feat: 适配 UE5.8 升级与仓库配置整理
- 升级 Target.cs 构建设置到 V7 / EngineIncludeOrderVersion.Unreal5_8 - DynamicIronBlock 温度计算从手动 RHI dispatch 迁移到 RDG (FRDGBuilder + FComputeShaderUtils::Dispatch + FRDGPooledBuffer 包装外部缓冲) - 移除两个 shader 头中废弃的 SHADER_USE_PARAMETER_STRUCT 宏 (UE5.8 已不需要) - BladeSmith.uproject: 关联 UE5.8 + 启用 ModelContextProtocol/AllToolsets/MCPClientToolset 插件 - DefaultEngine.ini: r.Substrate=False - 移除废弃的 DeformAsyncTask.cpp - 新增项目级 opencode.json (MCP unreal-mcp 配置) 与 .vscode 手写配置 (c_cpp_properties/mcp) - 整理 .gitignore: 永久排除 AI 工具配置/缓存 (.claude/.codex/.cursor/.gemini/.codegraph/.planning 等)、graphify 缓存、IDE 生成物 - 移出跟踪: .claude/ (含 session-namer 技能)、.vsconfig
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{
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"$schema": "https://opencode.ai/config.json",
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"mcp": {
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"unreal-mcp": {
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"type": "remote",
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"url": "http://127.0.0.1:8000/mcp",
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"enabled": true
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}
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}
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}
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