ff8d77d8c0
- 升级 Target.cs 构建设置到 V7 / EngineIncludeOrderVersion.Unreal5_8 - DynamicIronBlock 温度计算从手动 RHI dispatch 迁移到 RDG (FRDGBuilder + FComputeShaderUtils::Dispatch + FRDGPooledBuffer 包装外部缓冲) - 移除两个 shader 头中废弃的 SHADER_USE_PARAMETER_STRUCT 宏 (UE5.8 已不需要) - BladeSmith.uproject: 关联 UE5.8 + 启用 ModelContextProtocol/AllToolsets/MCPClientToolset 插件 - DefaultEngine.ini: r.Substrate=False - 移除废弃的 DeformAsyncTask.cpp - 新增项目级 opencode.json (MCP unreal-mcp 配置) 与 .vscode 手写配置 (c_cpp_properties/mcp) - 整理 .gitignore: 永久排除 AI 工具配置/缓存 (.claude/.codex/.cursor/.gemini/.codegraph/.planning 等)、graphify 缓存、IDE 生成物 - 移出跟踪: .claude/ (含 session-namer 技能)、.vsconfig
11 lines
211 B
JSON
11 lines
211 B
JSON
{
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"configurations": [
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{
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"name": "Win32",
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"cStandard": "c17",
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"cppStandard": "c++20",
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"intelliSenseMode": "msvc-x64"
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}
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],
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"version": 4
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} |