From 4c6c8db1a8a8f6bf2c1cf4d0bd5e437b537f4a42 Mon Sep 17 00:00:00 2001 From: starmen1265 Date: Wed, 10 Jun 2026 18:45:33 +0800 Subject: [PATCH] =?UTF-8?q?chore(asset-catalog):=20=E6=96=B0=E5=A2=9E?= =?UTF-8?q?=E5=B7=A5=E5=85=B7=E8=BE=93=E5=87=BA=E6=95=B0=E6=8D=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- output/asset-catalog/asset_database.json | 25141 ++++++++++++++ .../blueprints/AutomaticDoor.json | 52 + .../blueprints/AutomaticDoor_Curves.json | 38 + .../blueprints/AutomaticDoor_Sounds.json | 122 + output/asset-catalog/blueprints/Decals.json | 122 + .../blueprints/Decals_Class.json | 52 + .../blueprints/Interactions.json | 31 + .../blueprints/Interactions_Curves.json | 17 + .../blueprints/Interactions_Types.json | 17 + output/asset-catalog/blueprints/Lights.json | 80 + output/asset-catalog/blueprints/Others.json | 45 + .../blueprints/Others_BlockingTooltip.json | 24 + .../asset-catalog/blueprints/Procedural.json | 52 + .../asset-catalog/blueprints/StaticDoor.json | 24 + output/asset-catalog/catalog_log.json | 102 + output/asset-catalog/index.json | 3373 ++ output/asset-catalog/materials/Blocking.json | 82 + .../materials/Blocking_Basics.json | 595 + .../Blocking_TriPlanarLocalAligned.json | 292 + .../Blocking_TriPlanarWorldAligned.json | 296 + output/asset-catalog/materials/Decals.json | 205 + output/asset-catalog/materials/Editor.json | 354 + output/asset-catalog/materials/Glass.json | 665 + output/asset-catalog/materials/Light.json | 302 + .../materials/Others_BlockingTooltip.json | 40 + output/asset-catalog/materials/root.json | 132 + .../meshes/Architecture_Barriers.json | 3272 ++ .../meshes/Architecture_BayWindows.json | 758 + .../meshes/Architecture_Beams.json | 350 + .../meshes/Architecture_Doors.json | 939 + .../meshes/Architecture_Floors.json | 1775 + .../meshes/Architecture_Stairs.json | 584 + .../meshes/Architecture_Walls.json | 2419 ++ .../meshes/Architecture_WindowsSet.json | 491 + output/asset-catalog/meshes/Bathroom.json | 161 + output/asset-catalog/meshes/Bedroom.json | 297 + output/asset-catalog/meshes/BigBuildings.json | 257 + output/asset-catalog/meshes/Decorations.json | 1192 + .../asset-catalog/meshes/DisplayPanels.json | 448 + output/asset-catalog/meshes/Extra.json | 968 + output/asset-catalog/meshes/Extra_Camera.json | 232 + output/asset-catalog/meshes/Furnitures.json | 774 + output/asset-catalog/meshes/Gears.json | 283 + output/asset-catalog/meshes/Industrials.json | 1847 + output/asset-catalog/meshes/Interactions.json | 530 + output/asset-catalog/meshes/LandMesh.json | 208 + output/asset-catalog/meshes/Lights.json | 1047 + output/asset-catalog/meshes/Pipes.json | 1021 + output/asset-catalog/meshes/Primitives.json | 511 + .../meshes/Primitives_Others.json | 658 + output/asset-catalog/meshes/Roads.json | 1048 + .../asset-catalog/meshes/SmallBuildings.json | 252 + output/asset-catalog/meshes/Trashs.json | 181 + output/asset-catalog/meshes/Vegetations.json | 64 + output/asset-catalog/meshes/Vehicles.json | 1239 + output/asset-catalog/meshes/Weapons.json | 625 + .../asset-catalog/outputs/asset_database.json | 28491 ++++++++++++++++ .../outputs/blueprints/AutomaticDoor.json | 52 + .../blueprints/AutomaticDoor_Curves.json | 38 + .../blueprints/AutomaticDoor_Sounds.json | 122 + .../outputs/blueprints/Decals.json | 122 + .../outputs/blueprints/Decals_Class.json | 52 + .../outputs/blueprints/Interactions.json | 31 + .../blueprints/Interactions_Curves.json | 17 + .../blueprints/Interactions_Types.json | 17 + .../outputs/blueprints/Lights.json | 80 + .../outputs/blueprints/Others.json | 45 + .../blueprints/Others_BlockingTooltip.json | 24 + .../outputs/blueprints/Procedural.json | 52 + .../outputs/blueprints/StaticDoor.json | 24 + tools/asset-catalog/outputs/catalog_log.json | 102 + tools/asset-catalog/outputs/index.json | 3373 ++ .../outputs/materials/Blocking.json | 82 + .../outputs/materials/Blocking_Basics.json | 595 + .../Blocking_TriPlanarLocalAligned.json | 292 + .../Blocking_TriPlanarWorldAligned.json | 296 + .../outputs/materials/Decals.json | 205 + .../outputs/materials/Editor.json | 354 + .../outputs/materials/Glass.json | 665 + .../outputs/materials/Light.json | 302 + .../materials/Others_BlockingTooltip.json | 40 + .../asset-catalog/outputs/materials/root.json | 132 + .../outputs/meshes/Architecture_Barriers.json | 3272 ++ .../meshes/Architecture_BayWindows.json | 758 + .../outputs/meshes/Architecture_Beams.json | 350 + .../outputs/meshes/Architecture_Doors.json | 939 + .../outputs/meshes/Architecture_Floors.json | 1775 + .../outputs/meshes/Architecture_Stairs.json | 584 + .../outputs/meshes/Architecture_Walls.json | 2419 ++ .../meshes/Architecture_WindowsSet.json | 491 + .../outputs/meshes/Bathroom.json | 161 + .../asset-catalog/outputs/meshes/Bedroom.json | 297 + .../outputs/meshes/BigBuildings.json | 257 + 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"function_description": "障碍物,阻挡路径", + "placement_notes": "放置于需要阻挡路径的位置", + "interaction_hints": [], + "plausible_substitutes": null + } + }, + "SM_Barrier03_500cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_Barrier03_500cm.SM_Barrier03_500cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + 6.0, + -4.0, + 0.0 + ], + "max": [ + 494.0, + 4.0, + 96.0 + ], + "size": [ + 488.0, + 8.0, + 96.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 250.00001001358032, + -1.2040138244628906e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "障碍物,阻挡路径", + "placement_notes": "放置于需要阻挡路径的位置", + "interaction_hints": [], + "plausible_substitutes": null + } + }, + "SM_BarrierAngle01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierAngle01.SM_BarrierAngle01", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -4.0, + -4.0, + -3.797 + ], + "max": [ + 98.0, + 98.0, + 100.0 + ], + "size": [ + 102.0, + 102.0, + 103.797 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 47.000003814697266, + 46.999996185302734 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "障碍物,阻挡路径", + "placement_notes": "放置于需要阻挡路径的位置", + "interaction_hints": [], + "plausible_substitutes": null + } + }, + "SM_BarrierAngle02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierAngle02.SM_BarrierAngle02", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -5.0, + -5.0, + -10.0 + ], + "max": [ + 98.0, + 98.0, + 90.0 + ], + "size": [ + 103.0, + 103.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 46.49994659423828, + 46.49995803833008 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "障碍物,阻挡路径", + "placement_notes": "放置于需要阻挡路径的位置", + "interaction_hints": [], + "plausible_substitutes": null + } + }, + "SM_BarrierBeam01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierBeam01.SM_BarrierBeam01", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -50.0, + -50.0, + -0.0 + ], + "max": [ + 50.0, + 50.0, + 255.0 + ], + "size": [ + 100.0, + 100.0, + 255.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -3.814697265625e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "structure", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "障碍物,阻挡路径", + "placement_notes": "放置于需要阻挡路径的位置", + "interaction_hints": [], + "plausible_substitutes": null + } + }, + "SM_BarrierBeam02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierBeam02.SM_BarrierBeam02", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -20.0, + -45.0, + -0.0 + ], + "max": [ + 20.0, + 45.0, + 225.0 + ], + "size": [ + 40.0, + 90.0, + 225.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -3.814697265625e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "structure", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "障碍物,阻挡路径", + "placement_notes": "放置于需要阻挡路径的位置", + "interaction_hints": [], + "plausible_substitutes": null + } + }, + "SM_BarrierRounded01_45_200cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_45_200cm.SM_BarrierRounded01_45_200cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -104.0, + -72.126, + -3.797 + ], + "max": [ + -69.296, + -2.0, + 100.0 + ], + "size": [ + 34.704, + 70.126, + 103.797 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -86.64810180664062, + -37.06285858154297 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "障碍物,阻挡路径", + "placement_notes": "放置于需要阻挡路径的位置", + "interaction_hints": [], + "plausible_substitutes": null + } + }, + "SM_BarrierRounded01_45_400cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_45_400cm.SM_BarrierRounded01_45_400cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -204.0, + -142.837, + -3.797 + ], + "max": [ + -140.007, + -2.0, + 100.0 + ], + "size": [ + 63.993, + 140.836, + 103.797 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -172.00357055664062, + -72.41850280761719 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "障碍物,阻挡路径", + "placement_notes": "放置于需要阻挡路径的位置", + "interaction_hints": [], + "plausible_substitutes": null + } + }, + "SM_BarrierRounded01_45_600cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_45_600cm.SM_BarrierRounded01_45_600cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -304.0, + -213.547, + -3.797 + ], + "max": [ + -210.718, + -2.0, + 100.0 + ], + "size": [ + 93.282, + 211.547, + 103.797 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -257.35894775390625, + -107.77388763427734 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "障碍物,阻挡路径", + "placement_notes": "放置于需要阻挡路径的位置", + "interaction_hints": [], + "plausible_substitutes": null + } + }, + "SM_BarrierRounded01_45_800cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_45_800cm.SM_BarrierRounded01_45_800cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -404.0, + -284.259, + -3.797 + ], + "max": [ + -281.429, + -2.0, + 100.0 + ], + "size": [ + 122.571, + 282.258, + 103.797 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -342.7145690917969, + -143.12945556640625 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "障碍物,阻挡路径", + "placement_notes": "放置于需要阻挡路径的位置", + "interaction_hints": [], + "plausible_substitutes": null + } + }, + "SM_BarrierRounded01_90_200cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_90_200cm.SM_BarrierRounded01_90_200cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -104.0, + -104.0, + -3.797 + ], + "max": [ + -1.999, + -2.0, + 100.0 + ], + "size": [ + 102.001, + 102.0, + 103.797 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -52.99964141845703, + -53.00020980834961 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "障碍物,阻挡路径", + "placement_notes": "放置于需要阻挡路径的位置", + "interaction_hints": [], + "plausible_substitutes": null + } + }, + "SM_BarrierRounded01_90_400cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_90_400cm.SM_BarrierRounded01_90_400cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -204.0, + -204.001, + -3.797 + ], + "max": [ + -1.999, + -2.0, + 100.0 + ], + "size": [ + 202.001, + 202.0, + 103.797 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -102.9996337890625, + -103.00054168701172 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "障碍物,阻挡路径", + "placement_notes": "放置于需要阻挡路径的位置", + "interaction_hints": [], + "plausible_substitutes": null + } + }, + "SM_BarrierRounded01_90_600cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_90_600cm.SM_BarrierRounded01_90_600cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -304.0, + -304.001, + -3.797 + ], + "max": [ + -1.999, + -2.0, + 100.0 + ], + "size": [ + 302.001, + 302.0, + 103.797 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -152.9995574951172, + -153.00070190429688 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "90度转角圆弧护栏,半径600厘米,用于建筑或平台边缘的安全防护。", + "placement_notes": "锚点位于中心偏移位置,放置时需注意对齐转角中心点;建议与直段护栏拼接使用。", + "interaction_hints": [ + "decoration", + "pass_through" + ], + "plausible_substitutes": "可使用多个Cube沿圆弧旋转拼接,或使用圆柱体截取四分之一并配合材质近似替代。" + } + }, + "SM_BarrierRounded01_90_800cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_90_800cm.SM_BarrierRounded01_90_800cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -404.0, + -404.001, + -3.797 + ], + "max": [ + -1.999, + -2.0, + 100.029 + ], + "size": [ + 402.001, + 402.001, + 103.826 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -202.99961853027344, + -203.00086975097656 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "90度转角圆弧护栏,半径800厘米,用于宽阔平台边缘的安全防护。", + "placement_notes": "锚点存在偏心,放置时需对齐转角中心;适合阳台或大型走廊的转角处。", + "interaction_hints": [ + "decoration", + "pass_through" + ], + "plausible_substitutes": "使用多段Box几何体沿圆形路径旋转拼接,或缩放的圆柱体近似替代。" + } + }, + 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"放置于需要圆角的地方", + "interaction_hints": [ + "pass_through" + ], + "plausible_substitutes": "Cube + 缩放 + 材质" + } + }, + "SM_BarrierWallRoundedCorner_200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWallRoundedCorner_200.SM_BarrierWallRoundedCorner_200", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -230.0, + -230.0, + -0.0 + ], + "max": [ + 0.0, + -0.0, + 210.0 + ], + "size": [ + 230.0, + 230.0, + 210.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -114.9999771118164, + -114.99998474121094 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "圆角墙体", + "placement_notes": "放置于需要圆角的地方", + "interaction_hints": [ + "pass_through" + ], + "plausible_substitutes": "Cube + 缩放 + 材质" + } + }, + "SM_BarrierWallRoundedCorner_300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWallRoundedCorner_300.SM_BarrierWallRoundedCorner_300", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -330.0, + -330.0, + -0.0 + ], + "max": [ + 0.0, + -0.0, + 210.0 + ], + "size": [ + 330.0, + 330.0, + 210.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -164.99998474121094, + -164.99998474121094 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "圆角墙体", + "placement_notes": "放置于需要圆角的地方", + "interaction_hints": [ + "pass_through" + ], + "plausible_substitutes": "Cube + 缩放 + 材质" + } + }, + "SM_BarrierWallRoundedCorner_400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWallRoundedCorner_400.SM_BarrierWallRoundedCorner_400", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -430.0, + -430.0, + -0.0 + ], + "max": [ + 0.0, + -0.0, + 210.0 + ], + "size": [ + 430.0, + 430.0, + 210.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -215.0, + -214.99996948242188 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "楼梯", + "placement_notes": "放置于楼梯位置", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "Cylinder + 缩放 + 材质" + } + }, + "SM_StairBarrierRounded01_45_200cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_45_200cm.SM_StairBarrierRounded01_45_200cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -104.0, + -72.126, + -191.644 + ], + "max": [ + -69.296, + -2.0, + 95.107 + ], + "size": [ + 34.704, + 70.126, + 286.751 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -86.64817810058594, + -37.062828063964844 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "配合200厘米高45度楼梯使用的圆弧侧面护栏构件。", + "placement_notes": "锚点偏心,放置时需严格对齐相应45度楼梯的侧面边缘与高度。", + "interaction_hints": [ + "decoration", + "pass_through" + ], + "plausible_substitutes": "倾斜放置的圆柱体或拉长的Cube,并赋予金属或木材材质进行替代。" + } + }, + "SM_StairBarrierRounded01_45_400cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_45_400cm.SM_StairBarrierRounded01_45_400cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -204.0, + -142.836, + -197.721 + ], + "max": [ + -140.007, + -2.0, + 97.161 + ], + "size": [ + 63.993, + 140.836, + 294.882 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -172.00355529785156, + -72.41839599609375 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "配合400厘米高45度楼梯使用的圆弧侧面护栏构件。", + "placement_notes": "锚点偏心,放置时需严格对齐相应的45度楼梯模型的高度和侧面边缘。", + "interaction_hints": [ + "decoration", + "pass_through" + ], + "plausible_substitutes": "倾斜放置并缩放的圆柱体,或通过样条网格体生成的简单几何体替代。" + } + }, + "SM_StairBarrierRounded01_45_600cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_45_600cm.SM_StairBarrierRounded01_45_600cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -304.0, + -213.547, + -199.876 + ], + "max": [ + -210.718, + -2.0, + 98.374 + ], + "size": [ + 93.282, + 211.547, + 298.249 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -257.35894775390625, + -107.77377319335938 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "配合600厘米高45度楼梯使用的圆弧侧面护栏构件。", + "placement_notes": "锚点偏心,需与对应高度的45度楼梯资产精确对齐,确保无缝拼接。", + "interaction_hints": [ + "decoration", + "pass_through" + ], + "plausible_substitutes": "倾斜放置的圆柱体结合立方体柱子进行缩放和拉伸替代。" + } + }, + "SM_StairBarrierRounded01_45_800cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_45_800cm.SM_StairBarrierRounded01_45_800cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -404.0, + -284.258, + -200.858 + ], + "max": [ + -281.429, + -2.0, + 98.722 + ], + "size": [ + 122.571, + 282.258, + 299.58 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -342.7146911621094, + -143.1293487548828 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "配合800厘米高45度楼梯使用的圆弧侧面护栏构件。", + "placement_notes": "锚点偏心,放置时需与匹配的800cm高楼梯模型组合使用以避免穿模。", + "interaction_hints": [ + "decoration", + "pass_through" + ], + "plausible_substitutes": "倾斜放置并拉长的Cube或圆柱体,配合护栏材质进行粗糙替代。" + } + }, + "SM_StairBarrierRounded01_90_200cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_90_200cm.SM_StairBarrierRounded01_90_200cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -104.0, + -104.0, + -197.721 + ], + "max": [ + -1.999, + -2.0, + 97.601 + ], + "size": [ + 102.001, + 102.0, + 295.321 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -52.99968719482422, + -53.00025177001953 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "配合200厘米高90度螺旋楼梯转角使用的圆弧护栏构件。", + "placement_notes": "锚点偏心,放置时需对齐楼梯转角中心,注意护栏朝向与楼梯起步方向匹配。", + "interaction_hints": [ + "decoration", + "pass_through" + ], + "plausible_substitutes": "使用缩放的四分之一圆柱体,或多段Cube沿圆弧旋转拼接替代。" + } + }, + "SM_StairBarrierRounded01_90_400cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_90_400cm.SM_StairBarrierRounded01_90_400cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -204.0, + -204.0, + -200.858 + ], + "max": [ + -1.999, + -2.0, + 98.431 + ], + "size": [ + 202.001, + 202.0, + 299.289 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -102.99968719482422, + -103.00044250488281 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "配合400厘米高90度螺旋楼梯转角使用的圆弧护栏构件。", + "placement_notes": "锚点偏心,需对齐转角中心,适合中型螺旋楼梯的边缘防护。", + "interaction_hints": [ + "decoration", + "pass_through" + ], + "plausible_substitutes": "使用缩放的圆柱体或多段拉伸的Cube拼接近似替代圆弧结构。" + } + }, + "SM_StairBarrierRounded01_90_600cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_90_600cm.SM_StairBarrierRounded01_90_600cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -304.0, + -304.001, + -201.642 + ], + "max": [ + -1.999, + -2.0, + 99.215 + ], + "size": [ + 302.001, + 302.0, + 300.858 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -152.99969482421875, + -153.00064086914062 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "配合600厘米高90度螺旋楼梯转角使用的圆弧护栏构件。", + "placement_notes": "锚点偏心,需对齐转角中心,注意高度与楼梯台阶的匹配。", + "interaction_hints": [ + "decoration", + "pass_through" + ], + "plausible_substitutes": "使用带有弧度切片的圆柱体,配合金属材质进行近似替代。" + } + }, + "SM_StairBarrierRounded01_90_800cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_90_800cm.SM_StairBarrierRounded01_90_800cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -404.0, + -404.001, + -202.229 + ], + "max": [ + -1.999, + -2.0, + 99.244 + ], + "size": [ + 402.001, + 402.001, + 301.473 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -202.99969482421875, + -203.00082397460938 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "配合800厘米高90度螺旋楼梯转角使用的圆弧护栏构件。", + "placement_notes": "锚点偏心,放置时需准确对齐大型楼梯的旋转中心和标高。", + "interaction_hints": [ + "decoration", + "pass_through" + ], + "plausible_substitutes": "使用缩放的圆柱体或多段Cube近似替代大跨度圆弧护栏结构。" + } + }, + "SM_StairBarrierRounded02_45_200cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_45_200cm.SM_StairBarrierRounded02_45_200cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -105.0, + -72.832, + -194.815 + ], + "max": [ + -68.589, + -2.0, + 85.106 + ], + "size": [ + 36.411, + 70.832, + 279.921 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -86.79466247558594, + -37.41606903076172 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于45度角楼梯的圆角边缘栏杆或扶手。", + "placement_notes": "锚点位置非居中,放置时需注意XY偏移,需配合楼梯角度进行旋转对齐。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": null + } + }, + "SM_StairBarrierRounded02_45_400cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_45_400cm.SM_StairBarrierRounded02_45_400cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -205.0, + -143.544, + -202.659 + ], + "max": [ + -139.3, + -2.0, + 87.161 + ], + "size": [ + 65.7, + 141.544, + 289.821 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -172.15003967285156, + -72.77163696289062 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "适用于较长跨度45度楼梯的圆角边缘栏杆。", + "placement_notes": "锚点偏移较大,放置时需严格对齐楼梯边缘并沿斜面调整位置。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": null + } + }, + "SM_StairBarrierRounded02_45_600cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_45_600cm.SM_StairBarrierRounded02_45_600cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -305.0, + -214.252, + -205.153 + ], + "max": [ + -210.01, + -2.0, + 88.358 + ], + "size": [ + 94.99, + 212.253, + 293.511 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -257.5048522949219, + -108.12606048583984 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "大跨度45度楼梯专用的圆角安全防护栏杆。", + "placement_notes": "锚点非居中,需配合楼板和楼梯结构精确放置以保证连续性。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": null + } + }, + "SM_StairBarrierRounded02_45_800cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_45_800cm.SM_StairBarrierRounded02_45_800cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -405.0, + -284.963, + -206.078 + ], + "max": [ + -280.72, + -2.0, + 88.704 + ], + "size": [ + 124.28, + 282.964, + 294.782 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -342.86004638671875, + -143.48143005371094 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "超长跨度45度楼梯圆角安全防护栏杆。", + "placement_notes": "尺寸较大,放置时需特别注意XY轴的锚点偏移量以避免穿模。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": null + } + }, + "SM_StairBarrierRounded02_90_200cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_90_200cm.SM_StairBarrierRounded02_90_200cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -105.0, + -105.0, + -202.659 + ], + "max": [ + -2.0, + -2.0, + 87.6 + ], + "size": [ + 103.0, + 103.0, + 290.258 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -53.49998474121094, + -53.50016784667969 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "楼梯转角处使用的90度圆角安全防护栏杆。", + "placement_notes": "转角栏杆,锚点在内部偏移,放置时需对齐楼梯转角的中心点。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": null + } + }, + "SM_StairBarrierRounded02_90_400cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_90_400cm.SM_StairBarrierRounded02_90_400cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -205.0, + -205.001, + -206.078 + ], + "max": [ + -1.999, + -2.0, + 88.431 + ], + "size": [ + 203.001, + 203.001, + 294.51 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -103.49960327148438, + -103.50016784667969 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "适用于宽大楼梯转角平台的90度圆角栏杆。", + "placement_notes": "尺寸较大,注意对齐楼梯平台边缘,锚点偏离中心较远。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": null + } + }, + "SM_StairBarrierRounded02_90_600cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_90_600cm.SM_StairBarrierRounded02_90_600cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -305.0, + -305.0, + -207.506 + ], + "max": [ + -1.999, + -2.0, + 89.216 + ], + "size": [ + 303.001, + 303.0, + 296.722 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -153.49942016601562, + -153.49978637695312 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于大型楼梯空间转角处的90度圆角安全栏杆。", + "placement_notes": "放置时需注意X和Y轴有150cm的偏移,需精确定位以贴合转角。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": null + } + }, + "SM_StairBarrierRounded02_90_800cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_90_800cm.SM_StairBarrierRounded02_90_800cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -405.0, + -405.0, + -208.29 + ], + "max": [ + -1.999, + -2.0, + 89.216 + ], + "size": [ + 403.001, + 403.0, + 297.506 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -203.49942016601562, + -203.49978637695312 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "超大跨度楼梯转角使用的90度圆角安全栏杆。", + "placement_notes": "锚点偏离极大,需特别注意对齐中心或边角位置以防悬浮。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": null + } + }, + "SM_BayWindow_100x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindow_100x300.SM_BayWindow_100x300", + "subfolder": "Architecture/BayWindows", + "bounding_box": { + "min": [ + -0.0, + -3.966, + -0.0 + ], + "max": [ + 100.0, + 3.969, + 300.0 + ], + "size": [ + 100.0, + 7.936, + 300.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 49.999805450454005, + 0.0015639066696166992 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + }, + { + "index": 1, + "slot_name": "Face", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "Join", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "建筑凸出飘窗结构,宽100厘米,高300厘米。", + "placement_notes": "锚点位于底边一侧,贴墙放置时需注意朝向,确保窗户向建筑外部凸出。", + "interaction_hints": [ + "pass_through" + ], + "plausible_substitutes": "使用Cube缩放为薄板并应用玻璃材质替代" + } + }, + "SM_BayWindow_100x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindow_100x400.SM_BayWindow_100x400", + "subfolder": "Architecture/BayWindows", + "bounding_box": { + "min": [ + -0.0, + -3.966, + -0.0 + ], + "max": [ + 100.0, + 3.969, + 400.0 + ], + "size": [ + 100.0, + 7.936, + 400.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 49.999805450454005, + 0.001555800437927246 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + }, + { + "index": 1, + "slot_name": "Face", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "Join", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "建筑大型凸出飘窗结构,宽100厘米,高400厘米。", + "placement_notes": "锚点在底部边缘,放置时需紧贴墙体并留出窗洞,注意面朝向建筑外部。", + "interaction_hints": [ + "pass_through" + ], + "plausible_substitutes": "使用Cube缩放为薄板并应用玻璃材质替代" + } + }, + "SM_BayWindow_200x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindow_200x300.SM_BayWindow_200x300", + "subfolder": "Architecture/BayWindows", + "bounding_box": { + "min": [ + -0.0, + -3.966, + -0.0 + ], + "max": [ + 200.0, + 3.969, + 300.0 + ], + "size": [ + 200.0, + 7.936, + 300.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 99.99980926515127, + 0.0015639066696166992 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + }, + { + "index": 1, + "slot_name": "Face", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "Join", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": null + }, + "SM_BayWindow_200x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindow_200x400.SM_BayWindow_200x400", + "subfolder": "Architecture/BayWindows", + "bounding_box": { + "min": [ + -0.0, + -3.966, + -0.0 + ], + "max": [ + 200.0, + 3.969, + 400.0 + ], + "size": [ + 200.0, + 7.936, + 400.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 99.99980926515127, + 0.001555800437927246 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + }, + { + "index": 1, + "slot_name": "Face", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "Join", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": null + }, + "SM_BayWindow_400x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindow_400x300.SM_BayWindow_400x300", + "subfolder": "Architecture/BayWindows", + "bounding_box": { + "min": [ + -0.0, + -3.966, + -0.0 + ], + "max": [ + 400.0, + 3.969, + 300.0 + ], + "size": [ + 400.0, + 7.936, + 300.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 199.99980163575674, + 0.0015639066696166992 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + }, + { + "index": 1, + "slot_name": "Face", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "Join", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": null + }, + "SM_BayWindow_400x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindow_400x400.SM_BayWindow_400x400", + "subfolder": "Architecture/BayWindows", + "bounding_box": { + "min": [ + -0.0, + -3.966, + -0.0 + ], + "max": [ + 400.0, + 3.969, + 400.0 + ], + "size": [ + 400.0, + 7.936, + 400.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 199.99980163575674, + 0.001555800437927246 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + }, + { + "index": 1, + "slot_name": "Face", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "Join", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": null + }, + "SM_BayWindowDoor_200x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindowDoor_200x300.SM_BayWindowDoor_200x300", + "subfolder": "Architecture/BayWindows", + "bounding_box": { + "min": [ + -0.0, + -3.966, + -0.0 + ], + "max": [ + 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+ "ai_inference": null + }, + "SM_Target_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_Target_02.SM_Target_02", + "subfolder": "Weapons", + "bounding_box": { + "min": [ + -29.407, + -0.2, + -48.565 + ], + "max": [ + 29.407, + 1.99, + 47.298 + ], + "size": [ + 58.814, + 2.19, + 95.863 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 0.8950489163398743 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "weapon" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": null + }, + "SM_TargetFoot_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_TargetFoot_01.SM_TargetFoot_01", + "subfolder": "Weapons", + "bounding_box": { + "min": [ + -50.734, + -2.436, + 0.0 + ], + "max": [ + 50.734, + 5.99, + 200.734 + ], + "size": [ + 101.468, + 8.426, + 200.734 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + 1.7772552967071533 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "MI_DevRed", + "material_name": "MI_DevRed" + }, + { + "index": 2, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "weapon" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": null + }, + "SM_TargetFoot_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_TargetFoot_02.SM_TargetFoot_02", + "subfolder": "Weapons", + "bounding_box": { + "min": [ + -29.407, + -2.436, + 0.0 + ], + "max": [ + 29.407, + 1.99, + 197.835 + ], + "size": [ + 58.814, + 4.426, + 197.835 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -0.2227482795715332 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "weapon" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": null + } + } +} \ No newline at end of file diff --git a/output/asset-catalog/blueprints/AutomaticDoor.json b/output/asset-catalog/blueprints/AutomaticDoor.json new file mode 100644 index 0000000..36ec809 --- /dev/null +++ b/output/asset-catalog/blueprints/AutomaticDoor.json @@ -0,0 +1,52 @@ +{ + "subfolder": "AutomaticDoor", + "source_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor", + "actor_blueprint_count": 0, + "non_actor_count": 6, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "B_AutoDoor", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_AutoDoorDouble", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_AutoLateralDoor", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_AutoLateralDoorDouble", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_BaseAutoDoor", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "DoorParts_Struct", + "ue_class_type": "UserDefinedStruct", + "note": [ + "非 Actor 类型: UserDefinedStruct" + ] + } + ] +} \ No newline at end of file diff --git a/output/asset-catalog/blueprints/AutomaticDoor_Curves.json b/output/asset-catalog/blueprints/AutomaticDoor_Curves.json new file mode 100644 index 0000000..aa48f72 --- /dev/null +++ b/output/asset-catalog/blueprints/AutomaticDoor_Curves.json @@ -0,0 +1,38 @@ +{ + "subfolder": "AutomaticDoor/Curves", + "source_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Curves", + "actor_blueprint_count": 0, + "non_actor_count": 4, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "Curve_DoorBreakOpen", + "ue_class_type": "CurveFloat", + "note": [ + "非 Actor 类型: CurveFloat" + ] + }, + { + "name": "Curve_DoorClose", + "ue_class_type": "CurveFloat", + "note": [ + "非 Actor 类型: CurveFloat" + ] + }, + { + "name": "Curve_DoorOpen", + "ue_class_type": "CurveFloat", + "note": [ + "非 Actor 类型: CurveFloat" + ] + }, + { + "name": "Curve_DoorRapidClose", + "ue_class_type": "CurveFloat", + "note": [ + "非 Actor 类型: CurveFloat" + ] + } + ] +} \ No newline at end of file diff --git a/output/asset-catalog/blueprints/AutomaticDoor_Sounds.json b/output/asset-catalog/blueprints/AutomaticDoor_Sounds.json new file mode 100644 index 0000000..e97ba57 --- /dev/null +++ b/output/asset-catalog/blueprints/AutomaticDoor_Sounds.json @@ -0,0 +1,122 @@ +{ + "subfolder": "AutomaticDoor/Sounds", + "source_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds", + "actor_blueprint_count": 0, + "non_actor_count": 16, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "BigDoor_Closing01", + "ue_class_type": "SoundWave", + "note": [ + "非 Actor 类型: SoundWave" + ] + }, + { + "name": "BigDoor_Closing02", + "ue_class_type": "SoundWave", + "note": [ + "非 Actor 类型: SoundWave" + ] + }, + { + "name": "BigDoor_Closing_Cue", + "ue_class_type": "SoundCue", + "note": [ + "非 Actor 类型: SoundCue" + ] + }, + { + "name": "BigDoor_Moving01", + "ue_class_type": "SoundWave", + "note": [ + "非 Actor 类型: SoundWave" + ] + }, + { + "name": "BigDoor_Moving_Cue", + "ue_class_type": "SoundCue", + "note": [ + "非 Actor 类型: SoundCue" + ] + }, + { + "name": "BigDoor_StartOpening01", + "ue_class_type": "SoundWave", + "note": [ + "非 Actor 类型: SoundWave" + ] + }, + { + "name": "BigDoor_StartOpening01_Cue", + "ue_class_type": "SoundCue", + "note": [ + "非 Actor 类型: SoundCue" + ] + }, + { + "name": "DoorSoundAttenuation", + "ue_class_type": "SoundAttenuation", + "note": [ + "非 Actor 蓝图: SoundAttenuation" + ] + }, + { + "name": "SimpleDoor_Closing01", + "ue_class_type": "SoundWave", + "note": [ + "非 Actor 类型: SoundWave" + ] + }, + { + "name": "SimpleDoor_Closing_Cue", + "ue_class_type": "SoundCue", + "note": [ + "非 Actor 类型: SoundCue" + ] + }, + { + "name": "SimpleDoor_StarClosing01", + "ue_class_type": "SoundWave", + "note": [ + "非 Actor 类型: SoundWave" + ] + }, + { + "name": "SimpleDoor_StarClosing01_Cue", + "ue_class_type": "SoundCue", + "note": [ + "非 Actor 类型: SoundCue" + ] + }, + { + "name": "SimpleDoor_StarClosing02", + "ue_class_type": "SoundWave", + "note": [ + "非 Actor 类型: SoundWave" + ] + }, + { + "name": "SimpleDoor_StartOpening01", + "ue_class_type": "SoundWave", + "note": [ + "非 Actor 类型: SoundWave" + ] + }, + { + "name": "SimpleDoor_StartOpening02", + "ue_class_type": "SoundWave", + "note": [ + "非 Actor 类型: SoundWave" + ] + }, + { + "name": "SimpleDoor_StartOpening_Cue", + "ue_class_type": "SoundCue", + "note": [ + "非 Actor 类型: SoundCue" + ] + } + ] +} \ No newline at end of file diff --git a/output/asset-catalog/blueprints/Decals.json b/output/asset-catalog/blueprints/Decals.json new file mode 100644 index 0000000..b83191b --- /dev/null +++ b/output/asset-catalog/blueprints/Decals.json @@ -0,0 +1,122 @@ +{ + "subfolder": "Decals", + "source_path": "/Game/BlockingStarterPack/Blueprints/Decals", + "actor_blueprint_count": 0, + "non_actor_count": 16, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "B_CircleZoneDecal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_OctagonZoneDecal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_ShapeArrow_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_ShapeCross_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_ShapeLess_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_ShapeSquare_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SquareZone_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SquareZoneBlue_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SquareZoneGreen_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SquareZoneRed_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SquareZoneYellow_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SripeZoneBlue_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SripeZoneGreen_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SripeZoneRed_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SripeZoneWhite_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SripeZoneYellow_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + } + ] +} \ No newline at end of file diff --git a/output/asset-catalog/blueprints/Decals_Class.json b/output/asset-catalog/blueprints/Decals_Class.json new file mode 100644 index 0000000..2140908 --- /dev/null +++ b/output/asset-catalog/blueprints/Decals_Class.json @@ -0,0 +1,52 @@ +{ + "subfolder": "Decals/Class", + "source_path": "/Game/BlockingStarterPack/Blueprints/Decals/Class", + "actor_blueprint_count": 0, + "non_actor_count": 6, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "B_BlockingDecal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SimpleBlockingDecal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_ZoneDecal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "BlockingDecalData", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "BlockingDecalMaterialParameters_Struct", + "ue_class_type": "UserDefinedStruct", + "note": [ + "非 Actor 类型: UserDefinedStruct" + ] + }, + { + "name": "DecalPivotPoint_Enum", + "ue_class_type": "UserDefinedEnum", + "note": [ + "非 Actor 类型: UserDefinedEnum" + ] + } + ] +} \ No newline at end of file diff --git a/output/asset-catalog/blueprints/Interactions.json b/output/asset-catalog/blueprints/Interactions.json new file mode 100644 index 0000000..c26737b --- /dev/null +++ b/output/asset-catalog/blueprints/Interactions.json @@ -0,0 +1,31 @@ +{ + "subfolder": "Interactions", + "source_path": "/Game/BlockingStarterPack/Blueprints/Interactions", + "actor_blueprint_count": 0, + "non_actor_count": 3, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "B_FloorButton", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_PushButton", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_TriggerButton", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + } + ] +} \ No newline at end of file diff --git a/output/asset-catalog/blueprints/Interactions_Curves.json b/output/asset-catalog/blueprints/Interactions_Curves.json new file mode 100644 index 0000000..b620fcb --- /dev/null +++ b/output/asset-catalog/blueprints/Interactions_Curves.json @@ -0,0 +1,17 @@ +{ + "subfolder": "Interactions/Curves", + "source_path": "/Game/BlockingStarterPack/Blueprints/Interactions/Curves", + "actor_blueprint_count": 0, + "non_actor_count": 1, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "Curve_ButtonPress", + "ue_class_type": "CurveFloat", + "note": [ + "非 Actor 类型: CurveFloat" + ] + } + ] +} \ No newline at end of file diff --git a/output/asset-catalog/blueprints/Interactions_Types.json b/output/asset-catalog/blueprints/Interactions_Types.json new file mode 100644 index 0000000..f39d901 --- /dev/null +++ b/output/asset-catalog/blueprints/Interactions_Types.json @@ -0,0 +1,17 @@ +{ + "subfolder": "Interactions/Types", + "source_path": "/Game/BlockingStarterPack/Blueprints/Interactions/Types", + "actor_blueprint_count": 0, + "non_actor_count": 1, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "ReplicatedPressedButton_Struct", + "ue_class_type": "UserDefinedStruct", + "note": [ + "非 Actor 类型: UserDefinedStruct" + ] + } + ] +} \ No newline at end of file diff --git a/output/asset-catalog/blueprints/Lights.json b/output/asset-catalog/blueprints/Lights.json new file mode 100644 index 0000000..0d23869 --- /dev/null +++ b/output/asset-catalog/blueprints/Lights.json @@ -0,0 +1,80 @@ +{ + "subfolder": "Lights", + "source_path": "/Game/BlockingStarterPack/Blueprints/Lights", + "actor_blueprint_count": 0, + "non_actor_count": 10, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "B_BlockingLights", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_CeilingLight01", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_CeilingLight02a", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_CeilingLight03a", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_CeilingLight03b", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_CeilingLightBulb", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_CeilingLightFlat02a", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_FlamingTorchWithSupport", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_RoadLamp_01", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_RoadLight", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + } + ] +} \ No newline at end of file diff --git a/output/asset-catalog/blueprints/Others.json b/output/asset-catalog/blueprints/Others.json new file mode 100644 index 0000000..521ce8a --- /dev/null +++ b/output/asset-catalog/blueprints/Others.json @@ -0,0 +1,45 @@ +{ + "subfolder": "Others", + "source_path": "/Game/BlockingStarterPack/Blueprints/Others", + "actor_blueprint_count": 0, + "non_actor_count": 5, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "B_DisplayPanel", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_HumanScaleReference", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SimpleCameraPreview", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SplineArrow", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_TurnToCameraComponent", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + } + ] +} \ No newline at end of file diff --git a/output/asset-catalog/blueprints/Others_BlockingTooltip.json b/output/asset-catalog/blueprints/Others_BlockingTooltip.json new file mode 100644 index 0000000..c80975f --- /dev/null +++ b/output/asset-catalog/blueprints/Others_BlockingTooltip.json @@ -0,0 +1,24 @@ +{ + "subfolder": "Others/BlockingTooltip", + "source_path": "/Game/BlockingStarterPack/Blueprints/Others/BlockingTooltip", + "actor_blueprint_count": 0, + "non_actor_count": 2, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "B_BlockingTooltipActor", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "NS_BlockingTooltip", + "ue_class_type": "NiagaraSystem", + "note": [ + "非 Actor 类型: NiagaraSystem" + ] + } + ] +} \ No newline at end of file diff --git a/output/asset-catalog/blueprints/Procedural.json b/output/asset-catalog/blueprints/Procedural.json new file mode 100644 index 0000000..fb1cfd4 --- /dev/null +++ b/output/asset-catalog/blueprints/Procedural.json @@ -0,0 +1,52 @@ +{ + "subfolder": "Procedural", + "source_path": "/Game/BlockingStarterPack/Blueprints/Procedural", + "actor_blueprint_count": 0, + "non_actor_count": 6, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "B_BarrierWall", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_Ladder_01", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_Ladder_02", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_ProceduralBlockoutActor", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_RoadSpeedBump", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_StairPlane", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + } + ] +} \ No newline at end of file diff --git a/output/asset-catalog/blueprints/StaticDoor.json b/output/asset-catalog/blueprints/StaticDoor.json new file mode 100644 index 0000000..421dca2 --- /dev/null +++ b/output/asset-catalog/blueprints/StaticDoor.json @@ -0,0 +1,24 @@ +{ + "subfolder": "StaticDoor", + "source_path": 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"/Game/BlockingStarterPack/Meshes/Lights/SM_FlamingTorch.SM_FlamingTorch", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_FlamingTorch_Support", + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_FlamingTorch_Support.SM_FlamingTorch_Support", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_FlamingTorchWithSupport", + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_FlamingTorchWithSupport.SM_FlamingTorchWithSupport", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_FlashLight", + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_FlashLight.SM_FlashLight", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_RoadLamp_01", + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_RoadLamp_01.SM_RoadLamp_01", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_SpotLight", + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_SpotLight.SM_SpotLight", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_SpotLight_Support", + "ue_path": 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"name": "MI_StainDecalColorBlack", + "ue_path": "/Game/BlockingStarterPack/Materials/Decals/MI_StainDecalColorBlack.MI_StainDecalColorBlack", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_StainDecalColorBlue", + "ue_path": "/Game/BlockingStarterPack/Materials/Decals/MI_StainDecalColorBlue.MI_StainDecalColorBlue", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_StainDecalColorGreen", + "ue_path": "/Game/BlockingStarterPack/Materials/Decals/MI_StainDecalColorGreen.MI_StainDecalColorGreen", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_StainDecalColorRed", + "ue_path": "/Game/BlockingStarterPack/Materials/Decals/MI_StainDecalColorRed.MI_StainDecalColorRed", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_StainDecalColorSkyBlue", + "ue_path": "/Game/BlockingStarterPack/Materials/Decals/MI_StainDecalColorSkyBlue.MI_StainDecalColorSkyBlue", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_StainDecalColorYellow", + "ue_path": "/Game/BlockingStarterPack/Materials/Decals/MI_StainDecalColorYellow.MI_StainDecalColorYellow", + "ue_class_type": "MaterialInstanceConstant" + } + ], + "Editor": [ + { + "name": "M_DevTriggerView", + "ue_path": "/Game/BlockingStarterPack/Materials/Editor/M_DevTriggerView.M_DevTriggerView", + "ue_class_type": "Material" + }, + { + "name": "MI_DevArrowMoving", + "ue_path": "/Game/BlockingStarterPack/Materials/Editor/MI_DevArrowMoving.MI_DevArrowMoving", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevArrowMoving2", + "ue_path": "/Game/BlockingStarterPack/Materials/Editor/MI_DevArrowMoving2.MI_DevArrowMoving2", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevArrowMoving3", + "ue_path": "/Game/BlockingStarterPack/Materials/Editor/MI_DevArrowMoving3.MI_DevArrowMoving3", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevTriggerViewBlue", + "ue_path": "/Game/BlockingStarterPack/Materials/Editor/MI_DevTriggerViewBlue.MI_DevTriggerViewBlue", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevTriggerViewGreen", + "ue_path": "/Game/BlockingStarterPack/Materials/Editor/MI_DevTriggerViewGreen.MI_DevTriggerViewGreen", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevTriggerViewOrange", + "ue_path": "/Game/BlockingStarterPack/Materials/Editor/MI_DevTriggerViewOrange.MI_DevTriggerViewOrange", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevTriggerViewRed", + "ue_path": "/Game/BlockingStarterPack/Materials/Editor/MI_DevTriggerViewRed.MI_DevTriggerViewRed", + "ue_class_type": "MaterialInstanceConstant" + } + ], + "Glass": [ + { + "name": "M_DevGlass", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/M_DevGlass.M_DevGlass", + "ue_class_type": "Material" + }, + { + "name": "MI_DevGlassBlue", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassBlue.MI_DevGlassBlue", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGlassGreen", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassGreen.MI_DevGlassGreen", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGlassMetalBlue", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassMetalBlue.MI_DevGlassMetalBlue", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGlassMetalGreen", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassMetalGreen.MI_DevGlassMetalGreen", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGlassMetalRed", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassMetalRed.MI_DevGlassMetalRed", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGlassMetalWhite", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassMetalWhite.MI_DevGlassMetalWhite", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGlassMetalWhiteSoft", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassMetalWhiteSoft.MI_DevGlassMetalWhiteSoft", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGlassRed", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassRed.MI_DevGlassRed", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGlassWhite", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassWhite.MI_DevGlassWhite", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGlassWhiteSoft", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassWhiteSoft.MI_DevGlassWhiteSoft", + "ue_class_type": "MaterialInstanceConstant" + } + ], + "Light": [ + { + "name": "M_DevLight", + "ue_path": "/Game/BlockingStarterPack/Materials/Light/M_DevLight.M_DevLight", + "ue_class_type": "Material" + }, + { + "name": "MI_DevLight_Green", + "ue_path": "/Game/BlockingStarterPack/Materials/Light/MI_DevLight_Green.MI_DevLight_Green", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevLight_NaturalBlue", + "ue_path": "/Game/BlockingStarterPack/Materials/Light/MI_DevLight_NaturalBlue.MI_DevLight_NaturalBlue", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevLight_NaturalOrange", + "ue_path": "/Game/BlockingStarterPack/Materials/Light/MI_DevLight_NaturalOrange.MI_DevLight_NaturalOrange", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevLight_NaturalWhite", + "ue_path": "/Game/BlockingStarterPack/Materials/Light/MI_DevLight_NaturalWhite.MI_DevLight_NaturalWhite", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevLight_NaturalYellow", + "ue_path": "/Game/BlockingStarterPack/Materials/Light/MI_DevLight_NaturalYellow.MI_DevLight_NaturalYellow", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevLight_Off", + "ue_path": "/Game/BlockingStarterPack/Materials/Light/MI_DevLight_Off.MI_DevLight_Off", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevLight_Red", + "ue_path": "/Game/BlockingStarterPack/Materials/Light/MI_DevLight_Red.MI_DevLight_Red", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevLight_SkyBlue", + "ue_path": "/Game/BlockingStarterPack/Materials/Light/MI_DevLight_SkyBlue.MI_DevLight_SkyBlue", + "ue_class_type": "MaterialInstanceConstant" + } + ] + }, + "blueprints": { + "AutomaticDoor": [ + { + "name": "B_AutoDoor", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/B_AutoDoor.B_AutoDoor", + "ue_class_type": "Blueprint" + }, + { + "name": "B_AutoDoorDouble", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/B_AutoDoorDouble.B_AutoDoorDouble", + "ue_class_type": "Blueprint" + }, + { + "name": "B_AutoLateralDoor", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/B_AutoLateralDoor.B_AutoLateralDoor", + "ue_class_type": "Blueprint" + }, + { + "name": "B_AutoLateralDoorDouble", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/B_AutoLateralDoorDouble.B_AutoLateralDoorDouble", + "ue_class_type": "Blueprint" + }, + { + "name": "B_BaseAutoDoor", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/B_BaseAutoDoor.B_BaseAutoDoor", + "ue_class_type": "Blueprint" + }, + { + "name": "DoorParts_Struct", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/DoorParts_Struct.DoorParts_Struct", + "ue_class_type": "UserDefinedStruct" + } + ], + "AutomaticDoor/Curves": [ + { + "name": "Curve_DoorBreakOpen", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Curves/Curve_DoorBreakOpen.Curve_DoorBreakOpen", + "ue_class_type": "CurveFloat" + }, + { + "name": "Curve_DoorClose", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Curves/Curve_DoorClose.Curve_DoorClose", + "ue_class_type": "CurveFloat" + }, + { + "name": "Curve_DoorOpen", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Curves/Curve_DoorOpen.Curve_DoorOpen", + "ue_class_type": "CurveFloat" + }, + { + "name": "Curve_DoorRapidClose", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Curves/Curve_DoorRapidClose.Curve_DoorRapidClose", + "ue_class_type": "CurveFloat" + } + ], + "AutomaticDoor/Sounds": [ + { + "name": "BigDoor_Closing01", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/BigDoor_Closing01.BigDoor_Closing01", + "ue_class_type": "SoundWave" + }, + { + "name": "BigDoor_Closing02", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/BigDoor_Closing02.BigDoor_Closing02", + "ue_class_type": "SoundWave" + }, + { + "name": "BigDoor_Closing_Cue", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/BigDoor_Closing_Cue.BigDoor_Closing_Cue", + "ue_class_type": "SoundCue" + }, + { + "name": "BigDoor_Moving01", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/BigDoor_Moving01.BigDoor_Moving01", + "ue_class_type": "SoundWave" + }, + { + "name": "BigDoor_Moving_Cue", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/BigDoor_Moving_Cue.BigDoor_Moving_Cue", + "ue_class_type": "SoundCue" + }, + { + "name": "BigDoor_StartOpening01", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/BigDoor_StartOpening01.BigDoor_StartOpening01", + "ue_class_type": "SoundWave" + }, + { + "name": "BigDoor_StartOpening01_Cue", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/BigDoor_StartOpening01_Cue.BigDoor_StartOpening01_Cue", + "ue_class_type": "SoundCue" + }, + { + "name": "DoorSoundAttenuation", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/DoorSoundAttenuation.DoorSoundAttenuation", + "ue_class_type": "SoundAttenuation" + }, + { + "name": "SimpleDoor_Closing01", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/SimpleDoor_Closing01.SimpleDoor_Closing01", + "ue_class_type": "SoundWave" + }, + { + "name": "SimpleDoor_Closing_Cue", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/SimpleDoor_Closing_Cue.SimpleDoor_Closing_Cue", + "ue_class_type": "SoundCue" + }, + { + "name": "SimpleDoor_StarClosing01", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/SimpleDoor_StarClosing01.SimpleDoor_StarClosing01", + "ue_class_type": "SoundWave" + }, + { + "name": "SimpleDoor_StarClosing01_Cue", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/SimpleDoor_StarClosing01_Cue.SimpleDoor_StarClosing01_Cue", + "ue_class_type": "SoundCue" + }, + { + "name": "SimpleDoor_StarClosing02", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/SimpleDoor_StarClosing02.SimpleDoor_StarClosing02", + "ue_class_type": "SoundWave" + }, + { + "name": "SimpleDoor_StartOpening01", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/SimpleDoor_StartOpening01.SimpleDoor_StartOpening01", + "ue_class_type": "SoundWave" + }, + { + "name": "SimpleDoor_StartOpening02", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/SimpleDoor_StartOpening02.SimpleDoor_StartOpening02", + "ue_class_type": "SoundWave" + }, + { + "name": "SimpleDoor_StartOpening_Cue", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/SimpleDoor_StartOpening_Cue.SimpleDoor_StartOpening_Cue", + "ue_class_type": "SoundCue" + } + ], + "Decals": [ + { + "name": "B_CircleZoneDecal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_CircleZoneDecal.B_CircleZoneDecal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_OctagonZoneDecal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_OctagonZoneDecal.B_OctagonZoneDecal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_ShapeArrow_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_ShapeArrow_Decal.B_ShapeArrow_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_ShapeCross_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_ShapeCross_Decal.B_ShapeCross_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_ShapeLess_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_ShapeLess_Decal.B_ShapeLess_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_ShapeSquare_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_ShapeSquare_Decal.B_ShapeSquare_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SquareZone_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_SquareZone_Decal.B_SquareZone_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SquareZoneBlue_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_SquareZoneBlue_Decal.B_SquareZoneBlue_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SquareZoneGreen_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_SquareZoneGreen_Decal.B_SquareZoneGreen_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SquareZoneRed_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_SquareZoneRed_Decal.B_SquareZoneRed_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SquareZoneYellow_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_SquareZoneYellow_Decal.B_SquareZoneYellow_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SripeZoneBlue_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_SripeZoneBlue_Decal.B_SripeZoneBlue_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SripeZoneGreen_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_SripeZoneGreen_Decal.B_SripeZoneGreen_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SripeZoneRed_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_SripeZoneRed_Decal.B_SripeZoneRed_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SripeZoneWhite_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_SripeZoneWhite_Decal.B_SripeZoneWhite_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SripeZoneYellow_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_SripeZoneYellow_Decal.B_SripeZoneYellow_Decal", + "ue_class_type": "Blueprint" + } + ], + "Decals/Class": [ + { + "name": "B_BlockingDecal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/Class/B_BlockingDecal.B_BlockingDecal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SimpleBlockingDecal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/Class/B_SimpleBlockingDecal.B_SimpleBlockingDecal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_ZoneDecal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/Class/B_ZoneDecal.B_ZoneDecal", + "ue_class_type": "Blueprint" + }, + { + "name": "BlockingDecalData", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/Class/BlockingDecalData.BlockingDecalData", + "ue_class_type": "Blueprint" + }, + { + "name": "BlockingDecalMaterialParameters_Struct", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/Class/BlockingDecalMaterialParameters_Struct.BlockingDecalMaterialParameters_Struct", + "ue_class_type": "UserDefinedStruct" + }, + { + "name": "DecalPivotPoint_Enum", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/Class/DecalPivotPoint_Enum.DecalPivotPoint_Enum", + "ue_class_type": "UserDefinedEnum" + } + ], + "Interactions": [ + { + "name": "B_FloorButton", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Interactions/B_FloorButton.B_FloorButton", + "ue_class_type": "Blueprint" + }, + { + "name": "B_PushButton", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Interactions/B_PushButton.B_PushButton", + "ue_class_type": "Blueprint" + }, + { + "name": "B_TriggerButton", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Interactions/B_TriggerButton.B_TriggerButton", + "ue_class_type": "Blueprint" + } + ], + "Interactions/Curves": [ + { + "name": "Curve_ButtonPress", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Interactions/Curves/Curve_ButtonPress.Curve_ButtonPress", + "ue_class_type": "CurveFloat" + } + ], + "Interactions/Types": [ + { + "name": "ReplicatedPressedButton_Struct", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Interactions/Types/ReplicatedPressedButton_Struct.ReplicatedPressedButton_Struct", + "ue_class_type": "UserDefinedStruct" + } + ], + "Lights": [ + { + "name": "B_BlockingLights", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Lights/B_BlockingLights.B_BlockingLights", + "ue_class_type": "Blueprint" + }, + { + "name": "B_CeilingLight01", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Lights/B_CeilingLight01.B_CeilingLight01", + "ue_class_type": "Blueprint" + }, + { + "name": "B_CeilingLight02a", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Lights/B_CeilingLight02a.B_CeilingLight02a", + "ue_class_type": "Blueprint" + }, + { + "name": "B_CeilingLight03a", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Lights/B_CeilingLight03a.B_CeilingLight03a", + "ue_class_type": "Blueprint" + }, + { + "name": "B_CeilingLight03b", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Lights/B_CeilingLight03b.B_CeilingLight03b", + "ue_class_type": "Blueprint" + }, + { + "name": "B_CeilingLightBulb", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Lights/B_CeilingLightBulb.B_CeilingLightBulb", + "ue_class_type": "Blueprint" + }, + { + "name": "B_CeilingLightFlat02a", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Lights/B_CeilingLightFlat02a.B_CeilingLightFlat02a", + "ue_class_type": "Blueprint" + }, + { + "name": "B_FlamingTorchWithSupport", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Lights/B_FlamingTorchWithSupport.B_FlamingTorchWithSupport", + "ue_class_type": "Blueprint" + }, + { + "name": "B_RoadLamp_01", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Lights/B_RoadLamp_01.B_RoadLamp_01", + "ue_class_type": "Blueprint" + }, + { + "name": "B_RoadLight", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Lights/B_RoadLight.B_RoadLight", + "ue_class_type": "Blueprint" + } + ], + "Others": [ + { + "name": "B_DisplayPanel", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Others/B_DisplayPanel.B_DisplayPanel", + "ue_class_type": "Blueprint" + }, + { + "name": "B_HumanScaleReference", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Others/B_HumanScaleReference.B_HumanScaleReference", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SimpleCameraPreview", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Others/B_SimpleCameraPreview.B_SimpleCameraPreview", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SplineArrow", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Others/B_SplineArrow.B_SplineArrow", + "ue_class_type": "Blueprint" + }, + { + "name": "B_TurnToCameraComponent", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Others/B_TurnToCameraComponent.B_TurnToCameraComponent", + "ue_class_type": "Blueprint" + } + ], + "Others/BlockingTooltip": [ + { + "name": "B_BlockingTooltipActor", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Others/BlockingTooltip/B_BlockingTooltipActor.B_BlockingTooltipActor", + "ue_class_type": "Blueprint" + }, + { + "name": "NS_BlockingTooltip", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Others/BlockingTooltip/NS_BlockingTooltip.NS_BlockingTooltip", + "ue_class_type": "NiagaraSystem" + } + ], + "Procedural": [ + { + "name": "B_BarrierWall", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Procedural/B_BarrierWall.B_BarrierWall", + "ue_class_type": "Blueprint" + }, + { + "name": "B_Ladder_01", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Procedural/B_Ladder_01.B_Ladder_01", + "ue_class_type": "Blueprint" + }, + { + "name": "B_Ladder_02", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Procedural/B_Ladder_02.B_Ladder_02", + "ue_class_type": "Blueprint" + }, + { + "name": "B_ProceduralBlockoutActor", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Procedural/B_ProceduralBlockoutActor.B_ProceduralBlockoutActor", + "ue_class_type": "Blueprint" + }, + { + "name": "B_RoadSpeedBump", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Procedural/B_RoadSpeedBump.B_RoadSpeedBump", + "ue_class_type": "Blueprint" + }, + { + "name": "B_StairPlane", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Procedural/B_StairPlane.B_StairPlane", + "ue_class_type": "Blueprint" + } + ], + "StaticDoor": [ + { + "name": "B_StaticDoor", + "ue_path": "/Game/BlockingStarterPack/Blueprints/StaticDoor/B_StaticDoor.B_StaticDoor", + "ue_class_type": "Blueprint" + }, + { + "name": "B_StaticDoorDouble", + "ue_path": "/Game/BlockingStarterPack/Blueprints/StaticDoor/B_StaticDoorDouble.B_StaticDoorDouble", + "ue_class_type": "Blueprint" + } + ] + }, + "others": { + "Interactions": [ + { + "name": "SK_Button_Skeleton", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SK_Button_Skeleton.SK_Button_Skeleton", + "ue_class_type": "Skeleton" + }, + { + "name": "SK_Lever_Skeleton", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SK_Lever_Skeleton.SK_Lever_Skeleton", + "ue_class_type": "Skeleton" + }, + { + "name": "SK_Valve01_Skeleton", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SK_Valve01_Skeleton.SK_Valve01_Skeleton", + "ue_class_type": "Skeleton" + }, + { + "name": "SKM_Button", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SKM_Button.SKM_Button", + "ue_class_type": "SkeletalMesh" + }, + { + "name": "SKM_Button_Physics", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SKM_Button_Physics.SKM_Button_Physics", + "ue_class_type": "PhysicsAsset" + }, + { + "name": "SKM_Lever", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SKM_Lever.SKM_Lever", + "ue_class_type": "SkeletalMesh" + }, + { + "name": "SKM_Lever_Physics", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SKM_Lever_Physics.SKM_Lever_Physics", + "ue_class_type": "PhysicsAsset" + }, + { + "name": "SKM_Valve_01", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SKM_Valve_01.SKM_Valve_01", + "ue_class_type": "SkeletalMesh" + }, + { + "name": "SKM_Valve_01_Physics", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SKM_Valve_01_Physics.SKM_Valve_01_Physics", + "ue_class_type": "PhysicsAsset" + }, + { + "name": "SKM_Valve_02", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SKM_Valve_02.SKM_Valve_02", + "ue_class_type": "SkeletalMesh" + }, + { + "name": "SKM_Valve_02_Physics", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SKM_Valve_02_Physics.SKM_Valve_02_Physics", + "ue_class_type": "PhysicsAsset" + } + ], + "": [ + { + "name": "BlockoutStarterPack_SrtingTables", + "ue_path": "/Game/BlockingStarterPack/Maps/BlockoutStarterPack_SrtingTables.BlockoutStarterPack_SrtingTables", + "ue_class_type": "Object" + }, + { + "name": "Demonstration1", + "ue_path": "/Game/BlockingStarterPack/Maps/Demonstration1.Demonstration1", + "ue_class_type": "World" + }, + { + "name": "Demonstration2", + "ue_path": "/Game/BlockingStarterPack/Maps/Demonstration2.Demonstration2", + "ue_class_type": "World" + }, + { + "name": "Overview", + "ue_path": "/Game/BlockingStarterPack/Maps/Overview.Overview", + "ue_class_type": "World" + }, + { + "name": "PlaneAnimation", + "ue_path": "/Game/BlockingStarterPack/Maps/PlaneAnimation.PlaneAnimation", + "ue_class_type": "LevelSequence" + }, + { + "name": "Stripe", + "ue_path": "/Game/BlockingStarterPack/Textures/Stripe.Stripe", + "ue_class_type": "Texture2D" + }, + { + "name": "T_ArrowMovingDown", + "ue_path": "/Game/BlockingStarterPack/Textures/T_ArrowMovingDown.T_ArrowMovingDown", + "ue_class_type": "Texture2D" + }, + { + "name": "T_ArrowMovingLeft", + "ue_path": "/Game/BlockingStarterPack/Textures/T_ArrowMovingLeft.T_ArrowMovingLeft", + "ue_class_type": "Texture2D" + }, + { + "name": "T_ArrowMovingRight", + "ue_path": "/Game/BlockingStarterPack/Textures/T_ArrowMovingRight.T_ArrowMovingRight", + "ue_class_type": "Texture2D" + }, + { + "name": "T_ArrowMovingUp", + "ue_path": "/Game/BlockingStarterPack/Textures/T_ArrowMovingUp.T_ArrowMovingUp", + "ue_class_type": "Texture2D" + }, + { + "name": "T_Cross", + "ue_path": "/Game/BlockingStarterPack/Textures/T_Cross.T_Cross", + "ue_class_type": "Texture2D" + }, + { + "name": "T_Dev_BaseColor", + "ue_path": "/Game/BlockingStarterPack/Textures/T_Dev_BaseColor.T_Dev_BaseColor", + "ue_class_type": "Texture2D" + }, + { + "name": "T_Dev_Mask", + "ue_path": "/Game/BlockingStarterPack/Textures/T_Dev_Mask.T_Dev_Mask", + "ue_class_type": "Texture2D" + }, + { + "name": "T_Dev_Normal", + "ue_path": "/Game/BlockingStarterPack/Textures/T_Dev_Normal.T_Dev_Normal", + "ue_class_type": "Texture2D" + }, + { + "name": "T_DevGlass_D", + "ue_path": "/Game/BlockingStarterPack/Textures/T_DevGlass_D.T_DevGlass_D", + "ue_class_type": "Texture2D" + }, + { + "name": "T_DevGrid_BaseColor", + "ue_path": "/Game/BlockingStarterPack/Textures/T_DevGrid_BaseColor.T_DevGrid_BaseColor", + "ue_class_type": "Texture2D" + }, + { + "name": "T_DevGrid_Mask", + "ue_path": "/Game/BlockingStarterPack/Textures/T_DevGrid_Mask.T_DevGrid_Mask", + "ue_class_type": "Texture2D" + }, + { + "name": "T_DevGrid_Normal", + "ue_path": "/Game/BlockingStarterPack/Textures/T_DevGrid_Normal.T_DevGrid_Normal", + "ue_class_type": "Texture2D" + }, + { + "name": "T_DevTileChecker_N", + "ue_path": "/Game/BlockingStarterPack/Textures/T_DevTileChecker_N.T_DevTileChecker_N", + "ue_class_type": "Texture2D" + }, + { + "name": "T_DevTileDirt_N", + "ue_path": "/Game/BlockingStarterPack/Textures/T_DevTileDirt_N.T_DevTileDirt_N", + "ue_class_type": "Texture2D" + }, + { + "name": "T_DevTileMask_D", + "ue_path": "/Game/BlockingStarterPack/Textures/T_DevTileMask_D.T_DevTileMask_D", + "ue_class_type": "Texture2D" + }, + { + "name": "T_Less", + "ue_path": "/Game/BlockingStarterPack/Textures/T_Less.T_Less", + "ue_class_type": "Texture2D" + }, + { + "name": "T_Square", + "ue_path": "/Game/BlockingStarterPack/Textures/T_Square.T_Square", + "ue_class_type": "Texture2D" + } + ], + "MaterialFunctions/CamerasDistance": [ + { + "name": "MF_BlockingDistanceFieldMask", + "ue_path": "/Game/BlockingStarterPack/Materials/MaterialFunctions/CamerasDistance/MF_BlockingDistanceFieldMask.MF_BlockingDistanceFieldMask", + "ue_class_type": "MaterialFunction" + }, + { + "name": "MF_BlockingDistanceFieldNormalMask", + "ue_path": "/Game/BlockingStarterPack/Materials/MaterialFunctions/CamerasDistance/MF_BlockingDistanceFieldNormalMask.MF_BlockingDistanceFieldNormalMask", + "ue_class_type": "MaterialFunction" + } + ], + "MaterialFunctions": [ + { + "name": "MF_BlockingMaterial", + "ue_path": "/Game/BlockingStarterPack/Materials/MaterialFunctions/MF_BlockingMaterial.MF_BlockingMaterial", + "ue_class_type": "MaterialFunction" + }, + { + "name": "MF_BlockingTilePattern", + "ue_path": "/Game/BlockingStarterPack/Materials/MaterialFunctions/MF_BlockingTilePattern.MF_BlockingTilePattern", + "ue_class_type": "MaterialFunction" + }, + { + "name": "MF_BlockingTiles", + "ue_path": "/Game/BlockingStarterPack/Materials/MaterialFunctions/MF_BlockingTiles.MF_BlockingTiles", + "ue_class_type": "MaterialFunction" + }, + { + "name": "MF_BlockingTryPlanarMasks", + "ue_path": "/Game/BlockingStarterPack/Materials/MaterialFunctions/MF_BlockingTryPlanarMasks.MF_BlockingTryPlanarMasks", + "ue_class_type": "MaterialFunction" + }, + { + "name": "MF_BlockingTryPlanarMasksSimple", + "ue_path": "/Game/BlockingStarterPack/Materials/MaterialFunctions/MF_BlockingTryPlanarMasksSimple.MF_BlockingTryPlanarMasksSimple", + "ue_class_type": "MaterialFunction" + }, + { + "name": "MF_BlockingTryPlanarUV", + "ue_path": "/Game/BlockingStarterPack/Materials/MaterialFunctions/MF_BlockingTryPlanarUV.MF_BlockingTryPlanarUV", + "ue_class_type": "MaterialFunction" + } + ], + "Interactions/Anim": [ + { + "name": "ButtonIdle", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/ButtonIdle.ButtonIdle", + "ue_class_type": "AnimSequence" + }, + { + "name": "ButtonOnePress", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/ButtonOnePress.ButtonOnePress", + "ue_class_type": "AnimSequence" + }, + { + "name": "ButtonPressedIdle", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/ButtonPressedIdle.ButtonPressedIdle", + "ue_class_type": "AnimSequence" + }, + { + "name": "ButtonPressIn", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/ButtonPressIn.ButtonPressIn", + "ue_class_type": "AnimSequence" + }, + { + "name": "ButtonPressOut", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/ButtonPressOut.ButtonPressOut", + "ue_class_type": "AnimSequence" + }, + { + "name": "LeverActive", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/LeverActive.LeverActive", + "ue_class_type": "AnimSequence" + }, + { + "name": "LeverActiveIdle", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/LeverActiveIdle.LeverActiveIdle", + "ue_class_type": "AnimSequence" + }, + { + "name": "LeverDesactive", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/LeverDesactive.LeverDesactive", + "ue_class_type": "AnimSequence" + }, + { + "name": "LeverDesactiveIdle", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/LeverDesactiveIdle.LeverDesactiveIdle", + "ue_class_type": "AnimSequence" + }, + { + "name": "ValveActive", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/ValveActive.ValveActive", + "ue_class_type": "AnimSequence" + }, + { + "name": "ValveActiveIdle", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/ValveActiveIdle.ValveActiveIdle", + "ue_class_type": "AnimSequence" + }, + { + "name": "ValveDesactive", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/ValveDesactive.ValveDesactive", + "ue_class_type": "AnimSequence" + }, + { + "name": "ValveDesactiveIdle", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/ValveDesactiveIdle.ValveDesactiveIdle", + "ue_class_type": "AnimSequence" + } + ] + } +} \ No newline at end of file diff --git a/output/asset-catalog/materials/Blocking.json b/output/asset-catalog/materials/Blocking.json new file mode 100644 index 0000000..1b98cc5 --- /dev/null +++ b/output/asset-catalog/materials/Blocking.json @@ -0,0 +1,82 @@ +{ + "subfolder": "Blocking", + "source_path": "/Game/BlockingStarterPack/Materials/Blocking", + "count": 2, + "completed": true, + "materials": { + "M_BlockingMaterial": { + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/M_BlockingMaterial.M_BlockingMaterial", + "ue_class_type": "Material", + "parent_material": "/Game/BlockingStarterPack/Materials/Blocking/M_BlockingMaterial.M_BlockingMaterial", + "parameters": { + "vector": [], + "scalar": [] + }, + "analysis_notes": [ + "基础 Material,参数需从实例推断" + ], + "base_color_hex": "", + "style_tags": [ + "unclassified" + ] + }, + "MI_DisplayPanelFace": { + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/MI_DisplayPanelFace.MI_DisplayPanelFace", + "ue_class_type": "MaterialInstanceConstant", + "parent_material": "/Game/BlockingStarterPack/Materials/Blocking/M_BlockingMaterial.M_BlockingMaterial", + "parameters": { + "vector": [ + { + "name": "Color", + "value": { + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 1.0 + } + }, + { + "name": "Wire Color", + "value": { + "r": 0.0, + "g": 0.3398, + "b": 1.0, + "a": 1.0 + } + } + ], + "scalar": [ + { + "name": "WiresPower", + "value": 5.0 + }, + { + "name": "UV Offset X", + "value": 0.0 + }, + { + "name": "UV Offset Y", + "value": 0.0 + }, + { + "name": "UV Scale X", + "value": 0.5 + }, + { + "name": "UV Scale Y", + "value": 0.5 + }, + { + "name": "RefractionDepthBias", + "value": 0.0 + } + ] + }, + "analysis_notes": [], + "base_color_hex": "#000000", + "style_tags": [ + "display" + ] + } + } +} \ No newline at end of file diff --git a/output/asset-catalog/materials/Blocking_Basics.json b/output/asset-catalog/materials/Blocking_Basics.json new file mode 100644 index 0000000..0716d0e --- /dev/null +++ b/output/asset-catalog/materials/Blocking_Basics.json @@ -0,0 +1,595 @@ +{ + "subfolder": "Blocking/Basics", + "source_path": "/Game/BlockingStarterPack/Materials/Blocking/Basics", + "count": 14, + "completed": true, + "materials": { + "MI_DevBlack": { + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevBlack.MI_DevBlack", + "ue_class_type": "MaterialInstanceConstant", + "parent_material": "/Game/BlockingStarterPack/Materials/Blocking/M_BlockingMaterial.M_BlockingMaterial", + "parameters": { + "vector": [ + { + "name": "Color", + "value": { + "r": 0.0104, + "g": 0.0104, + "b": 0.0104, + "a": 1.0 + } + }, + { + "name": "Wire Color", + "value": { + "r": 0.1615, + "g": 0.1615, + "b": 0.1615, + "a": 1.0 + } + } + ], + "scalar": [ + { + "name": "WiresPower", + "value": 2.0 + }, + { + "name": "RefractionDepthBias", + "value": 0.0 + } + ] + }, + "analysis_notes": [], + "base_color_hex": "#030303", + "style_tags": [ + "basic_color" + ] + }, + "MI_DevBlue": { + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevBlue.MI_DevBlue", + "ue_class_type": "MaterialInstanceConstant", + "parent_material": "/Game/BlockingStarterPack/Materials/Blocking/M_BlockingMaterial.M_BlockingMaterial", + "parameters": { + "vector": [ + { + "name": "Color", + "value": { + "r": 0.0, + "g": 0.0, + "b": 1.0, + "a": 1.0 + } + }, + { + "name": "Wire Color", + "value": { + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + } + } + ], + "scalar": [ + { + "name": "WiresPower", + "value": 2.0 + }, + { + "name": "RefractionDepthBias", + "value": 0.0 + } + ] + }, + "analysis_notes": [], + "base_color_hex": "#0000FF", + "style_tags": [ + "basic_color" + ] + }, + "MI_DevBrown": { + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevBrown.MI_DevBrown", + "ue_class_type": "MaterialInstanceConstant", + "parent_material": "/Game/BlockingStarterPack/Materials/Blocking/M_BlockingMaterial.M_BlockingMaterial", + "parameters": { + "vector": [ + { + "name": "Color", + "value": { + "r": 0.0729, + "g": 0.031, + "b": 0.0087, + "a": 1.0 + } + }, + { + "name": "Wire Color", + "value": { + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + } + } + ], + "scalar": [ + { + "name": "WiresPower", + "value": 2.0 + }, + { + "name": "RefractionDepthBias", + "value": 0.0 + } + ] + }, + "analysis_notes": [], + "base_color_hex": "#130802", + "style_tags": [ + "basic_color" + ] + }, + "MI_DevFoliage": { + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevFoliage.MI_DevFoliage", + "ue_class_type": "MaterialInstanceConstant", + "parent_material": "/Game/BlockingStarterPack/Materials/Blocking/M_BlockingMaterial.M_BlockingMaterial", + "parameters": { + "vector": [ + { + "name": "Color", + "value": { + "r": 0.0, + "g": 0.151, + "b": 0.0, + "a": 1.0 + } + } + ], + "scalar": [ + { + "name": "WiresPower", + "value": 0.5 + }, + { + "name": "RefractionDepthBias", + "value": 0.0 + } + ] + }, + "analysis_notes": [], + "base_color_hex": "#002700", + "style_tags": [ + "basic_color" + ] + }, + "MI_DevGray": { + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevGray.MI_DevGray", + "ue_class_type": "MaterialInstanceConstant", + "parent_material": "/Game/BlockingStarterPack/Materials/Blocking/M_BlockingMaterial.M_BlockingMaterial", + "parameters": { + "vector": [ + { + "name": "Color", + "value": { + "r": 0.0885, + "g": 0.0885, + "b": 0.0885, + "a": 1.0 + } + }, + { + "name": "Wire Color", + "value": { + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + } + } + ], + "scalar": [ + { + "name": "RoughnessMax", + "value": 0.8 + }, + { + "name": "RoughnessMin", + "value": 0.6 + }, + { + "name": "WiresPower", + "value": 1.679003 + }, + { + "name": "RefractionDepthBias", + "value": 0.0 + } + ] + }, + "analysis_notes": [], + "base_color_hex": "#171717", + "style_tags": [ + "basic_color" + ] + }, + "MI_DevGreen": { + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevGreen.MI_DevGreen", + "ue_class_type": "MaterialInstanceConstant", + "parent_material": "/Game/BlockingStarterPack/Materials/Blocking/M_BlockingMaterial.M_BlockingMaterial", + "parameters": { + "vector": [ + { + "name": "Color", + "value": { + "r": 0.0, + "g": 1.0, + "b": 0.0, + "a": 1.0 + } + }, + { + "name": "Wire Color", + "value": { + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + } + } + ], + "scalar": [ + { + "name": "WiresPower", + "value": 2.0 + }, + { + "name": "RefractionDepthBias", + "value": 0.0 + } + ] + }, + "analysis_notes": [], + "base_color_hex": "#00FF00", + "style_tags": [ + "basic_color" + ] + }, + "MI_DevOrange": { + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevOrange.MI_DevOrange", + "ue_class_type": "MaterialInstanceConstant", + "parent_material": "/Game/BlockingStarterPack/Materials/Blocking/M_BlockingMaterial.M_BlockingMaterial", + "parameters": { + "vector": [ + { + "name": "Color", + "value": { + "r": 0.8308, + "g": 0.3238, + "b": 0.026, + "a": 1.0 + } + }, + { + "name": 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"scalar": [] + }, + "analysis_notes": [ + "基础 Material,参数需从实例推断" + ], + "base_color_hex": "", + "style_tags": [ + "decal", + "stain" + ] + }, + "MI_StainDecalColorBlack": { + "ue_path": "/Game/BlockingStarterPack/Materials/Decals/MI_StainDecalColorBlack.MI_StainDecalColorBlack", + "ue_class_type": "MaterialInstanceConstant", + "parent_material": "/Game/BlockingStarterPack/Materials/Decals/M_StainDecalColor.M_StainDecalColor", + "parameters": { + "vector": [ + { + "name": "Color", + "value": { + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 1.0 + } + } + ], + "scalar": [ + { + "name": "RefractionDepthBias", + "value": 0.0 + } + ] + }, + "analysis_notes": [], + "base_color_hex": "#000000", + "style_tags": [ + "decal", + "stain" + ] + }, + "MI_StainDecalColorBlue": { + "ue_path": "/Game/BlockingStarterPack/Materials/Decals/MI_StainDecalColorBlue.MI_StainDecalColorBlue", + "ue_class_type": "MaterialInstanceConstant", + "parent_material": 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], + "scalar": [ + { + "name": "RefractionDepthBias", + "value": 0.0 + } + ] + }, + "analysis_notes": [], + "base_color_hex": "#FF0000", + "style_tags": [ + "editor", + "debug" + ] + } + } +} \ No newline at end of file diff --git a/output/asset-catalog/materials/Glass.json b/output/asset-catalog/materials/Glass.json new file mode 100644 index 0000000..9c482f3 --- /dev/null +++ b/output/asset-catalog/materials/Glass.json @@ -0,0 +1,665 @@ +{ + "subfolder": "Glass", + "source_path": "/Game/BlockingStarterPack/Materials/Glass", + "count": 11, + "completed": true, + "materials": { + "M_DevGlass": { + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/M_DevGlass.M_DevGlass", + "ue_class_type": "Material", + "parent_material": "/Game/BlockingStarterPack/Materials/Glass/M_DevGlass.M_DevGlass", + "parameters": { + "vector": [], + "scalar": [] + }, + "analysis_notes": [ + "基础 Material,参数需从实例推断" + ], + "base_color_hex": "", + "style_tags": [ + "glass", + "transparent" + ] + }, + "MI_DevGlassBlue": { + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassBlue.MI_DevGlassBlue", + "ue_class_type": "MaterialInstanceConstant", + "parent_material": "/Game/BlockingStarterPack/Materials/Glass/M_DevGlass.M_DevGlass", + "parameters": { + "vector": [ + { + "name": "Color", + "value": { + "r": 0.0, + "g": 0.6714, + "b": 1.0, + "a": 1.0 + } + }, + { + "name": "GlassColor", + "value": { + "r": 0.0, + "g": 0.6714, + "b": 1.0, + "a": 0.0 + } + } + ], + "scalar": [ + { + "name": "Specular", + "value": 1.0 + }, + { + "name": "Wire Specular", + "value": 1.0 + }, + { + "name": "Opacity", + "value": 0.4 + }, + { + "name": "Wire Opacity", + "value": 0.5 + }, + { + "name": "RefractionDepthBias", + "value": 0.0 + } + ] + }, + "analysis_notes": [], + "base_color_hex": "#00ABFF", + "style_tags": [ + "glass", + "transparent" + ] + }, + "MI_DevGlassGreen": { + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassGreen.MI_DevGlassGreen", + "ue_class_type": 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new file mode 100644 index 0000000..2d094f2 --- /dev/null +++ b/output/asset-catalog/materials/Others_BlockingTooltip.json @@ -0,0 +1,40 @@ +{ + "subfolder": "Others/BlockingTooltip", + "source_path": "/Game/BlockingStarterPack/Materials/Others/BlockingTooltip", + "count": 2, + "completed": true, + "materials": { + "M_BlockingTooltipBase": { + "ue_path": "/Game/BlockingStarterPack/Blueprints/Others/BlockingTooltip/M_BlockingTooltipBase.M_BlockingTooltipBase", + "ue_class_type": "Material", + "parent_material": "/Game/BlockingStarterPack/Blueprints/Others/BlockingTooltip/M_BlockingTooltipBase.M_BlockingTooltipBase", + "parameters": { + "vector": [], + "scalar": [] + }, + "analysis_notes": [ + "基础 Material,参数需从实例推断" + ], + "base_color_hex": "", + "style_tags": [ + "unclassified" + ] + }, + "M_BlockingTooltipText": { + "ue_path": "/Game/BlockingStarterPack/Blueprints/Others/BlockingTooltip/M_BlockingTooltipText.M_BlockingTooltipText", + "ue_class_type": "Material", + "parent_material": 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"scene_tags": [ + "gameplay" + ] + }, + "SM_SubmachineGun": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_SubmachineGun.SM_SubmachineGun", + "bounding_box": { + "min": [ + -2.262, + -23.04, + -9.677 + ], + "max": [ + 2.262, + 53.58, + 12.624 + ], + "size": [ + 4.523, + 76.62, + 22.301 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 15.269956588745117 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "sockets": [], + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "analysis_notes": [], + "key_surfaces": [], + "ground_sink_estimate": null, + "style_tags": [ + "unknown" + ], + "scene_tags": [ + "gameplay" + ] + }, + "SM_Sword": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_Sword.SM_Sword", + "bounding_box": { + "min": [ + -2.582, + -9.071, + -85.003 + ], + "max": [ + 2.582, + 9.071, + 13.202 + ], + "size": [ + 5.164, + 18.143, + 98.205 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 1.52587890625e-05, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "sockets": [], + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "analysis_notes": [], + "key_surfaces": [], + "ground_sink_estimate": null, + "style_tags": [ + "weapon" + ], + "scene_tags": [ + "gameplay" + ] + }, + "SM_Target_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_Target_01.SM_Target_01", + "bounding_box": { + "min": [ + -50.734, + -0.0, + -50.734 + ], + "max": [ + 50.734, + 5.99, + 50.734 + ], + "size": [ + 101.468, + 5.99, + 101.468 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 2.995025396347046 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "sockets": [], + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "MI_DevRed", + "material_name": "MI_DevRed" + } + ], + "analysis_notes": [], + "key_surfaces": [], + "ground_sink_estimate": null, + "style_tags": [ + "weapon" + ], + "scene_tags": [ + "gameplay" + ] + }, + "SM_Target_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_Target_02.SM_Target_02", + "bounding_box": { + "min": [ + -29.407, + -0.2, + -48.565 + ], + "max": [ + 29.407, + 1.99, + 47.298 + ], + "size": [ + 58.814, + 2.19, + 95.863 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 0.8950489163398743 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "sockets": [], + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "analysis_notes": [], + "key_surfaces": [], + "ground_sink_estimate": null, + "style_tags": [ + "weapon" + ], + "scene_tags": [ + "gameplay" + ] + }, + "SM_TargetFoot_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_TargetFoot_01.SM_TargetFoot_01", + "bounding_box": { + "min": [ + -50.734, + -2.436, + 0.0 + ], + "max": [ + 50.734, + 5.99, + 200.734 + ], + "size": [ + 101.468, + 8.426, + 200.734 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + 1.7772552967071533 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "sockets": [], + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "MI_DevRed", + "material_name": "MI_DevRed" + }, + { + "index": 2, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "analysis_notes": [], + "key_surfaces": [], + "ground_sink_estimate": null, + "style_tags": [ + "weapon" + ], + "scene_tags": [ + "gameplay" + ] + }, + "SM_TargetFoot_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_TargetFoot_02.SM_TargetFoot_02", + "bounding_box": { + "min": [ + -29.407, + -2.436, + 0.0 + ], + "max": [ + 29.407, + 1.99, + 197.835 + ], + "size": [ + 58.814, + 4.426, + 197.835 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -0.2227482795715332 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "sockets": [], + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "analysis_notes": [], + "key_surfaces": [], + "ground_sink_estimate": null, + "style_tags": [ + "weapon" + ], + "scene_tags": [ + "gameplay" + ] + } + } +} \ No newline at end of file diff --git a/tools/asset-catalog/outputs/asset_database.json b/tools/asset-catalog/outputs/asset_database.json new file mode 100644 index 0000000..4d69419 --- /dev/null +++ b/tools/asset-catalog/outputs/asset_database.json @@ -0,0 +1,28491 @@ +{ + "metadata": { + "generated_at": "2026-06-10T15:08:02.257964", + "source": "asset_catalog_v1", + "total_assets": 425, + "skipped_no_bbox": 0, + "input_files": [ + "Architecture_Barriers.json", + "Architecture_BayWindows.json", + "Architecture_Beams.json", + "Architecture_Doors.json", + "Architecture_Floors.json", + "Architecture_Stairs.json", + "Architecture_Walls.json", + "Architecture_WindowsSet.json", + "Bathroom.json", + "Bedroom.json", + "BigBuildings.json", + "Decorations.json", + "DisplayPanels.json", + "Extra.json", + "Extra_Camera.json", + "Furnitures.json", + "Gears.json", + "Industrials.json", + "Interactions.json", + "LandMesh.json", + "Lights.json", + "Pipes.json", + "Primitives.json", + "Primitives_Others.json", + "Roads.json", + "SmallBuildings.json", + "Trashs.json", + "Vegetations.json", + "Vehicles.json", + "Weapons.json" + ], + "ai_inference_metadata": { + "model": "glm-5.1", + "api_base": "https://open.bigmodel.cn/api/coding/paas/v4", + "started_at": "2026-06-10T15:10:35.177695", + "last_batch": 1, + "total_batches": 1, + "inferred": 2, + "failed": 0, + "completed_at": "2026-06-10T17:32:50.218966" + } + }, + "assets": { + "SM_Barrier01_100cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_Barrier01_100cm.SM_Barrier01_100cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + 2.0, + -4.0, + -3.797 + ], + "max": [ + 98.0, + 4.0, + 100.0 + ], + "size": [ + 96.0, + 8.0, + 103.797 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 50.0, + -9.059906005859375e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "长度约为1米的直线型基础防护栏或低矮隔离墙。", + "placement_notes": "锚点位于模型底边一端的角落,放置和拼接时需注意沿X轴正方向延伸。", + "interaction_hints": [], + "plausible_substitutes": "使用基础Cube,缩放X=96、Y=8、Z=103.8,应用不透明墙体材质。" + } + }, + "SM_Barrier01_200cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_Barrier01_200cm.SM_Barrier01_200cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + 2.0, + -4.0, + -3.797 + ], + "max": [ + 198.0, + 4.0, + 100.0 + ], + "size": [ + 196.0, + 8.0, + 103.797 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 100.0, + -9.059906005859375e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "长度约为2米的直线型基础防护栏或低矮隔离墙。", + "placement_notes": "锚点位于模型底边一端的角落,放置和拼接时需注意沿X轴正方向延伸。", + "interaction_hints": [], + "plausible_substitutes": "使用基础Cube,缩放X=196、Y=8、Z=103.8,应用不透明墙体材质。" + } + }, + "SM_Barrier01_50cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_Barrier01_50cm.SM_Barrier01_50cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + 2.0, + -4.0, + -3.797 + ], + "max": [ + 48.0, + 4.0, + 100.0 + ], + "size": [ + 46.0, + 8.0, + 103.797 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 25.0, + -9.059906005859375e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "长度约为50厘米的直线型基础防护栏,适合填补小段空隙。", + "placement_notes": "锚点位于模型底边一端的角落,放置和拼接时需注意沿X轴正方向延伸。", + "interaction_hints": [], + "plausible_substitutes": "使用基础Cube,缩放X=46、Y=8、Z=103.8,应用不透明墙体材质。" + } + }, + "SM_Barrier02_100cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_Barrier02_100cm.SM_Barrier02_100cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + 2.0, + -5.0, + -10.0 + ], + "max": [ + 98.0, + 5.0, + 90.0 + ], + "size": [ + 96.0, + 10.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 49.99995422363281, + -8.106231689453125e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "长度约为1米的带立柱样式防护栏或建筑隔断。", + "placement_notes": "锚点位于模型底面长边中心线上,放置时注意中心偏移量和模块接缝。", + "interaction_hints": [], + "plausible_substitutes": "使用基础Cube,缩放X=96、Y=10、Z=100,应用不透明墙体材质。" + } + }, + "SM_Barrier02_200cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_Barrier02_200cm.SM_Barrier02_200cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + 2.0, + -5.0, + -10.0 + ], + "max": [ + 198.0, + 5.0, + 90.0 + ], + "size": [ + 196.0, + 10.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99990844726562, + -8.106231689453125e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "长度约为2米的带立柱样式防护栏或建筑隔断。", + "placement_notes": "锚点位于模型底面长边中心线上,放置时注意中心偏移量和模块接缝。", + "interaction_hints": [], + "plausible_substitutes": "使用基础Cube,缩放X=196、Y=10、Z=100,应用不透明墙体材质。" + } + }, + "SM_Barrier02_50cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_Barrier02_50cm.SM_Barrier02_50cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + 2.0, + -5.0, + -10.0 + ], + "max": [ + 48.0, + 5.0, + 90.0 + ], + "size": [ + 46.0, + 10.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 24.999975204467773, + -8.106231689453125e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "长度约为50厘米的带立柱样式防护栏,适合边角补齐。", + "placement_notes": "锚点位于模型底面长边中心线上,放置时注意中心偏移量和模块接缝。", + "interaction_hints": [], + "plausible_substitutes": "使用基础Cube,缩放X=46、Y=10、Z=100,应用不透明墙体材质。" + } + }, + "SM_Barrier03_200cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_Barrier03_200cm.SM_Barrier03_200cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + 4.0, + -4.0, + -0.0 + ], + "max": [ + 196.0, + 4.0, + 96.0 + ], + "size": [ + 192.0, + 8.0, + 96.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 99.99998426437378, + -7.748603820800781e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "长度约为2米的简易建筑外墙或长距离隔离挡板。", + "placement_notes": "锚点位于模型底边一端的角落,适合需要从端点开始对齐的网格拼接。", + "interaction_hints": [], + "plausible_substitutes": "使用基础Cube,缩放X=192、Y=8、Z=96,应用不透明墙体材质。" + } + }, + "SM_Barrier03_500cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_Barrier03_500cm.SM_Barrier03_500cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + 6.0, + -4.0, + 0.0 + ], + "max": [ + 494.0, + 4.0, + 96.0 + ], + "size": [ + 488.0, + 8.0, + 96.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 250.00001001358032, + -1.2040138244628906e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "长度约为5米的大型建筑外墙或长距离隔离挡板。", + "placement_notes": "锚点位于模型底面接近几何中心的位置,放置时注意向两侧均匀延伸。", + "interaction_hints": [], + "plausible_substitutes": "使用基础Cube,缩放X=488、Y=8、Z=" + } + }, + "SM_BarrierAngle01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierAngle01.SM_BarrierAngle01", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -4.0, + -4.0, + -3.797 + ], + "max": [ + 98.0, + 98.0, + 100.0 + ], + "size": [ + 102.0, + 102.0, + 103.797 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 47.000003814697266, + 46.999996185302734 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "建筑转角护栏,用于楼梯或平台边缘的拐角连接。", + "placement_notes": "锚点位于角落,适合放置在护栏转角处,注意与其他直线段护栏对齐。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "使用Cube拉伸成L型,应用金属或混凝土材质替代。" + } + }, + "SM_BarrierAngle02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierAngle02.SM_BarrierAngle02", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -5.0, + -5.0, + -10.0 + ], + "max": [ + 98.0, + 98.0, + 90.0 + ], + "size": [ + 103.0, + 103.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 46.49994659423828, + 46.49995803833008 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "转角处护栏,连接不同方向的护栏段。", + "placement_notes": "锚点偏移需注意,建议手动对齐护栏高度和边缘以匹配相邻护栏。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "使用Cube拉伸组合,应用金属或混凝土材质替代。" + } + }, + "SM_BarrierBeam01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierBeam01.SM_BarrierBeam01", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -50.0, + -50.0, + -0.0 + ], + "max": [ + 50.0, + 50.0, + 255.0 + ], + "size": [ + 100.0, + 100.0, + 255.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -3.814697265625e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "structure", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "独立阻挡立柱,用于限制车辆或行人通行。", + "placement_notes": "锚点在底部中心,直接放置于地面,无需额外调整高度。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "使用Cylinder(半径50cm,高255cm)应用金属材质替代。" + } + }, + "SM_BarrierBeam02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierBeam02.SM_BarrierBeam02", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -20.0, + -45.0, + -0.0 + ], + "max": [ + 20.0, + 45.0, + 225.0 + ], + "size": [ + 40.0, + 90.0, + 225.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -3.814697265625e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "structure", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "护栏结构立柱,作为护栏系统的支撑点。", + "placement_notes": "锚点在底部中心,直接放置于地面,注意长宽方向与护栏走向对齐。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "使用Cube(缩放40x90x225)应用金属或木纹材质替代。" + } + }, + "SM_BarrierRounded01_45_200cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_45_200cm.SM_BarrierRounded01_45_200cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -104.0, + -72.126, + -3.797 + ], + "max": [ + -69.296, + -2.0, + 100.0 + ], + "size": [ + 34.704, + 70.126, + 103.797 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -86.64810180664062, + -37.06285858154297 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "45度圆弧护栏段,用于平滑过渡护栏转角。", + "placement_notes": "锚点存在偏移,需注意圆弧半径(200cm)对齐,建议使用对齐工具辅助放置。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "使用弧形BSP或多个Cube旋转拼接替代,应用金属材质。" + } + }, + "SM_BarrierRounded01_45_400cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_45_400cm.SM_BarrierRounded01_45_400cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -204.0, + -142.837, + -3.797 + ], + "max": [ + -140.007, + -2.0, + 100.0 + ], + "size": [ + 63.993, + 140.836, + 103.797 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -172.00357055664062, + -72.41850280761719 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于封闭转角区域的45度弧形路障,限制通行并划分区域。", + "placement_notes": "锚点存在较大偏移,拼接放置时需注意坐标对齐。无可用水平面,高度约1米。", + "interaction_hints": [], + "plausible_substitutes": "使用多个Cube按圆弧路径旋转排列组合,或使用Cylinder按45度扇形切割并赋予不透明材质替代。" + } + }, + "SM_BarrierRounded01_45_600cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_45_600cm.SM_BarrierRounded01_45_600cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -304.0, + -213.547, + -3.797 + ], + "max": [ + -210.718, + -2.0, + 100.0 + ], + "size": [ + 93.282, + 211.547, + 103.797 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -257.35894775390625, + -107.77388763427734 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于封闭转角区域的45度弧形路障,限制通行并划分区域。", + "placement_notes": "锚点存在较大偏移,拼接放置时需注意坐标对齐。无可用水平面,高度约1米。", + "interaction_hints": [], + "plausible_substitutes": "使用多个Cube按圆弧路径旋转排列组合,或使用Cylinder按45度扇形切割并赋予不透明材质替代。" + } + }, + "SM_BarrierRounded01_45_800cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_45_800cm.SM_BarrierRounded01_45_800cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -404.0, + -284.259, + -3.797 + ], + "max": [ + -281.429, + -2.0, + 100.0 + ], + "size": [ + 122.571, + 282.258, + 103.797 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -342.7145690917969, + -143.12945556640625 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于封闭转角区域的45度弧形路障,限制通行并划分区域。", + "placement_notes": "锚点存在较大偏移,拼接放置时需注意坐标对齐。无可用水平面,高度约1米。", + "interaction_hints": [], + "plausible_substitutes": "使用多个Cube按圆弧路径旋转排列组合,或使用Cylinder按45度扇形切割并赋予不透明材质替代。" + } + }, + "SM_BarrierRounded01_90_200cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_90_200cm.SM_BarrierRounded01_90_200cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -104.0, + -104.0, + -3.797 + ], + "max": [ + -1.999, + -2.0, + 100.0 + ], + "size": [ + 102.001, + 102.0, + 103.797 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -52.99964141845703, + -53.00020980834961 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于封闭90度转角区域的四分之一圆弧路障,限制通行并划分区域。", + "placement_notes": "锚点存在偏移,且X与Y尺寸相等。拼接时需注意坐标原点与圆心的对齐关系。", + "interaction_hints": [], + "plausible_substitutes": "使用Cylinder按90度扇形切割并赋予不透明材质替代,或用4个Cube旋转90度依次排列拼接。" + } + }, + "SM_BarrierRounded01_90_400cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_90_400cm.SM_BarrierRounded01_90_400cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -204.0, + -204.001, + -3.797 + ], + "max": [ + -1.999, + -2.0, + 100.0 + ], + "size": [ + 202.001, + 202.0, + 103.797 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -102.9996337890625, + -103.00054168701172 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于封闭90度转角区域的四分之一圆弧路障,限制通行并划分区域。", + "placement_notes": "锚点存在偏移,且X与Y尺寸相等。拼接时需注意坐标原点与圆心的对齐关系。", + "interaction_hints": [], + "plausible_substitutes": "使用Cylinder按90度扇形切割并赋予不透明材质替代,或用4个Cube旋转90度依次排列拼接。" + } + }, + "SM_BarrierRounded01_90_600cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_90_600cm.SM_BarrierRounded01_90_600cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -304.0, + -304.001, + -3.797 + ], + "max": [ + -1.999, + -2.0, + 100.0 + ], + "size": [ + 302.001, + 302.0, + 103.797 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -152.9995574951172, + -153.00070190429688 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 103.797, + "function_description": "半径6米的90度圆弧形护栏,用于楼梯或高台边缘的安全防护。", + "placement_notes": "锚点偏离几何中心,位于圆弧中心,放置时需对齐直角转角顶点。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可用BSP Cube或Cylinder配合布尔运算及金属材质近似替代。" + } + }, + "SM_BarrierRounded01_90_800cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_90_800cm.SM_BarrierRounded01_90_800cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -404.0, + -404.001, + -3.797 + ], + "max": [ + -1.999, + -2.0, + 100.029 + ], + "size": [ + 402.001, + 402.001, + 103.826 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -202.99961853027344, + -203.00086975097656 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 103.826, + "function_description": "半径8米的90度圆弧形护栏,用于楼梯或高台边缘的安全防护。", + "placement_notes": "锚点位于圆弧中心,放置时需对齐直角转角顶点,适合大跨度场景。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可用BSP Cube或Cylinder配合布尔运算及金属材质近似替代。" + } + }, + "SM_BarrierRounded02_45_200cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_45_200cm.SM_BarrierRounded02_45_200cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -105.0, + -72.832, + -10.0 + ], + "max": [ + -68.589, + -2.0, + 90.0 + ], + "size": [ + 36.411, + 70.832, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -86.79470825195312, + -37.41608810424805 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 100.0, + "function_description": "半径2米的45度圆弧形护栏,用于楼梯或高台边缘的安全防护。", + "placement_notes": "锚点位于圆弧中心点,放置时需对齐45度转角位置,注意旋转方向。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可使用拉长的BSP Cube配合金属或木质材质近似替代。" + } + }, + "SM_BarrierRounded02_45_400cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_45_400cm.SM_BarrierRounded02_45_400cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -205.0, + -143.544, + -10.0 + ], + "max": [ + -139.3, + -2.0, + 90.0 + ], + "size": [ + 65.7, + 141.544, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -172.1500701904297, + -72.771728515625 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 100.0, + "function_description": "半径4米的45度圆弧形护栏,用于楼梯或高台边缘的安全防护。", + "placement_notes": "锚点偏离几何中心,放置时需对齐45度转角位置,注意角度和朝向。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可使用拉长的BSP Cube配合金属或木质材质近似替代。" + } + }, + "SM_BarrierRounded02_45_600cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_45_600cm.SM_BarrierRounded02_45_600cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -305.0, + -214.252, + -10.0 + ], + "max": [ + -210.01, + -2.0, + 90.0 + ], + "size": [ + 94.99, + 212.253, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -257.5049133300781, + -108.12616729736328 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 100.0, + "function_description": "半径6米的45度圆弧形护栏,用于楼梯或高台边缘的安全防护。", + "placement_notes": "锚点偏离几何中心,放置时需以锚点为圆心对齐45度转角位置。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可使用拉长的BSP Cube配合金属或木质材质近似替代。" + } + }, + "SM_BarrierRounded02_45_800cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_45_800cm.SM_BarrierRounded02_45_800cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -405.0, + -284.963, + -10.0 + ], + "max": [ + -280.72, + -2.0, + 90.0 + ], + "size": [ + 124.28, + 282.963, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -342.86004638671875, + -143.48147583007812 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于防跌落或空间隔离的45度弧形栏杆,半径约8米。", + "placement_notes": "注意锚点偏离几何体中心,放置与拼接时需对齐圆心及旋转角度以保证平滑过渡。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可使用1/8圆环柱体缩放高度至100cm,并赋予金属或混凝土材质替代。" + } + }, + "SM_BarrierRounded02_90_200cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_90_200cm.SM_BarrierRounded02_90_200cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -105.0, + -105.0, + -10.0 + ], + "max": [ + -2.0, + -2.0, + 90.0 + ], + "size": [ + 103.0, + 103.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -53.49996566772461, + -53.50006866455078 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于防跌落或空间隔离的90度弧形栏杆,半径约2米。", + "placement_notes": "注意锚点偏离几何体中心,放置与拼接时需对齐圆心及旋转角度以保证平滑过渡。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可使用1/4圆环柱体缩放高度至100cm,并赋予金属或混凝土材质替代。" + } + }, + "SM_BarrierRounded02_90_400cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_90_400cm.SM_BarrierRounded02_90_400cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -205.0, + -205.001, + -10.0 + ], + "max": [ + -1.999, + -2.0, + 90.0 + ], + "size": [ + 203.001, + 203.001, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -103.49971008300781, + -103.50025939941406 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于防跌落或空间隔离的90度弧形栏杆,半径约4米。", + "placement_notes": "注意锚点偏离几何体中心,放置与拼接时需对齐圆心及旋转角度以保证平滑过渡。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可使用1/4圆环柱体缩放高度至100cm,并赋予金属或混凝土材质替代。" + } + }, + "SM_BarrierRounded02_90_600cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_90_600cm.SM_BarrierRounded02_90_600cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -305.0, + -305.0, + -10.0 + ], + "max": [ + -1.999, + -2.0, + 90.0 + ], + "size": [ + 303.001, + 303.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -153.4994354248047, + -153.4998321533203 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于防跌落或空间隔离的90度弧形栏杆,半径约6米。", + "placement_notes": "注意锚点偏离几何体中心,放置与拼接时需对齐圆心及旋转角度以保证平滑过渡。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可使用1/4圆环柱体缩放高度至100cm,并赋予金属或混凝土材质替代。" + } + }, + "SM_BarrierRounded02_90_800cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_90_800cm.SM_BarrierRounded02_90_800cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -405.0, + -405.0, + -10.0 + ], + "max": [ + -1.999, + -2.0, + 90.0 + ], + "size": [ + 403.001, + 403.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -203.4994354248047, + -203.4998016357422 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于防跌落或空间隔离的90度弧形栏杆,半径约8米。", + "placement_notes": "注意锚点偏离几何体中心,放置与拼接时需对齐圆心及旋转角度以保证平滑过渡。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可使用1/4圆环柱体缩放高度至100cm,并赋予金属或混凝土材质替代。" + } + }, + "SM_BarrierStair01_150cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierStair01_150cm.SM_BarrierStair01_150cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -4.0, + 2.0, + -83.797 + ], + "max": [ + 4.0, + 148.0, + 100.0 + ], + "size": [ + 8.0, + 146.0, + 183.797 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 5.7220458984375e-06, + 75.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "150cm宽的带阶梯障碍物,用于提供攀爬跨越功能。", + "placement_notes": "注意锚点不在正中心,位于一端底部,拼接时需对齐。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "使用Cube拉伸并调整缩放比例,配合阶梯材质替代。" + } + }, + "SM_BarrierStair01_300cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierStair01_300cm.SM_BarrierStair01_300cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -4.0, + 2.0, + -183.797 + ], + "max": [ + 4.0, + 298.0, + 100.0 + ], + "size": [ + 8.0, + 296.0, + 283.797 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 1.2874603271484375e-05, + 150.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "300cm宽的带阶梯障碍物,用于提供攀爬跨越功能。", + "placement_notes": "注意锚点不在正中心,位于一端底部,拼接时需对齐。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "使用Cube拉伸并调整缩放比例,配合阶梯材质替代。" + } + }, + "SM_BarrierStair02_150cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierStair02_150cm.SM_BarrierStair02_150cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -5.0, + 2.0, + -90.0 + ], + "max": [ + 5.0, + 148.0, + 90.0 + ], + "size": [ + 10.0, + 146.0, + 180.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 5.7220458984375e-06, + 74.99993133544922 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "150cm宽的阶梯状路障,用于阻挡或提供攀爬路径。", + "placement_notes": "锚点位于模型边缘底部,放置和组合时需注意坐标偏移。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "使用Cube配合阶梯材质,调整缩放比例制作。" + } + }, + "SM_BarrierStair02_300cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierStair02_300cm.SM_BarrierStair02_300cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -5.0, + 2.0, + -190.0 + ], + "max": [ + 5.0, + 298.0, + 90.0 + ], + "size": [ + 10.0, + 296.0, + 280.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 1.239776611328125e-05, + 149.99993896484375 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "300cm宽的阶梯状路障,用于阻挡或提供攀爬路径。", + "placement_notes": "锚点位于模型边缘底部,放置和组合时需注意坐标偏移。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "使用Cube配合阶梯材质,调整缩放比例制作。" + } + }, + "SM_BarrierWall_200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWall_200.SM_BarrierWall_200", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + 0.0, + -30.0, + 0.0 + ], + "max": [ + 200.0, + 30.0, + 210.0 + ], + "size": [ + 200.0, + 60.0, + 210.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 100.0, + -1.9073486328125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "高210cm、宽200cm的带底座隔离墙或路障。", + "placement_notes": "锚点位于底部一侧边缘,放置时需注意偏离中心。", + "interaction_hints": [], + "plausible_substitutes": "使用Cube缩放为对应尺寸,添加墙体或路障材质替代。" + } + }, + "SM_BarrierWall_400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWall_400.SM_BarrierWall_400", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + 0.0, + -30.0, + 0.0 + ], + "max": [ + 400.0, + 30.0, + 210.0 + ], + "size": [ + 400.0, + 60.0, + 210.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 200.0, + -1.9073486328125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于分隔空间或阻挡的直线形屏障墙体,长400厘米。", + "placement_notes": "锚点非标准居中,放置时需注意偏移量;建议沿X轴延伸使用,按网格对齐拼接。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可用BSP Cube缩放至400x60x210并赋予墙体材质替代。" + } + }, + "SM_BarrierWall_600": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWall_600.SM_BarrierWall_600", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + 0.0, + -30.0, + 0.0 + ], + "max": [ + 600.0, + 30.0, + 210.0 + ], + "size": [ + 600.0, + 60.0, + 210.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 300.0, + -1.9073486328125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于分隔空间或阻挡的直线形屏障墙体,长600厘米。", + "placement_notes": "锚点非标准居中,放置时需注意偏移量;建议沿X轴延伸使用,按网格对齐拼接。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可用BSP Cube缩放至600x60x210并赋予墙体材质替代。" + } + }, + "SM_BarrierWallRoundedCorner_100": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWallRoundedCorner_100.SM_BarrierWallRoundedCorner_100", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -130.0, + -130.0, + 0.0 + ], + "max": [ + 0.0, + 0.0, + 210.0 + ], + "size": [ + 130.0, + 130.0, + 210.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -64.99999237060547, + -64.99999237060547 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "墙壁转角处的圆弧过渡件,半径约100厘米,用于平滑转角。", + "placement_notes": "锚点位于角落偏移位置,用于直墙交接处的圆角过渡,注意与相邻墙体对齐。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可用BSP Cylinder配合缩放近似替代圆角效果。" + } + }, + "SM_BarrierWallRoundedCorner_200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWallRoundedCorner_200.SM_BarrierWallRoundedCorner_200", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -230.0, + -230.0, + -0.0 + ], + "max": [ + 0.0, + -0.0, + 210.0 + ], + "size": [ + 230.0, + 230.0, + 210.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -114.9999771118164, + -114.99998474121094 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "墙壁转角处的圆弧过渡件,半径约200厘米,用于平滑转角。", + "placement_notes": "锚点位于角落偏移位置,用于直墙交接处的圆角过渡,注意与相邻墙体对齐。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可用BSP Cylinder配合缩放近似替代圆角效果。" + } + }, + "SM_BarrierWallRoundedCorner_300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWallRoundedCorner_300.SM_BarrierWallRoundedCorner_300", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -330.0, + -330.0, + -0.0 + ], + "max": [ + 0.0, + -0.0, + 210.0 + ], + "size": [ + 330.0, + 330.0, + 210.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -164.99998474121094, + -164.99998474121094 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "墙壁转角处的圆弧过渡件,半径约300厘米,用于平滑转角。", + "placement_notes": "锚点位于角落偏移位置,用于直墙交接处的圆角过渡,注意与相邻墙体对齐。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可用BSP Cylinder配合缩放近似替代圆角效果。" + } + }, + "SM_BarrierWallRoundedCorner_400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWallRoundedCorner_400.SM_BarrierWallRoundedCorner_400", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -430.0, + -430.0, + -0.0 + ], + "max": [ + 0.0, + -0.0, + 210.0 + ], + "size": [ + 430.0, + 430.0, + 210.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -215.0, + -214.99996948242188 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "圆角墙角屏障,高度约2.1米,用于建筑拐角处的遮挡和安全防护。", + "placement_notes": "锚点存在偏移,放置时需注意与其他墙体模块正确拼接,确保圆角过渡平滑。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用四分之一圆柱体配合墙体材质进行替代。" + } + }, + "SM_StairBarrierRounded01_45_200cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_45_200cm.SM_StairBarrierRounded01_45_200cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -104.0, + -72.126, + -191.644 + ], + "max": [ + -69.296, + -2.0, + 95.107 + ], + "size": [ + 34.704, + 70.126, + 286.751 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -86.64817810058594, + -37.062828063964844 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "2米宽楼梯的45度圆角屏障或扶手,提供安全防护。", + "placement_notes": "锚点有特定偏移,放置时需对齐楼梯边缘,并根据楼梯走向调整旋转角度。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用拉伸并倾斜的长方体配合圆柱体模拟替代。" + } + }, + "SM_StairBarrierRounded01_45_400cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_45_400cm.SM_StairBarrierRounded01_45_400cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -204.0, + -142.836, + -197.721 + ], + "max": [ + -140.007, + -2.0, + 97.161 + ], + "size": [ + 63.993, + 140.836, + 294.882 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -172.00355529785156, + -72.41839599609375 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "4米宽楼梯的45度圆角屏障或扶手,提供安全防护。", + "placement_notes": "锚点不在中心,需根据对应400cm宽楼梯模块精确对齐放置并调整角度。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用拉伸并倾斜的长方体配合圆柱体模拟替代。" + } + }, + "SM_StairBarrierRounded01_45_600cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_45_600cm.SM_StairBarrierRounded01_45_600cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -304.0, + -213.547, + -199.876 + ], + "max": [ + -210.718, + -2.0, + 98.374 + ], + "size": [ + 93.282, + 211.547, + 298.249 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -257.35894775390625, + -107.77377319335938 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "6米宽楼梯的45度圆角屏障或扶手,提供安全防护。", + "placement_notes": "锚点偏移量较大,放置时需匹配600cm楼梯宽度,注意保持圆角朝向正确。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用拉伸并倾斜的长方体配合圆柱体模拟替代。" + } + }, + "SM_StairBarrierRounded01_45_800cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_45_800cm.SM_StairBarrierRounded01_45_800cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -404.0, + -284.258, + -200.858 + ], + "max": [ + -281.429, + -2.0, + 98.722 + ], + "size": [ + 122.571, + 282.258, + 299.58 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -342.7146911621094, + -143.1293487548828 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "8米宽楼梯的45度圆角屏障或扶手,提供安全防护。", + "placement_notes": "锚点偏移量极大,需确保与800cm宽楼梯模块无缝对接,注意模型的朝向。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用拉伸并倾斜的长方体配合圆柱体模拟替代。" + } + }, + "SM_StairBarrierRounded01_90_200cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_90_200cm.SM_StairBarrierRounded01_90_200cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -104.0, + -104.0, + -197.721 + ], + "max": [ + -1.999, + -2.0, + 97.601 + ], + "size": [ + 102.001, + 102.0, + 295.321 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -52.99968719482422, + -53.00025177001953 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "半径200cm的90度圆弧楼梯护栏,用于楼梯边缘的安全防护。", + "placement_notes": "锚点偏移在角落,放置时需对齐圆弧楼梯的旋转中心,注意角度匹配。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用圆柱体或通过多个Cube拼接弧度,并赋予栏杆材质进行替代。" + } + }, + "SM_StairBarrierRounded01_90_400cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_90_400cm.SM_StairBarrierRounded01_90_400cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -204.0, + -204.0, + -200.858 + ], + "max": [ + -1.999, + -2.0, + 98.431 + ], + "size": [ + 202.001, + 202.0, + 299.289 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -102.99968719482422, + -103.00044250488281 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "半径400cm的90度圆弧楼梯护栏,提供边缘安全隔离功能。", + "placement_notes": "锚点偏移约-103cm,放置时需对齐圆弧楼梯的旋转中心,确保转角无缝拼接。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用圆柱体或通过多个Cube拼接弧度,并赋予栏杆材质进行替代。" + } + }, + "SM_StairBarrierRounded01_90_600cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_90_600cm.SM_StairBarrierRounded01_90_600cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -304.0, + -304.001, + -201.642 + ], + "max": [ + -1.999, + -2.0, + 99.215 + ], + "size": [ + 302.001, + 302.0, + 300.858 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -152.99969482421875, + -153.00064086914062 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "半径600cm的90度圆弧楼梯护栏,提供边缘安全隔离功能。", + "placement_notes": "锚点偏移约-153cm,放置时需对齐圆弧楼梯的旋转中心,确保转角无缝拼接。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用圆柱体或通过多个Cube拼接弧度,并赋予栏杆材质进行替代。" + } + }, + "SM_StairBarrierRounded01_90_800cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_90_800cm.SM_StairBarrierRounded01_90_800cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -404.0, + -404.001, + -202.229 + ], + "max": [ + -1.999, + -2.0, + 99.244 + ], + "size": [ + 402.001, + 402.001, + 301.473 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -202.99969482421875, + -203.00082397460938 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "半径800cm的90度圆弧楼梯护栏,提供边缘安全隔离功能。", + "placement_notes": "锚点偏移约-203cm,放置时需对齐圆弧楼梯的旋转中心,确保转角无缝拼接。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用圆柱体或通过多个Cube拼接弧度,并赋予栏杆材质进行替代。" + } + }, + "SM_StairBarrierRounded02_45_200cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_45_200cm.SM_StairBarrierRounded02_45_200cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -105.0, + -72.832, + -194.815 + ], + "max": [ + -68.589, + -2.0, + 85.106 + ], + "size": [ + 36.411, + 70.832, + 279.921 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -86.79466247558594, + -37.41606903076172 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "半径200cm的45度圆弧楼梯护栏,用于楼梯边缘的安全防护。", + "placement_notes": "锚点偏移不规则,放置时需对齐圆弧楼梯中心,并按45度角度进行旋转调整。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用圆柱体或通过多个Cube拼接弧度,并赋予栏杆材质进行替代。" + } + }, + "SM_StairBarrierRounded02_45_400cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_45_400cm.SM_StairBarrierRounded02_45_400cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -205.0, + -143.544, + -202.659 + ], + "max": [ + -139.3, + -2.0, + 87.161 + ], + "size": [ + 65.7, + 141.544, + 289.821 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -172.15003967285156, + -72.77163696289062 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "45度弧形楼梯安全护栏,匹配半径400cm的旋转楼梯。", + "placement_notes": "锚点偏离几何中心,放置时需根据偏移量对齐楼梯中心点,注意匹配45度圆弧角度。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用多段Cube拼接并调整旋转角度,配合金属或木质材质替代弧形护栏。" + } + }, + "SM_StairBarrierRounded02_45_600cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_45_600cm.SM_StairBarrierRounded02_45_600cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -305.0, + -214.252, + -205.153 + ], + "max": [ + -210.01, + -2.0, + 88.358 + ], + "size": [ + 94.99, + 212.253, + 293.511 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -257.5048522949219, + -108.12606048583984 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "45度弧形楼梯安全护栏,匹配半径600cm的旋转楼梯。", + "placement_notes": "锚点偏离几何中心,放置时需根据偏移量对齐楼梯中心点,注意匹配45度圆弧角度。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用多段Cube拼接并调整旋转角度,配合金属或木质材质替代弧形护栏。" + } + }, + "SM_StairBarrierRounded02_45_800cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_45_800cm.SM_StairBarrierRounded02_45_800cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -405.0, + -284.963, + -206.078 + ], + "max": [ + -280.72, + -2.0, + 88.704 + ], + "size": [ + 124.28, + 282.964, + 294.782 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -342.86004638671875, + -143.48143005371094 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "45度弧形楼梯安全护栏,匹配半径800cm的旋转楼梯。", + "placement_notes": "锚点偏离几何中心,放置时需根据偏移量对齐楼梯中心点,注意匹配45度圆弧角度。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用多段Cube拼接并调整旋转角度,配合金属或木质材质替代弧形护栏。" + } + }, + "SM_StairBarrierRounded02_90_200cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_90_200cm.SM_StairBarrierRounded02_90_200cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -105.0, + -105.0, + -202.659 + ], + "max": [ + -2.0, + -2.0, + 87.6 + ], + "size": [ + 103.0, + 103.0, + 290.258 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -53.49998474121094, + -53.50016784667969 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "90度直角弧形楼梯护栏,匹配半径200cm的旋转楼梯。", + "placement_notes": "锚点偏离几何中心,放置时需根据偏移量对齐楼梯中心点,注意匹配90度直角圆弧。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用多段Cube拼接成L型,配合金属或木质材质替代护栏。" + } + }, + "SM_StairBarrierRounded02_90_400cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_90_400cm.SM_StairBarrierRounded02_90_400cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -205.0, + -205.001, + -206.078 + ], + "max": [ + -1.999, + -2.0, + 88.431 + ], + "size": [ + 203.001, + 203.001, + 294.51 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -103.49960327148438, + -103.50016784667969 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "90度直角弧形楼梯护栏,匹配半径400cm的旋转楼梯。", + "placement_notes": "锚点偏离几何中心,放置时需根据偏移量对齐楼梯中心点,注意匹配90度直角圆弧。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用多段Cube拼接成L型,配合金属或木质材质替代护栏。" + } + }, + "SM_StairBarrierRounded02_90_600cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_90_600cm.SM_StairBarrierRounded02_90_600cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -305.0, + -305.0, + -207.506 + ], + "max": [ + -1.999, + -2.0, + 89.216 + ], + "size": [ + 303.001, + 303.0, + 296.722 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -153.49942016601562, + -153.49978637695312 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于90度转弯的弧形楼梯护栏,半径约600cm。", + "placement_notes": "原点在弧形外侧,放置时需对齐楼梯旋转中心并进行适当旋转。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用多个Cube缩放并旋转拼接模拟弧形,赋予不透明材质。" + } + }, + "SM_StairBarrierRounded02_90_800cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_90_800cm.SM_StairBarrierRounded02_90_800cm", + "subfolder": "Architecture/Barriers", + "bounding_box": { + "min": [ + -405.0, + -405.0, + -208.29 + ], + "max": [ + -1.999, + -2.0, + 89.216 + ], + "size": [ + 403.001, + 403.0, + 297.506 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -203.49942016601562, + -203.49978637695312 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "barrier" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于90度转弯的弧形楼梯护栏,半径约800cm。", + "placement_notes": "原点有偏移,放置时注意与直段护栏的平滑拼接与对齐。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用多个Cube缩放并旋转拼接模拟弧形,赋予不透明材质。" + } + }, + "SM_BayWindow_100x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindow_100x300.SM_BayWindow_100x300", + "subfolder": "Architecture/BayWindows", + "bounding_box": { + "min": [ + -0.0, + -3.966, + -0.0 + ], + "max": [ + 100.0, + 3.969, + 300.0 + ], + "size": [ + 100.0, + 7.936, + 300.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 49.999805450454005, + 0.0015639066696166992 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + }, + { + "index": 1, + "slot_name": "Face", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "Join", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "宽度100cm、高度300cm的飘窗或墙体窗户构件。", + "placement_notes": "锚点在底边,Y轴厚度极薄,需准确嵌入墙体并与墙面平齐。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cube缩放成薄板,赋予半透明玻璃材质替代。" + } + }, + "SM_BayWindow_100x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindow_100x400.SM_BayWindow_100x400", + "subfolder": "Architecture/BayWindows", + "bounding_box": { + "min": [ + -0.0, + -3.966, + -0.0 + ], + "max": [ + 100.0, + 3.969, + 400.0 + ], + "size": [ + 100.0, + 7.936, + 400.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 49.999805450454005, + 0.001555800437927246 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + }, + { + "index": 1, + "slot_name": "Face", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "Join", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "宽度100cm、高度400cm的飘窗或墙体窗户构件。", + "placement_notes": "锚点位于底角,放置时需对齐墙体开洞边缘,注意高度匹配。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cube缩放成薄板,赋予半透明玻璃材质替代。" + } + }, + "SM_BayWindow_200x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindow_200x300.SM_BayWindow_200x300", + "subfolder": "Architecture/BayWindows", + "bounding_box": { + "min": [ + -0.0, + -3.966, + -0.0 + ], + "max": [ + 200.0, + 3.969, + 300.0 + ], + "size": [ + 200.0, + 7.936, + 300.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 99.99980926515127, + 0.0015639066696166992 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + }, + { + "index": 1, + "slot_name": "Face", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "Join", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "宽度200cm、高度300cm的飘窗或墙体窗户构件。", + "placement_notes": "锚点在一端,注意200cm的宽度在墙面上的居中或端点对齐。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cube缩放成薄板,赋予半透明玻璃材质替代。" + } + }, + "SM_BayWindow_200x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindow_200x400.SM_BayWindow_200x400", + "subfolder": "Architecture/BayWindows", + "bounding_box": { + "min": [ + -0.0, + -3.966, + -0.0 + ], + "max": [ + 200.0, + 3.969, + 400.0 + ], + "size": [ + 200.0, + 7.936, + 400.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 99.99980926515127, + 0.001555800437927246 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + }, + { + "index": 1, + "slot_name": "Face", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "Join", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "尺寸为200x400的飘窗,用于建筑外墙采光与通风。", + "placement_notes": "锚点位于底面边缘与宽度中心,厚度极薄,放置时需对齐墙体预留孔洞并保持正面朝外。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cube拉伸至对应尺寸并赋予半透明玻璃材质替代。" + } + }, + "SM_BayWindow_400x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindow_400x300.SM_BayWindow_400x300", + "subfolder": "Architecture/BayWindows", + "bounding_box": { + "min": [ + -0.0, + -3.966, + -0.0 + ], + "max": [ + 400.0, + 3.969, + 300.0 + ], + "size": [ + 400.0, + 7.936, + 300.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 199.99980163575674, + 0.0015639066696166992 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + }, + { + "index": 1, + "slot_name": "Face", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "Join", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "尺寸为400x300的飘窗,作为建筑外立面的透光设施。", + "placement_notes": "锚点位于底边中心,放置时需与墙体开孔对齐,注意控制旋转朝向。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cube拉伸至对应尺寸并赋予半透明玻璃材质替代。" + } + }, + "SM_BayWindow_400x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindow_400x400.SM_BayWindow_400x400", + "subfolder": "Architecture/BayWindows", + "bounding_box": { + "min": [ + -0.0, + -3.966, + -0.0 + ], + "max": [ + 400.0, + 3.969, + 400.0 + ], + "size": [ + 400.0, + 7.936, + 400.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 199.99980163575674, + 0.001555800437927246 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + }, + { + "index": 1, + "slot_name": "Face", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "Join", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "尺寸为400x400的大型方形飘窗。", + "placement_notes": "锚点位于底部边缘中心,放置时需对齐墙体孔洞。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cube拉伸至对应尺寸并赋予半透明玻璃材质替代。" + } + }, + "SM_BayWindowDoor_200x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindowDoor_200x300.SM_BayWindowDoor_200x300", + "subfolder": "Architecture/BayWindows", + "bounding_box": { + "min": [ + -0.0, + -3.966, + -0.0 + ], + "max": [ + 200.0, + 3.969, + 300.0 + ], + "size": [ + 200.0, + 7.936, + 300.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 99.99980926515127, + 0.001558065414428711 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + }, + { + "index": 1, + "slot_name": "Face", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "Join", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "尺寸为200x300的飘窗门,兼具窗户透光与门通行功能。", + "placement_notes": "锚点在底部角落,放置需紧贴地面和墙体边缘,注意预留门扇开合或角色通行空间。", + "interaction_hints": [ + "can_open", + "pass_through" + ], + "plausible_substitutes": "使用Cube拉伸组合,分别赋予不透明边框与半透明玻璃材质替代。" + } + }, + "SM_BayWindowDoor_200x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindowDoor_200x400.SM_BayWindowDoor_200x400", + "subfolder": "Architecture/BayWindows", + "bounding_box": { + "min": [ + -0.0, + -3.966, + -0.0 + ], + "max": [ + 200.0, + 3.969, + 400.0 + ], + "size": [ + 200.0, + 7.936, + 400.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 99.99980926515127, + 0.001555800437927246 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + }, + { + "index": 1, + "slot_name": "Face", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "Join", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "尺寸为200x400的落地飘窗门,提供宽敞的室内外通道。", + "placement_notes": "锚点在底部边缘,作为门使用需严格对齐地面,确保底边无悬空。", + "interaction_hints": [ + "can_open", + "pass_through" + ], + "plausible_substitutes": "使用Cube拉伸组合,分别赋予不透明边框与半透明玻璃材质替代。" + } + }, + "SM_BayWindowDoor_400x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindowDoor_400x300.SM_BayWindowDoor_400x300", + "subfolder": "Architecture/BayWindows", + "bounding_box": { + "min": [ + -0.0, + -3.966, + -0.0 + ], + "max": [ + 400.0, + 3.969, + 300.0 + ], + "size": [ + 400.0, + 7.936, + 300.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 199.99980163575674, + 0.001558065414428711 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + }, + { + "index": 1, + "slot_name": "Face", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "Join", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "宽400高300的单开飘窗门,兼具窗户的采光和门的通行功能。", + "placement_notes": "锚点位于底部边缘,放置时需对齐墙壁洞口,并注意沿X轴方向的位置偏移调整。", + "interaction_hints": [ + "pass_through", + "can_open" + ], + "plausible_substitutes": "使用长方体(Cube)缩放至 400x8x300,赋予透明玻璃和木质门框材质替代。" + } + }, + "SM_BayWindowDoor_400x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindowDoor_400x400.SM_BayWindowDoor_400x400", + "subfolder": "Architecture/BayWindows", + "bounding_box": { + "min": [ + -0.0, + -3.966, + -0.0 + ], + "max": [ + 400.0, + 3.969, + 400.0 + ], + "size": [ + 400.0, + 7.936, + 400.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 199.99980163575674, + 0.001555800437927246 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + }, + { + "index": 1, + "slot_name": "Face", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "Join", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "宽400高400的单开飘窗门,提供更大的视野和通行空间。", + "placement_notes": "锚点位于底部边缘,放置时需对齐墙壁洞口,并注意沿X轴方向的位置偏移调整。", + "interaction_hints": [ + "pass_through", + "can_open" + ], + "plausible_substitutes": "使用长方体(Cube)缩放至 400x8x400,赋予透明玻璃和木质门框材质替代。" + } + }, + "SM_BayWindowDoorDouble_400x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindowDoorDouble_400x300.SM_BayWindowDoorDouble_400x300", + "subfolder": "Architecture/BayWindows", + "bounding_box": { + "min": [ + -0.0, + -3.966, + -0.0 + ], + "max": [ + 400.0, + 3.969, + 300.0 + ], + "size": [ + 400.0, + 7.936, + 300.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 199.99980163575674, + 0.001558065414428711 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + }, + { + "index": 1, + "slot_name": "Face", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "Join", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "宽400高300的双开飘窗门,可同时向两侧开启,通行更宽敞。", + "placement_notes": "锚点位于底部边缘,放置时需对齐墙壁洞口,并注意沿X轴方向的位置偏移调整。", + "interaction_hints": [ + "pass_through", + "can_open" + ], + "plausible_substitutes": "使用长方体(Cube)缩放至 400x8x300,赋予透明玻璃和木质门框材质替代。" + } + }, + "SM_BayWindowDoorDouble_400x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindowDoorDouble_400x400.SM_BayWindowDoorDouble_400x400", + "subfolder": "Architecture/BayWindows", + "bounding_box": { + "min": [ + -0.0, + -3.966, + -0.0 + ], + "max": [ + 400.0, + 3.969, + 400.0 + ], + "size": [ + 400.0, + 7.936, + 400.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 199.99980163575674, + 0.001555800437927246 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + }, + { + "index": 1, + "slot_name": "Face", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "Join", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "宽400高400的双开飘窗门,提供极佳的室内外连通与采光效果。", + "placement_notes": "锚点位于底部边缘,放置时需对齐墙壁洞口,并注意沿X轴方向的位置偏移调整。", + "interaction_hints": [ + "pass_through", + "can_open" + ], + "plausible_substitutes": "使用长方体(Cube)缩放至 400x8x400,赋予透明玻璃和木质门框材质替代。" + } + }, + "SM_Beam_300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Beams/SM_Beam_300.SM_Beam_300", + "subfolder": "Architecture/Beams", + "bounding_box": { + "min": [ + -20.0, + -20.0, + 0.0 + ], + "max": [ + 20.0, + 20.0, + 300.0 + ], + "size": [ + 40.0, + 40.0, + 300.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -2.47955322265625e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "structure" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 300.0, + "function_description": "截面40x40长度300的结构梁或柱,用于建筑框架的支撑。", + "placement_notes": "锚点在底部中心,默认立放,作为横梁使用时需旋转90度并调整位置。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用长方体(Cube)缩放至 40x40x300,赋予相应的木纹或混凝土材质。" + } + }, + "SM_Beam_400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Beams/SM_Beam_400.SM_Beam_400", + "subfolder": "Architecture/Beams", + "bounding_box": { + "min": [ + -20.0, + -20.0, + 0.0 + ], + "max": [ + 20.0, + 20.0, + 400.0 + ], + "size": [ + 40.0, + 40.0, + 400.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -3.24249267578125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "structure" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "长度为400厘米的方形截面建筑梁或立柱结构。", + "placement_notes": "锚点位于底部中心,放置时确保底面与地面或支撑面对齐,可直接作为竖直立柱使用。", + "interaction_hints": [ + "climbable", + "decoration" + ], + "plausible_substitutes": "使用BSP Cube拉伸至40x40x400尺寸,并应用混凝土或木质结构材质替代。" + } + }, + "SM_Beam_400_45d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Beams/SM_Beam_400_45d.SM_Beam_400_45d", + "subfolder": "Architecture/Beams", + "bounding_box": { + "min": [ + -19.999, + -419.999, + -0.0 + ], + "max": [ + 20.001, + -268.845, + 296.749 + ], + "size": [ + 40.0, + 151.155, + 296.749 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0007476806640625, + -344.4219055175781 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "structure" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "倾斜45度放置的方形截面建筑梁,长度约为400厘米。", + "placement_notes": "锚点有偏移,放置时需注意对齐基准点,建议结合其他正交梁结构进行屋顶或斜面搭建。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用BSP Cube旋转45度并缩放拉伸至目标尺寸,应用对应结构材质替代。" + } + }, + "SM_RoundedBeam_300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Beams/SM_RoundedBeam_300.SM_RoundedBeam_300", + "subfolder": "Architecture/Beams", + "bounding_box": { + "min": [ + -30.0, + -30.0, + 0.0 + ], + "max": [ + 30.0, + 30.0, + 300.0 + ], + "size": [ + 60.0, + 60.0, + 300.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -2.47955322265625e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "structure" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "长度为300厘米的圆形截面建筑横梁或圆柱。", + "placement_notes": "锚点位于底部中心,可直接放置于地面作为柱体,或旋转90度作为横向梁使用。", + "interaction_hints": [ + "climbable", + "decoration" + ], + "plausible_substitutes": "使用BSP Cylinder缩放拉伸至直径60、高300,并应用相应的木纹或石质材质。" + } + }, + "SM_RoundedBeam_400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Beams/SM_RoundedBeam_400.SM_RoundedBeam_400", + "subfolder": "Architecture/Beams", + "bounding_box": { + "min": [ + -30.0, + -30.0, + 0.0 + ], + "max": [ + 30.0, + 30.0, + 400.0 + ], + "size": [ + 60.0, + 60.0, + 400.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -3.4332275390625e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "structure" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "长度为400厘米的圆形截面建筑横梁或圆柱。", + "placement_notes": "锚点位于底部中心,直立放置时底面自动贴合地面,适合用作建筑承重柱或横梁。", + "interaction_hints": [ + "climbable", + "decoration" + ], + "plausible_substitutes": "使用BSP Cylinder缩放拉伸至直径60、高400,应用对应的建筑结构材质即可。" + } + }, + "SM_RoundedBeam_400_45d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Beams/SM_RoundedBeam_400_45d.SM_RoundedBeam_400_45d", + "subfolder": "Architecture/Beams", + "bounding_box": { + "min": [ + -30.0, + -429.981, + -0.291 + ], + "max": [ + 30.0, + -261.934, + 303.597 + ], + "size": [ + 60.0, + 168.047, + 303.888 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -1.71661376953125e-05, + -345.957763671875 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "structure" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "倾斜45度放置的圆形截面建筑梁,长度约为400厘米。", + "placement_notes": "锚点存在坐标偏移,放置时需注意变换轴心位置,建议用于倾斜屋顶或装饰性斜撑。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用BSP Cylinder旋转45度并缩放至合适大小,赋予木梁或金属材质替代。" + } + }, + "SM_DoorFrame": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Doors/SM_DoorFrame.SM_DoorFrame", + "subfolder": "Architecture/Doors", + "bounding_box": { + "min": [ + -66.0, + -12.0, + 0.0 + ], + "max": [ + 66.0, + 12.0, + 232.0 + ], + "size": [ + 132.0, + 24.0, + 232.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -1.9073486328125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "单扇门的门框结构,用于构建基础门洞通道。", + "placement_notes": "锚点位于底部中心,放置时需与墙洞对齐并贴地。", + "interaction_hints": [ + "pass_through" + ], + "plausible_substitutes": "使用Cube拉伸成三根长条,拼凑成U型门框并赋予木纹或金属材质。" + } + }, + "SM_DoorFrameDouble": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Doors/SM_DoorFrameDouble.SM_DoorFrameDouble", + "subfolder": "Architecture/Doors", + "bounding_box": { + "min": [ + -116.0, + -12.0, + 0.0 + ], + "max": [ + 116.0, + 12.0, + 232.0 + ], + "size": [ + 232.0, + 24.0, + 232.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -1.9073486328125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "双开门的门框结构,用于构建较宽的门洞通道。", + "placement_notes": "锚点位于底部中心,宽度较大,放置时需注意墙体开洞尺寸匹配。", + "interaction_hints": [ + "pass_through" + ], + "plausible_substitutes": "使用Cube拉伸成三根长条,拼凑成U型门框并赋予木纹或金属材质。" + } + }, + "SM_DoorFrameGarage": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Doors/SM_DoorFrameGarage.SM_DoorFrameGarage", + "subfolder": "Architecture/Doors", + "bounding_box": { + "min": [ + -166.0, + -12.0, + 0.0 + ], + "max": [ + 166.0, + 12.0, + 292.0 + ], + "size": [ + 332.0, + 24.0, + 292.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -2.384185791015625e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "车库门的门框结构,用于构建大型车辆通行通道。", + "placement_notes": "锚点位于底部中心,宽高尺寸极大,放置时需预留充足的车库墙体开口。", + "interaction_hints": [ + "pass_through" + ], + "plausible_substitutes": "使用Cube拉伸成三根长条,拼凑成U型门框并赋予混凝土或金属材质。" + } + }, + "SM_FakeDoor": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Doors/SM_FakeDoor.SM_FakeDoor", + "subfolder": "Architecture/Doors", + "bounding_box": { + "min": [ + -66.0, + -0.0, + 0.0 + ], + "max": [ + 66.0, + 12.0, + 232.0 + ], + "size": [ + 132.0, + 12.0, + 232.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 5.999777317047119 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "-Y", + "surface_height_cm": null, + "function_description": "装饰性单扇假门,仅提供门的视觉外观,无法开启。", + "placement_notes": "锚点位于门侧边缘,放置时可直接贴附于墙面或封堵的门洞处。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用1个Cube,缩放至门的尺寸并赋予带门板纹理的材质替代。" + } + }, + "SM_FakeDoorDouble": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Doors/SM_FakeDoorDouble.SM_FakeDoorDouble", + "subfolder": "Architecture/Doors", + "bounding_box": { + "min": [ + -116.0, + -0.0, + 0.0 + ], + "max": [ + 116.0, + 12.0, + 232.0 + ], + "size": [ + 232.0, + 12.0, + 232.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 7.62939453125e-06, + 5.999777317047119 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "-Y", + "surface_height_cm": null, + "function_description": "装饰性双扇假门,仅提供双开门的视觉外观,无法开启。", + "placement_notes": "锚点位于门侧边缘,放置时可直接贴附于较宽的墙面或封堵的门洞处。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用1个Cube,缩放至双开门的尺寸并赋予相应的门板纹理材质替代。" + } + }, + "SM_FakeFrameGarage": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Doors/SM_FakeFrameGarage.SM_FakeFrameGarage", + "subfolder": "Architecture/Doors", + "bounding_box": { + "min": [ + -166.0, + -0.002, + 0.0 + ], + "max": [ + 166.0, + 12.0, + 292.0 + ], + "size": [ + 332.0, + 12.002, + 292.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 5.998886585235596 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "用于模拟车库门的假门框,通常贴附在墙体表面以增加视觉细节。", + "placement_notes": "厚度较薄(约12cm),需紧贴墙壁放置;注意确认门框正面朝向外侧(+Y方向)。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可使用拉伸的Box(厚度约12cm)并赋予门框材质替代。" + } + }, + "SM_GarageDoor_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Doors/SM_GarageDoor_01.SM_GarageDoor_01", + "subfolder": "Architecture/Doors", + "bounding_box": { + "min": [ + -150.0, + -5.914, + 0.0 + ], + "max": [ + 150.0, + 5.914, + 276.004 + ], + "size": [ + 300.0, + 11.828, + 276.004 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -1.430511474609375e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "关闭状态的车库门,用于封闭车库入口。", + "placement_notes": "锚点在底部中心,放置时需与墙体开口对齐并确保贴地。", + "interaction_hints": [ + "can_open", + "pass_through" + ], + "plausible_substitutes": "使用 Cube 拉伸匹配尺寸,赋予金属或卷帘门材质替代。" + } + }, + "SM_GarageDoor_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Doors/SM_GarageDoor_02.SM_GarageDoor_02", + "subfolder": "Architecture/Doors", + "bounding_box": { + "min": [ + -150.0, + -5.914, + -0.0 + ], + "max": [ + 150.0, + 5.914, + 276.004 + ], + "size": [ + 300.0, + 11.828, + 276.004 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -1.430511474609375e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "外观细节不同的关闭状态车库门。", + "placement_notes": "锚点在底部中心,放置时需与墙体开口对齐并确保贴地。", + "interaction_hints": [ + "can_open", + "pass_through" + ], + "plausible_substitutes": "使用 Cube 拉伸匹配尺寸,赋予金属或卷帘门材质替代。" + } + }, + "SM_GarageDoorOpen_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Doors/SM_GarageDoorOpen_01.SM_GarageDoorOpen_01", + "subfolder": "Architecture/Doors", + "bounding_box": { + "min": [ + -150.0, + -224.485, + 219.986 + ], + "max": [ + 150.0, + 5.914, + 296.388 + ], + "size": [ + 300.0, + 230.398, + 76.401 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + -109.28529357910156 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "开启状态的车库门,表示门体已卷起。", + "placement_notes": "锚点有偏移,通常放置在门洞上方或内部,表示通道已打开。", + "interaction_hints": [ + "pass_through" + ], + "plausible_substitutes": "使用 Cylinder 模拟卷起的门体并放置于顶部。" + } + }, + "SM_GarageDoorOpen_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Doors/SM_GarageDoorOpen_02.SM_GarageDoorOpen_02", + "subfolder": "Architecture/Doors", + "bounding_box": { + "min": [ + -150.0, + -224.484, + 219.981 + ], + "max": [ + 150.0, + 5.914, + 296.388 + ], + "size": [ + 300.0, + 230.398, + 76.407 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -0.00019073486328125, + -109.28524470329285 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "开启状态的车库门变体,表示门体已卷起。", + "placement_notes": "锚点有偏移,放置时需对齐门洞上方区域。", + "interaction_hints": [ + "pass_through" + ], + "plausible_substitutes": "使用 Cylinder 模拟卷起的门体并放置于顶部。" + } + }, + "SM_LateralDoor": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Doors/SM_LateralDoor.SM_LateralDoor", + "subfolder": "Architecture/Doors", + "bounding_box": { + "min": [ + -10.0, + -8.0, + 0.0 + ], + "max": [ + 150.0, + 8.0, + 250.0 + ], + "size": [ + 160.0, + 16.0, + 250.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 70.00001525878906, + -2.574920654296875e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "单侧带铰链的普通平开门。", + "placement_notes": "锚点位于一侧边缘(门轴处),放置和旋转时将围绕该轴心开合。", + "interaction_hints": [ + "can_open", + "pass_through" + ], + "plausible_substitutes": "使用 Cube 匹配门的尺寸,将轴心点移至一侧边缘模拟门轴。" + } + }, + "SM_LateralDoorFrame_150": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Doors/SM_LateralDoorFrame_150.SM_LateralDoorFrame_150", + "subfolder": "Architecture/Doors", + "bounding_box": { + "min": [ + -75.0, + -55.236, + -0.0 + ], + "max": [ + 75.0, + 55.236, + 250.0 + ], + "size": [ + 150.0, + 110.473, + 250.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "宽度为150厘米的横向推拉门门框结构。", + "placement_notes": "锚点位于底部中心,放置时需与地面平齐并对齐墙体预留的门洞。", + "interaction_hints": [ + "pass_through" + ], + "plausible_substitutes": "使用BSP画刷(立方体)搭建倒U型门框,或直接在墙体上使用布尔运算挖出相应宽度的门洞。" + } + }, + "SM_LateralDoorFrame_300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Doors/SM_LateralDoorFrame_300.SM_LateralDoorFrame_300", + "subfolder": "Architecture/Doors", + "bounding_box": { + "min": [ + -150.0, + -55.236, + -0.0 + ], + "max": [ + 150.0, + 55.236, + 250.0 + ], + "size": [ + 300.0, + 110.473, + 250.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "宽度为300厘米的大型横向推拉门门框结构。", + "placement_notes": "锚点位于底部中心,适用于双开门或大型通道,放置时需完全贴合并嵌入墙体。", + "interaction_hints": [ + "pass_through" + ], + "plausible_substitutes": "使用BSP画刷(立方体)搭建加宽版倒U型门框,宽度拉伸至300,并赋予木质或金属材质。" + } + }, + "SM_RotativeDoor_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Doors/SM_RotativeDoor_01.SM_RotativeDoor_01", + "subfolder": "Architecture/Doors", + "bounding_box": { + "min": [ + -100.0, + -12.0, + -0.0 + ], + "max": [ + 0.0, + 11.991, + 216.0 + ], + "size": [ + 100.0, + 23.991, + 216.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -49.99995422363281, + -0.004532814025878906 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "单扇平开门门板,高度216厘米,可沿侧边旋转开合。", + "placement_notes": "锚点位于侧边底部(旋转轴处),需对齐门框铰链侧放置,通过绕Z轴旋转控制门的开关方向。", + "interaction_hints": [ + "can_open", + "pass_through" + ], + "plausible_substitutes": "使用一个扁平的BSP立方体(缩放100x24x216),添加木纹或金属材质,并设置铰链约束替代。" + } + }, + "SM_RotativeDoor_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Doors/SM_RotativeDoor_02.SM_RotativeDoor_02", + "subfolder": "Architecture/Doors", + "bounding_box": { + "min": [ + -100.0, + -12.0, + 0.0 + ], + "max": [ + 0.0, + 11.991, + 216.0 + ], + "size": [ + 100.0, + 23.991, + 216.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -49.99995422363281, + -0.004460334777832031 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "样式2的单扇平开门门板,高度216厘米。", + "placement_notes": "锚点在门板侧边底部的旋转轴处,放置时需精确对齐门框的侧柱,旋转即可改变开合朝向。", + "interaction_hints": [ + "can_open", + "pass_through" + ], + "plausible_substitutes": "使用扁平BSP长方体并缩放至合适尺寸,赋予不同样式的门贴图材质替代。" + } + }, + "SM_RotativeDoor_03": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Doors/SM_RotativeDoor_03.SM_RotativeDoor_03", + "subfolder": "Architecture/Doors", + "bounding_box": { + "min": [ + -100.0, + -12.0, + 0.0 + ], + "max": [ + 0.0, + 11.991, + 216.0 + ], + "size": [ + 100.0, + 23.991, + 216.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -49.99995422363281, + -0.004532814025878906 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "样式3的单扇平开门门板,高度216厘米。", + "placement_notes": "锚点在门板侧边底部,放置时注意对齐门洞边缘,依靠旋转实现开关门状态。", + "interaction_hints": [ + "can_open", + "pass_through" + ], + "plausible_substitutes": "创建BSP画刷立方体,调整为门板比例,应用相应的材质作为简易遮挡物。" + } + }, + "SM_Floor_1000x1000": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_Floor_1000x1000.SM_Floor_1000x1000", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + -0.0, + -0.001, + -20.0 + ], + "max": [ + 1000.0, + 999.999, + 2.0 + ], + "size": [ + 1000.0, + 1000.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 499.99950790411094, + 499.9994606972905 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "1米x1米的建筑地板模块,用于搭建室内基础地面。", + "placement_notes": "锚点位于模型角落,建议开启网格对齐功能进行拼贴,表面高度22cm。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用 BSP Cube 缩放至 1000x1000x22,赋予地板材质替代。" + } + }, + "SM_Floor_100x100": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_Floor_100x100.SM_Floor_100x100", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + -0.0, + -0.0, + -20.0 + ], + "max": [ + 100.0, + 100.0, + 2.0 + ], + "size": [ + 100.0, + 100.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 49.99990463258291, + 49.99990701678689 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "100x100厘米的建筑地板模块,常用于地面细节填充。", + "placement_notes": "锚点位于模型角落,适合小空间铺设或填补地板空缺。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用 BSP Cube 缩放至 100x100x22,赋予地板材质替代。" + } + }, + "SM_Floor_100x200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_Floor_100x200.SM_Floor_100x200", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + -0.0, + -0.0, + -20.0 + ], + "max": [ + 100.0, + 200.0, + 2.0 + ], + "size": [ + 100.0, + 200.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 49.99990463258291, + 99.99990320208963 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "100x200厘米的长方形建筑地板模块。", + "placement_notes": "锚点位于模型角落,注意长边方向的对齐与拼接,适合走廊等区域。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用 BSP Cube 缩放至 100x200x22,赋予地板材质替代。" + } + }, + "SM_Floor_100x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_Floor_100x300.SM_Floor_100x300", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + -0.0, + -0.0, + -20.0 + ], + "max": [ + 100.0, + 300.0, + 2.0 + ], + "size": [ + 100.0, + 300.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 49.99990463258291, + 149.99991083148416 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "100x300厘米的长条形建筑地板模块。", + "placement_notes": "锚点位于模型角落,放置时注意长边轴向,可与其它模块无缝拼接。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用 BSP Cube 缩放至 100x300x22,赋予地板材质替代。" + } + }, + "SM_Floor_100x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_Floor_100x400.SM_Floor_100x400", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + -0.0, + -0.0, + -20.0 + ], + "max": [ + 100.0, + 400.0, + 2.0 + ], + "size": [ + 100.0, + 400.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 49.99990463258291, + 199.9997735023826 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "100x400厘米的长条形建筑地板模块。", + "placement_notes": "锚点位于模型角落,适合大面积连续铺设,注意保持网格吸附。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用 BSP Cube 缩放至 100x400x22,赋予地板材质替代。" + } + }, + "SM_Floor_200x150": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_Floor_200x150.SM_Floor_200x150", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + -0.0, + -0.0, + -20.0 + ], + "max": [ + 200.0, + 150.0, + 2.0 + ], + "size": [ + 200.0, + 150.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99990081788565, + 74.99986505511697 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "用于铺设建筑基础地面的长方形楼板,尺寸为200x150厘米。", + "placement_notes": "锚点大致位于模型几何中心XY平面上,放置时需开启网格对齐,确保与其他楼板无缝拼接。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "可使用BSP Box,缩放为(200, 150, 22),赋予木地板或地砖材质替代。" + } + }, + "SM_Floor_200x200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_Floor_200x200.SM_Floor_200x200", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + -0.0, + -0.0, + -20.0 + ], + "max": [ + 200.0, + 200.0, + 2.0 + ], + "size": [ + 200.0, + 200.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99990081788565, + 99.99986505511697 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "用于快速铺设方形区域的建筑基础楼板,尺寸为200x200厘米。", + "placement_notes": "正方形楼板无特定朝向,锚点位于中心XY平面,放置时注意网格对齐以消除接缝。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "可使用BSP Box,缩放为(200, 200, 22),赋予相应地板材质替代。" + } + }, + "SM_Floor_200x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_Floor_200x300.SM_Floor_200x300", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + -0.0, + -0.0, + -20.0 + ], + "max": [ + 200.0, + 300.0, + 2.0 + ], + "size": [ + 200.0, + 300.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99990081788565, + 149.9997735023826 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "用于铺设建筑基础地面的长方形楼板,尺寸为200x300厘米。", + "placement_notes": "长方形楼板,锚点位于中心XY平面,放置时可按需旋转90度进行网格对齐拼贴。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "可使用BSP Box,缩放为(200, 300, 22),赋予相应地板材质替代。" + } + }, + "SM_Floor_200x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_Floor_200x400.SM_Floor_200x400", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + -0.0, + -0.0, + -20.0 + ], + "max": [ + 200.0, + 400.0, + 2.0 + ], + "size": [ + 200.0, + 400.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99990081788565, + 199.9997735023826 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "用于铺设较长走廊或大厅地面的加长型楼板,尺寸为200x400厘米。", + "placement_notes": "长边跨度较大,锚点位于中心XY平面,适合长廊铺设,注意网格对齐以保持平整。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "可使用BSP Box,缩放为(200, 400, 22),赋予相应地板材质替代。" + } + }, + "SM_Floor_300x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_Floor_300x300.SM_Floor_300x300", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + -0.0, + -0.0, + -20.0 + ], + "max": [ + 300.0, + 300.0, + 2.0 + ], + "size": [ + 300.0, + 300.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 149.9998703003148, + 149.9997967680829 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "用于铺设大面积宽阔空间的大型方形建筑楼板,尺寸为300x300厘米。", + "placement_notes": "大尺寸方形楼板,锚点位于中心XY平面,放置时注意边缘对齐,适合大厅地面的快速铺设。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "可使用BSP Box,缩放为(300, 300, 22),赋予相应地板材质替代。" + } + }, + "SM_Floor_300x300_Trap100x100": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_Floor_300x300_Trap100x100.SM_Floor_300x300_Trap100x100", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + -0.0, + -0.0, + -20.0 + ], + "max": [ + 300.0, + 300.0, + 2.0 + ], + "size": [ + 300.0, + 300.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 149.9998168945458, + 149.99981927874978 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "300x300厘米的地板模块,中央带有一个100x100厘米的矩形开口。", + "placement_notes": "锚点位于模型中心,放置时需对齐地面网格,并注意下方预留空间以配合中央开口的通行或坠落效果。", + "interaction_hints": [ + "pass_through" + ], + "plausible_substitutes": "使用300x300x22的Cube,通过布尔运算减去中心100x100的Cube" + } + }, + "SM_Floor_300x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_Floor_300x400.SM_Floor_300x400", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + -0.0, + -0.0, + -20.0 + ], + "max": [ + 300.0, + 400.0, + 2.0 + ], + "size": [ + 300.0, + 400.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 149.9998703003148, + 199.99978150929383 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "300x400厘米的标准矩形地板模块。", + "placement_notes": "锚点位于模型的中心,适合通过网格吸附进行连续平铺铺设,注意保持与周边模块对齐。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "直接使用300x400x22的Cube并赋予地面材质" + } + }, + "SM_Floor_400x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_Floor_400x400.SM_Floor_400x400", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + -0.0, + -0.0, + -20.0 + ], + "max": [ + 400.0, + 400.0, + 2.0 + ], + "size": [ + 400.0, + 400.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 199.99980163575674, + 199.99980401996072 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "400x400厘米的大型正方形地板模块。", + "placement_notes": "锚点位于模型的中心,适合大面积空间平铺,注意保持模块之间的缝隙对齐和贴图连续性。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "直接使用400x400x22的Cube并赋予地面材质" + } + }, + "SM_Floor_400x400_Trap200x200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_Floor_400x400_Trap200x200.SM_Floor_400x400_Trap200x200", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + -0.0, + -0.0, + -20.0 + ], + "max": [ + 400.0, + 400.0, + 2.0 + ], + "size": [ + 400.0, + 400.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 199.99980163575674, + 199.99980401996072 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "400x400厘米的地板模块,中央带有一个200x200厘米的大型矩形开口。", + "placement_notes": "锚点位于中心,通常作为大型楼梯井或陷阱坑洞的边缘边框,放置时需确认开口下方留空。", + "interaction_hints": [ + "pass_through" + ], + "plausible_substitutes": "使用400x400x22的Cube,通过布尔运算减去中心200x200的Cube" + } + }, + "SM_FloorCorner_200x200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_FloorCorner_200x200.SM_FloorCorner_200x200", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + 0.0, + -0.0, + -20.0 + ], + "max": [ + 200.0, + 200.0, + 2.0 + ], + "size": [ + 200.0, + 200.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 100.00001525877451, + 99.99985742572244 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "200x200厘米的地板角落模块。", + "placement_notes": "锚点位于中心,通常用于房间角落或边缘区域铺设,注意与相邻墙壁或普通地板的无缝拼接。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "直接使用200x200x22的Cube并赋予地面材质" + } + }, + "SM_FloorCorner_300x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_FloorCorner_300x300.SM_FloorCorner_300x300", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + 0.0, + -0.0, + -20.0 + ], + "max": [ + 300.0, + 300.0, + 2.0 + ], + "size": [ + 300.0, + 300.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 150.00003814695083, + 149.99978150929383 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "300x300厘米的角落地板模块,用于建筑室内外地面的转角拼接。", + "placement_notes": "锚点位于XY平面的几何中心,建议开启网格对齐功能进行放置,注意与其他地板模块无缝拼接。", + "interaction_hints": [ + "can_place_items", + "pass_through" + ], + "plausible_substitutes": "可使用基础立方体缩放至300x300x22,并赋予相应的地面和侧面材质进行替代。" + } + }, + "SM_FloorCorner_400x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_FloorCorner_400x400.SM_FloorCorner_400x400", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + -0.0, + -0.0, + -20.0 + ], + "max": [ + 400.0, + 400.0, + 2.0 + ], + "size": [ + 400.0, + 400.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 199.99980163575674, + 199.99975824359353 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "400x400厘米的角落地板模块,用于大尺寸建筑地面的转角拼接。", + "placement_notes": "锚点位于XY平面的几何中心,建议开启网格对齐功能进行放置,注意与其他地板模块无缝拼接。", + "interaction_hints": [ + "can_place_items", + "pass_through" + ], + "plausible_substitutes": "可使用基础立方体缩放至400x400x22,并赋予相应的地面和侧面材质进行替代。" + } + }, + "SM_FloorRounded_100": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_FloorRounded_100.SM_FloorRounded_100", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + 0.0, + 0.0, + -20.0 + ], + "max": [ + 100.0, + 100.0, + 2.0 + ], + "size": [ + 100.0, + 100.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 49.999958038330746, + 49.99996490465037 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "100x100厘米的圆角地板模块,用于建筑地面边缘的圆角过渡处理。", + "placement_notes": "锚点位于XY平面的几何中心,建议在地面边缘处使用,注意与平直地板模块的网格对齐。", + "interaction_hints": [ + "can_place_items", + "pass_through" + ], + "plausible_substitutes": "可使用基础立方体缩放至100x100x22,并在边缘添加倒角或使用圆角材质替代。" + } + }, + "SM_FloorRounded_200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_FloorRounded_200.SM_FloorRounded_200", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + 0.0, + 0.0, + -20.0 + ], + "max": [ + 200.0, + 200.0, + 2.0 + ], + "size": [ + 200.0, + 200.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99991607666149, + 99.99992238653567 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "200x200厘米的圆角地板模块,用于建筑地面边缘的圆角过渡处理。", + "placement_notes": "锚点位于XY平面的几何中心,建议在地面边缘处使用,注意与平直地板模块的网格对齐。", + "interaction_hints": [ + "can_place_items", + "pass_through" + ], + "plausible_substitutes": "可使用基础立方体缩放至200x200x22,并在边缘添加倒角或使用圆角材质替代。" + } + }, + "SM_FloorRounded_300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_FloorRounded_300.SM_FloorRounded_300", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + 0.0, + 0.0, + -20.0 + ], + "max": [ + 300.0, + 300.0, + 2.0 + ], + "size": [ + 300.0, + 300.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 149.99989318847855, + 149.99990275660184 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "300x300厘米的圆角地板模块,用于大尺寸建筑地面边缘的圆角过渡处理。", + "placement_notes": "锚点位于XY平面的几何中心,建议在地面边缘处使用,注意与平直地板模块的网格对齐。", + "interaction_hints": [ + "can_place_items", + "pass_through" + ], + "plausible_substitutes": "可使用基础立方体缩放至300x300x22,并在边缘添加倒角或使用圆角材质替代。" + } + }, + "SM_FloorRounded_400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_FloorRounded_400.SM_FloorRounded_400", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + 0.0, + 0.0, + -20.0 + ], + "max": [ + 400.0, + 400.0, + 2.0 + ], + "size": [ + 400.0, + 400.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 199.99983215332156, + 199.999845098906 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于铺设基础地面的建筑模块,尺寸为400x400厘米,带有圆角边缘。", + "placement_notes": "锚点位于XY方向中心,建议开启网格 snapping 对齐放置,注意Z轴厚度与其他模块匹配。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用BSP立方体,缩放为400x400x22,并在边角应用圆角材质或直接对BSP进行倒角处理。" + } + }, + "SM_FloorRoundedIn_100_200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_FloorRoundedIn_100_200.SM_FloorRoundedIn_100_200", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + -0.0, + -0.0, + -20.0 + ], + "max": [ + 200.0, + 200.0, + 2.0 + ], + "size": [ + 200.0, + 200.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99986267092754, + 99.99983191494903 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "带有内圆角的地板建筑模块,适用于墙面内角过渡,尺寸为200x200厘米。", + "placement_notes": "锚点位于XY中心,适合作为拐角地砖使用,注意与平直地板模块的接缝对齐。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用BSP立方体,缩放为200x200x22,使用材质或几何体修改模拟内圆角。" + } + }, + "SM_FloorRoundedIn_200_200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_FloorRoundedIn_200_200.SM_FloorRoundedIn_200_200", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + -0.0, + -0.001, + -20.0 + ], + "max": [ + 200.0, + 200.0, + 2.0 + ], + "size": [ + 200.0, + 200.001, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99974823011144, + 99.9991014758707 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "带有内圆角的方形地砖,尺寸为200x200厘米,用于室内转角地面拼搭。", + "placement_notes": "锚点偏移在中心,放置时需配合其他直边地砖以实现无缝拼接,注意旋转角度。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用BSP立方体,缩放比例设为200x200x22,配合边角材质进行替代。" + } + }, + "SM_FloorRoundedIn_200_400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_FloorRoundedIn_200_400.SM_FloorRoundedIn_200_400", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + -0.0, + -0.0, + -20.0 + ], + "max": [ + 400.0, + 400.0, + 2.0 + ], + "size": [ + 400.0, + 400.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 200.00000000001455, + 199.99975562100371 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "带有内圆角的大型地板模块,尺寸为400x400厘米,适用于宽阔空间的内角铺设。", + "placement_notes": "锚点在XY中心,拼贴时需留意圆角方向,确保与直边地板或墙体衔接自然。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用BSP立方体,缩放为400x400x22,并对角落进行几何体裁剪或贴花处理。" + } + }, + "SM_FloorRoundedIn_300_300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_FloorRoundedIn_300_300.SM_FloorRoundedIn_300_300", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + -0.0, + -0.001, + -20.0 + ], + "max": [ + 300.001, + 299.999, + 2.0 + ], + "size": [ + 300.002, + 300.001, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 150.00043869034562, + 149.99909766117344 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "尺寸为300x300厘米的内圆角地砖模块,用于大范围地面的角落过渡铺设。", + "placement_notes": "中心锚点设计,建议使用10cm或50cm网格吸附放置,检查与相邻模块的连续性。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用BSP立方体(300x300x22),通过顶点编辑裁出内圆角形状。" + } + }, + "SM_FloorRoundedIn_300_400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_FloorRoundedIn_300_400.SM_FloorRoundedIn_300_400", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + -0.0, + -0.0, + -20.0 + ], + "max": [ + 400.0, + 400.0, + 2.0 + ], + "size": [ + 400.0, + 400.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 200.00012207032705, + 199.9997251034256 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "用于室内拐角处的带内圆角过渡模块化地板,尺寸为300x400厘米。", + "placement_notes": "建议开启网格 snapping 对齐放置,确保与其他地板模块无缝拼接,注意局部坐标偏移。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用BSP画刷制作相同尺寸的带圆角地面,或直接用400x400的Cube近似替代。" + } + }, + "SM_FloorRoundedIn_400_400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_FloorRoundedIn_400_400.SM_FloorRoundedIn_400_400", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + -0.0, + -0.0, + -20.0 + ], + "max": [ + 400.001, + 399.999, + 2.0 + ], + "size": [ + 400.002, + 400.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 200.00041198752297, + 199.99935889265907 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "用于室内拐角处的带内圆角过渡模块化地板,尺寸为400x400厘米。", + "placement_notes": "建议开启网格 snapping 对齐放置,确保与其他地板模块无缝拼接,注意局部坐标偏移。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用BSP画刷制作相同尺寸的带圆角地面,或直接用400x400的Cube近似替代。" + } + }, + "SM_FloorTriangle_100": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_FloorTriangle_100.SM_FloorTriangle_100", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + 0.0, + 0.0, + -20.0 + ], + "max": [ + 100.0, + 100.0, + 2.0 + ], + "size": [ + 100.0, + 100.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 49.99996566772524, + 49.999977024388045 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "等腰直角三角形模块化地板,尺寸为100x100厘米。", + "placement_notes": "用于边缘过渡或不规则地面拼接,需注意斜边朝向和网格对齐以避免产生缝隙。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用BSP画刷裁剪出对应尺寸的等腰直角三角形并赋予地面材质。" + } + }, + "SM_FloorTriangle_200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_FloorTriangle_200.SM_FloorTriangle_200", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + 0.0, + 0.0, + -20.0 + ], + "max": [ + 200.0, + 200.0, + 2.0 + ], + "size": [ + 200.0, + 200.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99993133545048, + 99.9999465068031 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "等腰直角三角形模块化地板,尺寸为200x200厘米。", + "placement_notes": "用于边缘过渡或不规则地面拼接,需注意斜边朝向和网格对齐以避免产生缝隙。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用BSP画刷裁剪出对应尺寸的等腰直角三角形并赋予地面材质。" + } + }, + "SM_FloorTriangle_300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_FloorTriangle_300.SM_FloorTriangle_300", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + 0.0, + 0.0, + -20.0 + ], + "max": [ + 300.0, + 300.0, + 2.0 + ], + "size": [ + 300.0, + 300.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 149.99989318847753, + 149.9999028758075 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "等腰直角三角形模块化地板,尺寸为300x300厘米。", + "placement_notes": "用于边缘过渡或不规则地面拼接,需注意斜边朝向和网格对齐以避免产生缝隙。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用BSP画刷裁剪出对应尺寸的等腰直角三角形并赋予地面材质。" + } + }, + "SM_FloorTriangle_400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Floors/SM_FloorTriangle_400.SM_FloorTriangle_400", + "subfolder": "Architecture/Floors", + "bounding_box": { + "min": [ + 0.0, + 0.0, + -20.0 + ], + "max": [ + 400.0, + 400.0, + 2.0 + ], + "size": [ + 400.0, + 400.0, + 22.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 199.99983215332156, + 199.999845098906 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "UpperFace", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.0, + "function_description": "边长400厘米的三角形地板模块,用于拼合非直角或特殊形状的地面区域。", + "placement_notes": "锚点位于中心,建议开启网格吸附对齐边缘,注意拼合缝隙以免漏光。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用BSP画刷构建等边三角形并拉伸22cm厚度,赋予木地板或地砖材质。" + } + }, + "SM_Stair_100": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Stairs/SM_Stair_100.SM_Stair_100", + "subfolder": "Architecture/Stairs", + "bounding_box": { + "min": [ + 0.0, + -0.0, + 0.0 + ], + "max": [ + 200.0, + 150.0, + 102.0 + ], + "size": [ + 200.0, + 150.0, + 102.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 99.99999237056181, + 74.99992302650207 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "+X", + "surface_height_cm": 102.0, + "function_description": "宽150cm、高102cm的标准楼梯模型,用于连接不同高低差的平面。", + "placement_notes": "锚点在底部角落,放置时需注意楼梯的爬升朝向(+X),建议配合墙壁或护栏使用。", + "interaction_hints": [ + "climbable", + "can_place_items" + ], + "plausible_substitutes": "使用多个BSP长方体按台阶高度逐级叠加排列,赋予石材或木质材质。" + } + }, + "SM_Stair_200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Stairs/SM_Stair_200.SM_Stair_200", + "subfolder": "Architecture/Stairs", + "bounding_box": { + "min": [ + 0.0, + -0.0, + 0.0 + ], + "max": [ + 200.0, + 300.0, + 202.0 + ], + "size": [ + 200.0, + 300.0, + 202.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 99.99999237056181, + 149.99984621592557 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "+X", + "surface_height_cm": 202.0, + "function_description": "宽300cm、高202cm的大型楼梯模型,适用于宽敞空间或两层楼之间的主通道。", + "placement_notes": "锚点在底部角落,占地面积较大,放置前需预留充足的底层和顶层进深空间。", + "interaction_hints": [ + "climbable", + "can_place_items" + ], + "plausible_substitutes": "使用多个BSP长方体按台阶比例逐级叠加排列,赋予对应建筑材质。" + } + }, + "SM_StairPlane_100": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Stairs/SM_StairPlane_100.SM_StairPlane_100", + "subfolder": "Architecture/Stairs", + "bounding_box": { + "min": [ + 0.0, + -0.0, + -20.0 + ], + "max": [ + 200.0, + 150.0, + 102.0 + ], + "size": [ + 200.0, + 150.0, + 122.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99999237056181, + 74.99992302650207 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "vehicle" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "+X", + "surface_height_cm": 122.0, + "function_description": "带有载具属性的小型直爬梯或登机梯,高122cm,便于人员跨越高度差或登车。", + "placement_notes": "锚点位于底部中心,带有vehicle标签,通常为可移动资产,放置时注意与载具舱门对齐。", + "interaction_hints": [ + "climbable", + "can_place_items", + "driveable" + ], + "plausible_substitutes": "使用倾斜的BSP长方体模拟梯面,底部加圆柱体作为滑轮或支撑结构。" + } + }, + "SM_StairPlane_200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Stairs/SM_StairPlane_200.SM_StairPlane_200", + "subfolder": "Architecture/Stairs", + "bounding_box": { + "min": [ + 0.0, + -0.0, + -20.0 + ], + "max": [ + 200.0, + 300.0, + 202.0 + ], + "size": [ + 200.0, + 300.0, + 222.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99999237056181, + 149.99984621592557 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "vehicle" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "+X", + "surface_height_cm": 222.0, + "function_description": "带有载具属性的大型工业舷梯或登机梯,高222cm,用于大型车辆或高空舱门出入。", + "placement_notes": "锚点位于底部中心,高度超过2米,确保放置地面平整,并调整好与载具对接的间距与角度。", + "interaction_hints": [ + "climbable", + "can_place_items", + "driveable" + ], + "plausible_substitutes": "使用拉伸的BSP斜面模拟梯板,配合BSP长方体构建扶手和支撑立柱。" + } + }, + "SM_StairPlaneRounded_300_45d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Stairs/SM_StairPlaneRounded_300_45d.SM_StairPlaneRounded_300_45d", + "subfolder": "Architecture/Stairs", + "bounding_box": { + "min": [ + -300.0, + -212.132, + -20.0 + ], + "max": [ + -70.71, + -0.0, + 102.0 + ], + "size": [ + 229.29, + 212.132, + 122.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -185.35503768920898, + -106.06606129789725 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "vehicle" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "45度弧形平面楼梯,用于连接不同高度的建筑区域。", + "placement_notes": "锚点位置存在偏移,放置时需注意对齐下层地板和圆心。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "可使用扇形BSP拉伸几何体并添加楼梯材质替代" + } + }, + "SM_StairPlaneRounded_300_90d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Stairs/SM_StairPlaneRounded_300_90d.SM_StairPlaneRounded_300_90d", + "subfolder": "Architecture/Stairs", + "bounding_box": { + "min": [ + -300.0, + -300.0, + -20.0 + ], + "max": [ + 0.0, + -0.0, + 202.0 + ], + "size": [ + 300.0, + 300.0, + 222.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -149.9999389648583, + -150.00014105534137 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "vehicle" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "90度弧形平面楼梯,常用于L型建筑角落的垂直通道。", + "placement_notes": "锚点在角落偏移处,旋转时需确认中心点位置以对齐墙体。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "可使用90度扇形BSP拉伸并配合楼梯纹理替代" + } + }, + "SM_StairPlaneRounded_400_45d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Stairs/SM_StairPlaneRounded_400_45d.SM_StairPlaneRounded_400_45d", + "subfolder": "Architecture/Stairs", + "bounding_box": { + "min": [ + -400.0, + -282.842, + -20.0 + ], + "max": [ + -141.42, + -0.0, + 102.0 + ], + "size": [ + 258.58, + 282.842, + 122.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -270.71009063720703, + -141.4214359519974 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "vehicle" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "较宽的45度弧形平面楼梯,提供更宽敞的通行空间。", + "placement_notes": "锚点偏离几何中心,放置时建议开启网格对齐以精确控制起点。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "可使用扇形BSP拉伸几何体并添加楼梯材质替代" + } + }, + "SM_StairPlaneRounded_400_90d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Stairs/SM_StairPlaneRounded_400_90d.SM_StairPlaneRounded_400_90d", + "subfolder": "Architecture/Stairs", + "bounding_box": { + "min": [ + -400.0, + -400.0, + -20.0 + ], + "max": [ + 0.0, + -0.0, + 202.0 + ], + "size": [ + 400.0, + 400.0, + 222.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -199.9999023437631, + -200.0001722176312 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair", + "vehicle" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "较宽的90度弧形平面楼梯,适用于大型转角楼梯间。", + "placement_notes": "占地面积较大且锚点偏离,放置时需注意与上下楼板高度和墙角的匹配。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "可使用90度扇形BSP拉伸并配合楼梯纹理替代" + } + }, + "SM_StairRounded_300_45d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Stairs/SM_StairRounded_300_45d.SM_StairRounded_300_45d", + "subfolder": "Architecture/Stairs", + "bounding_box": { + "min": [ + -300.0, + -212.132, + -0.0 + ], + "max": [ + -70.711, + -0.0, + 102.0 + ], + "size": [ + 229.289, + 212.132, + 102.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -185.35552597045898, + -106.066326141241 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "45度实体弧形楼梯,提供有体积感的楼层连接通道。", + "placement_notes": "锚点偏离中心,需注意放置位置和旋转角度以保证与建筑结构吻合。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "可使用楔形体BSP拼接或弧形拉伸几何体替代" + } + }, + "SM_StairRounded_300_90d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Stairs/SM_StairRounded_300_90d.SM_StairRounded_300_90d", + "subfolder": "Architecture/Stairs", + "bounding_box": { + "min": [ + -300.0, + -300.001, + -0.0 + ], + "max": [ + -0.001, + -0.0, + 202.0 + ], + "size": [ + 299.999, + 300.001, + 202.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -150.00024414039217, + -150.00042724603554 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "stair" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "90度圆弧形楼梯模块,用于连接两层之间并提供通道。", + "placement_notes": "锚点在中心,放置时需注意网格对齐与起始接缝;适合用于角落或塔楼区域的垂直交通。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "可用多个Cube阶梯按圆弧阵列排列拼接替代,或使用BSP楼梯画刷构建近似弧度。" + } + }, + "SM_Wall_100x100": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_Wall_100x100.SM_Wall_100x100", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 100.0, + 10.0, + 100.0 + ], + "size": [ + 100.0, + 20.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 49.9999504089501, + -8.106231689453125e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "1米宽、1米高的基础墙体模块,用于空间划分与遮挡。", + "placement_notes": "锚点位于底部边缘,建议开启网格对齐以便快速拼合搭建。", + "interaction_hints": [], + "plausible_substitutes": "使用BSP Cube拉伸(尺寸100x20x100)并赋予基础不透明材质即可替代。" + } + }, + "SM_Wall_100x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_Wall_100x300.SM_Wall_100x300", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 100.0, + 10.0, + 300.0 + ], + "size": [ + 100.0, + 20.0, + 300.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 49.9999504089501, + -2.4318695068359375e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "1米宽、3米高的标准室内墙体,适用于常规层高的空间分割。", + "placement_notes": "锚点位于底部边缘,注意厚度方向中心对称,组合时应留意Z轴高度的统一。", + "interaction_hints": [], + "plausible_substitutes": "使用BSP Cube拉伸(尺寸100x20x300)并赋予基础墙面材质替代。" + } + }, + "SM_Wall_100x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_Wall_100x400.SM_Wall_100x400", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 100.0, + 10.0, + 400.0 + ], + "size": [ + 100.0, + 20.0, + 400.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 49.9999504089501, + -3.24249267578125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "1米宽、4米高的大型墙体模块,常用于大堂或工业建筑空间。", + "placement_notes": "高度较大,锚点在底边,适合用于挑高空间的建筑结构拼装。", + "interaction_hints": [], + "plausible_substitutes": "使用BSP Cube拉伸(尺寸100x20x400)并赋予墙面材质替代。" + } + }, + "SM_Wall_200x100": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_Wall_200x100.SM_Wall_200x100", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 200.0, + 10.0, + 100.0 + ], + "size": [ + 200.0, + 20.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99990081788565, + -8.106231689453125e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "2米宽、1米高的矮墙模块,可作为护栏、半墙或装饰台使用。", + "placement_notes": "锚点在底部边缘,可与其他1米宽墙体模块组合,注意保持网格对齐避免漏缝。", + "interaction_hints": [], + "plausible_substitutes": "使用BSP Cube拉伸(尺寸200x20x100)并赋予基础墙面材质替代。" + } + }, + "SM_Wall_200x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_Wall_200x300.SM_Wall_200x300", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 200.0, + 10.0, + 300.0 + ], + "size": [ + 200.0, + 20.0, + 300.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99990081788565, + -2.4318695068359375e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "200厘米长、300厘米高的垂直墙体,用于室内外空间划分与阻挡。", + "placement_notes": "锚点在长度和厚度中心且底部贴地;建议开启网格吸附,沿边缘端点对齐拼接。", + "interaction_hints": [], + "plausible_substitutes": "使用BSP立方体,缩放比例为X=2 Y=0.2 Z=3,并赋予基础墙体材质即可替代。" + } + }, + "SM_Wall_200x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_Wall_200x400.SM_Wall_200x400", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 200.0, + 10.0, + 400.0 + ], + "size": [ + 200.0, + 20.0, + 400.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99990081788565, + -3.24249267578125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "200厘米长、400厘米高的垂直墙体,用于室内外空间划分与阻挡。", + "placement_notes": "锚点在长度和厚度中心且底部贴地;建议开启网格吸附,沿边缘端点对齐拼接。", + "interaction_hints": [], + "plausible_substitutes": "使用BSP立方体,缩放比例为X=2 Y=0.2 Z=4,并赋予基础墙体材质即可替代。" + } + }, + "SM_Wall_400x100": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_Wall_400x100.SM_Wall_400x100", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 400.0, + 10.0, + 100.0 + ], + "size": [ + 400.0, + 20.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 199.99980163575674, + -8.106231689453125e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "400厘米长、100厘米高的墙体,常用于半高墙、护栏或地基矮墙。", + "placement_notes": "锚点在中心且贴地,高度仅100cm;可作为护栏使用,需注意网格对齐与碰撞设置。", + "interaction_hints": [], + "plausible_substitutes": "使用BSP立方体,缩放比例为X=4 Y=0.2 Z=1,并赋予基础墙体材质即可替代。" + } + }, + "SM_Wall_400x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_Wall_400x300.SM_Wall_400x300", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 400.0, + 10.0, + 300.0 + ], + "size": [ + 400.0, + 20.0, + 300.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 199.99980163575674, + -2.4318695068359375e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "400厘米长、300厘米高的垂直墙体,用于室内外空间划分与阻挡。", + "placement_notes": "锚点在长度和厚度中心且底部贴地;建议开启网格吸附,沿边缘端点对齐拼接。", + "interaction_hints": [], + "plausible_substitutes": "使用BSP立方体,缩放比例为X=4 Y=0.2 Z=3,并赋予基础墙体材质即可替代。" + } + }, + "SM_Wall_400x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_Wall_400x400.SM_Wall_400x400", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 400.0, + 10.0, + 400.0 + ], + "size": [ + 400.0, + 20.0, + 400.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 199.99980163575674, + -3.24249267578125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "400厘米长、400厘米高的垂直墙体,用于室内外空间划分与阻挡。", + "placement_notes": "锚点在长度和厚度中心且底部贴地;建议开启网格吸附,沿边缘端点对齐拼接。", + "interaction_hints": [], + "plausible_substitutes": "使用BSP立方体,缩放比例为X=4 Y=0.2 Z=4,并赋予基础墙体材质即可替代。" + } + }, + "SM_WallDoor_200x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallDoor_200x300.SM_WallDoor_200x300", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 200.0, + 10.0, + 300.0 + ], + "size": [ + 200.0, + 20.0, + 300.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99990081788565, + -4.2438507080078125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "带有单开门的室内隔墙模块,宽200cm高300cm。", + "placement_notes": "原点位于墙体底部的长宽中心,放置时需对齐地面及相邻墙体模块,注意预留门的开启空间。", + "interaction_hints": [ + "can_open", + "pass_through" + ], + "plausible_substitutes": "使用BSP Box制作200x20x300的墙体,并使用布尔运算挖出单开门洞,赋予墙壁和木质门材质。" + } + }, + "SM_WallDoor_200x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallDoor_200x400.SM_WallDoor_200x400", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 200.0, + 10.0, + 400.0 + ], + "size": [ + 200.0, + 20.0, + 400.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99990081788565, + -5.054473876953125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "带有单开门的室内隔墙模块,宽200cm高400cm。", + "placement_notes": "原点位于墙体底部的长宽中心,放置时需对齐地面及相邻墙体模块,注意预留门的开启空间。", + "interaction_hints": [ + "can_open", + "pass_through" + ], + "plausible_substitutes": "使用BSP Box制作200x20x400的墙体,并使用布尔运算挖出单开门洞,赋予墙壁和木质门材质。" + } + }, + "SM_WallDoor_400x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallDoor_400x300.SM_WallDoor_400x300", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 400.0, + 10.0, + 300.0 + ], + "size": [ + 400.0, + 20.0, + 300.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 199.99980163575674, + -4.2438507080078125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "带有单开门的室内隔墙模块,宽400cm高300cm。", + "placement_notes": "原点位于墙体底部的长宽中心,放置时需对齐地面及相邻墙体模块,注意预留门的开启空间。", + "interaction_hints": [ + "can_open", + "pass_through" + ], + "plausible_substitutes": "使用BSP Box制作400x20x300的墙体,并使用布尔运算挖出单开门洞,赋予墙壁和木质门材质。" + } + }, + "SM_WallDoor_400x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallDoor_400x400.SM_WallDoor_400x400", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 400.0, + 10.0, + 400.0 + ], + "size": [ + 400.0, + 20.0, + 400.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 199.99980163575674, + -5.054473876953125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "带有单开门的室内隔墙模块,宽400cm高400cm。", + "placement_notes": "原点位于墙体底部的长宽中心,放置时需对齐地面及相邻墙体模块,注意预留门的开启空间。", + "interaction_hints": [ + "can_open", + "pass_through" + ], + "plausible_substitutes": "使用BSP Box制作400x20x400的墙体,并使用布尔运算挖出单开门洞,赋予墙壁和木质门材质。" + } + }, + "SM_WallDoorDouble_400x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallDoorDouble_400x300.SM_WallDoorDouble_400x300", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 400.0, + 10.0, + 300.0 + ], + "size": [ + 400.0, + 20.0, + 300.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 199.99980163575674, + -2.4318695068359375e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "带有双开门的大型室内隔墙模块,宽400cm高300cm。", + "placement_notes": "原点位于墙体底部的长宽中心,放置时需对齐地面及相邻墙体模块,注意双开门需要更大的前后预留空间。", + "interaction_hints": [ + "can_open", + "pass_through" + ], + "plausible_substitutes": "使用BSP Box制作400x20x300的墙体,并使用布尔运算挖出宽大的双开门洞,赋予墙壁和门材质。" + } + }, + "SM_WallDoorDouble_400x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallDoorDouble_400x400.SM_WallDoorDouble_400x400", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 400.0, + 10.0, + 400.0 + ], + "size": [ + 400.0, + 20.0, + 400.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 199.99980163575674, + -3.24249267578125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "带有双开门的墙体模块,用于室内外空间分隔和通行。", + "placement_notes": "墙厚20cm,需对齐网格。建议使用顶点吸附工具与其他墙体模块拼合,门洞居中。", + "interaction_hints": [ + "can_open", + "pass_through" + ], + "plausible_substitutes": "使用长方体拉伸制作墙体,并在中间使用布尔运算掏空门洞。" + } + }, + "SM_WallDoorGarage_400x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallDoorGarage_400x300.SM_WallDoorGarage_400x300", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 400.0, + 10.0, + 300.0 + ], + "size": [ + 400.0, + 20.0, + 300.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 199.99980163575674, + -2.4318695068359375e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "高度3米的车库门墙体模块,用于车库入口的封闭与车辆进出。", + "placement_notes": "墙宽400cm厚20cm,注意锚点位置可能偏移,放置时需对齐地面及侧边墙壁。", + "interaction_hints": [ + "can_open", + "pass_through" + ], + "plausible_substitutes": "创建400x300x20的长方体,添加金属卷帘门材质即可替代。" + } + }, + "SM_WallDoorGarage_400x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallDoorGarage_400x400.SM_WallDoorGarage_400x400", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 400.0, + 10.0, + 400.0 + ], + "size": [ + 400.0, + 20.0, + 400.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 199.99980163575674, + -3.24249267578125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "door" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "高度4米的大型车库门墙体模块,用于大型车库入口封闭与通行。", + "placement_notes": "墙宽400cm厚20cm,放置时确保底边紧贴地面并与其他墙面保持平齐。", + "interaction_hints": [ + "can_open", + "pass_through" + ], + "plausible_substitutes": "创建400x400x20的长方体,应用金属卷帘门材质替代。" + } + }, + "SM_WallRoundedCorner_100x300_45d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallRoundedCorner_100x300_45d.SM_WallRoundedCorner_100x300_45d", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -110.0, + -77.811, + -0.0 + ], + "max": [ + -63.601, + -0.0, + 300.0 + ], + "size": [ + 46.4, + 77.811, + 300.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -86.80038642883301, + -38.90578711456328 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "45度圆角墙体模块,用于墙壁斜角转角处的平滑过渡。", + "placement_notes": "锚点存在偏移,建议利用顶点吸附对齐两面正交墙壁的端点进行无缝拼合。", + "interaction_hints": [], + "plausible_substitutes": "使用BSP画刷编辑器制作45度圆弧曲面,或使用弯曲建模后导出静态模型。" + } + }, + "SM_WallRoundedCorner_100x300_90d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallRoundedCorner_100x300_90d.SM_WallRoundedCorner_100x300_90d", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -109.999, + -110.0, + -0.0 + ], + "max": [ + -0.0, + -0.001, + 300.0 + ], + "size": [ + 109.999, + 109.999, + 300.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -54.999847534520086, + -55.00035685417242 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "90度圆角墙体模块,用于墙壁直角转角处的平滑过渡。", + "placement_notes": "锚点偏置,需配合标准直墙的转角放置,注意旋转角度与相邻墙壁网格对齐。", + "interaction_hints": [], + "plausible_substitutes": "使用1/4圆柱体结合长方体,并添加墙面材质制作替代。" + } + }, + "SM_WallRoundedCorner_100x400_45d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallRoundedCorner_100x400_45d.SM_WallRoundedCorner_100x400_45d", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -110.0, + -77.811, + -0.0 + ], + "max": [ + -63.6, + -0.0, + 400.0 + ], + "size": [ + 46.4, + 77.811, + 400.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -86.80026817321777, + -38.90563108306196 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于100mm厚直墙的45度圆角过渡,墙高400cm。", + "placement_notes": "模型原点不在几何中心,对齐时需参考其他墙体,建议使用顶点捕捉工具进行拼接。", + "interaction_hints": [], + "plausible_substitutes": "使用BSP圆柱体裁切出45度圆角形状,或使用1/8圆角方体近似替代并赋予墙壁材质。" + } + }, + "SM_WallRoundedCorner_100x400_90d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallRoundedCorner_100x400_90d.SM_WallRoundedCorner_100x400_90d", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -110.001, + -110.0, + -0.0 + ], + "max": [ + -0.0, + 0.001, + 400.0 + ], + "size": [ + 110.0, + 110.001, + 400.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -55.00045250514813, + -54.99950827710563 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于100mm厚直墙的90度圆角过渡,墙高400cm。", + "placement_notes": "常用于室内墙角转弯处,放置时需注意XY轴的偏心量以对齐平直墙体。", + "interaction_hints": [], + "plausible_substitutes": "使用1/4圆柱体BSP刷形体,缩放匹配尺寸并赋予墙体材质替代。" + } + }, + "SM_WallRoundedCorner_200x300_45d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallRoundedCorner_200x300_45d.SM_WallRoundedCorner_200x300_45d", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -210.0, + -148.52, + -0.0 + ], + "max": [ + -134.297, + 0.0, + 300.0 + ], + "size": [ + 75.703, + 148.52, + 300.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -172.148681640625, + -74.26009461203648 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于200mm厚直墙的45度圆角过渡,墙高300cm。", + "placement_notes": "放置时需注意原点严重偏心,适合拼接在较厚的墙体交叉角处。", + "interaction_hints": [], + "plausible_substitutes": "使用1/8圆柱体或BSP裁切出45度斜角面,缩放至对应尺寸并赋予墙壁材质。" + } + }, + "SM_WallRoundedCorner_200x300_90d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallRoundedCorner_200x300_90d.SM_WallRoundedCorner_200x300_90d", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -209.999, + -209.998, + -0.0 + ], + "max": [ + -0.024, + -0.001, + 300.0 + ], + "size": [ + 209.975, + 209.998, + 300.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -105.01156084332615, + -104.99947540974244 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于200mm厚直墙的90度圆角过渡,墙高300cm。", + "placement_notes": "用于较厚墙体直角空间的平滑过渡,需结合平直墙体使用并注意原点偏心对齐。", + "interaction_hints": [], + "plausible_substitutes": "使用1/4圆柱体BSP刷形体,调整半径及高度匹配后赋予墙壁材质。" + } + }, + "SM_WallRoundedCorner_200x400_45d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallRoundedCorner_200x400_45d.SM_WallRoundedCorner_200x400_45d", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -210.0, + -148.52, + -0.0 + ], + "max": [ + -134.297, + 0.0, + 400.0 + ], + "size": [ + 75.703, + 148.52, + 400.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -172.14865112304688, + -74.26011078911097 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于200mm厚直墙的45度圆角过渡,墙高400cm。", + "placement_notes": "放置时注意模型原点不在几何中心,建议启用网格吸附或顶点对齐工具辅助放置。", + "interaction_hints": [], + "plausible_substitutes": "使用BSP圆柱体裁切45度圆角形状,缩放至墙体尺寸并赋予相应墙壁材质。" + } + }, + "SM_WallRoundedCorner_200x400_90d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallRoundedCorner_200x400_90d.SM_WallRoundedCorner_200x400_90d", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -210.001, + -209.998, + -0.0 + ], + "max": [ + -0.024, + 0.001, + 400.0 + ], + "size": [ + 209.977, + 209.999, + 400.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -105.0121975298971, + -104.9986837170436 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "半径200厘米、高400厘米的90度圆角墙体,用于平滑建筑墙角过渡。", + "placement_notes": "锚点存在偏移,放置时需注意与相邻直墙的网格对齐,确保拼缝严密。", + "interaction_hints": [], + "plausible_substitutes": "可使用1/4圆柱体BSP(半径200,高度400)配合墙壁材质进行近似替代。" + } + }, + "SM_WallRoundedCorner_300x300_45d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallRoundedCorner_300x300_45d.SM_WallRoundedCorner_300x300_45d", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -310.0, + -219.159, + -0.0 + ], + "max": [ + -205.065, + 0.0, + 300.0 + ], + "size": [ + 104.935, + 219.159, + 300.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -257.5323486328125, + -109.57939218045885 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "高300厘米的45度圆角墙体,用于建筑中斜向或非直角的平滑转角过渡。", + "placement_notes": "锚点不在几何中心,放置时需根据偏移量仔细调整空间位置以匹配墙面。", + "interaction_hints": [], + "plausible_substitutes": "可使用弯曲的BSP挤形体或普通立方体进行粗略降级替代,赋予墙壁材质。" + } + }, + "SM_WallRoundedCorner_300x300_90d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallRoundedCorner_300x300_90d.SM_WallRoundedCorner_300x300_90d", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -309.999, + -309.999, + -0.0 + ], + "max": [ + -0.008, + -0.001, + 300.0 + ], + "size": [ + 309.992, + 309.999, + 300.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -155.00338101107627, + -154.9999999376887 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "半径300厘米、高300厘米的90度圆角墙体,用于宽敞空间的墙角平滑过渡。", + "placement_notes": "锚点位于角落偏移位置,建议开启引擎网格吸附功能配合相邻墙体放置。", + "interaction_hints": [], + "plausible_substitutes": "可使用1/4圆柱体BSP(半径300,高度300)配合墙壁材质进行近似替代。" + } + }, + "SM_WallRoundedCorner_300x400_45d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallRoundedCorner_300x400_45d.SM_WallRoundedCorner_300x400_45d", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -310.001, + -219.159, + -0.0 + ], + "max": [ + -205.065, + 0.001, + 400.0 + ], + "size": [ + 104.936, + 219.159, + 400.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -257.5330276489258, + -109.57890163213597 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "高400厘米的45度圆角墙体,用于较高空间或非直角墙面的平滑过渡连接。", + "placement_notes": "锚点存在特定偏移,需与直墙配合使用,注意对接处的缝隙填补与对齐。", + "interaction_hints": [], + "plausible_substitutes": "使用BSP立方体拉伸成斜角或直接使用直角墙体降级替代,赋予墙面材质。" + } + }, + "SM_WallRoundedCorner_300x400_90d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallRoundedCorner_300x400_90d.SM_WallRoundedCorner_300x400_90d", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -310.0, + -309.999, + -0.0 + ], + "max": [ + -0.007, + 0.0, + 400.0 + ], + "size": [ + 309.993, + 310.0, + 400.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -155.00372363207862, + -154.9996151811647 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "半径300厘米、高400厘米的90度圆角墙体,用于高大空间的墙角平滑过渡。", + "placement_notes": "因尺寸较大且锚点偏移,放置时需预留充足的圆弧空间,注意底部与顶部对齐。", + "interaction_hints": [], + "plausible_substitutes": "可使用1/4圆柱体BSP(半径300,高度400)配合墙壁材质进行近似替代。" + } + }, + "SM_WallRoundedCorner_400x300_45d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallRoundedCorner_400x300_45d.SM_WallRoundedCorner_400x300_45d", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -410.0, + -289.94, + -0.0 + ], + "max": [ + -275.693, + 0.0, + 300.0 + ], + "size": [ + 134.307, + 289.941, + 300.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -342.84642028808594, + -144.97016876135604 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于建筑转角处的圆弧墙体,高度300cm,转角角度为45度。", + "placement_notes": "锚点不在网格中心,放置时需注意偏移量,以确保与其他墙壁模块完美拼接。", + "interaction_hints": [], + "plausible_substitutes": "使用带有45度圆角处理的BSP画刷,并应用相应的墙体材质替代。" + } + }, + "SM_WallRoundedCorner_400x300_90d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallRoundedCorner_400x300_90d.SM_WallRoundedCorner_400x300_90d", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -409.999, + -409.999, + -0.0 + ], + "max": [ + 0.01, + 0.001, + 300.0 + ], + "size": [ + 410.009, + 410.0, + 300.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -204.99481858545914, + -204.99934887050767 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于建筑转角处的圆弧墙体,高度300cm,转角角度为90度。", + "placement_notes": "锚点存在偏移,放置时需参考其他墙体模块精确对齐转角中心点。", + "interaction_hints": [], + "plausible_substitutes": "使用90度圆弧形的BSP画刷,添加墙体材质替代。" + } + }, + "SM_WallRoundedCorner_400x400_45d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallRoundedCorner_400x400_45d.SM_WallRoundedCorner_400x400_45d", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -410.0, + -289.94, + -0.0 + ], + "max": [ + -275.693, + 0.0, + 400.0 + ], + "size": [ + 134.307, + 289.94, + 400.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -342.8464050292969, + -144.97019167686813 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于建筑转角处的圆弧墙体,高度400cm,转角角度为45度。", + "placement_notes": "锚点存在偏移,放置时需注意与高度400cm的其他标准墙壁网格对齐。", + "interaction_hints": [], + "plausible_substitutes": "使用45度圆角BSP画刷,缩放Z轴至400cm并赋予墙体材质。" + } + }, + "SM_WallRoundedCorner_400x400_90d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallRoundedCorner_400x400_90d.SM_WallRoundedCorner_400x400_90d", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -409.999, + -409.999, + -0.0 + ], + "max": [ + 0.01, + 0.001, + 400.0 + ], + "size": [ + 410.009, + 410.0, + 400.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -204.99476752988994, + -204.9993425103894 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于建筑转角处的圆弧墙体,高度400cm,转角角度为90度。", + "placement_notes": "锚点存在偏移,放置时需注意与周围墙体模块在转角处的无缝对齐。", + "interaction_hints": [], + "plausible_substitutes": "使用90度圆弧形BSP画刷,缩放高度至400cm并赋予墙体材质替代。" + } + }, + "SM_WallWindow_200x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallWindow_200x300.SM_WallWindow_200x300", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 200.0, + 10.0, + 300.0 + ], + "size": [ + 200.0, + 20.0, + 300.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99990081788565, + -2.4318695068359375e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "带有窗户的墙体模块,宽度200cm,高度300cm,墙体厚度20cm。", + "placement_notes": "墙体较薄,锚点存在X轴偏移,放置时需确保与相邻墙壁厚度一致并对齐窗框。", + "interaction_hints": [ + "pass_through" + ], + "plausible_substitutes": "使用长方体BSP挖去窗洞,并添加透明玻璃材质替代。" + } + }, + "SM_WallWindow_200x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallWindow_200x400.SM_WallWindow_200x400", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 200.0, + 10.0, + 400.0 + ], + "size": [ + 200.0, + 20.0, + 400.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99990081788565, + -2.7179718017578125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "带有窗框的墙体资产,尺寸为200x400厘米,通常用于室内外分隔和采光。", + "placement_notes": "作为墙体模块拼接使用,注意厚度为20cm,需与其他墙体对齐并保持水平垂直。", + "interaction_hints": [], + "plausible_substitutes": "使用一个Cube缩放至200x20x400,并赋予半透明玻璃和不透明墙体材质替代。" + } + }, + "SM_WallWindow_400x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallWindow_400x300.SM_WallWindow_400x300", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 400.0, + 10.0, + 300.0 + ], + "size": [ + 400.0, + 20.0, + 300.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 199.99980163575674, + -2.4318695068359375e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "带有窗框的墙体资产,尺寸为400x300厘米,用于建筑外墙或室内隔断采光。", + "placement_notes": "插接在墙体预留洞口中,注意调节Y轴厚度以匹配周边标准墙体资产。", + "interaction_hints": [], + "plausible_substitutes": "使用一个Cube缩放至400x20x300,并赋予半透明玻璃和不透明墙体材质替代。" + } + }, + "SM_WallWindow_400x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallWindow_400x400.SM_WallWindow_400x400", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 400.0, + 10.0, + 400.0 + ], + "size": [ + 400.0, + 20.0, + 400.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 199.99980163575674, + -2.7179718017578125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "带有窗框的大型墙体资产,尺寸为400x400厘米,提供大面积采光。", + "placement_notes": "放置时确保锚点对齐地面或墙面基准,注意大尺寸模型的网格对齐。", + "interaction_hints": [], + "plausible_substitutes": "使用一个Cube缩放至400x20x400,并赋予半透明玻璃和不透明墙体材质替代。" + } + }, + "SM_WallWindowDouble_400x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallWindowDouble_400x300.SM_WallWindowDouble_400x300", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 400.0, + 10.0, + 300.0 + ], + "size": [ + 400.0, + 20.0, + 300.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 199.99980163575674, + -2.4318695068359375e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "带有双层或双开窗户的墙体资产,尺寸为400x300厘米。", + "placement_notes": "锚点位于底部中心附近,放置时注意窗户的对称性与周围墙壁的拼接。", + "interaction_hints": [ + "can_open" + ], + "plausible_substitutes": "使用一个Cube缩放至400x20x300,添加细分并赋予玻璃材质替代。" + } + }, + "SM_WallWindowDouble_400x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallWindowDouble_400x400.SM_WallWindowDouble_400x400", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 400.0, + 10.0, + 400.0 + ], + "size": [ + 400.0, + 20.0, + 400.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 199.99980163575674, + -2.7179718017578125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "带有双层或双开窗户的大型墙体资产,尺寸为400x400厘米。", + "placement_notes": "大型墙体模块,建议在蓝图或建筑系统中使用,注意层高匹配(4米)。", + "interaction_hints": [ + "can_open" + ], + "plausible_substitutes": "使用一个Cube缩放至400x20x400,添加细分并赋予玻璃材质替代。" + } + }, + "SM_WallWindowSmall02_200x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallWindowSmall02_200x400.SM_WallWindowSmall02_200x400", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 200.0, + 10.0, + 400.0 + ], + "size": [ + 200.0, + 20.0, + 400.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99990081788565, + -4.2438507080078125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "小型墙窗,200cm宽×400cm高,嵌入墙体用于采光和通风。", + "placement_notes": "锚点位于底部中心偏移处,需对齐墙体厚度放置,注意窗户朝向和墙体开洞匹配。", + "interaction_hints": [ + "pass_through", + "decoration" + ], + "plausible_substitutes": "使用Cube缩放至200×20×400cm,添加玻璃材质模拟窗户效果。" + } + }, + "SM_WallWindowSmall_200x300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallWindowSmall_200x300.SM_WallWindowSmall_200x300", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 200.0, + 10.0, + 300.0 + ], + "size": [ + 200.0, + 20.0, + 300.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99990081788565, + -2.6226043701171875e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "小型墙窗,200cm宽×300cm高,嵌入墙体用于采光和通风。", + "placement_notes": "锚点位于底部中心偏移处,需对齐墙体厚度放置,注意窗户朝向和墙体开洞匹配。", + "interaction_hints": [ + "pass_through", + "decoration" + ], + "plausible_substitutes": "使用Cube缩放至200×20×300cm,添加玻璃材质模拟窗户效果。" + } + }, + "SM_WallWindowSmall_200x400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Walls/SM_WallWindowSmall_200x400.SM_WallWindowSmall_200x400", + "subfolder": "Architecture/Walls", + "bounding_box": { + "min": [ + -0.0, + -10.0, + -0.0 + ], + "max": [ + 200.0, + 10.0, + 400.0 + ], + "size": [ + 200.0, + 20.0, + 400.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99990081788565, + -3.0994415283203125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Face", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "OtherFaces", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "小型墙窗,200cm宽×400cm高,嵌入墙体用于采光和通风。", + "placement_notes": "锚点位于底部中心偏移处,需对齐墙体厚度放置,注意窗户朝向和墙体开洞匹配。", + "interaction_hints": [ + "pass_through", + "decoration" + ], + "plausible_substitutes": "使用Cube缩放至200×20×400cm,添加玻璃材质模拟窗户效果。" + } + }, + "SM_FakeWindowsFrame": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/WindowsSet/SM_FakeWindowsFrame.SM_FakeWindowsFrame", + "subfolder": "Architecture/WindowsSet", + "bounding_box": { + "min": [ + -70.0, + 0.001, + 96.0 + ], + "max": [ + 70.0, + 14.0, + 260.0 + ], + "size": [ + 140.0, + 13.999, + 164.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 6.103515625e-05, + 7.000284671783447 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "假窗框装饰件,140cm宽×164cm高,用于墙面装饰或模拟窗户外观。", + "placement_notes": "锚点位于底部边缘中心,建议贴附墙面放置,注意厚度方向朝向。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cube缩放至140×14×164cm,添加木质或金属材质模拟窗框。" + } + }, + "SM_FakeWindowsFrameDouble": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/WindowsSet/SM_FakeWindowsFrameDouble.SM_FakeWindowsFrameDouble", + "subfolder": "Architecture/WindowsSet", + "bounding_box": { + "min": [ + -140.0, + 0.001, + 96.0 + ], + "max": [ + 140.0, + 14.0, + 260.0 + ], + "size": [ + 280.0, + 13.999, + 164.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 6.103515625e-05, + 7.000284671783447 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "双联假窗框装饰件,280cm宽×164cm高,用于墙面装饰或模拟双窗户外观。", + "placement_notes": "锚点位于底部边缘中心,建议贴附墙面放置,注意宽度较大需确保墙面空间充足。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cube缩放至280×14×164cm,添加木质或金属材质模拟双联窗框。" + } + }, + "SM_FakeWindowsFrameUp": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/WindowsSet/SM_FakeWindowsFrameUp.SM_FakeWindowsFrameUp", + "subfolder": "Architecture/WindowsSet", + "bounding_box": { + "min": [ + -70.0, + 0.001, + 206.0 + ], + "max": [ + 70.0, + 14.0, + 280.0 + ], + "size": [ + 140.0, + 13.999, + 74.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 6.103515625e-05, + 7.000274658203125 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "假窗户的上半部分装饰框,通常用于墙体留空处的封边。", + "placement_notes": "锚点不在中心底部,放置时需注意对齐墙洞上方的Z轴高度,并根据墙面厚度调整Y轴位置。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用拉伸的BSP立方体,添加木质或塑料窗框材质替代。" + } + }, + "SM_WindowsFrame": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/WindowsSet/SM_WindowsFrame.SM_WindowsFrame", + "subfolder": "Architecture/WindowsSet", + "bounding_box": { + "min": [ + -70.0, + -8.0, + 96.0 + ], + "max": [ + 70.0, + 14.0, + 260.0 + ], + "size": [ + 140.0, + 22.0, + 164.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 6.103515625e-05, + 3.000041961669922 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "标准的完整窗户外框,用于建筑墙面开窗处的结构包围。", + "placement_notes": "锚点存在Y轴偏移,放置时需对齐墙体孔洞的一侧或中心,注意Y轴朝向。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用拉伸的BSP立方体,附加窗户边框材质替代。" + } + }, + "SM_WindowsFrameDouble": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/WindowsSet/SM_WindowsFrameDouble.SM_WindowsFrameDouble", + "subfolder": "Architecture/WindowsSet", + "bounding_box": { + "min": [ + -140.0, + -8.0, + 96.0 + ], + "max": [ + 140.0, + 14.0, + 260.0 + ], + "size": [ + 280.0, + 22.0, + 164.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0001220703125, + 3.000041961669922 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "加宽的双扇窗户外框,适用于较宽的墙面开口结构包围。", + "placement_notes": "宽度较大(280cm),放置时需确保两侧有足够的承重墙体模型支撑。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用横向拉伸加宽的BSP立方体,附加窗户边框材质替代。" + } + }, + "SM_WindowsFrameUp": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/WindowsSet/SM_WindowsFrameUp.SM_WindowsFrameUp", + "subfolder": "Architecture/WindowsSet", + "bounding_box": { + "min": [ + -70.0, + -8.0, + 206.0 + ], + "max": [ + 70.0, + 14.0, + 280.0 + ], + "size": [ + 140.0, + 22.0, + 74.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 6.103515625e-05, + 3.0000243186950684 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "窗户的上半部分框架,通常与下窗框组合使用形成高窗结构。", + "placement_notes": "锚点存在Y轴偏移,放置时请根据设计对齐窗洞顶端或半墙位置。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用拉伸的BSP立方体,附加窗户框材质替代。" + } + }, + "SM_WindowsGlass": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/WindowsSet/SM_WindowsGlass.SM_WindowsGlass", + "subfolder": "Architecture/WindowsSet", + "bounding_box": { + "min": [ + -60.0, + -2.5, + 114.0 + ], + "max": [ + 60.0, + -0.5, + 248.0 + ], + "size": [ + 120.0, + 2.0, + 134.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 6.103515625e-05, + -1.4999669641256332 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "窗户的透明玻璃面板,用于透光和阻挡外界环境。", + "placement_notes": "厚度极薄(2cm),放置时需精确嵌于窗户框内部中心,避免Z-fighting。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用薄片BSP立方体,附加半透明玻璃材质替代。" + } + }, + "SM_WindowsGlassDouble": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/WindowsSet/SM_WindowsGlassDouble.SM_WindowsGlassDouble", + "subfolder": "Architecture/WindowsSet", + "bounding_box": { + "min": [ + -130.014, + -2.5, + 114.0 + ], + "max": [ + 130.0, + -0.5, + 248.0 + ], + "size": [ + 260.015, + 2.0, + 134.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -0.0072021484375, + -1.499966949224472 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "双扇大型玻璃窗,用于建筑墙体开洞以提供室内采光和开阔视线。", + "placement_notes": "厚度仅2cm,需精确嵌入墙体缺口中;锚点在Y轴有约1.5cm偏移,放置时注意对齐墙体中心面。", + "interaction_hints": [ + "pass_through", + "decoration" + ], + "plausible_substitutes": "使用巨大的BSP Cube压缩厚度至2cm,并赋予半透明玻璃材质替代。" + } + }, + "SM_WindowsGlassUp": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/WindowsSet/SM_WindowsGlassUp.SM_WindowsGlassUp", + "subfolder": "Architecture/WindowsSet", + "bounding_box": { + "min": [ + -60.0, + -2.5, + 224.0 + ], + "max": [ + 60.0, + -0.5, + 268.0 + ], + "size": [ + 120.0, + 2.0, + 44.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 6.103515625e-05, + -1.4999776035547256 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "window" + ], + "scene": [ + "architecture", + "construction" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "小型玻璃翻窗或高窗,常用于建筑高处或顶部的局部采光与通风。", + "placement_notes": "扁平结构,厚度2cm,适用于墙体上方边缘放置;锚点带有Y轴约1.5cm的偏移,需留意对齐。", + "interaction_hints": [ + "pass_through", + "decoration" + ], + "plausible_substitutes": "使用Cube拉伸至对应尺寸,压缩深度至2cm,赋予半透明玻璃材质。" + } + }, + "SM_Toilet_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Bathroom/SM_Toilet_01.SM_Toilet_01", + "subfolder": "Bathroom", + "bounding_box": { + "min": [ + -27.592, + -0.098, + 0.0 + ], + "max": [ + 27.592, + 83.459, + 110.281 + ], + "size": [ + 55.184, + 83.557, + 110.281 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 41.68029033765197 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "bathroom" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": "-Y", + "surface_height_cm": 45.0, + "function_description": "标准室内坐便器,包含水箱和底座,用于卫浴空间排泄设施。", + "placement_notes": "锚点位于底座后侧,建议靠墙放置,确保正面(-Y方向)预留足够的活动空间。", + "interaction_hints": [ + "can_sit", + "container" + ], + "plausible_substitutes": "可使用倒角长方体拼接出水箱和底座,赋予统一的白陶瓷材质替代。" + } + }, + "SM_ToiletClosed_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Bathroom/SM_ToiletClosed_01.SM_ToiletClosed_01", + "subfolder": "Bathroom", + "bounding_box": { + "min": [ + -27.592, + -0.098, + 0.0 + ], + "max": [ + 27.592, + 83.459, + 91.443 + ], + "size": [ + 55.184, + 83.557, + 91.443 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 41.680294152349234 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "bathroom" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": "-Y", + "surface_height_cm": 45.0, + "function_description": "封闭盖板式坐便器,用于卫生间排泄设施。", + "placement_notes": "原点偏后,需紧贴墙壁放置,注意朝向与墙面垂直。", + "interaction_hints": [ + "can_sit", + "can_open" + ], + "plausible_substitutes": "可使用基础长方体组合,增加边缘倒角,添加白色陶瓷和盖板材质。" + } + }, + "SM_Urinal_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Bathroom/SM_Urinal_01.SM_Urinal_01", + "subfolder": "Bathroom", + "bounding_box": { + "min": [ + -15.94, + -0.0, + 27.933 + ], + "max": [ + 15.94, + 33.936, + 114.852 + ], + "size": [ + 31.88, + 33.936, + 86.92 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 16.967912854770475 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "bathroom" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": "-Y", + "surface_height_cm": null, + "function_description": "壁挂式男用小便池,常见于公共或私人卫生间。", + "placement_notes": "需悬挂安装于墙面,锚点偏后侧。挂墙时注意调整离地高度(通常上沿离地约60-70cm)并面向使用者。", + "interaction_hints": [], + "plausible_substitutes": "可用半球体结合长方体贴附于墙面,赋予纯色陶瓷材质替代。" + } + }, + "SM_BedDouble": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Bedroom/SM_BedDouble.SM_BedDouble", + "subfolder": "Bedroom", + "bounding_box": { + "min": [ + -85.077, + -1.573, + 0.0 + ], + "max": [ + 87.896, + 217.212, + 66.416 + ], + "size": [ + 172.972, + 218.785, + 66.416 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 1.4094047546386719, + 107.81991690397263 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "furniture", + "bed" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 50.0, + "function_description": "双人床,提供双人睡眠休息的家具。", + "placement_notes": "锚点位于一端且偏移较大,放置时需仔细对齐墙壁或房间角落,预留周边通行空间。", + "interaction_hints": [ + "can_sit", + "can_place_items" + ], + "plausible_substitutes": "使用长方体Cube缩放至双人床尺寸,赋予木纹底座和布料床垫材质替代。" + } + }, + "SM_BedDouble_Empty": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Bedroom/SM_BedDouble_Empty.SM_BedDouble_Empty", + "subfolder": "Bedroom", + "bounding_box": { + "min": [ + -80.585, + 1.886, + 0.0 + ], + "max": [ + 79.585, + 210.114, + 48.479 + ], + "size": [ + 160.171, + 208.228, + 48.479 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -0.5, + 106.0000130534172 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "furniture", + "bed" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 45.0, + "function_description": "双人空床架,无床垫或被褥的基础双人床铺。", + "placement_notes": "锚点位于一端边缘,放置时需对齐房间墙角,注意高度较低的视觉效果。", + "interaction_hints": [ + "can_sit", + "can_place_items" + ], + "plausible_substitutes": "使用长方体Cube缩放为扁平方块,赋予木纹材质替代。" + } + }, + "SM_BedSingle": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Bedroom/SM_BedSingle.SM_BedSingle", + "subfolder": "Bedroom", + "bounding_box": { + "min": [ + -57.178, + -1.195, + 0.0 + ], + "max": [ + 58.988, + 214.822, + 68.025 + ], + "size": [ + 116.166, + 216.018, + 68.025 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.9050865173339844, + 106.81362241506577 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "furniture", + "bed" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 50.0, + "function_description": "单人床,提供单人睡眠休息的家具。", + "placement_notes": "锚点位于一端边缘,放置时需对齐墙壁,预留床边活动空间。", + "interaction_hints": [ + "can_sit", + "can_place_items" + ], + "plausible_substitutes": "使用长方体Cube缩放至单人床尺寸,赋予木纹和布料材质替代。" + } + }, + "SM_BedSingle_Empty": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Bedroom/SM_BedSingle_Empty.SM_BedSingle_Empty", + "subfolder": "Bedroom", + "bounding_box": { + "min": [ + -54.182, + 1.886, + 0.0 + ], + "max": [ + 54.182, + 210.114, + 48.407 + ], + "size": [ + 108.364, + 208.228, + 48.407 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 106.0000130534172 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "furniture", + "bed" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 45.0, + "function_description": "单人空床架,无床垫的基础单人床铺框架。", + "placement_notes": "锚点位于一端边缘,放置时需对齐房间布局,检查碰撞设置。", + "interaction_hints": [ + "can_sit", + "can_place_items" + ], + "plausible_substitutes": "使用长方体Cube缩放为单人床扁状尺寸,赋予木纹材质替代。" + } + }, + "SM_Cushion": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Bedroom/SM_Cushion.SM_Cushion", + "subfolder": "Bedroom", + "bounding_box": { + "min": [ + -35.539, + -25.104, + -0.22 + ], + "max": [ + 35.705, + 24.997, + 22.522 + ], + "size": [ + 71.244, + 50.1, + 22.741 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.08307075500488281, + -0.05356788635253906 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 22.741, + "function_description": "室内坐垫或蒲团,放置在地板或椅子上供人坐卧休息。", + "placement_notes": "锚点在底部中心,可直接放置在平坦表面上;无特定朝向要求,可随意旋转。", + "interaction_hints": [ + "can_sit", + "decoration" + ], + "plausible_substitutes": "可使用扁平的Box(缩放至约71x50x23)并赋予布料材质替代。" + } + }, + "SM_Building_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/BigBuildings/SM_Building_01.SM_Building_01", + "subfolder": "BigBuildings", + "bounding_box": { + "min": [ + -925.0, + -725.001, + -0.0 + ], + "max": [ + 1025.0, + 724.999, + 4009.68 + ], + "size": [ + 1950.0, + 1450.0, + 4009.68 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 50.0001220703125, + -0.00091552734375 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "building" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "高约40米的大型建筑模型,用于构建城市或街区环境背景。", + "placement_notes": "尺寸巨大,需注意地表对齐及远景LOD设置;轴心在X方向有偏移,放置时需留意。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可组合多个巨型Box堆叠,赋予玻璃和混凝土材质作为极简远景盒替代。" + } + }, + "SM_Building_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/BigBuildings/SM_Building_02.SM_Building_02", + "subfolder": "BigBuildings", + "bounding_box": { + "min": [ + -1217.678, + -817.678, + -0.0 + ], + "max": [ + 917.678, + 817.677, + 3606.386 + ], + "size": [ + 2135.355, + 1635.355, + 3606.387 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -150.00003051757812, + -0.00054931640625 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "building" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "高约36米的大型建筑模型,用于丰富城市场景天际线与背景。", + "placement_notes": "体积巨大,X轴中心有较大负偏移,放置时需调整坐标原点位置以对齐路面。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可使用多个巨型Box建模并赋予建筑纹理材质,作为简化的远景遮挡体使用。" + } + }, + "SM_Building_03": { + "ue_path": "/Game/BlockingStarterPack/Meshes/BigBuildings/SM_Building_03.SM_Building_03", + "subfolder": "BigBuildings", + "bounding_box": { + "min": [ + -724.999, + -625.001, + -0.0 + ], + "max": [ + 825.001, + 624.999, + 3420.0 + ], + "size": [ + 1550.0, + 1250.0, + 3420.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 50.000946044921875, + -0.000579833984375 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 4 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 3, + "slot_name": "WorldGridMaterial", + "material_name": "WorldGridMaterial" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "building" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "高约34米的大型建筑体,适用于城市环境搭建与远景填充。", + "placement_notes": "模型尺寸庞大,X轴有约50cm偏移,注意与周边道路或地面的衔接及比例。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可用巨型Box结合外观材质贴图制作低多边形白盒或低成本远景替代物。" + } + }, + "SM_Building_04": { + "ue_path": "/Game/BlockingStarterPack/Meshes/BigBuildings/SM_Building_04.SM_Building_04", + "subfolder": "BigBuildings", + "bounding_box": { + "min": [ + -423.097, + -607.678, + -0.0 + ], + "max": [ + 517.678, + 623.097, + 2320.0 + ], + "size": [ + 940.775, + 1230.775, + 2320.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 47.29034423828125, + 7.709259033203125 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "building" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "大型高层建筑物模型,主要用于构建城市环境或作为背景景观。", + "placement_notes": "锚点基本位于底部,放置时请确保底座完全贴合地面网格,注意其体积巨大,需提前规划占用空间。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用巨大的长方体(Cube),根据长宽高进行缩放,并赋予建筑外墙和窗户材质替代。" + } + }, + "SM_Books_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_Books_01.SM_Books_01", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + 0.0, + -0.43, + 0.0 + ], + "max": [ + 5.0, + 23.0, + 31.0 + ], + "size": [ + 5.0, + 23.43, + 31.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 2.5, + 11.284992218017578 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 4, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "decoration", + "prop" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于场景装饰的竖立书本模型,用于丰富桌面、书架等环境的细节。", + "placement_notes": "锚点在底部角点(CORNER),放置时需注意对齐桌面或书架边缘,并根据需求调整朝向。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用长方体(Cube)缩放至书本比例,赋予纸张与书脊材质替代。" + } + }, + "SM_BooksOpen_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_BooksOpen_01.SM_BooksOpen_01", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + -24.215, + -31.02, + 0.0 + ], + "max": [ + 24.215, + -0.02, + 2.406 + ], + "size": [ + 48.43, + 31.0, + 2.406 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + -15.520087242126465 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 4, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "decoration", + "prop" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "摊开状态的装饰性书籍,常平铺放置于书桌或茶几表面作为点缀。", + "placement_notes": "锚点位置非标准(OTHER),需在编辑器中测试对齐,高度极低,需紧贴放置平面。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "极薄的Cube(长方体)加上拉伸的贴图材质模拟摊开的书页和封面。" + } + }, + "SM_Bottle_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_Bottle_01.SM_Bottle_01", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + -3.575, + -3.575, + 0.744 + ], + "max": [ + 3.575, + 3.575, + 26.65 + ], + "size": [ + 7.15, + 7.15, + 25.906 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -2.384185791015625e-07 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalGreen" + } + ], + "sockets": [], + "tags": { + "style": [ + "decoration", + "prop" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 25.906, + "function_description": "基础款装饰性瓶子,用于丰富桌面或地面环境的视觉细节。", + "placement_notes": "锚点在底部中心(CENTER_BOTTOM),可直接放置于平面上;尺寸较小,注意缩放比例。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用圆柱体(Cylinder),调整半径和高度并赋予半透明玻璃或塑料材质。" + } + }, + "SM_Bottle_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_Bottle_02.SM_Bottle_02", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + -4.291, + -4.291, + -0.0 + ], + "max": [ + 4.291, + 4.291, + 35.595 + ], + "size": [ + 8.582, + 8.582, + 35.595 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -2.6226043701171875e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalGreen" + } + ], + "sockets": [], + "tags": { + "style": [ + "decoration", + "prop" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 35.595, + "function_description": "较高款装饰性瓶子,适合作为场景内的生活化道具点缀。", + "placement_notes": "锚点在底部中心(CENTER_BOTTOM),放置简单,确保底面紧贴放置平面即可。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用拉长的圆柱体(Cylinder),赋予基础不透明或玻璃材质进行替代。" + } + }, + "SM_Bottle_03": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_Bottle_03.SM_Bottle_03", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + -4.566, + -4.566, + -0.0 + ], + "max": [ + 4.566, + 4.566, + 25.415 + ], + "size": [ + 9.133, + 9.133, + 25.415 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -2.1457672119140625e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "decoration", + "prop" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 25.415, + "function_description": "多材质装饰性瓶子,细节较丰富,可作为特定场景内的陈设道具。", + "placement_notes": "锚点位于底部中心,极易对齐地面或桌面;带有2个材质,降级替换时需注意材质ID分配。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用圆柱体(Cylinder)或略带锥度的几何体,加上简单的瓶身材质替代。" + } + }, + "SM_Bucket_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_Bucket_01.SM_Bucket_01", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + -15.274, + -13.879, + -0.0 + ], + "max": [ + 15.274, + 13.879, + 26.498 + ], + "size": [ + 30.549, + 27.759, + 26.498 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -4.76837158203125e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "decoration", + "prop" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 26.498, + "function_description": "带提手的普通水桶,用于盛装液体或存放物品。", + "placement_notes": "锚点在底部中心,建议直接放置于平坦地面或桌面上,注意与其他物体碰撞。", + "interaction_hints": [ + "decoration", + "container" + ], + "plausible_substitutes": "使用圆柱体,缩放X/Y约15cm,Z约26cm,赋予深色塑料或金属材质。" + } + }, + "SM_Can_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_Can_01.SM_Can_01", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + -3.46, + -3.46, + 0.009 + ], + "max": [ + 3.46, + 3.46, + 13.249 + ], + "size": [ + 6.919, + 6.919, + 13.241 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 2.384185791015625e-07, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "decoration", + "prop" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 13.241, + "function_description": "常见的易拉罐饮料罐,可作为桌面或地面的装饰道具。", + "placement_notes": "锚点在底部中心,尺寸较小,建议作为环境点缀摆放于桌面或货架上。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用圆柱体,缩放X/Y约3.5cm,Z约13cm,赋予金属材质。" + } + }, + "SM_Flask_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_Flask_01.SM_Flask_01", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + -4.566, + -1.964, + 0.0 + ], + "max": [ + 4.566, + 1.963, + 17.99 + ], + "size": [ + 9.133, + 3.927, + 17.99 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -0.00041878223419189453 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "decoration", + "prop" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 17.99, + "function_description": "扁平状的烧瓶或酒壶,用于盛装化学试剂或饮品。", + "placement_notes": "锚点在底部中心,底座平坦,可直接放置于桌面或架子上,无需特别旋转。", + "interaction_hints": [ + "decoration", + "container" + ], + "plausible_substitutes": "使用立方体,缩放X约9cm,Y约4cm,Z约18cm,赋予深色玻璃或陶瓷材质。" + } + }, + "SM_GlassFlask_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_GlassFlask_01.SM_GlassFlask_01", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + -4.589, + -4.589, + -0.0 + ], + "max": [ + 4.589, + 4.589, + 17.133 + ], + "size": [ + 9.178, + 9.178, + 17.133 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -2.384185791015625e-07 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "decoration", + "prop" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 17.133, + "function_description": "圆形透明玻璃烧瓶,常用于实验室或魔法场景中盛装药水。", + "placement_notes": "锚点在底部中心,建议放置于室内桌面,注意调节光照以展现玻璃折射效果。", + "interaction_hints": [ + "decoration", + "container" + ], + "plausible_substitutes": "使用圆柱体,缩放X/Y约4.5cm,Z约17cm,赋予半透明玻璃材质。" + } + }, + "SM_GlassFlask_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_GlassFlask_02.SM_GlassFlask_02", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + -5.253, + -5.253, + -0.0 + ], + "max": [ + 5.253, + 5.253, + 19.828 + ], + "size": [ + 10.506, + 10.506, + 19.828 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -2.384185791015625e-07 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "decoration", + "prop" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 19.828, + "function_description": "较大尺寸的圆形透明玻璃烧瓶,常用于实验室或魔法场景。", + "placement_notes": "锚点在底部中心,摆放简单,可与同类小道具组合使用以丰富场景细节。", + "interaction_hints": [ + "decoration", + "container" + ], + "plausible_substitutes": "使用圆柱体,缩放X/Y约5.2cm,Z约19cm,赋予半透明玻璃材质。" + } + }, + "SM_GlassFlask_03": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_GlassFlask_03.SM_GlassFlask_03", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + -5.72, + -5.72, + -0.0 + ], + "max": [ + 5.72, + 5.72, + 14.944 + ], + "size": [ + 11.44, + 11.44, + 14.944 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -4.76837158203125e-07 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "decoration", + "prop" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 14.944, + "function_description": "圆底玻璃烧瓶,可放置在桌面或地面作为场景装饰道具。", + "placement_notes": "锚点在底部中心,可直接放置于家具表面。需注意透明材质的渲染和折射设置。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用基础圆柱体缩放至同等尺寸,赋予半透明玻璃材质替代。" + } + }, + "SM_GlassFlask_04": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_GlassFlask_04.SM_GlassFlask_04", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + -3.04, + -3.04, + -0.0 + ], + "max": [ + 3.04, + 3.04, + 13.802 + ], + "size": [ + 6.081, + 6.081, + 13.802 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.00011992454528808594, + -0.00011479854583740234 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "decoration", + "prop" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 13.802, + "function_description": "细长的装饰性玻璃烧瓶,适合用于实验室或炼金术主题场景。", + "placement_notes": "锚点在底部中心,放置平稳即可。注意透明材质的排序和渲染设置。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用基础圆柱体调整长宽比并应用玻璃材质。" + } + }, + "SM_Mug_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_Mug_01.SM_Mug_01", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + -8.504, + -5.0, + -0.0 + ], + "max": [ + 5.0, + 5.0, + 12.5 + ], + "size": [ + 13.504, + 10.0, + 12.5 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + -1.751781940460205, + -4.76837158203125e-07 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "decoration", + "prop" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 12.5, + "function_description": "带有手柄的普通马克杯,用于饮水或作为桌面装饰道具。", + "placement_notes": "锚点在底部中心,放置于桌面时Z轴高度自动对齐。可随机" + } + }, + "SM_Padlock_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_Padlock_01.SM_Padlock_01", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + -3.0, + -1.349, + -0.0 + ], + "max": [ + 3.0, + 1.349, + 9.256 + ], + "size": [ + 6.0, + 2.698, + 9.256 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + -4.76837158203125e-07 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "cadena", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "decoration", + "prop" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "一种小型的金属挂锁,用于锁住门、箱子或栅栏,提供基础的安全防护。", + "placement_notes": "锚点在几何中心,放置时需对齐门或箱体的锁扣位置,建议配合Socket使用以保持朝向正确。", + "interaction_hints": [ + "can_open", + "decoration" + ], + "plausible_substitutes": "可使用一个小型Cube配合金属材质作为锁体,或用细长圆柱体弯曲作为锁环来降级替代。" + } + }, + "SM_Padlock_Break": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_Padlock_Break.SM_Padlock_Break", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + -3.0, + -1.349, + -0.0 + ], + "max": [ + 3.0, + 1.349, + 9.253 + ], + "size": [ + 6.0, + 2.698, + 9.253 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + -4.76837158203125e-07 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "decoration", + "prop" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "一种可破坏的破损状态金属挂锁,常用于表现被暴力打开的门或箱子。", + "placement_notes": "锚点在几何中心,放置时需对齐门或箱体的锁扣位置,建议配合Socket使用以保持朝向正确。", + "interaction_hints": [ + "can_open", + "decoration" + ], + "plausible_substitutes": "可使用一个小型Cube配合金属材质作为锁体,或用细长圆柱体弯曲作为锁环来降级替代。" + } + }, + "SM_Padlock_Open": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_Padlock_Open.SM_Padlock_Open", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + -3.0, + -1.349, + -0.0 + ], + "max": [ + 3.0, + 3.97, + 9.256 + ], + "size": [ + 6.0, + 5.319, + 9.256 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 1.310702919960022 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "decoration", + "prop" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "打开状态的挂锁,通常用作门或箱子的装饰道具。", + "placement_notes": "锚点在中心,放置时需对准模型的具体挂载位置(如门锁孔),注意缩放。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用拉长的Cube组合成U形锁环,赋予金属材质替代。" + } + }, + "SM_Plate_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_Plate_01.SM_Plate_01", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + -16.3, + -16.3, + -0.0 + ], + "max": [ + 16.3, + 16.3, + 2.094 + ], + "size": [ + 32.601, + 32.601, + 2.094 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "decoration", + "prop" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "平底餐盘,用于放置食物或作为桌面装饰。", + "placement_notes": "锚点在中心,建议放置在桌面上,并根据盘子厚度将Z轴微调抬高以避免穿插。", + "interaction_hints": [ + "decoration", + "can_place_items" + ], + "plausible_substitutes": "使用极度压扁的Cylinder (高度约2cm),赋予陶瓷或塑料材质替代。" + } + }, + "SM_SimplePlug_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_SimplePlug_01.SM_SimplePlug_01", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + -10.0, + -0.0, + -10.0 + ], + "max": [ + 10.0, + 2.531, + 10.0 + ], + "size": [ + 20.0, + 2.531, + 20.0 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 1.2657030204463808 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "墙壁电源插座面板,用于室内环境装饰和电路交互点。", + "placement_notes": "锚点在几何中心,放置时建议嵌入墙体表面约一半厚度,并根据场景调整至离地约30cm处。", + "interaction_hints": [ + "electronics" + ], + "plausible_substitutes": "使用极薄的立方体(Cube),缩放为方形板块,赋予插座贴图材质替代。" + } + }, + "SM_SimpleSwitch_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_SimpleSwitch_01.SM_SimpleSwitch_01", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + -10.0, + -0.0, + -10.0 + ], + "max": [ + 10.0, + 3.746, + 10.0 + ], + "size": [ + 20.0, + 3.746, + 20.0 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 1.8729016959727005 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "墙壁电灯开关面板,用于室内环境装饰和灯光交互点。", + "placement_notes": "锚点在几何中心,放置时建议紧贴墙面,通常调整至离地约1.2m-1.4m的成年人胸口高度。", + "interaction_hints": [ + "electronics" + ], + "plausible_substitutes": "使用极薄的立方体(Cube),缩放为方形板块,赋予开关贴图材质替代。" + } + }, + "SM_ToiletPaper_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_ToiletPaper_01.SM_ToiletPaper_01", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + -10.354, + -5.36, + -0.0 + ], + "max": [ + 5.36, + 5.681, + 14.0 + ], + "size": [ + 15.714, + 11.041, + 14.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + -2.496851921081543, + 0.16032028198242188 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 4, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "bathroom" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "标准尺寸的卫生纸卷道具。", + "placement_notes": "锚点在底部中心,可直接放置于洗手台面或马桶旁的置物架上,无需旋转。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用基础圆柱体缩放至对应尺寸,赋予白色纸张材质即可替代。" + } + }, + "SM_ToiletPaper_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_ToiletPaper_02.SM_ToiletPaper_02", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + -5.36, + -5.36, + -0.0 + ], + "max": [ + 5.36, + 6.113, + 14.0 + ], + "size": [ + 10.72, + 11.473, + 14.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + 0.3762931823730469 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 4, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "bathroom" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "小尺寸的卫生纸卷或纸巾道具。", + "placement_notes": "底部居中锚点,可散落摆放或放置在专用纸架上,增加场景细节。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用高度和半径较小的圆柱体,赋予白色或米黄色材质模拟。" + } + }, + "SM_WaterGlass_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Decorations/SM_WaterGlass_01.SM_WaterGlass_01", + "subfolder": "Decorations", + "bounding_box": { + "min": [ + -2.812, + -2.812, + -0.0 + ], + "max": [ + 2.812, + 2.812, + 7.403 + ], + "size": [ + 5.625, + 5.625, + 7.403 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + -1.1920928955078125e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "普通的玻璃水杯,可作为桌面装饰道具或可拾取物品。", + "placement_notes": "锚点位于中心,放置在桌面上时需要向下偏移半个高度(约3.7cm)以确保底面不穿模。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用圆柱体(Cylinder),将半径缩放至约2.8cm,高度约7.4cm,并应用透明玻璃材质。" + } + }, + "SM_DisplayPanels_100x100": { + "ue_path": "/Game/BlockingStarterPack/Meshes/DisplayPanels/SM_DisplayPanels_100x100.SM_DisplayPanels_100x100", + "subfolder": "DisplayPanels", + "bounding_box": { + "min": [ + -50.0, + -0.0, + -50.0 + ], + "max": [ + 50.0, + 8.0, + 50.0 + ], + "size": [ + 100.0, + 8.0, + 100.0 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 3.9999978343316798 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "MI_DisplayPanelFace", + "material_name": "MI_DisplayPanelFace" + } + ], + "sockets": [], + "tags": { + "style": [ + "display" + ], + "scene": [ + "unclassified" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "100x100厘米的方形数字显示面板,用于展示媒体或UI信息。", + "placement_notes": "锚点在中心且带有Y轴偏移,可能预置了贴墙厚度。放置时注意使其+Y面朝向观众。", + "interaction_hints": [ + "can_interact_screen", + "electronics" + ], + "plausible_substitutes": "使用 Cube 拉伸至1:1比例,厚度8cm,添加自发光屏幕材质替代。" + } + }, + "SM_DisplayPanels_100x50": { + "ue_path": "/Game/BlockingStarterPack/Meshes/DisplayPanels/SM_DisplayPanels_100x50.SM_DisplayPanels_100x50", + "subfolder": "DisplayPanels", + "bounding_box": { + "min": [ + -50.0, + -0.0, + -25.0 + ], + "max": [ + 50.0, + 8.0, + 25.0 + ], + "size": [ + 100.0, + 8.0, + 50.0 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 3.999997963491296 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "MI_DisplayPanelFace", + "material_name": "MI_DisplayPanelFace" + } + ], + "sockets": [], + "tags": { + "style": [ + "display" + ], + "scene": [ + "unclassified" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "100x50厘米的横向数字显示面板,适用于小型信息展示或标语。", + "placement_notes": "锚点在中心且带有Y轴偏移。由于呈扁长形,安装时需注意保持水平。", + "interaction_hints": [ + "can_interact_screen", + "electronics" + ], + "plausible_substitutes": "使用 Cube 拉伸至2:1比例,厚度8cm,添加自发光屏幕材质替代。" + } + }, + "SM_DisplayPanels_200x100": { + "ue_path": "/Game/BlockingStarterPack/Meshes/DisplayPanels/SM_DisplayPanels_200x100.SM_DisplayPanels_200x100", + "subfolder": "DisplayPanels", + "bounding_box": { + "min": [ + -100.0, + -0.0, + -50.0 + ], + "max": [ + 100.0, + 8.0, + 50.0 + ], + "size": [ + 200.0, + 8.0, + 100.0 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 3.9999978343316798 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "MI_DisplayPanelFace", + "material_name": "MI_DisplayPanelFace" + } + ], + "sockets": [], + "tags": { + "style": [ + "display" + ], + "scene": [ + "unclassified" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "200x100厘米的大型横向数字显示面板,适用于主显示屏或广告牌。", + "placement_notes": "锚点带有Y轴偏移,贴墙放置时请预留背板空间。注意大尺寸带来的重心问题。", + "interaction_hints": [ + "can_interact_screen", + "electronics" + ], + "plausible_substitutes": "使用 Cube 拉伸至2:1比例,厚度8cm,添加自发光屏幕材质替代。" + } + }, + "SM_DisplayPanels_200x200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/DisplayPanels/SM_DisplayPanels_200x200.SM_DisplayPanels_200x200", + "subfolder": "DisplayPanels", + "bounding_box": { + "min": [ + -100.0, + -0.0, + -100.0 + ], + "max": [ + 100.0, + 8.0, + 100.0 + ], + "size": [ + 200.0, + 8.0, + 200.0 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 3.9999980528491506 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "MI_DisplayPanelFace", + "material_name": "MI_DisplayPanelFace" + } + ], + "sockets": [], + "tags": { + "style": [ + "display" + ], + "scene": [ + "unclassified" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "200x200厘米的大型方形数字显示面板,可用作大型互动屏幕或展台背景。", + "placement_notes": "锚点带有Y轴偏移,由于面积较大,建议依靠支架或墙体固定以防倾倒。", + "interaction_hints": [ + "can_interact_screen", + "electronics" + ], + "plausible_substitutes": "使用 Cube 拉伸至1:1比例,厚度8cm,添加自发光屏幕材质替代。" + } + }, + "SM_DisplayPanels_200x50": { + "ue_path": "/Game/BlockingStarterPack/Meshes/DisplayPanels/SM_DisplayPanels_200x50.SM_DisplayPanels_200x50", + "subfolder": "DisplayPanels", + "bounding_box": { + "min": [ + -100.0, + -0.0, + -25.0 + ], + "max": [ + 100.0, + 8.0, + 25.0 + ], + "size": [ + 200.0, + 8.0, + 50.0 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 3.999997963491296 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "MI_DisplayPanelFace", + "material_name": "MI_DisplayPanelFace" + } + ], + "sockets": [], + "tags": { + "style": [ + "display" + ], + "scene": [ + "unclassified" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "200x50厘米的超宽横向数字显示面板,适合用作横幅屏幕或指示牌。", + "placement_notes": "锚点带有Y轴偏移。长宽比极大,悬挂或贴墙时需确保两端支撑稳固。", + "interaction_hints": [ + "can_interact_screen", + "electronics" + ], + "plausible_substitutes": "使用 Cube 拉伸至4:1比例,厚度8cm,添加自发光屏幕材质替代。" + } + }, + "SM_DisplayPanels_400x100": { + "ue_path": "/Game/BlockingStarterPack/Meshes/DisplayPanels/SM_DisplayPanels_400x100.SM_DisplayPanels_400x100", + "subfolder": "DisplayPanels", + "bounding_box": { + "min": [ + -200.0, + -0.0, + -50.0 + ], + "max": [ + 200.0, + 8.0, + 50.0 + ], + "size": [ + 400.0, + 8.0, + 100.0 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 3.9999978343316798 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "MI_DisplayPanelFace", + "material_name": "MI_DisplayPanelFace" + } + ], + "sockets": [], + "tags": { + "style": [ + "display" + ], + "scene": [ + "unclassified" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "大型横幅数字显示屏或广告面板,用于展示图文与视频信息。", + "placement_notes": "锚点位于几何中心(带微小Y轴偏移)。建议贴墙放置或作为吊牌,注意屏幕面朝向。", + "interaction_hints": [ + "electronics", + "can_interact_screen", + "decoration" + ], + "plausible_substitutes": "使用Cube拉伸为扁平方块(缩放X400, Y8, Z100),赋予自发光(Emissive)材质即可替代。" + } + }, + "SM_DisplayPanels_400x200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/DisplayPanels/SM_DisplayPanels_400x200.SM_DisplayPanels_400x200", + "subfolder": "DisplayPanels", + "bounding_box": { + "min": [ + -200.0, + -0.0, + -100.0 + ], + "max": [ + 200.0, + 8.0, + 100.0 + ], + "size": [ + 400.0, + 8.0, + 200.0 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 3.9999980528491506 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "MI_DisplayPanelFace", + "material_name": "MI_DisplayPanelFace" + } + ], + "sockets": [], + "tags": { + "style": [ + "display" + ], + "scene": [ + "unclassified" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "大型宽屏数字显示面板,适合用作建筑外墙广告或室内主展示屏。", + "placement_notes": "锚点在中心,体积较大且扁平。放置时需确保墙体或支架有足够的支撑面积,注意Y轴朝向。", + "interaction_hints": [ + "electronics", + "can_interact_screen", + "decoration" + ], + "plausible_substitutes": "使用Cube缩放至相应尺寸(X400, Y8, Z200),并应用屏幕自发光材质进行降级替代。" + } + }, + "SM_DisplayPanels_50x50": { + "ue_path": "/Game/BlockingStarterPack/Meshes/DisplayPanels/SM_DisplayPanels_50x50.SM_DisplayPanels_50x50", + "subfolder": "DisplayPanels", + "bounding_box": { + "min": [ + -25.0, + -0.0, + -25.0 + ], + "max": [ + 25.0, + 8.0, + 25.0 + ], + "size": [ + 50.0, + 8.0, + 50.0 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + -9.5367431640625e-07, + 3.999997963491296 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "MI_DisplayPanelFace", + "material_name": "MI_DisplayPanelFace" + } + ], + "sockets": [], + "tags": { + "style": [ + "display" + ], + "scene": [ + "unclassified" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "小型方形显示屏或监控面板,常用于拼接屏幕墙或小型桌面显示设备。", + "placement_notes": "锚点在中心。因尺寸较小且厚度极薄,适合阵列排布或嵌入墙体,注意保持Y轴方向一致。", + "interaction_hints": [ + "electronics", + "can_interact_screen", + "decoration" + ], + "plausible_substitutes": "使用基础Cube缩放至50x8x50,并配合发光贴图材质作为简单屏幕替代方案。" + } + }, + "SM_ArrowBack": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/SM_ArrowBack.SM_ArrowBack", + "subfolder": "Extra", + "bounding_box": { + "min": [ + -10.0, + -10.0, + -5.0 + ], + "max": [ + 0.0, + 10.0, + 5.0 + ], + "size": [ + 10.0, + 20.0, + 10.0 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + -4.999997138977051, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": "-X", + "surface_height_cm": null, + "function_description": "指向后方的指示箭头,用于路径指引或UI空间提示。", + "placement_notes": "锚点在中心但带有X轴负方向的偏移,旋转和放置时请留意偏移量带来的中心点偏移。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用多个长方体(Cube)拼接成箭头形状,赋予自发光(Emissive)材质替代。" + } + }, + "SM_ArrowBody": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/SM_ArrowBody.SM_ArrowBody", + "subfolder": "Extra", + "bounding_box": { + "min": [ + 0.0, + -10.0, + -5.0 + ], + "max": [ + 100.0, + 10.0, + 5.0 + ], + "size": [ + 100.0, + 20.0, + 10.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 50.00000762939453, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": "+X", + "surface_height_cm": null, + "function_description": "箭矢的圆柱形长杆部分,用于组合成完整的箭矢模型。", + "placement_notes": "锚点在X轴上存在较大偏移,需注意与箭头部件对接时的坐标对齐,建议沿X轴正方向拼合。", + "interaction_hints": [ + "weapon", + "decoration" + ], + "plausible_substitutes": "拉伸的Cube(长方体),调整为细长比例(如X=100,Y=20,Z=10),并赋予木纹材质。" + } + }, + "SM_ArrowHead": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/SM_ArrowHead.SM_ArrowHead", + "subfolder": "Extra", + "bounding_box": { + "min": [ + -9.367, + -35.168, + -5.0 + ], + "max": [ + 39.756, + 35.168, + 5.0 + ], + "size": [ + 49.123, + 70.337, + 10.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 15.194007873535156, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": "+X", + "surface_height_cm": null, + "function_description": "扁平的箭矢头部部件,具有较宽的侧翼,用于安装在箭杆前端。", + "placement_notes": "锚点偏心,需注意与箭杆对接时的坐标匹配,一般沿X轴正方向与箭杆拼接。", + "interaction_hints": [ + "weapon", + "decoration" + ], + "plausible_substitutes": "使用压扁的菱形或锥形(可通过缩放的Cube或拉伸的Cylinder),赋予金属材质替代。" + } + }, + "SM_Campfire": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/SM_Campfire.SM_Campfire", + "subfolder": "Extra", + "bounding_box": { + "min": [ + -46.862, + -48.376, + -2.0 + ], + "max": [ + 43.333, + 38.984, + 44.874 + ], + "size": [ + 90.195, + 87.36, + 46.874 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + -1.7647247314453125, + -4.695959091186523 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 4, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevBrown", + "material_name": "MI_DevBrown" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 46.874, + "function_description": "地面上的篝火模型,包含木柴堆结构,用于提供光照和环境氛围。", + "placement_notes": "锚点在底部中心,可直接放置于地面;中心对称结构,无需考虑特定朝向。", + "interaction_hints": [ + "lighting", + "decoration" + ], + "plausible_substitutes": "使用数根拉伸的Cylinder交叉摆放模拟木柴,并在上方添加点光源和粒子特效模拟火焰。" + } + }, + "SM_CirclePlatform": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/SM_CirclePlatform.SM_CirclePlatform", + "subfolder": "Extra", + "bounding_box": { + "min": [ + -48.142, + -48.142, + -0.0 + ], + "max": [ + 48.142, + 48.142, + 4.127 + ], + "size": [ + 96.284, + 96.284, + 4.127 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + -1.52587890625e-05, + 1.9073486328125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 2.0635, + "function_description": "极薄的圆形平台底座,可用于站立区域标识、地面装饰或物品展示底座。", + "placement_notes": "锚点位于绝对中心,放置在地面时需向下偏移半个高度(约2cm),或调整Z轴位置使其贴合地表。", + "interaction_hints": [ + "can_place_items", + "decoration" + ], + "plausible_substitutes": "使用Cylinder(圆柱体),设置极小的Z轴缩放(高度约4cm),直径设为96cm,赋予合适的地面材质。" + } + }, + "SM_HumanCage": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/SM_HumanCage.SM_HumanCage", + "subfolder": "Extra", + "bounding_box": { + "min": [ + -103.85, + -103.85, + -0.0 + ], + "max": [ + 103.85, + 105.0, + 252.0 + ], + "size": [ + 207.7, + 208.85, + 252.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + 0.574981689453125 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 4, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "character", + "reference" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于角色比例和碰撞测试的人类参考笼子。", + "placement_notes": "锚点在底部中心,放置于地面即可,通常用作场景内的比例尺或阻挡物体积参考。", + "interaction_hints": [], + "plausible_substitutes": "可使用缩放至约252cm高、200cm宽的半透明立方体替代。" + } + }, + "SM_HumanCageWithFloor": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/SM_HumanCageWithFloor.SM_HumanCageWithFloor", + "subfolder": "Extra", + "bounding_box": { + "min": [ + -104.145, + -104.669, + -0.0 + ], + "max": [ + 104.145, + 105.0, + 255.0 + ], + "size": [ + 208.29, + 209.669, + 255.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + 0.1656494140625 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 4, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor", + "character", + "reference" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 255.0, + "function_description": "带底盘的人体比例参考 cages,用于校验场景尺度、碰撞和角色高度(255cm)。", + "placement_notes": "锚点在底部中心,直接放置于地板即可;作为比例尺参考使用,无需特殊旋转。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用多个Cube搭建线框网格,底部平铺一层作为地板,赋予自发光网格材质。" + } + }, + "SM_HumanMesh_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/SM_HumanMesh_01.SM_HumanMesh_01", + "subfolder": "Extra", + "bounding_box": { + "min": [ + -32.505, + -48.533, + -0.0 + ], + "max": [ + 27.722, + 58.396, + 180.588 + ], + "size": [ + 60.227, + 106.929, + 180.588 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + -2.3918581008911133, + 4.931615829467773 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "character", + "reference" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "基础站立姿态的标准人类模型参考网格体。", + "placement_notes": "锚点在底部中心,直接放置于地面,主要用于关卡设计时的比例尺参考。", + "interaction_hints": [], + "plausible_substitutes": "可使用半径约30cm、高度约180cm的半透明圆柱或胶囊体替代。" + } + }, + "SM_HumanMesh_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/SM_HumanMesh_02.SM_HumanMesh_02", + "subfolder": "Extra", + "bounding_box": { + "min": [ + -32.505, + -48.533, + -0.0 + ], + "max": [ + 27.722, + 58.396, + 180.871 + ], + "size": [ + 60.227, + 106.929, + 180.871 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + -2.3918581008911133, + 4.931615829467773 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "character", + "reference" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "另一款基础站立姿态的标准人类模型参考网格体。", + "placement_notes": "锚点在底部中心,直接放置于地面,主要用于关卡设计时的比例尺参考。", + "interaction_hints": [], + "plausible_substitutes": "可使用半径约30cm、高度约180cm的半透明圆柱或胶囊体替代。" + } + }, + "SM_Ladder_01_200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/SM_Ladder_01_200.SM_Ladder_01_200", + "subfolder": "Extra", + "bounding_box": { + "min": [ + -26.0, + -0.0, + -0.0 + ], + "max": [ + 26.0, + 10.0, + 200.0 + ], + "size": [ + 52.0, + 10.0, + 200.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 1.71661376953125e-05, + 5.000001283501206 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "structure" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "2米高直梯,用于人员攀爬跨越高低落差地形或楼层。", + "placement_notes": "锚点在底部且Y轴带有5cm偏移(贴近墙面侧),放置时需对齐建筑表面并确保正反朝向正确。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "使用拉长的Cube作为侧轨,配合多个小扁平方块等距排列作为横档组合替代。" + } + }, + "SM_Ladder_01_Unit": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/SM_Ladder_01_Unit.SM_Ladder_01_Unit", + "subfolder": "Extra", + "bounding_box": { + "min": [ + -26.0, + -0.0, + -0.0 + ], + "max": [ + 26.0, + 10.0, + 50.0 + ], + "size": [ + 52.0, + 10.0, + 50.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 5.7220458984375e-06, + 5.000001283503707 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "structure" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "50厘米高的模块化直梯组件,可垂直堆叠拼接组合成任意高度的梯子。", + "placement_notes": "锚点在底部且带5cm的Y轴偏移;作为模块化资产拼接时,务必对齐网格上下堆叠。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "使用Cube制作单级横档和两侧边框,根据高度批量复制拼接组合。" + } + }, + "SM_Ladder_02_200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/SM_Ladder_02_200.SM_Ladder_02_200", + "subfolder": "Extra", + "bounding_box": { + "min": [ + -25.242, + -0.0, + 8.332 + ], + "max": [ + 26.242, + 17.706, + 191.668 + ], + "size": [ + 51.484, + 17.706, + 183.337 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.5000038146972656, + 8.852973078735886 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "structure" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "高度约2米的直立攀爬梯,用于连接不同高度的空间。", + "placement_notes": "锚点不在中心底部,放置时需调整垂直位置以确保梯子底端贴合地面,并紧靠墙面。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "使用一个细长的Cube拉伸,添加横纹金属材质模拟。" + } + }, + "SM_Ladder_02_Unit": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/SM_Ladder_02_Unit.SM_Ladder_02_Unit", + "subfolder": "Extra", + "bounding_box": { + "min": [ + -25.242, + -0.0, + -1.668 + ], + "max": [ + 26.242, + 17.706, + 1.668 + ], + "size": [ + 51.484, + 17.706, + 3.337 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.5000038146972656, + 8.85298950987351 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "structure" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "梯子的单一横档或模块单元,用于组合拼接自定义高度的梯子。", + "placement_notes": "锚点偏心,放置时需注意对齐,适合按垂直方向阵列或复制拼接。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "使用扁平的小型Cube(约50x17x3cm)替代。" + } + }, + "SM_SnowMan_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/SM_SnowMan_01.SM_SnowMan_01", + "subfolder": "Extra", + "bounding_box": { + "min": [ + -80.553, + -47.722, + -0.609 + ], + "max": [ + 73.401, + 46.405, + 144.594 + ], + "size": [ + 153.954, + 94.127, + 145.203 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + -3.5764617919921875, + -0.6583805084228516 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 4 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 3, + "slot_name": "MI_DevBrown", + "material_name": "MI_DevBrown" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "经典的雪人角色模型,由多个雪球和装饰配件组成,用于冬季场景布置。", + "placement_notes": "锚点在底部中心,放置时确保脚底贴合地面;整体高约1.45米,注意与环境比例协调。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用三个不同大小的Sphere(球体)垂直堆叠,配合基础黑色材质制作眼睛和按钮进行低模替代。" + } + }, + "SM_SpikedBall_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/SM_SpikedBall_01.SM_SpikedBall_01", + "subfolder": "Extra", + "bounding_box": { + "min": [ + -95.153, + -90.584, + -77.056 + ], + "max": [ + 95.153, + 90.584, + 77.056 + ], + "size": [ + 190.307, + 181.167, + 154.111 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "带刺的球形陷阱或障碍物。", + "placement_notes": "锚点位于几何中心,放置时需调整Z轴高度使其坐落于地面或悬浮在半空。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用基础的球体模型放大,赋予深色带尖刺质感的材质替代。" + } + }, + "SM_SpikedBall_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/SM_SpikedBall_02.SM_SpikedBall_02", + "subfolder": "Extra", + "bounding_box": { + "min": [ + -98.749, + -93.916, + -95.386 + ], + "max": [ + 98.749, + 93.916, + 95.386 + ], + "size": [ + 197.498, + 187.832, + 190.773 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "带刺的球形障碍物,具有阻挡或伤害作用。", + "placement_notes": "锚点位于几何中心,放置时应适当降低Z轴位置以贴合地面。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用球体基础体,缩放至相应大小并赋予黑色带刺材质替代。" + } + }, + "SM_SquarePlatform": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/SM_SquarePlatform.SM_SquarePlatform", + "subfolder": "Extra", + "bounding_box": { + "min": [ + -48.142, + -48.142, + -0.0 + ], + "max": [ + 48.142, + 48.142, + 4.127 + ], + "size": [ + 96.284, + 96.284, + 4.127 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "薄的方形平台或垫块,用于搭建地面或台阶。", + "placement_notes": "锚点在几何中心,放置时需注意Z轴向下偏移半个厚度以对齐地面。", + "interaction_hints": [ + "can_place_items", + "climbable" + ], + "plausible_substitutes": "使用Cube基础体,X和Y轴缩放至约96cm,Z轴压扁至约4cm替代。" + } + }, + "SM_Tooltip": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/SM_Tooltip.SM_Tooltip", + "subfolder": "Extra", + "bounding_box": { + "min": [ + -90.476, + -10.216, + -90.476 + ], + "max": [ + 90.476, + 10.217, + 90.476 + ], + "size": [ + 180.952, + 20.433, + 180.952 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 8.58306884765625e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 4, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": "+X", + "surface_height_cm": null, + "function_description": "用于显示提示信息、文本或广告的大型竖立标牌。", + "placement_notes": "锚点在中心,厚度沿Y轴,放置时需确保朝向(+X/-X)面向玩家。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cube,将Y轴缩放到极小,X和Z轴放大,添加带提示文字的Unlit材质替代。" + } + }, + "SM_CameraPose_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/Camera/SM_CameraPose_01.SM_CameraPose_01", + "subfolder": "Extra/Camera", + "bounding_box": { + "min": [ + -28.738, + -0.0, + -5.0 + ], + "max": [ + 9.707, + 36.052, + 19.577 + ], + "size": [ + 38.444, + 36.052, + 24.577 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -9.515390396118164, + 18.02602195739746 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "character", + "reference" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于标记虚拟摄像机位置、角度和视野的参考模型。", + "placement_notes": "锚点位置存在偏移,放置时需注意根据局部坐标对齐镜头目标焦点。", + "interaction_hints": [], + "plausible_substitutes": "可使用一个小型Cube搭配圆锥体组合替代以指示朝向。" + } + }, + "SM_CameraPose_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/Camera/SM_CameraPose_02.SM_CameraPose_02", + "subfolder": "Extra/Camera", + "bounding_box": { + "min": [ + -13.143, + -0.0, + -12.372 + ], + "max": [ + 6.663, + 49.957, + 20.505 + ], + "size": [ + 19.806, + 49.957, + 32.877 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -3.2401342391967773, + 24.978527069091797 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "character", + "reference" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "另一款用于标记虚拟摄像机位置、角度和视野的参考模型。", + "placement_notes": "锚点位置存在偏移,放置时需注意根据局部坐标对齐镜头目标焦点。", + "interaction_hints": [], + "plausible_substitutes": "可使用一个小型Cube搭配圆锥体组合替代以指示朝向。" + } + }, + "SM_CameraPose_03": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/Camera/SM_CameraPose_03.SM_CameraPose_03", + "subfolder": "Extra/Camera", + "bounding_box": { + "min": [ + -7.134, + -0.0, + -5.0 + ], + "max": [ + 10.802, + 53.498, + 18.037 + ], + "size": [ + 17.936, + 53.498, + 23.037 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 1.833846092224121, + 26.74910545349121 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "character", + "reference" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": "+X", + "surface_height_cm": null, + "function_description": "用于摄影机取景和角色比例参考的特定姿势模型。", + "placement_notes": "通常作为场景预演或阻挡物使用,请根据目标朝向旋转对齐。若锚点偏移,需注意对齐地面。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用胶囊体或圆柱体,缩放至同等比例,应用半透明线框材质替代。" + } + }, + "SM_CameraPose_04": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Extra/Camera/SM_CameraPose_04.SM_CameraPose_04", + "subfolder": "Extra/Camera", + "bounding_box": { + "min": [ + -9.877, + -0.0, + -5.0 + ], + "max": [ + 28.251, + 39.133, + 19.577 + ], + "size": [ + 38.129, + 39.133, + 24.577 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 9.187077522277832, + 19.566293716430664 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "character", + "reference" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": "+X", + "surface_height_cm": null, + "function_description": "用于场景布置、镜头预演或动画对位的角色参考姿势模型。", + "placement_notes": "属于非交互类参考资产,放置时调整至合适比例即可,通常在运行时隐藏。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用基础Cube或Cylinder缩放至相近体积,配合无光照半透明材质作为占位符。" + } + }, + "SM_Armchair_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Furnitures/SM_Armchair_01.SM_Armchair_01", + "subfolder": "Furnitures", + "bounding_box": { + "min": [ + -41.732, + -63.941, + -0.0 + ], + "max": [ + 41.732, + 26.887, + 97.535 + ], + "size": [ + 83.465, + 90.828, + 97.535 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + -18.526857376098633 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "furniture", + "seating" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": "-Y", + "surface_height_cm": 45.0, + "function_description": "单人扶手椅,提供舒适的单人坐立休息空间。", + "placement_notes": "锚点有Y轴负向偏移,放置时需注意调整中心位置,并确保-Y朝向留有腿部伸展空间。", + "interaction_hints": [ + "can_sit" + ], + "plausible_substitutes": "使用Cube缩放作为底座和靠背,添加扶手几何体,赋予布料材质替代。" + } + }, + "SM_Broom": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Furnitures/SM_Broom.SM_Broom", + "subfolder": "Furnitures", + "bounding_box": { + "min": [ + -19.699, + -6.32, + 0.013 + ], + "max": [ + 19.699, + 6.32, + 150.0 + ], + "size": [ + 39.397, + 12.64, + 149.987 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "furniture", + "appliance" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于清扫地面垃圾的长柄清洁工具。", + "placement_notes": "锚点在底部中心,需贴地放置;占用空间小,常靠墙角放置。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用拉长并缩放的圆柱体,搭配木质和塑料材质替代。" + } + }, + "SM_DiningChair_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Furnitures/SM_DiningChair_01.SM_DiningChair_01", + "subfolder": "Furnitures", + "bounding_box": { + "min": [ + -21.212, + -30.703, + -0.0 + ], + "max": [ + 21.212, + 20.555, + 89.707 + ], + "size": [ + 42.424, + 51.259, + 89.707 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 9.5367431640625e-07, + -5.074070930480957 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "furniture", + "seating" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": 45.0, + "function_description": "单人乘坐的靠背餐椅,用于餐桌前就餐。", + "placement_notes": "锚点位置有偏移,放置时需注意居中对齐;通常放置在餐桌周围并留出拉开空间。", + "interaction_hints": [ + "can_sit" + ], + "plausible_substitutes": "使用方块缩放作为座板,结合细长方块组合成四条腿和靠背。" + } + }, + "SM_DinnerTable_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Furnitures/SM_DinnerTable_01.SM_DinnerTable_01", + "subfolder": "Furnitures", + "bounding_box": { + "min": [ + -80.647, + -43.814, + -0.0 + ], + "max": [ + 80.647, + 43.814, + 74.031 + ], + "size": [ + 161.295, + 87.628, + 74.031 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -1.1444091796875e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevBrown", + "material_name": "MI_DevBrown" + }, + { + "index": 1, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "furniture", + "table" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 74.031, + "function_description": "供四人使用的家庭用餐桌,提供就餐平台。", + "placement_notes": "锚点在底部中心,需贴地放置;体型较大,注意周围预留拉椅空间。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用缩放后的扁平Cube,赋予木质材质即可替代。" + } + }, + "SM_DinnerTable_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Furnitures/SM_DinnerTable_02.SM_DinnerTable_02", + "subfolder": "Furnitures", + "bounding_box": { + "min": [ + -119.647, + -49.814, + -0.0 + ], + "max": [ + 119.647, + 49.814, + 74.031 + ], + "size": [ + 239.295, + 99.628, + 74.031 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -1.1444091796875e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevBrown", + "material_name": "MI_DevBrown" + }, + { + "index": 1, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "furniture", + "table" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 74.031, + "function_description": "供六人使用的长型餐桌,提供宽敞的就餐平台。", + "placement_notes": "锚点在底部中心,需贴地放置;体型较大,建议放置在宽敞的餐厅区域。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用缩放后的扁平Cube,赋予木质材质即可替代。" + } + }, + "SM_DinnerTable_03": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Furnitures/SM_DinnerTable_03.SM_DinnerTable_03", + "subfolder": "Furnitures", + "bounding_box": { + "min": [ + -119.647, + -49.814, + -0.0 + ], + "max": [ + 119.647, + 49.814, + 74.031 + ], + "size": [ + 239.295, + 99.628, + 74.031 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -1.1444091796875e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevBrown", + "material_name": "MI_DevBrown" + }, + { + "index": 1, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "furniture", + "table" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 74.031, + "function_description": "供六人使用的大型长餐桌,适合多人聚餐。", + "placement_notes": "锚点在底部中心,需贴地放置;占用面积大,需确保房间尺寸匹配。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用缩放后的扁平Cube,赋予木质材质即可替代。" + } + }, + "SM_Keyboard": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Furnitures/SM_Keyboard.SM_Keyboard", + "subfolder": "Furnitures", + "bounding_box": { + "min": [ + -30.726, + 0.0, + 0.009 + ], + "max": [ + 30.726, + 23.418, + 2.415 + ], + "size": [ + 61.452, + 23.418, + 2.406 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 11.708950996398926 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "MI_DevSkyBlue", + "material_name": "MI_DevSkyBlue" + }, + { + "index": 2, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "furniture", + "electronics" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": "-Y", + "surface_height_cm": null, + "function_description": "电脑外设键盘,用于通过按键向计算机输入指令和文本数据。", + "placement_notes": "锚点偏移于底部中心,平放于桌面,放置时需对齐显示器或工作区域前方。", + "interaction_hints": [ + "electronics" + ], + "plausible_substitutes": "BSP Cube 压扁至对应尺寸,赋予黑色塑料材质。" + } + }, + "SM_Laptop": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Furnitures/SM_Laptop.SM_Laptop", + "subfolder": "Furnitures", + "bounding_box": { + "min": [ + -30.726, + -13.892, + 0.0 + ], + "max": [ + 30.726, + 30.726, + 28.847 + ], + "size": [ + 61.452, + 44.618, + 28.847 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 8.417184829711914 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 4 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "MI_DevSkyBlue", + "material_name": "MI_DevSkyBlue" + }, + { + "index": 2, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 3, + "slot_name": "MI_DevLight_Off", + "material_name": "MI_DevLight_Off" + } + ], + "sockets": [], + "tags": { + "style": [ + "furniture", + "electronics" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": "-Y", + "surface_height_cm": null, + "function_description": "便携式个人计算设备,集成了屏幕和键盘,适用于移动办公。", + "placement_notes": "锚点偏移于底部中心,需平放于桌面,确保屏幕开启方向(-Y)预留有足够空间。", + "interaction_hints": [ + "electronics", + "can_interact_screen" + ], + "plausible_substitutes": "BSP Cube 压扁后缩放,模拟底座与屏幕两部分组合。" + } + }, + "SM_Monitor_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Furnitures/SM_Monitor_01.SM_Monitor_01", + "subfolder": "Furnitures", + "bounding_box": { + "min": [ + -27.355, + -14.255, + -0.0 + ], + "max": [ + 27.355, + 4.479, + 37.898 + ], + "size": [ + 54.711, + 18.733, + 37.898 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -4.887931823730469 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevLight_Off" + } + ], + "sockets": [], + "tags": { + "style": [ + "furniture", + "electronics" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": "-Y", + "surface_height_cm": 37.898, + "function_description": "电脑显示器,用于显示计算机生成的图形图像和视频信息。", + "placement_notes": "锚点在底部中心,立放于桌面,注意屏幕正面朝向(-Y)与用户视线齐平。", + "interaction_hints": [ + "electronics", + "can_interact_screen" + ], + "plausible_substitutes": "BSP Cube 压扁作为屏幕支撑柱和底座,再加一个扁Cube作为屏幕主体。" + } + }, + "SM_OfficeChair_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Furnitures/SM_OfficeChair_01.SM_OfficeChair_01", + "subfolder": "Furnitures", + "bounding_box": { + "min": [ + -38.937, + -35.402, + -0.015 + ], + "max": [ + 38.937, + 30.099, + 103.138 + ], + "size": [ + 77.874, + 65.501, + 103.153 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + -1.9073486328125e-06, + -2.651534080505371 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "furniture", + "seating" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": "-Y", + "surface_height_cm": 103.153, + "function_description": "带有滚轮和可调节高度功能的办公座椅,提供舒适坐姿。", + "placement_notes": "锚点在底部中心,直接放置于地面,底部需预留足够的滑动和旋转空间。", + "interaction_hints": [ + "can_sit" + ], + "plausible_substitutes": "BSP Cylinder 作为坐垫和靠背基础,用细圆柱模拟滚轮椅腿。" + } + }, + "SM_Radiator": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Furnitures/SM_Radiator.SM_Radiator", + "subfolder": "Furnitures", + "bounding_box": { + "min": [ + -55.0, + -0.0, + 7.92 + ], + "max": [ + 54.967, + 8.175, + 64.467 + ], + "size": [ + 109.967, + 8.175, + 56.546 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -0.016643524169921875, + 4.087569713592529 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "furniture", + "appliance" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": "-Y", + "surface_height_cm": null, + "function_description": "室内供暖设备,通过热辐射和对流为房间提供温暖环境。", + "placement_notes": "锚点偏移于底部中心,建议贴墙放置,正面朝向室内,注意预留散热空隙。", + "interaction_hints": [], + "plausible_substitutes": "BSP Cube 压扁成薄片,添加金属材质并复制排列模拟暖气片栅格。" + } + }, + "SM_SimpleTable_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Furnitures/SM_SimpleTable_01.SM_SimpleTable_01", + "subfolder": "Furnitures", + "bounding_box": { + "min": [ + -80.647, + -43.814, + 0.0 + ], + "max": [ + 80.647, + 43.814, + 74.031 + ], + "size": [ + 161.295, + 87.628, + 74.031 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -1.1444091796875e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "furniture", + "table" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 74.031, + "function_description": "常规四腿桌子,提供平坦的承载表面,可用于办公或就餐。", + "placement_notes": "锚点位于底部中心,直接贴合地面放置,无需Z轴偏移。注意预留四周供椅子推拉和活动的空间。", + "interaction_hints": [ + "can_place_items", + "decoration" + ], + "plausible_substitutes": "使用基础 Cube(长方体)缩放至 161x88x74,赋予木质材质即可替代外观。" + } + }, + "SM_SimpleTable_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Furnitures/SM_SimpleTable_02.SM_SimpleTable_02", + "subfolder": "Furnitures", + "bounding_box": { + "min": [ + -119.647, + -49.814, + 0.0 + ], + "max": [ + 119.647, + 49.814, + 74.031 + ], + "size": [ + 239.295, + 99.628, + 74.031 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -1.1444091796875e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "furniture", + "table" + ], + "scene": [ + "indoor", + "home" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 74.031, + "function_description": "加长型桌子,提供宽敞的水平承载表面,适合作为会议桌或多人餐桌。", + "placement_notes": "锚点位于底部中心,直接放置于地面。因长度较长,放置时需特别注意长边方向的空间占用量。", + "interaction_hints": [ + "can_place_items", + "decoration" + ], + "plausible_substitutes": "使用基础 Cube(长方体)缩放至 239x100x74,赋予木质材质即可替代外观。" + } + }, + "SM_Fan_Big": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Gears/SM_Fan_Big.SM_Fan_Big", + "subfolder": "Gears", + "bounding_box": { + "min": [ + -74.232, + -81.115, + -6.5 + ], + "max": [ + 74.232, + 81.112, + 6.5 + ], + "size": [ + 148.464, + 162.227, + 13.0 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + -0.0002593994140625, + -0.0014495849609375 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "大型工业风扇或排气扇。", + "placement_notes": "锚点在中心,资产呈扁平方形,厚度较薄,放置时需根据通风方向调整旋转。", + "interaction_hints": [ + "electronics", + "decoration" + ], + "plausible_substitutes": "使用压扁的圆柱体,配合金属网格材质替代扇叶部分。" + } + }, + "SM_GearAngle": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Gears/SM_GearAngle.SM_GearAngle", + "subfolder": "Gears", + "bounding_box": { + "min": [ + -52.437, + -52.437, + -5.0 + ], + "max": [ + 52.437, + 52.436, + 5.0 + ], + "size": [ + 104.873, + 104.873, + 10.0 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.000194549560546875, + -0.000766754150390625 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "机械传动用的带角度齿轮零件。", + "placement_notes": "锚点位于几何中心,放置时需注意与其他齿轮轴心的对齐和旋转角度。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "圆柱体压缩Z轴并赋予金属齿轮材质" + } + }, + "SM_GearBig": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Gears/SM_GearBig.SM_GearBig", + "subfolder": "Gears", + "bounding_box": { + "min": [ + -102.469, + -102.469, + -6.5 + ], + "max": [ + 102.469, + 102.469, + 6.5 + ], + "size": [ + 204.938, + 204.938, + 13.0 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + -0.0001678466796875, + -5.340576171875e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "大型机械传动齿轮零件。", + "placement_notes": "锚点位于几何中心,体积较大,放置时需预留旋转空间。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "圆柱体压缩Z轴并赋予金属齿轮材质" + } + }, + "SM_GearMedium": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Gears/SM_GearMedium.SM_GearMedium", + "subfolder": "Gears", + "bounding_box": { + "min": [ + -52.444, + -52.445, + -5.0 + ], + "max": [ + 52.444, + 52.443, + 5.0 + ], + "size": [ + 104.888, + 104.888, + 10.0 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.000194549560546875, + -0.00077056884765625 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "中型机械传动齿轮零件。", + "placement_notes": "锚点位于几何中心,可作为装饰物或动态齿轮组的一部分。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "圆柱体压缩Z轴并赋予金属齿轮材质" + } + }, + "SM_GearSmall": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Gears/SM_GearSmall.SM_GearSmall", + "subfolder": "Gears", + "bounding_box": { + "min": [ + -27.368, + -27.368, + -5.0 + ], + "max": [ + 27.368, + 27.368, + 5.0 + ], + "size": [ + 54.735, + 54.735, + 10.0 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "小型机械传动齿轮零件。", + "placement_notes": "锚点位于几何中心,放置时需精确对准轴心。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "圆柱体压缩Z轴并赋予金属齿轮材质" + } + }, + "SM_Barrel": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_Barrel.SM_Barrel", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -36.556, + -36.556, + -0.0 + ], + "max": [ + 36.556, + 36.556, + 111.835 + ], + "size": [ + 73.112, + 73.112, + 111.835 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -7.62939453125e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "industrial" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 111.835, + "function_description": "工业用途的圆柱形金属桶,通常用于盛装液体或散装物料。", + "placement_notes": "锚点位于底部中心,放置时需确保贴合地面,无需考虑特定朝向。", + "interaction_hints": [ + "container", + "can_place_items", + "decoration" + ], + "plausible_substitutes": "使用 Cylinder 基础体,缩放半径至约36.5cm、高度至约111.8cm,并赋予金属或塑料材质。" + } + }, + "SM_BigDumpster": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_BigDumpster.SM_BigDumpster", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -134.55, + -320.85, + -0.0 + ], + "max": [ + 134.55, + 320.85, + 151.8 + ], + "size": [ + 269.1, + 641.699, + 151.8 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -3.0517578125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 151.8, + "function_description": "大型户外垃圾箱,用于收集和存放大量废弃物。", + "placement_notes": "锚点在底部中心,直接放置于地面;体型较大,注意预留周围交互空间。", + "interaction_hints": [ + "container", + "can_open", + "can_place_items" + ], + "plausible_substitutes": "开口长方体加金属或锈迹材质" + } + }, + "SM_Container_Large": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_Container_Large.SM_Container_Large", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -122.414, + -592.746, + -0.0 + ], + "max": [ + 122.414, + 592.746, + 260.0 + ], + "size": [ + 244.827, + 1185.492, + 260.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + 3.0517578125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "industrial" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 260.0, + "function_description": "工业用途的大型敞口集装箱,用于装载大量货物或大型设备。", + "placement_notes": "锚点在底部中心,体型非常长(近12米),放置和布局时需注意预留充足的Y轴空间。", + "interaction_hints": [ + "container", + "can_place_items", + "decoration" + ], + "plausible_substitutes": "使用 Cube 基础体,缩放尺寸为 244.8x1185.5x260.0 cm,材质设为波纹金属并隐藏顶面。" + } + }, + "SM_Container_Normal": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_Container_Normal.SM_Container_Normal", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -122.414, + -292.746, + -0.0 + ], + "max": [ + 122.414, + 292.746, + 260.0 + ], + "size": [ + 244.827, + 585.492, + 260.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "industrial" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 260.0, + "function_description": "工业用途的中型敞口集装箱,常用于厂区物流周转或临时存放物资。", + "placement_notes": "锚点在底部中心,注意Y轴长度近6米,无需特定朝向。", + "interaction_hints": [ + "container", + "can_place_items", + "decoration" + ], + "plausible_substitutes": "使用 Cube 基础体,缩放尺寸为 244.8x585.5x260.0 cm,材质设为波纹金属并隐藏顶面。" + } + }, + "SM_ContainerClosed_Large": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_ContainerClosed_Large.SM_ContainerClosed_Large", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -122.414, + -592.746, + -0.0 + ], + "max": [ + 122.414, + 592.746, + 260.0 + ], + "size": [ + 244.827, + 1185.492, + 260.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + 3.0517578125e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "industrial" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 260.0, + "function_description": "工业用途的大型封闭集装箱,带有顶盖,可保护内部货物免受外部环境影响。", + "placement_notes": "锚点在底部中心,由于体积巨大,摆放时需预留充足的周围交互空间。", + "interaction_hints": [ + "container", + "can_open", + "can_place_items" + ], + "plausible_substitutes": "使用 Cube 基础体,缩放尺寸为 244.8x1185.5x260.0 cm,附带工业集装箱材质。" + } + }, + "SM_ContainerClosed_Normal": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_ContainerClosed_Normal.SM_ContainerClosed_Normal", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -122.414, + -292.746, + -0.0 + ], + "max": [ + 122.414, + 292.746, + 260.0 + ], + "size": [ + 244.827, + 585.492, + 260.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "industrial" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 260.0, + "function_description": "工业用途的中型封闭集装箱,带有顶盖,适合储存和运输各类物资。", + "placement_notes": "锚点在底部中心,对称形状,需预留开盖交互的空间。", + "interaction_hints": [ + "container", + "can_open", + "can_place_items" + ], + "plausible_substitutes": "使用 Cube 基础体,缩放尺寸为 244.8x585.5x260.0 cm,附带工业集装箱材质。" + } + }, + "SM_ContainerDoor_Left": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_ContainerDoor_Left.SM_ContainerDoor_Left", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -1.999, + -8.0, + 10.0 + ], + "max": [ + 110.0, + 2.0, + 243.0 + ], + "size": [ + 111.999, + 10.0, + 233.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 54.0003302693367, + -3.0000470876693726 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door", + "industrial" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "工业集装箱的左半扇门,需与右门配合使用实现双开门。", + "placement_notes": "锚点在左侧门轴处,放置时需对准集装箱门框的左侧边缘以实现正确的旋转开合。", + "interaction_hints": [ + "can_open", + "pass_through" + ], + "plausible_substitutes": "使用厚度为10cm的扁平Cube配合金属材质替代,需调整轴心点至侧边。" + } + }, + "SM_ContainerDoor_Right": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_ContainerDoor_Right.SM_ContainerDoor_Right", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -110.0, + -8.0, + 10.0 + ], + "max": [ + 1.999, + 2.0, + 243.0 + ], + "size": [ + 111.999, + 10.0, + 233.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -54.0003302693367, + -3.0000470876693726 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "door", + "industrial" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "工业集装箱的右半扇门,需与左门配合使用实现双开门。", + "placement_notes": "锚点在右侧门轴处,放置时需对准集装箱门框的右侧边缘以实现正确的旋转开合。", + "interaction_hints": [ + "can_open", + "pass_through" + ], + "plausible_substitutes": "使用厚度为10cm的扁平Cube配合金属材质替代,需调整轴心点至侧边。" + } + }, + "SM_ExplosiveBarrel": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_ExplosiveBarrel.SM_ExplosiveBarrel", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -36.556, + -36.556, + -0.0 + ], + "max": [ + 36.556, + 36.556, + 111.835 + ], + "size": [ + 73.112, + 73.112, + 111.835 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -7.62939453125e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevRed", + "material_name": "MI_DevRed" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "industrial" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 111.84, + "function_description": "用于盛放危险爆炸物的圆柱形金属桶,受到剧烈撞击或射击时极易发生爆炸。", + "placement_notes": "锚点位于底部中心,放置时直接贴齐地面。属于危险物品,建议在周围留出安全范围或交互距离。", + "interaction_hints": [ + "weapon", + "container", + "decoration" + ], + "plausible_substitutes": "圆柱体,X和Y缩放约73,Z缩放约112,应用红色警示条纹材质。" + } + }, + "SM_Fence_Normal_100": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_Fence_Normal_100.SM_Fence_Normal_100", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -3.592, + -2.975, + -0.0 + ], + "max": [ + 103.592, + 2.975, + 221.627 + ], + "size": [ + 107.185, + 5.951, + 221.627 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 50.0000022649765, + -1.704692840576172e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGrid", + "material_name": "MI_DevGrid" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "长度约1米的普通围栏或护栏,用于划定区域边界或作安全隔离。", + "placement_notes": "锚点位于底部长边的端点,非常适合通过阵列或连续复制来构建直线长距离围栏。", + "interaction_hints": [], + "plausible_substitutes": "使用细长的长方体Cube,缩放至合适比例并赋予木纹或金属材质模拟。" + } + }, + "SM_Fence_Normal_200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_Fence_Normal_200.SM_Fence_Normal_200", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -3.592, + -2.975, + -0.0 + ], + "max": [ + 203.592, + 2.975, + 221.627 + ], + "size": [ + 207.185, + 5.951, + 221.627 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 100.00000607967377, + -1.704692840576172e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGrid", + "material_name": "MI_DevGrid" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "标准尺寸的防护栏,用于边界划分和物理阻挡。", + "placement_notes": "锚点位于底部角落,放置时需注意沿墙体或地面的网格边缘对齐拼贴。", + "interaction_hints": [], + "plausible_substitutes": "使用长条形拉伸的Cube配合木制或金属栅栏材质替代。" + } + }, + "SM_Fence_Normal_300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_Fence_Normal_300.SM_Fence_Normal_300", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -3.592, + -2.975, + -0.0 + ], + "max": [ + 303.592, + 2.975, + 221.627 + ], + "size": [ + 307.185, + 5.951, + 221.627 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 150.00000607967377, + -1.704692840576172e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGrid", + "material_name": "MI_DevGrid" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "3米长的防护栏,适用于较大范围的区域隔离与阻挡。", + "placement_notes": "锚点位于底部角落,适合直线拼贴,放置时注意模型总长度以避免穿模。", + "interaction_hints": [], + "plausible_substitutes": "使用长条形拉伸的Cube配合木制或金属栅栏材质替代。" + } + }, + "SM_Fence_Normal_400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_Fence_Normal_400.SM_Fence_Normal_400", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -3.592, + -2.975, + -0.0 + ], + "max": [ + 403.592, + 2.975, + 221.627 + ], + "size": [ + 407.185, + 5.951, + 221.627 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 200.00002133846283, + -1.704692840576172e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGrid", + "material_name": "MI_DevGrid" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "4米长的防护栏,适用于宽广区域的快速边界围挡。", + "placement_notes": "锚点位于底部角落,由于模型较长,放置时需注意连接处的缝隙与旋转角度。", + "interaction_hints": [], + "plausible_substitutes": "使用长条形拉伸的Cube配合木制或金属栅栏材质替代。" + } + }, + "SM_Fence_Small_100": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_Fence_Small_100.SM_Fence_Small_100", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -3.592, + -2.975, + -0.0 + ], + "max": [ + 103.592, + 2.975, + 121.627 + ], + "size": [ + 107.185, + 5.951, + 121.627 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 50.0000022649765, + -8.821487426757812e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGrid", + "material_name": "MI_DevGrid" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": null + }, + { + "index": 2, + "slot_name": "M_DevBlack", + "material_name": null + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "1米长的矮小栅栏,起轻微的视觉边界划分作用。", + "placement_notes": "锚点位于底部角落,高度较低,通常放置在地面、台阶或花坛边缘。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "使用缩放的Cube配合低矮围墙或栅栏材质替代。" + } + }, + "SM_Fence_Small_200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_Fence_Small_200.SM_Fence_Small_200", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -3.592, + -2.975, + -0.0 + ], + "max": [ + 203.592, + 2.975, + 111.627 + ], + "size": [ + 207.185, + 5.951, + 111.627 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 100.00000607967377, + -8.821487426757812e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGrid", + "material_name": "MI_DevGrid" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "2米长的矮小栅栏,用于花坛边缘或低矮的边界指示。", + "placement_notes": "锚点位于底部角落,高度约1.1米,建议使用网格吸附功能沿路径连续排列。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "使用缩放的Cube配合木纹或金属栅栏材质替代。" + } + }, + "SM_Fence_Small_300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_Fence_Small_300.SM_Fence_Small_300", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -3.592, + -2.975, + -0.0 + ], + "max": [ + 303.592, + 2.975, + 111.627 + ], + "size": [ + 307.185, + 5.951, + 111.627 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 150.00000607967377, + -8.821487426757812e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGrid", + "material_name": "MI_DevGrid" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "约3米长的建筑用小型栅栏,通常用于圈定区域或作为低矮屏障。", + "placement_notes": "锚点位于角落,建议使用网格对齐功能进行连续拼接,旋转时注意朝向。", + "interaction_hints": [ + "barrier" + ], + "plausible_substitutes": "使用拉长的Cube基础体,缩放为(300, 5, 112)并赋予栅栏材质。" + } + }, + "SM_Fence_Small_400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_Fence_Small_400.SM_Fence_Small_400", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -3.592, + -2.975, + -0.0 + ], + "max": [ + 403.592, + 2.975, + 111.627 + ], + "size": [ + 407.185, + 5.951, + 111.627 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 200.00002133846283, + -8.821487426757812e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGrid", + "material_name": "MI_DevGrid" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "barrier" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "约4米长的建筑用小型栅栏,与3米款类似,用于边界划分和防护。", + "placement_notes": "锚点位于角落,放置时注意与相邻栅栏的端点对齐。", + "interaction_hints": [ + "barrier" + ], + "plausible_substitutes": "使用拉长的Cube基础体,缩放为(400, 5, 112)并赋予栅栏材质。" + } + }, + "SM_SmallLocomotive": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_SmallLocomotive.SM_SmallLocomotive", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -100.0, + -219.021, + 0.089 + ], + "max": [ + 100.0, + 180.0, + 162.0 + ], + "size": [ + 200.0, + 399.021, + 161.911 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + -19.510520935058594 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "一辆小型火车机车模型,用于在轨道上驾驶或作为场景装饰。", + "placement_notes": "放置时需对齐铁轨,注意确保底部贴合轨道表面,根据行驶方向进行旋转。", + "interaction_hints": [ + "driveable" + ], + "plausible_substitutes": "使用拉长的 Cube 拼凑出车体轮廓,并赋予金属和玻璃材质作为降级方案。" + } + }, + "SM_SmallRail_1000": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_SmallRail_1000.SM_SmallRail_1000", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -5.0, + -67.0, + -0.0 + ], + "max": [ + 1000.0, + 67.0, + 10.0 + ], + "size": [ + 1005.0, + 134.0, + 10.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 497.49981784820557, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevBlack" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "一段长约10米的小型铁路轨道,用于拼接铁路网络。", + "placement_notes": "锚点位于中心或一端,必须贴地放置,建议通过启用顶点捕捉沿直线连续拼接。", + "interaction_hints": [], + "plausible_substitutes": "使用扁平的 Cube 拉伸至对应长度,赋予木质和金属材质模拟路基和铁轨。" + } + }, + "SM_SmallRail_200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_SmallRail_200.SM_SmallRail_200", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -5.0, + -67.0, + -0.0 + ], + "max": [ + 200.0, + 67.0, + 10.0 + ], + "size": [ + 205.0, + 134.0, + 10.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 97.49981021881104, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevBlack" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "一段长约2米的小型铁路轨道,用于拼接铁路网络。", + "placement_notes": "锚点位于中心或一端,必须贴地放置,建议通过启用顶点捕捉沿直线连续拼接。", + "interaction_hints": [], + "plausible_substitutes": "使用扁平的 Cube 拉伸至对应长度,赋予木质和金属材质模拟路基和铁轨。" + } + }, + "SM_SmallRail_400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_SmallRail_400.SM_SmallRail_400", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -5.0, + -67.0, + -0.0 + ], + "max": [ + 400.0, + 67.0, + 10.0 + ], + "size": [ + 405.0, + 134.0, + 10.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 197.49981784820557, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevBlack" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "一段长约4米的小型铁路轨道,用于拼接铁路网络。", + "placement_notes": "锚点位于中心或一端,必须贴地放置,建议通过启用顶点捕捉沿直线连续拼接。", + "interaction_hints": [], + "plausible_substitutes": "使用扁平的 Cube 拉伸至对应长度,赋予木质和金属材质模拟路基和铁轨。" + } + }, + "SM_SmallRail_500": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_SmallRail_500.SM_SmallRail_500", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -5.0, + -67.0, + -0.0 + ], + "max": [ + 500.0, + 67.0, + 10.0 + ], + "size": [ + 505.0, + 134.0, + 10.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 247.4998025894165, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevBlack" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "一段长约5米的小型铁路轨道,用于拼接铁路网络。", + "placement_notes": "锚点位于中心或一端,必须贴地放置,建议通过启用顶点捕捉沿直线连续拼接。", + "interaction_hints": [], + "plausible_substitutes": "使用扁平的 Cube 拉伸至对应长度,赋予木质和金属材质模拟路基和铁轨。" + } + }, + "SM_SmallRailTurn_45d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_SmallRailTurn_45d.SM_SmallRailTurn_45d", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -467.0, + -326.683, + -0.0 + ], + "max": [ + -239.002, + 5.0, + 10.0 + ], + "size": [ + 227.998, + 331.683, + 10.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -353.0010223388672, + -160.84168243408203 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevBlack" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于小型轨道系统的45度转弯路段。", + "placement_notes": "锚点具有明显的XY偏移,放置时需注意与其他铁轨资产的端点精确对齐以保证轨道平滑。", + "interaction_hints": [ + "decoration", + "pass_through" + ], + "plausible_substitutes": "使用薄方块旋转45度拼接替代,并赋予金属材质。" + } + }, + "SM_SmallRailTurn_90d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_SmallRailTurn_90d.SM_SmallRailTurn_90d", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -467.0, + -462.0, + -0.0 + ], + "max": [ + -0.0, + 5.0, + 10.0 + ], + "size": [ + 467.0, + 467.0, + 10.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -233.4999754700525, + -228.4999737739563 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevBlack" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于小型轨道系统的90度直角转弯路段。", + "placement_notes": "锚点不在中心且有偏移,放置时注意网格对齐以实现轨道的平滑连接。", + "interaction_hints": [ + "decoration", + "pass_through" + ], + "plausible_substitutes": "使用薄方块成直角拼接替代,并赋予金属材质。" + } + }, + "SM_SmallWagon_Large": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_SmallWagon_Large.SM_SmallWagon_Large", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -100.0, + -319.021, + 0.089 + ], + "max": [ + 100.0, + 319.021, + 162.0 + ], + "size": [ + 200.0, + 638.042, + 161.911 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + -0.000484466552734375, + -0.000244140625 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 161.911, + "function_description": "大型带轮子的无动力载货小车或矿车车厢。", + "placement_notes": "锚点在底部中心,放置时需对齐地面或轨道表面,Y轴为车身主长度方向。", + "interaction_hints": [ + "can_place_items", + "driveable", + "container" + ], + "plausible_substitutes": "使用拉伸的长方体模拟车厢,底部添加小型扁平方块充当车轮。" + } + }, + "SM_SmallWagon_Normal": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_SmallWagon_Normal.SM_SmallWagon_Normal", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -100.0, + -219.021, + 0.089 + ], + "max": [ + 99.999, + 219.021, + 162.0 + ], + "size": [ + 200.0, + 438.042, + 161.911 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + -0.000484466552734375, + -0.000244140625 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 161.911, + "function_description": "普通尺寸的无动力载货小车或矿车车厢。", + "placement_notes": "锚点位于底部中心,建议直接放置于地面或轨道上,无需调整垂直位置。", + "interaction_hints": [ + "can_place_items", + "driveable", + "container" + ], + "plausible_substitutes": "使用拉伸的长方体作为车厢主体,底部添加扁平几何体替代车轮。" + } + }, + "SM_WoodenBox_Large": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_WoodenBox_Large.SM_WoodenBox_Large", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -95.0, + -45.0, + -0.0 + ], + "max": [ + 95.0, + 45.0, + 90.0 + ], + "size": [ + 190.0, + 90.0, + 90.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -7.62939453125e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "industrial" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 90.0, + "function_description": "用于存储或运输工业物资的大型长方体木箱,顶部表面可放置物品。", + "placement_notes": "锚点位于底部中心,体积较大,建议注意室内摆放空间的预留,可当作掩体或攀爬台阶使用。", + "interaction_hints": [ + "can_place_items", + "climbable", + "container" + ], + "plausible_substitutes": "长方体,X缩放190,Y和Z缩放90,应用木板材质。" + } + }, + "SM_WoodenBox_Normal": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_WoodenBox_Normal.SM_WoodenBox_Normal", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -45.0, + -45.0, + -0.0 + ], + "max": [ + 45.0, + 45.0, + 90.0 + ], + "size": [ + 90.0, + 90.0, + 90.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -7.62939453125e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "industrial" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 90.0, + "function_description": "标准正方体尺寸的工业储物木箱,用途广泛,可用于存放各类杂物。", + "placement_notes": "锚点在底部中心,尺寸规整,非常适合网格对齐和垂直堆叠布置。", + "interaction_hints": [ + "can_place_items", + "climbable", + "container" + ], + "plausible_substitutes": "立方体,X/Y/Z统一缩放90,赋予木箱材质。" + } + }, + "SM_WoodenBox_Small": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_WoodenBox_Small.SM_WoodenBox_Small", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -35.0, + -35.0, + -0.0 + ], + "max": [ + 35.0, + 35.0, + 70.0 + ], + "size": [ + 70.0, + 70.0, + 70.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 1.9073486328125e-06, + -5.7220458984375e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "industrial" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 70.0, + "function_description": "体积较小的正方体木箱,适合作为环境散落道具、垫脚物或掩体。", + "placement_notes": "锚点在底部中心,摆放极其灵活,可随意组合堆叠形成高低落差。", + "interaction_hints": [ + "can_place_items", + "climbable", + "container" + ], + "plausible_substitutes": "立方体,X/Y/Z统一缩放70,赋予木板材质。" + } + }, + "SM_WoodenCrate_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_WoodenCrate_01.SM_WoodenCrate_01", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -38.519, + -25.228, + 0.023 + ], + "max": [ + 38.519, + 25.228, + 39.99 + ], + "size": [ + 77.037, + 50.457, + 39.967 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -3.814697265625e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "industrial" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 39.97, + "function_description": "扁平的敞口木条箱/托盘,常用于工业仓库中零散零件的收集与搬运。", + "placement_notes": "锚点在底部中心,高度较低,可平放于地面或大型货架之上。", + "interaction_hints": [ + "can_place_items", + "container", + "decoration" + ], + "plausible_substitutes": "长方体,X缩放77,Y缩放50,Z缩放40,应用木板材质。" + } + }, + "SM_WoodenPallet_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_WoodenPallet_01.SM_WoodenPallet_01", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -94.225, + -94.651, + -0.0 + ], + "max": [ + 93.899, + 94.103, + 20.0 + ], + "size": [ + 188.125, + 188.754, + 20.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + -0.16292953491210938, + -0.2741889953613281 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "MI_DevOrange_ncl1_1", + "material_name": "WorldGridMaterial" + } + ], + "sockets": [], + "tags": { + "style": [ + "industrial" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 20.0, + "function_description": "用于堆放和搬运货物的正方形木制托盘。", + "placement_notes": "锚点在底部中心,可直接放置于地面,注意表面可用于堆叠其他物品。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用Cube缩放为扁平长方体并赋予深色木纹材质替代。" + } + }, + "SM_WoodenPallet_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_WoodenPallet_02.SM_WoodenPallet_02", + "subfolder": "Industrials", + "bounding_box": { + "min": [ + -96.862, + -71.706, + -0.0 + ], + "max": [ + 97.102, + 71.914, + 20.0 + ], + "size": [ + 193.964, + 143.621, + 20.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.11957168579101562, + 0.1039581298828125 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "MI_DevOrange_ncl1_1", + "material_name": "WorldGridMaterial" + } + ], + "sockets": [], + "tags": { + "style": [ + "industrial" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 20.0, + "function_description": "用于堆放和搬运货物的长方形木制托盘。", + "placement_notes": "锚点在底部中心,注意其长宽尺寸与正方形托盘不同,按需调整Y轴朝向。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用Cube缩放为对应比例的长方体并赋予木纹材质替代。" + } + }, + "SM_ButtonPush": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SM_ButtonPush.SM_ButtonPush", + "subfolder": "Interactions", + "bounding_box": { + "min": [ + -5.772, + 3.0, + -5.772 + ], + "max": [ + 5.772, + 6.0, + 5.772 + ], + "size": [ + 11.545, + 3.0, + 11.545 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 4.49999725818634 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "墙面或面板上使用的按压式交互按钮。", + "placement_notes": "锚点位于正中心,Y轴为按钮厚度,放置时注意让其表面凸出于墙体面板。", + "interaction_hints": [ + "can_interact_screen" + ], + "plausible_substitutes": "使用一个小型薄方块或圆柱体替代,并赋予发光或自发光材质。" + } + }, + "SM_ButtonSupport": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SM_ButtonSupport.SM_ButtonSupport", + "subfolder": "Interactions", + "bounding_box": { + "min": [ + -10.0, + -0.0, + -9.0 + ], + "max": [ + 10.0, + 4.0, + 9.0 + ], + "size": [ + 20.0, + 4.0, + 18.0 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 1.9999971747707264 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": { + "facing_direction": "-Y", + "surface_height_cm": null, + "function_description": "用于固定或支撑机械按钮的结构件。", + "placement_notes": "锚点位于几何中心,贴墙或面板安装时需注意补偿半个厚度的偏移。", + "interaction_hints": [], + "plausible_substitutes": "使用Cube缩放至20x4x18并赋予金属材质替代。" + } + }, + "SM_FloorButtonPush": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SM_FloorButtonPush.SM_FloorButtonPush", + "subfolder": "Interactions", + "bounding_box": { + "min": [ + -42.086, + -42.086, + 5.455 + ], + "max": [ + 42.086, + 42.086, + 18.09 + ], + "size": [ + 84.171, + 84.171, + 12.636 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 1.9073486328125e-06, + 3.814697265625e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Light", + "material_name": "MI_DevLight_NaturalWhite" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 12.636, + "function_description": "放置在地面上的方形按压式按钮,高度较低,用于触发场景机关或交互事件。", + "placement_notes": "锚点在中心偏移位置,放置时需贴地并对齐地面网格,确保玩家易于触及。", + "interaction_hints": [ + "can_use", + "electronics" + ], + "plausible_substitutes": "使用扁平的Cube基础体,缩放至(84, 84, 13),赋予发光材质模拟按钮。" + } + }, + "SM_FloorButtonSupport": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SM_FloorButtonSupport.SM_FloorButtonSupport", + "subfolder": "Interactions", + "bounding_box": { + "min": [ + -60.0, + -60.0, + -0.0 + ], + "max": [ + 60.0, + 60.0, + 9.519 + ], + "size": [ + 120.0, + 120.0, + 9.519 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevLight", + "material_name": "M_DevLight" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 9.5, + "function_description": "1.2米见方的基础地板模块,用于室内外场景的地面铺设。", + "placement_notes": "锚点在中心底部,适合以网格对齐方式平铺,旋转无限制。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用Cube基础体,缩放为(120, 120, 9.5)并赋予相应的地面材质。" + } + }, + "SM_LeverStick": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SM_LeverStick.SM_LeverStick", + "subfolder": "Interactions", + "bounding_box": { + "min": [ + -8.0, + -3.8, + 7.0 + ], + "max": [ + 8.0, + 3.8, + 115.0 + ], + "size": [ + 16.0, + 7.6, + 108.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + -2.384185791015625e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "细长的控制杆或把手,常用于工业拉杆机构。", + "placement_notes": "锚点为非标准位置(可能位于铰接处),安装时需注意对齐旋转轴心。", + "interaction_hints": [], + "plausible_substitutes": "使用Cylinder(圆柱体)缩放高度至108cm并赋予金属材质替代。" + } + }, + "SM_LeverSupport": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SM_LeverSupport.SM_LeverSupport", + "subfolder": "Interactions", + "bounding_box": { + "min": [ + -28.0, + -13.0, + -0.0 + ], + "max": [ + 28.0, + 13.0, + 20.0 + ], + "size": [ + 56.0, + 26.0, + 20.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -4.76837158203125e-07 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 20.0, + "function_description": "拉杆或操纵杆的底座支撑件,提供固定基础。", + "placement_notes": "锚点在底部中心,可直接放置于地面,上方提供约20cm的水平台面。", + "interaction_hints": [ + "can_place_items" + ], + "plausible_substitutes": "使用Cube缩放至56x26x20并赋予金属材质替代。" + } + }, + "SM_Valve01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SM_Valve01.SM_Valve01", + "subfolder": "Interactions", + "bounding_box": { + "min": [ + -18.0, + -0.0, + -18.0 + ], + "max": [ + 18.0, + 18.0, + 18.0 + ], + "size": [ + 36.0, + 18.0, + 36.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 8.999943080567391 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "工业管道上的大型圆形转轮阀门,用于手动控制流体开关。", + "placement_notes": "锚点为非标准位置,整体呈圆盘状(XZ平面),安装时需沿Y轴对齐管道。", + "interaction_hints": [ + "can_open" + ], + "plausible_substitutes": "使用Torus(圆环体)结合Cylinder并赋予金属材质替代。" + } + }, + "SM_Valve02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SM_Valve02.SM_Valve02", + "subfolder": "Interactions", + "bounding_box": { + "min": [ + -18.0, + -0.0, + -4.0 + ], + "max": [ + 18.0, + 23.464, + 4.0 + ], + "size": [ + 36.0, + 23.464, + 8.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 11.732040283083023 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "扁平状的阀门手柄或小型机械调节拨片。", + "placement_notes": "锚点带有特定偏移(可能位于旋转轴心),放置时需注意对齐机械接合点。", + "interaction_hints": [ + "can_open" + ], + "plausible_substitutes": "使用Cube缩放至36x23.5x8并赋予金属材质替代。" + } + }, + "SM_ValveSupport": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SM_ValveSupport.SM_ValveSupport", + "subfolder": "Interactions", + "bounding_box": { + "min": [ + -9.0, + -0.0, + -14.0 + ], + "max": [ + 9.0, + 8.5, + 14.0 + ], + "size": [ + 18.0, + 8.5, + 28.0 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 4.249997285500058 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于工业管道系统中固定和支撑阀门的金属支架结构。", + "placement_notes": "锚点位于中心,放置时需结合阀门尺寸调整位置,建议与相应管道对齐。", + "interaction_hints": [], + "plausible_substitutes": "可用拉伸缩放的长方体(Cube)附加金属材质替代。" + } + }, + "SM_Mounting01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/LandMesh/SM_Mounting01.SM_Mounting01", + "subfolder": "LandMesh", + "bounding_box": { + "min": [ + -2000.009, + -2000.059, + -0.053 + ], + "max": [ + 2000.008, + 2000.0, + 922.055 + ], + "size": [ + 4000.017, + 4000.059, + 922.108 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + -0.0008544921875, + -0.0294189453125 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite_TPWA" + } + ], + "sockets": [], + "tags": { + "style": [ + "vegetation" + ], + "scene": [ + "unclassified" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "大面积地表植被草丛,用于大范围覆盖地形。", + "placement_notes": "锚点在底部中心,直接贴齐地面放置;尺寸极大,建议根据地形需求适当缩放。", + "interaction_hints": [ + "vegetation" + ], + "plausible_substitutes": "可使用平面配合草丛或地表植被材质进行替代。" + } + }, + "SM_Mounting02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/LandMesh/SM_Mounting02.SM_Mounting02", + "subfolder": "LandMesh", + "bounding_box": { + "min": [ + -2000.005, + -2000.009, + -0.016 + ], + "max": [ + 2000.015, + 2000.011, + 719.167 + ], + "size": [ + 4000.02, + 4000.021, + 719.183 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.005126953125, + 0.0009765625 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite_TPWA" + } + ], + "sockets": [], + "tags": { + "style": [ + "vegetation" + ], + "scene": [ + "unclassified" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "大型低矮地表草丛或灌木层,用于丰富地形细节。", + "placement_notes": "锚点在底部中心,放置时需注意避免与地面产生严重穿模。", + "interaction_hints": [ + "vegetation" + ], + "plausible_substitutes": "可使用极度压扁的立方体或平面配合相应的草丛材质替代。" + } + }, + "SM_Mounting03": { + "ue_path": "/Game/BlockingStarterPack/Meshes/LandMesh/SM_Mounting03.SM_Mounting03", + "subfolder": "LandMesh", + "bounding_box": { + "min": [ + -2000.059, + -2000.039, + -0.043 + ], + "max": [ + 2000.016, + 2000.064, + 470.589 + ], + "size": [ + 4000.075, + 4000.103, + 470.632 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + -0.02117919921875, + 0.01239013671875 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite_TPWA" + } + ], + "sockets": [], + "tags": { + "style": [ + "vegetation" + ], + "scene": [ + "unclassified" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "平坦的大型地表植被贴片或草丛群。", + "placement_notes": "底部居中锚点,适合作为底层植被平铺,可随机旋转避免视觉重复。", + "interaction_hints": [ + "vegetation" + ], + "plausible_substitutes": "可使用平面配合带Alpha遮罩的植被材质替代。" + } + }, + "SM_Mounting04": { + "ue_path": "/Game/BlockingStarterPack/Meshes/LandMesh/SM_Mounting04.SM_Mounting04", + "subfolder": "LandMesh", + "bounding_box": { + "min": [ + -2000.04, + -2000.019, + -0.173 + ], + "max": [ + 2000.006, + 2000.021, + 391.871 + ], + "size": [ + 4000.046, + 4000.04, + 392.044 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + -0.01654052734375, + 0.000732421875 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite_TPWA" + } + ], + "sockets": [], + "tags": { + "style": [ + "vegetation" + ], + "scene": [ + "unclassified" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "较薄的大面积地表植被层。", + "placement_notes": "底部居中锚点,贴地放置,注意场景比例,可适当重叠使用。", + "interaction_hints": [ + "vegetation" + ], + "plausible_substitutes": "可使用带植被材质的平面或扁平方块替代。" + } + }, + "SM_CeilingLight01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_CeilingLight01.SM_CeilingLight01", + "subfolder": "Lights", + "bounding_box": { + "min": [ + -20.0, + -20.0, + -10.028 + ], + "max": [ + 20.0, + 20.0, + 0.0 + ], + "size": [ + 40.0, + 40.0, + 10.028 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Light", + "material_name": "MI_DevLight_NaturalWhite" + }, + { + "index": 1, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "lighting" + ], + "scene": [ + "indoor", + "outdoor" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "小型方形吸顶灯,提供室内基础照明。", + "placement_notes": "锚点可能非正中心,放置时需对齐天花板并调整XY平面的居中位置,确保灯光向下投射。", + "interaction_hints": [ + "lighting" + ], + "plausible_substitutes": "使用Cylinder,缩放为(40, 40, 10),赋予自发光材质替代。" + } + }, + "SM_CeilingLight02a": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_CeilingLight02a.SM_CeilingLight02a", + "subfolder": "Lights", + "bounding_box": { + "min": [ + -50.0, + -50.0, + -1.671 + ], + "max": [ + 50.0, + 50.0, + 10.5 + ], + "size": [ + 100.0, + 100.0, + 12.171 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 7.62939453125e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 4 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhiteSoft" + }, + { + "index": 3, + "slot_name": "Light", + "material_name": "MI_DevLight_NaturalWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "lighting" + ], + "scene": [ + "indoor", + "outdoor" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "大型方形吸顶灯,提供大面积环境照明。", + "placement_notes": "锚点在几何中心,放置时需向上偏移半个高度(约6cm)使顶面贴合天花板。", + "interaction_hints": [ + "lighting" + ], + "plausible_substitutes": "使用Cube,缩放为(100, 100, 12),赋予自发光材质替代。" + } + }, + "SM_CeilingLight02b": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_CeilingLight02b.SM_CeilingLight02b", + "subfolder": "Lights", + "bounding_box": { + "min": [ + -100.0, + -20.0, + -1.671 + ], + "max": [ + 100.0, + 20.0, + 10.5 + ], + "size": [ + 200.0, + 40.0, + 12.171 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 6.67572021484375e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 4 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhiteSoft" + }, + { + "index": 3, + "slot_name": "Light", + "material_name": "MI_DevLight_NaturalWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "lighting" + ], + "scene": [ + "indoor", + "outdoor" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "长条形吸顶灯,适用于走廊或开阔空间照明。", + "placement_notes": "锚点在几何中心,体型较长。放置时需向上偏移半个高度贴齐天花板,注意长边(X轴)朝向。", + "interaction_hints": [ + "lighting" + ], + "plausible_substitutes": "使用Cube,缩放为(200, 40, 12),赋予自发光材质替代。" + } + }, + "SM_CeilingLight03a": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_CeilingLight03a.SM_CeilingLight03a", + "subfolder": "Lights", + "bounding_box": { + "min": [ + -95.0, + -16.6, + -12.0 + ], + "max": [ + 95.0, + 16.6, + 0.0 + ], + "size": [ + 190.0, + 33.2, + 12.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 9.5367431640625e-07 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Light", + "material_name": "MI_DevLight_NaturalWhite" + }, + { + "index": 1, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "lighting" + ], + "scene": [ + "indoor", + "outdoor" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "长条形吸顶灯,用于走廊等狭长空间照明。", + "placement_notes": "锚点位置可能偏离中心,放置时需核对Z轴高度使其紧贴天花板,注意沿X轴布局。", + "interaction_hints": [ + "lighting" + ], + "plausible_substitutes": "使用Cube,缩放为(190, 33.2, 12),赋予自发光材质替代。" + } + }, + "SM_CeilingLight03b": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_CeilingLight03b.SM_CeilingLight03b", + "subfolder": "Lights", + "bounding_box": { + "min": [ + -92.0, + -4.0, + -8.686 + ], + "max": [ + 92.0, + 4.0, + 0.0 + ], + "size": [ + 184.0, + 8.0, + 8.686 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 6.4849853515625e-05, + -2.6226043701171875e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Light", + "material_name": "MI_DevLight_NaturalWhite" + }, + { + "index": 1, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "lighting" + ], + "scene": [ + "indoor", + "outdoor" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "极窄长条形吸顶灯带,提供线性照明效果。", + "placement_notes": "锚点在几何中心,宽度极窄。放置时注意贴紧天花板,并保持X轴方向的连续对齐。", + "interaction_hints": [ + "lighting" + ], + "plausible_substitutes": "使用Cube,缩放为(184, 8, 8.7),赋予自发光材质替代。" + } + }, + "SM_CeilingLightBulb": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_CeilingLightBulb.SM_CeilingLightBulb", + "subfolder": "Lights", + "bounding_box": { + "min": [ + -4.092, + -4.092, + -13.66 + ], + "max": [ + 4.092, + 4.092, + 0.0 + ], + "size": [ + 8.184, + 8.184, + 13.66 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -0.0001304149627685547, + -0.00012612342834472656 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Light", + "material_name": "MI_DevLight_NaturalWhite" + }, + { + "index": 1, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "lighting" + ], + "scene": [ + "indoor", + "outdoor" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "提供基础照明的吸顶灯泡。", + "placement_notes": "原点通常位于顶部连接处,需对齐并贴合天花板悬挂。", + "interaction_hints": [ + "lighting" + ], + "plausible_substitutes": "使用小球体或圆柱体,赋予自发光材质。" + } + }, + "SM_CeilingLightBulbBreak": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_CeilingLightBulbBreak.SM_CeilingLightBulbBreak", + "subfolder": "Lights", + "bounding_box": { + "min": [ + -4.092, + -4.092, + -13.38 + ], + "max": [ + 4.0, + 4.0, + 0.0 + ], + "size": [ + 8.092, + 8.092, + 13.38 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -0.04612469673156738, + -0.04612159729003906 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhite" + }, + { + "index": 1, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "lighting" + ], + "scene": [ + "indoor", + "outdoor" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "破损的吸顶灯泡,用于环境叙事。", + "placement_notes": "原点位于顶部连接处,作为场景破坏细节布置,需贴合天花板。", + "interaction_hints": [ + "lighting", + "decoration" + ], + "plausible_substitutes": "使用小球体或圆柱体,赋予局部破损或暗淡的自发光材质。" + } + }, + "SM_CeilingLightFlat02a": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_CeilingLightFlat02a.SM_CeilingLightFlat02a", + "subfolder": "Lights", + "bounding_box": { + "min": [ + -50.0, + -50.0, + -2.588 + ], + "max": [ + 50.0, + 50.0, + 0.0 + ], + "size": [ + 100.0, + 100.0, + 2.588 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 7.62939453125e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 4 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhiteSoft" + }, + { + "index": 3, + "slot_name": "Light", + "material_name": "MI_DevLight_NaturalWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "lighting" + ], + "scene": [ + "indoor", + "outdoor" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "一平方米的方形扁平吸顶灯。", + "placement_notes": "中心锚点,体积薄,直接对齐并贴合天花板平面放置即可。", + "interaction_hints": [ + "lighting" + ], + "plausible_substitutes": "扁平立方体,缩放至相应尺寸并赋予自发光材质。" + } + }, + "SM_CeilingLightFlat02b": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_CeilingLightFlat02b.SM_CeilingLightFlat02b", + "subfolder": "Lights", + "bounding_box": { + "min": [ + -100.0, + -20.0, + -2.588 + ], + "max": [ + 100.0, + 20.0, + 0.0 + ], + "size": [ + 200.0, + 40.0, + 2.588 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 2.86102294921875e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 4 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "M_DevGlass", + "material_name": "MI_DevGlassMetalWhiteSoft" + }, + { + "index": 3, + "slot_name": "Light", + "material_name": "MI_DevLight_NaturalWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "lighting" + ], + "scene": [ + "indoor", + "outdoor" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "长条形扁平吸顶灯,常用于走廊或大面积照明。", + "placement_notes": "中心锚点,长宽比较大,建议根据房间或走廊走向调整旋转。", + "interaction_hints": [ + "lighting" + ], + "plausible_substitutes": "扁平立方体,按比例缩放并赋予自发光材质。" + } + }, + "SM_CeilingLightRotaryWarning": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_CeilingLightRotaryWarning.SM_CeilingLightRotaryWarning", + "subfolder": "Lights", + "bounding_box": { + "min": [ + -6.005, + -6.005, + -11.532 + ], + "max": [ + 6.005, + 6.005, + 0.0 + ], + "size": [ + 12.01, + 12.01, + 11.532 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -0.00019121170043945312, + -0.00038313865661621094 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "Light", + "material_name": "MI_DevLight_NaturalWhite" + }, + { + "index": 1, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "lighting" + ], + "scene": [ + "indoor", + "outdoor" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "旋转式警示灯,用于发出视觉警报信号。", + "placement_notes": "原点通常在底座中心,需稳固放置于墙面或高台等平面顶部。", + "interaction_hints": [ + "lighting", + "electronics" + ], + "plausible_substitutes": "使用圆柱体,配合高亮红黄自发光材质。" + } + }, + "SM_FlamingTorch": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_FlamingTorch.SM_FlamingTorch", + "subfolder": "Lights", + "bounding_box": { + "min": [ + -3.912, + -3.66, + -37.674 + ], + "max": [ + 3.824, + 3.599, + 17.613 + ], + "size": [ + 7.736, + 7.259, + 55.287 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -0.04394674301147461, + -0.03066229820251465 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "MI_DevBlack", + "material_name": "MI_DevBlack" + } + ], + "sockets": [], + "tags": { + "style": [ + "lighting" + ], + "scene": [ + "indoor", + "outdoor" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "提供动态火焰照明的火把资产,常用于中世纪或奇幻场景。", + "placement_notes": "锚点在底部中心附近,可直接插入墙壁支架或角色骨骼插槽中。", + "interaction_hints": [ + "lighting", + "decoration" + ], + "plausible_substitutes": "细长圆柱体作为手柄,顶部附加火焰粒子特效和点光源组件。" + } + }, + "SM_FlamingTorch_Support": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_FlamingTorch_Support.SM_FlamingTorch_Support", + "subfolder": "Lights", + "bounding_box": { + "min": [ + -2.95, + -0.0, + -20.718 + ], + "max": [ + 2.95, + 14.227, + 15.285 + ], + "size": [ + 5.901, + 14.227, + 36.004 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 7.113625234967685 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "lighting" + ], + "scene": [ + "indoor", + "outdoor" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "用于安装在墙壁上的火把支架底座。", + "placement_notes": "锚点位于底座后边缘中心,需紧贴墙壁放置并沿Y轴向外延伸。", + "interaction_hints": [ + "lighting", + "decoration" + ], + "plausible_substitutes": "拉伸的方块作为支撑臂,组合L型 BSP 并赋予金属材质。" + } + }, + "SM_FlamingTorchWithSupport": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_FlamingTorchWithSupport.SM_FlamingTorchWithSupport", + "subfolder": "Lights", + "bounding_box": { + "min": [ + -3.912, + -0.0, + -20.718 + ], + "max": [ + 3.824, + 19.742, + 34.404 + ], + "size": [ + 7.736, + 19.742, + 55.122 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -0.04394674301147461, + 9.871144956952548 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 4 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 3, + "slot_name": "MI_DevBlack", + "material_name": "MI_DevBlack" + } + ], + "sockets": [], + "tags": { + "style": [ + "lighting" + ], + "scene": [ + "indoor", + "outdoor" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "带有壁挂支架的完整火把照明组合。", + "placement_notes": "锚点位于支撑架底部的后边缘,直接对齐墙面放置即可使用。", + "interaction_hints": [ + "lighting", + "decoration" + ], + "plausible_substitutes": "L型 BSP 组合模拟支架,顶部附加圆柱体并挂载点光源。" + } + }, + "SM_FlashLight": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_FlashLight.SM_FlashLight", + "subfolder": "Lights", + "bounding_box": { + "min": [ + -2.032, + -13.0, + -2.032 + ], + "max": [ + 2.032, + 5.811, + 2.032 + ], + "size": [ + 4.064, + 18.811, + 4.064 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + -2.6226043701171875e-06, + -3.5947113037109375 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 4 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "Light", + "material_name": "MI_DevLight_NaturalWhite" + }, + { + "index": 2, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 3, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "lighting" + ], + "scene": [ + "indoor", + "outdoor" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "手持式手电筒,提供定向的聚光照明。", + "placement_notes": "锚点位于物体中心,作为拾取物时需注意调整骨骼抓取位置的偏移。", + "interaction_hints": [ + "lighting", + "electronics" + ], + "plausible_substitutes": "拉长的圆柱体配合聚光光源组件(Spot Light)替代。" + } + }, + "SM_RoadLamp_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_RoadLamp_01.SM_RoadLamp_01", + "subfolder": "Lights", + "bounding_box": { + "min": [ + -20.0, + -14.237, + -0.0 + ], + "max": [ + 20.0, + 230.0, + 849.958 + ], + "size": [ + 40.0, + 244.237, + 849.958 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 107.88133239746094 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "Light", + "material_name": "MI_DevLight_NaturalWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "lighting", + "outdoor", + "road" + ], + "scene": [ + "indoor", + "outdoor" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "高大的户外路灯,用于照亮街道和大型开放场景。", + "placement_notes": "锚点在底座中心偏上,放置时需对齐地面,注意模型高度接近8.5米。", + "interaction_hints": [ + "lighting", + "electronics" + ], + "plausible_substitutes": "细长圆柱体作为灯杆,顶部附加方块作为灯头,并挂载点光源。" + } + }, + "SM_SpotLight": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_SpotLight.SM_SpotLight", + "subfolder": "Lights", + "bounding_box": { + "min": [ + -33.0, + -39.0, + -21.0 + ], + "max": [ + 33.0, + 38.0, + 21.0 + ], + "size": [ + 66.0, + 77.0, + 42.0 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + -0.4999980926513672 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 4 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "Light", + "material_name": "MI_DevLight_NaturalWhite" + }, + { + "index": 2, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 3, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "lighting" + ], + "scene": [ + "indoor", + "outdoor" + ] + }, + "ai_inference": { + "facing_direction": "-Y", + "surface_height_cm": null, + "function_description": "提供定向聚光照明的灯具,常用于突出特定物体或区域照明。", + "placement_notes": "锚点位于中心,放置时需注意调整高度和空间旋转,使发光面准确朝向目标照射区域。", + "interaction_hints": [ + "lighting" + ], + "plausible_substitutes": "可使用拉伸的圆柱体或长方体,结合自发光材质来替代灯具主体。" + } + }, + "SM_SpotLight_Support": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_SpotLight_Support.SM_SpotLight_Support", + "subfolder": "Lights", + "bounding_box": { + "min": [ + -29.0, + -15.0, + -16.0 + ], + "max": [ + 29.0, + 15.0, + 60.0 + ], + "size": [ + 58.0, + 30.0, + 76.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + -1.430511474609375e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "lighting" + ], + "scene": [ + "indoor", + "outdoor" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于固定和支撑射灯的支架结构,通常安装在天花板或墙壁上。", + "placement_notes": "锚点位置非标准且Z轴较高,放置时需仔细对齐墙壁或天花板等安装基础面。", + "interaction_hints": [ + "lighting" + ], + "plausible_substitutes": "可使用细长的Cube(长方体)配合深色金属材质来替代支撑杆结构。" + } + }, + "SM_Pipe30Turn_90d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Pipes/SM_Pipe30Turn_90d.SM_Pipe30Turn_90d", + "subfolder": "Pipes", + "bounding_box": { + "min": [ + -53.563, + -53.564, + -23.564 + ], + "max": [ + 0.0, + 0.0, + 23.564 + ], + "size": [ + 53.563, + 53.564, + 47.127 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -26.781702041625977, + -26.781763076782227 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于改变管道走向的90度弯头连接件。", + "placement_notes": "锚点存在偏移,位于弯头的虚拟内侧交点处,拼接时需注意对齐两端接口。", + "interaction_hints": [], + "plausible_substitutes": "无法用基础BSP体简单替代,建议寻找其他L型或弯管模型。" + } + }, + "SM_Pipe_100cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Pipes/SM_Pipe_100cm.SM_Pipe_100cm", + "subfolder": "Pipes", + "bounding_box": { + "min": [ + -23.564, + -0.0, + -23.564 + ], + "max": [ + 23.564, + 100.0, + 23.564 + ], + "size": [ + 47.127, + 100.0, + 47.127 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 50.00000762939453 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "长度为100厘米的标准直管管道段,用于管线系统搭建。", + "placement_notes": "管道沿Y轴延伸,锚点偏移至一端,放置和拼接时请注意轴向对齐。", + "interaction_hints": [], + "plausible_substitutes": "可用圆柱体(Cylinder)沿Y轴缩放并赋予金属材质替代。" + } + }, + "SM_Pipe_200cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Pipes/SM_Pipe_200cm.SM_Pipe_200cm", + "subfolder": "Pipes", + "bounding_box": { + "min": [ + -23.564, + -0.0, + -23.564 + ], + "max": [ + 23.564, + 200.0, + 23.564 + ], + "size": [ + 47.127, + 200.0, + 47.127 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 100.00000762939453 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "长度为200厘米的直管管道段,用于长距离工业输送管线。", + "placement_notes": "管道沿Y轴延伸,锚点偏移至一端,适合用于长距离直线铺设。", + "interaction_hints": [], + "plausible_substitutes": "可用圆柱体(Cylinder)沿Y轴缩放并赋予金属材质替代。" + } + }, + "SM_Pipe_20cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Pipes/SM_Pipe_20cm.SM_Pipe_20cm", + "subfolder": "Pipes", + "bounding_box": { + "min": [ + -23.564, + -0.0, + -23.564 + ], + "max": [ + 23.564, + 20.0, + 23.564 + ], + "size": [ + 47.127, + 20.0, + 47.127 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 10.000001907348633 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "长度为20厘米的短直管管道段,常用作管道连接或间隙过渡。", + "placement_notes": "管道沿Y轴延伸,锚点偏移至一端,适合用于填补管道间的短距离缝隙。", + "interaction_hints": [], + "plausible_substitutes": "可用圆柱体(Cylinder)沿Y轴缩放并赋予金属材质替代。" + } + }, + "SM_Pipe_30cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Pipes/SM_Pipe_30cm.SM_Pipe_30cm", + "subfolder": "Pipes", + "bounding_box": { + "min": [ + -23.564, + -0.0, + -23.564 + ], + "max": [ + 23.564, + 30.0, + 23.564 + ], + "size": [ + 47.127, + 30.0, + 47.127 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 15.000001907348633 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "一段30厘米长的直管道,用于管道系统中的短距离直线连接。", + "placement_notes": "锚点位于管道的一端,放置时请沿Y轴延伸,可根据需求调整管道水平或垂直朝向。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cylinder(圆柱体),将Y轴缩放至对应长度,并应用金属管道材质。" + } + }, + "SM_Pipe_400cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Pipes/SM_Pipe_400cm.SM_Pipe_400cm", + "subfolder": "Pipes", + "bounding_box": { + "min": [ + -23.564, + -0.0, + -23.564 + ], + "max": [ + 23.564, + 400.0, + 23.564 + ], + "size": [ + 47.127, + 400.0, + 47.127 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 199.99998474121094 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "一段400厘米长的直管道,用于长距离的工业管线铺设。", + "placement_notes": "锚点位于管道一端,放置时请沿Y轴延伸,尺寸较长需注意场景空间占位。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cylinder(圆柱体),将Y轴缩放拉伸至400厘米,并应用金属管道材质。" + } + }, + "SM_Pipe_50cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Pipes/SM_Pipe_50cm.SM_Pipe_50cm", + "subfolder": "Pipes", + "bounding_box": { + "min": [ + -23.564, + -0.0, + -23.564 + ], + "max": [ + 23.564, + 50.0, + 23.564 + ], + "size": [ + 47.127, + 50.0, + 47.127 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 25.000001907348633 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "一段50厘米长的直管道,常用于管道系统中的中短距离连接。", + "placement_notes": "锚点位于管道一端,放置时沿Y轴对齐,适合组合拼接成复杂管线。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cylinder(圆柱体),缩放Y轴至50厘米长,并应用金属管道材质。" + } + }, + "SM_Pipe_600cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Pipes/SM_Pipe_600cm.SM_Pipe_600cm", + "subfolder": "Pipes", + "bounding_box": { + "min": [ + -23.563, + 0.0, + -23.564 + ], + "max": [ + 23.564, + 600.0, + 23.564 + ], + "size": [ + 47.127, + 600.0, + 47.127 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 9.5367431640625e-05, + 300.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "一段600厘米长的直管道,用于厂房或大型设施的长跨度管线布置。", + "placement_notes": "锚点位于管道一端,模型很长,布置时注意垂直度及两端支撑点的对齐。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cylinder(圆柱体),将Y轴大幅拉伸至600厘米长度,赋予金属管道材质。" + } + }, + "SM_Pipe_T": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Pipes/SM_Pipe_T.SM_Pipe_T", + "subfolder": "Pipes", + "bounding_box": { + "min": [ + -50.0, + -0.0, + -23.564 + ], + "max": [ + 23.564, + 100.0, + 23.564 + ], + "size": [ + 73.564, + 100.0, + 47.127 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -13.218242645263672, + 49.999996185302734 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "T型三通管道接头,用于将一条主管道分支为两条或连接垂直方向管道。", + "placement_notes": "锚点位于主干中心偏移位置,放置时需特别注意三个接口方向的对接以避免穿插。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用三个互相垂直交叉的Cylinder(圆柱体)拼接替代,并赋予统一的金属材质。" + } + }, + "SM_Pipe_X": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Pipes/SM_Pipe_X.SM_Pipe_X", + "subfolder": "Pipes", + "bounding_box": { + "min": [ + -50.0, + -0.0, + -23.564 + ], + "max": [ + 50.0, + 100.0, + 23.564 + ], + "size": [ + 100.0, + 100.0, + 47.127 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 49.999996185302734 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "十字形工业管道接口,用于连接不同方向的管道系统。", + "placement_notes": "注意锚点偏离中心,放置时需根据端口坐标与其他管道对齐拼接。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用四个圆柱体以90度间隔拼接成十字形结构并赋予金属材质替代。" + } + }, + "SM_PipeBigTurn_15d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Pipes/SM_PipeBigTurn_15d.SM_PipeBigTurn_15d", + "subfolder": "Pipes", + "bounding_box": { + "min": [ + -173.564, + -44.753, + -23.564 + ], + "max": [ + -122.26, + 0.0, + 23.564 + ], + "size": [ + 51.303, + 44.753, + 47.127 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -147.91189575195312, + -22.376728057861328 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "15度大口径管道弯头,用于微小角度的管道转向连接。", + "placement_notes": "锚点位置特殊且偏离较远,放置时需开启网格捕捉以精确对齐直管。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cylinder基础体截取15度扇形段并赋予金属管道材质替代。" + } + }, + "SM_PipeBigTurn_45d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Pipes/SM_PipeBigTurn_45d.SM_PipeBigTurn_45d", + "subfolder": "Pipes", + "bounding_box": { + "min": [ + -173.564, + -122.368, + -23.564 + ], + "max": [ + -89.765, + 0.0, + 23.564 + ], + "size": [ + 83.799, + 122.368, + 47.127 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -131.6641845703125, + -61.183753967285156 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "45度大口径管道弯头,用于管道系统的中等角度转向连接。", + "placement_notes": "注意其非中心锚点设置,建议通过端点与其他直管资产进行对齐组装。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cylinder基础体截取45度弧形段并赋予金属管道材质替代。" + } + }, + "SM_PipeBigTurn_90d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Pipes/SM_PipeBigTurn_90d.SM_PipeBigTurn_90d", + "subfolder": "Pipes", + "bounding_box": { + "min": [ + -173.564, + -173.564, + -23.564 + ], + "max": [ + 0.0, + 0.0, + 23.564 + ], + "size": [ + 173.564, + 173.564, + 47.127 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -86.7817611694336, + -86.78176879882812 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "90度大口径直角管道弯头,用于改变管道系统的垂直或水平走向。", + "placement_notes": "锚点位于弯头一端,连接直管时注意旋转角度以实现正确的直角转向。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cylinder基础体截取四分之一圆环段并赋予金属管道材质替代。" + } + }, + "SM_PipeCurvature_100cm": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Pipes/SM_PipeCurvature_100cm.SM_PipeCurvature_100cm", + "subfolder": "Pipes", + "bounding_box": { + "min": [ + -23.564, + -0.0, + -23.564 + ], + "max": [ + 48.564, + 100.0, + 23.564 + ], + "size": [ + 72.127, + 100.0, + 47.127 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 12.5, + 50.00000762939453 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "带有100厘米曲率半径的平滑弧形管道段,用于管线的平滑过渡。", + "placement_notes": "放置时需注意锚点偏移量,建议根据曲率中心与其他管道模块正确拼接。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cylinder基础体截取相应弧度的片段并赋予金属管道材质替代。" + } + }, + "SM_PipeDraining": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Pipes/SM_PipeDraining.SM_PipeDraining", + "subfolder": "Pipes", + "bounding_box": { + "min": [ + -23.564, + -0.0, + -23.564 + ], + "max": [ + 23.564, + 41.527, + 23.564 + ], + "size": [ + 47.127, + 41.527, + 47.127 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 20.76371192932129 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 2, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "垂直排水管道组件,用于连接和导流。", + "placement_notes": "注意锚点偏离中心,放置时需与其他管道接口严格对齐。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "Cylinder,缩放至对应尺寸并赋予金属材质。" + } + }, + "SM_PipeSmallTurn_15d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Pipes/SM_PipeSmallTurn_15d.SM_PipeSmallTurn_15d", + "subfolder": "Pipes", + "bounding_box": { + "min": [ + -123.564, + -31.813, + -23.564 + ], + "max": [ + -73.964, + 0.0, + 23.564 + ], + "size": [ + 49.599, + 31.813, + 47.127 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -98.76393127441406, + -15.906511306762695 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "15度小直径管道弯头,用于微调管道走向。", + "placement_notes": "锚点有偏移,放置时建议使用顶点吸附对齐到直管末端。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "Cylinder,调整缩放并旋转15度,赋予管道材质。" + } + }, + "SM_PipeSmallTurn_45d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Pipes/SM_PipeSmallTurn_45d.SM_PipeSmallTurn_45d", + "subfolder": "Pipes", + "bounding_box": { + "min": [ + -123.564, + -87.012, + -23.564 + ], + "max": [ + -54.41, + 0.0, + 23.564 + ], + "size": [ + 69.154, + 87.012, + 47.127 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -88.986572265625, + -43.50601577758789 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "45度小直径管道弯头,用于中等角度改变管道方向。", + "placement_notes": "注意锚点有较大偏移,需仔细对齐相连的管道接口中心。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "Cylinder,调整缩放并旋转45度,赋予管道材质。" + } + }, + "SM_PipeSmallTurn_90d": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Pipes/SM_PipeSmallTurn_90d.SM_PipeSmallTurn_90d", + "subfolder": "Pipes", + "bounding_box": { + "min": [ + -123.564, + -123.564, + -23.564 + ], + "max": [ + 0.0, + 0.0, + 23.563 + ], + "size": [ + 123.564, + 123.564, + 47.127 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -61.78175735473633, + -61.78176498413086 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "industrial" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "90度小直径直角管道弯头,用于管道L型转弯。", + "placement_notes": "锚点位于弯头特定位置,放置时需对齐相互垂直的管道接口。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "Cylinder,调整缩放并旋转90度,赋予管道材质。" + } + }, + "SM_Cone": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/SM_Cone.SM_Cone", + "subfolder": "Primitives", + "bounding_box": { + "min": [ + -50.0, + -50.0, + -0.0 + ], + "max": [ + 50.0, + 50.0, + 100.0 + ], + "size": [ + 100.0, + 100.0, + 100.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "outdoor", + "road" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 100.0, + "function_description": "标准的圆形交通锥桶,常用于道路施工指示或临时封闭区域。", + "placement_notes": "锚点在底部中心,直接贴合地面放置,无需考虑特定朝向,可随意排布。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "圆锥体,缩放直径和高度为100,应用纯橙色反光材质。" + } + }, + "SM_ConeQuarter": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/SM_ConeQuarter.SM_ConeQuarter", + "subfolder": "Primitives", + "bounding_box": { + "min": [ + -0.248, + 0.211, + 0.0 + ], + "max": [ + 99.752, + 100.0, + 100.147 + ], + "size": [ + 100.0, + 99.789, + 100.147 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 49.751712799072266, + 50.10532472282648 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "outdoor", + "road", + "primitive" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 100.147, + "function_description": "四分之一圆形交通锥桶,专门设计用于完美贴合墙角放置。", + "placement_notes": "锚点在角落偏移处,适合直接对齐吸附到建筑或墙壁的直角拐角处。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "1/4圆柱体基础形状,高度100,应用纯橙色反光材质。" + } + }, + "SM_Cube": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/SM_Cube.SM_Cube", + "subfolder": "Primitives", + "bounding_box": { + "min": [ + 0.0, + -0.0, + 0.0 + ], + "max": [ + 100.0, + 100.0, + 100.0 + ], + "size": [ + 100.0, + 100.0, + 100.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 50.00000762939453, + 49.999999483359716 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 100.0, + "function_description": "基础的正方体模型,常用于白盒测试、碰撞体或基础建筑模块。", + "placement_notes": "锚点位于底面角落。若需居中放置,需在编辑器中调整锚点或手动偏移50cm。", + "interaction_hints": [ + "can_place_items", + "climbable", + "decoration" + ], + "plausible_substitutes": "BSP Box,直接应用100x100x100的尺寸。" + } + }, + "SM_Cylinder": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/SM_Cylinder.SM_Cylinder", + "subfolder": "Primitives", + "bounding_box": { + "min": [ + -50.0, + -50.0, + -0.0 + ], + "max": [ + 50.0, + 50.0, + 100.0 + ], + "size": [ + 100.0, + 100.0, + 100.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -7.62939453125e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 100.0, + "function_description": "基础圆柱体几何体,常用于构建柱子、树干或基础碰撞体。", + "placement_notes": "锚点在底部中心,缩放时高度沿Z轴扩展,可直接贴合地面放置。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "直接使用BSP圆柱体并调整缩放和材质替代" + } + }, + "SM_QuarterCylinder": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/SM_QuarterCylinder.SM_QuarterCylinder", + "subfolder": "Primitives", + "bounding_box": { + "min": [ + -100.0, + -0.0, + 0.0 + ], + "max": [ + 0.0, + 100.0, + 100.0 + ], + "size": [ + 100.0, + 100.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -49.999981065624524, + 49.9999851360235 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "primitive" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 100.0, + "function_description": "四分之一圆柱基础几何体,常用于填补或装饰建筑墙体直角边缘。", + "placement_notes": "注意轴心点位置在包围盒外侧,放置和旋转时需留意相对坐标偏移量,建议对齐墙壁交角。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": null + } + }, + "SM_QuarterPipe": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/SM_QuarterPipe.SM_QuarterPipe", + "subfolder": "Primitives", + "bounding_box": { + "min": [ + -0.0, + 0.0, + 0.0 + ], + "max": [ + 100.0, + 100.0, + 100.0 + ], + "size": [ + 100.0, + 100.0, + 100.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 49.999997595912646, + 50.000041961673105 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "primitive" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 100.0, + "function_description": "四分之一圆管道基础模型,通常用于墙角管线布置或工业场景装饰。", + "placement_notes": "锚点类型为角点,非常适合直接对齐拼接到墙体或地面的90度直角处进行放置。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": null + } + }, + "SM_Ramp": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/SM_Ramp.SM_Ramp", + "subfolder": "Primitives", + "bounding_box": { + "min": [ + 0.0, + -0.0, + 0.0 + ], + "max": [ + 100.0, + 100.0, + 100.0 + ], + "size": [ + 100.0, + 100.0, + 100.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 50.00000762939453, + 49.999999483359716 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "基础斜坡几何体,常用于平滑过渡不同高度的地形或充当简易楼梯。", + "placement_notes": "锚点在底部的角落,放置后需根据行进方向调整模型的Y轴旋转。", + "interaction_hints": [ + "climbable" + ], + "plausible_substitutes": "使用BSP立方体进行斜向拉伸或使用台阶堆叠近似替代" + } + }, + "SM_Sphere": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/SM_Sphere.SM_Sphere", + "subfolder": "Primitives", + "bounding_box": { + "min": [ + -50.0, + -50.0, + -50.0 + ], + "max": [ + 50.0, + 50.0, + 50.0 + ], + "size": [ + 100.0, + 100.0, + 100.0 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 7.62939453125e-06, + -7.62939453125e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "基础球体几何体,常用于制作石块、道具球或特效体积。", + "placement_notes": "锚点在球体正中心,放置于地面时需沿Z轴向下偏移半径高度的50单位。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "直接使用BSP球体并调整缩放和材质替代" + } + }, + "SM_SphereOctant": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/SM_SphereOctant.SM_SphereOctant", + "subfolder": "Primitives", + "bounding_box": { + "min": [ + -0.0, + -0.0, + 0.0 + ], + "max": [ + 100.0, + 100.0, + 100.0 + ], + "size": [ + 100.0, + 100.0, + 100.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 49.99998474121094, + 49.99997659517703 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "八分之一球体(球面切角),常用于地面或墙壁的直角倒角过渡装饰。", + "placement_notes": "锚点位于直角顶点,放置在墙面与地面等物体的交角处即可自然贴合。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "无简单的BSP替代方案,建议保持原模型或用削角的立方体近似替代" + } + }, + "SM_SphereOctantInvert": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/SM_SphereOctantInvert.SM_SphereOctantInvert", + "subfolder": "Primitives", + "bounding_box": { + "min": [ + -0.0, + 0.0, + 0.0 + ], + "max": [ + 100.0, + 100.0, + 100.0 + ], + "size": [ + 100.0, + 100.0, + 100.0 + ] + }, + "pivot": { + "type": "CORNER", + "offset_xy": [ + 49.9999621710449, + 50.00003814697702 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "内凹的八分之一球体,常用于墙面或地面的凹陷圆角效果。", + "placement_notes": "锚点位于直角顶点,放置在几何体外部交角处以生成向内凹陷的弧面效果。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "无简单的BSP替代方案,建议保持原模型或通过CSG布尔减法制作" + } + }, + "SM_CylinderBend_150": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/Others/SM_CylinderBend_150.SM_CylinderBend_150", + "subfolder": "Primitives/Others", + "bounding_box": { + "min": [ + -200.0, + -200.0, + -50.0 + ], + "max": [ + 0.0, + 0.0, + 50.0 + ], + "size": [ + 200.0, + 200.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -99.99999618530273, + -99.99998939037323 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "90度弯曲的圆柱体,常用于工业管道或栏杆系统的弯头连接。", + "placement_notes": "锚点位于弯曲外侧的直角顶点,放置时注意旋转对齐两端的直管路径。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可用削角的Cube配合Cylinder组合替代,或使用BSP画刷直接雕刻。" + } + }, + "SM_CylinderBend_250": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/Others/SM_CylinderBend_250.SM_CylinderBend_250", + "subfolder": "Primitives/Others", + "bounding_box": { + "min": [ + -300.0, + -300.0, + -50.0 + ], + "max": [ + 0.0, + 0.0, + 50.0 + ], + "size": [ + 300.0, + 300.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -149.9999885559082, + -149.99999701976776 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "90度弯曲的圆柱体,常用于工业管道或栏杆系统的弯头连接。", + "placement_notes": "锚点位于弯曲外侧的直角顶点,放置时注意旋转对齐两端的直管路径。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可用削角的Cube配合Cylinder组合替代,或使用BSP画刷直接雕刻。" + } + }, + "SM_CylinderBend_350": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/Others/SM_CylinderBend_350.SM_CylinderBend_350", + "subfolder": "Primitives/Others", + "bounding_box": { + "min": [ + -400.0, + -400.0, + -50.0 + ], + "max": [ + 0.0, + 0.0, + 50.0 + ], + "size": [ + 400.0, + 400.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -199.99996948242188, + -200.0000275373459 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "90度弯曲的圆柱体,常用于工业管道或栏杆系统的弯头连接。", + "placement_notes": "锚点位于弯曲外侧的直角顶点,放置时注意旋转对齐两端的直管路径。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可用削角的Cube配合Cylinder组合替代,或使用BSP画刷直接雕刻。" + } + }, + "SM_CylinderBend_450": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/Others/SM_CylinderBend_450.SM_CylinderBend_450", + "subfolder": "Primitives/Others", + "bounding_box": { + "min": [ + -500.0, + -500.0, + -50.0 + ], + "max": [ + 0.0, + 0.0, + 50.0 + ], + "size": [ + 500.0, + 500.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -249.9999828338623, + -250.00008857250214 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "90度弯曲的圆柱体,常用于工业管道或栏杆系统的弯头连接。", + "placement_notes": "锚点位于弯曲外侧的直角顶点,放置时注意旋转对齐两端的直管路径。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可用削角的Cube配合Cylinder组合替代,或使用BSP画刷直接雕刻。" + } + }, + "SM_CylinderBend_50": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/Others/SM_CylinderBend_50.SM_CylinderBend_50", + "subfolder": "Primitives/Others", + "bounding_box": { + "min": [ + -100.0, + -100.0, + -50.0 + ], + "max": [ + 0.0, + 0.0, + 50.0 + ], + "size": [ + 100.0, + 100.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -49.99999848426398, + -49.999993205070496 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "90度弯曲的圆柱体,常用于工业管道或栏杆系统的弯头连接。", + "placement_notes": "锚点位于弯曲外侧的直角顶点,放置时注意旋转对齐两端的直管路径。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可用削角的Cube配合Cylinder组合替代,或使用BSP画刷直接雕刻。" + } + }, + "SM_RectangleAngle_150": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/Others/SM_RectangleAngle_150.SM_RectangleAngle_150", + "subfolder": "Primitives/Others", + "bounding_box": { + "min": [ + -200.0, + -200.0, + -0.0 + ], + "max": [ + 0.0, + 0.0, + 100.0 + ], + "size": [ + 200.0, + 200.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -99.99999920533719, + -99.99999292665234 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于构建90度直角转弯的模块化几何体,常见于赛道、路面或管线的拼接。", + "placement_notes": "锚点位于转角的直角顶点处(向负XY方向偏移),拼接时需以锚点作为转弯圆心对齐。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可使用Cube配合特定材质或裁剪为L型,赋予对应的道路或管线材质替代。" + } + }, + "SM_RectangleAngle_250": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/Others/SM_RectangleAngle_250.SM_RectangleAngle_250", + "subfolder": "Primitives/Others", + "bounding_box": { + "min": [ + -300.0, + -300.0, + -0.0 + ], + "max": [ + 0.0, + 0.0, + 100.0 + ], + "size": [ + 300.0, + 300.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -150.0, + -150.0000021453725 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于构建较大曲率90度直角转弯的模块化几何体,适用于环境路径系统。", + "placement_notes": "锚点位于转角的直角顶点处(向负XY方向偏移),放置时需对齐中心点以确保路径平滑。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可使用Cube配合特定材质或裁剪为L型,赋予对应的道路或管线材质替代。" + } + }, + "SM_RectangleAngle_350": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/Others/SM_RectangleAngle_350.SM_RectangleAngle_350", + "subfolder": "Primitives/Others", + "bounding_box": { + "min": [ + -400.0, + -400.0, + -0.0 + ], + "max": [ + -0.0, + 0.0, + 100.0 + ], + "size": [ + 400.0, + 400.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -200.0000035764756, + -199.99999777423363 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "大尺寸90度直角转弯模块,适用于宽广区域或大型结构的转向连接。", + "placement_notes": "锚点位于转角的直角顶点处,注意其尺寸较大,需确保留有足够的物理空间。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可使用Cube配合特定材质或裁剪为L型,赋予对应的道路或管线材质替代。" + } + }, + "SM_RectangleAngle_450": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/Others/SM_RectangleAngle_450.SM_RectangleAngle_450", + "subfolder": "Primitives/Others", + "bounding_box": { + "min": [ + -500.0, + -500.0, + -0.0 + ], + "max": [ + 0.0, + 0.0, + 100.0 + ], + "size": [ + 500.0, + 500.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -250.0, + -249.99999234942516 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "超大尺寸90度直角转弯模块,常见于大型场景的结构化拼接与过渡。", + "placement_notes": "锚点位于转角的直角顶点处,占用空间极大,建议在关卡蓝图或大型场景中使用。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可使用Cube配合特定材质或裁剪为L型,赋予对应的道路或管线材质替代。" + } + }, + "SM_RectangleBend_150": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/Others/SM_RectangleBend_150.SM_RectangleBend_150", + "subfolder": "Primitives/Others", + "bounding_box": { + "min": [ + -200.0, + -200.0, + -0.0 + ], + "max": [ + 0.0, + 0.0, + 100.0 + ], + "size": [ + 200.0, + 200.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -100.0, + -100.00000032762864 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "用于构建平滑圆角转弯的模块化几何体,常用于提升路径转弯处的视觉与物理流畅度。", + "placement_notes": "锚点位于转角的圆心处(向负XY方向偏移),放置时需与直线段模块正确对齐接缝。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "可使用Cylinder取四分之一扇形,并赋予相应的道路或轨道材质替代。" + } + }, + "SM_RectangleBend_250": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/Others/SM_RectangleBend_250.SM_RectangleBend_250", + "subfolder": "Primitives/Others", + "bounding_box": { + "min": [ + -300.0, + -300.0, + -0.0 + ], + "max": [ + -0.0, + 0.0, + 100.0 + ], + "size": [ + 300.0, + 300.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -150.0000021111623, + -150.00000172323962 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "长宽300cm、高100cm的矩形直角弯道或模块化轨道片段。", + "placement_notes": "锚点位于网格边缘或角落处,放置时需注意旋转对齐以与其他路段无缝拼接。", + "interaction_hints": [ + "decoration", + "pass_through" + ], + "plausible_substitutes": "使用BSP画刷制作L型立方体,或用圆柱体截取1/4圆环并赋予路面材质。" + } + }, + "SM_RectangleBend_350": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/Others/SM_RectangleBend_350.SM_RectangleBend_350", + "subfolder": "Primitives/Others", + "bounding_box": { + "min": [ + -400.0, + -400.0, + -0.0 + ], + "max": [ + 0.0, + 0.0, + 100.0 + ], + "size": [ + 400.0, + 400.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -200.0, + -199.99999176416532 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "长宽400cm、高100cm的矩形直角弯道或模块化轨道片段。", + "placement_notes": "锚点在XY方向均有偏移,建议开启UE5的顶点捕捉功能以确保模块化拼合精确。", + "interaction_hints": [ + "decoration", + "pass_through" + ], + "plausible_substitutes": "使用BSP画刷拉伸出L型底面,设置高度为100cm并应用相应材质。" + } + }, + "SM_RectangleBend_450": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Primitives/Others/SM_RectangleBend_450.SM_RectangleBend_450", + "subfolder": "Primitives/Others", + "bounding_box": { + "min": [ + -500.0, + -500.0, + -0.0 + ], + "max": [ + 0.0, + 0.0, + 100.0 + ], + "size": [ + 500.0, + 500.0, + 100.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -250.0, + -249.99999260843288 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "utility" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "长宽500cm、高100cm的矩形直角弯道或模块化轨道片段。", + "placement_notes": "大尺寸弯道,偏移锚点位于结构边缘,放置时需留意整体场景比例及走向。", + "interaction_hints": [ + "decoration", + "pass_through" + ], + "plausible_substitutes": "通过BSP画刷构建弯曲道路轮廓并挤压成型来近似替代。" + } + }, + "SM_Barricade_200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Roads/SM_Barricade_200.SM_Barricade_200", + "subfolder": "Roads", + "bounding_box": { + "min": [ + -95.108, + -27.984, + -0.0 + ], + "max": [ + 95.108, + 27.984, + 94.0 + ], + "size": [ + 190.217, + 55.968, + 94.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -9.5367431640625e-07 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "outdoor", + "road" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 94.0, + "function_description": "约两米长的塑料路障或水马,用于户外道路封路或区域隔离。", + "placement_notes": "锚点在底部中心,贴地放置。多段路障可沿长边(X轴)首尾相连进行拼接。", + "interaction_hints": [ + "decoration", + "can_place_items" + ], + "plausible_substitutes": "长方体,缩放尺寸约为190x56x94,应用红白相间的条纹材质。" + } + }, + "SM_Barricade_300": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Roads/SM_Barricade_300.SM_Barricade_300", + "subfolder": "Roads", + "bounding_box": { + "min": [ + -145.108, + -27.984, + -0.0 + ], + "max": [ + 145.108, + 27.984, + 94.0 + ], + "size": [ + 290.217, + 55.968, + 94.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + 1.9073486328125e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "outdoor", + "road" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 94.0, + "function_description": "约三米长的塑料路障或水马,提供更长的户外隔离跨度。", + "placement_notes": "锚点在底部中心,贴地放置。模型较长,注意摆放时周围的空间占用。", + "interaction_hints": [ + "decoration", + "can_place_items" + ], + "plausible_substitutes": "长方体,缩放尺寸约为290x56x94,应用红白相间的条纹材质。" + } + }, + "SM_Barricade_400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Roads/SM_Barricade_400.SM_Barricade_400", + "subfolder": "Roads", + "bounding_box": { + "min": [ + -195.108, + -27.984, + -0.0 + ], + "max": [ + 195.108, + 27.984, + 94.0 + ], + "size": [ + 390.217, + 55.968, + 94.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -9.5367431640625e-07 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "outdoor", + "road" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 94.0, + "function_description": "约四米长的大型塑料路障或水马,用于大范围户外道路隔离。", + "placement_notes": "锚点在底部中心,贴地放置。适合大范围区域划分,注意设置合理的碰撞体。", + "interaction_hints": [ + "decoration", + "can_place_items" + ], + "plausible_substitutes": "长方体,缩放尺寸约为390x56x94,应用红白相间的条纹材质。" + } + }, + "SM_BarricadeBlocks_100": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Roads/SM_BarricadeBlocks_100.SM_BarricadeBlocks_100", + "subfolder": "Roads", + "bounding_box": { + "min": [ + -50.0, + -34.176, + -0.0 + ], + "max": [ + 50.0, + 34.176, + 78.65 + ], + "size": [ + 100.0, + 68.352, + 78.65 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -5.7220458984375e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "outdoor", + "road" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 78.65, + "function_description": "用于封闭道路或指引交通的中型方形路障块。", + "placement_notes": "锚点在底部中心,需贴地放置;可根据道路走向绕Z轴自由旋转。", + "interaction_hints": [ + "decoration", + "can_place_items", + "climbable" + ], + "plausible_substitutes": "使用Cube拉伸至X100 Y68 Z78,赋予混凝土或塑料材质。" + } + }, + "SM_BarricadeBlocks_200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Roads/SM_BarricadeBlocks_200.SM_BarricadeBlocks_200", + "subfolder": "Roads", + "bounding_box": { + "min": [ + -100.0, + -34.176, + -0.0 + ], + "max": [ + 100.0, + 34.176, + 78.65 + ], + "size": [ + 200.0, + 68.352, + 78.65 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -5.7220458984375e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "outdoor", + "road" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 78.65, + "function_description": "用于封闭道路或划定区域的大型长条路障块。", + "placement_notes": "锚点在底部中心,注意模型较长(2米),放置时需对齐道路方向。", + "interaction_hints": [ + "decoration", + "can_place_items", + "climbable" + ], + "plausible_substitutes": "使用Cube拉伸至X200 Y68 Z78,赋予混凝土材质替代。" + } + }, + "SM_BarricadeWall_100": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Roads/SM_BarricadeWall_100.SM_BarricadeWall_100", + "subfolder": "Roads", + "bounding_box": { + "min": [ + -50.415, + -27.821, + -0.0 + ], + "max": [ + 54.018, + 27.821, + 265.45 + ], + "size": [ + 104.433, + 55.643, + 265.45 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 1.8013973236083984, + -1.9073486328125e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "wall", + "outdoor", + "road" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": "-Y", + "surface_height_cm": null, + "function_description": "大型户外路障墙,常用于封锁道路、防爆或作为射击掩体。", + "placement_notes": "锚点在底部中心,放置于地面或路面上,注意根据道路方向调整旋转角度。", + "interaction_hints": [ + "barrier" + ], + "plausible_substitutes": "使用Cube基础体,缩放为(104, 56, 265)并赋予混凝土或金属材质。" + } + }, + "SM_MetalPost_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Roads/SM_MetalPost_01.SM_MetalPost_01", + "subfolder": "Roads", + "bounding_box": { + "min": [ + -7.985, + -7.985, + -0.0 + ], + "max": [ + 7.985, + 7.985, + 110.19 + ], + "size": [ + 15.97, + 15.97, + 110.19 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + -4.76837158203125e-07, + -1.7881393432617188e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "高约110cm的细长金属立柱,常用于围栏、支撑或边界划分。", + "placement_notes": "锚点位于底部中心,可直接放置于地面,无需额外调整Z轴高度。", + "interaction_hints": [ + "decoration", + "pass_through" + ], + "plausible_substitutes": "使用BSP圆柱体或细长立方体,缩放比例至约16x16x110cm。" + } + }, + "SM_RoadCone_Big": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Roads/SM_RoadCone_Big.SM_RoadCone_Big", + "subfolder": "Roads", + "bounding_box": { + "min": [ + -21.578, + -21.578, + -0.0 + ], + "max": [ + 21.578, + 21.578, + 110.0 + ], + "size": [ + 43.157, + 43.157, + 110.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -9.5367431640625e-07 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "outdoor", + "road" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "大型交通锥桶,用于警告或引导车辆行驶。", + "placement_notes": "锚点在底部中心,中心对称,直接放置于平坦地面即可。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cylinder(8边或12边)缩放至直径43、高110,赋予红白相间材质。" + } + }, + "SM_RoadCone_Normal": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Roads/SM_RoadCone_Normal.SM_RoadCone_Normal", + "subfolder": "Roads", + "bounding_box": { + "min": [ + -16.184, + -16.184, + -0.0 + ], + "max": [ + 16.184, + 16.184, + 83.0 + ], + "size": [ + 32.368, + 32.368, + 83.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + -0.00019073486328125, + 0.00019073486328125 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "outdoor", + "road" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "标准交通锥桶,常用于施工区域或临时交通管制。", + "placement_notes": "锚点在底部中心,直接贴地放置,无需考虑特定朝向。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cylinder缩放至直径32、高83,赋予红白反光材质替代。" + } + }, + "SM_RoadCone_Small": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Roads/SM_RoadCone_Small.SM_RoadCone_Small", + "subfolder": "Roads", + "bounding_box": { + "min": [ + -10.79, + -10.789, + -0.0 + ], + "max": [ + 10.789, + 10.79, + 56.0 + ], + "size": [ + 21.578, + 21.578, + 56.0 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + -0.000476837158203125, + 0.0003809928894042969 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "outdoor", + "road" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "小型交通锥桶,常用于赛道或狭小空间的警示隔离。", + "placement_notes": "锚点在底部中心,尺寸较小,放置时注意避免被地面草地等遮挡。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cylinder缩放至直径21、高56,赋予橙黄色材质替代。" + } + }, + "SM_RoadLight": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Roads/SM_RoadLight.SM_RoadLight", + "subfolder": "Roads", + "bounding_box": { + "min": [ + -15.291, + -11.644, + -0.0 + ], + "max": [ + 15.291, + 11.644, + 3.992 + ], + "size": [ + 30.582, + 23.289, + 3.992 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + -4.76837158203125e-07 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "Light", + "material_name": "MI_DevLight_NaturalWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "lighting", + "outdoor", + "road" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "道路照明设备,极可能为贴地灯或路灯的发光面板,用于户外环境照明。", + "placement_notes": "模型呈极度扁平状,锚点在中心,放置时需紧贴地面或嵌入路面,注意发光面朝向。", + "interaction_hints": [ + "lighting" + ], + "plausible_substitutes": "可使用极薄的Cube(平面)并赋予发光材质来模拟扁平光源效果。" + } + }, + "SM_SpeedBump_100": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Roads/SM_SpeedBump_100.SM_SpeedBump_100", + "subfolder": "Roads", + "bounding_box": { + "min": [ + -0.0, + -31.766, + -0.0 + ], + "max": [ + 100.0, + 31.766, + 8.654 + ], + "size": [ + 100.0, + 63.532, + 8.654 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 49.999995820628556, + 0.00010395050048828125 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "outdoor", + "road" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 8.654, + "function_description": "道路减速带,长1米,用于限制车辆行驶速度。", + "placement_notes": "锚点在底部一端中心,放置时需贴地,沿道路横向延伸,可沿X轴缩放适配路面。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cube拉伸至100x63.5x8.6cm,赋予黑色橡胶条纹材质替代。" + } + }, + "SM_SpeedBump_200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Roads/SM_SpeedBump_200.SM_SpeedBump_200", + "subfolder": "Roads", + "bounding_box": { + "min": [ + -0.0, + -31.766, + -0.0 + ], + "max": [ + 200.0, + 31.766, + 8.654 + ], + "size": [ + 200.0, + 63.533, + 8.654 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 99.99999582062856, + 9.822845458984375e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "outdoor", + "road" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 8.654, + "function_description": "道路减速带,长2米,用于限制车辆行驶速度。", + "placement_notes": "锚点在底部一端中心,放置时需贴地,沿道路横向延伸,适合标准车道宽度。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cube拉伸至200x63.5x8.6cm,赋予黑色橡胶条纹材质替代。" + } + }, + "SM_SpeedBump_400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Roads/SM_SpeedBump_400.SM_SpeedBump_400", + "subfolder": "Roads", + "bounding_box": { + "min": [ + -0.0, + -31.766, + -0.0 + ], + "max": [ + 400.0, + 31.766, + 8.654 + ], + "size": [ + 400.0, + 63.533, + 8.654 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 199.99999582062856, + 8.296966552734375e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "outdoor", + "road" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 8.654, + "function_description": "道路减速带,长4米,用于限制车辆行驶速度。", + "placement_notes": "锚点在底部一端中心,放置时需贴地,沿道路横向延伸,可覆盖较宽路口。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cube拉伸至400x63.5x8.6cm,赋予黑色橡胶条纹材质替代。" + } + }, + "SM_SpeedBump_600": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Roads/SM_SpeedBump_600.SM_SpeedBump_600", + "subfolder": "Roads", + "bounding_box": { + "min": [ + -0.0, + -31.766, + -0.0 + ], + "max": [ + 600.0, + 31.766, + 8.654 + ], + "size": [ + 600.0, + 63.533, + 8.654 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 299.99999582062856, + 7.43865966796875e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "outdoor", + "road" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 8.654, + "function_description": "道路减速带,长6米,用于限制车辆行驶速度。", + "placement_notes": "锚点在底部一端中心,放置时需贴地,沿道路横向延伸,适合多车道或宽阔区域。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cube拉伸至600x63.5x8.6cm,赋予黑色橡胶条纹材质替代。" + } + }, + "SM_SpeedBumpEnd": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Roads/SM_SpeedBumpEnd.SM_SpeedBumpEnd", + "subfolder": "Roads", + "bounding_box": { + "min": [ + -31.283, + -31.766, + -0.0 + ], + "max": [ + 0.0, + 31.766, + 8.654 + ], + "size": [ + 31.283, + 63.532, + 8.654 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -15.641361968058163, + 0.00010776519775390625 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "outdoor", + "road" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": 8.654, + "function_description": "道路减速带端部收尾件,用于完善减速带边缘。", + "placement_notes": "锚点偏移在底部,需与其他减速带主体对齐拼接,保持高度一致。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用Cube拉伸至31.3x63.5x8.6cm,赋予黑色橡胶材质替代。" + } + }, + "SM_SpeedBumpWithEnds_200": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Roads/SM_SpeedBumpWithEnds_200.SM_SpeedBumpWithEnds_200", + "subfolder": "Roads", + "bounding_box": { + "min": [ + -131.283, + -31.766, + -0.0 + ], + "max": [ + 131.283, + 31.766, + 8.654 + ], + "size": [ + 262.565, + 63.533, + 8.654 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + -9.1552734375e-05, + 1.811981201171875e-05 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "outdoor", + "road" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "道路减速带,用于强制车辆减速,带端头设计", + "placement_notes": "锚点位于几何中心,放置时需对齐道路中心线,长轴沿道路宽度方向横向放置", + "interaction_hints": [], + "plausible_substitutes": "使用Cube缩放至对应尺寸,应用深灰橡胶或黄黑条纹警示材质模拟" + } + }, + "SM_SpeedBumpWithEnds_400": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Roads/SM_SpeedBumpWithEnds_400.SM_SpeedBumpWithEnds_400", + "subfolder": "Roads", + "bounding_box": { + "min": [ + -231.283, + -31.766, + -0.0 + ], + "max": [ + 231.283, + 31.766, + 8.654 + ], + "size": [ + 462.565, + 63.533, + 8.654 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + -0.0001068115234375, + 0.0001049041748046875 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "outdoor", + "road" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "道路减速带,用于强制车辆减速,带端头设计", + "placement_notes": "锚点位于几何中心,放置时需对齐道路中心线,长轴沿道路宽度方向横向放置", + "interaction_hints": [], + "plausible_substitutes": "使用Cube缩放至对应尺寸,应用深灰橡胶或黄黑条纹警示材质模拟" + } + }, + "SM_SpeedBumpWithEnds_600": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Roads/SM_SpeedBumpWithEnds_600.SM_SpeedBumpWithEnds_600", + "subfolder": "Roads", + "bounding_box": { + "min": [ + -331.283, + -31.766, + -0.0 + ], + "max": [ + 331.283, + 31.766, + 8.654 + ], + "size": [ + 662.565, + 63.533, + 8.654 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + -0.0001068115234375, + 0.0001087188720703125 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "outdoor", + "road" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "道路减速带,用于强制车辆减速,带端头设计", + "placement_notes": "锚点位于几何中心,放置时需对齐道路中心线,长轴沿道路宽度方向横向放置", + "interaction_hints": [], + "plausible_substitutes": "使用Cube缩放至对应尺寸,应用深灰橡胶或黄黑条纹警示材质模拟" + } + }, + "SM_House_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/SmallBuildings/SM_House_01.SM_House_01", + "subfolder": "SmallBuildings", + "bounding_box": { + "min": [ + -230.0, + -220.0, + -0.0 + ], + "max": [ + 230.0, + 320.0, + 418.815 + ], + "size": [ + 460.0, + 540.0, + 418.815 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -0.00048828125, + 50.00010681152344 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "building" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "尺寸约4.6x5.4米的房屋结构模型,用于构建城镇或村落场景。", + "placement_notes": "锚点位于底部且Y轴有少量偏移,放置时需注意门/窗朝向与地面的贴合度。", + "interaction_hints": [ + "decoration", + "pass_through" + ], + "plausible_substitutes": "使用多个BSP立方体组合出主体墙壁与倾斜屋顶,并赋予相应建筑材质。" + } + }, + "SM_House_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/SmallBuildings/SM_House_02.SM_House_02", + "subfolder": "SmallBuildings", + "bounding_box": { + "min": [ + -450.0, + -420.0, + -0.0 + ], + "max": [ + 620.0, + 520.0, + 850.0 + ], + "size": [ + 1070.0, + 940.0, + 850.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 85.0, + 49.999908447265625 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "building" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "中型独立房屋模型,包含完整的墙体与屋顶结构,用于搭建村庄或城镇场景。", + "placement_notes": "锚点位于底部非中心位置,放置时需注意偏移量对齐,建议结合地形捕捉功能放置以确保贴地。", + "interaction_hints": [ + "pass_through" + ], + "plausible_substitutes": "BSP方块组合出主体与屋顶,使用墙体和屋顶材质替代。" + } + }, + "SM_House_03": { + "ue_path": "/Game/BlockingStarterPack/Meshes/SmallBuildings/SM_House_03.SM_House_03", + "subfolder": "SmallBuildings", + "bounding_box": { + "min": [ + -450.0, + -330.0, + -0.0 + ], + "max": [ + 620.0, + 520.0, + 850.0 + ], + "size": [ + 1070.0, + 850.0, + 850.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 85.00048828125, + 94.99954223632812 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "building" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "标准尺寸的住宅建筑模型,可用于排列组合成街区或独立摆放于野外。", + "placement_notes": "锚点偏向一侧,放置时需留意空间占位,通过坐标数值确保不与周边建筑穿插。", + "interaction_hints": [ + "pass_through" + ], + "plausible_substitutes": "BSP长方体构建主体框架,赋予砖墙与门窗材质替代。" + } + }, + "SM_House_04": { + "ue_path": "/Game/BlockingStarterPack/Meshes/SmallBuildings/SM_House_04.SM_House_04", + "subfolder": "SmallBuildings", + "bounding_box": { + "min": [ + -830.0, + -730.0, + -0.0 + ], + "max": [ + 1000.0, + 620.0, + 860.0 + ], + "size": [ + 1830.0, + 1350.0, + 860.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 84.9998779296875, + -55.0001220703125 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "M_DevBlack", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "M_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "building" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "大型房屋或别墅模型,占地广阔,适合作为场景中的重要地标或主建筑。", + "placement_notes": "体积较大且锚点偏离中心,放置时需预留充足的平坦区域并注意整体坐标与轴向对齐。", + "interaction_hints": [ + "pass_through" + ], + "plausible_substitutes": "多个BSP方块与几何体拼接搭建,配合大面积建筑外观材质。" + } + }, + "SM_TrashCans_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Trashs/SM_TrashCans_01.SM_TrashCans_01", + "subfolder": "Trashs", + "bounding_box": { + "min": [ + -26.772, + -41.259, + -0.0 + ], + "max": [ + 26.772, + 30.107, + 118.053 + ], + "size": [ + 53.544, + 71.365, + 118.053 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + -5.575996398925781 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "decoration", + "prop" + ], + "scene": [ + "unclassified" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "带盖垃圾桶,用于盛装和遮挡废弃物品。", + "placement_notes": "锚点位于底部但略有偏移,放置在地面时需注意调整Z轴使其完全贴地。", + "interaction_hints": [ + "decoration", + "container", + "can_open" + ], + "plausible_substitutes": "使用Cylinder配合顶部略大的压扁Cylinder作为盖子,赋予塑料材质替代。" + } + }, + "SM_TrashCansLid_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Trashs/SM_TrashCansLid_01.SM_TrashCansLid_01", + "subfolder": "Trashs", + "bounding_box": { + "min": [ + -26.772, + -3.41, + -3.414 + ], + "max": [ + 26.772, + 67.894, + 4.922 + ], + "size": [ + 53.544, + 71.303, + 8.336 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 32.24182963371277 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "MI_DevWhite", + "material_name": "WorldGridMaterial" + } + ], + "sockets": [], + "tags": { + "style": [ + "decoration", + "prop" + ], + "scene": [ + "unclassified" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "垃圾桶盖子,通常配合垃圾桶主体使用。", + "placement_notes": "锚点有偏移,作为独立部件放置时需精确对齐垃圾桶主体的顶部边缘,注意坐标。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用极度压扁的Cylinder或薄Cube,赋予塑料或金属材质替代。" + } + }, + "SM_TrashCansOpen_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Trashs/SM_TrashCansOpen_01.SM_TrashCansOpen_01", + "subfolder": "Trashs", + "bounding_box": { + "min": [ + -25.876, + -41.259, + -0.0 + ], + "max": [ + 25.876, + 29.458, + 116.204 + ], + "size": [ + 51.751, + 70.716, + 116.204 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + -5.900461196899414 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "decoration", + "prop" + ], + "scene": [ + "unclassified" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "敞开式的垃圾桶,无盖设计,便于随时丢弃废弃物。", + "placement_notes": "锚点在底部附近有轻微偏移,放置时需对齐地面,可倚靠墙角放置。", + "interaction_hints": [ + "decoration", + "container" + ], + "plausible_substitutes": "使用Cylinder (高度约116cm),顶部开口,赋予金属或塑料材质替代。" + } + }, + "SM_Tree_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vegetations/SM_Tree_01.SM_Tree_01", + "subfolder": "Vegetations", + "bounding_box": { + "min": [ + -352.275, + -349.306, + -0.0 + ], + "max": [ + 409.714, + 453.989, + 844.847 + ], + "size": [ + 761.99, + 803.295, + 844.847 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 28.719573974609375, + 52.34193420410156 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevBrown", + "material_name": "MI_DevBrown" + }, + { + "index": 1, + "slot_name": "MI_DevGreen", + "material_name": "MI_DevFoliage" + } + ], + "sockets": [], + "tags": { + "style": [ + "vegetation" + ], + "scene": [ + "outdoor", + "nature" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "独立的树木模型,用于构建自然景观环境。", + "placement_notes": "锚点类型为OTHER,位置存在偏移,放置时需手动调整树干底部严格对齐地面。", + "interaction_hints": [ + "vegetation" + ], + "plausible_substitutes": "可使用圆柱体作为树干,结合球体或圆锥体作为树冠并赋予相应材质替代。" + } + }, + "SM_Boat_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vehicles/SM_Boat_01.SM_Boat_01", + "subfolder": "Vehicles", + "bounding_box": { + "min": [ + -73.23, + -194.313, + -17.92 + ], + "max": [ + 73.23, + 233.796, + 70.197 + ], + "size": [ + 146.46, + 428.109, + 88.118 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 19.741622924804688 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "WorldGridMaterial", + "material_name": "WorldGridMaterial" + } + ], + "sockets": [], + "tags": { + "style": [ + "vehicle" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "小型船只载具,用于水面行驶和运输。", + "placement_notes": "锚点在船体底部偏前方(有Y偏移),放置时需紧贴水面或地面。", + "interaction_hints": [ + "driveable" + ], + "plausible_substitutes": "拉伸的椭圆柱体,两端削尖,加上木质或金属材质。" + } + }, + "SM_Boat_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vehicles/SM_Boat_02.SM_Boat_02", + "subfolder": "Vehicles", + "bounding_box": { + "min": [ + -185.014, + -486.821, + -59.455 + ], + "max": [ + 185.014, + 572.424, + 791.752 + ], + "size": [ + 370.027, + 1059.245, + 851.207 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 42.80152893066406 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 2, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "vehicle" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "大型船只或游艇载具,用于水面航行。", + "placement_notes": "体积较大,锚点可能有特定偏移,放置时注意留足周围空间并贴合水平面。", + "interaction_hints": [ + "driveable" + ], + "plausible_substitutes": "拉长的巨型圆柱体,一端削尖,应用船体材质。" + } + }, + "SM_Bus_Big": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vehicles/SM_Bus_Big.SM_Bus_Big", + "subfolder": "Vehicles", + "bounding_box": { + "min": [ + -115.54, + -699.519, + 0.0 + ], + "max": [ + 115.54, + 549.518, + 368.456 + ], + "size": [ + 231.08, + 1249.037, + 368.455 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + -75.00039672851562 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "MI_DevBlack", + "material_name": "MI_DevBlack" + }, + { + "index": 2, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "vehicle" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "大型客车载具,可容纳多名乘客进行陆地行驶。", + "placement_notes": "锚点可能有Y轴负向偏移,放置时需对齐路面,确保车轮贴合地面。", + "interaction_hints": [ + "driveable" + ], + "plausible_substitutes": "长方体,四角倒角,赋予玻璃和金属车漆材质。" + } + }, + "SM_Car01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vehicles/SM_Car01.SM_Car01", + "subfolder": "Vehicles", + "bounding_box": { + "min": [ + -80.0, + -220.0, + 0.0 + ], + "max": [ + 80.0, + 200.0, + 180.0 + ], + "size": [ + 160.0, + 420.0, + 180.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + -10.000015258789062 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "MI_DevBlack", + "material_name": "MI_DevBlack" + }, + { + "index": 2, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "普通小型轿车载具模型,常用于城市道路或停车场环境的氛围布景。", + "placement_notes": "锚点位于底盘中心偏后位置,放置于路面时需注意车头朝向(+Y)的旋转调整。", + "interaction_hints": [ + "driveable" + ], + "plausible_substitutes": "BSP方块缩放拼凑出车身轮廓,结合金属和玻璃材质模拟外观。" + } + }, + "SM_Car02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vehicles/SM_Car02.SM_Car02", + "subfolder": "Vehicles", + "bounding_box": { + "min": [ + -90.0, + -260.0, + 0.0 + ], + "max": [ + 90.0, + 200.0, + 180.0 + ], + "size": [ + 180.0, + 460.0, + 180.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -3.814697265625e-06, + -30.000015258789062 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "MI_DevBlack", + "material_name": "MI_DevBlack" + }, + { + "index": 2, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "SUV或大型越野车模型,底盘较高,适合作为户外、郊区或公路场景的填充资产。", + "placement_notes": "锚点明显偏向车尾,放置时注意偏移量以准确贴合车位或路面中心线。", + "interaction_hints": [ + "driveable" + ], + "plausible_substitutes": "BSP方块(加宽加高)构建车身轮廓,搭配车辆底盘与车漆材质。" + } + }, + "SM_ContainerShip_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vehicles/SM_ContainerShip_01.SM_ContainerShip_01", + "subfolder": "Vehicles", + "bounding_box": { + "min": [ + -1584.786, + -7288.338, + -502.572 + ], + "max": [ + 1584.786, + 7638.896, + 4085.703 + ], + "size": [ + 3169.573, + 14927.234, + 4588.275 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 175.279052734375 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "industrial" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "满载的大型工业集装箱货船,用于海上大宗货物运输。", + "placement_notes": "资产体积巨大,锚点可能在船体水线中心或底部,放置时需注意调整至海平面高度。", + "interaction_hints": [ + "container", + "decoration" + ], + "plausible_substitutes": "使用多个巨大的Cube拼接成船体和集装箱组,赋予金属和带状纹理材质替代。" + } + }, + "SM_ContainerShipEmpty_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vehicles/SM_ContainerShipEmpty_01.SM_ContainerShipEmpty_01", + "subfolder": "Vehicles", + "bounding_box": { + "min": [ + -1584.786, + -7288.338, + -502.572 + ], + "max": [ + 1584.786, + 7638.896, + 4085.703 + ], + "size": [ + 3169.573, + 14927.234, + 4588.275 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 175.279052734375 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 2, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "industrial" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "空载的大型工业集装箱货船,甲板上无集装箱。", + "placement_notes": "资产体积巨大,锚点可能在船体水线中心或底部,适合放置在开阔水域场景中。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用巨大的Cube拼接成空甲板船体,赋予金属锈迹材质替代。" + } + }, + "SM_HoodTruckWithoutTrailer": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vehicles/SM_HoodTruckWithoutTrailer.SM_HoodTruckWithoutTrailer", + "subfolder": "Vehicles", + "bounding_box": { + "min": [ + -120.0, + -160.0, + 0.0 + ], + "max": [ + 120.0, + 510.553, + 330.0 + ], + "size": [ + 240.0, + 670.553, + 329.999 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -7.62939453125e-06, + 175.2768096923828 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "MI_DevBlack", + "material_name": "MI_DevBlack" + }, + { + "index": 2, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "vehicle" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "重型卡车车头(无拖车),用于牵引货运车厢。", + "placement_notes": "锚点位于车头后方底盘处(Y轴正偏移),放置时需预留拖车连接空间。", + "interaction_hints": [ + "driveable" + ], + "plausible_substitutes": "带驾驶室的长方体结合下方较小的底盘方块,赋予金属材质。" + } + }, + "SM_Metro_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vehicles/SM_Metro_01.SM_Metro_01", + "subfolder": "Vehicles", + "bounding_box": { + "min": [ + -125.457, + -755.846, + 0.192 + ], + "max": [ + 125.457, + 755.846, + 341.854 + ], + "size": [ + 250.914, + 1511.692, + 341.661 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -0.000244140625 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "vehicle" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "城市地铁列车载具,用于轨道上的大批量客运。", + "placement_notes": "锚点位于底部中心,直接贴合地面或轨道放置即可,注意预留轨道空间。", + "interaction_hints": [ + "driveable" + ], + "plausible_substitutes": "超长拉伸的长方体,顶部略带弧度,应用金属和玻璃材质。" + } + }, + "SM_Plane_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vehicles/SM_Plane_01.SM_Plane_01", + "subfolder": "Vehicles", + "bounding_box": { + "min": [ + -2298.931, + -2505.73, + -251.578 + ], + "max": [ + 2298.931, + 2010.552, + 906.416 + ], + "size": [ + 4597.862, + 4516.282, + 1157.994 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0003662109375, + -247.58892822265625 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "vehicle" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": "+X", + "surface_height_cm": null, + "function_description": "大型客机或运输机模型,适用于机场场景环境构建或作为可驾驶载具。", + "placement_notes": "模型尺寸极大,锚点存在偏移;放置时需对齐地面,并确保周边有充足的场地空间。", + "interaction_hints": [ + "driveable" + ], + "plausible_substitutes": "使用极度拉长的胶囊体或长方体,结合基础金属材质进行粗略占位替代。" + } + }, + "SM_SimpleRims": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vehicles/SM_SimpleRims.SM_SimpleRims", + "subfolder": "Vehicles", + "bounding_box": { + "min": [ + -29.312, + -29.312, + -10.565 + ], + "max": [ + 29.312, + 29.312, + 10.565 + ], + "size": [ + 58.624, + 58.624, + 21.13 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 7.62939453125e-06, + -9.5367431640625e-07 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "简易的车辆轮毂圈。", + "placement_notes": "锚点位于几何中心,放置时需与车轴或轮胎中心严格对齐。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用矮圆柱体并应用金属材质替代。" + } + }, + "SM_SimpleTire": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vehicles/SM_SimpleTire.SM_SimpleTire", + "subfolder": "Vehicles", + "bounding_box": { + "min": [ + -50.0, + -50.0, + -17.994 + ], + "max": [ + 50.0, + 50.0, + 18.048 + ], + "size": [ + 99.999, + 99.999, + 36.042 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + -1.9073486328125e-06 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevBlack", + "material_name": "MI_DevBlack" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "简易的车辆轮胎模型。", + "placement_notes": "锚点位于几何中心,建议配合悬挂系统或轮轴使用。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用扁平圆柱体并应用黑色橡胶材质替代。" + } + }, + "SM_SimpleWheel": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vehicles/SM_SimpleWheel.SM_SimpleWheel", + "subfolder": "Vehicles", + "bounding_box": { + "min": [ + -50.0, + -50.0, + -17.992 + ], + "max": [ + 50.0, + 49.999, + 18.048 + ], + "size": [ + 99.999, + 99.999, + 36.04 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + -0.0003070831298828125 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevBlack", + "material_name": "MI_DevBlack" + }, + { + "index": 1, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "包含轮胎与轮毂的简易车轮总成。", + "placement_notes": "锚点位于正中心,组装车辆时直接对齐底盘的轮轴安装点即可。", + "interaction_hints": [ + "decoration", + "driveable" + ], + "plausible_substitutes": "使用圆柱体并应用车轮纹理材质替代。" + } + }, + "SM_Trailer_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vehicles/SM_Trailer_01.SM_Trailer_01", + "subfolder": "Vehicles", + "bounding_box": { + "min": [ + -125.0, + -1499.999, + 0.0 + ], + "max": [ + 125.0, + 100.0, + 170.0 + ], + "size": [ + 250.0, + 1599.998, + 170.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + -699.999324798584 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "MI_DevBlack", + "material_name": "MI_DevBlack" + }, + { + "index": 2, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "vehicle" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "长型货运平板挂车或低底盘拖车模型,用于连接牵引车头运输货物。", + "placement_notes": "锚点在Y轴有较大偏移(约-700cm),放置时注意与卡车车头的连接对齐;主朝向沿Y轴。", + "interaction_hints": [ + "driveable", + "container" + ], + "plausible_substitutes": "使用Cube按比例拉长并压扁,赋予基础金属或纯色材质占位替代。" + } + }, + "SM_Trailer_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vehicles/SM_Trailer_02.SM_Trailer_02", + "subfolder": "Vehicles", + "bounding_box": { + "min": [ + -125.0, + -1499.999, + 0.0 + ], + "max": [ + 125.0, + 100.0, + 390.0 + ], + "size": [ + 250.0, + 1599.999, + 390.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + -699.9993858337402 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "MI_DevBlack", + "material_name": "MI_DevBlack" + }, + { + "index": 2, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "vehicle" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "高顶厢式半挂车模型,用于遮盖和保护大宗货物运输。", + "placement_notes": "锚点在Y轴偏移约-700cm,放置时需确保车厢尾部与车头衔接,注意不要穿模。", + "interaction_hints": [ + "driveable", + "container" + ], + "plausible_substitutes": "使用长方体缩放至对应包围盒尺寸,配合简单的纯色遮罩材质粗略替代。" + } + }, + "SM_Trailer_03": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vehicles/SM_Trailer_03.SM_Trailer_03", + "subfolder": "Vehicles", + "bounding_box": { + "min": [ + -140.0, + -1129.999, + 0.0 + ], + "max": [ + 140.0, + 80.0, + 385.02 + ], + "size": [ + 280.0, + 1209.999, + 385.019 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + -524.9994354248047 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "MI_DevBlack", + "material_name": "MI_DevBlack" + }, + { + "index": 2, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "vehicle" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "中型厢式货运挂车模型,适用于中短途物流运输场景。", + "placement_notes": "锚点偏向一端(Y轴偏移约-525cm),放置时注意物理碰撞框的设置与路面贴合。", + "interaction_hints": [ + "driveable", + "container" + ], + "plausible_substitutes": "使用Cube调整为中型长方体尺寸,添加基础车辆材质粗略替代。" + } + }, + "SM_Truck01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vehicles/SM_Truck01.SM_Truck01", + "subfolder": "Vehicles", + "bounding_box": { + "min": [ + -95.0, + -360.0, + 0.0 + ], + "max": [ + 95.0, + 200.0, + 250.0 + ], + "size": [ + 190.0, + 559.999, + 250.0 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + -79.99993133544922 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "MI_DevBlack", + "material_name": "MI_DevBlack" + }, + { + "index": 2, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "vehicle" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "轻型卡车或牵引车头模型,常用于城市街道或物流园区的交通环境搭建。", + "placement_notes": "锚点偏离中心较小(Y轴偏移约-80cm),放置时注意轮胎紧贴地面,长边朝向道路方向。", + "interaction_hints": [ + "driveable", + "container" + ], + "plausible_substitutes": "使用基础Cube调整为长方体,配合车辆底盘颜色材质进行低模占位替代。" + } + }, + "SM_Truck02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vehicles/SM_Truck02.SM_Truck02", + "subfolder": "Vehicles", + "bounding_box": { + "min": [ + -98.049, + -380.0, + 0.0 + ], + "max": [ + 98.048, + 200.0, + 260.0 + ], + "size": [ + 196.096, + 579.999, + 259.999 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -0.000377655029296875, + -89.99994659423828 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "MI_DevBlack", + "material_name": "MI_DevBlack" + }, + { + "index": 2, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "vehicle" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "一辆带拖车的大型卡车整体模型,用于场景填充或作为可驾驶载具。", + "placement_notes": "锚点位于底部且偏向一端(约后轴位置),放置时需注意其庞大的体积和转弯半径,确保地面平整。", + "interaction_hints": [ + "driveable", + "can_place_items" + ], + "plausible_substitutes": "使用拉长比例的Cube组合拼接出车头和车厢,赋予深色基础材质替代。" + } + }, + "SM_TruckRims": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vehicles/SM_TruckRims.SM_TruckRims", + "subfolder": "Vehicles", + "bounding_box": { + "min": [ + -29.312, + -29.312, + -10.783 + ], + "max": [ + 29.312, + 29.312, + 10.565 + ], + "size": [ + 58.624, + 58.624, + 21.348 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 7.62939453125e-06, + -9.5367431640625e-07 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "vehicle" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "卡车的轮毂组件,通常与轮胎模型配合使用。", + "placement_notes": "锚点在物体正中心,通常作为子部件放置,需要对齐并嵌入到轮胎内部。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用圆柱体(Cylinder),压低Z轴缩放,并赋予金属材质替代。" + } + }, + "SM_TruckWheel": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vehicles/SM_TruckWheel.SM_TruckWheel", + "subfolder": "Vehicles", + "bounding_box": { + "min": [ + -50.0, + -50.0, + -17.992 + ], + "max": [ + 50.0, + 49.999, + 18.048 + ], + "size": [ + 99.999, + 99.999, + 36.04 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + -0.0003070831298828125 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevBlack", + "material_name": "MI_DevBlack" + }, + { + "index": 1, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "vehicle" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "卡车的轮胎模型,用于组装完整的车辆车轮。", + "placement_notes": "锚点在正中心,放置时需精确对齐车辆底盘的轮拱或轮毂位置。", + "interaction_hints": [ + "decoration" + ], + "plausible_substitutes": "使用圆柱体(Cylinder),缩放X/Y轴使其呈扁平状,并赋予黑色橡胶材质。" + } + }, + "SM_TruckWithoutTrailer": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Vehicles/SM_TruckWithoutTrailer.SM_TruckWithoutTrailer", + "subfolder": "Vehicles", + "bounding_box": { + "min": [ + -120.0, + -160.0, + 0.0 + ], + "max": [ + 120.0, + 400.0, + 330.0 + ], + "size": [ + 240.0, + 559.999, + 329.999 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -7.62939453125e-06, + 119.99998474121094 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + }, + { + "index": 1, + "slot_name": "MI_DevBlack", + "material_name": "MI_DevBlack" + }, + { + "index": 2, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "vehicle" + ], + "scene": [ + "outdoor", + "street" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "无拖车的卡车车头(牵引车),用于物流场景或车库布置。", + "placement_notes": "锚点在底部偏向中后方,放置时需注意在其后方预留出足够连接拖车的空间。", + "interaction_hints": [ + "driveable" + ], + "plausible_substitutes": "使用多个不同比例的Cube拼接出车头和驾驶室轮廓,赋予纯色基础材质。" + } + }, + "SM_ArrowTargets_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_ArrowTargets_01.SM_ArrowTargets_01", + "subfolder": "Weapons", + "bounding_box": { + "min": [ + -50.734, + -0.0, + -50.734 + ], + "max": [ + 50.734, + 5.99, + 50.734 + ], + "size": [ + 101.468, + 5.99, + 101.468 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 2.995025396347046 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 4, + "num_sections": 5 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "MI_DevYellow", + "material_name": "MI_DevYellow" + }, + { + "index": 2, + "slot_name": "MI_DevRed", + "material_name": "MI_DevRed" + }, + { + "index": 3, + "slot_name": "MI_DevBlue", + "material_name": "MI_DevBlue" + }, + { + "index": 4, + "slot_name": "MI_DevBlack", + "material_name": "MI_DevBlack" + } + ], + "sockets": [], + "tags": { + "style": [ + "weapon" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "用于射箭训练的环形靶标", + "placement_notes": "锚点位于中心,悬挂或放置时需调整Z轴偏移,使底边接触地面或贴合墙面。", + "interaction_hints": [ + "weapon" + ], + "plausible_substitutes": "圆柱体,缩放X和Z为101.5、Y为6.0,赋予红白相间的靶子材质" + } + }, + "SM_ArrowTargetsFloor_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_ArrowTargetsFloor_01.SM_ArrowTargetsFloor_01", + "subfolder": "Weapons", + "bounding_box": { + "min": [ + -50.734, + -2.435, + -150.0 + ], + "max": [ + 50.734, + 5.99, + 50.734 + ], + "size": [ + 101.468, + 8.426, + 200.734 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 1.7772796154022217 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 4, + "num_sections": 6 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "MI_DevYellow", + "material_name": "MI_DevYellow" + }, + { + "index": 2, + "slot_name": "MI_DevRed", + "material_name": "MI_DevRed" + }, + { + "index": 3, + "slot_name": "MI_DevBlue", + "material_name": "MI_DevBlue" + }, + { + "index": 4, + "slot_name": "MI_DevBlack", + "material_name": "MI_DevBlack" + }, + { + "index": 5, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "architecture", + "floor", + "weapon" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "放置在地面上的大型竖立箭靶或射击靶标,用于射箭或射击训练场景。", + "placement_notes": "需竖直放置于地面(由于高度为2米,请注意避免穿模)。建议将较薄的Y轴(厚度)或X轴对准玩家射击方向。", + "interaction_hints": [ + "weapon" + ], + "plausible_substitutes": "可使用基础Cube缩放为长方形板(尺寸约101x8x201厘米),并应用相应的靶心贴图材质替代。" + } + }, + "SM_Dagger": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_Dagger.SM_Dagger", + "subfolder": "Weapons", + "bounding_box": { + "min": [ + -2.716, + -8.536, + -43.055 + ], + "max": [ + 2.716, + 8.536, + 21.865 + ], + "size": [ + 5.432, + 17.073, + 64.92 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -2.384185791015625e-07, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "weapon" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": { + "facing_direction": null, + "surface_height_cm": null, + "function_description": "近战使用的短小锋利匕首", + "placement_notes": "锚点位于剑刃底部附近,平放于桌面时需注意调整Z轴高度防止穿模。", + "interaction_hints": [ + "weapon" + ], + "plausible_substitutes": "拉长的长方体,缩放X为5.4、Y为17.1、Z为64.9,赋予金属材质" + } + }, + "SM_Pistol": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_Pistol.SM_Pistol", + "subfolder": "Weapons", + "bounding_box": { + "min": [ + -1.823, + -4.764, + -5.379 + ], + "max": [ + 1.823, + 21.751, + 9.604 + ], + "size": [ + 3.645, + 26.515, + 14.983 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + -1.1920928955078125e-07, + 8.493474006652832 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "weapon" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "可单手持握射击的轻便手枪", + "placement_notes": "锚点有Y轴偏移,放置于平面时需注意旋转对齐,预留出握把空间。", + "interaction_hints": [ + "weapon" + ], + "plausible_substitutes": "组合长方体(枪身+握把),主体缩放X为3.6、Y为26.5、Z为5.0,赋予黑色金属材质" + } + }, + "SM_Sniper": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_Sniper.SM_Sniper", + "subfolder": "Weapons", + "bounding_box": { + "min": [ + -3.221, + -23.04, + -9.415 + ], + "max": [ + 3.221, + 138.697, + 18.629 + ], + "size": [ + 6.442, + 161.737, + 28.044 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 57.828269958496094 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "weapon" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "配备瞄准镜的远距离重型狙击步枪", + "placement_notes": "锚点Y轴偏移较大且枪身极长,放置时必须预留足够空间,避免与其他资产碰撞。", + "interaction_hints": [ + "weapon" + ], + "plausible_substitutes": "极长的长方体,缩放X为6.4、Y为161.7、Z为28.0,赋予深色金属/木头材质" + } + }, + "SM_SubmachineGun": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_SubmachineGun.SM_SubmachineGun", + "subfolder": "Weapons", + "bounding_box": { + "min": [ + -2.262, + -23.04, + -9.677 + ], + "max": [ + 2.262, + 53.58, + 12.624 + ], + "size": [ + 4.523, + 76.62, + 22.301 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 0.0, + 15.269956588745117 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "unknown" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "一把冲锋枪武器模型。", + "placement_notes": "锚点有偏移,建议通过Socket挂载到角色手部骨骼上,注意调整握把朝向。", + "interaction_hints": [ + "weapon" + ], + "plausible_substitutes": "使用拉伸的长方体并应用深色金属材质替代。" + } + }, + "SM_Sword": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_Sword.SM_Sword", + "subfolder": "Weapons", + "bounding_box": { + "min": [ + -2.582, + -9.071, + -85.003 + ], + "max": [ + 2.582, + 9.071, + 13.202 + ], + "size": [ + 5.164, + 18.143, + 98.205 + ] + }, + "pivot": { + "type": "OTHER", + "offset_xy": [ + 1.52587890625e-05, + 0.0 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "M_DevWhite", + "material_name": "MI_DevWhite" + } + ], + "sockets": [], + "tags": { + "style": [ + "weapon" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "具有长剑刃的中世纪近战武器", + "placement_notes": "锚点位于武器中心,垂直插放于地面时需将锚点下移一半的Z轴高度。", + "interaction_hints": [ + "weapon" + ], + "plausible_substitutes": "组合长方体(剑身+剑柄),主体缩放X为5.1、Y为18.1、Z为98.2,赋予金属材质" + } + }, + "SM_Target_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_Target_01.SM_Target_01", + "subfolder": "Weapons", + "bounding_box": { + "min": [ + -50.734, + -0.0, + -50.734 + ], + "max": [ + 50.734, + 5.99, + 50.734 + ], + "size": [ + 101.468, + 5.99, + 101.468 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 2.995025396347046 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "MI_DevRed", + "material_name": "MI_DevRed" + } + ], + "sockets": [], + "tags": { + "style": [ + "weapon" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "无底座的圆形平面射击靶标,常用于悬挂或附着在其他结构上。", + "placement_notes": "锚点位于正中心,无法直接贴地。放置时需手动调整Z轴高度,建议将+Y轴朝向玩家射击方向。", + "interaction_hints": [ + "weapon" + ], + "plausible_substitutes": "使用 Cylinder (圆柱体),将其Y轴缩放压扁至极薄,并应用同心圆靶子材质即可替代。" + } + }, + "SM_Target_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_Target_02.SM_Target_02", + "subfolder": "Weapons", + "bounding_box": { + "min": [ + -29.407, + -0.2, + -48.565 + ], + "max": [ + 29.407, + 1.99, + 47.298 + ], + "size": [ + 58.814, + 2.19, + 95.863 + ] + }, + "pivot": { + "type": "CENTER", + "offset_xy": [ + 0.0, + 0.8950489163398743 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 1 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + } + ], + "sockets": [], + "tags": { + "style": [ + "weapon" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "无底座的矩形平面射击靶标,适用于悬挂在靶场作为射击目标。", + "placement_notes": "锚点位于正中心。放置时需手动调整Z轴高度,确保+Y轴对准射击位玩家方向。", + "interaction_hints": [ + "weapon" + ], + "plausible_substitutes": "使用 Cube (立方体),根据长宽比缩放并将Y轴厚度压至极小,应用靶标材质即可替代。" + } + }, + "SM_TargetFoot_01": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_TargetFoot_01.SM_TargetFoot_01", + "subfolder": "Weapons", + "bounding_box": { + "min": [ + -50.734, + -2.436, + 0.0 + ], + "max": [ + 50.734, + 5.99, + 200.734 + ], + "size": [ + 101.468, + 8.426, + 200.734 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + 1.7772552967071533 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 3 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevWhite", + "material_name": "MI_DevWhite" + }, + { + "index": 1, + "slot_name": "MI_DevRed", + "material_name": "MI_DevRed" + }, + { + "index": 2, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "weapon" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "带支架底座的圆形站立靶标,可直接放置于地面供射击训练使用。", + "placement_notes": "锚点在底部中心,可直接落于地面。放置时请旋转资产,确保+Y轴正对射击方向。", + "interaction_hints": [ + "weapon" + ], + "plausible_substitutes": "组合使用 Cube 制作底座支撑杆,顶部叠加一个极度压扁的 Cylinder 作为圆形靶面。" + } + }, + "SM_TargetFoot_02": { + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_TargetFoot_02.SM_TargetFoot_02", + "subfolder": "Weapons", + "bounding_box": { + "min": [ + -29.407, + -2.436, + 0.0 + ], + "max": [ + 29.407, + 1.99, + 197.835 + ], + "size": [ + 58.814, + 4.426, + 197.835 + ] + }, + "pivot": { + "type": "CENTER_BOTTOM", + "offset_xy": [ + 0.0, + -0.2227482795715332 + ] + }, + "mesh_complexity": { + "num_verts": null, + "num_triangles": null, + "num_lods": 1, + "num_sections": 2 + }, + "material_slots": [ + { + "index": 0, + "slot_name": "MI_DevGray", + "material_name": "MI_DevGray" + }, + { + "index": 1, + "slot_name": "MI_DevOrange", + "material_name": "MI_DevOrange" + } + ], + "sockets": [], + "tags": { + "style": [ + "weapon" + ], + "scene": [ + "gameplay" + ] + }, + "ai_inference": { + "facing_direction": "+Y", + "surface_height_cm": null, + "function_description": "带支架底座的矩形站立靶标,可直接放置于地面供射击训练使用。", + "placement_notes": "锚点在底部中心,可直接落于地面。放置时请旋转资产,确保+Y轴正对射击方向。", + "interaction_hints": [ + "weapon" + ], + "plausible_substitutes": "使用基础 Cube 制作底座与支架,并在上方拼接一个压扁的 Cube 作为矩形靶面。" + } + } + } +} \ No newline at end of file diff --git a/tools/asset-catalog/outputs/blueprints/AutomaticDoor.json b/tools/asset-catalog/outputs/blueprints/AutomaticDoor.json new file mode 100644 index 0000000..36ec809 --- /dev/null +++ b/tools/asset-catalog/outputs/blueprints/AutomaticDoor.json @@ -0,0 +1,52 @@ +{ + "subfolder": "AutomaticDoor", + "source_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor", + "actor_blueprint_count": 0, + "non_actor_count": 6, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "B_AutoDoor", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_AutoDoorDouble", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_AutoLateralDoor", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_AutoLateralDoorDouble", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_BaseAutoDoor", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "DoorParts_Struct", + "ue_class_type": "UserDefinedStruct", + "note": [ + "非 Actor 类型: UserDefinedStruct" + ] + } + ] +} \ No newline at end of file diff --git a/tools/asset-catalog/outputs/blueprints/AutomaticDoor_Curves.json b/tools/asset-catalog/outputs/blueprints/AutomaticDoor_Curves.json new file mode 100644 index 0000000..aa48f72 --- /dev/null +++ b/tools/asset-catalog/outputs/blueprints/AutomaticDoor_Curves.json @@ -0,0 +1,38 @@ +{ + "subfolder": "AutomaticDoor/Curves", + "source_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Curves", + "actor_blueprint_count": 0, + "non_actor_count": 4, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "Curve_DoorBreakOpen", + "ue_class_type": "CurveFloat", + "note": [ + "非 Actor 类型: CurveFloat" + ] + }, + { + "name": "Curve_DoorClose", + "ue_class_type": "CurveFloat", + "note": [ + "非 Actor 类型: CurveFloat" + ] + }, + { + "name": "Curve_DoorOpen", + "ue_class_type": "CurveFloat", + "note": [ + "非 Actor 类型: CurveFloat" + ] + }, + { + "name": "Curve_DoorRapidClose", + "ue_class_type": "CurveFloat", + "note": [ + "非 Actor 类型: CurveFloat" + ] + } + ] +} \ No newline at end of file diff --git a/tools/asset-catalog/outputs/blueprints/AutomaticDoor_Sounds.json b/tools/asset-catalog/outputs/blueprints/AutomaticDoor_Sounds.json new file mode 100644 index 0000000..e97ba57 --- /dev/null +++ b/tools/asset-catalog/outputs/blueprints/AutomaticDoor_Sounds.json @@ -0,0 +1,122 @@ +{ + "subfolder": "AutomaticDoor/Sounds", + "source_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds", + "actor_blueprint_count": 0, + "non_actor_count": 16, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "BigDoor_Closing01", + "ue_class_type": "SoundWave", + "note": [ + "非 Actor 类型: SoundWave" + ] + }, + { + "name": "BigDoor_Closing02", + "ue_class_type": "SoundWave", + "note": [ + "非 Actor 类型: SoundWave" + ] + }, + { + "name": "BigDoor_Closing_Cue", + "ue_class_type": "SoundCue", + "note": [ + "非 Actor 类型: SoundCue" + ] + }, + { + "name": "BigDoor_Moving01", + "ue_class_type": "SoundWave", + "note": [ + "非 Actor 类型: SoundWave" + ] + }, + { + "name": "BigDoor_Moving_Cue", + "ue_class_type": "SoundCue", + "note": [ + "非 Actor 类型: SoundCue" + ] + }, + { + "name": "BigDoor_StartOpening01", + "ue_class_type": "SoundWave", + "note": [ + "非 Actor 类型: SoundWave" + ] + }, + { + "name": "BigDoor_StartOpening01_Cue", + "ue_class_type": "SoundCue", + "note": [ + "非 Actor 类型: SoundCue" + ] + }, + { + "name": "DoorSoundAttenuation", + "ue_class_type": "SoundAttenuation", + "note": [ + "非 Actor 蓝图: SoundAttenuation" + ] + }, + { + "name": "SimpleDoor_Closing01", + "ue_class_type": "SoundWave", + "note": [ + "非 Actor 类型: SoundWave" + ] + }, + { + "name": "SimpleDoor_Closing_Cue", + "ue_class_type": "SoundCue", + "note": [ + "非 Actor 类型: SoundCue" + ] + }, + { + "name": "SimpleDoor_StarClosing01", + "ue_class_type": "SoundWave", + "note": [ + "非 Actor 类型: SoundWave" + ] + }, + { + "name": "SimpleDoor_StarClosing01_Cue", + "ue_class_type": "SoundCue", + "note": [ + "非 Actor 类型: SoundCue" + ] + }, + { + "name": "SimpleDoor_StarClosing02", + "ue_class_type": "SoundWave", + "note": [ + "非 Actor 类型: SoundWave" + ] + }, + { + "name": "SimpleDoor_StartOpening01", + "ue_class_type": "SoundWave", + "note": [ + "非 Actor 类型: SoundWave" + ] + }, + { + "name": "SimpleDoor_StartOpening02", + "ue_class_type": "SoundWave", + "note": [ + "非 Actor 类型: SoundWave" + ] + }, + { + "name": "SimpleDoor_StartOpening_Cue", + "ue_class_type": "SoundCue", + "note": [ + "非 Actor 类型: SoundCue" + ] + } + ] +} \ No newline at end of file diff --git a/tools/asset-catalog/outputs/blueprints/Decals.json b/tools/asset-catalog/outputs/blueprints/Decals.json new file mode 100644 index 0000000..b83191b --- /dev/null +++ b/tools/asset-catalog/outputs/blueprints/Decals.json @@ -0,0 +1,122 @@ +{ + "subfolder": "Decals", + "source_path": "/Game/BlockingStarterPack/Blueprints/Decals", + "actor_blueprint_count": 0, + "non_actor_count": 16, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "B_CircleZoneDecal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_OctagonZoneDecal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_ShapeArrow_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_ShapeCross_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_ShapeLess_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_ShapeSquare_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SquareZone_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SquareZoneBlue_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SquareZoneGreen_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SquareZoneRed_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SquareZoneYellow_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SripeZoneBlue_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SripeZoneGreen_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SripeZoneRed_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SripeZoneWhite_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SripeZoneYellow_Decal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + } + ] +} \ No newline at end of file diff --git a/tools/asset-catalog/outputs/blueprints/Decals_Class.json b/tools/asset-catalog/outputs/blueprints/Decals_Class.json new file mode 100644 index 0000000..2140908 --- /dev/null +++ b/tools/asset-catalog/outputs/blueprints/Decals_Class.json @@ -0,0 +1,52 @@ +{ + "subfolder": "Decals/Class", + "source_path": "/Game/BlockingStarterPack/Blueprints/Decals/Class", + "actor_blueprint_count": 0, + "non_actor_count": 6, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "B_BlockingDecal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SimpleBlockingDecal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_ZoneDecal", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "BlockingDecalData", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "BlockingDecalMaterialParameters_Struct", + "ue_class_type": "UserDefinedStruct", + "note": [ + "非 Actor 类型: UserDefinedStruct" + ] + }, + { + "name": "DecalPivotPoint_Enum", + "ue_class_type": "UserDefinedEnum", + "note": [ + "非 Actor 类型: UserDefinedEnum" + ] + } + ] +} \ No newline at end of file diff --git a/tools/asset-catalog/outputs/blueprints/Interactions.json b/tools/asset-catalog/outputs/blueprints/Interactions.json new file mode 100644 index 0000000..c26737b --- /dev/null +++ b/tools/asset-catalog/outputs/blueprints/Interactions.json @@ -0,0 +1,31 @@ +{ + "subfolder": "Interactions", + "source_path": "/Game/BlockingStarterPack/Blueprints/Interactions", + "actor_blueprint_count": 0, + "non_actor_count": 3, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "B_FloorButton", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_PushButton", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_TriggerButton", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + } + ] +} \ No newline at end of file diff --git a/tools/asset-catalog/outputs/blueprints/Interactions_Curves.json b/tools/asset-catalog/outputs/blueprints/Interactions_Curves.json new file mode 100644 index 0000000..b620fcb --- /dev/null +++ b/tools/asset-catalog/outputs/blueprints/Interactions_Curves.json @@ -0,0 +1,17 @@ +{ + "subfolder": "Interactions/Curves", + "source_path": "/Game/BlockingStarterPack/Blueprints/Interactions/Curves", + "actor_blueprint_count": 0, + "non_actor_count": 1, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "Curve_ButtonPress", + "ue_class_type": "CurveFloat", + "note": [ + "非 Actor 类型: CurveFloat" + ] + } + ] +} \ No newline at end of file diff --git a/tools/asset-catalog/outputs/blueprints/Interactions_Types.json b/tools/asset-catalog/outputs/blueprints/Interactions_Types.json new file mode 100644 index 0000000..f39d901 --- /dev/null +++ b/tools/asset-catalog/outputs/blueprints/Interactions_Types.json @@ -0,0 +1,17 @@ +{ + "subfolder": "Interactions/Types", + "source_path": "/Game/BlockingStarterPack/Blueprints/Interactions/Types", + "actor_blueprint_count": 0, + "non_actor_count": 1, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "ReplicatedPressedButton_Struct", + "ue_class_type": "UserDefinedStruct", + "note": [ + "非 Actor 类型: UserDefinedStruct" + ] + } + ] +} \ No newline at end of file diff --git a/tools/asset-catalog/outputs/blueprints/Lights.json b/tools/asset-catalog/outputs/blueprints/Lights.json new file mode 100644 index 0000000..0d23869 --- /dev/null +++ b/tools/asset-catalog/outputs/blueprints/Lights.json @@ -0,0 +1,80 @@ +{ + "subfolder": "Lights", + "source_path": "/Game/BlockingStarterPack/Blueprints/Lights", + "actor_blueprint_count": 0, + "non_actor_count": 10, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "B_BlockingLights", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_CeilingLight01", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_CeilingLight02a", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_CeilingLight03a", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_CeilingLight03b", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_CeilingLightBulb", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_CeilingLightFlat02a", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_FlamingTorchWithSupport", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_RoadLamp_01", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_RoadLight", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + } + ] +} \ No newline at end of file diff --git a/tools/asset-catalog/outputs/blueprints/Others.json b/tools/asset-catalog/outputs/blueprints/Others.json new file mode 100644 index 0000000..521ce8a --- /dev/null +++ b/tools/asset-catalog/outputs/blueprints/Others.json @@ -0,0 +1,45 @@ +{ + "subfolder": "Others", + "source_path": "/Game/BlockingStarterPack/Blueprints/Others", + "actor_blueprint_count": 0, + "non_actor_count": 5, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "B_DisplayPanel", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_HumanScaleReference", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SimpleCameraPreview", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_SplineArrow", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_TurnToCameraComponent", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + } + ] +} \ No newline at end of file diff --git a/tools/asset-catalog/outputs/blueprints/Others_BlockingTooltip.json b/tools/asset-catalog/outputs/blueprints/Others_BlockingTooltip.json new file mode 100644 index 0000000..c80975f --- /dev/null +++ b/tools/asset-catalog/outputs/blueprints/Others_BlockingTooltip.json @@ -0,0 +1,24 @@ +{ + "subfolder": "Others/BlockingTooltip", + "source_path": "/Game/BlockingStarterPack/Blueprints/Others/BlockingTooltip", + "actor_blueprint_count": 0, + "non_actor_count": 2, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "B_BlockingTooltipActor", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "NS_BlockingTooltip", + "ue_class_type": "NiagaraSystem", + "note": [ + "非 Actor 类型: NiagaraSystem" + ] + } + ] +} \ No newline at end of file diff --git a/tools/asset-catalog/outputs/blueprints/Procedural.json b/tools/asset-catalog/outputs/blueprints/Procedural.json new file mode 100644 index 0000000..fb1cfd4 --- /dev/null +++ b/tools/asset-catalog/outputs/blueprints/Procedural.json @@ -0,0 +1,52 @@ +{ + "subfolder": "Procedural", + "source_path": "/Game/BlockingStarterPack/Blueprints/Procedural", + "actor_blueprint_count": 0, + "non_actor_count": 6, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "B_BarrierWall", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_Ladder_01", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_Ladder_02", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_ProceduralBlockoutActor", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_RoadSpeedBump", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_StairPlane", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + } + ] +} \ No newline at end of file diff --git a/tools/asset-catalog/outputs/blueprints/StaticDoor.json b/tools/asset-catalog/outputs/blueprints/StaticDoor.json new file mode 100644 index 0000000..421dca2 --- /dev/null +++ b/tools/asset-catalog/outputs/blueprints/StaticDoor.json @@ -0,0 +1,24 @@ +{ + "subfolder": "StaticDoor", + "source_path": "/Game/BlockingStarterPack/Blueprints/StaticDoor", + "actor_blueprint_count": 0, + "non_actor_count": 2, + "completed": true, + "actor_blueprints": {}, + "skipped_non_actor": [ + { + "name": "B_StaticDoor", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + }, + { + "name": "B_StaticDoorDouble", + "ue_class_type": "Blueprint", + "note": [ + "非 Actor 蓝图: Blueprint" + ] + } + ] +} \ No newline at end of file diff --git a/tools/asset-catalog/outputs/catalog_log.json b/tools/asset-catalog/outputs/catalog_log.json new file mode 100644 index 0000000..74abd8a --- /dev/null +++ b/tools/asset-catalog/outputs/catalog_log.json @@ -0,0 +1,102 @@ +{ + "started_at": "2026-06-10T15:07:41.558593", + "scan_root": "/Game/BlockingStarterPack", + "output_dir": "C:\\MiceCola\\Indi\\ChildHood\\tools\\asset-catalog\\outputs", + "steps": [ + { + "name": "discover", + "status": "ok", + "total": 644, + "meshes": 425, + "materials": 86, + "blueprints": 78, + "others": 55, + "mesh_subfolders": [ + "Architecture/Barriers", + "Architecture/BayWindows", + "Architecture/Beams", + "Architecture/Doors", + "Architecture/Floors", + "Architecture/Stairs", + "Architecture/Walls", + "Architecture/WindowsSet", + "Bathroom", + "Bedroom", + "BigBuildings", + "Decorations", + "DisplayPanels", + "Extra/Camera", + "Extra", + "Furnitures", + "Gears", + "Industrials", + "Interactions", + "LandMesh", + "Lights", + "Pipes", + "Primitives/Others", + "Primitives", + "Roads", + "SmallBuildings", + "Trashs", + "Vegetations", + "Vehicles", + "Weapons" + ], + "material_subfolders": [ + "Others/BlockingTooltip", + "", + "Blocking/Basics", + "Blocking", + "Blocking/TriPlanarLocalAligned", + "Blocking/TriPlanarWorldAligned", + "Decals", + "Editor", + "Glass", + "Light" + ], + "blueprint_subfolders": [ + "AutomaticDoor", + "AutomaticDoor/Curves", + "AutomaticDoor/Sounds", + "Decals", + "Decals/Class", + "Interactions", + "Interactions/Curves", + "Interactions/Types", + "Lights", + "Others", + "Others/BlockingTooltip", + "Procedural", + "StaticDoor" + ], + "elapsed_sec": 1.7 + }, + { + "name": "mesh", + "status": "ok", + "total": 425, + "analyzed": 425, + "failed": 0, + "elapsed_sec": 1.5 + }, + { + "name": "material", + "status": "ok", + "total": 86, + "analyzed": 86, + "failed": 0, + "elapsed_sec": 0.5 + }, + { + "name": "blueprint", + "status": "ok", + "total": 78, + "actor_blueprints": 0, + "skipped_non_actor": 78, + "elapsed_sec": 0.6 + } + ], + "completed_at": "2026-06-10T15:07:46.173840", + "status": "ok" +} \ No newline at end of file diff --git a/tools/asset-catalog/outputs/index.json b/tools/asset-catalog/outputs/index.json new file mode 100644 index 0000000..4f60f23 --- /dev/null +++ b/tools/asset-catalog/outputs/index.json @@ -0,0 +1,3373 @@ +{ + "metadata": { + "generated_at": "2026-06-10T15:07:43.280454", + "scan_root": "/Game/BlockingStarterPack", + "total_assets": 644, + "by_type": { + "Blueprint": 52, + "CurveFloat": 5, + "UserDefinedStruct": 3, + "SoundWave": 9, + "SoundCue": 6, + "SoundAttenuation": 1, + "UserDefinedEnum": 1, + "Material": 11, + "NiagaraSystem": 1, + "Object": 1, + "World": 3, + "LevelSequence": 1, + "MaterialInstanceConstant": 75, + "MaterialFunction": 8, + "StaticMesh": 425, + "AnimSequence": 13, + "Skeleton": 3, + "SkeletalMesh": 4, + "PhysicsAsset": 4, + "Texture2D": 18 + } + }, + "meshes": { + "Architecture/Barriers": [ + { + "name": "SM_Barrier01_100cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_Barrier01_100cm.SM_Barrier01_100cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_Barrier01_200cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_Barrier01_200cm.SM_Barrier01_200cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_Barrier01_50cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_Barrier01_50cm.SM_Barrier01_50cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_Barrier02_100cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_Barrier02_100cm.SM_Barrier02_100cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_Barrier02_200cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_Barrier02_200cm.SM_Barrier02_200cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_Barrier02_50cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_Barrier02_50cm.SM_Barrier02_50cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_Barrier03_200cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_Barrier03_200cm.SM_Barrier03_200cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_Barrier03_500cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_Barrier03_500cm.SM_Barrier03_500cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierAngle01", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierAngle01.SM_BarrierAngle01", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierAngle02", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierAngle02.SM_BarrierAngle02", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierBeam01", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierBeam01.SM_BarrierBeam01", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierBeam02", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierBeam02.SM_BarrierBeam02", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierRounded01_45_200cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_45_200cm.SM_BarrierRounded01_45_200cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierRounded01_45_400cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_45_400cm.SM_BarrierRounded01_45_400cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierRounded01_45_600cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_45_600cm.SM_BarrierRounded01_45_600cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierRounded01_45_800cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_45_800cm.SM_BarrierRounded01_45_800cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierRounded01_90_200cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_90_200cm.SM_BarrierRounded01_90_200cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierRounded01_90_400cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_90_400cm.SM_BarrierRounded01_90_400cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierRounded01_90_600cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_90_600cm.SM_BarrierRounded01_90_600cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierRounded01_90_800cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_90_800cm.SM_BarrierRounded01_90_800cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierRounded02_45_200cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_45_200cm.SM_BarrierRounded02_45_200cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierRounded02_45_400cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_45_400cm.SM_BarrierRounded02_45_400cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierRounded02_45_600cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_45_600cm.SM_BarrierRounded02_45_600cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierRounded02_45_800cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_45_800cm.SM_BarrierRounded02_45_800cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierRounded02_90_200cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_90_200cm.SM_BarrierRounded02_90_200cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierRounded02_90_400cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_90_400cm.SM_BarrierRounded02_90_400cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierRounded02_90_600cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_90_600cm.SM_BarrierRounded02_90_600cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierRounded02_90_800cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_90_800cm.SM_BarrierRounded02_90_800cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierStair01_150cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierStair01_150cm.SM_BarrierStair01_150cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierStair01_300cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierStair01_300cm.SM_BarrierStair01_300cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierStair02_150cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierStair02_150cm.SM_BarrierStair02_150cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierStair02_300cm", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierStair02_300cm.SM_BarrierStair02_300cm", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierWall_200", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWall_200.SM_BarrierWall_200", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierWall_400", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWall_400.SM_BarrierWall_400", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierWall_600", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWall_600.SM_BarrierWall_600", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierWallRoundedCorner_100", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWallRoundedCorner_100.SM_BarrierWallRoundedCorner_100", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierWallRoundedCorner_200", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWallRoundedCorner_200.SM_BarrierWallRoundedCorner_200", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BarrierWallRoundedCorner_300", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWallRoundedCorner_300.SM_BarrierWallRoundedCorner_300", + "ue_class_type": 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"/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindowDoor_400x400.SM_BayWindowDoor_400x400", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BayWindowDoorDouble_400x300", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindowDoorDouble_400x300.SM_BayWindowDoorDouble_400x300", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_BayWindowDoorDouble_400x400", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindowDoorDouble_400x400.SM_BayWindowDoorDouble_400x400", + "ue_class_type": "StaticMesh" + } + ], + "Architecture/Beams": [ + { + "name": "SM_Beam_300", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Beams/SM_Beam_300.SM_Beam_300", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_Beam_400", + "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Beams/SM_Beam_400.SM_Beam_400", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_Beam_400_45d", + "ue_path": 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"/Game/BlockingStarterPack/Meshes/Furnitures/SM_Radiator.SM_Radiator", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_SimpleTable_01", + "ue_path": "/Game/BlockingStarterPack/Meshes/Furnitures/SM_SimpleTable_01.SM_SimpleTable_01", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_SimpleTable_02", + "ue_path": "/Game/BlockingStarterPack/Meshes/Furnitures/SM_SimpleTable_02.SM_SimpleTable_02", + "ue_class_type": "StaticMesh" + } + ], + "Gears": [ + { + "name": "SM_Fan_Big", + "ue_path": "/Game/BlockingStarterPack/Meshes/Gears/SM_Fan_Big.SM_Fan_Big", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_GearAngle", + "ue_path": "/Game/BlockingStarterPack/Meshes/Gears/SM_GearAngle.SM_GearAngle", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_GearBig", + "ue_path": "/Game/BlockingStarterPack/Meshes/Gears/SM_GearBig.SM_GearBig", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_GearMedium", + "ue_path": 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"/Game/BlockingStarterPack/Meshes/Industrials/SM_ContainerClosed_Large.SM_ContainerClosed_Large", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_ContainerClosed_Normal", + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_ContainerClosed_Normal.SM_ContainerClosed_Normal", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_ContainerDoor_Left", + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_ContainerDoor_Left.SM_ContainerDoor_Left", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_ContainerDoor_Right", + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_ContainerDoor_Right.SM_ContainerDoor_Right", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_ExplosiveBarrel", + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_ExplosiveBarrel.SM_ExplosiveBarrel", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_Fence_Normal_100", + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_Fence_Normal_100.SM_Fence_Normal_100", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_Fence_Normal_200", + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_Fence_Normal_200.SM_Fence_Normal_200", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_Fence_Normal_300", + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_Fence_Normal_300.SM_Fence_Normal_300", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_Fence_Normal_400", + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_Fence_Normal_400.SM_Fence_Normal_400", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_Fence_Small_100", + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_Fence_Small_100.SM_Fence_Small_100", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_Fence_Small_200", + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_Fence_Small_200.SM_Fence_Small_200", + "ue_class_type": "StaticMesh" + }, + { + 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"/Game/BlockingStarterPack/Meshes/Industrials/SM_WoodenBox_Large.SM_WoodenBox_Large", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_WoodenBox_Normal", + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_WoodenBox_Normal.SM_WoodenBox_Normal", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_WoodenBox_Small", + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_WoodenBox_Small.SM_WoodenBox_Small", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_WoodenCrate_01", + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_WoodenCrate_01.SM_WoodenCrate_01", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_WoodenPallet_01", + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_WoodenPallet_01.SM_WoodenPallet_01", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_WoodenPallet_02", + "ue_path": "/Game/BlockingStarterPack/Meshes/Industrials/SM_WoodenPallet_02.SM_WoodenPallet_02", + "ue_class_type": "StaticMesh" + } + ], + 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"ue_class_type": "StaticMesh" + }, + { + "name": "SM_Valve01", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SM_Valve01.SM_Valve01", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_Valve02", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SM_Valve02.SM_Valve02", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_ValveSupport", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SM_ValveSupport.SM_ValveSupport", + "ue_class_type": "StaticMesh" + } + ], + "LandMesh": [ + { + "name": "SM_Mounting01", + "ue_path": "/Game/BlockingStarterPack/Meshes/LandMesh/SM_Mounting01.SM_Mounting01", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_Mounting02", + "ue_path": "/Game/BlockingStarterPack/Meshes/LandMesh/SM_Mounting02.SM_Mounting02", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_Mounting03", + "ue_path": "/Game/BlockingStarterPack/Meshes/LandMesh/SM_Mounting03.SM_Mounting03", + "ue_class_type": "StaticMesh" + }, + { + "name": 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"name": "SM_CeilingLightBulb", + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_CeilingLightBulb.SM_CeilingLightBulb", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_CeilingLightBulbBreak", + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_CeilingLightBulbBreak.SM_CeilingLightBulbBreak", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_CeilingLightFlat02a", + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_CeilingLightFlat02a.SM_CeilingLightFlat02a", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_CeilingLightFlat02b", + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_CeilingLightFlat02b.SM_CeilingLightFlat02b", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_CeilingLightRotaryWarning", + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_CeilingLightRotaryWarning.SM_CeilingLightRotaryWarning", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_FlamingTorch", + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_FlamingTorch.SM_FlamingTorch", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_FlamingTorch_Support", + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_FlamingTorch_Support.SM_FlamingTorch_Support", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_FlamingTorchWithSupport", + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_FlamingTorchWithSupport.SM_FlamingTorchWithSupport", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_FlashLight", + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_FlashLight.SM_FlashLight", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_RoadLamp_01", + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_RoadLamp_01.SM_RoadLamp_01", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_SpotLight", + "ue_path": "/Game/BlockingStarterPack/Meshes/Lights/SM_SpotLight.SM_SpotLight", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_SpotLight_Support", + "ue_path": 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"/Game/BlockingStarterPack/Meshes/Weapons/SM_Sword.SM_Sword", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_Target_01", + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_Target_01.SM_Target_01", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_Target_02", + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_Target_02.SM_Target_02", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_TargetFoot_01", + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_TargetFoot_01.SM_TargetFoot_01", + "ue_class_type": "StaticMesh" + }, + { + "name": "SM_TargetFoot_02", + "ue_path": "/Game/BlockingStarterPack/Meshes/Weapons/SM_TargetFoot_02.SM_TargetFoot_02", + "ue_class_type": "StaticMesh" + } + ] + }, + "materials": { + "Others/BlockingTooltip": [ + { + "name": "M_BlockingTooltipBase", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Others/BlockingTooltip/M_BlockingTooltipBase.M_BlockingTooltipBase", + "ue_class_type": "Material" + }, + { + "name": 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"/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevWhite.MI_DevWhite", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevYellow", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevYellow.MI_DevYellow", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_LightGreen", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_LightGreen.MI_LightGreen", + "ue_class_type": "MaterialInstanceConstant" + } + ], + "Blocking": [ + { + "name": "M_BlockingMaterial", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/M_BlockingMaterial.M_BlockingMaterial", + "ue_class_type": "Material" + }, + { + "name": "MI_DisplayPanelFace", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/MI_DisplayPanelFace.MI_DisplayPanelFace", + "ue_class_type": "MaterialInstanceConstant" + } + ], + "Blocking/TriPlanarLocalAligned": [ + { + "name": "MI_DevBlack_TPLA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarLocalAligned/MI_DevBlack_TPLA.MI_DevBlack_TPLA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevBlue_TPLA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarLocalAligned/MI_DevBlue_TPLA.MI_DevBlue_TPLA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevBrown_TPLA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarLocalAligned/MI_DevBrown_TPLA.MI_DevBrown_TPLA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevFoliage_TPLA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarLocalAligned/MI_DevFoliage_TPLA.MI_DevFoliage_TPLA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGray_TPLA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarLocalAligned/MI_DevGray_TPLA.MI_DevGray_TPLA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGreen_TPLA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarLocalAligned/MI_DevGreen_TPLA.MI_DevGreen_TPLA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevOrange_TPLA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarLocalAligned/MI_DevOrange_TPLA.MI_DevOrange_TPLA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevPink_TPLA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarLocalAligned/MI_DevPink_TPLA.MI_DevPink_TPLA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevPurple_TPLA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarLocalAligned/MI_DevPurple_TPLA.MI_DevPurple_TPLA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevRed_TPLA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarLocalAligned/MI_DevRed_TPLA.MI_DevRed_TPLA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevSkyBlue_TPLA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarLocalAligned/MI_DevSkyBlue_TPLA.MI_DevSkyBlue_TPLA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevWhite_TPLA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarLocalAligned/MI_DevWhite_TPLA.MI_DevWhite_TPLA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevYellow_TPLA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarLocalAligned/MI_DevYellow_TPLA.MI_DevYellow_TPLA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_LightGreen_TPLA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarLocalAligned/MI_LightGreen_TPLA.MI_LightGreen_TPLA", + "ue_class_type": "MaterialInstanceConstant" + } + ], + "Blocking/TriPlanarWorldAligned": [ + { + "name": "MI_DevBlack_TPWA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarWorldAligned/MI_DevBlack_TPWA.MI_DevBlack_TPWA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevBlue_TPWA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarWorldAligned/MI_DevBlue_TPWA.MI_DevBlue_TPWA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevBrown_TPWA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarWorldAligned/MI_DevBrown_TPWA.MI_DevBrown_TPWA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevFoliage_TPWA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarWorldAligned/MI_DevFoliage_TPWA.MI_DevFoliage_TPWA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGray_TPWA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarWorldAligned/MI_DevGray_TPWA.MI_DevGray_TPWA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGreen_TPWA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarWorldAligned/MI_DevGreen_TPWA.MI_DevGreen_TPWA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevOange_TPWA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarWorldAligned/MI_DevOange_TPWA.MI_DevOange_TPWA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevPink_TPWA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarWorldAligned/MI_DevPink_TPWA.MI_DevPink_TPWA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevPurple_TPWA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarWorldAligned/MI_DevPurple_TPWA.MI_DevPurple_TPWA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevRed_TPWA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarWorldAligned/MI_DevRed_TPWA.MI_DevRed_TPWA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevSkyBlue_TPWA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarWorldAligned/MI_DevSkyBlue_TPWA.MI_DevSkyBlue_TPWA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevWhite_TPWA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarWorldAligned/MI_DevWhite_TPWA.MI_DevWhite_TPWA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevYellow_TPWA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarWorldAligned/MI_DevYellow_TPWA.MI_DevYellow_TPWA", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_LightGreen_TPWA", + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarWorldAligned/MI_LightGreen_TPWA.MI_LightGreen_TPWA", + "ue_class_type": "MaterialInstanceConstant" + } + ], + "Decals": [ + { + "name": "M_StainDecalColor", + "ue_path": "/Game/BlockingStarterPack/Materials/Decals/M_StainDecalColor.M_StainDecalColor", + "ue_class_type": "Material" + }, + { + "name": "MI_StainDecalColorBlack", + "ue_path": "/Game/BlockingStarterPack/Materials/Decals/MI_StainDecalColorBlack.MI_StainDecalColorBlack", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_StainDecalColorBlue", + "ue_path": "/Game/BlockingStarterPack/Materials/Decals/MI_StainDecalColorBlue.MI_StainDecalColorBlue", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_StainDecalColorGreen", + "ue_path": "/Game/BlockingStarterPack/Materials/Decals/MI_StainDecalColorGreen.MI_StainDecalColorGreen", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_StainDecalColorRed", + "ue_path": "/Game/BlockingStarterPack/Materials/Decals/MI_StainDecalColorRed.MI_StainDecalColorRed", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_StainDecalColorSkyBlue", + "ue_path": "/Game/BlockingStarterPack/Materials/Decals/MI_StainDecalColorSkyBlue.MI_StainDecalColorSkyBlue", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_StainDecalColorYellow", + "ue_path": "/Game/BlockingStarterPack/Materials/Decals/MI_StainDecalColorYellow.MI_StainDecalColorYellow", + "ue_class_type": "MaterialInstanceConstant" + } + ], + "Editor": [ + { + "name": "M_DevTriggerView", + "ue_path": "/Game/BlockingStarterPack/Materials/Editor/M_DevTriggerView.M_DevTriggerView", + "ue_class_type": "Material" + }, + { + "name": "MI_DevArrowMoving", + "ue_path": "/Game/BlockingStarterPack/Materials/Editor/MI_DevArrowMoving.MI_DevArrowMoving", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevArrowMoving2", + "ue_path": "/Game/BlockingStarterPack/Materials/Editor/MI_DevArrowMoving2.MI_DevArrowMoving2", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevArrowMoving3", + "ue_path": "/Game/BlockingStarterPack/Materials/Editor/MI_DevArrowMoving3.MI_DevArrowMoving3", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevTriggerViewBlue", + "ue_path": "/Game/BlockingStarterPack/Materials/Editor/MI_DevTriggerViewBlue.MI_DevTriggerViewBlue", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevTriggerViewGreen", + "ue_path": "/Game/BlockingStarterPack/Materials/Editor/MI_DevTriggerViewGreen.MI_DevTriggerViewGreen", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevTriggerViewOrange", + "ue_path": "/Game/BlockingStarterPack/Materials/Editor/MI_DevTriggerViewOrange.MI_DevTriggerViewOrange", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevTriggerViewRed", + "ue_path": "/Game/BlockingStarterPack/Materials/Editor/MI_DevTriggerViewRed.MI_DevTriggerViewRed", + "ue_class_type": "MaterialInstanceConstant" + } + ], + "Glass": [ + { + "name": "M_DevGlass", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/M_DevGlass.M_DevGlass", + "ue_class_type": "Material" + }, + { + "name": "MI_DevGlassBlue", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassBlue.MI_DevGlassBlue", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGlassGreen", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassGreen.MI_DevGlassGreen", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGlassMetalBlue", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassMetalBlue.MI_DevGlassMetalBlue", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGlassMetalGreen", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassMetalGreen.MI_DevGlassMetalGreen", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGlassMetalRed", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassMetalRed.MI_DevGlassMetalRed", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGlassMetalWhite", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassMetalWhite.MI_DevGlassMetalWhite", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGlassMetalWhiteSoft", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassMetalWhiteSoft.MI_DevGlassMetalWhiteSoft", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGlassRed", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassRed.MI_DevGlassRed", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGlassWhite", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassWhite.MI_DevGlassWhite", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevGlassWhiteSoft", + "ue_path": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassWhiteSoft.MI_DevGlassWhiteSoft", + "ue_class_type": "MaterialInstanceConstant" + } + ], + "Light": [ + { + "name": "M_DevLight", + "ue_path": "/Game/BlockingStarterPack/Materials/Light/M_DevLight.M_DevLight", + "ue_class_type": "Material" + }, + { + "name": "MI_DevLight_Green", + "ue_path": "/Game/BlockingStarterPack/Materials/Light/MI_DevLight_Green.MI_DevLight_Green", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevLight_NaturalBlue", + "ue_path": "/Game/BlockingStarterPack/Materials/Light/MI_DevLight_NaturalBlue.MI_DevLight_NaturalBlue", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevLight_NaturalOrange", + "ue_path": "/Game/BlockingStarterPack/Materials/Light/MI_DevLight_NaturalOrange.MI_DevLight_NaturalOrange", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevLight_NaturalWhite", + "ue_path": "/Game/BlockingStarterPack/Materials/Light/MI_DevLight_NaturalWhite.MI_DevLight_NaturalWhite", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevLight_NaturalYellow", + "ue_path": "/Game/BlockingStarterPack/Materials/Light/MI_DevLight_NaturalYellow.MI_DevLight_NaturalYellow", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevLight_Off", + "ue_path": "/Game/BlockingStarterPack/Materials/Light/MI_DevLight_Off.MI_DevLight_Off", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevLight_Red", + "ue_path": "/Game/BlockingStarterPack/Materials/Light/MI_DevLight_Red.MI_DevLight_Red", + "ue_class_type": "MaterialInstanceConstant" + }, + { + "name": "MI_DevLight_SkyBlue", + "ue_path": "/Game/BlockingStarterPack/Materials/Light/MI_DevLight_SkyBlue.MI_DevLight_SkyBlue", + "ue_class_type": "MaterialInstanceConstant" + } + ] + }, + "blueprints": { + "AutomaticDoor": [ + { + "name": "B_AutoDoor", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/B_AutoDoor.B_AutoDoor", + "ue_class_type": "Blueprint" + }, + { + "name": "B_AutoDoorDouble", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/B_AutoDoorDouble.B_AutoDoorDouble", + "ue_class_type": "Blueprint" + }, + { + "name": "B_AutoLateralDoor", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/B_AutoLateralDoor.B_AutoLateralDoor", + "ue_class_type": "Blueprint" + }, + { + "name": "B_AutoLateralDoorDouble", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/B_AutoLateralDoorDouble.B_AutoLateralDoorDouble", + "ue_class_type": "Blueprint" + }, + { + "name": "B_BaseAutoDoor", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/B_BaseAutoDoor.B_BaseAutoDoor", + "ue_class_type": "Blueprint" + }, + { + "name": "DoorParts_Struct", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/DoorParts_Struct.DoorParts_Struct", + "ue_class_type": "UserDefinedStruct" + } + ], + "AutomaticDoor/Curves": [ + { + "name": "Curve_DoorBreakOpen", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Curves/Curve_DoorBreakOpen.Curve_DoorBreakOpen", + "ue_class_type": "CurveFloat" + }, + { + "name": "Curve_DoorClose", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Curves/Curve_DoorClose.Curve_DoorClose", + "ue_class_type": "CurveFloat" + }, + { + "name": "Curve_DoorOpen", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Curves/Curve_DoorOpen.Curve_DoorOpen", + "ue_class_type": "CurveFloat" + }, + { + "name": "Curve_DoorRapidClose", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Curves/Curve_DoorRapidClose.Curve_DoorRapidClose", + "ue_class_type": "CurveFloat" + } + ], + "AutomaticDoor/Sounds": [ + { + "name": "BigDoor_Closing01", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/BigDoor_Closing01.BigDoor_Closing01", + "ue_class_type": "SoundWave" + }, + { + "name": "BigDoor_Closing02", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/BigDoor_Closing02.BigDoor_Closing02", + "ue_class_type": "SoundWave" + }, + { + "name": "BigDoor_Closing_Cue", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/BigDoor_Closing_Cue.BigDoor_Closing_Cue", + "ue_class_type": "SoundCue" + }, + { + "name": "BigDoor_Moving01", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/BigDoor_Moving01.BigDoor_Moving01", + "ue_class_type": "SoundWave" + }, + { + "name": "BigDoor_Moving_Cue", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/BigDoor_Moving_Cue.BigDoor_Moving_Cue", + "ue_class_type": "SoundCue" + }, + { + "name": "BigDoor_StartOpening01", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/BigDoor_StartOpening01.BigDoor_StartOpening01", + "ue_class_type": "SoundWave" + }, + { + "name": "BigDoor_StartOpening01_Cue", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/BigDoor_StartOpening01_Cue.BigDoor_StartOpening01_Cue", + "ue_class_type": "SoundCue" + }, + { + "name": "DoorSoundAttenuation", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/DoorSoundAttenuation.DoorSoundAttenuation", + "ue_class_type": "SoundAttenuation" + }, + { + "name": "SimpleDoor_Closing01", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/SimpleDoor_Closing01.SimpleDoor_Closing01", + "ue_class_type": "SoundWave" + }, + { + "name": "SimpleDoor_Closing_Cue", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/SimpleDoor_Closing_Cue.SimpleDoor_Closing_Cue", + "ue_class_type": "SoundCue" + }, + { + "name": "SimpleDoor_StarClosing01", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/SimpleDoor_StarClosing01.SimpleDoor_StarClosing01", + "ue_class_type": "SoundWave" + }, + { + "name": "SimpleDoor_StarClosing01_Cue", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/SimpleDoor_StarClosing01_Cue.SimpleDoor_StarClosing01_Cue", + "ue_class_type": "SoundCue" + }, + { + "name": "SimpleDoor_StarClosing02", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/SimpleDoor_StarClosing02.SimpleDoor_StarClosing02", + "ue_class_type": "SoundWave" + }, + { + "name": "SimpleDoor_StartOpening01", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/SimpleDoor_StartOpening01.SimpleDoor_StartOpening01", + "ue_class_type": "SoundWave" + }, + { + "name": "SimpleDoor_StartOpening02", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/SimpleDoor_StartOpening02.SimpleDoor_StartOpening02", + "ue_class_type": "SoundWave" + }, + { + "name": "SimpleDoor_StartOpening_Cue", + "ue_path": "/Game/BlockingStarterPack/Blueprints/AutomaticDoor/Sounds/SimpleDoor_StartOpening_Cue.SimpleDoor_StartOpening_Cue", + "ue_class_type": "SoundCue" + } + ], + "Decals": [ + { + "name": "B_CircleZoneDecal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_CircleZoneDecal.B_CircleZoneDecal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_OctagonZoneDecal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_OctagonZoneDecal.B_OctagonZoneDecal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_ShapeArrow_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_ShapeArrow_Decal.B_ShapeArrow_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_ShapeCross_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_ShapeCross_Decal.B_ShapeCross_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_ShapeLess_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_ShapeLess_Decal.B_ShapeLess_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_ShapeSquare_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_ShapeSquare_Decal.B_ShapeSquare_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SquareZone_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_SquareZone_Decal.B_SquareZone_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SquareZoneBlue_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_SquareZoneBlue_Decal.B_SquareZoneBlue_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SquareZoneGreen_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_SquareZoneGreen_Decal.B_SquareZoneGreen_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SquareZoneRed_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_SquareZoneRed_Decal.B_SquareZoneRed_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SquareZoneYellow_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_SquareZoneYellow_Decal.B_SquareZoneYellow_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SripeZoneBlue_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_SripeZoneBlue_Decal.B_SripeZoneBlue_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SripeZoneGreen_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_SripeZoneGreen_Decal.B_SripeZoneGreen_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SripeZoneRed_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_SripeZoneRed_Decal.B_SripeZoneRed_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SripeZoneWhite_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_SripeZoneWhite_Decal.B_SripeZoneWhite_Decal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SripeZoneYellow_Decal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/B_SripeZoneYellow_Decal.B_SripeZoneYellow_Decal", + "ue_class_type": "Blueprint" + } + ], + "Decals/Class": [ + { + "name": "B_BlockingDecal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/Class/B_BlockingDecal.B_BlockingDecal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SimpleBlockingDecal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/Class/B_SimpleBlockingDecal.B_SimpleBlockingDecal", + "ue_class_type": "Blueprint" + }, + { + "name": "B_ZoneDecal", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/Class/B_ZoneDecal.B_ZoneDecal", + "ue_class_type": "Blueprint" + }, + { + "name": "BlockingDecalData", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/Class/BlockingDecalData.BlockingDecalData", + "ue_class_type": "Blueprint" + }, + { + "name": "BlockingDecalMaterialParameters_Struct", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/Class/BlockingDecalMaterialParameters_Struct.BlockingDecalMaterialParameters_Struct", + "ue_class_type": "UserDefinedStruct" + }, + { + "name": "DecalPivotPoint_Enum", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Decals/Class/DecalPivotPoint_Enum.DecalPivotPoint_Enum", + "ue_class_type": "UserDefinedEnum" + } + ], + "Interactions": [ + { + "name": "B_FloorButton", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Interactions/B_FloorButton.B_FloorButton", + "ue_class_type": "Blueprint" + }, + { + "name": "B_PushButton", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Interactions/B_PushButton.B_PushButton", + "ue_class_type": "Blueprint" + }, + { + "name": "B_TriggerButton", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Interactions/B_TriggerButton.B_TriggerButton", + "ue_class_type": "Blueprint" + } + ], + "Interactions/Curves": [ + { + "name": "Curve_ButtonPress", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Interactions/Curves/Curve_ButtonPress.Curve_ButtonPress", + "ue_class_type": "CurveFloat" + } + ], + "Interactions/Types": [ + { + "name": "ReplicatedPressedButton_Struct", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Interactions/Types/ReplicatedPressedButton_Struct.ReplicatedPressedButton_Struct", + "ue_class_type": "UserDefinedStruct" + } + ], + "Lights": [ + { + "name": "B_BlockingLights", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Lights/B_BlockingLights.B_BlockingLights", + "ue_class_type": "Blueprint" + }, + { + "name": "B_CeilingLight01", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Lights/B_CeilingLight01.B_CeilingLight01", + "ue_class_type": "Blueprint" + }, + { + "name": "B_CeilingLight02a", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Lights/B_CeilingLight02a.B_CeilingLight02a", + "ue_class_type": "Blueprint" + }, + { + "name": "B_CeilingLight03a", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Lights/B_CeilingLight03a.B_CeilingLight03a", + "ue_class_type": "Blueprint" + }, + { + "name": "B_CeilingLight03b", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Lights/B_CeilingLight03b.B_CeilingLight03b", + "ue_class_type": "Blueprint" + }, + { + "name": "B_CeilingLightBulb", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Lights/B_CeilingLightBulb.B_CeilingLightBulb", + "ue_class_type": "Blueprint" + }, + { + "name": "B_CeilingLightFlat02a", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Lights/B_CeilingLightFlat02a.B_CeilingLightFlat02a", + "ue_class_type": "Blueprint" + }, + { + "name": "B_FlamingTorchWithSupport", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Lights/B_FlamingTorchWithSupport.B_FlamingTorchWithSupport", + "ue_class_type": "Blueprint" + }, + { + "name": "B_RoadLamp_01", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Lights/B_RoadLamp_01.B_RoadLamp_01", + "ue_class_type": "Blueprint" + }, + { + "name": "B_RoadLight", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Lights/B_RoadLight.B_RoadLight", + "ue_class_type": "Blueprint" + } + ], + "Others": [ + { + "name": "B_DisplayPanel", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Others/B_DisplayPanel.B_DisplayPanel", + "ue_class_type": "Blueprint" + }, + { + "name": "B_HumanScaleReference", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Others/B_HumanScaleReference.B_HumanScaleReference", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SimpleCameraPreview", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Others/B_SimpleCameraPreview.B_SimpleCameraPreview", + "ue_class_type": "Blueprint" + }, + { + "name": "B_SplineArrow", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Others/B_SplineArrow.B_SplineArrow", + "ue_class_type": "Blueprint" + }, + { + "name": "B_TurnToCameraComponent", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Others/B_TurnToCameraComponent.B_TurnToCameraComponent", + "ue_class_type": "Blueprint" + } + ], + "Others/BlockingTooltip": [ + { + "name": "B_BlockingTooltipActor", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Others/BlockingTooltip/B_BlockingTooltipActor.B_BlockingTooltipActor", + "ue_class_type": "Blueprint" + }, + { + "name": "NS_BlockingTooltip", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Others/BlockingTooltip/NS_BlockingTooltip.NS_BlockingTooltip", + "ue_class_type": "NiagaraSystem" + } + ], + "Procedural": [ + { + "name": "B_BarrierWall", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Procedural/B_BarrierWall.B_BarrierWall", + "ue_class_type": "Blueprint" + }, + { + "name": "B_Ladder_01", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Procedural/B_Ladder_01.B_Ladder_01", + "ue_class_type": "Blueprint" + }, + { + "name": "B_Ladder_02", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Procedural/B_Ladder_02.B_Ladder_02", + "ue_class_type": "Blueprint" + }, + { + "name": "B_ProceduralBlockoutActor", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Procedural/B_ProceduralBlockoutActor.B_ProceduralBlockoutActor", + "ue_class_type": "Blueprint" + }, + { + "name": "B_RoadSpeedBump", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Procedural/B_RoadSpeedBump.B_RoadSpeedBump", + "ue_class_type": "Blueprint" + }, + { + "name": "B_StairPlane", + "ue_path": "/Game/BlockingStarterPack/Blueprints/Procedural/B_StairPlane.B_StairPlane", + "ue_class_type": "Blueprint" + } + ], + "StaticDoor": [ + { + "name": "B_StaticDoor", + "ue_path": "/Game/BlockingStarterPack/Blueprints/StaticDoor/B_StaticDoor.B_StaticDoor", + "ue_class_type": "Blueprint" + }, + { + "name": "B_StaticDoorDouble", + "ue_path": "/Game/BlockingStarterPack/Blueprints/StaticDoor/B_StaticDoorDouble.B_StaticDoorDouble", + "ue_class_type": "Blueprint" + } + ] + }, + "others": { + "Interactions": [ + { + "name": "SK_Button_Skeleton", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SK_Button_Skeleton.SK_Button_Skeleton", + "ue_class_type": "Skeleton" + }, + { + "name": "SK_Lever_Skeleton", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SK_Lever_Skeleton.SK_Lever_Skeleton", + "ue_class_type": "Skeleton" + }, + { + "name": "SK_Valve01_Skeleton", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SK_Valve01_Skeleton.SK_Valve01_Skeleton", + "ue_class_type": "Skeleton" + }, + { + "name": "SKM_Button", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SKM_Button.SKM_Button", + "ue_class_type": "SkeletalMesh" + }, + { + "name": "SKM_Button_Physics", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SKM_Button_Physics.SKM_Button_Physics", + "ue_class_type": "PhysicsAsset" + }, + { + "name": "SKM_Lever", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SKM_Lever.SKM_Lever", + "ue_class_type": "SkeletalMesh" + }, + { + "name": "SKM_Lever_Physics", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SKM_Lever_Physics.SKM_Lever_Physics", + "ue_class_type": "PhysicsAsset" + }, + { + "name": "SKM_Valve_01", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SKM_Valve_01.SKM_Valve_01", + "ue_class_type": "SkeletalMesh" + }, + { + "name": "SKM_Valve_01_Physics", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SKM_Valve_01_Physics.SKM_Valve_01_Physics", + "ue_class_type": "PhysicsAsset" + }, + { + "name": "SKM_Valve_02", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SKM_Valve_02.SKM_Valve_02", + "ue_class_type": "SkeletalMesh" + }, + { + "name": "SKM_Valve_02_Physics", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/SKM_Valve_02_Physics.SKM_Valve_02_Physics", + "ue_class_type": "PhysicsAsset" + } + ], + "": [ + { + "name": "BlockoutStarterPack_SrtingTables", + "ue_path": "/Game/BlockingStarterPack/Maps/BlockoutStarterPack_SrtingTables.BlockoutStarterPack_SrtingTables", + "ue_class_type": "Object" + }, + { + "name": "Demonstration1", + "ue_path": "/Game/BlockingStarterPack/Maps/Demonstration1.Demonstration1", + "ue_class_type": "World" + }, + { + "name": "Demonstration2", + "ue_path": "/Game/BlockingStarterPack/Maps/Demonstration2.Demonstration2", + "ue_class_type": "World" + }, + { + "name": "Overview", + "ue_path": "/Game/BlockingStarterPack/Maps/Overview.Overview", + "ue_class_type": "World" + }, + { + "name": "PlaneAnimation", + "ue_path": "/Game/BlockingStarterPack/Maps/PlaneAnimation.PlaneAnimation", + "ue_class_type": "LevelSequence" + }, + { + "name": "Stripe", + "ue_path": "/Game/BlockingStarterPack/Textures/Stripe.Stripe", + "ue_class_type": "Texture2D" + }, + { + "name": "T_ArrowMovingDown", + "ue_path": "/Game/BlockingStarterPack/Textures/T_ArrowMovingDown.T_ArrowMovingDown", + "ue_class_type": "Texture2D" + }, + { + "name": "T_ArrowMovingLeft", + "ue_path": "/Game/BlockingStarterPack/Textures/T_ArrowMovingLeft.T_ArrowMovingLeft", + "ue_class_type": "Texture2D" + }, + { + "name": "T_ArrowMovingRight", + "ue_path": "/Game/BlockingStarterPack/Textures/T_ArrowMovingRight.T_ArrowMovingRight", + "ue_class_type": "Texture2D" + }, + { + "name": "T_ArrowMovingUp", + "ue_path": "/Game/BlockingStarterPack/Textures/T_ArrowMovingUp.T_ArrowMovingUp", + "ue_class_type": "Texture2D" + }, + { + "name": "T_Cross", + "ue_path": "/Game/BlockingStarterPack/Textures/T_Cross.T_Cross", + "ue_class_type": "Texture2D" + }, + { + "name": "T_Dev_BaseColor", + "ue_path": "/Game/BlockingStarterPack/Textures/T_Dev_BaseColor.T_Dev_BaseColor", + "ue_class_type": "Texture2D" + }, + { + "name": "T_Dev_Mask", + "ue_path": "/Game/BlockingStarterPack/Textures/T_Dev_Mask.T_Dev_Mask", + "ue_class_type": "Texture2D" + }, + { + "name": "T_Dev_Normal", + "ue_path": "/Game/BlockingStarterPack/Textures/T_Dev_Normal.T_Dev_Normal", + "ue_class_type": "Texture2D" + }, + { + "name": "T_DevGlass_D", + "ue_path": "/Game/BlockingStarterPack/Textures/T_DevGlass_D.T_DevGlass_D", + "ue_class_type": "Texture2D" + }, + { + "name": "T_DevGrid_BaseColor", + "ue_path": "/Game/BlockingStarterPack/Textures/T_DevGrid_BaseColor.T_DevGrid_BaseColor", + "ue_class_type": "Texture2D" + }, + { + "name": "T_DevGrid_Mask", + "ue_path": "/Game/BlockingStarterPack/Textures/T_DevGrid_Mask.T_DevGrid_Mask", + "ue_class_type": "Texture2D" + }, + { + "name": "T_DevGrid_Normal", + "ue_path": "/Game/BlockingStarterPack/Textures/T_DevGrid_Normal.T_DevGrid_Normal", + "ue_class_type": "Texture2D" + }, + { + "name": "T_DevTileChecker_N", + "ue_path": "/Game/BlockingStarterPack/Textures/T_DevTileChecker_N.T_DevTileChecker_N", + "ue_class_type": "Texture2D" + }, + { + "name": "T_DevTileDirt_N", + "ue_path": "/Game/BlockingStarterPack/Textures/T_DevTileDirt_N.T_DevTileDirt_N", + "ue_class_type": "Texture2D" + }, + { + "name": "T_DevTileMask_D", + "ue_path": "/Game/BlockingStarterPack/Textures/T_DevTileMask_D.T_DevTileMask_D", + "ue_class_type": "Texture2D" + }, + { + "name": "T_Less", + "ue_path": "/Game/BlockingStarterPack/Textures/T_Less.T_Less", + "ue_class_type": "Texture2D" + }, + { + "name": "T_Square", + "ue_path": "/Game/BlockingStarterPack/Textures/T_Square.T_Square", + "ue_class_type": "Texture2D" + } + ], + "MaterialFunctions/CamerasDistance": [ + { + "name": "MF_BlockingDistanceFieldMask", + "ue_path": "/Game/BlockingStarterPack/Materials/MaterialFunctions/CamerasDistance/MF_BlockingDistanceFieldMask.MF_BlockingDistanceFieldMask", + "ue_class_type": "MaterialFunction" + }, + { + "name": "MF_BlockingDistanceFieldNormalMask", + "ue_path": "/Game/BlockingStarterPack/Materials/MaterialFunctions/CamerasDistance/MF_BlockingDistanceFieldNormalMask.MF_BlockingDistanceFieldNormalMask", + "ue_class_type": "MaterialFunction" + } + ], + "MaterialFunctions": [ + { + "name": "MF_BlockingMaterial", + "ue_path": "/Game/BlockingStarterPack/Materials/MaterialFunctions/MF_BlockingMaterial.MF_BlockingMaterial", + "ue_class_type": "MaterialFunction" + }, + { + "name": "MF_BlockingTilePattern", + "ue_path": "/Game/BlockingStarterPack/Materials/MaterialFunctions/MF_BlockingTilePattern.MF_BlockingTilePattern", + "ue_class_type": "MaterialFunction" + }, + { + "name": "MF_BlockingTiles", + "ue_path": "/Game/BlockingStarterPack/Materials/MaterialFunctions/MF_BlockingTiles.MF_BlockingTiles", + "ue_class_type": "MaterialFunction" + }, + { + "name": "MF_BlockingTryPlanarMasks", + "ue_path": "/Game/BlockingStarterPack/Materials/MaterialFunctions/MF_BlockingTryPlanarMasks.MF_BlockingTryPlanarMasks", + "ue_class_type": "MaterialFunction" + }, + { + "name": "MF_BlockingTryPlanarMasksSimple", + "ue_path": "/Game/BlockingStarterPack/Materials/MaterialFunctions/MF_BlockingTryPlanarMasksSimple.MF_BlockingTryPlanarMasksSimple", + "ue_class_type": "MaterialFunction" + }, + { + "name": "MF_BlockingTryPlanarUV", + "ue_path": "/Game/BlockingStarterPack/Materials/MaterialFunctions/MF_BlockingTryPlanarUV.MF_BlockingTryPlanarUV", + "ue_class_type": "MaterialFunction" + } + ], + "Interactions/Anim": [ + { + "name": "ButtonIdle", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/ButtonIdle.ButtonIdle", + "ue_class_type": "AnimSequence" + }, + { + "name": "ButtonOnePress", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/ButtonOnePress.ButtonOnePress", + "ue_class_type": "AnimSequence" + }, + { + "name": "ButtonPressedIdle", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/ButtonPressedIdle.ButtonPressedIdle", + "ue_class_type": "AnimSequence" + }, + { + "name": "ButtonPressIn", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/ButtonPressIn.ButtonPressIn", + "ue_class_type": "AnimSequence" + }, + { + "name": "ButtonPressOut", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/ButtonPressOut.ButtonPressOut", + "ue_class_type": "AnimSequence" + }, + { + "name": "LeverActive", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/LeverActive.LeverActive", + "ue_class_type": "AnimSequence" + }, + { + "name": "LeverActiveIdle", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/LeverActiveIdle.LeverActiveIdle", + "ue_class_type": "AnimSequence" + }, + { + "name": "LeverDesactive", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/LeverDesactive.LeverDesactive", + "ue_class_type": "AnimSequence" + }, + { + "name": "LeverDesactiveIdle", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/LeverDesactiveIdle.LeverDesactiveIdle", + "ue_class_type": "AnimSequence" + }, + { + "name": "ValveActive", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/ValveActive.ValveActive", + "ue_class_type": "AnimSequence" + }, + { + "name": "ValveActiveIdle", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/ValveActiveIdle.ValveActiveIdle", + "ue_class_type": "AnimSequence" + }, + { + "name": "ValveDesactive", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/ValveDesactive.ValveDesactive", + "ue_class_type": "AnimSequence" + }, + { + "name": "ValveDesactiveIdle", + "ue_path": "/Game/BlockingStarterPack/Meshes/Interactions/Anim/ValveDesactiveIdle.ValveDesactiveIdle", + "ue_class_type": "AnimSequence" + } + ] + } +} \ No newline at end of file diff --git a/tools/asset-catalog/outputs/materials/Blocking.json b/tools/asset-catalog/outputs/materials/Blocking.json new file mode 100644 index 0000000..1b98cc5 --- /dev/null +++ b/tools/asset-catalog/outputs/materials/Blocking.json @@ -0,0 +1,82 @@ +{ + "subfolder": "Blocking", + "source_path": "/Game/BlockingStarterPack/Materials/Blocking", + "count": 2, + "completed": true, + "materials": { + "M_BlockingMaterial": { + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/M_BlockingMaterial.M_BlockingMaterial", + "ue_class_type": "Material", + "parent_material": "/Game/BlockingStarterPack/Materials/Blocking/M_BlockingMaterial.M_BlockingMaterial", + "parameters": { + "vector": [], + "scalar": [] + }, + "analysis_notes": [ + "基础 Material,参数需从实例推断" + ], + "base_color_hex": "", + "style_tags": [ + "unclassified" + ] + }, + "MI_DisplayPanelFace": { + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/MI_DisplayPanelFace.MI_DisplayPanelFace", + "ue_class_type": "MaterialInstanceConstant", + "parent_material": 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"world_aligned" + ] + }, + "MI_DevWhite_TPWA": { + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarWorldAligned/MI_DevWhite_TPWA.MI_DevWhite_TPWA", + "ue_class_type": "MaterialInstanceConstant", + "parent_material": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevWhite.MI_DevWhite", + "parameters": { + "vector": [], + "scalar": [ + { + "name": "RefractionDepthBias", + "value": 0.0 + } + ] + }, + "analysis_notes": [], + "base_color_hex": "", + "style_tags": [ + "tri_planar", + "world_aligned" + ] + }, + "MI_DevYellow_TPWA": { + "ue_path": "/Game/BlockingStarterPack/Materials/Blocking/TriPlanarWorldAligned/MI_DevYellow_TPWA.MI_DevYellow_TPWA", + "ue_class_type": "MaterialInstanceConstant", + "parent_material": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevYellow.MI_DevYellow", + "parameters": { + "vector": [], + "scalar": [ + { + "name": "RefractionDepthBias", + "value": 0.0 + } + ] + }, + "analysis_notes": [], + "base_color_hex": "", + 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[ + "decal", + "stain" + ] + }, + "MI_StainDecalColorBlue": { + "ue_path": "/Game/BlockingStarterPack/Materials/Decals/MI_StainDecalColorBlue.MI_StainDecalColorBlue", + "ue_class_type": "MaterialInstanceConstant", + "parent_material": "/Game/BlockingStarterPack/Materials/Decals/M_StainDecalColor.M_StainDecalColor", + "parameters": { + "vector": [ + { + "name": "Color", + "value": { + "r": 0.0, + "g": 0.0, + "b": 1.0, + "a": 1.0 + } + } + ], + "scalar": [ + { + "name": "RefractionDepthBias", + "value": 0.0 + } + ] + }, + "analysis_notes": [], + "base_color_hex": "#0000FF", + "style_tags": [ + "decal", + "stain" + ] + }, + "MI_StainDecalColorGreen": { + "ue_path": "/Game/BlockingStarterPack/Materials/Decals/MI_StainDecalColorGreen.MI_StainDecalColorGreen", + "ue_class_type": "MaterialInstanceConstant", + "parent_material": "/Game/BlockingStarterPack/Materials/Decals/M_StainDecalColor.M_StainDecalColor", + "parameters": { + "vector": [ + { + "name": "Color", + "value": { + "r": 0.0, + 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"style_tags": [ + "decal", + "stain" + ] + } + } +} \ No newline at end of file diff --git a/tools/asset-catalog/outputs/materials/Editor.json b/tools/asset-catalog/outputs/materials/Editor.json new file mode 100644 index 0000000..5dacd97 --- /dev/null +++ b/tools/asset-catalog/outputs/materials/Editor.json @@ -0,0 +1,354 @@ +{ + "subfolder": "Editor", + "source_path": "/Game/BlockingStarterPack/Materials/Editor", + "count": 8, + "completed": true, + "materials": { + "M_DevTriggerView": { + "ue_path": "/Game/BlockingStarterPack/Materials/Editor/M_DevTriggerView.M_DevTriggerView", + "ue_class_type": "Material", + "parent_material": "/Game/BlockingStarterPack/Materials/Editor/M_DevTriggerView.M_DevTriggerView", + "parameters": { + "vector": [], + "scalar": [] + }, + "analysis_notes": [ + "基础 Material,参数需从实例推断" + ], + "base_color_hex": "", + "style_tags": [ + "editor", + "debug" + ] + }, + "MI_DevArrowMoving": { + "ue_path": 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+ "vector": [], + "scalar": [] + }, + "analysis_notes": [ + "基础 Material,参数需从实例推断" + ], + "base_color_hex": "", + "style_tags": [ + "unclassified" + ] + }, + "M_BlockingTooltipText": { + "ue_path": "/Game/BlockingStarterPack/Blueprints/Others/BlockingTooltip/M_BlockingTooltipText.M_BlockingTooltipText", + "ue_class_type": "Material", + "parent_material": "/Game/BlockingStarterPack/Blueprints/Others/BlockingTooltip/M_BlockingTooltipText.M_BlockingTooltipText", + "parameters": { + "vector": [], + "scalar": [] + }, + "analysis_notes": [ + "基础 Material,参数需从实例推断" + ], + "base_color_hex": "", + "style_tags": [ + "unclassified" + ] + } + } +} \ No newline at end of file diff --git a/tools/asset-catalog/outputs/materials/root.json b/tools/asset-catalog/outputs/materials/root.json new file mode 100644 index 0000000..3f4f9ec --- /dev/null +++ b/tools/asset-catalog/outputs/materials/root.json @@ -0,0 +1,132 @@ +{ + "subfolder": "", + "source_path": "/Game/BlockingStarterPack/Materials", + 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