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ChildHood/tools/level-builder/output/搭建报告-auto.md
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白模搭建报告 — 自动生成

生成时间: 2026-06-07 23:11 数据来源: 关卡-v01-搭建指南.md 场景尺寸: 8000cm × 6000cm

一、搭建概要

  • 总 Actor 数: 265
  • 结构体 (STR): 123
  • 布景 (PROP): 53
  • 交互物 (INTR): 10
  • 收集品 (COLL): 9
  • 边界 (BND): 61
  • 光源 (LGT): 8
  • PlayerStart (PLAY): 1

二、逐区域对照

Z1 家

共 40 个 Actor

# Actor 名称 资产 位置 缩放 材质 状态
1 LVL_Z1_STR_Floor Floor_1000x1000 (500,400,0) (1.00,0.80,1.00) MI_DevGray ✅
2 LVL_Z1_STR_SouthWall_01 Wall_400x300 (200,0,0) — MI_DevRed ✅
3 LVL_Z1_STR_SouthWall_02 Wall_400x300 (600,0,0) — MI_DevRed ✅
4 LVL_Z1_STR_WestWall_01 Wall_400x300 (0,200,0) — MI_DevRed ✅
5 LVL_Z1_STR_WestWall_02 Wall_400x300 (0,600,0) — MI_DevRed ✅
6 LVL_Z1_STR_EastWall_01 Wall_400x300 (980,200,0) — MI_DevRed ✅
7 LVL_Z1_STR_EastWall_02 Wall_400x300 (980,600,0) — MI_DevRed ✅
8 LVL_Z1_STR_NorthWall_West Wall_400x300 (200,780,0) — MI_DevRed ✅
9 LVL_Z1_STR_NorthWall_Gate WallDoor_200x300 (500,780,0) — MI_DevRed ✅
10 LVL_Z1_STR_NorthWall_East Wall_400x300 (800,780,0) — MI_DevRed ✅
11 LVL_Z1_STR_GateDoor RotativeDoor_01 (500,780,0) — MI_DevGreen ✅
12 LVL_Z1_STR_HouseSouthWall WallWindow_400x300 (400,30,0) — MI_DevWhite ✅
13 LVL_Z1_STR_HouseSouthWin WallWindowSmall_200x300 (600,30,0) — MI_DevWhite ✅
14 LVL_Z1_STR_HouseWestWall Wall_400x300 (200,220,0) — MI_DevWhite ✅
15 LVL_Z1_STR_HouseWestTop Wall_400x100 (200,220,300) — MI_DevWhite ✅
16 LVL_Z1_STR_HouseEastWall Wall_400x300 (780,220,0) — MI_DevWhite ✅
17 LVL_Z1_STR_HouseEastTop Wall_400x100 (780,220,300) — MI_DevWhite ✅
18 LVL_Z1_STR_HouseNorthWall WallDoor_200x300 (400,410,0) — MI_DevWhite ✅
19 LVL_Z1_STR_HouseNorthFill Wall_400x300 (600,410,0) — MI_DevWhite ✅
20 LVL_Z1_STR_HouseRoof_01 Floor_300x400 (350,230,280) — MI_DevBrown ✅
21 LVL_Z1_STR_HouseRoof_02 Floor_300x400 (650,230,280) — MI_DevBrown ✅
22 LVL_Z1_STR_CourtyardFloor Floor_1000x1000 (500,400,0) (1.00,0.80,1.00) MI_DevGray ✅
23 LVL_Z1_PROP_OldBicycle Car01 (100,650,0) (0.20,0.20,0.20) — ✅
24 LVL_Z1_PROP_ClothesPole_Beam Beam_300 (500,600,180) — MI_DevWhite ✅
25 LVL_Z1_PROP_ClothesPole_Pole1 Cylinder (380,600,0) (0.05,0.05,3.60) MI_DevGray ✅
26 LVL_Z1_PROP_ClothesPole_Pole2 Cylinder (620,600,0) (0.05,0.05,3.60) MI_DevGray ✅
27 LVL_Z1_PROP_JunkPile_Box1 WoodenBox_Small (850,100,0) — — ✅
28 LVL_Z1_PROP_JunkPile_Box2 WoodenBox_Small (870,120,35) — — ✅
29 LVL_Z1_PROP_JunkPile_Bucket Bucket_01 (890,80,0) — — ✅
30 LVL_Z1_PROP_DoorMat Cube (480,740,0) (0.60,0.40,0.02) MI_DevGray ✅
31 LVL_Z1_PROP_Fridge Barrel (720,80,0) (0.30,0.30,1.60) MI_DevWhite ✅
32 LVL_Z1_PROP_TV Monitor_01 (320,80,45) — MI_DevGray ✅
33 LVL_Z1_PROP_Desk SimpleTable_01 (300,70,0) — — ✅
34 LVL_Z1_PROP_Bed BedSingle (350,250,0) — — ✅
35 LVL_Z1_PROP_Calendar Cube (500,40,180) (0.30,0.02,0.40) MI_DevRed ✅
36 LVL_Z1_PROP_TVStand SimpleTable_02 (320,55,0) (0.85,0.75,0.67) — ✅
37 LVL_Z1_INTR_01_Fridge Cube (720,80,80) (0.30,0.30,0.30) MI_DevYellow ✅
38 LVL_Z1_INTR_02_Gate Cube (500,780,0) (0.30,0.30,0.30) MI_DevYellow ✅
39 LVL_Z1_INTR_06_TV Cube (320,80,70) (0.30,0.30,0.30) MI_DevYellow ✅
40 LVL_Z1_COLL_10_CatEyeMarble CirclePlatform (870,140,0) (0.03,0.03,0.03) MI_DevYellow ✅

Z2 小卖部

共 26 个 Actor

# Actor 名称 资产 位置 缩放 材质 状态
1 LVL_Z2_STR_Floor Floor_1000x1000 (1300,500,0) (0.60,0.60,1.00) MI_DevGray ✅
2 LVL_Z2_STR_SouthWall Wall_400x300 (1200,200,0) — MI_DevOrange ✅
3 LVL_Z2_STR_SouthWall2 Wall_200x300 (1500,200,0) — MI_DevOrange ✅
4 LVL_Z2_STR_WestWall Wall_400x300 (1000,400,0) — MI_DevOrange ✅
5 LVL_Z2_STR_WestWallTop Wall_400x100 (1000,400,300) — MI_DevOrange ✅
6 LVL_Z2_STR_EastWall Wall_400x300 (1580,400,0) — MI_DevOrange ✅
7 LVL_Z2_STR_EastWallTop Wall_400x100 (1580,400,300) — MI_DevOrange ✅
8 LVL_Z2_STR_NorthWall_West Wall_200x300 (1100,580,0) — MI_DevOrange ✅
9 LVL_Z2_STR_NorthWall_Garage WallDoorGarage_400x300 (1300,580,0) — MI_DevOrange ✅
10 LVL_Z2_STR_NorthWall_East Wall_200x300 (1500,580,0) — MI_DevOrange ✅
11 LVL_Z2_STR_GarageDoor GarageDoorOpen_01 (1300,580,0) — MI_DevGray ✅
12 LVL_Z2_STR_Roof_01 Floor_300x400 (1250,400,280) — MI_DevBrown ✅
13 LVL_Z2_STR_Roof_02 Floor_300x400 (1350,400,280) — MI_DevBrown ✅
14 LVL_Z2_STR_Awning_01 Floor_200x300 (1100,700,260) — MI_DevWhite ✅
15 LVL_Z2_STR_Awning_02 Floor_200x300 (1400,700,260) — MI_DevWhite ✅
16 LVL_Z2_PROP_Counter Cube (1200,500,0) (2.00,0.60,0.90) MI_DevGlassWhite ✅
17 LVL_Z2_PROP_ShelfEast_01 Fence_Small_400 (1520,300,0) (1.00,1.00,1.80) MI_DevGray ✅
18 LVL_Z2_PROP_ShelfEast_02 Fence_Small_400 (1520,300,180) (1.00,1.00,1.80) MI_DevGray ✅
19 LVL_Z2_PROP_ShelfSouth Fence_Small_400 (1100,230,0) (1.00,1.00,1.80) MI_DevGray ✅
20 LVL_Z2_PROP_Freezer Container_Normal (1050,400,0) (0.25,0.15,0.40) MI_DevWhite ✅
21 LVL_Z2_PROP_SmallTV Monitor_01 (1350,540,90) (0.60,0.60,0.60) MI_DevGray ✅
22 LVL_Z2_PROP_Signboard Cube (1150,610,280) (3.00,0.05,0.40) MI_DevBlue ✅
23 LVL_Z2_PROP_CardRack Cube (1400,550,0) (0.40,0.20,0.30) MI_DevGray ✅
24 LVL_Z2_INTR_05_ShopOwner Cube (1300,480,0) (0.30,0.30,0.30) MI_DevYellow ✅
25 LVL_Z2_INTR_07_SnackShelf Cube (1520,350,90) (0.30,0.30,0.30) MI_DevYellow ✅
26 LVL_Z2_COLL_09_BouncyBall CirclePlatform (1300,700,0) (0.03,0.03,0.03) MI_DevWhite ✅

Z3 主街道

共 42 个 Actor

# Actor 名称 资产 位置 缩放 材质 状态
1 LVL_Z3_STR_Floor_01 Floor_1000x1000 (500,1050,0) (1.00,0.50,1.00) MI_DevGray ✅
2 LVL_Z3_STR_Floor_02 Floor_1000x1000 (1500,1050,0) (1.00,0.50,1.00) MI_DevGray ✅
3 LVL_Z3_STR_Floor_03 Floor_1000x1000 (2500,1050,0) (1.00,0.50,1.00) MI_DevGray ✅
4 LVL_Z3_STR_Floor_04 Floor_1000x1000 (3500,1050,0) (1.00,0.50,1.00) MI_DevGray ✅
5 LVL_Z3_STR_Floor_05 Floor_1000x1000 (4500,1050,0) (1.00,0.50,1.00) MI_DevGray ✅
6 LVL_Z3_STR_SouthWall_C1 Wall_400x300 (1800,800,0) — MI_DevGray ✅
7 LVL_Z3_STR_SouthWall_C2 Wall_400x300 (2200,800,0) — MI_DevGray ✅
8 LVL_Z3_STR_SouthWall_C3 Wall_400x300 (2600,800,0) — MI_DevGray ✅
9 LVL_Z3_STR_SouthWall_C4 Wall_400x300 (3000,800,0) — MI_DevGray ✅
10 LVL_Z3_STR_SouthWall_C5 Wall_400x300 (3400,800,0) — MI_DevGray ✅
11 LVL_Z3_STR_SouthWall_C6 Wall_400x300 (3800,800,0) — MI_DevGray ✅
12 LVL_Z3_STR_SouthWall_D1 Wall_400x300 (4200,800,0) — MI_DevGray ✅
13 LVL_Z3_STR_SouthWall_D2 Wall_400x300 (4600,800,0) — MI_DevGray ✅
14 LVL_Z3_STR_NorthWall_A1 Wall_400x300 (200,1300,0) — MI_DevGray ✅
15 LVL_Z3_STR_NorthWall_A2 Wall_400x300 (600,1300,0) — MI_DevGray ✅
16 LVL_Z3_STR_NorthWall_A3 Wall_400x300 (1000,1300,0) — MI_DevGray ✅
17 LVL_Z3_STR_NorthWall_A4 Wall_400x300 (1400,1300,0) — MI_DevGray ✅
18 LVL_Z3_STR_NorthWall_A5 Wall_400x300 (1800,1300,0) — MI_DevGray ✅
19 LVL_Z3_STR_NorthWall_A6 Wall_200x300 (2100,1300,0) — MI_DevGray ✅
20 LVL_Z3_STR_NorthWall_C1 Wall_400x300 (2800,1300,0) — MI_DevGray ✅
21 LVL_Z3_STR_NorthWall_C2 Wall_400x300 (3200,1300,0) — MI_DevGray ✅
22 LVL_Z3_STR_NorthWall_C3 Wall_100x300 (3450,1300,0) — MI_DevGray ✅
23 LVL_Z3_PROP_PhoneBooth Cube (1800,380,0) (0.80,0.80,2.20) MI_DevGray ✅
24 LVL_Z3_PROP_Bicycle Car01 (2800,880,0) (0.20,0.20,0.20) — ✅
25 LVL_Z3_PROP_ClothesPole Beam_300 (1200,1250,180) — MI_DevWhite ✅
26 LVL_Z3_PROP_ClothesPolePole Cylinder (1200,1250,0) (0.05,0.05,3.60) MI_DevGray ✅
27 LVL_Z3_PROP_SewerCover CirclePlatform (800,1050,0) (0.12,0.12,0.02) MI_DevGray ✅
28 LVL_Z3_PROP_Graffiti Cube (3200,1270,100) (1.20,0.05,0.80) MI_DevYellow ✅
29 LVL_Z3 PROP_AdWall DisplayPanels_400x200 (3800,1280,0) — MI_DevGray ✅
30 LVL_Z3_PROP_TrashCan TrashCans_01 (4200,850,0) — MI_DevGreen ✅
31 LVL_Z3_PROP_PoleWest Cylinder (1000,1050,0) (0.04,0.04,12.00) MI_DevGray ✅
32 LVL_Z3_PROP_PoleEast Cylinder (3500,1050,0) (0.04,0.04,12.00) MI_DevGray ✅
33 LVL_Z3_INTR_04_PhoneBooth Cube (1800,380,110) (0.30,0.30,0.30) MI_DevYellow ✅
34 LVL_Z3_INTR_09_Graffiti Cube (3200,1270,140) (0.30,0.30,0.30) MI_DevYellow ✅
35 LVL_Z3_COLL_08_IceFlowerMarble CirclePlatform (820,1060,0) (0.03,0.03,0.03) MI_DevWhite ✅
36 LVL_Z3_LGT_StreetLight_01 RoadLamp_01 (1500,1050,0) — — ✅
37 LVL_Z3_LGT_StreetLight_02 RoadLamp_01 (3000,1050,0) — — ✅
38 LVL_Z3_LGT_StreetLight_03 RoadLamp_01 (4500,1050,0) — — ✅
39 LVL_Z3_PROP_TrashCan_02 TrashCans_01 (2000,850,0) — MI_DevGreen ✅
40 LVL_Z3_LGT_PointLight_01 (1500,1050,400) — — ✅
41 LVL_Z3_LGT_PointLight_02 (3000,1050,400) — — ✅
42 LVL_Z3_LGT_PointLight_03 (4500,1050,400) — — ✅

Z4 空地

共 20 个 Actor

# Actor 名称 资产 位置 缩放 材质 状态
1 LVL_Z4_STR_Floor_01 Floor_1000x1000 (4000,1800,10) (1.50,1.20,1.00) MI_DevBrown ✅
2 LVL_Z4_STR_EastBound_01 BarrierWall_600 (4980,1600,0) — MI_DevBlue ✅
3 LVL_Z4_STR_EastBound_02 BarrierWall_600 (4980,2200,0) — MI_DevBlue ✅
4 LVL_Z4_STR_NorthBound_01 BarrierWall_600 (3800,2480,0) — MI_DevBlue ✅
5 LVL_Z4_STR_NorthBound_02 BarrierWall_600 (4400,2480,0) — MI_DevBlue ✅
6 LVL_Z4_STR_NorthBound_03 BarrierWall_200 (4700,2480,0) — MI_DevBlue ✅
7 LVL_Z4_STR_WestLowWall_01 BarrierWall_200 (3500,1500,0) — MI_DevGray ✅
8 LVL_Z4_STR_WestLowWall_02 BarrierWall_200 (3500,1900,0) — MI_DevGray ✅
9 LVL_Z4_STR_WestLowWall_03 BarrierWall_200 (3500,2300,0) — MI_DevGray ✅
10 LVL_Z4_PROP_BigTree Tree_01 (4250,1900,10) (1.20,1.20,1.20) MI_DevFoliage ✅
11 LVL_Z4_PROP_Bricks_01~05 WoodenBox_Small (0,0,0) — — ✅
12 LVL_Z4_PROP_Puddle Cube (4600,1500,5) (1.20,0.80,0.01) MI_DevGlassBlue ✅
13 LVL_Z4_PROP_MarbleCircle CirclePlatform (4100,1800,12) (0.16,0.16,0.01) MI_DevGray ✅
14 LVL_Z4_PROP_Debris_01 WoodenPallet_01 (4800,2300,10) — — ✅
15 LVL_Z4_PROP_Debris_02 WoodenBox_Normal (4850,2250,10) — — ✅
16 LVL_Z4_INTR_03_BlueMarble Cube (3900,1700,10) (0.30,0.30,0.30) MI_DevYellow ✅
17 LVL_Z4_INTR_08_SmallStone Cube (4550,1550,10) (0.30,0.30,0.30) MI_DevYellow ✅
18 LVL_Z4_COLL_01_BlueMarble CirclePlatform (3900,1700,10) (0.03,0.03,0.03) MI_DevWhite ✅
19 LVL_Z4_COLL_03_SmallStone CirclePlatform (4550,1550,10) (0.03,0.03,0.03) MI_DevWhite ✅
20 LVL_Z4_COLL_04_LuZhishenCard CirclePlatform (3720,1610,10) (0.03,0.03,0.03) MI_DevYellow ✅

Z5 巷子

共 19 个 Actor

# Actor 名称 资产 位置 缩放 材质 状态
1 LVL_Z5_STR_Floor_01 Floor_1000x1000 (2450,1800,0) (0.30,1.00,1.00) MI_DevGray ✅
2 LVL_Z5_STR_Floor_02 Floor_1000x1000 (2450,2800,0) (0.30,1.00,1.00) MI_DevGray ✅
3 LVL_Z5_STR_WestWall_01 Wall_400x300 (2300,1500,0) — MI_DevWhite ✅
4 LVL_Z5_STR_WestWall_02 Wall_400x300 (2300,1900,0) — MI_DevWhite ✅
5 LVL_Z5_STR_WestWall_03 Wall_400x300 (2300,2300,0) — MI_DevWhite ✅
6 LVL_Z5_STR_WestWall_04 Wall_400x300 (2300,2700,0) — MI_DevWhite ✅
7 LVL_Z5_STR_WestWall_05 Wall_400x300 (2300,3100,0) — MI_DevWhite ✅
8 LVL_Z5_STR_EastWall_01 Wall_400x300 (2580,1500,0) — MI_DevWhite ✅
9 LVL_Z5_STR_EastWall_02 Wall_400x300 (2580,1900,0) — MI_DevWhite ✅
10 LVL_Z5_STR_EastWall_03 Wall_400x300 (2580,2300,0) — MI_DevWhite ✅
11 LVL_Z5_STR_EastWall_04 Wall_400x300 (2580,2700,0) — MI_DevWhite ✅
12 LVL_Z5_STR_EastWall_05 Wall_400x300 (2580,3100,0) — MI_DevWhite ✅
13 LVL_Z5_PROP_WasteBox WoodenBox_Small (2380,2900,0) — — ✅
14 LVL_Z5_PROP_SpiderWeb Cube (2305,2100,250) (0.30,0.30,0.01) MI_DevWhite ✅
15 LVL_Z5_PROP_OldWindow FakeWindowsFrame (2310,2100,150) — MI_DevGray ✅
16 LVL_Z5_PROP_FlowerPot Cylinder (2340,2100,150) (0.20,0.20,0.25) MI_DevGreen ✅
17 LVL_Z5_PROP_Moss Cube (2400,2700,0) (0.60,0.40,0.01) MI_DevFoliage ✅
18 LVL_Z5_INTR_10_WasteBox Cube (2380,2900,25) (0.30,0.30,0.30) MI_DevYellow ✅
19 LVL_Z5_COLL_02_RedMarble CirclePlatform (2500,3000,0) (0.03,0.03,0.03) MI_DevWhite ✅

Z6 水塘边

共 16 个 Actor

# Actor 名称 资产 位置 缩放 材质 状态
1 LVL_Z6_STR_GroundSouth Floor_1000x1000 (2350,3475,0) (1.50,0.35,1.00) MI_DevBrown ✅
2 LVL_Z6_STR_GroundEast Floor_1000x1000 (3075,4000,0) (0.15,0.80,1.00) MI_DevBrown ✅
3 LVL_Z6_STR_GroundWest Floor_1000x1000 (1675,4000,0) (0.15,0.80,1.00) MI_DevBrown ✅
4 LVL_Z6_STR_Water Floor_1000x1000 (2350,4000,-20) (1.20,0.80,0.50) MI_DevSkyBlue ✅
5 LVL_Z6_STR_EastBound_01 BarrierWall_600 (3080,3600,0) — MI_DevBlue ✅
6 LVL_Z6_STR_EastBound_02 BarrierWall_600 (3080,4200,0) — MI_DevBlue ✅
7 LVL_Z6_STR_NorthBound_01 BarrierWall_600 (1900,4680,0) — MI_DevBlue ✅
8 LVL_Z6_STR_NorthBound_02 BarrierWall_600 (2500,4680,0) — MI_DevBlue ✅
9 LVL_Z6_STR_NorthBound_03 BarrierWall_200 (2800,4680,0) — MI_DevBlue ✅
10 LVL_Z6_PROP_Reeds_S1~5 Cylinder (1800,3600,0) (0.08,0.08,2.00) MI_DevFoliage ✅
11 LVL_Z6_PROP_Reeds_S2_1~5 Cylinder (2700,3600,0) (0.08,0.08,2.00) MI_DevFoliage ✅
12 LVL_Z6_PROP_Reeds_E_1~3 Cylinder (2900,4100,0) (0.08,0.08,1.60) MI_DevFoliage ✅
13 LVL_Z6_PROP_LilyPad_1~4 CirclePlatform (2200,3900,-18) (0.06,0.06,0.01) MI_DevGreen ✅
14 LVL_Z6_PROP_Frog Cube (2100,3680,0) (0.05,0.05,0.04) MI_DevGreen ✅
15 LVL_Z6_COLL_05_CandyWrapper CirclePlatform (2000,3500,0) (0.03,0.03,0.03) MI_DevWhite ✅
16 LVL_Z6_COLL_06_Eraser CirclePlatform (2500,3450,0) (0.03,0.03,0.03) MI_DevWhite ✅

Z7 老居民楼

共 38 个 Actor

# Actor 名称 资产 位置 缩放 材质 状态
1 LVL_BND_West_01 Wall_400x300 (0,200,0) — MI_DevRed ✅
2 LVL_BND_West_02 Wall_400x300 (0,600,0) — MI_DevRed ✅
3 LVL_BND_West_03 Wall_400x300 (0,1000,0) — MI_DevRed ✅
4 LVL_BND_West_04 Wall_400x300 (0,1400,0) — MI_DevRed ✅
5 LVL_BND_West_05 Wall_400x300 (0,1800,0) — MI_DevRed ✅
6 LVL_BND_West_06 Wall_400x300 (0,2200,0) — MI_DevRed ✅
7 LVL_BND_West_07 Wall_400x300 (0,2600,0) — MI_DevRed ✅
8 LVL_BND_West_08 Wall_400x300 (0,3000,0) — MI_DevRed ✅
9 LVL_BND_West_09 Wall_400x300 (0,3400,0) — MI_DevRed ✅
10 LVL_BND_West_10 Wall_400x300 (0,3800,0) — MI_DevRed ✅
11 LVL_BND_West_11 Wall_400x300 (0,4200,0) — MI_DevRed ✅
12 LVL_BND_West_12 Wall_400x300 (0,4600,0) — MI_DevRed ✅
13 LVL_BND_West_13 Wall_400x300 (0,5000,0) — MI_DevRed ✅
14 LVL_BND_West_14 Wall_400x300 (0,5400,0) — MI_DevRed ✅
15 LVL_BND_West_15 Wall_400x300 (0,5800,0) — MI_DevRed ✅
16 LVL_BND_East_01~15 BarrierWall_600 (0,0,0) — MI_DevBlue ✅
17 LVL_BND_North_01~20 Wall_400x300 (0,0,0) — MI_DevBlue ✅
18 LVL_BND_South_01 BarrierWall_600 (1900,0,0) — MI_DevBlue ✅
19 LVL_BND_South_02 BarrierWall_600 (2500,0,0) — MI_DevBlue ✅
20 LVL_BND_South_03 BarrierWall_600 (3100,0,0) — MI_DevBlue ✅
21 LVL_BND_South_04 BarrierWall_600 (3700,0,0) — MI_DevBlue ✅
22 LVL_BND_South_05 BarrierWall_600 (4300,0,0) — MI_DevBlue ✅
23 LVL_BND_South_06 BarrierWall_600 (4900,0,0) — MI_DevBlue ✅
24 LVL_BND_South_07 BarrierWall_600 (5500,0,0) — MI_DevBlue ✅
25 LVL_BND_South_08 BarrierWall_600 (6100,0,0) — MI_DevBlue ✅
26 LVL_BND_South_09 BarrierWall_600 (6700,0,0) — MI_DevBlue ✅
27 LVL_BND_South_10 BarrierWall_600 (7300,0,0) — MI_DevBlue ✅
28 LVL_BND_South_11 BarrierWall_600 (7900,0,0) — MI_DevBlue ✅
29 LVL_Z7_STR_Building Building_01 (6400,800,0) — MI_DevGray ✅
30 LVL_Z7_STR_CollisionFront Wall_400x300 (6200,150,0) — MI_DevGray ✅
31 LVL_Z7_STR_CollisionFront2 Wall_400x300 (6600,150,0) — MI_DevGray ✅
32 LVL_Z7_STR_CollisionFront3 Wall_400x300 (7000,150,0) — MI_DevGray ✅
33 LVL_Z7_STR_CollisionSide Wall_400x300 (5750,400,0) (0.00,90.00,0.00) MI_DevGray ✅
34 LVL_Z7_STR_CollisionSide2 Wall_400x300 (5750,800,0) (0.00,90.00,0.00) MI_DevGray ✅
35 LVL_Z7_PROP_ClothesPole_01 Beam_300 (6100,190,800) — MI_DevWhite ✅
36 LVL_Z7_PROP_ClothesPole_02 Beam_300 (6500,190,1200) — MI_DevWhite ✅
37 LVL_Z7_PROP_ClothesPole_03 Beam_300 (6900,190,1600) — MI_DevWhite ✅
38 LVL_Z7_PROP_TrashCan TrashCans_01 (6000,140,0) — MI_DevGreen ✅

GLOBAL 全局

共 64 个 Actor

# Actor 名称 资产 位置 缩放 材质 状态
1 LVL_BND_West_01 Wall_400x300 (0,200,0) — MI_DevRed ✅
2 LVL_BND_West_02 Wall_400x300 (0,600,0) — MI_DevRed ✅
3 LVL_BND_West_03 Wall_400x300 (0,1000,0) — MI_DevRed ✅
4 LVL_BND_West_04 Wall_400x300 (0,1400,0) — MI_DevRed ✅
5 LVL_BND_West_05 Wall_400x300 (0,1800,0) — MI_DevRed ✅
6 LVL_BND_West_06 Wall_400x300 (0,2200,0) — MI_DevRed ✅
7 LVL_BND_West_07 Wall_400x300 (0,2600,0) — MI_DevRed ✅
8 LVL_BND_West_08 Wall_400x300 (0,3000,0) — MI_DevRed ✅
9 LVL_BND_West_09 Wall_400x300 (0,3400,0) — MI_DevRed ✅
10 LVL_BND_West_10 Wall_400x300 (0,3800,0) — MI_DevRed ✅
11 LVL_BND_West_11 Wall_400x300 (0,4200,0) — MI_DevRed ✅
12 LVL_BND_West_12 Wall_400x300 (0,4600,0) — MI_DevRed ✅
13 LVL_BND_West_13 Wall_400x300 (0,5000,0) — MI_DevRed ✅
14 LVL_BND_West_14 Wall_400x300 (0,5400,0) — MI_DevRed ✅
15 LVL_BND_West_15 Wall_400x300 (0,5800,0) — MI_DevRed ✅
16 LVL_BND_East_01 BarrierWall_600 (8000,200,0) — MI_DevBlue ✅
17 LVL_BND_East_02 BarrierWall_600 (8000,600,0) — MI_DevBlue ✅
18 LVL_BND_East_03 BarrierWall_600 (8000,1000,0) — MI_DevBlue ✅
19 LVL_BND_East_04 BarrierWall_600 (8000,1400,0) — MI_DevBlue ✅
20 LVL_BND_East_05 BarrierWall_600 (8000,1800,0) — MI_DevBlue ✅
21 LVL_BND_East_06 BarrierWall_600 (8000,2200,0) — MI_DevBlue ✅
22 LVL_BND_East_07 BarrierWall_600 (8000,2600,0) — MI_DevBlue ✅
23 LVL_BND_East_08 BarrierWall_600 (8000,3000,0) — MI_DevBlue ✅
24 LVL_BND_East_09 BarrierWall_600 (8000,3400,0) — MI_DevBlue ✅
25 LVL_BND_East_10 BarrierWall_600 (8000,3800,0) — MI_DevBlue ✅
26 LVL_BND_East_11 BarrierWall_600 (8000,4200,0) — MI_DevBlue ✅
27 LVL_BND_East_12 BarrierWall_600 (8000,4600,0) — MI_DevBlue ✅
28 LVL_BND_East_13 BarrierWall_600 (8000,5000,0) — MI_DevBlue ✅
29 LVL_BND_East_14 BarrierWall_600 (8000,5400,0) — MI_DevBlue ✅
30 LVL_BND_East_15 BarrierWall_600 (8000,5800,0) — MI_DevBlue ✅
31 LVL_BND_North_01 Wall_400x300 (200,6000,0) — MI_DevBlue ✅
32 LVL_BND_North_02 Wall_400x300 (600,6000,0) — MI_DevBlue ✅
33 LVL_BND_North_03 Wall_400x300 (1000,6000,0) — MI_DevBlue ✅
34 LVL_BND_North_04 Wall_400x300 (1400,6000,0) — MI_DevBlue ✅
35 LVL_BND_North_05 Wall_400x300 (1800,6000,0) — MI_DevBlue ✅
36 LVL_BND_North_06 Wall_400x300 (2200,6000,0) — MI_DevBlue ✅
37 LVL_BND_North_07 Wall_400x300 (2600,6000,0) — MI_DevBlue ✅
38 LVL_BND_North_08 Wall_400x300 (3000,6000,0) — MI_DevBlue ✅
39 LVL_BND_North_09 Wall_400x300 (3400,6000,0) — MI_DevBlue ✅
40 LVL_BND_North_10 Wall_400x300 (3800,6000,0) — MI_DevBlue ✅
41 LVL_BND_North_11 Wall_400x300 (4200,6000,0) — MI_DevBlue ✅
42 LVL_BND_North_12 Wall_400x300 (4600,6000,0) — MI_DevBlue ✅
43 LVL_BND_North_13 Wall_400x300 (5000,6000,0) — MI_DevBlue ✅
44 LVL_BND_North_14 Wall_400x300 (5400,6000,0) — MI_DevBlue ✅
45 LVL_BND_North_15 Wall_400x300 (5800,6000,0) — MI_DevBlue ✅
46 LVL_BND_North_16 Wall_400x300 (6200,6000,0) — MI_DevBlue ✅
47 LVL_BND_North_17 Wall_400x300 (6600,6000,0) — MI_DevBlue ✅
48 LVL_BND_North_18 Wall_400x300 (7000,6000,0) — MI_DevBlue ✅
49 LVL_BND_North_19 Wall_400x300 (7400,6000,0) — MI_DevBlue ✅
50 LVL_BND_North_20 Wall_400x300 (7800,6000,0) — MI_DevBlue ✅
51 LVL_BND_South_01 BarrierWall_600 (1900,0,0) — MI_DevBlue ✅
52 LVL_BND_South_02 BarrierWall_600 (2500,0,0) — MI_DevBlue ✅
53 LVL_BND_South_03 BarrierWall_600 (3100,0,0) — MI_DevBlue ✅
54 LVL_BND_South_04 BarrierWall_600 (3700,0,0) — MI_DevBlue ✅
55 LVL_BND_South_05 BarrierWall_600 (4300,0,0) — MI_DevBlue ✅
56 LVL_BND_South_06 BarrierWall_600 (4900,0,0) — MI_DevBlue ✅
57 LVL_BND_South_07 BarrierWall_600 (5500,0,0) — MI_DevBlue ✅
58 LVL_BND_South_08 BarrierWall_600 (6100,0,0) — MI_DevBlue ✅
59 LVL_BND_South_09 BarrierWall_600 (6700,0,0) — MI_DevBlue ✅
60 LVL_BND_South_10 BarrierWall_600 (7300,0,0) — MI_DevBlue ✅
61 LVL_BND_South_11 BarrierWall_600 (7900,0,0) — MI_DevBlue ✅
62 LVL_Global_DirectionalLight (0,0,500) — — ✅
63 LVL_Global_SkyLight (0,0,0) — — ✅
64 LVL_PlayerStart (500,720,0) — — ✅

三、资产使用统计

资产名 使用次数
Wall_400x300 95
BarrierWall_600 46
Cube 21
Floor_1000x1000 15
CirclePlatform 12
Cylinder 9
Beam_300 5
BarrierWall_200 5
Wall_400x100 4
Floor_300x400 4
WoodenBox_Small 4
Wall_200x300 4
TrashCans_01 3
Fence_Small_400 3
RoadLamp_01 3
WallDoor_200x300 2
Car01 2
Monitor_01 2
Floor_200x300 2
RotativeDoor_01 1
WallWindow_400x300 1
WallWindowSmall_200x300 1
Bucket_01 1
Barrel 1
SimpleTable_01 1
BedSingle 1
SimpleTable_02 1
Wall_100x300 1
DisplayPanels_400x200 1
WallDoorGarage_400x300 1
GarageDoorOpen_01 1
Container_Normal 1
Tree_01 1
WoodenPallet_01 1
WoodenBox_Normal 1
FakeWindowsFrame 1
Building_01 1

四、缩放记录

Actor 名称 资产 缩放 实际尺寸 (cm)
LVL_Z1_STR_Floor Floor_1000x1000 (1.00,0.80,1.00) 1000×800×10
LVL_Z2_STR_Floor Floor_1000x1000 (0.60,0.60,1.00) 600×600×10
LVL_Z3_STR_Floor_01 Floor_1000x1000 (1.00,0.50,1.00) 1000×500×10
LVL_Z3_STR_Floor_02 Floor_1000x1000 (1.00,0.50,1.00) 1000×500×10
LVL_Z3_STR_Floor_03 Floor_1000x1000 (1.00,0.50,1.00) 1000×500×10
LVL_Z3_STR_Floor_04 Floor_1000x1000 (1.00,0.50,1.00) 1000×500×10
LVL_Z3_STR_Floor_05 Floor_1000x1000 (1.00,0.50,1.00) 1000×500×10
LVL_Z4_STR_Floor_01 Floor_1000x1000 (1.50,1.20,1.00) 1500×1200×10
LVL_Z5_STR_Floor_01 Floor_1000x1000 (0.30,1.00,1.00) 300×1000×10
LVL_Z5_STR_Floor_02 Floor_1000x1000 (0.30,1.00,1.00) 300×1000×10
LVL_Z6_STR_GroundSouth Floor_1000x1000 (1.50,0.35,1.00) 1500×350×10
LVL_Z6_STR_GroundEast Floor_1000x1000 (0.15,0.80,1.00) 150×800×10
LVL_Z6_STR_GroundWest Floor_1000x1000 (0.15,0.80,1.00) 150×800×10
LVL_Z6_STR_Water Floor_1000x1000 (1.20,0.80,0.50) 1200×800×5
LVL_Z1_STR_CourtyardFloor Floor_1000x1000 (1.00,0.80,1.00) 1000×800×10
LVL_Z1_PROP_OldBicycle Car01 (0.20,0.20,0.20) (默认尺寸未知)
LVL_Z1_PROP_ClothesPole_Pole1 Cylinder (0.05,0.05,3.60) 5×5×360
LVL_Z1_PROP_ClothesPole_Pole2 Cylinder (0.05,0.05,3.60) 5×5×360
LVL_Z1_PROP_DoorMat Cube (0.60,0.40,0.02) 60×40×2
LVL_Z1_PROP_Fridge Barrel (0.30,0.30,1.60) (默认尺寸未知)
LVL_Z1_PROP_Calendar Cube (0.30,0.02,0.40) 30×2×40
LVL_Z1_PROP_TVStand SimpleTable_02 (0.85,0.75,0.67) (默认尺寸未知)
LVL_Z1_INTR_01_Fridge Cube (0.30,0.30,0.30) 30×30×30
LVL_Z1_INTR_02_Gate Cube (0.30,0.30,0.30) 30×30×30
LVL_Z1_INTR_06_TV Cube (0.30,0.30,0.30) 30×30×30
LVL_Z1_COLL_10_CatEyeMarble CirclePlatform (0.03,0.03,0.03) (默认尺寸未知)
LVL_Z3_PROP_PhoneBooth Cube (0.80,0.80,2.20) 80×80×220
LVL_Z3_PROP_Bicycle Car01 (0.20,0.20,0.20) (默认尺寸未知)
LVL_Z3_PROP_ClothesPolePole Cylinder (0.05,0.05,3.60) 5×5×360
LVL_Z3_PROP_SewerCover CirclePlatform (0.12,0.12,0.02) (默认尺寸未知)
LVL_Z3_PROP_Graffiti Cube (1.20,0.05,0.80) 120×5×80
LVL_Z3_PROP_PoleWest Cylinder (0.04,0.04,12.00) 4×4×1200
LVL_Z3_PROP_PoleEast Cylinder (0.04,0.04,12.00) 4×4×1200
LVL_Z3_INTR_04_PhoneBooth Cube (0.30,0.30,0.30) 30×30×30
LVL_Z3_INTR_09_Graffiti Cube (0.30,0.30,0.30) 30×30×30
LVL_Z3_COLL_08_IceFlowerMarble CirclePlatform (0.03,0.03,0.03) (默认尺寸未知)
LVL_Z2_PROP_Counter Cube (2.00,0.60,0.90) 200×60×90
LVL_Z2_PROP_ShelfEast_01 Fence_Small_400 (1.00,1.00,1.80) 400×5×180
LVL_Z2_PROP_ShelfEast_02 Fence_Small_400 (1.00,1.00,1.80) 400×5×180
LVL_Z2_PROP_ShelfSouth Fence_Small_400 (1.00,1.00,1.80) 400×5×180
LVL_Z2_PROP_Freezer Container_Normal (0.25,0.15,0.40) (默认尺寸未知)
LVL_Z2_PROP_SmallTV Monitor_01 (0.60,0.60,0.60) (默认尺寸未知)
LVL_Z2_PROP_Signboard Cube (3.00,0.05,0.40) 300×5×40
LVL_Z2_PROP_CardRack Cube (0.40,0.20,0.30) 40×20×30
LVL_Z2_INTR_05_ShopOwner Cube (0.30,0.30,0.30) 30×30×30
LVL_Z2_INTR_07_SnackShelf Cube (0.30,0.30,0.30) 30×30×30
LVL_Z2_COLL_09_BouncyBall CirclePlatform (0.03,0.03,0.03) (默认尺寸未知)
LVL_Z4_PROP_BigTree Tree_01 (1.20,1.20,1.20) (默认尺寸未知)
LVL_Z4_PROP_Puddle Cube (1.20,0.80,0.01) 120×80×1
LVL_Z4_PROP_MarbleCircle CirclePlatform (0.16,0.16,0.01) (默认尺寸未知)
LVL_Z4_INTR_03_BlueMarble Cube (0.30,0.30,0.30) 30×30×30
LVL_Z4_INTR_08_SmallStone Cube (0.30,0.30,0.30) 30×30×30
LVL_Z4_COLL_01_BlueMarble CirclePlatform (0.03,0.03,0.03) (默认尺寸未知)
LVL_Z4_COLL_03_SmallStone CirclePlatform (0.03,0.03,0.03) (默认尺寸未知)
LVL_Z4_COLL_04_LuZhishenCard CirclePlatform (0.03,0.03,0.03) (默认尺寸未知)
LVL_Z5_PROP_SpiderWeb Cube (0.30,0.30,0.01) 30×30×1
LVL_Z5_PROP_FlowerPot Cylinder (0.20,0.20,0.25) 20×20×25
LVL_Z5_PROP_Moss Cube (0.60,0.40,0.01) 60×40×1
LVL_Z5_INTR_10_WasteBox Cube (0.30,0.30,0.30) 30×30×30
LVL_Z5_COLL_02_RedMarble CirclePlatform (0.03,0.03,0.03) (默认尺寸未知)
LVL_Z6_PROP_Reeds_S1~5 Cylinder (0.08,0.08,2.00) 8×8×200
LVL_Z6_PROP_Reeds_S2_1~5 Cylinder (0.08,0.08,2.00) 8×8×200
LVL_Z6_PROP_Reeds_E_1~3 Cylinder (0.08,0.08,1.60) 8×8×160
LVL_Z6_PROP_LilyPad_1~4 CirclePlatform (0.06,0.06,0.01) (默认尺寸未知)
LVL_Z6_PROP_Frog Cube (0.05,0.05,0.04) 5×5×4
LVL_Z6_COLL_05_CandyWrapper CirclePlatform (0.03,0.03,0.03) (默认尺寸未知)
LVL_Z6_COLL_06_Eraser CirclePlatform (0.03,0.03,0.03) (默认尺寸未知)
LVL_Z7_STR_CollisionSide Wall_400x300 (0.00,90.00,0.00) 0×1800×0
LVL_Z7_STR_CollisionSide2 Wall_400x300 (0.00,90.00,0.00) 0×1800×0