Files
ChildHood/Source/ChildHood/ChildHoodGameInstance.h
T
starmen1265 c14c63f30d refactor(interaction): 适配v1.1架构的角色/管理器/交互物改动
- Character: 替换UInteractionManager为UInteractionPromptComponent
- GameInstance: 空壳化,持久数据迁移至PersistenceSubsystem
- InteractionManager: 重写为普通C++ FInteractionManager
- InteractableComponent: 碰撞回调接入ASystemDriver注册

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 23:21:46 +08:00

25 lines
703 B
C++
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
// ChildHood Project - GameInstance(v1.1 清理版)
// 持久数据已迁移至 UPersistenceSubsystem(UGameInstanceSubsystem)
#pragma once
#include "CoreMinimal.h"
#include "Engine/GameInstance.h"
#include "ChildHoodGameInstance.generated.h"
/**
* UChildHoodGameInstance
*
* v0.1: 空壳,持久化数据由 UPersistenceSubsystem 管理。
* 后续可添加:全局配置、存档管理、音频设置等 GameInstance 级功能。
*/
UCLASS()
class UChildHoodGameInstance : public UGameInstance
{
GENERATED_BODY()
public:
// v0.1: 空壳,持久化数据由 UPersistenceSubsystem 管理
// 后续可添加:全局配置、存档管理、音频设置等 GameInstance 级功能
};