“初始化俯视角工程,带puerts,未编过”

This commit is contained in:
2024-12-01 02:11:25 +08:00
parent 04698dd585
commit 850d76173c
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/*
* Tencent is pleased to support the open source community by making Puerts available.
* Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
* Puerts is licensed under the BSD 3-Clause License, except for the third-party components listed in the file 'LICENSE' which may
* be subject to their corresponding license terms. This file is subject to the terms and conditions defined in file 'LICENSE',
* which is part of this source code package.
*/
#include "JsEnv.h"
#include "JsEnvImpl.h"
namespace PUERTS_NAMESPACE
{
FJsEnv::FJsEnv(const FString& ScriptRoot)
{
GameScript = std::make_unique<FJsEnvImpl>(ScriptRoot);
}
FJsEnv::FJsEnv(std::shared_ptr<IJSModuleLoader> InModuleLoader, std::shared_ptr<ILogger> InLogger, int InDebugPort,
std::function<void(const FString&)> InOnSourceLoadedCallback, const FString InFlags, void* InExternalRuntime,
void* InExternalContext)
{
GameScript = std::make_unique<FJsEnvImpl>(
std::move(InModuleLoader), InLogger, InDebugPort, InOnSourceLoadedCallback, InFlags, InExternalRuntime, InExternalContext);
}
void FJsEnv::Start(const FString& ModuleName, const TArray<TPair<FString, UObject*>>& Arguments)
{
GameScript->Start(ModuleName, Arguments);
}
bool FJsEnv::IdleNotificationDeadline(double DeadlineInSeconds)
{
return GameScript->IdleNotificationDeadline(DeadlineInSeconds);
}
void FJsEnv::LowMemoryNotification()
{
GameScript->LowMemoryNotification();
}
void FJsEnv::RequestMinorGarbageCollectionForTesting()
{
GameScript->RequestMinorGarbageCollectionForTesting();
}
void FJsEnv::RequestFullGarbageCollectionForTesting()
{
GameScript->RequestFullGarbageCollectionForTesting();
}
void FJsEnv::WaitDebugger(double timeout)
{
GameScript->WaitDebugger(timeout);
}
#if !defined(ENGINE_INDEPENDENT_JSENV)
void FJsEnv::TryBindJs(const class UObjectBase* InObject)
{
GameScript->TryBindJs(InObject);
}
void FJsEnv::RebindJs()
{
GameScript->RebindJs();
}
#endif
FString FJsEnv::CurrentStackTrace()
{
return GameScript->CurrentStackTrace();
}
void FJsEnv::InitExtensionMethodsMap()
{
GameScript->InitExtensionMethodsMap();
}
void FJsEnv::ReloadModule(FName ModuleName, const FString& JsSource)
{
GameScript->ReloadModule(ModuleName, JsSource);
}
void FJsEnv::ReloadSource(const FString& Path, const std::string& JsSource)
{
GameScript->ReloadSource(Path, JsSource);
}
void FJsEnv::OnSourceLoaded(std::function<void(const FString&)> Callback)
{
GameScript->OnSourceLoaded(Callback);
}
} // namespace PUERTS_NAMESPACE