{ "_meta": { "doc": "弹珠小游戏配置(v0.2)", "source": "弹珠小游戏-执行案.md v0.2.1", "field_note": "value=建议值(程序导入用),min/max=可调范围(调参参考),unit=单位,note=说明" }, "circleRule": { "circleRadius_m": { "value": 1.0, "min": 0.8, "max": 1.5, "unit": "m", "note": "弹出判定圈半径" }, "targetCount": { "value": 5, "min": 3, "max": 8, "unit": "颗", "note": "圈中央目标弹珠数" }, "popTolerance_m": { "value": 0.01, "min": 0.005, "max": 0.02, "unit": "m", "note": "弹出判定容差,统一带容差阈值" }, "boundaryExpand_m": { "value": 0.5, "min": 0.3, "max": 1.0, "unit": "m", "note": "场地隐形反弹边界外扩" }, "betMarbleCount": { "value": 1, "min": 1, "max": 3, "unit": "颗", "note": "胜负流转的对赌弹珠数" }, "turnOrder": { "value": "player_first", "note": "v0.2 固定玩家先手" } }, "operation": { "maxDragScreenRatio": { "value": 0.15, "min": 0.08, "max": 0.25, "unit": "屏幕高度占比", "note": "力度100%对应的拖拽距离,相对屏幕高度" }, "minValidPower": { "value": 0.10, "min": 0.05, "max": 0.20, "unit": "比例", "note": "低于此松开视为取消" }, "predictionLineLength_m": { "value": 3.0, "min": 2.0, "max": 5.0, "unit": "m", "note": "轨迹预测线最大显示长度" }, "maxLaunchSpeed_mps": { "value": 8.0, "min": 5.0, "max": 12.0, "unit": "m/s", "note": "100%力度弹射初速度,对所有弹珠相同" }, "shooterHighlightFreq_hz": { "value": 1.0, "min": 0.5, "max": 2.0, "unit": "Hz", "note": "PlayerAim 射手弹珠脉冲发光频率" } }, "physics": { "stopSpeedThreshold_mps": { "value": 0.05, "min": 0.02, "max": 0.10, "unit": "m/s", "note": "判定弹珠停止的速度阈值" }, "stableTime_s": { "value": 1.0, "min": 0.5, "max": 2.0, "unit": "秒", "note": "低于阈值持续至此判定停止" }, "simulateTimeout_s": { "value": 15, "min": 10, "max": 30, "unit": "秒", "note": "物理结算超时强制停止" }, "boundaryRestitution": { "value": 0.5, "min": 0.3, "max": 0.7, "unit": "系数", "note": "弹珠-场地边界反弹系数" }, "frictionCombineRule": { "value": "venue_friction + marble_frictionAdd", "note": "最终摩擦=场地摩擦+弹珠摩擦加成" } }, "inventory": { "initialCount": { "value": 5, "min": 3, "max": 10, "unit": "颗", "note": "玩家初始对战库存" }, "guaranteeFloor": { "value": 3, "min": 2, "max": 5, "unit": "颗", "note": "保底下限,玩家败时库存不低于此" } }, "timing": { "readyDuration_s": { "value": 0.8, "min": 0.5, "max": 1.2, "unit": "秒", "note": "进入就位表现(原位转向+蹲下)" }, "enterCameraDuration_s": { "value": 0.6, "min": 0.4, "max": 1.0, "unit": "秒", "note": "第三人称→斜俯视相机切换" }, "exitCameraDuration_s": { "value": 0.6, "min": 0.4, "max": 1.0, "unit": "秒", "note": "斜俯视→第三人称相机切换" }, "standupDuration_s": { "value": 0.8, "min": 0.5, "max": 1.2, "unit": "秒", "note": "退出站起表现" }, "resultDisplayDuration_s": { "value": 2.0, "min": 1.5, "max": 3.0, "unit": "秒", "note": "胜负结果显示时长" }, "npcThinkDelay_s": { "value": 1.0, "min": 0.5, "max": 2.0, "unit": "秒", "note": "NPC 思考延迟" } } }