Files
ChildHood/Source/ChildHood/ChildHood.Build.cs
T

53 lines
1.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ChildHood : ModuleRules
{
public ChildHood(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"EnhancedInput",
"AIModule",
"StateTreeModule",
"GameplayStateTreeModule",
"UMG",
"Slate"
});
PrivateDependencyModuleNames.AddRange(new string[] { });
PublicIncludePaths.AddRange(new string[] {
"ChildHood",
"ChildHood/Interaction",
"ChildHood/Variant_Platforming",
"ChildHood/Variant_Platforming/Animation",
"ChildHood/Variant_Combat",
"ChildHood/Variant_Combat/AI",
"ChildHood/Variant_Combat/Animation",
"ChildHood/Variant_Combat/Gameplay",
"ChildHood/Variant_Combat/Interfaces",
"ChildHood/Variant_Combat/UI",
"ChildHood/Variant_SideScrolling",
"ChildHood/Variant_SideScrolling/AI",
"ChildHood/Variant_SideScrolling/Gameplay",
"ChildHood/Variant_SideScrolling/Interfaces",
"ChildHood/Variant_SideScrolling/UI"
});
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}