feat: 适配 UE5.8 升级与仓库配置整理
- 升级 Target.cs 构建设置到 V7 / EngineIncludeOrderVersion.Unreal5_8 - DynamicIronBlock 温度计算从手动 RHI dispatch 迁移到 RDG (FRDGBuilder + FComputeShaderUtils::Dispatch + FRDGPooledBuffer 包装外部缓冲) - 移除两个 shader 头中废弃的 SHADER_USE_PARAMETER_STRUCT 宏 (UE5.8 已不需要) - BladeSmith.uproject: 关联 UE5.8 + 启用 ModelContextProtocol/AllToolsets/MCPClientToolset 插件 - DefaultEngine.ini: r.Substrate=False - 移除废弃的 DeformAsyncTask.cpp - 新增项目级 opencode.json (MCP unreal-mcp 配置) 与 .vscode 手写配置 (c_cpp_properties/mcp) - 整理 .gitignore: 永久排除 AI 工具配置/缓存 (.claude/.codex/.cursor/.gemini/.codegraph/.planning 等)、graphify 缓存、IDE 生成物 - 移出跟踪: .claude/ (含 session-namer 技能)、.vsconfig
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@@ -74,4 +74,33 @@ Plugins/**/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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nul
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nul
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# ==================== AI/agent 工具配置与缓存 (机器相关,不入库) ====================
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.claude/
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.codex/
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.cursor/
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.gemini/
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.codegraph/
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.planning/
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.omo/run-continuation/
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# graphify 技能缓存
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.graphify_python
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.graphify_uncached.txt
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.ignore
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graphify-out/
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Source/BladeSmith/graphify-out/
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# IDE 生成缓存
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.vsconfig
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.vscode/compileCommands_*/
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.vscode/compileCommands_*.json
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.vscode/compile_commands.json
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BladeSmith.code-workspace
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# MCP 配置 (改用 opencode.json)
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.mcp.json
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# 构建日志
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upgrade_build.log
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