添加tickactor,没成功
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@@ -1,4 +1,39 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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const UE = require("ue");
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const puerts_1 = require("puerts");
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// 创建一个用于Tick的Actor
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class TSTickActor extends UE.Actor {
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constructor() {
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super(...arguments);
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this.lastPrintTime = 0;
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}
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ReceiveTick(DeltaSeconds) {
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super.ReceiveTick(DeltaSeconds);
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// 每秒打印一次
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this.lastPrintTime += DeltaSeconds;
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if (this.lastPrintTime >= 1.0) {
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console.log('Tick: ' + this.lastPrintTime.toFixed(2));
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this.lastPrintTime = 0;
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}
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}
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// 确保Actor可以Tick
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ReceiveBeginPlay() {
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super.ReceiveBeginPlay();
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this.PrimaryActorTick.bCanEverTick = true;
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}
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}
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console.log('--------------------------entry.ts started2----------------------');
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// 获取游戏实例和世界
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let gameInstance = puerts_1.argv.getByName("GameInstance");
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let world = gameInstance.GetWorld();
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// 在场景中生成TSTickActor
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let spawnLocation = new UE.Vector(0, 0, 100); // 在高度100的位置生成,避免卡在地面
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let spawnRotation = new UE.Rotator(0, 0, 0);
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let spawnTransform = new UE.Transform();
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spawnTransform.SetLocation(spawnLocation);
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spawnTransform.SetRotation(spawnRotation.Quaternion());
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let tickActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(world, TSTickActor.StaticClass(), spawnTransform);
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UE.GameplayStatics.FinishSpawningActor(tickActor, spawnTransform);
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console.log('--------------------------TSTickActor spawned----------------------');
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//# sourceMappingURL=entry.js.map
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