Files
BladeSmith/Source/BladeSmith/BladeSmith.Build.cs
T
2025-11-25 22:42:38 +08:00

33 lines
794 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class BladeSmith : ModuleRules
{
public BladeSmith(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[] { "GeometryScriptingCore" });
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
// 如果你的模块类型是 Runtime 或 Gameplay 相关的,则添加这行:
// bFasterWithoutUnity = false; // 确保非 Unity 构建也能正确加载
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"EnhancedInput",
"RenderCore",
"RHI",
"RenderCore",
"Renderer",
"PhysicsCore",
"AudioExtensions",
"AudioMixer",
"AudioPlatformConfiguration",
"MiceShaders"
});
}
}