diff --git a/BladeSmith.sln.DotSettings.user b/BladeSmith.sln.DotSettings.user
index f937637..58aa921 100644
--- a/BladeSmith.sln.DotSettings.user
+++ b/BladeSmith.sln.DotSettings.user
@@ -1,4 +1,5 @@
ForceIncluded
ForceIncluded
+ ForceIncluded
ForceIncluded
\ No newline at end of file
diff --git a/Content/Materials/M_Iron.uasset b/Content/Materials/M_Iron.uasset
index 2bcd0d9..1912c4e 100644
Binary files a/Content/Materials/M_Iron.uasset and b/Content/Materials/M_Iron.uasset differ
diff --git a/Source/BladeSmith/IronBlock.cpp b/Source/BladeSmith/IronBlock.cpp
index e98f65d..456ff25 100644
--- a/Source/BladeSmith/IronBlock.cpp
+++ b/Source/BladeSmith/IronBlock.cpp
@@ -233,7 +233,7 @@ void AIronBlock::SetupDeformationMaterial()
if (StaticMeshComp)
{
// 加载基础材质 (请确保你的材质支持读取 PositionTexture)
- UMaterial* BaseMaterial = LoadObject(nullptr, TEXT("/Game/YourMaterialFolder/M_DeformableIron")); // 示例路径
+ UMaterial* BaseMaterial = LoadObject(nullptr, TEXT("/Game/Materials/M_Iron")); // 示例路径
if (!BaseMaterial)
{
BaseMaterial = LoadObject(nullptr, TEXT("/Engine/BasicShapes/BasicShapeMaterial"));
@@ -282,7 +282,7 @@ void AIronBlock::OnHammerHit(const FHitResult& HitResult)
UpdateComputeShaderParams(LocalImpactPoint, LocalImpactNormal, ImpactForce);
- ExecuteDeformationCS();
+ ExecuteDeformationCS();
}