193 lines
5.1 KiB
Batchfile
193 lines
5.1 KiB
Batchfile
@echo off
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setlocal enabledelayedexpansion
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REM === ChildHood Level Builder - Command Line Build ===
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REM
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REM Usage:
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REM build_level.bat (default config)
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REM build_level.bat --json output/v02.json (specify JSON)
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REM build_level.bat --map LVL_SuburbanV02 (specify map name)
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REM build_level.bat --no-quit (keep editor open)
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REM build_level.bat --no-null-rhi (show editor window)
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REM build_level.bat --dry-run (print command only)
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set "SCRIPT_DIR=%~dp0"
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set "PROJECT_DIR=%SCRIPT_DIR%..\.."
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for %%i in ("%PROJECT_DIR%\.") do set "PROJECT_ROOT=%%~fi"
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set "UPROJECT=%PROJECT_ROOT%\ChildHood.uproject"
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REM ---- Defaults ----
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set "JSON_REL=tools/level-builder/output/level_v01.json"
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set "MAP_NAME=LVL_SuburbanV01"
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set "MAP_PACKAGE=/Game/Maps"
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set "NO_QUIT=0"
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set "NO_NULL_RHI=0"
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set "DRY_RUN=0"
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REM ---- Parse Arguments ----
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:parse_args
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if "%~1"=="" goto done_args
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if /i "%~1"=="--json" (
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set "JSON_REL=%~2"
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shift
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shift
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goto parse_args
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)
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if /i "%~1"=="--map" (
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set "MAP_NAME=%~2"
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shift
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shift
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goto parse_args
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)
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if /i "%~1"=="--package" (
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set "MAP_PACKAGE=%~2"
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shift
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shift
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goto parse_args
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)
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if /i "%~1"=="--no-quit" (
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set "NO_QUIT=1"
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shift
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goto parse_args
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)
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if /i "%~1"=="--no-null-rhi" (
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set "NO_NULL_RHI=1"
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shift
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goto parse_args
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)
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if /i "%~1"=="--dry-run" (
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set "DRY_RUN=1"
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shift
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goto parse_args
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)
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if /i "%~1"=="--help" goto show_help
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if /i "%~1"=="-h" goto show_help
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echo [WARN] Unknown argument: %~1
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shift
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goto parse_args
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:done_args
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REM ---- Find UE5 Editor ----
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set "UE_EDITOR="
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if defined UE5_ROOT (
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for %%b in (UnrealEditor.exe UE5Editor.exe) do (
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if exist "%UE5_ROOT%\Engine\Binaries\Win64\%%b" (
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set "UE_EDITOR=%UE5_ROOT%\Engine\Binaries\Win64\%%b"
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)
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)
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)
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if "%UE_EDITOR%"=="" (
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for %%p in (
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"C:\Program Files\Epic Games\UE_5.7"
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"C:\Program Files (x86)\Epic Games\UE_5.7"
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"D:\Program Files\Epic Games\UE_5.7"
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"E:\Program Files\Epic Games\UE_5.7"
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"C:\Program Files\Epic Games\UE_5.6"
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"C:\Program Files (x86)\Epic Games\UE_5.6"
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"D:\Program Files\Epic Games\UE_5.6"
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"E:\Program Files\Epic Games\UE_5.6"
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) do (
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if not defined UE_EDITOR (
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for %%b in (UnrealEditor.exe UE5Editor.exe) do (
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if exist "%%~p\Engine\Binaries\Win64\%%b" (
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set "UE_EDITOR=%%~p\Engine\Binaries\Win64\%%b"
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)
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)
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)
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)
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)
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if "%UE_EDITOR%"=="" (
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echo.
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echo [ERROR] UE5 Editor not found!
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echo Set UE5_ROOT to your UE5 install directory, e.g.:
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echo set UE5_ROOT=C:\Program Files\Epic Games\UE_5.7
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echo.
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exit /b 1
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)
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REM ---- Path conversion (UE5 uses forward slashes) ----
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set "SCRIPT_PATH=%SCRIPT_DIR%build_cmdline.py"
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set "SCRIPT_PATH=!SCRIPT_PATH:\=/!"
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set "UPROJECT_FWD=!UPROJECT:\=/!"
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REM ---- Build command line ----
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set "CMD_ARGS=-unattended -NoSound"
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if "!NO_NULL_RHI!"=="0" set "CMD_ARGS=!CMD_ARGS! -NullRHI"
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set "CMD_ARGS=!CMD_ARGS! -ExecutePythonScript=!SCRIPT_PATH!"
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REM ---- Pass config to Python via env vars ----
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set "LB_PROJECT_ROOT=!PROJECT_ROOT!"
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set "LB_JSON_PATH=%JSON_REL%"
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set "LB_MAP_NAME=%MAP_NAME%"
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set "LB_MAP_PACKAGE=%MAP_PACKAGE%"
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if "!NO_QUIT!"=="1" set "LB_NO_QUIT=1"
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REM ---- Print info ----
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echo.
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echo ============================================
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echo ChildHood Level Builder - Command Line
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echo ============================================
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echo UE5: !UE_EDITOR!
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echo Project: !UPROJECT_FWD!
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echo JSON: %JSON_REL%
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echo Map: %MAP_PACKAGE%/%MAP_NAME%
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echo NullRHI: %NO_NULL_RHI%
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echo ============================================
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echo.
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REM ---- Dry Run ----
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if "%DRY_RUN%"=="1" (
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echo [DRY RUN] Command:
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echo.
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echo "!UE_EDITOR!" "!UPROJECT_FWD!" !CMD_ARGS!
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echo.
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exit /b 0
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)
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REM ---- Check JSON exists ----
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set "JSON_ABS=%PROJECT_ROOT%\%JSON_REL%"
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set "JSON_ABS=!JSON_ABS:/=\!"
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if not exist "!JSON_ABS!" (
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echo [ERROR] JSON not found: !JSON_ABS!
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echo Run first: python tools/level-builder/main.py parse
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exit /b 1
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)
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REM ---- Execute ----
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echo [LevelBuilder] Launching UE5 Editor (command line mode)...
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echo [LevelBuilder] Editor will auto-save and quit after build.
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echo.
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"!UE_EDITOR!" "!UPROJECT_FWD!" !CMD_ARGS!
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set "EXIT_CODE=!ERRORLEVEL!"
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echo.
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if "!EXIT_CODE!"=="0" (
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echo [LevelBuilder] Build complete. Editor exited.
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) else (
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echo [LevelBuilder] Editor exit code: !EXIT_CODE!
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)
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exit /b !EXIT_CODE!
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:show_help
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echo.
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echo ChildHood Level Builder - Command Line Build
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echo.
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echo Usage: build_level.bat [options]
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echo.
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echo Options:
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echo --json PATH JSON data file (relative to project root)
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echo --map NAME Target map asset name (default: LVL_SuburbanV01)
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echo --package PATH Map package path (default: /Game/Maps)
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echo --no-quit Keep editor open after build
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echo --no-null-rhi Show editor window (for debugging)
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echo --dry-run Print command without executing
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echo --help, -h Show this help
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echo.
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echo Environment:
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echo UE5_ROOT UE5 install directory
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echo.
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exit /b 0
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