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"/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded01_90_800cm.SM_BarrierRounded01_90_800cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -404.0, -404.001, -3.797 ], "max": [ -1.999, -2.0, 100.029 ], "size": [ 402.001, 402.001, 103.826 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -202.99961853027344, -203.00086975097656 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 2 }, "material_slots": [ { "index": 0, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" }, { "index": 1, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" } ], "sockets": [], "tags": { "style": [ "architecture", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "90度转角圆弧护栏,半径800厘米,用于宽阔平台边缘的安全防护。", "placement_notes": "锚点存在偏心,放置时需对齐转角中心;适合阳台或大型走廊的转角处。", "interaction_hints": [ "decoration", "pass_through" ], "plausible_substitutes": "使用多段Box几何体沿圆形路径旋转拼接,或缩放的圆柱体近似替代。" } }, "SM_BarrierRounded02_45_200cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_45_200cm.SM_BarrierRounded02_45_200cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -105.0, -72.832, -10.0 ], "max": [ -68.589, -2.0, 90.0 ], "size": [ 36.411, 70.832, 100.0 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -86.79470825195312, -37.41608810424805 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 3 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevWhite", "material_name": "MI_DevWhite" }, { "index": 2, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "圆形障碍物", "placement_notes": "放置于需要阻挡的地方", "interaction_hints": [], "plausible_substitutes": "Cube + 缩放 + 材质" } }, "SM_BarrierRounded02_45_400cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_45_400cm.SM_BarrierRounded02_45_400cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -205.0, -143.544, -10.0 ], "max": [ -139.3, -2.0, 90.0 ], "size": [ 65.7, 141.544, 100.0 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -172.1500701904297, -72.771728515625 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 3 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevWhite", "material_name": "MI_DevWhite" }, { "index": 2, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "圆形障碍物", "placement_notes": "放置于需要阻挡的地方", "interaction_hints": [], "plausible_substitutes": "Cube + 缩放 + 材质" } }, "SM_BarrierRounded02_45_600cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_45_600cm.SM_BarrierRounded02_45_600cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -305.0, -214.252, -10.0 ], "max": [ -210.01, -2.0, 90.0 ], "size": [ 94.99, 212.253, 100.0 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -257.5049133300781, -108.12616729736328 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 3 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevWhite", "material_name": "MI_DevWhite" }, { "index": 2, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "圆形障碍物", "placement_notes": "放置于需要阻挡的地方", "interaction_hints": [], "plausible_substitutes": "Cube + 缩放 + 材质" } }, "SM_BarrierRounded02_45_800cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_45_800cm.SM_BarrierRounded02_45_800cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -405.0, -284.963, -10.0 ], "max": [ -280.72, -2.0, 90.0 ], "size": [ 124.28, 282.963, 100.0 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -342.86004638671875, -143.48147583007812 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 3 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevWhite", "material_name": "MI_DevWhite" }, { "index": 2, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "圆形障碍物", "placement_notes": "放置于需要阻挡的地方", "interaction_hints": [], "plausible_substitutes": "Cube + 缩放 + 材质" } }, "SM_BarrierRounded02_90_200cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_90_200cm.SM_BarrierRounded02_90_200cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -105.0, -105.0, -10.0 ], "max": [ -2.0, -2.0, 90.0 ], "size": [ 103.0, 103.0, 100.0 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -53.49996566772461, -53.50006866455078 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 3 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevWhite", "material_name": "MI_DevWhite" }, { "index": 2, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "圆形障碍物", "placement_notes": "放置于需要阻挡的地方", "interaction_hints": [], "plausible_substitutes": "Cube + 缩放 + 材质" } }, "SM_BarrierRounded02_90_400cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_90_400cm.SM_BarrierRounded02_90_400cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -205.0, -205.001, -10.0 ], "max": [ -1.999, -2.0, 90.0 ], "size": [ 203.001, 203.001, 100.0 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -103.49971008300781, -103.50025939941406 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 3 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevWhite", "material_name": "MI_DevWhite" }, { "index": 2, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "圆形障碍物", "placement_notes": "放置于需要阻挡的地方", "interaction_hints": [], "plausible_substitutes": "Cube + 缩放 + 材质" } }, "SM_BarrierRounded02_90_600cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_90_600cm.SM_BarrierRounded02_90_600cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -305.0, -305.0, -10.0 ], "max": [ -1.999, -2.0, 90.0 ], "size": [ 303.001, 303.0, 100.0 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -153.4994354248047, -153.4998321533203 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 3 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevWhite", "material_name": "MI_DevWhite" }, { "index": 2, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "圆形障碍物", "placement_notes": "放置于需要阻挡的地方", "interaction_hints": [], "plausible_substitutes": "Cube + 缩放 + 材质" } }, "SM_BarrierRounded02_90_800cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierRounded02_90_800cm.SM_BarrierRounded02_90_800cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -405.0, -405.0, -10.0 ], "max": [ -1.999, -2.0, 90.0 ], "size": [ 403.001, 403.0, 100.0 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -203.4994354248047, -203.4998016357422 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 3 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevWhite", "material_name": "MI_DevWhite" }, { "index": 2, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "楼梯", "placement_notes": "放置于楼梯位置", "interaction_hints": [ "climbable" ], "plausible_substitutes": "Cylinder + 缩放 + 材质" } }, "SM_BarrierStair01_150cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierStair01_150cm.SM_BarrierStair01_150cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -4.0, 2.0, -83.797 ], "max": [ 4.0, 148.0, 100.0 ], "size": [ 8.0, 146.0, 183.797 ] }, "pivot": { "type": "OTHER", "offset_xy": [ 5.7220458984375e-06, 75.0 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 2 }, "material_slots": [ { "index": 0, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" }, { "index": 1, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" } ], "sockets": [], "tags": { "style": [ "architecture", "stair", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "楼梯", "placement_notes": "放置于楼梯位置", "interaction_hints": [ "climbable" ], "plausible_substitutes": "Cylinder + 缩放 + 材质" } }, "SM_BarrierStair01_300cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierStair01_300cm.SM_BarrierStair01_300cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -4.0, 2.0, -183.797 ], "max": [ 4.0, 298.0, 100.0 ], "size": [ 8.0, 296.0, 283.797 ] }, "pivot": { "type": "OTHER", "offset_xy": [ 1.2874603271484375e-05, 150.0 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 2 }, "material_slots": [ { "index": 0, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" }, { "index": 1, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" } ], "sockets": [], "tags": { "style": [ "architecture", "stair", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "楼梯", "placement_notes": "放置于楼梯位置", "interaction_hints": [ "climbable" ], "plausible_substitutes": "Cylinder + 缩放 + 材质" } }, "SM_BarrierStair02_150cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierStair02_150cm.SM_BarrierStair02_150cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -5.0, 2.0, -90.0 ], "max": [ 5.0, 148.0, 90.0 ], "size": [ 10.0, 146.0, 180.0 ] }, "pivot": { "type": "OTHER", "offset_xy": [ 5.7220458984375e-06, 74.99993133544922 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 3 }, "material_slots": [ { "index": 0, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" }, { "index": 1, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 2, "slot_name": "M_DevWhite", "material_name": "MI_DevWhite" } ], "sockets": [], "tags": { "style": [ "architecture", "stair", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "楼梯", "placement_notes": "放置于楼梯位置", "interaction_hints": [ "climbable" ], "plausible_substitutes": "Cylinder + 缩放 + 材质" } }, "SM_BarrierStair02_300cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierStair02_300cm.SM_BarrierStair02_300cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -5.0, 2.0, -190.0 ], "max": [ 5.0, 298.0, 90.0 ], "size": [ 10.0, 296.0, 280.0 ] }, "pivot": { "type": "OTHER", "offset_xy": [ 1.239776611328125e-05, 149.99993896484375 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 3 }, "material_slots": [ { "index": 0, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" }, { "index": 1, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 2, "slot_name": "M_DevWhite", "material_name": "MI_DevWhite" } ], "sockets": [], "tags": { "style": [ "architecture", "stair", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "墙体", "placement_notes": "放置于墙体位置", "interaction_hints": [ "pass_through" ], "plausible_substitutes": "Cube + 缩放 + 材质" } }, "SM_BarrierWall_200": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWall_200.SM_BarrierWall_200", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ 0.0, -30.0, 0.0 ], "max": [ 200.0, 30.0, 210.0 ], "size": [ 200.0, 60.0, 210.0 ] }, "pivot": { "type": "OTHER", "offset_xy": [ 100.0, -1.9073486328125e-05 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 2 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "wall", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "墙体", "placement_notes": "放置于墙体位置", "interaction_hints": [ "pass_through" ], "plausible_substitutes": "Cube + 缩放 + 材质" } }, "SM_BarrierWall_400": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWall_400.SM_BarrierWall_400", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ 0.0, -30.0, 0.0 ], "max": [ 400.0, 30.0, 210.0 ], "size": [ 400.0, 60.0, 210.0 ] }, "pivot": { "type": "OTHER", "offset_xy": [ 200.0, -1.9073486328125e-05 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 2 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "wall", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "墙体", "placement_notes": "放置于墙体位置", "interaction_hints": [ "pass_through" ], "plausible_substitutes": "Cube + 缩放 + 材质" } }, "SM_BarrierWall_600": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWall_600.SM_BarrierWall_600", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ 0.0, -30.0, 0.0 ], "max": [ 600.0, 30.0, 210.0 ], "size": [ 600.0, 60.0, 210.0 ] }, "pivot": { "type": "OTHER", "offset_xy": [ 300.0, -1.9073486328125e-05 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 2 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "wall", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "圆角墙体", "placement_notes": "放置于需要圆角的地方", "interaction_hints": [ "pass_through" ], "plausible_substitutes": "Cube + 缩放 + 材质" } }, "SM_BarrierWallRoundedCorner_100": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWallRoundedCorner_100.SM_BarrierWallRoundedCorner_100", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -130.0, -130.0, 0.0 ], "max": [ 0.0, 0.0, 210.0 ], "size": [ 130.0, 130.0, 210.0 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -64.99999237060547, -64.99999237060547 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 2 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "wall", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "圆角墙体", "placement_notes": "放置于需要圆角的地方", "interaction_hints": [ "pass_through" ], "plausible_substitutes": "Cube + 缩放 + 材质" } }, "SM_BarrierWallRoundedCorner_200": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWallRoundedCorner_200.SM_BarrierWallRoundedCorner_200", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -230.0, -230.0, -0.0 ], "max": [ 0.0, -0.0, 210.0 ], "size": [ 230.0, 230.0, 210.0 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -114.9999771118164, -114.99998474121094 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 2 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "wall", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "圆角墙体", "placement_notes": "放置于需要圆角的地方", "interaction_hints": [ "pass_through" ], "plausible_substitutes": "Cube + 缩放 + 材质" } }, "SM_BarrierWallRoundedCorner_300": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWallRoundedCorner_300.SM_BarrierWallRoundedCorner_300", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -330.0, -330.0, -0.0 ], "max": [ 0.0, -0.0, 210.0 ], "size": [ 330.0, 330.0, 210.0 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -164.99998474121094, -164.99998474121094 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 2 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "wall", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "圆角墙体", "placement_notes": "放置于需要圆角的地方", "interaction_hints": [ "pass_through" ], "plausible_substitutes": "Cube + 缩放 + 材质" } }, "SM_BarrierWallRoundedCorner_400": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_BarrierWallRoundedCorner_400.SM_BarrierWallRoundedCorner_400", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -430.0, -430.0, -0.0 ], "max": [ 0.0, -0.0, 210.0 ], "size": [ 430.0, 430.0, 210.0 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -215.0, -214.99996948242188 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 2 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "wall", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "楼梯", "placement_notes": "放置于楼梯位置", "interaction_hints": [ "climbable" ], "plausible_substitutes": "Cylinder + 缩放 + 材质" } }, "SM_StairBarrierRounded01_45_200cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_45_200cm.SM_StairBarrierRounded01_45_200cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -104.0, -72.126, -191.644 ], "max": [ -69.296, -2.0, 95.107 ], "size": [ 34.704, 70.126, 286.751 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -86.64817810058594, -37.062828063964844 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 2 }, "material_slots": [ { "index": 0, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" }, { "index": 1, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" } ], "sockets": [], "tags": { "style": [ "architecture", "stair", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "配合200厘米高45度楼梯使用的圆弧侧面护栏构件。", "placement_notes": "锚点偏心,放置时需严格对齐相应45度楼梯的侧面边缘与高度。", "interaction_hints": [ "decoration", "pass_through" ], "plausible_substitutes": "倾斜放置的圆柱体或拉长的Cube,并赋予金属或木材材质进行替代。" } }, "SM_StairBarrierRounded01_45_400cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_45_400cm.SM_StairBarrierRounded01_45_400cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -204.0, -142.836, -197.721 ], "max": [ -140.007, -2.0, 97.161 ], "size": [ 63.993, 140.836, 294.882 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -172.00355529785156, -72.41839599609375 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 2 }, "material_slots": [ { "index": 0, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" }, { "index": 1, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" } ], "sockets": [], "tags": { "style": [ "architecture", "stair", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "配合400厘米高45度楼梯使用的圆弧侧面护栏构件。", "placement_notes": "锚点偏心,放置时需严格对齐相应的45度楼梯模型的高度和侧面边缘。", "interaction_hints": [ "decoration", "pass_through" ], "plausible_substitutes": "倾斜放置并缩放的圆柱体,或通过样条网格体生成的简单几何体替代。" } }, "SM_StairBarrierRounded01_45_600cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_45_600cm.SM_StairBarrierRounded01_45_600cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -304.0, -213.547, -199.876 ], "max": [ -210.718, -2.0, 98.374 ], "size": [ 93.282, 211.547, 298.249 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -257.35894775390625, -107.77377319335938 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 2 }, "material_slots": [ { "index": 0, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" }, { "index": 1, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" } ], "sockets": [], "tags": { "style": [ "architecture", "stair", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "配合600厘米高45度楼梯使用的圆弧侧面护栏构件。", "placement_notes": "锚点偏心,需与对应高度的45度楼梯资产精确对齐,确保无缝拼接。", "interaction_hints": [ "decoration", "pass_through" ], "plausible_substitutes": "倾斜放置的圆柱体结合立方体柱子进行缩放和拉伸替代。" } }, "SM_StairBarrierRounded01_45_800cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_45_800cm.SM_StairBarrierRounded01_45_800cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -404.0, -284.258, -200.858 ], "max": [ -281.429, -2.0, 98.722 ], "size": [ 122.571, 282.258, 299.58 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -342.7146911621094, -143.1293487548828 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 2 }, "material_slots": [ { "index": 0, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" }, { "index": 1, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" } ], "sockets": [], "tags": { "style": [ "architecture", "stair", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "配合800厘米高45度楼梯使用的圆弧侧面护栏构件。", "placement_notes": "锚点偏心,放置时需与匹配的800cm高楼梯模型组合使用以避免穿模。", "interaction_hints": [ "decoration", "pass_through" ], "plausible_substitutes": "倾斜放置并拉长的Cube或圆柱体,配合护栏材质进行粗糙替代。" } }, "SM_StairBarrierRounded01_90_200cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_90_200cm.SM_StairBarrierRounded01_90_200cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -104.0, -104.0, -197.721 ], "max": [ -1.999, -2.0, 97.601 ], "size": [ 102.001, 102.0, 295.321 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -52.99968719482422, -53.00025177001953 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 2 }, "material_slots": [ { "index": 0, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" }, { "index": 1, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" } ], "sockets": [], "tags": { "style": [ "architecture", "stair", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "配合200厘米高90度螺旋楼梯转角使用的圆弧护栏构件。", "placement_notes": "锚点偏心,放置时需对齐楼梯转角中心,注意护栏朝向与楼梯起步方向匹配。", "interaction_hints": [ "decoration", "pass_through" ], "plausible_substitutes": "使用缩放的四分之一圆柱体,或多段Cube沿圆弧旋转拼接替代。" } }, "SM_StairBarrierRounded01_90_400cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_90_400cm.SM_StairBarrierRounded01_90_400cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -204.0, -204.0, -200.858 ], "max": [ -1.999, -2.0, 98.431 ], "size": [ 202.001, 202.0, 299.289 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -102.99968719482422, -103.00044250488281 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 2 }, "material_slots": [ { "index": 0, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" }, { "index": 1, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" } ], "sockets": [], "tags": { "style": [ "architecture", "stair", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "配合400厘米高90度螺旋楼梯转角使用的圆弧护栏构件。", "placement_notes": "锚点偏心,需对齐转角中心,适合中型螺旋楼梯的边缘防护。", "interaction_hints": [ "decoration", "pass_through" ], "plausible_substitutes": "使用缩放的圆柱体或多段拉伸的Cube拼接近似替代圆弧结构。" } }, "SM_StairBarrierRounded01_90_600cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_90_600cm.SM_StairBarrierRounded01_90_600cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -304.0, -304.001, -201.642 ], "max": [ -1.999, -2.0, 99.215 ], "size": [ 302.001, 302.0, 300.858 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -152.99969482421875, -153.00064086914062 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 2 }, "material_slots": [ { "index": 0, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" }, { "index": 1, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" } ], "sockets": [], "tags": { "style": [ "architecture", "stair", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "配合600厘米高90度螺旋楼梯转角使用的圆弧护栏构件。", "placement_notes": "锚点偏心,需对齐转角中心,注意高度与楼梯台阶的匹配。", "interaction_hints": [ "decoration", "pass_through" ], "plausible_substitutes": "使用带有弧度切片的圆柱体,配合金属材质进行近似替代。" } }, "SM_StairBarrierRounded01_90_800cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded01_90_800cm.SM_StairBarrierRounded01_90_800cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -404.0, -404.001, -202.229 ], "max": [ -1.999, -2.0, 99.244 ], "size": [ 402.001, 402.001, 301.473 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -202.99969482421875, -203.00082397460938 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 2 }, "material_slots": [ { "index": 0, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" }, { "index": 1, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" } ], "sockets": [], "tags": { "style": [ "architecture", "stair", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "配合800厘米高90度螺旋楼梯转角使用的圆弧护栏构件。", "placement_notes": "锚点偏心,放置时需准确对齐大型楼梯的旋转中心和标高。", "interaction_hints": [ "decoration", "pass_through" ], "plausible_substitutes": "使用缩放的圆柱体或多段Cube近似替代大跨度圆弧护栏结构。" } }, "SM_StairBarrierRounded02_45_200cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_45_200cm.SM_StairBarrierRounded02_45_200cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -105.0, -72.832, -194.815 ], "max": [ -68.589, -2.0, 85.106 ], "size": [ 36.411, 70.832, 279.921 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -86.79466247558594, -37.41606903076172 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 3 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevWhite", "material_name": "MI_DevWhite" }, { "index": 2, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "stair", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "用于45度角楼梯的圆角边缘栏杆或扶手。", "placement_notes": "锚点位置非居中,放置时需注意XY偏移,需配合楼梯角度进行旋转对齐。", "interaction_hints": [ "decoration" ], "plausible_substitutes": null } }, "SM_StairBarrierRounded02_45_400cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_45_400cm.SM_StairBarrierRounded02_45_400cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -205.0, -143.544, -202.659 ], "max": [ -139.3, -2.0, 87.161 ], "size": [ 65.7, 141.544, 289.821 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -172.15003967285156, -72.77163696289062 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 3 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevWhite", "material_name": "MI_DevWhite" }, { "index": 2, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "stair", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "适用于较长跨度45度楼梯的圆角边缘栏杆。", "placement_notes": "锚点偏移较大,放置时需严格对齐楼梯边缘并沿斜面调整位置。", "interaction_hints": [ "decoration" ], "plausible_substitutes": null } }, "SM_StairBarrierRounded02_45_600cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_45_600cm.SM_StairBarrierRounded02_45_600cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -305.0, -214.252, -205.153 ], "max": [ -210.01, -2.0, 88.358 ], "size": [ 94.99, 212.253, 293.511 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -257.5048522949219, -108.12606048583984 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 3 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevWhite", "material_name": "MI_DevWhite" }, { "index": 2, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "stair", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "大跨度45度楼梯专用的圆角安全防护栏杆。", "placement_notes": "锚点非居中,需配合楼板和楼梯结构精确放置以保证连续性。", "interaction_hints": [ "decoration" ], "plausible_substitutes": null } }, "SM_StairBarrierRounded02_45_800cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_45_800cm.SM_StairBarrierRounded02_45_800cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -405.0, -284.963, -206.078 ], "max": [ -280.72, -2.0, 88.704 ], "size": [ 124.28, 282.964, 294.782 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -342.86004638671875, -143.48143005371094 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 3 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevWhite", "material_name": "MI_DevWhite" }, { "index": 2, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "stair", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "超长跨度45度楼梯圆角安全防护栏杆。", "placement_notes": "尺寸较大,放置时需特别注意XY轴的锚点偏移量以避免穿模。", "interaction_hints": [ "decoration" ], "plausible_substitutes": null } }, "SM_StairBarrierRounded02_90_200cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_90_200cm.SM_StairBarrierRounded02_90_200cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -105.0, -105.0, -202.659 ], "max": [ -2.0, -2.0, 87.6 ], "size": [ 103.0, 103.0, 290.258 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -53.49998474121094, -53.50016784667969 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 3 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevWhite", "material_name": "MI_DevWhite" }, { "index": 2, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "stair", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "楼梯转角处使用的90度圆角安全防护栏杆。", "placement_notes": "转角栏杆,锚点在内部偏移,放置时需对齐楼梯转角的中心点。", "interaction_hints": [ "decoration" ], "plausible_substitutes": null } }, "SM_StairBarrierRounded02_90_400cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_90_400cm.SM_StairBarrierRounded02_90_400cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -205.0, -205.001, -206.078 ], "max": [ -1.999, -2.0, 88.431 ], "size": [ 203.001, 203.001, 294.51 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -103.49960327148438, -103.50016784667969 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 3 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevWhite", "material_name": "MI_DevWhite" }, { "index": 2, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "stair", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "适用于宽大楼梯转角平台的90度圆角栏杆。", "placement_notes": "尺寸较大,注意对齐楼梯平台边缘,锚点偏离中心较远。", "interaction_hints": [ "decoration" ], "plausible_substitutes": null } }, "SM_StairBarrierRounded02_90_600cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_90_600cm.SM_StairBarrierRounded02_90_600cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -305.0, -305.0, -207.506 ], "max": [ -1.999, -2.0, 89.216 ], "size": [ 303.001, 303.0, 296.722 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -153.49942016601562, -153.49978637695312 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 3 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevWhite", "material_name": "MI_DevWhite" }, { "index": 2, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "stair", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "用于大型楼梯空间转角处的90度圆角安全栏杆。", "placement_notes": "放置时需注意X和Y轴有150cm的偏移,需精确定位以贴合转角。", "interaction_hints": [ "decoration" ], "plausible_substitutes": null } }, "SM_StairBarrierRounded02_90_800cm": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/Barriers/SM_StairBarrierRounded02_90_800cm.SM_StairBarrierRounded02_90_800cm", "subfolder": "Architecture/Barriers", "bounding_box": { "min": [ -405.0, -405.0, -208.29 ], "max": [ -1.999, -2.0, 89.216 ], "size": [ 403.001, 403.0, 297.506 ] }, "pivot": { "type": "OTHER", "offset_xy": [ -203.49942016601562, -203.49978637695312 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 3 }, "material_slots": [ { "index": 0, "slot_name": "M_DevBlack", "material_name": "MI_DevGray" }, { "index": 1, "slot_name": "M_DevWhite", "material_name": "MI_DevWhite" }, { "index": 2, "slot_name": "M_DevOrange", "material_name": "MI_DevOrange" } ], "sockets": [], "tags": { "style": [ "architecture", "stair", "barrier" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": null, "surface_height_cm": null, "function_description": "超大跨度楼梯转角使用的90度圆角安全栏杆。", "placement_notes": "锚点偏离极大,需特别注意对齐中心或边角位置以防悬浮。", "interaction_hints": [ "decoration" ], "plausible_substitutes": null } }, "SM_BayWindow_100x300": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindow_100x300.SM_BayWindow_100x300", "subfolder": "Architecture/BayWindows", "bounding_box": { "min": [ -0.0, -3.966, -0.0 ], "max": [ 100.0, 3.969, 300.0 ], "size": [ 100.0, 7.936, 300.0 ] }, "pivot": { "type": "CORNER", "offset_xy": [ 49.999805450454005, 0.0015639066696166992 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 3 }, "material_slots": [ { "index": 0, "slot_name": "M_DevGlass", "material_name": "MI_DevGlassMetalWhite" }, { "index": 1, "slot_name": "Face", "material_name": "MI_DevWhite" }, { "index": 2, "slot_name": "Join", "material_name": "MI_DevGray" } ], "sockets": [], "tags": { "style": [ "architecture", "window" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": "+Y", "surface_height_cm": null, "function_description": "建筑凸出飘窗结构,宽100厘米,高300厘米。", "placement_notes": "锚点位于底边一侧,贴墙放置时需注意朝向,确保窗户向建筑外部凸出。", "interaction_hints": [ "pass_through" ], "plausible_substitutes": "使用Cube缩放为薄板并应用玻璃材质替代" } }, "SM_BayWindow_100x400": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindow_100x400.SM_BayWindow_100x400", "subfolder": "Architecture/BayWindows", "bounding_box": { "min": [ -0.0, -3.966, -0.0 ], "max": [ 100.0, 3.969, 400.0 ], "size": [ 100.0, 7.936, 400.0 ] }, "pivot": { "type": "CORNER", "offset_xy": [ 49.999805450454005, 0.001555800437927246 ] }, "mesh_complexity": { "num_verts": null, "num_triangles": null, "num_lods": 1, "num_sections": 3 }, "material_slots": [ { "index": 0, "slot_name": "M_DevGlass", "material_name": "MI_DevGlassMetalWhite" }, { "index": 1, "slot_name": "Face", "material_name": "MI_DevWhite" }, { "index": 2, "slot_name": "Join", "material_name": "MI_DevGray" } ], "sockets": [], "tags": { "style": [ "architecture", "window" ], "scene": [ "architecture", "construction" ] }, "ai_inference": { "facing_direction": "+Y", "surface_height_cm": null, "function_description": "建筑大型凸出飘窗结构,宽100厘米,高400厘米。", "placement_notes": "锚点在底部边缘,放置时需紧贴墙体并留出窗洞,注意面朝向建筑外部。", "interaction_hints": [ "pass_through" ], "plausible_substitutes": "使用Cube缩放为薄板并应用玻璃材质替代" } }, "SM_BayWindow_200x300": { "ue_path": "/Game/BlockingStarterPack/Meshes/Architecture/BayWindows/SM_BayWindow_200x300.SM_BayWindow_200x300", "subfolder": "Architecture/BayWindows", "bounding_box": { "min": [ -0.0, -3.966, -0.0 ], "max": [ 200.0, 3.969, 300.0 ], "size": [ 200.0, 7.936, 300.0 ] }, "pivot": { "type": "CORNER", "offset_xy": [ 99.99980926515127, 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