24 lines
849 B
C++
24 lines
849 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MiceShaders.h"
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#include "Interfaces/IPluginManager.h"
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#define LOCTEXT_NAMESPACE "FMiceShadersModule"
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void FMiceShadersModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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FString PluginShaderDir = FPaths::Combine(IPluginManager::Get().FindPlugin(TEXT("MiceShaders"))->GetBaseDir(), TEXT("Shaders"));
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AddShaderSourceDirectoryMapping(TEXT("/MiceShaders/Shaders"), PluginShaderDir);
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}
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void FMiceShadersModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FMiceShadersModule, MiceShaders) |