调整敌人被撞击后用物理来表现击飞效果,调整坦克大小,调整视野范围

This commit is contained in:
2025-05-22 00:06:11 +08:00
parent d7710d8fe3
commit 3fc6b49c90
6 changed files with 1 additions and 0 deletions
+1
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@@ -133,6 +133,7 @@ UIScaleCurve=(EditorCurveData=(Keys=((Time=1080.000000,Value=1.000000),(Time=144
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="ZQEntity")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="ZQEntityTrace")
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="Pawn")))
+EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="ZQEntity",Response=ECR_Ignore)))
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")