diff --git a/Source/ChildHood/Interaction/PersistenceSubsystem.cpp b/Source/ChildHood/Interaction/PersistenceSubsystem.cpp index 9481d9a..313bfeb 100644 --- a/Source/ChildHood/Interaction/PersistenceSubsystem.cpp +++ b/Source/ChildHood/Interaction/PersistenceSubsystem.cpp @@ -4,7 +4,7 @@ #include "ChildHood.h" // ============================================================================ -// 物品消耗状态 +// 交互物消耗状态 // ============================================================================ bool UPersistenceSubsystem::IsInteractableConsumed(FName InteractableId) const diff --git a/Source/ChildHood/Interaction/PersistenceSubsystem.h b/Source/ChildHood/Interaction/PersistenceSubsystem.h index 5fcecf6..6fd8c7a 100644 --- a/Source/ChildHood/Interaction/PersistenceSubsystem.h +++ b/Source/ChildHood/Interaction/PersistenceSubsystem.h @@ -25,7 +25,7 @@ class UPersistenceSubsystem : public UGameInstanceSubsystem public: - // === 物品消耗状态 === + // === 交互物消耗状态 === /** 查询指定交互物是否已被消耗(跨场景持久,一次性交互物防重复触发) */ UFUNCTION(BlueprintCallable, Category = "Persistence")