调整细节
This commit is contained in:
@@ -6,7 +6,8 @@
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"Bash(\"E:\\MiceCola\\work\\UE_5_6\\Engine\\Build\\BatchFiles\\Build.bat\" BladeSmithEditor Win64 Development -Project=\"E:\\MiceCola\\work\\BladeSmith\\BladeSmith.uproject\" -WaitMutex -FromMsBuild)",
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"Bash(\"E:\\MiceCola\\work\\UE_5_6\\Engine\\Build\\BatchFiles\\Build.bat\" BladeSmithEditor Win64 Development -Project=\"E:\\MiceCola\\work\\BladeSmith\\BladeSmith.uproject\" -WaitMutex -FromMsBuild)",
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"Bash(dir:*)",
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"Bash(dir:*)",
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"Bash(git add:*)",
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"Bash(git add:*)",
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"Bash(git commit -m \"$(cat <<''EOF''\n实现DynamicIronBlock温度体素系统基础功能\n\n新增功能:\n- 添加FTemperatureVoxel结构体(温度、塑性系数、表面标志)\n- 实现自适应温度网格(5mm体素精度,基于BoxSize计算分辨率)\n- 实现三线性插值温度/塑性系数采样\n- 实现黑体辐射温度可视化(顶点颜色)\n- 添加HeatRegion蓝图测试函数\n- 添加OnHammerImpact锤击形变函数(体积守恒)\n\n技术细节:\n- Phase 1: CPU侧温度网格初始化,支持10cm-100cm+可变尺寸\n- Phase 3: 温度可视化系统(20°C灰色 → 1200°C白色)\n- 内存占用:30×30×30cm ≈ 1.7MB(60×60×60体素)\n\n待实现:Phase 2 GPU热传导计算\n\n🤖 Generated with [Claude Code](https://claude.com/claude-code)\n\nCo-Authored-By: Claude <noreply@anthropic.com>\nEOF\n)\")"
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"Bash(git commit -m \"$(cat <<''EOF''\n实现DynamicIronBlock温度体素系统基础功能\n\n新增功能:\n- 添加FTemperatureVoxel结构体(温度、塑性系数、表面标志)\n- 实现自适应温度网格(5mm体素精度,基于BoxSize计算分辨率)\n- 实现三线性插值温度/塑性系数采样\n- 实现黑体辐射温度可视化(顶点颜色)\n- 添加HeatRegion蓝图测试函数\n- 添加OnHammerImpact锤击形变函数(体积守恒)\n\n技术细节:\n- Phase 1: CPU侧温度网格初始化,支持10cm-100cm+可变尺寸\n- Phase 3: 温度可视化系统(20°C灰色 → 1200°C白色)\n- 内存占用:30×30×30cm ≈ 1.7MB(60×60×60体素)\n\n待实现:Phase 2 GPU热传导计算\n\n🤖 Generated with [Claude Code](https://claude.com/claude-code)\n\nCo-Authored-By: Claude <noreply@anthropic.com>\nEOF\n)\")",
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"Bash(git commit:*)"
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],
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],
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"deny": [],
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"deny": [],
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"ask": []
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"ask": []
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@@ -6,5 +6,6 @@
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ATedilij_002Easm_002Fl_003AC_0021_003FUsers_003Fstarm_003FAppData_003FLocal_003FTemp_003FSandboxFiles_003FKotyxod_003FTedilij_002Easm/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ATedilij_002Easm_002Fl_003AC_0021_003FUsers_003Fstarm_003FAppData_003FLocal_003FTemp_003FSandboxFiles_003FKotyxod_003FTedilij_002Easm/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ATextureDefines_002Eh_002Fl_003AD_0021_003FProgram_0020Files_003FEpic_0020Games_003FUE_005F5_002E6_003FEngine_003FSource_003FRuntime_003FEngine_003FClasses_003FEngine_003FTextureDefines_002Eh/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ATextureDefines_002Eh_002Fl_003AD_0021_003FProgram_0020Files_003FEpic_0020Games_003FUE_005F5_002E6_003FEngine_003FSource_003FRuntime_003FEngine_003FClasses_003FEngine_003FTextureDefines_002Eh/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AShaderParameterStruct_002Eh_002Fl_003AD_0021_003FProgram_0020Files_003FEpic_0020Games_003FUE_005F5_002E6_003FEngine_003FSource_003FRuntime_003FRenderCore_003FPublic_003FShaderParameterStruct_002Eh/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AShaderParameterStruct_002Eh_002Fl_003AD_0021_003FProgram_0020Files_003FEpic_0020Games_003FUE_005F5_002E6_003FEngine_003FSource_003FRuntime_003FRenderCore_003FPublic_003FShaderParameterStruct_002Eh/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ATuvased_002Easm_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FUsers_003FAdministrator_003FAppData_003FLocal_003FTemp_003FSandboxFiles_003FKonywix_003FTuvased_002Easm/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AUnrealMathUtility_002Eh_002Fl_003AD_0021_003FProgram_0020Files_003FEpic_0020Games_003FUE_005F5_002E6_003FEngine_003FSource_003FRuntime_003FCore_003FPublic_003FMath_003FUnrealMathUtility_002Eh/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AUnrealMathUtility_002Eh_002Fl_003AD_0021_003FProgram_0020Files_003FEpic_0020Games_003FUE_005F5_002E6_003FEngine_003FSource_003FRuntime_003FCore_003FPublic_003FMath_003FUnrealMathUtility_002Eh/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AArray_002Eh_002Fl_003AD_0021_003FProgram_0020Files_003FEpic_0020Games_003FUE_005F5_002E6_003FEngine_003FSource_003FRuntime_003FCore_003FPublic_003FContainers_003FArray_002Eh/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AArray_002Eh_002Fl_003AD_0021_003FProgram_0020Files_003FEpic_0020Games_003FUE_005F5_002E6_003FEngine_003FSource_003FRuntime_003FCore_003FPublic_003FContainers_003FArray_002Eh/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
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@@ -29,7 +29,7 @@ DynMaterial(nullptr), DynCalMaterial(nullptr)
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PrimaryActorTick.bCanEverTick = true;
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PrimaryActorTick.bCanEverTick = true;
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RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
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RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
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StaticMeshComp = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("StaticMeshComponent"));
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StaticMeshComp = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("StaticMeshComponent"));
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StaticMeshComp->AttachToComponent(RootComponent,FAttachmentTransformRules::SnapToTargetIncludingScale);
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//StaticMeshComp->AttachToComponent(RootComponent,FAttachmentTransformRules::SnapToTargetIncludingScale);
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//RootComponent = StaticMeshComp;
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//RootComponent = StaticMeshComp;
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}
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}
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void AIronBlock::PostInitProperties()
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void AIronBlock::PostInitProperties()
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