#pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "TSUserWidget.generated.h" UCLASS() class MINGSIMULATOR_API UTSUserWidget : public UUserWidget { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, Category = "TypeScript") void SetTypeScriptTickFunction(FString FunctionName); virtual void NativeTick(const FGeometry& MyGeometry, float InDeltaTime) override; private: FString TSTickFunctionName; };