# ---> UnrealEngine # Visual Studio 2015 user specific files .vs/ # Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib *.dll # Fortran module files *.mod # Compiled Static libraries *.lai *.la *.a *.lib # Executables *.exe *.out *.app *.ipa # These project files can be generated by the engine *.xcodeproj *.xcworkspace *.sln *.suo *.opensdf *.sdf *.VC.db *.VC.opendb # Precompiled Assets SourceArt/**/*.png SourceArt/**/*.tga # Binary Files Binaries/* Plugins/**/Binaries/* # Builds Build/* # Whitelist PakBlacklist-.txt files !Build/*/ Build/*/** !Build/*/PakBlacklist*.txt # Don't ignore icon files in Build !Build/**/*.ico # Built data for maps *_BuiltData.uasset # Configuration files generated by the Editor Saved/* # Compiled source files for the engine to use Intermediate/* Plugins/**/Intermediate/* # Cache files for the editor to use DerivedDataCache/* nul # ==================== AI/agent 工具配置与缓存 (机器相关,不入库) ==================== .claude/ .codex/ .cursor/ .gemini/ .codegraph/ .planning/ .omo/run-continuation/ # graphify 技能缓存 .graphify_python .graphify_uncached.txt .ignore graphify-out/ Source/BladeSmith/graphify-out/ # IDE 生成缓存 .vsconfig .vscode/compileCommands_*/ .vscode/compileCommands_*.json .vscode/compile_commands.json BladeSmith.code-workspace # MCP 配置 (改用 opencode.json) .mcp.json # 构建日志 upgrade_build.log