docs(design): v0.2 弹珠小游戏与蹲下系统设计准备

- 弹珠小游戏执行案 v0.2.1(经6维度对抗性审查修订25项问题)
- 蹲下系统执行案 v0.2.0(玩家控制器姿态扩展)
- v0.2 范围定义(对标 v01-范围)
- 弹珠操作手感与系统决策头脑风暴共识
- 弹珠配置表(属性/场地/NPC/参数,4个文件)
- 更新设计文档索引与 GameConfig 说明

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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id,displayName,angleError_deg,angleErrorMin_deg,angleErrorMax_deg,powerError_pct,powerErrorMin_pct,powerErrorMax_pct,basePower_pct,basePowerMin_pct,basePowerMax_pct,distComp_pctPerM,distCompMin_pctPerM,distCompMax_pctPerM,strategyNote,marbleType
friend_b,死党B(默认),3,1,10,10,5,25,50,30,70,15,10,25,瞄准最近目标弹珠,glass
bully,小霸王(备选),8,1,10,20,5,25,60,30,70,15,10,25,瞄准距圈边缘最近易弹出目标,iron
1 id displayName angleError_deg angleErrorMin_deg angleErrorMax_deg powerError_pct powerErrorMin_pct powerErrorMax_pct basePower_pct basePowerMin_pct basePowerMax_pct distComp_pctPerM distCompMin_pctPerM distCompMax_pctPerM strategyNote marbleType
2 friend_b 死党B(默认) 3 1 10 10 5 25 50 30 70 15 10 25 瞄准最近目标弹珠 glass
3 bully 小霸王(备选) 8 1 10 20 5 25 60 30 70 15 10 25 瞄准距圈边缘最近易弹出目标 iron