Files
ChildHood/GameConfig/marble-types.csv
T
starmen1265 2c10eedad3 docs(design): v0.2 弹珠小游戏与蹲下系统设计准备
- 弹珠小游戏执行案 v0.2.1(经6维度对抗性审查修订25项问题)
- 蹲下系统执行案 v0.2.0(玩家控制器姿态扩展)
- v0.2 范围定义(对标 v01-范围)
- 弹珠操作手感与系统决策头脑风暴共识
- 弹珠配置表(属性/场地/NPC/参数,4个文件)
- 更新设计文档索引与 GameConfig 说明

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 05:07:41 +08:00

758 B

1iddisplayNameradius_mradiusMin_mradiusMax_mmassmassMinmassMaxfrictionAddfrictionAddMinfrictionAddMaxrestitutionrestitutionMinrestitutionMaxstrategyNote
2glass玻璃弹珠(标准)0.0150.010.021.00.81.20.00.00.20.50.40.7滚得远走线精准远距主力
3ceramic陶瓷弹珠(粗糙)0.0150.010.021.00.81.20.30.20.50.80.70.9滚得近碰撞利落近距强撞
4iron铁弹珠(重)0.0120.0080.0152.52.03.00.10.00.30.60.50.8质量大撞散目标警惕贪力反噬
5target目标弹珠(等同玻璃)0.0150.010.021.00.81.20.00.00.20.50.40.7圈中央中立目标弹珠
6fallback系统基础弹珠(等同玻璃)0.0150.010.021.00.81.20.00.00.20.50.40.7库存异常兜底用