feat(tools): 白模关卡自动生成Python脚本——Level Builder
两阶段流水线:搭建指南Markdown → JSON → UE5 Actor - 解析器:4种表格变体+范围展开+坐标表达式计算 - 配置:37种BSP资产映射+13种材质+7区域定义 - 验证:265个Actor全部通过,0错误 - Builder:UE5 Python API自动放置Actor+材质+Outliner - 报告:自动生成搭建报告Markdown Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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"""BSP 资产设计名 → UE5 内容路径映射。
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数据来源: docs/technical/关卡-v01-搭建指南.md 第一章 (BSP 资产映射表)
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资产根路径: Content/BlockingStarterPack/Meshes/
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路径格式: /Game/<ContentSubPath>/<AssetName>.<AssetName>
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"""
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# 资产路径前缀
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MESH_ROOT = "/Game/BlockingStarterPack/Meshes"
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MATERIAL_ROOT = "/Game/BlockingStarterPack/Materials"
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MESH_ASSETS = {
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# ---- 建筑 — 墙体 ----
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"Wall_400x300": {
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"path": f"{MESH_ROOT}/Architecture/Walls/SM_Wall_400x300.SM_Wall_400x300",
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"default_size": (400, 20, 300),
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"category": "wall",
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},
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"Wall_200x300": {
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"path": f"{MESH_ROOT}/Architecture/Walls/SM_Wall_200x300.SM_Wall_200x300",
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"default_size": (200, 20, 300),
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"category": "wall",
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},
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"Wall_100x300": {
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"path": f"{MESH_ROOT}/Architecture/Walls/SM_Wall_100x300.SM_Wall_100x300",
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"default_size": (100, 20, 300),
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"category": "wall",
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},
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"Wall_400x100": {
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"path": f"{MESH_ROOT}/Architecture/Walls/SM_Wall_400x100.SM_Wall_400x100",
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"default_size": (400, 20, 100),
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"category": "wall",
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},
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"WallDoor_200x300": {
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"path": f"{MESH_ROOT}/Architecture/Walls/SM_WallDoor_200x300.SM_WallDoor_200x300",
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"default_size": (200, 20, 300),
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"category": "wall_door",
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},
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"WallDoorGarage_400x300": {
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"path": f"{MESH_ROOT}/Architecture/Walls/SM_WallDoorGarage_400x300.SM_WallDoorGarage_400x300",
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"default_size": (400, 20, 300),
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"category": "wall_door",
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},
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"WallWindow_400x300": {
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"path": f"{MESH_ROOT}/Architecture/Walls/SM_WallWindow_400x300.SM_WallWindow_400x300",
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"default_size": (400, 20, 300),
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"category": "wall_window",
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},
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"WallWindowSmall_200x300": {
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"path": f"{MESH_ROOT}/Architecture/Walls/SM_WallWindowSmall_200x300.SM_WallWindowSmall_200x300",
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"default_size": (200, 20, 300),
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"category": "wall_window",
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},
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# ---- 建筑 — 地板 ----
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"Floor_1000x1000": {
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"path": f"{MESH_ROOT}/Architecture/Floors/SM_Floor_1000x1000.SM_Floor_1000x1000",
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"default_size": (1000, 1000, 10),
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"category": "floor",
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},
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"Floor_300x400": {
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"path": f"{MESH_ROOT}/Architecture/Floors/SM_Floor_300x400.SM_Floor_300x400",
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"default_size": (300, 400, 10),
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"category": "floor",
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},
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"Floor_200x300": {
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"path": f"{MESH_ROOT}/Architecture/Floors/SM_Floor_200x300.SM_Floor_200x300",
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"default_size": (200, 300, 10),
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"category": "floor",
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},
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# ---- 建筑 — 门 ----
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"RotativeDoor_01": {
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"path": f"{MESH_ROOT}/Architecture/Doors/SM_RotativeDoor_01.SM_RotativeDoor_01",
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"default_size": None,
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"category": "door",
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},
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"GarageDoorOpen_01": {
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"path": f"{MESH_ROOT}/Architecture/Doors/SM_GarageDoorOpen_01.SM_GarageDoorOpen_01",
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"default_size": None,
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"category": "door",
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},
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# ---- 建筑 — 窗户 ----
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"FakeWindowsFrame": {
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"path": f"{MESH_ROOT}/Architecture/WindowsSet/SM_FakeWindowsFrame.SM_FakeWindowsFrame",
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"default_size": None,
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"category": "window",
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},
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# ---- 建筑 — 围栏/围挡 ----
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"BarrierWall_600": {
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"path": f"{MESH_ROOT}/Architecture/Barriers/SM_BarrierWall_600.SM_BarrierWall_600",
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"default_size": (600, 20, 100),
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"category": "barrier",
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},
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"BarrierWall_200": {
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"path": f"{MESH_ROOT}/Architecture/Barriers/SM_BarrierWall_200.SM_BarrierWall_200",
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"default_size": (200, 20, 100),
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"category": "barrier",
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},
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"Fence_Small_400": {
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"path": f"{MESH_ROOT}/Industrials/SM_Fence_Small_400.SM_Fence_Small_400",
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"default_size": (400, 5, 100),
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"category": "fence",
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},
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# ---- 建筑 — 横梁 ----
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"Beam_300": {
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"path": f"{MESH_ROOT}/Architecture/Beams/SM_Beam_300.SM_Beam_300",
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"default_size": None,
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"category": "beam",
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},
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# ---- 建筑 — 大型建筑 ----
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"Building_01": {
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"path": f"{MESH_ROOT}/BigBuildings/SM_Building_01.SM_Building_01",
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"default_size": None,
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"category": "building",
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},
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# ---- 家具 ----
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"SimpleTable_01": {
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"path": f"{MESH_ROOT}/Furnitures/SM_SimpleTable_01.SM_SimpleTable_01",
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"default_size": None,
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"category": "furniture",
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},
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"SimpleTable_02": {
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"path": f"{MESH_ROOT}/Furnitures/SM_SimpleTable_02.SM_SimpleTable_02",
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"default_size": None,
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"category": "furniture",
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},
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"BedSingle": {
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"path": f"{MESH_ROOT}/Bedroom/SM_BedSingle.SM_BedSingle",
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"default_size": None,
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"category": "furniture",
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},
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"Monitor_01": {
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"path": f"{MESH_ROOT}/Furnitures/SM_Monitor_01.SM_Monitor_01",
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"default_size": None,
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"category": "furniture",
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},
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# ---- 工业/装饰 ----
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"Barrel": {
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"path": f"{MESH_ROOT}/Industrials/SM_Barrel.SM_Barrel",
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"default_size": None,
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"category": "industrial",
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},
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"WoodenBox_Small": {
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"path": f"{MESH_ROOT}/Industrials/SM_WoodenBox_Small.SM_WoodenBox_Small",
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"default_size": None,
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"category": "industrial",
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},
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"WoodenBox_Normal": {
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"path": f"{MESH_ROOT}/Industrials/SM_WoodenBox_Normal.SM_WoodenBox_Normal",
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"default_size": None,
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"category": "industrial",
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},
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"WoodenPallet_01": {
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"path": f"{MESH_ROOT}/Industrials/SM_WoodenPallet_01.SM_WoodenPallet_01",
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"default_size": None,
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"category": "industrial",
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},
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"Bucket_01": {
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"path": f"{MESH_ROOT}/Decorations/SM_Bucket_01.SM_Bucket_01",
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"default_size": None,
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"category": "industrial",
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},
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"TrashCans_01": {
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"path": f"{MESH_ROOT}/Trashs/SM_TrashCans_01.SM_TrashCans_01",
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"default_size": None,
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"category": "industrial",
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},
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"Container_Normal": {
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"path": f"{MESH_ROOT}/Industrials/SM_Container_Normal.SM_Container_Normal",
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"default_size": None,
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"category": "industrial",
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},
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# ---- 载具 ----
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"Car01": {
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"path": f"{MESH_ROOT}/Vehicles/SM_Car01.SM_Car01",
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"default_size": None,
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"category": "vehicle",
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},
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# ---- 基础体 ----
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"Cube": {
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"path": f"{MESH_ROOT}/Primitives/SM_Cube.SM_Cube",
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"default_size": (100, 100, 100),
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"category": "primitive",
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},
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"Cylinder": {
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"path": f"{MESH_ROOT}/Primitives/SM_Cylinder.SM_Cylinder",
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"default_size": (100, 100, 100),
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"category": "primitive",
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},
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"CirclePlatform": {
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"path": f"{MESH_ROOT}/Extra/SM_CirclePlatform.SM_CirclePlatform",
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"default_size": None,
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"category": "primitive",
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},
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# ---- 其他 ----
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"Tree_01": {
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"path": f"{MESH_ROOT}/Vegetations/SM_Tree_01.SM_Tree_01",
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"default_size": None,
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"category": "vegetation",
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},
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"RoadLamp_01": {
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"path": f"{MESH_ROOT}/Lights/SM_RoadLamp_01.SM_RoadLamp_01",
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"default_size": None,
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"category": "light_fixture",
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},
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"DisplayPanels_400x200": {
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"path": f"{MESH_ROOT}/DisplayPanels/SM_DisplayPanels_400x200.SM_DisplayPanels_400x200",
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"default_size": None,
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"category": "decoration",
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},
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}
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"""标识色材质路径映射。
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数据来源: docs/technical/关卡-v01-搭建指南.md §1.13
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"""
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MATERIAL_PATHS = {
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# ---- Basics(标识色) ----
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"MI_DevRed": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevRed.MI_DevRed",
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"MI_DevOrange": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevOrange.MI_DevOrange",
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"MI_DevGray": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevGray.MI_DevGray",
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"MI_DevBrown": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevBrown.MI_DevBrown",
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"MI_DevWhite": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevWhite.MI_DevWhite",
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"MI_DevBlue": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevBlue.MI_DevBlue",
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"MI_DevGreen": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevGreen.MI_DevGreen",
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"MI_DevSkyBlue": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevSkyBlue.MI_DevSkyBlue",
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"MI_DevYellow": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevYellow.MI_DevYellow",
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"MI_DevFoliage": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevFoliage.MI_DevFoliage",
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"MI_DevPink": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevPink.MI_DevPink",
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# ---- Glass ----
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"MI_DevGlassWhite": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassWhite.MI_DevGlassWhite",
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"MI_DevGlassBlue": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassBlue.MI_DevGlassBlue",
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}
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# 材质在 Content/ 目录下的文件系统路径前缀(用于离线文件存在性验证)
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MATERIAL_FS_PREFIX = "Content/BlockingStarterPack/Materials"
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@@ -0,0 +1,36 @@
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"""Primitives 替代规则。
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数据来源: docs/technical/关卡-v01-搭建报告.md 第四节(缩放记录)
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当搭建指南中直接指定了资产和缩放时,无需查此表。
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此表用于未来执行案解析器,将语义化物件名映射到 Primitives 替代方案。
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"""
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SUBSTITUTION_RULES = {
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# ---- 家具/家电 ----
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"冰箱": {"asset": "Cube", "scale": (0.3, 0.3, 1.6), "material": "MI_DevWhite"},
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"冰柜": {"asset": "Cube", "scale": (1.0, 0.6, 0.85), "material": "MI_DevWhite"},
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"电视柜": {"asset": "SimpleTable_02", "scale": (0.85, 0.75, 0.67)},
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# ---- 建筑细节 ----
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"门垫": {"asset": "Cube", "scale": (0.6, 0.4, 0.02), "material": "MI_DevGray"},
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"日历": {"asset": "Cube", "scale": (0.3, 0.02, 0.4), "material": "MI_DevRed"},
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"招牌": {"asset": "Cube", "scale": (3.0, 0.05, 0.4), "material": "MI_DevBlue"},
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"涂鸦": {"asset": "Cube", "scale": (1.2, 0.05, 0.8), "material": "MI_DevYellow"},
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# ---- 玻璃 ----
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"玻璃柜台": {"asset": "Cube", "scale": (2.0, 0.6, 0.9), "material": "MI_DevGlassWhite"},
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"积水坑": {"asset": "Cube", "scale": (1.2, 0.8, 0.01), "material": "MI_DevGlassBlue"},
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# ---- 街道/城郊物件 ----
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"电话亭": {"asset": "Cube", "scale": (0.8, 0.8, 2.2), "material": "MI_DevGray"},
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"电线杆": {"asset": "Cylinder", "scale": (0.04, 0.04, 12.0), "material": "MI_DevGray"},
|
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"晾衣杆_柱": {"asset": "Cylinder", "scale": (0.05, 0.05, 3.6), "material": "MI_DevGray"},
|
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"芦苇": {"asset": "Cylinder", "scale": (0.08, 0.08, 2.0), "material": "MI_DevFoliage"},
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"花盆": {"asset": "Cylinder", "scale": (0.2, 0.2, 0.25), "material": "MI_DevGreen"},
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# ---- 水塘 ----
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"荷叶": {"asset": "CirclePlatform", "scale": (0.06, 0.06, 0.01), "material": "MI_DevGreen"},
|
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"青蛙": {"asset": "Cube", "scale": (0.05, 0.05, 0.04), "material": "MI_DevGreen"},
|
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"下水道盖": {"asset": "CirclePlatform", "scale": (0.12, 0.12, 0.02), "material": "MI_DevGray"},
|
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"弹珠圈": {"asset": "CirclePlatform", "scale": (0.16, 0.16, 0.01), "material": "MI_DevGray"},
|
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# ---- 自然 ----
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"青苔": {"asset": "Cube", "scale": (0.6, 0.4, 0.01), "material": "MI_DevFoliage"},
|
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"蜘蛛网": {"asset": "Cube", "scale": (0.3, 0.01, 0.3), "material": "MI_DevWhite"},
|
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}
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@@ -0,0 +1,142 @@
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"""区域定义、Outliner 文件夹结构、Actor 命名规范。
|
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|
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数据来源:
|
||||
- docs/design/prototype/关卡-v01-城郊小街-执行案.md §二
|
||||
- docs/technical/关卡-v01-搭建指南.md §〇
|
||||
"""
|
||||
|
||||
# ---- 场景全局参数 ----
|
||||
SCENE_PARAMS = {
|
||||
"scene_size": (8000, 6000), # cm
|
||||
"ground_z": 0,
|
||||
"character_height": 120, # cm
|
||||
"camera_height": 100, # cm
|
||||
"time_of_day": "15:00",
|
||||
"origin_corner": "西南角地平面",
|
||||
}
|
||||
|
||||
# ---- 区域定义 ----
|
||||
ZONES = {
|
||||
"Z1": {
|
||||
"name": "家",
|
||||
"name_en": "Home",
|
||||
"origin": (0, 0, 0),
|
||||
"bounds": (1000, 800),
|
||||
"color_material": "MI_DevRed",
|
||||
},
|
||||
"Z2": {
|
||||
"name": "小卖部",
|
||||
"name_en": "CornerShop",
|
||||
"origin": (1000, 200, 0),
|
||||
"bounds": (600, 600),
|
||||
"color_material": "MI_DevOrange",
|
||||
},
|
||||
"Z3": {
|
||||
"name": "主街道",
|
||||
"name_en": "MainStreet",
|
||||
"origin": (0, 800, 0),
|
||||
"bounds": (5000, 500),
|
||||
"color_material": "MI_DevGray",
|
||||
},
|
||||
"Z4": {
|
||||
"name": "空地",
|
||||
"name_en": "VacantLot",
|
||||
"origin": (3500, 1300, 0),
|
||||
"bounds": (1500, 1200),
|
||||
"color_material": "MI_DevBrown",
|
||||
},
|
||||
"Z5": {
|
||||
"name": "巷子",
|
||||
"name_en": "Alley",
|
||||
"origin": (2300, 1300, 0),
|
||||
"bounds": (300, 2000),
|
||||
"color_material": "MI_DevWhite",
|
||||
},
|
||||
"Z6": {
|
||||
"name": "水塘边",
|
||||
"name_en": "Pond",
|
||||
"origin": (1600, 3300, 0),
|
||||
"bounds": (1500, 1400),
|
||||
"color_material": "MI_DevSkyBlue",
|
||||
},
|
||||
"Z7": {
|
||||
"name": "老居民楼",
|
||||
"name_en": "OldBuilding",
|
||||
"origin": (5800, 200, 0),
|
||||
"bounds": (1200, 1800),
|
||||
"color_material": "MI_DevGray",
|
||||
},
|
||||
}
|
||||
|
||||
# ---- Outliner 文件夹结构 ----
|
||||
LEVEL_NAME = "LVL_SuburbanV01"
|
||||
|
||||
ZONE_FOLDERS = {
|
||||
"Z1": f"{LEVEL_NAME}/Z1_家",
|
||||
"Z2": f"{LEVEL_NAME}/Z2_小卖部",
|
||||
"Z3": f"{LEVEL_NAME}/Z3_主街道",
|
||||
"Z4": f"{LEVEL_NAME}/Z4_空地",
|
||||
"Z5": f"{LEVEL_NAME}/Z5_巷子",
|
||||
"Z6": f"{LEVEL_NAME}/Z6_水塘边",
|
||||
"Z7": f"{LEVEL_NAME}/Z7_老居民楼",
|
||||
"GLOBAL": f"{LEVEL_NAME}/Global",
|
||||
}
|
||||
|
||||
CATEGORY_FOLDERS = {
|
||||
"STR": "Structure",
|
||||
"PROP": "Props",
|
||||
"INTR": "Interactables",
|
||||
"COLL": "Collectibles",
|
||||
"BND": "Boundaries",
|
||||
"LGT": "Lighting",
|
||||
}
|
||||
|
||||
GLOBAL_SUBFOLDERS = {
|
||||
"BND": f"{LEVEL_NAME}/Global/Boundaries",
|
||||
"LGT": f"{LEVEL_NAME}/Global/Lighting",
|
||||
"PLAY": f"{LEVEL_NAME}/Global/PlayerStart",
|
||||
}
|
||||
|
||||
|
||||
def get_folder_path(zone_id: str, category: str) -> str:
|
||||
"""根据区域 ID 和类别获取 Outliner 文件夹路径。"""
|
||||
if zone_id == "GLOBAL":
|
||||
return GLOBAL_SUBFOLDERS.get(category, f"{LEVEL_NAME}/Global")
|
||||
base = ZONE_FOLDERS.get(zone_id, f"{LEVEL_NAME}/Global")
|
||||
sub = CATEGORY_FOLDERS.get(category, "")
|
||||
if sub:
|
||||
return f"{base}/{sub}"
|
||||
return base
|
||||
|
||||
|
||||
# ---- Actor 命名模板 ----
|
||||
# LVL_<ZoneID>_<Category>_<Description>
|
||||
# 已在搭建指南中给出完整名称,脚本直接使用。
|
||||
|
||||
|
||||
# ---- 搭建顺序 ----
|
||||
BUILD_ORDER = ["Z1", "Z3", "Z2", "Z4", "Z5", "Z6", "Z7"]
|
||||
|
||||
# ---- Player Start ----
|
||||
PLAYER_START = {
|
||||
"location": (500, 720, 0),
|
||||
"rotation": (0, 0, 0), # 面向 +Y(北)
|
||||
}
|
||||
|
||||
# ---- 光照 ----
|
||||
LIGHTING = {
|
||||
"directional_light": {
|
||||
"location": (0, 0, 500),
|
||||
"rotation": (-45, 45, 0), # 从西南照射,仰角45°
|
||||
"intensity": 3.0,
|
||||
"color": (1.0, 0.95, 0.85), # 暖白
|
||||
},
|
||||
"sky_light": {
|
||||
"intensity": 0.5,
|
||||
},
|
||||
"street_lights": [
|
||||
{"location": (1500, 1050, 0), "intensity": 0.3},
|
||||
{"location": (3000, 1050, 0), "intensity": 0.3},
|
||||
{"location": (4500, 1050, 0), "intensity": 0.3},
|
||||
],
|
||||
}
|
||||
Reference in New Issue
Block a user