From 4bc4e88ad38ab134700f4a8637a6e5cf984635d0 Mon Sep 17 00:00:00 2001 From: starmen1265 Date: Wed, 17 Jun 2026 18:32:51 +0800 Subject: [PATCH] =?UTF-8?q?refactor(interaction):=20=E7=BB=9F=E4=B8=80Pers?= =?UTF-8?q?istenceSubsystem=E6=B6=88=E8=80=97=E7=8A=B6=E6=80=81section?= =?UTF-8?q?=E6=A0=87=E9=A2=98=E6=8E=AA=E8=BE=9E?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Source/ChildHood/Interaction/PersistenceSubsystem.cpp | 2 +- Source/ChildHood/Interaction/PersistenceSubsystem.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/ChildHood/Interaction/PersistenceSubsystem.cpp b/Source/ChildHood/Interaction/PersistenceSubsystem.cpp index 9481d9a..313bfeb 100644 --- a/Source/ChildHood/Interaction/PersistenceSubsystem.cpp +++ b/Source/ChildHood/Interaction/PersistenceSubsystem.cpp @@ -4,7 +4,7 @@ #include "ChildHood.h" // ============================================================================ -// 物品消耗状态 +// 交互物消耗状态 // ============================================================================ bool UPersistenceSubsystem::IsInteractableConsumed(FName InteractableId) const diff --git a/Source/ChildHood/Interaction/PersistenceSubsystem.h b/Source/ChildHood/Interaction/PersistenceSubsystem.h index 5fcecf6..6fd8c7a 100644 --- a/Source/ChildHood/Interaction/PersistenceSubsystem.h +++ b/Source/ChildHood/Interaction/PersistenceSubsystem.h @@ -25,7 +25,7 @@ class UPersistenceSubsystem : public UGameInstanceSubsystem public: - // === 物品消耗状态 === + // === 交互物消耗状态 === /** 查询指定交互物是否已被消耗(跨场景持久,一次性交互物防重复触发) */ UFUNCTION(BlueprintCallable, Category = "Persistence")