f74883701d
移除bat文件中的中文注释,改为纯ASCII避免cmd编码错误 Task: P-011
133 lines
3.2 KiB
Batchfile
133 lines
3.2 KiB
Batchfile
@echo off
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setlocal enabledelayedexpansion
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REM === ChildHood Input Setup - Create v0.1 InputAction assets + update IMC ===
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REM
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REM Usage:
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REM setup_input.bat (default, editor quits after done)
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REM setup_input.bat --no-quit (keep editor open)
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set "SCRIPT_DIR=%~dp0"
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set "PROJECT_DIR=%SCRIPT_DIR%..\.."
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for %%i in ("%PROJECT_DIR%\.") do set "PROJECT_ROOT=%%~fi"
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set "UPROJECT=%PROJECT_ROOT%\ChildHood.uproject"
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REM ---- Defaults ----
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set "NO_QUIT=0"
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set "DRY_RUN=0"
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REM ---- Parse Arguments ----
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:parse_args
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if "%~1"=="" goto done_args
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if /i "%~1"=="--no-quit" (
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set "NO_QUIT=1"
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shift
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goto parse_args
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)
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if /i "%~1"=="--dry-run" (
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set "DRY_RUN=1"
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shift
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goto parse_args
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)
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if /i "%~1"=="--help" goto show_help
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if /i "%~1"=="-h" goto show_help
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echo [WARN] Unknown argument: %~1
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shift
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goto parse_args
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:done_args
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REM ---- Find UE5 Editor ----
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set "UE_EDITOR="
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if defined UE5_ROOT (
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for %%b in (UnrealEditor.exe UE5Editor.exe) do (
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if exist "%UE5_ROOT%\Engine\Binaries\Win64\%%b" (
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set "UE_EDITOR=%UE5_ROOT%\Engine\Binaries\Win64\%%b"
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)
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)
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)
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if "%UE_EDITOR%"=="" (
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for %%p in (
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"C:\Program Files\Epic Games\UE_5.7"
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"C:\Program Files (x86)\Epic Games\UE_5.7"
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"D:\Program Files\Epic Games\UE_5.7"
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"E:\Program Files\Epic Games\UE_5.7"
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) do (
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if not defined UE_EDITOR (
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for %%b in (UnrealEditor.exe UE5Editor.exe) do (
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if exist "%%~p\Engine\Binaries\Win64\%%b" (
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set "UE_EDITOR=%%~p\Engine\Binaries\Win64\%%b"
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)
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)
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)
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)
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)
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if "%UE_EDITOR%"=="" (
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echo.
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echo [ERROR] UE5 Editor not found!
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echo Set UE5_ROOT, e.g.: set UE5_ROOT=C:\Program Files\Epic Games\UE_5.7
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echo.
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exit /b 1
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)
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REM ---- Path conversion ----
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set "SCRIPT_PATH=%SCRIPT_DIR%setup_input_assets.py"
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set "SCRIPT_PATH=!SCRIPT_PATH:\=/!"
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set "UPROJECT_FWD=!UPROJECT:\=/!"
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REM ---- Build command line ----
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set "CMD_ARGS=-unattended -NoSound -NullRHI -ExecutePythonScript=!SCRIPT_PATH!"
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REM ---- Pass config via env vars ----
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set "INPUT_PROJECT_ROOT=!PROJECT_ROOT!"
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if "!NO_QUIT!"=="1" set "INPUT_NO_QUIT=1"
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REM ---- Print info ----
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echo.
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echo ============================================
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echo ChildHood Input Setup - v0.1
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echo ============================================
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echo UE5: !UE_EDITOR!
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echo Project: !UPROJECT_FWD!
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echo Script: !SCRIPT_PATH!
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echo ============================================
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echo.
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REM ---- Dry Run ----
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if "%DRY_RUN%"=="1" (
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echo [DRY RUN] Command:
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echo.
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echo "!UE_EDITOR!" "!UPROJECT_FWD!" !CMD_ARGS!
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echo.
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exit /b 0
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)
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REM ---- Execute ----
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echo [InputSetup] Launching UE5 Editor ...
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echo.
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"!UE_EDITOR!" "!UPROJECT_FWD!" !CMD_ARGS!
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set "EXIT_CODE=!ERRORLEVEL!"
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echo.
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if "!EXIT_CODE!"=="0" (
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echo [InputSetup] Done. Editor exited.
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) else (
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echo [InputSetup] Editor exit code: !EXIT_CODE!
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)
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exit /b !EXIT_CODE!
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:show_help
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echo.
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echo ChildHood Input Setup - v0.1
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echo.
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echo Usage: setup_input.bat [options]
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echo.
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echo Options:
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echo --no-quit Keep editor open after done
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echo --dry-run Print command without executing
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echo --help, -h Show help
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echo.
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exit /b 0
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