"""标识色材质路径映射。 数据来源: docs/technical/关卡-v01-搭建指南.md §1.13 """ MATERIAL_PATHS = { # ---- Basics(标识色) ---- "MI_DevRed": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevRed.MI_DevRed", "MI_DevOrange": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevOrange.MI_DevOrange", "MI_DevGray": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevGray.MI_DevGray", "MI_DevBrown": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevBrown.MI_DevBrown", "MI_DevWhite": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevWhite.MI_DevWhite", "MI_DevBlue": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevBlue.MI_DevBlue", "MI_DevGreen": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevGreen.MI_DevGreen", "MI_DevSkyBlue": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevSkyBlue.MI_DevSkyBlue", "MI_DevYellow": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevYellow.MI_DevYellow", "MI_DevFoliage": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevFoliage.MI_DevFoliage", "MI_DevPink": "/Game/BlockingStarterPack/Materials/Blocking/Basics/MI_DevPink.MI_DevPink", # ---- Glass ---- "MI_DevGlassWhite": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassWhite.MI_DevGlassWhite", "MI_DevGlassBlue": "/Game/BlockingStarterPack/Materials/Glass/MI_DevGlassBlue.MI_DevGlassBlue", } # 材质在 Content/ 目录下的文件系统路径前缀(用于离线文件存在性验证) MATERIAL_FS_PREFIX = "Content/BlockingStarterPack/Materials"