c14c63f30d
- Character: 替换UInteractionManager为UInteractionPromptComponent - GameInstance: 空壳化,持久数据迁移至PersistenceSubsystem - InteractionManager: 重写为普通C++ FInteractionManager - InteractableComponent: 碰撞回调接入ASystemDriver注册 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
25 lines
703 B
C++
25 lines
703 B
C++
// ChildHood Project - GameInstance(v1.1 清理版)
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// 持久数据已迁移至 UPersistenceSubsystem(UGameInstanceSubsystem)
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/GameInstance.h"
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#include "ChildHoodGameInstance.generated.h"
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/**
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* UChildHoodGameInstance
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*
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* v0.1: 空壳,持久化数据由 UPersistenceSubsystem 管理。
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* 后续可添加:全局配置、存档管理、音频设置等 GameInstance 级功能。
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*/
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UCLASS()
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class UChildHoodGameInstance : public UGameInstance
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{
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GENERATED_BODY()
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public:
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// v0.1: 空壳,持久化数据由 UPersistenceSubsystem 管理
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// 后续可添加:全局配置、存档管理、音频设置等 GameInstance 级功能
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};
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