33 lines
794 B
C#
33 lines
794 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class BladeSmith : ModuleRules
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{
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public BladeSmith(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(new string[] { "GeometryScriptingCore" });
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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// 如果你的模块类型是 Runtime 或 Gameplay 相关的,则添加这行:
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// bFasterWithoutUnity = false; // 确保非 Unity 构建也能正确加载
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"EnhancedInput",
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"RenderCore",
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"RHI",
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"RenderCore",
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"Renderer",
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"PhysicsCore",
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"AudioExtensions",
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"AudioMixer",
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"AudioPlatformConfiguration",
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"MiceShaders"
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});
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}
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}
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