fix(asset-catalog): spawn后设置BlockAll碰撞使Line Trace生效
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@@ -398,6 +398,15 @@ def _try_trace_detail_boxes(mesh, bmin: tuple, bmax: tuple) -> tuple:
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if not actor:
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return [], ["trace_fail: spawn None"]
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# Set collision to BlockAll so traces can hit this mesh
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smc = actor.get_component_by_class(unreal.StaticMeshComponent)
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if smc:
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try:
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smc.set_collision_enabled(unreal.CollisionEnabled.QUERY_AND_PHYSICS)
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smc.set_collision_profile_name("BlockAll")
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except Exception as e:
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debug.append(f"collision_set_warn: {e}")
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try:
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hit_points = _perform_line_traces(actor, bmin, bmax)
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debug.append(f"trace_hits: {len(hit_points)}")
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