/* * Tencent is pleased to support the open source community by making Puerts available. * Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved. * Puerts is licensed under the BSD 3-Clause License, except for the third-party components listed in the file 'LICENSE' which may be subject to their corresponding license terms. * This file is subject to the terms and conditions defined in file 'LICENSE', which is part of this source code package. */ using UnrealBuildTool; namespace UnrealBuildTool.Rules { public class ParamDefaultValueMetas : ModuleRules { public ParamDefaultValueMetas(ReadOnlyTargetRules Target) : base(Target) { bEnforceIWYU = false; PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { "Programs/UnrealHeaderTool/Public", } ); PrivateIncludePaths.AddRange( new string[] { "JsEnv/Public", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); } } }