修改设置碰撞的时候能获取UV,模型用复杂碰撞。修改不用计算Shader而是直接用材质,直接在UV空间模拟计算形变并累积

This commit is contained in:
zhangqing
2025-11-13 18:48:35 +08:00
parent c58581180b
commit fcc1641189
8 changed files with 119 additions and 88 deletions
+3
View File
@@ -102,3 +102,6 @@ AppliedDefaultGraphicsPerformance=Maximum
+ActiveClassRedirects=(OldClassName="TP_FirstPersonGameMode",NewClassName="BladeSmithGameMode")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonCharacter",NewClassName="BladeSmithCharacter")
[/Script/Engine.PhysicsSettings]
bSupportUVFromHitResults=True