feat: 适配 UE5.8 升级与仓库配置整理

- 升级 Target.cs 构建设置到 V7 / EngineIncludeOrderVersion.Unreal5_8
- DynamicIronBlock 温度计算从手动 RHI dispatch 迁移到 RDG (FRDGBuilder + FComputeShaderUtils::Dispatch + FRDGPooledBuffer 包装外部缓冲)
- 移除两个 shader 头中废弃的 SHADER_USE_PARAMETER_STRUCT 宏 (UE5.8 已不需要)
- BladeSmith.uproject: 关联 UE5.8 + 启用 ModelContextProtocol/AllToolsets/MCPClientToolset 插件
- DefaultEngine.ini: r.Substrate=False
- 移除废弃的 DeformAsyncTask.cpp
- 新增项目级 opencode.json (MCP unreal-mcp 配置) 与 .vscode 手写配置 (c_cpp_properties/mcp)
- 整理 .gitignore: 永久排除 AI 工具配置/缓存 (.claude/.codex/.cursor/.gemini/.codegraph/.planning 等)、graphify 缓存、IDE 生成物
- 移出跟踪: .claude/ (含 session-namer 技能)、.vsconfig
This commit is contained in:
2026-08-12 08:57:20 +08:00
parent 68f5f91a08
commit ff8d77d8c0
15 changed files with 159 additions and 148 deletions
@@ -50,8 +50,7 @@ extern FThreadSafeDeformationParams GDeformationParams;
class MICESHADERS_API FDeformComputeShader : public FGlobalShader
{
DECLARE_GLOBAL_SHADER(FDeformComputeShader);
SHADER_USE_PARAMETER_STRUCT(FDeformComputeShader, FGlobalShader);
BEGIN_SHADER_PARAMETER_STRUCT(FParameters, )
// 碰撞参数
SHADER_PARAMETER(FVector3f, ImpactPoint)
@@ -60,7 +60,6 @@ extern MICESHADERS_API FThreadSafeTemperatureParams GTemperatureParams;
class MICESHADERS_API FTemperatureComputeShader : public FGlobalShader
{
DECLARE_GLOBAL_SHADER(FTemperatureComputeShader);
SHADER_USE_PARAMETER_STRUCT(FTemperatureComputeShader, FGlobalShader);
BEGIN_SHADER_PARAMETER_STRUCT(FParameters, )
// 体素网格参数