feat(tools): 新增Input资产自动创建脚本

创建 tools/input-setup/ 目录,包含:
- setup_input_assets.py: UE5编辑器Python脚本,自动创建IA_Interact/IA_Cancel/IA_SwitchInteract并更新IMC_Default
- setup_input.bat: 命令行启动脚本

Task: P-011
This commit is contained in:
2026-06-10 17:44:40 +08:00
parent 3c69445d90
commit fe770daf77
2 changed files with 365 additions and 0 deletions
+140
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@echo off
setlocal enabledelayedexpansion
REM === ChildHood Input Setup - 创建 v0.1 InputAction 资产 + 更新 IMC ===
REM
REM 用法:
REM setup_input.bat (默认模式,完成后退出编辑器)
REM setup_input.bat --no-quit (完成后保持编辑器打开)
set "SCRIPT_DIR=%~dp0"
set "PROJECT_DIR=%SCRIPT_DIR%..\.."
for %%i in ("%PROJECT_DIR%\.") do set "PROJECT_ROOT=%%~fi"
set "UPROJECT=%PROJECT_ROOT%\ChildHood.uproject"
REM ---- Defaults ----
set "NO_QUIT=0"
REM ---- Parse Arguments ----
:parse_args
if "%~1"=="" goto done_args
if /i "%~1"=="--no-quit" (
set "NO_QUIT=1"
shift
goto parse_args
)
if /i "%~1"=="--dry-run" (
set "DRY_RUN=1"
shift
goto parse_args
)
if /i "%~1"=="--help" goto show_help
if /i "%~1"=="-h" goto show_help
echo [WARN] Unknown argument: %~1
shift
goto parse_args
:done_args
REM ---- Find UE5 Editor ----
set "UE_EDITOR="
if defined UE5_ROOT (
for %%b in (UnrealEditor.exe UE5Editor.exe) do (
if exist "%UE5_ROOT%\Engine\Binaries\Win64\%%b" (
set "UE_EDITOR=%UE5_ROOT%\Engine\Binaries\Win64\%%b"
)
)
)
if "%UE_EDITOR%"=="" (
for %%p in (
"C:\Program Files\Epic Games\UE_5.7"
"C:\Program Files (x86)\Epic Games\UE_5.7"
"D:\Program Files\Epic Games\UE_5.7"
"E:\Program Files\Epic Games\UE_5.7"
) do (
if not defined UE_EDITOR (
for %%b in (UnrealEditor.exe UE5Editor.exe) do (
if exist "%%~p\Engine\Binaries\Win64\%%b" (
set "UE_EDITOR=%%~p\Engine\Binaries\Win64\%%b"
)
)
)
)
)
if "%UE_EDITOR%"=="" (
echo.
echo [ERROR] UE5 Editor not found!
echo Set UE5_ROOT to your UE5 install directory, e.g.:
echo set UE5_ROOT=C:\Program Files\Epic Games\UE_5.7
echo.
exit /b 1
)
REM ---- Path conversion ----
set "SCRIPT_PATH=%SCRIPT_DIR%setup_input_assets.py"
set "SCRIPT_PATH=!SCRIPT_PATH:\=/!"
set "UPROJECT_FWD=!UPROJECT:\=/!"
REM ---- Build command line ----
set "CMD_ARGS=-unattended -NoSound -NullRHI -ExecutePythonScript=!SCRIPT_PATH!"
REM ---- Pass config via env vars ----
set "INPUT_PROJECT_ROOT=!PROJECT_ROOT!"
if "!NO_QUIT!"=="1" set "INPUT_NO_QUIT=1"
REM ---- Print info ----
echo.
echo ============================================
echo ChildHood Input Setup - v0.1
echo ============================================
echo UE5: !UE_EDITOR!
echo Project: !UPROJECT_FWD!
echo Script: !SCRIPT_PATH!
echo ============================================
echo.
REM ---- Dry Run ----
if "%DRY_RUN%"=="1" (
echo [DRY RUN] Command:
echo.
echo "!UE_EDITOR!" "!UPROJECT_FWD!" !CMD_ARGS!
echo.
exit /b 0
)
REM ---- Execute ----
echo [InputSetup] Launching UE5 Editor (command line mode)...
echo.
"!UE_EDITOR!" "!UPROJECT_FWD!" !CMD_ARGS!
set "EXIT_CODE=!ERRORLEVEL!"
echo.
if "!EXIT_CODE!"=="0" (
echo [InputSetup] 完成!编辑器已退出。
) else (
echo [InputSetup] 编辑器退出码: !EXIT_CODE!
)
exit /b !EXIT_CODE!
:show_help
echo.
echo ChildHood Input Setup - v0.1
echo.
echo Usage: setup_input.bat [options]
echo.
echo Options:
echo --no-quit 保持编辑器打开
echo --dry-run 仅打印命令不执行
echo --help, -h 显示帮助
echo.
echo 创建的资产:
echo IA_Interact (E 键)
echo IA_Cancel (ESC 键)
echo IA_SwitchInteract (Tab 键)
echo.
echo 修改的资产:
echo IMC_Default (添加上述映射)
echo.
exit /b 0