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新增: - EffectManager: Effect Timeline调度 + Action执行分发 - SystemDriver: AInfo全局驱动器, 持有FInteractionManager/FEffectManager - InteractionPromptComponent: 独立Prompt UI组件(只读Manager缓存) - DoorActor/DoorInteractableComponent: 门派生类 修改: - InteractionManager: 从UActorComponent重写为普通C++ FInteractionManager - Character: 替换旧InteractionManager为PromptComponent, 通过Driver访问Manager - GameInstance: 空壳化, 持久数据迁移至PersistenceSubsystem - InteractableComponent: 碰撞回调接入ASystemDriver注册路径 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>