Files
ChildHood/tools/asset-catalog/run_probe.bat
T
starmen1265 9f6572600b feat(tools): 添加UE5资产探索脚本系统asset-catalog
- discover_assets: 枚举Content资产,按UE5类型分类,输出index.json
- analyze_meshes: 包围盒/锚点/bbox_faces(area+orientation)/Line Trace细节包围盒/规则Tags
- analyze_materials: 动态参数提取/base_color_hex自动转换/规则Tags
- analyze_blueprints: generated_class API Actor检测/组件提取/interaction推断Tags
- run_all编排器: 断点续跑/步骤控制/错误traceback/UE5 JSON序列化兼容
- probe脚本: UE5.7 API探测(TraceTypeQuery/DrawDebugTrace枚举发现)
2026-06-09 19:01:50 +08:00

47 lines
1.2 KiB
Batchfile

@echo off
setlocal enabledelayedexpansion
set "SCRIPT_DIR=%~dp0"
set "PROJECT_DIR=%SCRIPT_DIR%..\.."
for %%i in ("%PROJECT_DIR%\.") do set "PROJECT_ROOT=%%~fi"
set "UPROJECT=%PROJECT_ROOT%\ChildHood.uproject"
set "UE_EDITOR="
if defined UE5_ROOT (
if exist "%UE5_ROOT%\Engine\Binaries\Win64\UnrealEditor.exe" (
set "UE_EDITOR=%UE5_ROOT%\Engine\Binaries\Win64\UnrealEditor.exe"
)
)
if "%UE_EDITOR%"=="" (
for %%p in (
"C:\Program Files\Epic Games\UE_5.7"
"C:\Program Files (x86)\Epic Games\UE_5.7"
"D:\Program Files\Epic Games\UE_5.7"
) do (
if not defined UE_EDITOR (
if exist "%%~p\Engine\Binaries\Win64\UnrealEditor.exe" (
set "UE_EDITOR=%%~p\Engine\Binaries\Win64\UnrealEditor.exe"
)
)
)
)
if "%UE_EDITOR%"=="" (
echo [ERROR] UE5 not found.
exit /b 1
)
set "SCRIPT_PATH=%SCRIPT_DIR%probe_collision_api.py"
set "SCRIPT_PATH=!SCRIPT_PATH:\=/!"
set "UPROJECT_FWD=!UPROJECT:\=/!"
echo.
echo === Collision API Probe ===
echo UE5: !UE_EDITOR!
echo Script: !SCRIPT_PATH!
echo.
"!UE_EDITOR!" "!UPROJECT_FWD!" -unattended -NoSound -NullRHI -ExecutePythonScript=!SCRIPT_PATH!
echo.
echo Done.