feat(tools): 新增Input资产自动创建脚本
创建 tools/input-setup/ 目录,包含: - setup_input_assets.py: UE5编辑器Python脚本,自动创建IA_Interact/IA_Cancel/IA_SwitchInteract并更新IMC_Default - setup_input.bat: 命令行启动脚本 Task: P-011
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@@ -0,0 +1,140 @@
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@echo off
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setlocal enabledelayedexpansion
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REM === ChildHood Input Setup - 创建 v0.1 InputAction 资产 + 更新 IMC ===
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REM
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REM 用法:
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REM setup_input.bat (默认模式,完成后退出编辑器)
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REM setup_input.bat --no-quit (完成后保持编辑器打开)
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set "SCRIPT_DIR=%~dp0"
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set "PROJECT_DIR=%SCRIPT_DIR%..\.."
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for %%i in ("%PROJECT_DIR%\.") do set "PROJECT_ROOT=%%~fi"
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set "UPROJECT=%PROJECT_ROOT%\ChildHood.uproject"
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REM ---- Defaults ----
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set "NO_QUIT=0"
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REM ---- Parse Arguments ----
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:parse_args
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if "%~1"=="" goto done_args
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if /i "%~1"=="--no-quit" (
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set "NO_QUIT=1"
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shift
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goto parse_args
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)
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if /i "%~1"=="--dry-run" (
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set "DRY_RUN=1"
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shift
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goto parse_args
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)
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if /i "%~1"=="--help" goto show_help
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if /i "%~1"=="-h" goto show_help
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echo [WARN] Unknown argument: %~1
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shift
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goto parse_args
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:done_args
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REM ---- Find UE5 Editor ----
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set "UE_EDITOR="
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if defined UE5_ROOT (
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for %%b in (UnrealEditor.exe UE5Editor.exe) do (
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if exist "%UE5_ROOT%\Engine\Binaries\Win64\%%b" (
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set "UE_EDITOR=%UE5_ROOT%\Engine\Binaries\Win64\%%b"
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)
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)
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)
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if "%UE_EDITOR%"=="" (
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for %%p in (
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"C:\Program Files\Epic Games\UE_5.7"
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"C:\Program Files (x86)\Epic Games\UE_5.7"
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"D:\Program Files\Epic Games\UE_5.7"
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"E:\Program Files\Epic Games\UE_5.7"
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) do (
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if not defined UE_EDITOR (
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for %%b in (UnrealEditor.exe UE5Editor.exe) do (
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if exist "%%~p\Engine\Binaries\Win64\%%b" (
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set "UE_EDITOR=%%~p\Engine\Binaries\Win64\%%b"
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)
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)
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)
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)
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)
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if "%UE_EDITOR%"=="" (
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echo.
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echo [ERROR] UE5 Editor not found!
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echo Set UE5_ROOT to your UE5 install directory, e.g.:
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echo set UE5_ROOT=C:\Program Files\Epic Games\UE_5.7
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echo.
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exit /b 1
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)
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REM ---- Path conversion ----
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set "SCRIPT_PATH=%SCRIPT_DIR%setup_input_assets.py"
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set "SCRIPT_PATH=!SCRIPT_PATH:\=/!"
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set "UPROJECT_FWD=!UPROJECT:\=/!"
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REM ---- Build command line ----
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set "CMD_ARGS=-unattended -NoSound -NullRHI -ExecutePythonScript=!SCRIPT_PATH!"
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REM ---- Pass config via env vars ----
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set "INPUT_PROJECT_ROOT=!PROJECT_ROOT!"
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if "!NO_QUIT!"=="1" set "INPUT_NO_QUIT=1"
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REM ---- Print info ----
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echo.
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echo ============================================
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echo ChildHood Input Setup - v0.1
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echo ============================================
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echo UE5: !UE_EDITOR!
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echo Project: !UPROJECT_FWD!
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echo Script: !SCRIPT_PATH!
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echo ============================================
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echo.
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REM ---- Dry Run ----
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if "%DRY_RUN%"=="1" (
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echo [DRY RUN] Command:
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echo.
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echo "!UE_EDITOR!" "!UPROJECT_FWD!" !CMD_ARGS!
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echo.
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exit /b 0
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)
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REM ---- Execute ----
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echo [InputSetup] Launching UE5 Editor (command line mode)...
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echo.
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"!UE_EDITOR!" "!UPROJECT_FWD!" !CMD_ARGS!
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set "EXIT_CODE=!ERRORLEVEL!"
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echo.
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if "!EXIT_CODE!"=="0" (
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echo [InputSetup] 完成!编辑器已退出。
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) else (
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echo [InputSetup] 编辑器退出码: !EXIT_CODE!
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)
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exit /b !EXIT_CODE!
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:show_help
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echo.
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echo ChildHood Input Setup - v0.1
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echo.
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echo Usage: setup_input.bat [options]
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echo.
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echo Options:
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echo --no-quit 保持编辑器打开
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echo --dry-run 仅打印命令不执行
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echo --help, -h 显示帮助
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echo.
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echo 创建的资产:
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echo IA_Interact (E 键)
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echo IA_Cancel (ESC 键)
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echo IA_SwitchInteract (Tab 键)
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echo.
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echo 修改的资产:
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echo IMC_Default (添加上述映射)
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echo.
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exit /b 0
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