“初始化俯视角工程,带puerts,未编过”
This commit is contained in:
@@ -0,0 +1,94 @@
|
||||
/*
|
||||
* Tencent is pleased to support the open source community by making Puerts available.
|
||||
* Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
|
||||
* Puerts is licensed under the BSD 3-Clause License, except for the third-party components listed in the file 'LICENSE' which may
|
||||
* be subject to their corresponding license terms. This file is subject to the terms and conditions defined in file 'LICENSE',
|
||||
* which is part of this source code package.
|
||||
*/
|
||||
|
||||
#include "JsEnv.h"
|
||||
#include "JsEnvImpl.h"
|
||||
|
||||
namespace PUERTS_NAMESPACE
|
||||
{
|
||||
FJsEnv::FJsEnv(const FString& ScriptRoot)
|
||||
{
|
||||
GameScript = std::make_unique<FJsEnvImpl>(ScriptRoot);
|
||||
}
|
||||
|
||||
FJsEnv::FJsEnv(std::shared_ptr<IJSModuleLoader> InModuleLoader, std::shared_ptr<ILogger> InLogger, int InDebugPort,
|
||||
std::function<void(const FString&)> InOnSourceLoadedCallback, const FString InFlags, void* InExternalRuntime,
|
||||
void* InExternalContext)
|
||||
{
|
||||
GameScript = std::make_unique<FJsEnvImpl>(
|
||||
std::move(InModuleLoader), InLogger, InDebugPort, InOnSourceLoadedCallback, InFlags, InExternalRuntime, InExternalContext);
|
||||
}
|
||||
|
||||
void FJsEnv::Start(const FString& ModuleName, const TArray<TPair<FString, UObject*>>& Arguments)
|
||||
{
|
||||
GameScript->Start(ModuleName, Arguments);
|
||||
}
|
||||
|
||||
bool FJsEnv::IdleNotificationDeadline(double DeadlineInSeconds)
|
||||
{
|
||||
return GameScript->IdleNotificationDeadline(DeadlineInSeconds);
|
||||
}
|
||||
|
||||
void FJsEnv::LowMemoryNotification()
|
||||
{
|
||||
GameScript->LowMemoryNotification();
|
||||
}
|
||||
|
||||
void FJsEnv::RequestMinorGarbageCollectionForTesting()
|
||||
{
|
||||
GameScript->RequestMinorGarbageCollectionForTesting();
|
||||
}
|
||||
|
||||
void FJsEnv::RequestFullGarbageCollectionForTesting()
|
||||
{
|
||||
GameScript->RequestFullGarbageCollectionForTesting();
|
||||
}
|
||||
|
||||
void FJsEnv::WaitDebugger(double timeout)
|
||||
{
|
||||
GameScript->WaitDebugger(timeout);
|
||||
}
|
||||
|
||||
#if !defined(ENGINE_INDEPENDENT_JSENV)
|
||||
void FJsEnv::TryBindJs(const class UObjectBase* InObject)
|
||||
{
|
||||
GameScript->TryBindJs(InObject);
|
||||
}
|
||||
|
||||
void FJsEnv::RebindJs()
|
||||
{
|
||||
GameScript->RebindJs();
|
||||
}
|
||||
#endif
|
||||
|
||||
FString FJsEnv::CurrentStackTrace()
|
||||
{
|
||||
return GameScript->CurrentStackTrace();
|
||||
}
|
||||
|
||||
void FJsEnv::InitExtensionMethodsMap()
|
||||
{
|
||||
GameScript->InitExtensionMethodsMap();
|
||||
}
|
||||
|
||||
void FJsEnv::ReloadModule(FName ModuleName, const FString& JsSource)
|
||||
{
|
||||
GameScript->ReloadModule(ModuleName, JsSource);
|
||||
}
|
||||
|
||||
void FJsEnv::ReloadSource(const FString& Path, const std::string& JsSource)
|
||||
{
|
||||
GameScript->ReloadSource(Path, JsSource);
|
||||
}
|
||||
|
||||
void FJsEnv::OnSourceLoaded(std::function<void(const FString&)> Callback)
|
||||
{
|
||||
GameScript->OnSourceLoaded(Callback);
|
||||
}
|
||||
|
||||
} // namespace PUERTS_NAMESPACE
|
||||
Reference in New Issue
Block a user