修改设置碰撞的时候能获取UV,模型用复杂碰撞。修改不用计算Shader而是直接用材质,直接在UV空间模拟计算形变并累积
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@@ -102,3 +102,6 @@ AppliedDefaultGraphicsPerformance=Maximum
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+ActiveClassRedirects=(OldClassName="TP_FirstPersonGameMode",NewClassName="BladeSmithGameMode")
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+ActiveClassRedirects=(OldClassName="TP_FirstPersonCharacter",NewClassName="BladeSmithCharacter")
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[/Script/Engine.PhysicsSettings]
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bSupportUVFromHitResults=True
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