feat: 适配 UE5.8 升级与仓库配置整理
- 升级 Target.cs 构建设置到 V7 / EngineIncludeOrderVersion.Unreal5_8 - DynamicIronBlock 温度计算从手动 RHI dispatch 迁移到 RDG (FRDGBuilder + FComputeShaderUtils::Dispatch + FRDGPooledBuffer 包装外部缓冲) - 移除两个 shader 头中废弃的 SHADER_USE_PARAMETER_STRUCT 宏 (UE5.8 已不需要) - BladeSmith.uproject: 关联 UE5.8 + 启用 ModelContextProtocol/AllToolsets/MCPClientToolset 插件 - DefaultEngine.ini: r.Substrate=False - 移除废弃的 DeformAsyncTask.cpp - 新增项目级 opencode.json (MCP unreal-mcp 配置) 与 .vscode 手写配置 (c_cpp_properties/mcp) - 整理 .gitignore: 永久排除 AI 工具配置/缓存 (.claude/.codex/.cursor/.gemini/.codegraph/.planning 等)、graphify 缓存、IDE 生成物 - 移出跟踪: .claude/ (含 session-namer 技能)、.vsconfig
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@@ -50,8 +50,7 @@ extern FThreadSafeDeformationParams GDeformationParams;
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class MICESHADERS_API FDeformComputeShader : public FGlobalShader
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{
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DECLARE_GLOBAL_SHADER(FDeformComputeShader);
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SHADER_USE_PARAMETER_STRUCT(FDeformComputeShader, FGlobalShader);
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BEGIN_SHADER_PARAMETER_STRUCT(FParameters, )
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// 碰撞参数
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SHADER_PARAMETER(FVector3f, ImpactPoint)
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@@ -60,7 +60,6 @@ extern MICESHADERS_API FThreadSafeTemperatureParams GTemperatureParams;
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class MICESHADERS_API FTemperatureComputeShader : public FGlobalShader
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{
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DECLARE_GLOBAL_SHADER(FTemperatureComputeShader);
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SHADER_USE_PARAMETER_STRUCT(FTemperatureComputeShader, FGlobalShader);
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BEGIN_SHADER_PARAMETER_STRUCT(FParameters, )
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// 体素网格参数
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