diff --git a/Config/DefaultEditor.ini b/Config/DefaultEditor.ini index 8a83989..da986da 100644 --- a/Config/DefaultEditor.ini +++ b/Config/DefaultEditor.ini @@ -5,4 +5,9 @@ SimpleMapName=/Game/TopDown/Maps/TopDownExampleMap bAllowClassAndBlueprintPinMatching=true bReplaceBlueprintWithClass= true bDontLoadBlueprintOutsideEditor= true -bBlueprintIsNotBlueprintType= true \ No newline at end of file +bBlueprintIsNotBlueprintType= true + +[/Script/AdvancedPreviewScene.SharedProfiles] ++Profiles=(ProfileName="Epic Headquarters",bSharedProfile=True,bIsEngineDefaultProfile=True,bUseSkyLighting=True,DirectionalLightIntensity=1.000000,DirectionalLightColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SkyLightIntensity=1.000000,bRotateLightingRig=False,bShowEnvironment=True,bShowFloor=True,bShowGrid=False,EnvironmentColor=(R=0.200000,G=0.200000,B=0.200000,A=1.000000),EnvironmentIntensity=1.000000,EnvironmentCubeMapPath="/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1",bPostProcessingEnabled=True,PostProcessingSettings=(bOverride_TemperatureType=False,bOverride_WhiteTemp=False,bOverride_WhiteTint=False,bOverride_ColorSaturation=False,bOverride_ColorContrast=False,bOverride_ColorGamma=False,bOverride_ColorGain=False,bOverride_ColorOffset=False,bOverride_ColorSaturationShadows=False,bOverride_ColorContrastShadows=False,bOverride_ColorGammaShadows=False,bOverride_ColorGainShadows=False,bOverride_ColorOffsetShadows=False,bOverride_ColorSaturationMidtones=False,bOverride_ColorContrastMidtones=False,bOverride_ColorGammaMidtones=False,bOverride_ColorGainMidtones=False,bOverride_ColorOffsetMidtones=False,bOverride_ColorSaturationHighlights=False,bOverride_ColorContrastHighlights=False,bOverride_ColorGammaHighlights=False,bOverride_ColorGainHighlights=False,bOverride_ColorOffsetHighlights=False,bOverride_ColorCorrectionShadowsMax=False,bOverride_ColorCorrectionHighlightsMin=False,bOverride_ColorCorrectionHighlightsMax=False,bOverride_BlueCorrection=False,bOverride_ExpandGamut=False,bOverride_ToneCurveAmount=False,bOverride_FilmSlope=False,bOverride_FilmToe=False,bOverride_FilmShoulder=False,bOverride_FilmBlackClip=False,bOverride_FilmWhiteClip=False,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_ChromaticAberrationStartOffset=False,bOverride_bMegaLights=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomMethod=False,bOverride_BloomIntensity=False,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomConvolutionTexture=False,bOverride_BloomConvolutionScatterDispersion=False,bOverride_BloomConvolutionSize=False,bOverride_BloomConvolutionCenterUV=False,bOverride_BloomConvolutionPreFilterMin=False,bOverride_BloomConvolutionPreFilterMax=False,bOverride_BloomConvolutionPreFilterMult=False,bOverride_BloomConvolutionBufferScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_CameraShutterSpeed=False,bOverride_CameraISO=False,bOverride_AutoExposureMethod=False,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=False,bOverride_AutoExposureMaxBrightness=False,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=False,bOverride_AutoExposureBiasCurve=False,bOverride_AutoExposureMeterMask=False,bOverride_AutoExposureApplyPhysicalCameraExposure=False,bOverride_HistogramLogMin=False,bOverride_HistogramLogMax=False,bOverride_LocalExposureMethod=False,bOverride_LocalExposureHighlightContrastScale=False,bOverride_LocalExposureShadowContrastScale=False,bOverride_LocalExposureHighlightContrastCurve=False,bOverride_LocalExposureShadowContrastCurve=False,bOverride_LocalExposureHighlightThreshold=False,bOverride_LocalExposureShadowThreshold=False,bOverride_LocalExposureDetailStrength=False,bOverride_LocalExposureBlurredLuminanceBlend=False,bOverride_LocalExposureBlurredLuminanceKernelSizePercent=False,bOverride_LocalExposureMiddleGreyBias=False,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=False,bOverride_Sharpen=False,bOverride_FilmGrainIntensity=False,bOverride_FilmGrainIntensityShadows=False,bOverride_FilmGrainIntensityMidtones=False,bOverride_FilmGrainIntensityHighlights=False,bOverride_FilmGrainShadowsMax=False,bOverride_FilmGrainHighlightsMin=False,bOverride_FilmGrainHighlightsMax=False,bOverride_FilmGrainTexelSize=False,bOverride_FilmGrainTexture=False,bOverride_AmbientOcclusionIntensity=False,bOverride_AmbientOcclusionStaticFraction=False,bOverride_AmbientOcclusionRadius=False,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=False,bOverride_AmbientOcclusionBias=False,bOverride_AmbientOcclusionQuality=False,bOverride_AmbientOcclusionMipBlend=False,bOverride_AmbientOcclusionMipScale=False,bOverride_AmbientOcclusionMipThreshold=False,bOverride_AmbientOcclusionTemporalBlendWeight=False,bOverride_RayTracingAO=False,bOverride_RayTracingAOSamplesPerPixel=False,bOverride_RayTracingAOIntensity=False,bOverride_RayTracingAORadius=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=False,bOverride_ColorGradingLUT=False,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldMinFstop=False,bOverride_DepthOfFieldBladeCount=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldSqueezeFactor=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldUseHairDepth=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurTargetFPS=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ReflectionMethod=False,bOverride_LumenReflectionQuality=False,bOverride_ScreenSpaceReflectionIntensity=False,bOverride_ScreenSpaceReflectionQuality=False,bOverride_ScreenSpaceReflectionMaxRoughness=False,bOverride_ScreenSpaceReflectionRoughnessScale=False,bOverride_UserFlags=False,bOverride_RayTracingReflectionsMaxRoughness=False,bOverride_RayTracingReflectionsMaxBounces=False,bOverride_RayTracingReflectionsSamplesPerPixel=False,bOverride_RayTracingReflectionsShadows=False,bOverride_RayTracingReflectionsTranslucency=False,bOverride_TranslucencyType=False,bOverride_RayTracingTranslucencyMaxRoughness=False,bOverride_RayTracingTranslucencyRefractionRays=False,bOverride_RayTracingTranslucencySamplesPerPixel=False,bOverride_RayTracingTranslucencyShadows=False,bOverride_RayTracingTranslucencyRefraction=False,bOverride_DynamicGlobalIlluminationMethod=False,bOverride_LumenSceneLightingQuality=False,bOverride_LumenSceneDetail=False,bOverride_LumenSceneViewDistance=False,bOverride_LumenSceneLightingUpdateSpeed=False,bOverride_LumenFinalGatherQuality=False,bOverride_LumenFinalGatherLightingUpdateSpeed=False,bOverride_LumenFinalGatherScreenTraces=False,bOverride_LumenMaxTraceDistance=False,bOverride_LumenDiffuseColorBoost=False,bOverride_LumenSkylightLeaking=False,bOverride_LumenFullSkylightLeakingDistance=False,bOverride_LumenRayLightingMode=False,bOverride_LumenReflectionsScreenTraces=False,bOverride_LumenFrontLayerTranslucencyReflections=False,bOverride_LumenMaxRoughnessToTraceReflections=False,bOverride_LumenMaxReflectionBounces=False,bOverride_LumenMaxRefractionBounces=False,bOverride_LumenSurfaceCacheResolution=False,bOverride_RayTracingGI=False,bOverride_RayTracingGIMaxBounces=False,bOverride_RayTracingGISamplesPerPixel=False,bOverride_PathTracingMaxBounces=False,bOverride_PathTracingSamplesPerPixel=False,bOverride_PathTracingMaxPathIntensity=False,bOverride_PathTracingEnableEmissiveMaterials=False,bOverride_PathTracingEnableReferenceDOF=False,bOverride_PathTracingEnableReferenceAtmosphere=False,bOverride_PathTracingEnableDenoiser=False,bOverride_PathTracingIncludeEmissive=False,bOverride_PathTracingIncludeDiffuse=False,bOverride_PathTracingIncludeIndirectDiffuse=False,bOverride_PathTracingIncludeSpecular=False,bOverride_PathTracingIncludeIndirectSpecular=False,bOverride_PathTracingIncludeVolume=False,bOverride_PathTracingIncludeIndirectVolume=False,bMobileHQGaussian=False,BloomMethod=BM_SOG,AutoExposureMethod=AEM_Histogram,TemperatureType=TEMP_WhiteBalance,WhiteTemp=6500.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetHighlights=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionHighlightsMin=0.500000,ColorCorrectionHighlightsMax=1.000000,ColorCorrectionShadowsMax=0.090000,BlueCorrection=0.600000,ExpandGamut=1.000000,ToneCurveAmount=1.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,ChromaticAberrationStartOffset=0.000000,BloomIntensity=0.675000,BloomThreshold=-1.000000,BloomSizeScale=4.000000,Bloom1Size=0.300000,Bloom2Size=1.000000,Bloom3Size=2.000000,Bloom4Size=10.000000,Bloom5Size=30.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.346500,G=0.346500,B=0.346500,A=1.000000),Bloom2Tint=(R=0.138000,G=0.138000,B=0.138000,A=1.000000),Bloom3Tint=(R=0.117600,G=0.117600,B=0.117600,A=1.000000),Bloom4Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom5Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom6Tint=(R=0.061000,G=0.061000,B=0.061000,A=1.000000),BloomConvolutionScatterDispersion=1.000000,BloomConvolutionSize=1.000000,BloomConvolutionTexture=None,BloomConvolutionCenterUV=(X=0.500000,Y=0.500000),BloomConvolutionPreFilterMin=7.000000,BloomConvolutionPreFilterMax=15000.000000,BloomConvolutionPreFilterMult=15.000000,BloomConvolutionBufferScale=0.133000,BloomDirtMask=None,BloomDirtMaskIntensity=0.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),DynamicGlobalIlluminationMethod=Lumen,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,LumenRayLightingMode=Default,LumenSceneLightingQuality=1.000000,LumenSceneDetail=1.000000,LumenSceneViewDistance=20000.000000,LumenSceneLightingUpdateSpeed=1.000000,LumenFinalGatherQuality=1.000000,LumenFinalGatherLightingUpdateSpeed=1.000000,LumenFinalGatherScreenTraces=True,LumenMaxTraceDistance=20000.000000,LumenDiffuseColorBoost=1.000000,LumenSkylightLeaking=0.000000,LumenFullSkylightLeakingDistance=1000.000000,LumenSurfaceCacheResolution=1.000000,ReflectionMethod=Lumen,LumenReflectionQuality=1.000000,LumenReflectionsScreenTraces=True,LumenFrontLayerTranslucencyReflections=False,LumenMaxRoughnessToTraceReflections=0.400000,LumenMaxReflectionBounces=1,LumenMaxRefractionBounces=0,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=50.000000,ScreenSpaceReflectionMaxRoughness=0.600000,bMegaLights=True,AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,CameraShutterSpeed=60.000000,CameraISO=100.000000,DepthOfFieldFstop=4.000000,DepthOfFieldMinFstop=1.200000,DepthOfFieldBladeCount=5,AutoExposureBias=1.000000,AutoExposureBiasBackup=0.000000,bOverride_AutoExposureBiasBackup=False,AutoExposureApplyPhysicalCameraExposure=True,AutoExposureBiasCurve=None,AutoExposureMeterMask=None,AutoExposureLowPercent=10.000000,AutoExposureHighPercent=90.000000,AutoExposureMinBrightness=-10.000000,AutoExposureMaxBrightness=20.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,HistogramLogMin=-10.000000,HistogramLogMax=20.000000,LocalExposureMethod=Bilateral,LocalExposureHighlightContrastScale=1.000000,LocalExposureShadowContrastScale=1.000000,LocalExposureHighlightContrastCurve=None,LocalExposureShadowContrastCurve=None,LocalExposureHighlightThreshold=0.000000,LocalExposureShadowThreshold=0.000000,LocalExposureDetailStrength=1.000000,LocalExposureBlurredLuminanceBlend=0.600000,LocalExposureBlurredLuminanceKernelSizePercent=50.000000,LocalExposureMiddleGreyBias=0.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.400000,Sharpen=0.000000,FilmGrainIntensity=0.000000,FilmGrainIntensityShadows=1.000000,FilmGrainIntensityMidtones=1.000000,FilmGrainIntensityHighlights=1.000000,FilmGrainShadowsMax=0.090000,FilmGrainHighlightsMin=0.500000,FilmGrainHighlightsMax=1.000000,FilmGrainTexelSize=1.000000,FilmGrainTexture=None,AmbientOcclusionIntensity=0.500000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=200.000000,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionPower=2.000000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=50.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,AmbientOcclusionTemporalBlendWeight=0.100000,RayTracingAO=False,RayTracingAOSamplesPerPixel=1,RayTracingAOIntensity=1.000000,RayTracingAORadius=200.000000,ColorGradingIntensity=1.000000,ColorGradingLUT=None,DepthOfFieldSensorWidth=24.576000,DepthOfFieldSqueezeFactor=1.000000,DepthOfFieldFocalDistance=0.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldUseHairDepth=False,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldOcclusion=0.400000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurTargetFPS=30,MotionBlurPerObjectSize=0.000000,TranslucencyType=Raster,RayTracingTranslucencyMaxRoughness=0.600000,RayTracingTranslucencyRefractionRays=3,RayTracingTranslucencySamplesPerPixel=1,RayTracingTranslucencyShadows=Hard_shadows,RayTracingTranslucencyRefraction=True,PathTracingMaxBounces=32,PathTracingSamplesPerPixel=2048,PathTracingMaxPathIntensity=24.000000,PathTracingEnableEmissiveMaterials=True,PathTracingEnableReferenceDOF=False,PathTracingEnableReferenceAtmosphere=False,PathTracingEnableDenoiser=True,PathTracingIncludeEmissive=True,PathTracingIncludeDiffuse=True,PathTracingIncludeIndirectDiffuse=True,PathTracingIncludeSpecular=True,PathTracingIncludeIndirectSpecular=True,PathTracingIncludeVolume=True,PathTracingIncludeIndirectVolume=True,UserFlags=0,WeightedBlendables=(Array=)),LightingRigRotation=0.000000,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-40.000000,Yaw=-67.500000,Roll=0.000000),bEnableToneMapping=True,bShowMeshEdges=False) ++Profiles=(ProfileName="Grey Wireframe",bSharedProfile=True,bIsEngineDefaultProfile=True,bUseSkyLighting=True,DirectionalLightIntensity=1.000000,DirectionalLightColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SkyLightIntensity=1.000000,bRotateLightingRig=False,bShowEnvironment=False,bShowFloor=False,bShowGrid=True,EnvironmentColor=(R=0.039216,G=0.039216,B=0.039216,A=1.000000),EnvironmentIntensity=1.000000,EnvironmentCubeMapPath="/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1",bPostProcessingEnabled=False,PostProcessingSettings=(bOverride_TemperatureType=False,bOverride_WhiteTemp=False,bOverride_WhiteTint=False,bOverride_ColorSaturation=False,bOverride_ColorContrast=False,bOverride_ColorGamma=False,bOverride_ColorGain=False,bOverride_ColorOffset=False,bOverride_ColorSaturationShadows=False,bOverride_ColorContrastShadows=False,bOverride_ColorGammaShadows=False,bOverride_ColorGainShadows=False,bOverride_ColorOffsetShadows=False,bOverride_ColorSaturationMidtones=False,bOverride_ColorContrastMidtones=False,bOverride_ColorGammaMidtones=False,bOverride_ColorGainMidtones=False,bOverride_ColorOffsetMidtones=False,bOverride_ColorSaturationHighlights=False,bOverride_ColorContrastHighlights=False,bOverride_ColorGammaHighlights=False,bOverride_ColorGainHighlights=False,bOverride_ColorOffsetHighlights=False,bOverride_ColorCorrectionShadowsMax=False,bOverride_ColorCorrectionHighlightsMin=False,bOverride_ColorCorrectionHighlightsMax=False,bOverride_BlueCorrection=False,bOverride_ExpandGamut=False,bOverride_ToneCurveAmount=False,bOverride_FilmSlope=False,bOverride_FilmToe=False,bOverride_FilmShoulder=False,bOverride_FilmBlackClip=False,bOverride_FilmWhiteClip=False,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_ChromaticAberrationStartOffset=False,bOverride_bMegaLights=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomMethod=False,bOverride_BloomIntensity=False,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomConvolutionTexture=False,bOverride_BloomConvolutionScatterDispersion=False,bOverride_BloomConvolutionSize=False,bOverride_BloomConvolutionCenterUV=False,bOverride_BloomConvolutionPreFilterMin=False,bOverride_BloomConvolutionPreFilterMax=False,bOverride_BloomConvolutionPreFilterMult=False,bOverride_BloomConvolutionBufferScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_CameraShutterSpeed=False,bOverride_CameraISO=False,bOverride_AutoExposureMethod=False,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=False,bOverride_AutoExposureMaxBrightness=False,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=False,bOverride_AutoExposureBiasCurve=False,bOverride_AutoExposureMeterMask=False,bOverride_AutoExposureApplyPhysicalCameraExposure=False,bOverride_HistogramLogMin=False,bOverride_HistogramLogMax=False,bOverride_LocalExposureMethod=False,bOverride_LocalExposureHighlightContrastScale=False,bOverride_LocalExposureShadowContrastScale=False,bOverride_LocalExposureHighlightContrastCurve=False,bOverride_LocalExposureShadowContrastCurve=False,bOverride_LocalExposureHighlightThreshold=False,bOverride_LocalExposureShadowThreshold=False,bOverride_LocalExposureDetailStrength=False,bOverride_LocalExposureBlurredLuminanceBlend=False,bOverride_LocalExposureBlurredLuminanceKernelSizePercent=False,bOverride_LocalExposureMiddleGreyBias=False,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=False,bOverride_Sharpen=False,bOverride_FilmGrainIntensity=False,bOverride_FilmGrainIntensityShadows=False,bOverride_FilmGrainIntensityMidtones=False,bOverride_FilmGrainIntensityHighlights=False,bOverride_FilmGrainShadowsMax=False,bOverride_FilmGrainHighlightsMin=False,bOverride_FilmGrainHighlightsMax=False,bOverride_FilmGrainTexelSize=False,bOverride_FilmGrainTexture=False,bOverride_AmbientOcclusionIntensity=False,bOverride_AmbientOcclusionStaticFraction=False,bOverride_AmbientOcclusionRadius=False,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=False,bOverride_AmbientOcclusionBias=False,bOverride_AmbientOcclusionQuality=False,bOverride_AmbientOcclusionMipBlend=False,bOverride_AmbientOcclusionMipScale=False,bOverride_AmbientOcclusionMipThreshold=False,bOverride_AmbientOcclusionTemporalBlendWeight=False,bOverride_RayTracingAO=False,bOverride_RayTracingAOSamplesPerPixel=False,bOverride_RayTracingAOIntensity=False,bOverride_RayTracingAORadius=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=False,bOverride_ColorGradingLUT=False,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldMinFstop=False,bOverride_DepthOfFieldBladeCount=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldSqueezeFactor=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldUseHairDepth=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurTargetFPS=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ReflectionMethod=False,bOverride_LumenReflectionQuality=False,bOverride_ScreenSpaceReflectionIntensity=False,bOverride_ScreenSpaceReflectionQuality=False,bOverride_ScreenSpaceReflectionMaxRoughness=False,bOverride_ScreenSpaceReflectionRoughnessScale=False,bOverride_UserFlags=False,bOverride_RayTracingReflectionsMaxRoughness=False,bOverride_RayTracingReflectionsMaxBounces=False,bOverride_RayTracingReflectionsSamplesPerPixel=False,bOverride_RayTracingReflectionsShadows=False,bOverride_RayTracingReflectionsTranslucency=False,bOverride_TranslucencyType=False,bOverride_RayTracingTranslucencyMaxRoughness=False,bOverride_RayTracingTranslucencyRefractionRays=False,bOverride_RayTracingTranslucencySamplesPerPixel=False,bOverride_RayTracingTranslucencyShadows=False,bOverride_RayTracingTranslucencyRefraction=False,bOverride_DynamicGlobalIlluminationMethod=False,bOverride_LumenSceneLightingQuality=False,bOverride_LumenSceneDetail=False,bOverride_LumenSceneViewDistance=False,bOverride_LumenSceneLightingUpdateSpeed=False,bOverride_LumenFinalGatherQuality=False,bOverride_LumenFinalGatherLightingUpdateSpeed=False,bOverride_LumenFinalGatherScreenTraces=False,bOverride_LumenMaxTraceDistance=False,bOverride_LumenDiffuseColorBoost=False,bOverride_LumenSkylightLeaking=False,bOverride_LumenFullSkylightLeakingDistance=False,bOverride_LumenRayLightingMode=False,bOverride_LumenReflectionsScreenTraces=False,bOverride_LumenFrontLayerTranslucencyReflections=False,bOverride_LumenMaxRoughnessToTraceReflections=False,bOverride_LumenMaxReflectionBounces=False,bOverride_LumenMaxRefractionBounces=False,bOverride_LumenSurfaceCacheResolution=False,bOverride_RayTracingGI=False,bOverride_RayTracingGIMaxBounces=False,bOverride_RayTracingGISamplesPerPixel=False,bOverride_PathTracingMaxBounces=False,bOverride_PathTracingSamplesPerPixel=False,bOverride_PathTracingMaxPathIntensity=False,bOverride_PathTracingEnableEmissiveMaterials=False,bOverride_PathTracingEnableReferenceDOF=False,bOverride_PathTracingEnableReferenceAtmosphere=False,bOverride_PathTracingEnableDenoiser=False,bOverride_PathTracingIncludeEmissive=False,bOverride_PathTracingIncludeDiffuse=False,bOverride_PathTracingIncludeIndirectDiffuse=False,bOverride_PathTracingIncludeSpecular=False,bOverride_PathTracingIncludeIndirectSpecular=False,bOverride_PathTracingIncludeVolume=False,bOverride_PathTracingIncludeIndirectVolume=False,bMobileHQGaussian=False,BloomMethod=BM_SOG,AutoExposureMethod=AEM_Histogram,TemperatureType=TEMP_WhiteBalance,WhiteTemp=6500.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetHighlights=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionHighlightsMin=0.500000,ColorCorrectionHighlightsMax=1.000000,ColorCorrectionShadowsMax=0.090000,BlueCorrection=0.600000,ExpandGamut=1.000000,ToneCurveAmount=1.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,ChromaticAberrationStartOffset=0.000000,BloomIntensity=0.675000,BloomThreshold=-1.000000,BloomSizeScale=4.000000,Bloom1Size=0.300000,Bloom2Size=1.000000,Bloom3Size=2.000000,Bloom4Size=10.000000,Bloom5Size=30.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.346500,G=0.346500,B=0.346500,A=1.000000),Bloom2Tint=(R=0.138000,G=0.138000,B=0.138000,A=1.000000),Bloom3Tint=(R=0.117600,G=0.117600,B=0.117600,A=1.000000),Bloom4Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom5Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom6Tint=(R=0.061000,G=0.061000,B=0.061000,A=1.000000),BloomConvolutionScatterDispersion=1.000000,BloomConvolutionSize=1.000000,BloomConvolutionTexture=None,BloomConvolutionCenterUV=(X=0.500000,Y=0.500000),BloomConvolutionPreFilterMin=7.000000,BloomConvolutionPreFilterMax=15000.000000,BloomConvolutionPreFilterMult=15.000000,BloomConvolutionBufferScale=0.133000,BloomDirtMask=None,BloomDirtMaskIntensity=0.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),DynamicGlobalIlluminationMethod=Lumen,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,LumenRayLightingMode=Default,LumenSceneLightingQuality=1.000000,LumenSceneDetail=1.000000,LumenSceneViewDistance=20000.000000,LumenSceneLightingUpdateSpeed=1.000000,LumenFinalGatherQuality=1.000000,LumenFinalGatherLightingUpdateSpeed=1.000000,LumenFinalGatherScreenTraces=True,LumenMaxTraceDistance=20000.000000,LumenDiffuseColorBoost=1.000000,LumenSkylightLeaking=0.000000,LumenFullSkylightLeakingDistance=1000.000000,LumenSurfaceCacheResolution=1.000000,ReflectionMethod=Lumen,LumenReflectionQuality=1.000000,LumenReflectionsScreenTraces=True,LumenFrontLayerTranslucencyReflections=False,LumenMaxRoughnessToTraceReflections=0.400000,LumenMaxReflectionBounces=1,LumenMaxRefractionBounces=0,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=50.000000,ScreenSpaceReflectionMaxRoughness=0.600000,bMegaLights=True,AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,CameraShutterSpeed=60.000000,CameraISO=100.000000,DepthOfFieldFstop=4.000000,DepthOfFieldMinFstop=1.200000,DepthOfFieldBladeCount=5,AutoExposureBias=1.000000,AutoExposureBiasBackup=0.000000,bOverride_AutoExposureBiasBackup=False,AutoExposureApplyPhysicalCameraExposure=True,AutoExposureBiasCurve=None,AutoExposureMeterMask=None,AutoExposureLowPercent=10.000000,AutoExposureHighPercent=90.000000,AutoExposureMinBrightness=-10.000000,AutoExposureMaxBrightness=20.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,HistogramLogMin=-10.000000,HistogramLogMax=20.000000,LocalExposureMethod=Bilateral,LocalExposureHighlightContrastScale=1.000000,LocalExposureShadowContrastScale=1.000000,LocalExposureHighlightContrastCurve=None,LocalExposureShadowContrastCurve=None,LocalExposureHighlightThreshold=0.000000,LocalExposureShadowThreshold=0.000000,LocalExposureDetailStrength=1.000000,LocalExposureBlurredLuminanceBlend=0.600000,LocalExposureBlurredLuminanceKernelSizePercent=50.000000,LocalExposureMiddleGreyBias=0.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.400000,Sharpen=0.000000,FilmGrainIntensity=0.000000,FilmGrainIntensityShadows=1.000000,FilmGrainIntensityMidtones=1.000000,FilmGrainIntensityHighlights=1.000000,FilmGrainShadowsMax=0.090000,FilmGrainHighlightsMin=0.500000,FilmGrainHighlightsMax=1.000000,FilmGrainTexelSize=1.000000,FilmGrainTexture=None,AmbientOcclusionIntensity=0.500000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=200.000000,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionPower=2.000000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=50.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,AmbientOcclusionTemporalBlendWeight=0.100000,RayTracingAO=False,RayTracingAOSamplesPerPixel=1,RayTracingAOIntensity=1.000000,RayTracingAORadius=200.000000,ColorGradingIntensity=1.000000,ColorGradingLUT=None,DepthOfFieldSensorWidth=24.576000,DepthOfFieldSqueezeFactor=1.000000,DepthOfFieldFocalDistance=0.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldUseHairDepth=False,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldOcclusion=0.400000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurTargetFPS=30,MotionBlurPerObjectSize=0.000000,TranslucencyType=Raster,RayTracingTranslucencyMaxRoughness=0.600000,RayTracingTranslucencyRefractionRays=3,RayTracingTranslucencySamplesPerPixel=1,RayTracingTranslucencyShadows=Hard_shadows,RayTracingTranslucencyRefraction=True,PathTracingMaxBounces=32,PathTracingSamplesPerPixel=2048,PathTracingMaxPathIntensity=24.000000,PathTracingEnableEmissiveMaterials=True,PathTracingEnableReferenceDOF=False,PathTracingEnableReferenceAtmosphere=False,PathTracingEnableDenoiser=True,PathTracingIncludeEmissive=True,PathTracingIncludeDiffuse=True,PathTracingIncludeIndirectDiffuse=True,PathTracingIncludeSpecular=True,PathTracingIncludeIndirectSpecular=True,PathTracingIncludeVolume=True,PathTracingIncludeIndirectVolume=True,UserFlags=0,WeightedBlendables=(Array=)),LightingRigRotation=0.000000,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-40.000000,Yaw=-67.500000,Roll=0.000000),bEnableToneMapping=False,bShowMeshEdges=True) + diff --git a/Config/DefaultPuerts.ini b/Config/DefaultPuerts.ini index 3b5bad2..e162eac 100644 --- a/Config/DefaultPuerts.ini +++ b/Config/DefaultPuerts.ini @@ -1,7 +1,7 @@ [/Script/Puerts.PuertsSetting] -AutoModeEnable=False +AutoModeEnable=True DebugEnable=False DebugPort=8080 WaitDebugger=False diff --git a/Content/BP/Animals/Dog.uasset b/Content/BP/Animals/Dog.uasset new file mode 100644 index 0000000..115691b Binary files /dev/null and b/Content/BP/Animals/Dog.uasset differ diff --git a/Content/BP/Buildings/China/Cave.uasset b/Content/BP/Buildings/China/Cave.uasset new file mode 100644 index 0000000..060d50e Binary files /dev/null and b/Content/BP/Buildings/China/Cave.uasset differ diff --git a/Content/BP/Humans/China/Collector.uasset b/Content/BP/Humans/China/Collector.uasset new file mode 100644 index 0000000..dca356b Binary files /dev/null and b/Content/BP/Humans/China/Collector.uasset differ diff --git a/Content/BP/Plants/AppleTree.uasset b/Content/BP/Plants/AppleTree.uasset new file mode 100644 index 0000000..0be553d Binary files /dev/null and b/Content/BP/Plants/AppleTree.uasset differ diff --git a/Content/BP/UI/Main/CaveUI.uasset b/Content/BP/UI/Main/CaveUI.uasset new file mode 100644 index 0000000..7ca8bd6 Binary files /dev/null and b/Content/BP/UI/Main/CaveUI.uasset differ diff --git a/Content/JavaScript/entry.js b/Content/JavaScript/entry.js index f54b84a..7f37067 100644 --- a/Content/JavaScript/entry.js +++ b/Content/JavaScript/entry.js @@ -1,16 +1,40 @@ "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); +const UE = require("ue"); const puerts_1 = require("puerts"); -const react_umg_1 = require("react-umg"); -const UI = require("./ui"); // require("./react-umg/react-umg") // require("./ui/index") // require("./ui/ui-components") console.log('--------------------------0----------------------'); -debugger; //用React来写UI -let world = puerts_1.argv.getByName("GameInstance").GetWorld(); -react_umg_1.ReactUMG.init(world); -UI.Load(); +let gameInstance = puerts_1.argv.getByName("GameInstance"); +let world = gameInstance.GetWorld(); +//TODO 1.需要一个Actor用来Tick +//TODO 2.需要一个UUSerWidget派生类给ts用 +//TODO 3.需要一个快速创建Actor和快速创建界面的方法扩展 +//TODO 4.需要一个入口场景,以子关卡形式加载其他场景 +//TODO 5.需要加载基础ui管理 +//TODO 6.加载BP并且生成大篷车Actor +puerts_1.blueprint.load(UE.Game.BP.Buildings.China.Cave.Cave_C); +const CaveClass = UE.Game.BP.Buildings.China.Cave.Cave_C; +let CaveActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance, CaveClass.StaticClass(), undefined); +UE.GameplayStatics.FinishSpawningActor(CaveActor, undefined); +UE.HitResult; +CaveActor.K2_SetActorLocation(new UE.Vector(1000, 1900, 10), false, undefined, false); +//TODO 7.加载BP并且生成精英Actor +puerts_1.blueprint.load(UE.Game.BP.Humans.China.Collector.Collector_C); +const CollectorClass = UE.Game.BP.Humans.China.Collector.Collector_C; +let CollectorActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance, CollectorClass.StaticClass(), undefined); +UE.GameplayStatics.FinishSpawningActor(CollectorActor, undefined); +CollectorActor.K2_SetActorLocation(new UE.Vector(1000, 2100, 10), false, undefined, false); +//TODO 8.加载BP并且打开一个界面 +puerts_1.blueprint.load(UE.Game.BP.UI.Main.CaveUI.CaveUI_C); +const WidgetClass = UE.Game.BP.UI.Main.CaveUI.CaveUI_C; +let widget = UE.UMGManager.CreateWidget(world, WidgetClass.StaticClass()); +widget.AddToViewport(0); +widget.Name.SetText("我的部落"); +widget.Age.SetText("10年"); +//ReactUMG.init(world); +//UI.Load(); console.log('--------------------------1----------------------'); //# sourceMappingURL=entry.js.map \ No newline at end of file diff --git a/Content/JavaScript/entry.js.map b/Content/JavaScript/entry.js.map index 3d1fc65..1758ca7 100644 --- a/Content/JavaScript/entry.js.map +++ b/Content/JavaScript/entry.js.map @@ -1 +1 @@ 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\ No newline at end of file diff --git a/Content/JavaScript/react-umg/components.js b/Content/JavaScript/react-umg/components.js index 5ba5a19..82df512 100644 --- a/Content/JavaScript/react-umg/components.js +++ b/Content/JavaScript/react-umg/components.js @@ -102,5 +102,7 @@ exports.Synth2DSlider = 'Synth2DSlider'; exports.SynthKnob = 'SynthKnob'; exports.ReactWidget = 'ReactWidget'; exports.ObjectMixerEditorUWidget = 'ObjectMixerEditorUWidget'; +exports.CaveUI_C = 'CaveUI_C'; +exports.lazyloadComponents.CaveUI_C = '/Game/BP/UI/Main/CaveUI.CaveUI_C'; exports.DefaultBurnIn_C = 'DefaultBurnIn_C'; exports.lazyloadComponents.DefaultBurnIn_C = '/Engine/Sequencer/DefaultBurnIn.DefaultBurnIn_C'; diff --git a/MingSimulator.uproject b/MingSimulator.uproject index ee4543b..d26d0a1 100644 --- a/MingSimulator.uproject +++ b/MingSimulator.uproject @@ -7,7 +7,10 @@ { "Name": "MingSimulator", "Type": "Runtime", - "LoadingPhase": "Default" + "LoadingPhase": "Default", + "AdditionalDependencies": [ + "UMG" + ] } ], "Plugins": [ diff --git a/Plugins/Puerts/Source/CSharpParamDefaultValueMetas/obj/Development/CSharpParamDefaultValueMetas.ubtplugin.csproj.AssemblyReference.cache b/Plugins/Puerts/Source/CSharpParamDefaultValueMetas/obj/Development/CSharpParamDefaultValueMetas.ubtplugin.csproj.AssemblyReference.cache index 86fece7..9be0233 100644 Binary files a/Plugins/Puerts/Source/CSharpParamDefaultValueMetas/obj/Development/CSharpParamDefaultValueMetas.ubtplugin.csproj.AssemblyReference.cache and b/Plugins/Puerts/Source/CSharpParamDefaultValueMetas/obj/Development/CSharpParamDefaultValueMetas.ubtplugin.csproj.AssemblyReference.cache differ diff --git a/Source/MingSimulator/FMCJsEnvManager.cpp b/Source/MingSimulator/FMCJsEnvManager.cpp index a498261..2d67368 100644 --- a/Source/MingSimulator/FMCJsEnvManager.cpp +++ b/Source/MingSimulator/FMCJsEnvManager.cpp @@ -7,7 +7,7 @@ void FMCJsEnvManager::Init(TObjectPtr GameInstance) //TODO:从PuertsSettings获取是否开启Debug,是否阻塞,端口号等信息 //8081是调试端口 M_JsEnv = MakeShared(std::make_unique(TEXT("JavaScript")), std::make_shared(), 8081); - M_JsEnv->WaitDebugger(); + //M_JsEnv->WaitDebugger(); TArray> Arguments; Arguments.Add(TPair(TEXT("GameInstance"), GameInstance)); // 可选步骤 M_JsEnv->Start("entry", Arguments); diff --git a/TypeScript/entry.ts b/TypeScript/entry.ts index 96b2049..7792f7c 100644 --- a/TypeScript/entry.ts +++ b/TypeScript/entry.ts @@ -1,6 +1,6 @@ import * as UE from 'ue' -import {argv} from 'puerts'; -import {ReactUMG} from 'react-umg'; +import {argv, blueprint} from 'puerts'; +import {CaveUI_C, ReactUMG} from 'react-umg'; import * as UI from './ui'; // require("./react-umg/react-umg") @@ -8,9 +8,37 @@ import * as UI from './ui'; // require("./ui/ui-components") console.log('--------------------------0----------------------') -debugger //用React来写UI -let world = (argv.getByName("GameInstance") as UE.GameInstance).GetWorld(); -ReactUMG.init(world); -UI.Load(); +let gameInstance = (argv.getByName("GameInstance") as UE.GameInstance) +let world = gameInstance.GetWorld(); +//TODO 1.需要一个Actor用来Tick +//TODO 2.需要一个UUSerWidget派生类给ts用 +//TODO 3.需要一个快速创建Actor和快速创建界面的方法扩展 +//TODO 4.需要一个入口场景,以子关卡形式加载其他场景 +//TODO 5.需要加载基础ui管理 +//TODO 6.加载BP并且生成大篷车Actor + +blueprint.load(UE.Game.BP.Buildings.China.Cave.Cave_C) +const CaveClass = UE.Game.BP.Buildings.China.Cave.Cave_C; +let CaveActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance + , CaveClass.StaticClass(), undefined) as UE.Game.BP.Buildings.China.Cave.Cave_C; +UE.GameplayStatics.FinishSpawningActor(CaveActor,undefined) +UE.HitResult +CaveActor.K2_SetActorLocation(new UE.Vector(1000,1900,10),false,undefined,false) +//TODO 7.加载BP并且生成精英Actor +blueprint.load(UE.Game.BP.Humans.China.Collector.Collector_C) +const CollectorClass = UE.Game.BP.Humans.China.Collector.Collector_C; +let CollectorActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance + ,CollectorClass.StaticClass(),undefined) as UE.Game.BP.Humans.China.Collector.Collector_C; +UE.GameplayStatics.FinishSpawningActor(CollectorActor,undefined); +CollectorActor.K2_SetActorLocation(new UE.Vector(1000,2100,10),false,undefined,false); +//TODO 8.加载BP并且打开一个界面 +blueprint.load(UE.Game.BP.UI.Main.CaveUI.CaveUI_C) +const WidgetClass = UE.Game.BP.UI.Main.CaveUI.CaveUI_C; +let widget = UE.UMGManager.CreateWidget(world,WidgetClass.StaticClass()) as UE.Game.BP.UI.Main.CaveUI.CaveUI_C; +widget.AddToViewport(0); +widget.Name.SetText("我的部落"); +widget.Age.SetText("10年"); +//ReactUMG.init(world); +//UI.Load(); console.log('--------------------------1----------------------') \ No newline at end of file diff --git a/Typing/react-umg/index.d.ts b/Typing/react-umg/index.d.ts index 0c2b1f1..19a9f27 100644 --- a/Typing/react-umg/index.d.ts +++ b/Typing/react-umg/index.d.ts @@ -1489,6 +1489,13 @@ declare module "react-umg" { nativePtr: UE.ObjectMixerEditorUWidget; } + interface CaveUI_CProps extends UserWidgetProps { + } + + class CaveUI_C extends React.Component { + nativePtr: UE.Game.BP.UI.Main.CaveUI.CaveUI_C; + } + interface DefaultBurnIn_CProps extends LevelSequenceBurnInProps { UberGraphFrame?: RecursivePartial; BackgroundColor?: RecursivePartial; diff --git a/Typing/ue/ue.d.ts b/Typing/ue/ue.d.ts index a963c28..9ae340c 100644 --- a/Typing/ue/ue.d.ts +++ b/Typing/ue/ue.d.ts @@ -30327,6 +30327,18 @@ declare module "ue" { __tid_ActorComponentInstanceSourceInfo_0__: boolean; } + namespace Engine.EditorBlueprintResources.ActorComponentMacros { + class ActorComponentMacros_C extends UE.ActorComponent { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): ActorComponentMacros_C; + static Load(InName: string): ActorComponentMacros_C; + + __tid_ActorComponentMacros_C_0__: boolean; + } + + } + class ActorContainerPath { constructor(); constructor(ContainerGuids: TArray); @@ -31735,6 +31747,18 @@ declare module "ue" { __tid_ActorLocatorFragmentResolveParameter_0__: boolean; } + namespace Engine.EditorBlueprintResources.ActorMacros { + class ActorMacros_C extends UE.Actor { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): ActorMacros_C; + static Load(InName: string): ActorMacros_C; + + __tid_ActorMacros_C_0__: boolean; + } + + } + namespace Engine.PythonTypes { class ActorOnClickedSignature__PythonCallable extends UE.PythonCallableForDelegate { constructor(Outer?: Object, Name?: string, ObjectFlags?: number); @@ -36335,6 +36359,561 @@ declare module "ue" { __tid_AITask_RunEQS_0__: boolean; } + class BoxComponent extends UE.ShapeComponent { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + BoxExtent: UE.Vector; + /* + *@return the box extent, scaled by the component scale. + */ + GetScaledBoxExtent() : UE.Vector; + /* + *@return the box extent, ignoring component scale. + */ + GetUnscaledBoxExtent() : UE.Vector; + /* + *Change the box extent size. This is the unscaled size, before component scale is applied. + *@param InBoxExtent: new extent (radius) for the box. + *@param bUpdateOverlaps: if true and this shape is registered and collides, updates touching array for owner actor. + */ + SetBoxExtent(InBoxExtent: UE.Vector, bUpdateOverlaps?: boolean /* = true */) : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): BoxComponent; + static Load(InName: string): BoxComponent; + + __tid_BoxComponent_0__: boolean; + } + + enum EFunctionalTestLogHandling { ProjectDefault, OutputIsError, OutputIgnored, EFunctionalTestLogHandling_MAX, __typeKeyDoNoAccess} + class RandomStream { + constructor(); + constructor(InitialSeed: number, Seed: number); + InitialSeed: number; + Seed: number; + /** + * @deprecated use StaticStruct instead. + */ + static StaticClass(): ScriptStruct; + static StaticStruct(): ScriptStruct; + __tid_RandomStream_0__: boolean; + } + + enum EFunctionalTestResult { Default, Invalid, Error, Running, Failed, Succeeded, EFunctionalTestResult_MAX, __typeKeyDoNoAccess} + class FuncTestRenderingComponent extends UE.PrimitiveComponent { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): FuncTestRenderingComponent; + static Load(InName: string): FuncTestRenderingComponent; + + __tid_FuncTestRenderingComponent_0__: boolean; + } + + enum EHorizTextAligment { EHTA_Left, EHTA_Center, EHTA_Right, EHTA_MAX, __typeKeyDoNoAccess} + enum EVerticalTextAligment { EVRTA_TextTop, EVRTA_TextCenter, EVRTA_TextBottom, EVRTA_QuadTop, EVRTA_MAX, __typeKeyDoNoAccess} + class TextRenderComponent extends UE.PrimitiveComponent { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + Text: string; + TextMaterial: UE.MaterialInterface; + Font: UE.Font; + HorizontalAlignment: UE.EHorizTextAligment; + VerticalAlignment: UE.EVerticalTextAligment; + TextRenderColor: UE.Color; + XScale: number; + YScale: number; + WorldSize: number; + InvDefaultSize: number; + HorizSpacingAdjust: number; + VertSpacingAdjust: number; + bAlwaysRenderAsText: boolean; + /* + *Get local size of text + */ + GetTextLocalSize() : UE.Vector; + /* + *Get world space size of text + */ + GetTextWorldSize() : UE.Vector; + /* + *Change the text value and signal the primitives to be rebuilt + */ + K2_SetText(Value: string) : void; + /* + *Change the font and signal the primitives to be rebuilt + */ + SetFont(Value: $Nullable) : void; + /* + *Change the horizontal alignment and signal the primitives to be rebuilt + */ + SetHorizontalAlignment(Value: UE.EHorizTextAligment) : void; + /* + *Change the text horizontal spacing adjustment and signal the primitives to be rebuilt + */ + SetHorizSpacingAdjust(Value: number) : void; + /* + *Change the text value and signal the primitives to be rebuilt + */ + SetText(Value: string) : void; + /* + *Change the text material and signal the primitives to be rebuilt + */ + SetTextMaterial(Material: $Nullable) : void; + /* + *Change the text render color and signal the primitives to be rebuilt + */ + SetTextRenderColor(Value: UE.Color) : void; + /* + *Change the vertical alignment and signal the primitives to be rebuilt + */ + SetVerticalAlignment(Value: UE.EVerticalTextAligment) : void; + /* + *Change the text vertical spacing adjustment and signal the primitives to be rebuilt + */ + SetVertSpacingAdjust(Value: number) : void; + /* + *Change the world size of the text and signal the primitives to be rebuilt + */ + SetWorldSize(Value: number) : void; + /* + *Change the text X scale and signal the primitives to be rebuilt + */ + SetXScale(Value: number) : void; + /* + *Change the text Y scale and signal the primitives to be rebuilt + */ + SetYScale(Value: number) : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): TextRenderComponent; + static Load(InName: string): TextRenderComponent; + + __tid_TextRenderComponent_0__: boolean; + } + + enum EComparisonMethod { Equal_To, Not_Equal_To, Greater_Than_Or_Equal_To, Less_Than_Or_Equal_To, Greater_Than, Less_Than, EComparisonMethod_MAX, __typeKeyDoNoAccess} + class DateTime { + constructor(); + constructor(Ticks: bigint); + Ticks: bigint; + /** + * @deprecated use StaticStruct instead. + */ + static StaticClass(): ScriptStruct; + static StaticStruct(): ScriptStruct; + __tid_DateTime_0__: boolean; + } + + class Box2D { + constructor(); + constructor(p0: number); + constructor(p0: Vector2D, p1: Vector2D); + constructor(p0: Vector2D, p1: number); + constructor(p0: UE.TArray); + Min: UE.Vector2D; + Max: UE.Vector2D; + bIsValid: boolean; + ComputeSquaredDistanceToPoint(p0: Vector2D) : number; + ExpandBy(p0: number) : Box2D; + GetArea() : number; + GetCenter() : Vector2D; + GetCenterAndExtents(p0: $Ref, p1: $Ref) : void; + GetClosestPointTo(p0: Vector2D) : Vector2D; + GetExtent() : Vector2D; + GetSize() : Vector2D; + Init() : void; + Intersect(p0: Box2D) : boolean; + IsInside(p0: Vector2D) : boolean; + IsInside(p0: Box2D) : boolean; + op_Addition(p0: Vector2D) : Box2D; + op_Addition(p0: Box2D) : Box2D; + op_Equality(p0: Box2D) : boolean; + op_Inequality(p0: Box2D) : boolean; + set_Item(p0: number) : Vector2D; + ShiftBy(p0: Vector2D) : Box2D; + ToString() : string; + /** + * @deprecated use StaticStruct instead. + */ + static StaticClass(): ScriptStruct; + static StaticStruct(): ScriptStruct; + __tid_Box2D_0__: boolean; + } + + class TraceQueryTestNames { + constructor(); + constructor(ComponentName: string, PhysicalMaterialName: string, ActorName: string); + ComponentName: string; + PhysicalMaterialName: string; + ActorName: string; + /** + * @deprecated use StaticStruct instead. + */ + static StaticClass(): ScriptStruct; + static StaticStruct(): ScriptStruct; + __tid_TraceQueryTestNames_0__: boolean; + } + + class TraceQueryTestResultsInnerMost { + constructor(); + constructor(SingleHit: UE.HitResult, SingleNames: UE.TraceQueryTestNames, bSingleResult: boolean, MultiHits: TArray, MultiNames: TArray, bMultiResult: boolean); + SingleHit: UE.HitResult; + SingleNames: UE.TraceQueryTestNames; + bSingleResult: boolean; + MultiHits: TArray; + MultiNames: TArray; + bMultiResult: boolean; + /** + * @deprecated use StaticStruct instead. + */ + static StaticClass(): ScriptStruct; + static StaticStruct(): ScriptStruct; + __tid_TraceQueryTestResultsInnerMost_0__: boolean; + } + + class TraceQueryTestResultsInner { + constructor(); + constructor(LineResults: UE.TraceQueryTestResultsInnerMost, SphereResults: UE.TraceQueryTestResultsInnerMost, CapsuleResults: UE.TraceQueryTestResultsInnerMost, BoxResults: UE.TraceQueryTestResultsInnerMost); + LineResults: UE.TraceQueryTestResultsInnerMost; + SphereResults: UE.TraceQueryTestResultsInnerMost; + CapsuleResults: UE.TraceQueryTestResultsInnerMost; + BoxResults: UE.TraceQueryTestResultsInnerMost; + /** + * @deprecated use StaticStruct instead. + */ + static StaticClass(): ScriptStruct; + static StaticStruct(): ScriptStruct; + __tid_TraceQueryTestResultsInner_0__: boolean; + } + + class TraceChannelTestBatchOptions { + constructor(); + constructor(bLineTrace: boolean, bSphereTrace: boolean, bCapsuleTrace: boolean, bBoxTrace: boolean, bChannelTrace: boolean, bObjectsTrace: boolean, bProfileTrace: boolean); + bLineTrace: boolean; + bSphereTrace: boolean; + bCapsuleTrace: boolean; + bBoxTrace: boolean; + bChannelTrace: boolean; + bObjectsTrace: boolean; + bProfileTrace: boolean; + /** + * @deprecated use StaticStruct instead. + */ + static StaticClass(): ScriptStruct; + static StaticStruct(): ScriptStruct; + __tid_TraceChannelTestBatchOptions_0__: boolean; + } + + class TraceQueryTestResults extends UE.Object { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + ChannelResults: UE.TraceQueryTestResultsInner; + ObjectResults: UE.TraceQueryTestResultsInner; + ProfileResults: UE.TraceQueryTestResultsInner; + BatchOptions: UE.TraceChannelTestBatchOptions; + /* + *Output string value + */ + ToString() : string; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): TraceQueryTestResults; + static Load(InName: string): TraceQueryTestResults; + + __tid_TraceQueryTestResults_0__: boolean; + } + + class FunctionalTest extends UE.Actor { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + TestLabel: string; + Author: string; + Description: string; + TestTags: string; + SpriteComponent: UE.BillboardComponent; + bIsEnabled: boolean; + LogErrorHandling: UE.EFunctionalTestLogHandling; + LogWarningHandling: UE.EFunctionalTestLogHandling; + ObservationPoint: UE.Actor; + bShouldDelayGarbageCollection: boolean; + RandomNumbersStream: UE.RandomStream; + Result: UE.EFunctionalTestResult; + PreparationTimeLimit: number; + TimeLimit: number; + TimesUpMessage: string; + TimesUpResult: UE.EFunctionalTestResult; + OnTestPrepare: $MulticastDelegate<() => void>; + OnTestStart: $MulticastDelegate<() => void>; + OnTestFinished: $MulticastDelegate<() => void>; + AutoDestroyActors: TArray; + RenderComp_EditorOnly: UE.FuncTestRenderingComponent; + TestName_EditorOnly: UE.TextRenderComponent; + bIsRunning: boolean; + TotalTime: number; + AddError(Message: string) : void; + AddInfo(Message: string) : void; + /* + *Causes the test to be rerun for a specific named reason. + */ + AddRerun(Reason: string) : void; + AddWarning(Message: string) : void; + /* + *Assert that two bools are equal + *@param What A name to use in the message if the assert fails (What: expected {Actual} to be Equal To {Expected} for context '') + */ + AssertEqual_Bool(Actual: boolean, Expected: boolean, What: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two two-component boxes are (memberwise) equal within a small tolerance. + *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") + */ + AssertEqual_Box2D(Actual: UE.Box2D, Expected: UE.Box2D, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two double are equal within tolerance between two doubles. + *@param What A name to use in the message if the assert fails (What: expected {Actual} to be Equal To {Expected} within Tolerance for context '') + */ + AssertEqual_Double(Actual: number, Expected: number, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two floats are equal within tolerance between two floats. + *@param What A name to use in the message if the assert fails (What: expected {Actual} to be Equal To {Expected} within Tolerance for context '') + */ + AssertEqual_Float(Actual: number, Expected: number, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two ints are equal + *@param What A name to use in the message if the assert fails (What: expected {Actual} to be Equal To {Expected} for context '') + */ + AssertEqual_Int(Actual: number, Expected: number, What: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two 4x4 matrices are (memberwise) equal within a small tolerance. + *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") + */ + AssertEqual_Matrix(Actual: UE.Matrix, Expected: UE.Matrix, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two FNames are equal + *@param What A name to use in the message if the assert fails (What: expected {Actual} to be Equal To {Expected} for context '') + */ + AssertEqual_Name(Actual: string, Expected: string, What: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two Objects are equal + *@param What A name to use in the message if the assert fails (What: expected {Actual} to be Equal To {Expected} for context '') + */ + AssertEqual_Object(Actual: $Nullable, Expected: $Nullable, What: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two planes are (memberwise) equal within a small tolerance. + *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") + */ + AssertEqual_Plane(Actual: UE.Plane, Expected: UE.Plane, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two quats are (memberwise) equal within a small tolerance. + *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") + */ + AssertEqual_Quat(Actual: UE.Quat, Expected: UE.Quat, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that the component angles of two rotators are all equal within a small tolerance. + *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") + */ + AssertEqual_Rotator(Actual: UE.Rotator, Expected: UE.Rotator, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that the orientation of two rotators is the same within a small tolerance. Robust to quaternion singularities where angles can differ despite having an identical orientation. + *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") + */ + AssertEqual_RotatorOrientation(Actual: UE.Rotator, Expected: UE.Rotator, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two Strings are equal. + *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") + */ + AssertEqual_String(Actual: string, Expected: string, What: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two TraceQueryResults are equal. + *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") + */ + AssertEqual_TraceQueryResults(Actual: $Nullable, Expected: $Nullable, What: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two transforms are (components memberwise - translation, rotation, scale) equal within a small tolerance. + *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") + */ + AssertEqual_Transform(Actual: UE.Transform, Expected: UE.Transform, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two vectors are (memberwise) equal within a small tolerance. + *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") + */ + AssertEqual_Vector(Actual: UE.Vector, Expected: UE.Vector, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two two-component vectors are (memberwise) equal within a small tolerance. + *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") + */ + AssertEqual_Vector2D(Actual: UE.Vector2D, Expected: UE.Vector2D, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two four-component vectors are (memberwise) equal within a small tolerance. + *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") + */ + AssertEqual_Vector4(Actual: UE.Vector4, Expected: UE.Vector4, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that a boolean value is false. + *@param Message The message to display if the assert fails ("Assertion Failed: 'Message' for context ''") + */ + AssertFalse(Condition: boolean, Message: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that a UObject is valid + *@param Message The message to display if the object is invalid ("Invalid object: 'Message' for context ''") + */ + AssertIsValid(Object: $Nullable, Message: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two two-component boxes are (memberwise) not equal within a small tolerance. + *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") + */ + AssertNotEqual_Box2D(Actual: UE.Box2D, NotExpected: UE.Box2D, What: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two 4x4 matrices are (memberwise) not equal within a small tolerance. + *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") + */ + AssertNotEqual_Matrix(Actual: UE.Matrix, NotExpected: UE.Matrix, What: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two planes are (memberwise) not equal within a small tolerance. + *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") + */ + AssertNotEqual_Plane(Actual: UE.Plane, NotExpected: UE.Plane, What: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two quats are (memberwise) not equal within a small tolerance. + *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") + */ + AssertNotEqual_Quat(Actual: UE.Quat, NotExpected: UE.Quat, What: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that the component angles of two rotators are all not equal within a small tolerance. + *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") + */ + AssertNotEqual_Rotator(Actual: UE.Rotator, NotExpected: UE.Rotator, What: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two Strings are not equal. + *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") + */ + AssertNotEqual_String(Actual: string, NotExpected: string, What: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two transforms are (components memberwise - translation, rotation, scale) not equal within a small tolerance. + *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") + */ + AssertNotEqual_Transform(Actual: UE.Transform, NotExpected: UE.Transform, What: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two vectors are (memberwise) not equal within a small tolerance. + *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") + */ + AssertNotEqual_Vector(Actual: UE.Vector, NotExpected: UE.Vector, What: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two two-component vectors are (memberwise) not equal within a small tolerance. + *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") + */ + AssertNotEqual_Vector2D(Actual: UE.Vector2D, NotExpected: UE.Vector2D, What: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that two four-component vectors are (memberwise) not equal within a small tolerance. + *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") + */ + AssertNotEqual_Vector4(Actual: UE.Vector4, NotExpected: UE.Vector4, What: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert that a boolean value is true. + *@param Message The message to display if the assert fails ("Assertion Failed: 'Message' for context ''") + */ + AssertTrue(Condition: boolean, Message: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert on a relationship between two DateTimes. + *@param What A name to use in the message if the assert fails (What: expected {Actual} to be {Expected} for context '') + */ + AssertValue_DateTime(Actual: UE.DateTime, ShouldBe: UE.EComparisonMethod, Expected: UE.DateTime, What: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert on a relationship between two doubles. + *@param What A name to use in the message if the assert fails (What: expected {Actual} to be {Expected} for context '') + */ + AssertValue_Double(Actual: number, ShouldBe: UE.EComparisonMethod, Expected: number, What: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert on a relationship between two floats. + *@param What A name to use in the message if the assert fails (What: expected {Actual} to be {Expected} for context '') + */ + AssertValue_Float(Actual: number, ShouldBe: UE.EComparisonMethod, Expected: number, What: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Assert on a relationship between two integers. + *@param What A name to use in the message if the assert fails (What: expected {Actual} to be {Expected} for context '') + */ + AssertValue_Int(Actual: number, ShouldBe: UE.EComparisonMethod, Expected: number, What: string, ContextObject?: UE.Object /* = None */) : boolean; + /* + *Used by debug drawing to gather actors this test is using and point at them on the level to better understand test's setup + */ + DebugGatherRelevantActors() : TArray; + FinishTest(TestResult: UE.EFunctionalTestResult, Message: string) : void; + /* + *Returns the current re-run reason if we're in a named re-run. + */ + GetCurrentRerunReason() : string; + IsEnabled() : boolean; + /* + *IsReady() is called once per frame after a test is run, until it returns true. You should use this function to + *delay Start being called on the test until preconditions are met. + */ + IsReady() : boolean; + /* + *AActor interface end + */ + IsRunning() : boolean; + LogMessage(Message: string) : void; + OnAdditionalTestFinishedMessageRequest(TestResult: UE.EFunctionalTestResult) : string; + /* + *retrieves information whether test wants to have another run just after finishing + */ + OnWantsReRunCheck() : boolean; + /* + *Prepare Test is fired once the test starts up, before the test IsReady() and thus before Start Test is called. + *So if there's some initial conditions or setup that you might need for your IsReady() check, you might want + *to do that here. + */ + ReceivePrepareTest() : void; + /* + *Called once the IsReady() check for the test returns true. After that happens the test has Officially started, + *and it will begin receiving Ticks in the blueprint. + */ + ReceiveStartTest() : void; + /* + *Actors registered this way will be automatically destroyed (by limiting their lifespan) + * on test finish + */ + RegisterAutoDestroyActor(ActorToAutoDestroy: $Nullable) : void; + /* + *Sets the CVar from the given input. Variable gets reset after the test. + */ + SetConsoleVariable(Name: string, InValue: string) : void; + /* + *Sets the CVar from the given input. Variable gets reset after the test. + */ + SetConsoleVariableFromBoolean(Name: string, InValue: boolean) : void; + /* + *Sets the CVar from the given input. Variable gets reset after the test. + */ + SetConsoleVariableFromFloat(Name: string, InValue: number) : void; + /* + *Sets the CVar from the given input. Variable gets reset after the test. + */ + SetConsoleVariableFromInteger(Name: string, InValue: number) : void; + SetTimeLimit(NewTimeLimit: number, ResultWhenTimeRunsOut: UE.EFunctionalTestResult) : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): FunctionalTest; + static Load(InName: string): FunctionalTest; + + __tid_FunctionalTest_0__: boolean; + } + + namespace Engine.FunctionalTesting.Blueprints.AITesting_MoveGoal { + class AITesting_MoveGoal_C extends UE.Actor { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + UberGraphFrame: UE.PointerToUberGraphFrame; + MySpriteComponent: UE.BillboardComponent; + CollisionBox: UE.BoxComponent; + ObservedPawn: UE.Object; + CurrentTest: UE.FunctionalTest; + bStartEnabled: boolean; + ExecuteUbergraph_AITesting_MoveGoal(EntryPoint: number) : void; + /* + *Event when play begins for this actor. + */ + ReceiveBeginPlay() : void; + SetCollisionEnabled(bShouldBeEnabled: boolean) : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): AITesting_MoveGoal_C; + static Load(InName: string): AITesting_MoveGoal_C; + + __tid_AITesting_MoveGoal_C_0__: boolean; + } + + } + class AITestSpawnInfoBase { constructor(); constructor(SpawnLocation: UE.Actor, NumberToSpawn: number, SpawnDelay: number, PreSpawnDelay: number); @@ -39752,6 +40331,73 @@ declare module "ue" { __tid_AnimNodeExposedValueHandler_PropertyAccess_0__: boolean; } + namespace Engine.Tutorial.SubEditors.TutorialAssets.TutorialAnimationBlueprint { + class AnimBlueprintGeneratedConstantData extends UE.AnimBlueprintConstantData { + constructor(); + constructor(__NameProperty_11: string, __NameProperty_12: string, __NameProperty_13: string, __NameProperty_14: string, __IntProperty_15: number, __StructProperty_16: UE.AnimNodeFunctionRef, AnimBlueprintExtension_PropertyAccess: UE.AnimSubsystem_PropertyAccess, AnimBlueprintExtension_Base: UE.AnimSubsystem_Base, AnimGraphNode_Root: UE.AnimNodeExposedValueHandler_PropertyAccess, AnimGraphNode_StateResult: UE.AnimNodeExposedValueHandler_PropertyAccess, AnimGraphNode_StateMachine: UE.AnimNodeExposedValueHandler_PropertyAccess); + __NameProperty_11: string; + __NameProperty_12: string; + __NameProperty_13: string; + __NameProperty_14: string; + __IntProperty_15: number; + __StructProperty_16: UE.AnimNodeFunctionRef; + AnimBlueprintExtension_PropertyAccess: UE.AnimSubsystem_PropertyAccess; + AnimBlueprintExtension_Base: UE.AnimSubsystem_Base; + AnimGraphNode_Root: UE.AnimNodeExposedValueHandler_PropertyAccess; + AnimGraphNode_StateResult: UE.AnimNodeExposedValueHandler_PropertyAccess; + AnimGraphNode_StateMachine: UE.AnimNodeExposedValueHandler_PropertyAccess; + /** + * @deprecated use StaticStruct instead. + */ + static StaticClass(): ScriptStruct; + static StaticStruct(): ScriptStruct; + __tid_AnimBlueprintGeneratedConstantData_0__: boolean; + } + + } + + namespace Engine.Tutorial.SubEditors.TutorialAssets.Character.TutorialTPP_AnimBlueprint { + class AnimBlueprintGeneratedConstantData extends UE.AnimBlueprintConstantData { + constructor(); + constructor(__NameProperty_7: string, __StructProperty_8: UE.AnimNodeFunctionRef, __BoolProperty_9: boolean, __FloatProperty_10: number, __FloatProperty_11: number, __BoolProperty_12: boolean, __EnumProperty_13: UE.EAnimSyncMethod, __ByteProperty_14: UE.EAnimGroupRole, __NameProperty_15: string, AnimBlueprintExtension_PropertyAccess: UE.AnimSubsystem_PropertyAccess, AnimBlueprintExtension_Base: UE.AnimSubsystem_Base, AnimGraphNode_Root: UE.AnimNodeExposedValueHandler_PropertyAccess, AnimGraphNode_BlendSpacePlayer: UE.AnimNodeExposedValueHandler_PropertyAccess); + __NameProperty_7: string; + __StructProperty_8: UE.AnimNodeFunctionRef; + __BoolProperty_9: boolean; + __FloatProperty_10: number; + __FloatProperty_11: number; + __BoolProperty_12: boolean; + __EnumProperty_13: UE.EAnimSyncMethod; + __ByteProperty_14: UE.EAnimGroupRole; + __NameProperty_15: string; + AnimBlueprintExtension_PropertyAccess: UE.AnimSubsystem_PropertyAccess; + AnimBlueprintExtension_Base: UE.AnimSubsystem_Base; + AnimGraphNode_Root: UE.AnimNodeExposedValueHandler_PropertyAccess; + AnimGraphNode_BlendSpacePlayer: UE.AnimNodeExposedValueHandler_PropertyAccess; + /** + * @deprecated use StaticStruct instead. + */ + static StaticClass(): ScriptStruct; + static StaticStruct(): ScriptStruct; + __tid_AnimBlueprintGeneratedConstantData_0__: boolean; + } + + } + + namespace Engine.Tutorial.SubEditors.TutorialAssets.Character.TutorialTPP_AnimBlueprint { + class AnimBlueprintGeneratedMutableData extends UE.AnimBlueprintMutableData { + constructor(); + constructor(__FloatProperty: number); + __FloatProperty: number; + /** + * @deprecated use StaticStruct instead. + */ + static StaticClass(): ScriptStruct; + static StaticStruct(): ScriptStruct; + __tid_AnimBlueprintGeneratedMutableData_0__: boolean; + } + + } + class AnimBlueprintGeneratedStruct extends UE.ScriptStruct { constructor(Outer?: Object, Name?: string, ObjectFlags?: number); static StaticClass(): Class; @@ -46166,86 +46812,6 @@ declare module "ue" { __tid_NiagaraValidationRuleSet_0__: boolean; } - enum EHorizTextAligment { EHTA_Left, EHTA_Center, EHTA_Right, EHTA_MAX, __typeKeyDoNoAccess} - enum EVerticalTextAligment { EVRTA_TextTop, EVRTA_TextCenter, EVRTA_TextBottom, EVRTA_QuadTop, EVRTA_MAX, __typeKeyDoNoAccess} - class TextRenderComponent extends UE.PrimitiveComponent { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - Text: string; - TextMaterial: UE.MaterialInterface; - Font: UE.Font; - HorizontalAlignment: UE.EHorizTextAligment; - VerticalAlignment: UE.EVerticalTextAligment; - TextRenderColor: UE.Color; - XScale: number; - YScale: number; - WorldSize: number; - InvDefaultSize: number; - HorizSpacingAdjust: number; - VertSpacingAdjust: number; - bAlwaysRenderAsText: boolean; - /* - *Get local size of text - */ - GetTextLocalSize() : UE.Vector; - /* - *Get world space size of text - */ - GetTextWorldSize() : UE.Vector; - /* - *Change the text value and signal the primitives to be rebuilt - */ - K2_SetText(Value: string) : void; - /* - *Change the font and signal the primitives to be rebuilt - */ - SetFont(Value: $Nullable) : void; - /* - *Change the horizontal alignment and signal the primitives to be rebuilt - */ - SetHorizontalAlignment(Value: UE.EHorizTextAligment) : void; - /* - *Change the text horizontal spacing adjustment and signal the primitives to be rebuilt - */ - SetHorizSpacingAdjust(Value: number) : void; - /* - *Change the text value and signal the primitives to be rebuilt - */ - SetText(Value: string) : void; - /* - *Change the text material and signal the primitives to be rebuilt - */ - SetTextMaterial(Material: $Nullable) : void; - /* - *Change the text render color and signal the primitives to be rebuilt - */ - SetTextRenderColor(Value: UE.Color) : void; - /* - *Change the vertical alignment and signal the primitives to be rebuilt - */ - SetVerticalAlignment(Value: UE.EVerticalTextAligment) : void; - /* - *Change the text vertical spacing adjustment and signal the primitives to be rebuilt - */ - SetVertSpacingAdjust(Value: number) : void; - /* - *Change the world size of the text and signal the primitives to be rebuilt - */ - SetWorldSize(Value: number) : void; - /* - *Change the text X scale and signal the primitives to be rebuilt - */ - SetXScale(Value: number) : void; - /* - *Change the text Y scale and signal the primitives to be rebuilt - */ - SetYScale(Value: number) : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): TextRenderComponent; - static Load(InName: string): TextRenderComponent; - - __tid_TextRenderComponent_0__: boolean; - } - class NiagaraPerfBaselineActor extends UE.Actor { constructor(Outer?: Object, Name?: string, ObjectFlags?: number); Controller: UE.NiagaraBaselineController; @@ -52001,18 +52567,6 @@ declare module "ue" { __tid_MigrationOptions_0__: boolean; } - class DateTime { - constructor(); - constructor(Ticks: bigint); - Ticks: bigint; - /** - * @deprecated use StaticStruct instead. - */ - static StaticClass(): ScriptStruct; - static StaticStruct(): ScriptStruct; - __tid_DateTime_0__: boolean; - } - class RevisionInfo { constructor(); constructor(Revision: string, Changelist: number, Date: UE.DateTime); @@ -63646,42 +64200,6 @@ declare module "ue" { __tid_BoundsCopyComponent_0__: boolean; } - class Box2D { - constructor(); - constructor(p0: number); - constructor(p0: Vector2D, p1: Vector2D); - constructor(p0: Vector2D, p1: number); - constructor(p0: UE.TArray); - Min: UE.Vector2D; - Max: UE.Vector2D; - bIsValid: boolean; - ComputeSquaredDistanceToPoint(p0: Vector2D) : number; - ExpandBy(p0: number) : Box2D; - GetArea() : number; - GetCenter() : Vector2D; - GetCenterAndExtents(p0: $Ref, p1: $Ref) : void; - GetClosestPointTo(p0: Vector2D) : Vector2D; - GetExtent() : Vector2D; - GetSize() : Vector2D; - Init() : void; - Intersect(p0: Box2D) : boolean; - IsInside(p0: Vector2D) : boolean; - IsInside(p0: Box2D) : boolean; - op_Addition(p0: Vector2D) : Box2D; - op_Addition(p0: Box2D) : Box2D; - op_Equality(p0: Box2D) : boolean; - op_Inequality(p0: Box2D) : boolean; - set_Item(p0: number) : Vector2D; - ShiftBy(p0: Vector2D) : Box2D; - ToString() : string; - /** - * @deprecated use StaticStruct instead. - */ - static StaticClass(): ScriptStruct; - static StaticStruct(): ScriptStruct; - __tid_Box2D_0__: boolean; - } - class Box3d { constructor(); constructor(Min: UE.Vector3d, Max: UE.Vector3d, IsValid: boolean); @@ -63710,30 +64228,6 @@ declare module "ue" { __tid_Box3f_0__: boolean; } - class BoxComponent extends UE.ShapeComponent { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - BoxExtent: UE.Vector; - /* - *@return the box extent, scaled by the component scale. - */ - GetScaledBoxExtent() : UE.Vector; - /* - *@return the box extent, ignoring component scale. - */ - GetUnscaledBoxExtent() : UE.Vector; - /* - *Change the box extent size. This is the unscaled size, before component scale is applied. - *@param InBoxExtent: new extent (radius) for the box. - *@param bUpdateOverlaps: if true and this shape is registered and collides, updates touching array for owner actor. - */ - SetBoxExtent(InBoxExtent: UE.Vector, bUpdateOverlaps?: boolean /* = true */) : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): BoxComponent; - static Load(InName: string): BoxComponent; - - __tid_BoxComponent_0__: boolean; - } - class FieldNodeBase extends UE.ActorComponent { constructor(Outer?: Object, Name?: string, ObjectFlags?: number); static StaticClass(): Class; @@ -63905,6 +64399,85 @@ declare module "ue" { __tid_BoxToMeshDataflowNode_0__: boolean; } + class Light extends UE.Actor { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + LightComponent: UE.LightComponent; + bEnabled: boolean; + GetBrightness() : number; + GetLightColor() : UE.LinearColor; + IsEnabled() : boolean; + /* + *Replication Notification Callbacks + */ + OnRep_bEnabled() : void; + SetAffectTranslucentLighting(bNewValue: boolean) : void; + SetBrightness(NewBrightness: number) : void; + SetCastShadows(bNewValue: boolean) : void; + /* + *BEGIN DEPRECATED (use component functions now in level script) + */ + SetEnabled(bSetEnabled: boolean) : void; + SetLightColor(NewLightColor: UE.LinearColor) : void; + SetLightFunctionFadeDistance(NewLightFunctionFadeDistance: number) : void; + SetLightFunctionMaterial(NewLightFunctionMaterial: $Nullable) : void; + SetLightFunctionScale(NewLightFunctionScale: UE.Vector) : void; + ToggleEnabled() : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): Light; + static Load(InName: string): Light; + + __tid_Light_0__: boolean; + } + + class DirectionalLight extends UE.Light { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + ArrowComponent_EditorOnly: UE.ArrowComponent; + DirectionalLightComponent_EditorOnly: UE.DirectionalLightComponent; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): DirectionalLight; + static Load(InName: string): DirectionalLight; + + __tid_DirectionalLight_0__: boolean; + } + + namespace Engine.EngineSky.BP_Sky_Sphere { + class BP_Sky_Sphere_C extends UE.Actor { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + SkySphereMesh: UE.StaticMeshComponent; + Base: UE.SceneComponent; + ["Sky material"]: UE.MaterialInstanceDynamic; + ["Refresh material"]: boolean; + ["Directional light actor"]: UE.DirectionalLight; + ["Colors determined by sun position"]: boolean; + ["Sun height"]: number; + ["Sun brightness"]: number; + ["Horizon Falloff"]: number; + ["Zenith Color"]: UE.LinearColor; + ["Horizon color"]: UE.LinearColor; + ["Cloud color"]: UE.LinearColor; + ["Overall Color"]: UE.LinearColor; + ["Cloud speed"]: number; + ["Cloud opacity"]: number; + ["Stars brightness"]: number; + ["Horizon color curve"]: UE.CurveLinearColor; + ["Zenith color curve"]: UE.CurveLinearColor; + ["Cloud color curve"]: UE.CurveLinearColor; + RefreshMaterial() : void; + UpdateSunDirection() : void; + /* + *Construction script, the place to spawn components and do other setup. + *@note Name used in CreateBlueprint function + */ + UserConstructionScript() : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): BP_Sky_Sphere_C; + static Load(InName: string): BP_Sky_Sphere_C; + + __tid_BP_Sky_Sphere_C_0__: boolean; + } + + } + class SpringArmComponent extends UE.SceneComponent { constructor(Outer?: Object, Name?: string, ObjectFlags?: number); TargetArmLength: number; @@ -68338,6 +68911,204 @@ declare module "ue" { __tid_CategoryFilter_0__: boolean; } + enum ETextShapingMethod { Auto, KerningOnly, FullShaping, ETextShapingMethod_MAX, __typeKeyDoNoAccess} + enum ETextFlowDirection { Auto, LeftToRight, RightToLeft, Culture, ETextFlowDirection_MAX, __typeKeyDoNoAccess} + class ShapedTextOptions { + constructor(); + constructor(bOverride_TextShapingMethod: boolean, bOverride_TextFlowDirection: boolean, TextShapingMethod: UE.ETextShapingMethod, TextFlowDirection: UE.ETextFlowDirection); + bOverride_TextShapingMethod: boolean; + bOverride_TextFlowDirection: boolean; + TextShapingMethod: UE.ETextShapingMethod; + TextFlowDirection: UE.ETextFlowDirection; + /** + * @deprecated use StaticStruct instead. + */ + static StaticClass(): ScriptStruct; + static StaticStruct(): ScriptStruct; + __tid_ShapedTextOptions_0__: boolean; + } + + enum ETextJustify { Left, Center, Right, InvariantLeft, InvariantRight, ETextJustify_MAX, __typeKeyDoNoAccess} + enum ETextWrappingPolicy { DefaultWrapping, AllowPerCharacterWrapping, ETextWrappingPolicy_MAX, __typeKeyDoNoAccess} + class TextLayoutWidget extends UE.Widget { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + ShapedTextOptions: UE.ShapedTextOptions; + Justification: UE.ETextJustify; + WrappingPolicy: UE.ETextWrappingPolicy; + AutoWrapText: boolean; + ApplyLineHeightToBottomLine: boolean; + WrapTextAt: number; + Margin: UE.Margin; + LineHeightPercentage: number; + SetJustification(InJustification: UE.ETextJustify) : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): TextLayoutWidget; + static Load(InName: string): TextLayoutWidget; + + __tid_TextLayoutWidget_0__: boolean; + } + + class TextBlock extends UE.TextLayoutWidget { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + Text: string; + TextDelegate: $Delegate<() => string>; + ColorAndOpacity: UE.SlateColor; + ColorAndOpacityDelegate: $Delegate<() => UE.SlateColor>; + MinDesiredWidth: number; + Font: UE.SlateFontInfo; + StrikeBrush: UE.SlateBrush; + ShadowOffset: UE.Vector2D; + ShadowColorAndOpacity: UE.LinearColor; + ShadowColorAndOpacityDelegate: $Delegate<() => UE.LinearColor>; + bWrapWithInvalidationPanel: boolean; + TextTransformPolicy: UE.ETextTransformPolicy; + TextOverflowPolicy: UE.ETextOverflowPolicy; + bSimpleTextMode: boolean; + GetDynamicFontMaterial() : UE.MaterialInstanceDynamic; + GetDynamicOutlineMaterial() : UE.MaterialInstanceDynamic; + /* + *Gets the widget text + *@return The widget text + */ + GetText() : string; + /* + *Set the auto wrap for this text block. + * + *@param InAutoTextWrap to turn wrap on or off. + */ + SetAutoWrapText(InAutoTextWrap: boolean) : void; + /* + *Sets the color and opacity of the text in this text block + * + *@param InColorAndOpacity The new text color and opacity + */ + SetColorAndOpacity(InColorAndOpacity: UE.SlateColor) : void; + /* + *Dynamically set the font info for this text block + * + *@param InFontInfo The new font info + */ + SetFont(InFontInfo: UE.SlateFontInfo) : void; + SetFontMaterial(InMaterial: $Nullable) : void; + SetFontOutlineMaterial(InMaterial: $Nullable) : void; + /* + *Set the minimum desired width for this text block + * + *@param InMinDesiredWidth new minimum desired width + */ + SetMinDesiredWidth(InMinDesiredWidth: number) : void; + /* + *Sets the opacity of the text in this text block + * + *@param InOpacity The new text opacity + */ + SetOpacity(InOpacity: number) : void; + /* + *Sets the color and opacity of the text drop shadow + *Note: if opacity is zero no shadow will be drawn + * + *@param InShadowColorAndOpacity The new drop shadow color and opacity + */ + SetShadowColorAndOpacity(InShadowColorAndOpacity: UE.LinearColor) : void; + /* + *Sets the offset that the text drop shadow should be drawn at + * + *@param InShadowOffset The new offset + */ + SetShadowOffset(InShadowOffset: UE.Vector2D) : void; + /* + *Dynamically set the strike brush for this text block + * + *@param InStrikeBrush The new brush to use to strike through text + */ + SetStrikeBrush(InStrikeBrush: UE.SlateBrush) : void; + /* + *Directly sets the widget text. + *Warning: This will wipe any binding created for the Text property! + *@param InText The text to assign to the widget + */ + SetText(InText: string) : void; + /* + *Set the text overflow policy for this text block. + * + *@param InOverflowPolicy the new text overflow policy. + */ + SetTextOverflowPolicy(InOverflowPolicy: UE.ETextOverflowPolicy) : void; + /* + *Set the text transformation policy for this text block. + * + *@param InTransformPolicy the new text transformation policy. + */ + SetTextTransformPolicy(InTransformPolicy: UE.ETextTransformPolicy) : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): TextBlock; + static Load(InName: string): TextBlock; + + __tid_TextBlock_0__: boolean; + } + + class SlateTextureAtlasInterface extends UE.Interface { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): SlateTextureAtlasInterface; + static Load(InName: string): SlateTextureAtlasInterface; + + __tid_SlateTextureAtlasInterface_0__: boolean; + } + + class Image extends UE.Widget { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + Brush: UE.SlateBrush; + BrushDelegate: $Delegate<() => UE.SlateBrush>; + ColorAndOpacity: UE.LinearColor; + ColorAndOpacityDelegate: $Delegate<() => UE.LinearColor>; + bFlipForRightToLeftFlowDirection: boolean; + OnMouseButtonDownEvent: $Delegate<(MyGeometry: UE.Geometry, MouseEvent: UE.PointerEvent) => UE.EventReply>; + GetDynamicMaterial() : UE.MaterialInstanceDynamic; + SetBrush(InBrush: UE.SlateBrush) : void; + SetBrushFromAsset(Asset: $Nullable) : void; + /* + *Sets the Brush to the specified Atlas Region. + * + * @param AtlasRegion Region of the Atlas to use to set on Brush. + * @param bMatchSize If true, image will change its size to atlas region size. If false, atlas region will be stretched to image size. + */ + SetBrushFromAtlasInterface(AtlasRegion: UE.SlateTextureAtlasInterface, bMatchSize?: boolean /* = false */) : void; + SetBrushFromMaterial(Material: $Nullable) : void; + SetBrushFromSoftMaterial(SoftMaterial: TSoftObjectPtr) : void; + /* + *Sets the Brush to the specified Soft Texture. + * + * @param SoftTexture Soft Texture to use to set on Brush. + * @param bMatchSize If true, image will change its size to texture size. If false, texture will be stretched to image size. + */ + SetBrushFromSoftTexture(SoftTexture: TSoftObjectPtr, bMatchSize?: boolean /* = false */) : void; + /* + *Sets the Brush to the specified Texture. + * + * @param Texture Texture to use to set on Brush. + * @param bMatchSize If true, image will change its size to texture size. If false, texture will be stretched to image size. + */ + SetBrushFromTexture(Texture: $Nullable, bMatchSize?: boolean /* = false */) : void; + /* + *Sets the Brush to the specified Dynamic Texture. + * + * @param Texture Dynamic Texture to use to set on Brush. + * @param bMatchSize If true, image will change its size to texture size. If false, texture will be stretched to image size. + */ + SetBrushFromTextureDynamic(Texture: $Nullable, bMatchSize?: boolean /* = false */) : void; + SetBrushResourceObject(ResourceObject: $Nullable) : void; + SetBrushTintColor(TintColor: UE.SlateColor) : void; + SetColorAndOpacity(InColorAndOpacity: UE.LinearColor) : void; + SetDesiredSizeOverride(DesiredSize: UE.Vector2D) : void; + SetOpacity(InOpacity: number) : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): Image; + static Load(InName: string): Image; + + __tid_Image_0__: boolean; + } + class CCDIKChainLink { constructor(); /** @@ -72202,47 +72973,6 @@ declare module "ue" { __tid_ChaosVDSettingsObjectsOuter_0__: boolean; } - class Light extends UE.Actor { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - LightComponent: UE.LightComponent; - bEnabled: boolean; - GetBrightness() : number; - GetLightColor() : UE.LinearColor; - IsEnabled() : boolean; - /* - *Replication Notification Callbacks - */ - OnRep_bEnabled() : void; - SetAffectTranslucentLighting(bNewValue: boolean) : void; - SetBrightness(NewBrightness: number) : void; - SetCastShadows(bNewValue: boolean) : void; - /* - *BEGIN DEPRECATED (use component functions now in level script) - */ - SetEnabled(bSetEnabled: boolean) : void; - SetLightColor(NewLightColor: UE.LinearColor) : void; - SetLightFunctionFadeDistance(NewLightFunctionFadeDistance: number) : void; - SetLightFunctionMaterial(NewLightFunctionMaterial: $Nullable) : void; - SetLightFunctionScale(NewLightFunctionScale: UE.Vector) : void; - ToggleEnabled() : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): Light; - static Load(InName: string): Light; - - __tid_Light_0__: boolean; - } - - class DirectionalLight extends UE.Light { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - ArrowComponent_EditorOnly: UE.ArrowComponent; - DirectionalLightComponent_EditorOnly: UE.DirectionalLightComponent; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): DirectionalLight; - static Load(InName: string): DirectionalLight; - - __tid_DirectionalLight_0__: boolean; - } - class ChaosVDSkySphereInterface extends UE.Interface { constructor(Outer?: Object, Name?: string, ObjectFlags?: number); Refresh_EditorOnly() : void; @@ -75714,6 +76444,10 @@ declare module "ue" { __tid_CompareIntDataflowNode_0__: boolean; } + namespace Niagara.Enums.Comparison.CompareValues { + enum CompareValues { "Return Largest", "Return Smallest", CompareValues_MAX, __typeKeyDoNoAccess} + } + class CompileAllBlueprintsCommandlet extends UE.Commandlet { constructor(Outer?: Object, Name?: string, ObjectFlags?: number); static StaticClass(): Class; @@ -92890,6 +93624,101 @@ declare module "ue" { __tid_DEditorVectorParameterValue_0__: boolean; } + namespace Engine.Sequencer.DefaultBurnInOptions { + class DefaultBurnInOptions_C extends UE.LevelSequenceBurnInInitSettings { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + TopLeftText: string; + TopCenterText: string; + TopRightText: string; + BottomLeftText: string; + BottomCenterText: string; + BottomRightText: string; + Watermark: UE.Texture2D; + WatermarkTint: UE.LinearColor; + Font: UE.SlateFontInfo; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): DefaultBurnInOptions_C; + static Load(InName: string): DefaultBurnInOptions_C; + + __tid_DefaultBurnInOptions_C_0__: boolean; + } + + } + + namespace Engine.Sequencer.DefaultBurnIn { + class DefaultBurnIn_C extends UE.LevelSequenceBurnIn { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + UberGraphFrame: UE.PointerToUberGraphFrame; + Border_0: UE.Border; + Border_3: UE.Border; + BottomCenter: UE.TextBlock; + BottomLeft: UE.TextBlock; + BottomRight: UE.TextBlock; + TopCenter: UE.TextBlock; + TopLeft: UE.TextBlock; + TopRight: UE.TextBlock; + Watermark: UE.Image; + ["Foreground Color"]: UE.LinearColor; + ["Background Color"]: UE.LinearColor; + Date: string; + Options: UE.Engine.Sequencer.DefaultBurnInOptions.DefaultBurnInOptions_C; + hh: string; + mm: string; + ss: string; + ff: string; + MasterFrame: string; + ShotFrame: string; + MasterName: string; + ShotName: string; + FocalLength: string; + FocusDistance: string; + Aperture: string; + SensorWidth: string; + SensorHeight: string; + SensorAspectRatio: string; + Translation: UE.Vector; + Rotation: UE.Rotator; + bCached: boolean; + EngineVersion: string; + SourceTimecode: string; + CacheData() : void; + /* + *Called after the underlying slate widget is constructed. Depending on how the slate object is used + *this event may be called multiple times due to adding and removing from the hierarchy. + *If you need a true called-once-when-created event, use OnInitialized. + */ + Construct() : void; + ExecuteUbergraph_DefaultBurnIn(EntryPoint: number) : void; + Get_BottomCenter_Text_0() : string; + Get_BottomLeft_Text_0() : string; + Get_BottomRight_Text_0() : string; + Get_TopCenter_Text_0() : string; + Get_TopLeft_Text_0() : string; + Get_TopRight_Text_0() : string; + /* + *Get the settings class to use for this burn in + */ + GetSettingsClass() : UE.Class; + /* + *Called when this burn in is receiving its settings + */ + SetSettings(InSettings: $Nullable) : void; + /* + *Ticks this widget. Override in derived classes, but always call the parent implementation. + * + *@param MyGeometry The space allotted for this widget + *@param InDeltaTime Real time passed since last tick + */ + Tick(MyGeometry: UE.Geometry, InDeltaTime: number) : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): DefaultBurnIn_C; + static Load(InName: string): DefaultBurnIn_C; + + __tid_DefaultBurnIn_C_0__: boolean; + } + + } + class DefaultCameraShakeBase extends UE.CameraShakeBase { constructor(Outer?: Object, Name?: string, ObjectFlags?: number); static StaticClass(): Class; @@ -95584,6 +96413,10 @@ declare module "ue" { __tid_DynamicTextureInstance_0__: boolean; } + namespace ControlRig.Modules.E_SkeletonData { + enum E_SkeletonData { "UE5 Mannequin", "UE4 Mannequin", Mixamo, AdvancedSkeleton, HumanIK, mGear, Motive, Vicon, XSens, Paragon, E_MAX, __typeKeyDoNoAccess} + } + enum EActivationFunction { Linear, ReLU, LeakyReLU, Tanh, Sigmoid, EActivationFunction_MAX, __typeKeyDoNoAccess} enum EAdManagerDelegate { AMD_ClickedBanner, AMD_UserClosedAd, AMD_MAX, __typeKeyDoNoAccess} enum EAILockSource { Animation, Logic, Script, Gameplay, MAX, __typeKeyDoNoAccess} @@ -95672,6 +96505,14 @@ declare module "ue" { enum ECameraRigLayer { Base, Main, Global, Visual, ECameraRigLayer_MAX, __typeKeyDoNoAccess} enum ECameraShakePatternUpdateResultFlags { ApplyAsAbsolute, SkipAutoScale, SkipAutoPlaySpace, Default, ECameraShakePatternUpdateResultFlags_MAX, __typeKeyDoNoAccess} enum ECanCreateConnectionResponse { CONNECT_RESPONSE_MAKE, CONNECT_RESPONSE_DISALLOW, CONNECT_RESPONSE_BREAK_OTHERS_A, CONNECT_RESPONSE_BREAK_OTHERS_B, CONNECT_RESPONSE_BREAK_OTHERS_AB, CONNECT_RESPONSE_MAKE_WITH_CONVERSION_NODE, CONNECT_RESPONSE_MAKE_WITH_PROMOTION, CONNECT_RESPONSE_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.CascadeConversion.ECascadeNiagaraOrbitChainMode { + enum ECascadeNiagaraOrbitChainMode { Add, Scale, Link, NONE, ECascadeNiagaraOrbitChainMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.CascadeConversion.ECascadeNiagaraTwoVectorChannels { + enum ECascadeNiagaraTwoVectorChannels { XY, YZ, XZ, ECascadeNiagaraTwoVectorChannels_MAX, __typeKeyDoNoAccess} + } + enum EChannelEditToolAction { NoAction, Add, Copy, Delete, EChannelEditToolAction_MAX, __typeKeyDoNoAccess} enum EChannelMaskParameterColor { Red, Green, Blue, Alpha, EChannelMaskParameterColor_MAX, __typeKeyDoNoAccess} enum EChaosSoftsSimulationSpace { WorldSpace, ComponentSpace, ReferenceBoneSpace, EChaosSoftsSimulationSpace_MAX, __typeKeyDoNoAccess} @@ -95717,7 +96558,6 @@ declare module "ue" { enum ECombineCurvesMethod { LeaveSeparate, Union, Intersect, Difference, ExclusiveOr, ECombineCurvesMethod_MAX, __typeKeyDoNoAccess} enum ECommentBoxMode { GroupMovement, NoGroupMovement, ECommentBoxMode_MAX, __typeKeyDoNoAccess} enum ECompareOperation1Enum { Dataflow_Compare_Equal, Dataflow_Compare_Smaller, Dataflow_Compare_SmallerOrEqual, Dataflow_Compare_Greater, Dataflow_Compare_GreaterOrEqual, Dataflow_Max, Dataflow_MAX, __typeKeyDoNoAccess} - enum EComparisonMethod { Equal_To, Not_Equal_To, Greater_Than_Or_Equal_To, Less_Than_Or_Equal_To, Greater_Than, Less_Than, EComparisonMethod_MAX, __typeKeyDoNoAccess} enum ECompilerVersion { Default, VisualStudio2015, VisualStudio2017, VisualStudio2019, VisualStudio2022, ECompilerVersion_MAX, __typeKeyDoNoAccess} enum EComponentSelectionMode { Vertices, Edges, Faces, EComponentSelectionMode_MAX, __typeKeyDoNoAccess} enum EComponentSocketType { Invalid, Bone, Socket, EComponentSocketType_MAX, __typeKeyDoNoAccess} @@ -96271,24 +97111,6 @@ declare module "ue" { enum EVirtualKeyboardTrigger { OnFocusByPointer, OnAllFocusEvents, EVirtualKeyboardTrigger_MAX, __typeKeyDoNoAccess} enum EVirtualKeyboardDismissAction { TextChangeOnDismiss, TextCommitOnAccept, TextCommitOnDismiss, EVirtualKeyboardDismissAction_MAX, __typeKeyDoNoAccess} - enum ETextJustify { Left, Center, Right, InvariantLeft, InvariantRight, ETextJustify_MAX, __typeKeyDoNoAccess} - enum ETextShapingMethod { Auto, KerningOnly, FullShaping, ETextShapingMethod_MAX, __typeKeyDoNoAccess} - enum ETextFlowDirection { Auto, LeftToRight, RightToLeft, Culture, ETextFlowDirection_MAX, __typeKeyDoNoAccess} - class ShapedTextOptions { - constructor(); - constructor(bOverride_TextShapingMethod: boolean, bOverride_TextFlowDirection: boolean, TextShapingMethod: UE.ETextShapingMethod, TextFlowDirection: UE.ETextFlowDirection); - bOverride_TextShapingMethod: boolean; - bOverride_TextFlowDirection: boolean; - TextShapingMethod: UE.ETextShapingMethod; - TextFlowDirection: UE.ETextFlowDirection; - /** - * @deprecated use StaticStruct instead. - */ - static StaticClass(): ScriptStruct; - static StaticStruct(): ScriptStruct; - __tid_ShapedTextOptions_0__: boolean; - } - enum ETextCommit { Default, OnEnter, OnUserMovedFocus, OnCleared, ETextCommit_MAX, __typeKeyDoNoAccess} class EditableText extends UE.Widget { constructor(Outer?: Object, Name?: string, ObjectFlags?: number); @@ -101658,25 +102480,6 @@ declare module "ue" { __tid_EditorUtilityListView_0__: boolean; } - enum ETextWrappingPolicy { DefaultWrapping, AllowPerCharacterWrapping, ETextWrappingPolicy_MAX, __typeKeyDoNoAccess} - class TextLayoutWidget extends UE.Widget { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - ShapedTextOptions: UE.ShapedTextOptions; - Justification: UE.ETextJustify; - WrappingPolicy: UE.ETextWrappingPolicy; - AutoWrapText: boolean; - ApplyLineHeightToBottomLine: boolean; - WrapTextAt: number; - Margin: UE.Margin; - LineHeightPercentage: number; - SetJustification(InJustification: UE.ETextJustify) : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): TextLayoutWidget; - static Load(InName: string): TextLayoutWidget; - - __tid_TextLayoutWidget_0__: boolean; - } - class MultiLineEditableText extends UE.TextLayoutWidget { constructor(Outer?: Object, Name?: string, ObjectFlags?: number); Text: string; @@ -102682,8 +103485,20 @@ declare module "ue" { enum EFbxSceneVertexColorImportOption { Replace, Ignore, Override, EFbxSceneVertexColorImportOption_MAX, __typeKeyDoNoAccess} enum EFBXTestPlanActionType { Import, Reimport, AddLOD, ReimportLOD, ImportReload, AddAlternateSkinnig, EFBXTestPlanActionType_MAX, __typeKeyDoNoAccess} enum EFiBVersion { FIB_VER_NONE, FIB_VER_BASE, FIB_VER_VARIABLE_REFERENCE, FIB_VER_INTERFACE_GRAPHS, FIB_VER_FUNC_CALL_SITES, FIB_VER_PLUS_ONE, FIB_VER_LATEST, FIB_VER_MAX, __typeKeyDoNoAccess} + namespace Engine.EditorResources.FieldNodes._Resources.EFieldActivationType { + enum EFieldActivationType { Delay, OnTick, OnTickWithDelay, Trigger, EFieldActivationType_MAX, __typeKeyDoNoAccess} + } + enum EFieldFilterType { Field_Filter_Dynamic, Field_Filter_Kinematic, Field_Filter_Static, Field_Filter_All, Field_Filter_Sleeping, Field_Filter_Disabled, Field_Filter_Max, Field_Filter_MAX, __typeKeyDoNoAccess} + namespace Engine.EditorResources.FieldNodes._Resources.EFieldForceVel { + enum EFieldForceVel { "Use Force", "Use Velocity", EFieldForceVel_MAX, __typeKeyDoNoAccess} + } + enum EFieldIntegerType { Integer_DynamicState, Integer_ActivateDisabled, Integer_CollisionGroup, Integer_PositionAnimated, Integer_PositionStatic, Integer_TargetMax, Integer_MAX, __typeKeyDoNoAccess} + namespace Engine.EditorResources.FieldNodes._Resources.EFieldNoiseCompMode { + enum EFieldNoiseCompMode { Add, Multiply, EFieldNoiseCompMode_MAX, __typeKeyDoNoAccess} + } + enum EFieldObjectType { Field_Object_Rigid, Field_Object_Cloth, Field_Object_Destruction, Field_Object_Character, Field_Object_All, Field_Object_Max, Field_Object_MAX, __typeKeyDoNoAccess} enum EFieldOperationType { Field_Multiply, Field_Divide, Field_Add, Field_Substract, Field_Operation_Max, __typeKeyDoNoAccess} enum EFieldOutputType { Field_Output_Vector, Field_Output_Scalar, Field_Output_Integer, Field_Output_Max, Field_Output_MAX, __typeKeyDoNoAccess} @@ -102691,6 +103506,14 @@ declare module "ue" { enum EFieldPositionType { Field_Position_CenterOfMass, Field_Position_PivotPoint, Field_Position_Max, Field_Position_MAX, __typeKeyDoNoAccess} enum EFieldResolutionType { Field_Resolution_Minimal, Field_Resolution_DisabledParents, Field_Resolution_Maximum, Field_Resolution_Max, Field_Resolution_MAX, __typeKeyDoNoAccess} enum EFieldScalarType { Scalar_ExternalClusterStrain, Scalar_Kill, Scalar_DisableThreshold, Scalar_SleepingThreshold, Scalar_InternalClusterStrain, Scalar_DynamicConstraint, Scalar_TargetMax, Scalar_MAX, __typeKeyDoNoAccess} + namespace Engine.EditorResources.FieldNodes._Resources.EFieldShapeType { + enum EFieldShapeType { Box, Sphere, Plane, EFieldShapeType_MAX, __typeKeyDoNoAccess} + } + + namespace Engine.EditorResources.FieldNodes._Resources.EFieldSleepType { + enum EFieldSleepType { Sleep, Disable, Kill, EFieldSleepType_MAX, __typeKeyDoNoAccess} + } + enum EFieldVectorType { Vector_LinearForce, Vector_LinearVelocity, Vector_AngularVelocity, Vector_AngularTorque, Vector_PositionTarget, Vector_InitialLinearVelocity, Vector_InitialAngularVelocity, Vector_LinearImpulse, Vector_TargetMax, Vector_MAX, __typeKeyDoNoAccess} enum EFilterBarLayout { Horizontal, Vertical, EFilterBarLayout_MAX, __typeKeyDoNoAccess} enum EFilterPillStyle { Default, Basic, EFilterPillStyle_MAX, __typeKeyDoNoAccess} @@ -102724,6 +103547,10 @@ declare module "ue" { enum EFloatArrayToIntArrayFunctionEnum { Dataflow_FloatToInt_Function_Floor, Dataflow_FloatToInt_Function_Ceil, Dataflow_FloatToInt_Function_Round, Dataflow_FloatToInt_Function_Truncate, Dataflow_FloatToInt_NonZeroToIndex, Dataflow_FloatToInt_ZeroToIndex, Dataflow_Max, Dataflow_MAX, __typeKeyDoNoAccess} enum EFloatToIntFunctionEnum { Dataflow_FloatToInt_Function_Floor, Dataflow_FloatToInt_Function_Ceil, Dataflow_FloatToInt_Function_Round, Dataflow_FloatToInt_Function_Truncate, Dataflow_Max, Dataflow_MAX, __typeKeyDoNoAccess} enum EFloatToIntMode { Truncate, Floor, Round, Ceil, EFloatToIntMode_MAX, __typeKeyDoNoAccess} + namespace Engine.ArtTools.RenderToTexture.Enums.EFloatTypes { + enum EFloatTypes { Float, Float2, Float3, Float4, EFloatTypes_MAX, __typeKeyDoNoAccess} + } + enum EFocusCause { Mouse, Navigation, SetDirectly, Cleared, OtherWidgetLostFocus, WindowActivate, EFocusCause_MAX, __typeKeyDoNoAccess} enum EFoliageScaling { Uniform, Free, LockXY, LockXZ, LockYZ, EFoliageScaling_MAX, __typeKeyDoNoAccess} enum EFollicleMaskChannel { R, G, B, A, EFollicleMaskChannel_MAX, __typeKeyDoNoAccess} @@ -102738,8 +103565,6 @@ declare module "ue" { enum EFractureModeNewAssetLocation { SourceAssetFolder, LastUsedFolder, ContentBrowserFolder, EFractureModeNewAssetLocation_MAX, __typeKeyDoNoAccess} enum EFrameNumberDisplayFormats { NonDropFrameTimecode, DropFrameTimecode, Seconds, Frames, MAX_Count, EFrameNumberDisplayFormats_MAX, __typeKeyDoNoAccess} enum EFullyLoadPackageType { FULLYLOAD_Map, FULLYLOAD_Game_PreLoadClass, FULLYLOAD_Game_PostLoadClass, FULLYLOAD_Always, FULLYLOAD_Mutator, FULLYLOAD_MAX, __typeKeyDoNoAccess} - enum EFunctionalTestLogHandling { ProjectDefault, OutputIsError, OutputIgnored, EFunctionalTestLogHandling_MAX, __typeKeyDoNoAccess} - enum EFunctionalTestResult { Default, Invalid, Error, Running, Failed, Succeeded, EFunctionalTestResult_MAX, __typeKeyDoNoAccess} enum EGainParamMode { Linear, Decibels, EGainParamMode_MAX, __typeKeyDoNoAccess} enum EGameplayDebuggerOverrideMode { Enable, Disable, UseDefault, EGameplayDebuggerOverrideMode_MAX, __typeKeyDoNoAccess} enum EGameplayDebuggerShape { Invalid, Point, Segment, Box, Cone, Cylinder, Circle, Rectangle, Capsule, Polygon, Polyline, Arrow, EGameplayDebuggerShape_MAX, __typeKeyDoNoAccess} @@ -102826,6 +103651,10 @@ declare module "ue" { enum EInertializationBoneState { Invalid, Valid, Excluded, EInertializationBoneState_MAX, __typeKeyDoNoAccess} enum EInertializationSpace { Default, WorldSpace, WorldRotation, EInertializationSpace_MAX, __typeKeyDoNoAccess} enum EInertializationState { Inactive, Pending, Active, EInertializationState_MAX, __typeKeyDoNoAccess} + namespace Niagara.Modules.Audio.EInitialAudioParamType { + enum EInitialAudioParamType { Boolean, Integer, Float, EInitialAudioParamType_MAX, __typeKeyDoNoAccess} + } + enum EInitialOscillatorOffset { EOO_OffsetRandom, EOO_OffsetZero, EOO_MAX, __typeKeyDoNoAccess} enum EInitialWaveOscillatorOffsetType { Random, Zero, EInitialWaveOscillatorOffsetType_MAX, __typeKeyDoNoAccess} enum EInputAxisSwizzle { YXZ, ZYX, XZY, YZX, ZXY, EInputAxisSwizzle_MAX, __typeKeyDoNoAccess} @@ -102873,6 +103702,10 @@ declare module "ue" { enum EInterchangeTranslatorType { Invalid, Assets, Actors, Scenes, EInterchangeTranslatorType_MAX, __typeKeyDoNoAccess} enum EInterchangeVertexColorImportOption { IVCIO_Replace, IVCIO_Ignore, IVCIO_Override, IVCIO_MAX, __typeKeyDoNoAccess} enum EInterpToBehaviourType { OneShot, OneShot_Reverse, Loop_Reset, PingPong, EInterpToBehaviourType_MAX, __typeKeyDoNoAccess} + namespace Engine.ArtTools.RenderToTexture.Enums.EIntTypes { + enum EIntTypes { int, int2, int3, int4, EIntTypes_MAX, __typeKeyDoNoAccess} + } + enum EIOSCloudKitSyncStrategy { None, OnlyAtGameStart, Always, EIOSCloudKitSyncStrategy_MAX, __typeKeyDoNoAccess} enum EIOSLandscapeOrientation { LandscapeLeft, LandscapeRight, EIOSLandscapeOrientation_MAX, __typeKeyDoNoAccess} enum EIOSMetalShaderStandard { IOSMetalSLStandard_Minimum, IOSMetalSLStandard_2_4, IOSMetalSLStandard_3_0, IOSMetalSLStandard_3_1, IOSMetalSLStandard_MAX, __typeKeyDoNoAccess} @@ -104601,38 +105434,290 @@ declare module "ue" { __tid_EnhancedInputWorldSubsystem_0__: boolean; } + namespace Niagara.Enums.Angles.ENiagara_AngleInput { + enum ENiagara_AngleInput { Degrees, "Normalized Angle (0-1)", Radians, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_AttributeSamplingApplyOutput { + enum ENiagara_AttributeSamplingApplyOutput { Apply, Output, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_AudioParamType { + enum ENiagara_AudioParamType { Volume, Pitch, Location, Rotation, "Boolean Parameter", "Float Parameter", "Integer Parameter", "Paused State", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.SpriteRenderer.ENiagara_AutomaticManual { + enum ENiagara_AutomaticManual { "Automatic (From Renderer SubImage Size)", Manual, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_BankOnTurns { + enum ENiagara_BankOnTurns { "Add Local Banking Rotation", "Full Orientation Update", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.DistanceFields.ENiagara_BoundsCalculationMethod { + enum ENiagara_BoundsCalculationMethod { "Emitter Bounds with Padding", "Local Space Bounding Box", "World Space Bounding Box", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Location.ENiagara_BoxPlaneMode { + enum ENiagara_BoxPlaneMode { Box, Plane, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_CameraMeshOrientation { + enum ENiagara_CameraMeshOrientation { "Camera Position", "Camera Plane", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_CameraProperties { + enum ENiagara_CameraProperties { "Camera Position", "Camera Forward Vector", "Camera Up Vector", "Camera Right Vector", "Vector To Camera", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_CameraVectors { + enum ENiagara_CameraVectors { "Camera Forward Vector", "Camera Up Vector", "Camera Right Vector", "Vector To Camera", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_CollisionType { + enum ENiagara_CollisionType { "GPU Depth Buffer", "GPU Distance Fields", ENiagara_MAX, __typeKeyDoNoAccess} + } + namespace Niagara.Enums.ENiagara_ColorInitializationMode { enum ENiagara_ColorInitializationMode { Unset, "Direct Set", "Random Range", "Random Hue/Saturation/Value", ENiagara_MAX, __typeKeyDoNoAccess} } + namespace Niagara.Enums.ENiagara_ColorInput { + enum ENiagara_ColorInput { "Particle Color", "Chaos DI Color", "User Color", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Location.ENiagara_ConeMode { + enum ENiagara_ConeMode { "Spherical Cone", "Spherical Wedge", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_CPUCollisionType { + enum ENiagara_CPUCollisionType { "Ray Traced", "Analytical Planes", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Utility.ENiagara_CurlNoiseRemapType { + enum ENiagara_CurlNoiseRemapType { Off, Uniform, "Non-Uniform", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Location.ENiagara_CylinderMode { + enum ENiagara_CylinderMode { Random, Direct, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_DirectReadApplicationMode { + enum ENiagara_DirectReadApplicationMode { Overwrite, Add, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_DirectReadParticleIDSampling { + enum ENiagara_DirectReadParticleIDSampling { Disabled, "Apply Sampled ID as Ribbon ID", "Output Only", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_DirectReadSamplingMode { + enum ENiagara_DirectReadSamplingMode { Disabled, "Apply to Attribute", "Output Only", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_EmitterLocSamplingMode { + enum ENiagara_EmitterLocSamplingMode { Random, Sequential, ENiagara_MAX, __typeKeyDoNoAccess} + } + namespace Niagara.Enums.ENiagara_EmitterStateOptions { enum ENiagara_EmitterStateOptions { Infinite, Once, Multiple, ENiagara_MAX, __typeKeyDoNoAccess} } + namespace Niagara.Enums.ENiagara_FadeOperationType { + enum ENiagara_FadeOperationType { Linear, Percentage, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_Float4Channel { + enum ENiagara_Float4Channel { R, G, B, A, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.SpriteRenderer.ENiagara_FPSPlayrate { + enum ENiagara_FPSPlayrate { "Loops Per Second", "Frames Per Second", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.DistanceFields.ENiagara_GDFQueryExecutionRate { + enum ENiagara_GDFQueryExecutionRate { "First Frame", "Every Frame", "On Demand", Never, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.DistanceFields.ENiagara_GlobalVsRigidBodyDistanceFields { + enum ENiagara_GlobalVsRigidBodyDistanceFields { "Global Distance Field", "Global Distance field + High Quality Rigid Body SDF", "Static Distance Field Volume Texture", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_GPUCollisionType { + enum ENiagara_GPUCollisionType { "GPU Depth Buffer", "GPU Distance Fields", "GPU Ray Traces (Experimental)", "Analytical Planes", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_IDAttributes { + enum ENiagara_IDAttributes { "Particles.UniqueID", "Particles.ID Index", "Particles.ID Acquire Tag", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Utility.ENiagara_ImportanceColorMode { + enum ENiagara_ImportanceColorMode { "RGB Luminance", "RGB Average", "RGB Max", "Individual RGBA Channel", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Utility.ENiagara_ImportanceRejectionMode { + enum ENiagara_ImportanceRejectionMode { "RGB Luminance", "RGB Average", "RGB Max", "R Channel", "G Channel", "B Channel", "A Channel", ENiagara_MAX, __typeKeyDoNoAccess} + } + namespace Niagara.Enums.ENiagara_InfiniteLoopDuration { enum ENiagara_InfiniteLoopDuration { Fixed, Infinite, ENiagara_MAX, __typeKeyDoNoAccess} } + namespace Niagara.Enums.Utility.ENiagara_IntegerConversion { + enum ENiagara_IntegerConversion { Truncate, Round, Ceil, Floor, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_LifetimeInheritanceOptions { + enum ENiagara_LifetimeInheritanceOptions { Min, Max, Overwrite, ENiagara_MAX, __typeKeyDoNoAccess} + } + namespace Niagara.Enums.ENiagara_LifetimeMode { enum ENiagara_LifetimeMode { "Direct Set", Random, ENiagara_MAX, __typeKeyDoNoAccess} } + namespace Niagara.Enums.Location.ENiagara_LocationShapes { + enum ENiagara_LocationShapes { Sphere, Cylinder, "Box / Plane", Torus, "Ring / Disc", Cone, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Events.ENiagara_LocEventType { + enum ENiagara_LocEventType { "Send Rate", "Send Per Unit Traveled", "Every Frame", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Transforms.ENiagara_LWCConvertPosToVec { + enum ENiagara_LWCConvertPosToVec { "Passthrough as a Non Large World Vector", "Convert to Absolute Large World Space", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Transforms.ENiagara_LWCConvertVecToPos { + enum ENiagara_LWCConvertVecToPos { "Passthrough as Non Large World Position", "Interpret as a Large World Position Vector", ENiagara_MAX, __typeKeyDoNoAccess} + } + namespace Niagara.Enums.ENiagara_MassInitializationMode { enum ENiagara_MassInitializationMode { "Unset / (Mass of 1)", "Direct Set", Random, ENiagara_MAX, __typeKeyDoNoAccess} } + namespace Niagara.Enums.StaticMesh.ENiagara_MeshLocalBoundsCalcMethod { + enum ENiagara_MeshLocalBoundsCalcMethod { "Minimum Bounds", "Maximum Bounds", Size, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Transforms.ENiagara_MeshOrientationOptions { + enum ENiagara_MeshOrientationOptions { None, Random, System, "Orient to Vector", "Orient to Matrix", "Orient to Quaternion", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_MultipleLerpCount { + enum ENiagara_MultipleLerpCount { ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Transforms.ENiagara_OffsetMode { + enum ENiagara_OffsetMode { Default, None, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Utility.ENiagara_OrientVectorCount { + enum ENiagara_OrientVectorCount { Facing, "Facing/Up", "Facing/Side", "Facing/Side/Up", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Utility.ENiagara_PartitionMode { + enum ENiagara_PartitionMode { Alternating, Sequential, "Elapsed Time", Distance, "Float Comparison", Random, ENiagara_MAX, __typeKeyDoNoAccess} + } + namespace Niagara.Enums.ENiagara_PositionInitializationMode { enum ENiagara_PositionInitializationMode { Unset, "Direct Set", "Simulation Position", ENiagara_MAX, __typeKeyDoNoAccess} } + namespace Niagara.Enums.ENiagara_PositionInput { + enum ENiagara_PositionInput { "Chaos DI Position", "User Position", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_RotationDefinitionApproach { + enum ENiagara_RotationDefinitionApproach { Euler, Quaternion, "Axis Angle ", "Basis Vectors", Matrix, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Transforms.ENiagara_RotationMode { + enum ENiagara_RotationMode { Default, "Axis Angle", "Yaw / Pitch / Roll", Quaternion, Matrix, None, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Transforms.ENiagara_ScaleMode { + enum ENiagara_ScaleMode { Default, None, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.SpriteRenderer.ENiagara_ScaleSpriteSize { + enum ENiagara_ScaleSpriteSize { Uniform, "Uniform Curve", "Non-Uniform", "Non-Uniform Curve", ENiagara_MAX, __typeKeyDoNoAccess} + } + namespace Niagara.Enums.ENiagara_SizeScaleMode { enum ENiagara_SizeScaleMode { Unset, Uniform, "Random Uniform", "Non-Uniform", "Random Non-Uniform", ENiagara_MAX, __typeKeyDoNoAccess} } + namespace Niagara.Enums.ENiagara_SpawnBurstMode { + enum ENiagara_SpawnBurstMode { Timed, Manual, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Utility.ENiagara_SplinePointCount { + enum ENiagara_SplinePointCount { ENiagara_MAX, __typeKeyDoNoAccess} + } + namespace Niagara.Enums.ENiagara_SpriteRotationMode { enum ENiagara_SpriteRotationMode { Unset, Random, "Direct Angle (Degrees)", "Direct Normalized Angle (0-1)", ENiagara_MAX, __typeKeyDoNoAccess} } + namespace Niagara.Enums.StaticMesh.ENiagara_StaticSamplingMode { + enum ENiagara_StaticSamplingMode { Triangles, Sockets, Vertices, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.StaticMesh.ENiagara_StaticSocketMode { + enum ENiagara_StaticSocketMode { "Random (All Sockets)", "Random (Filtered Sockets)", "Direct (All Sockets)", "Direct (Filtered Sockets)", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.StaticMesh.ENiagara_StaticTriangleMode { + enum ENiagara_StaticTriangleMode { "Random (All Triangles)", "Random (Section Filter)", "Direct (All Triangles)", "Direct (Section Filter)", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.StaticMesh.ENiagara_StaticVertexMode { + enum ENiagara_StaticVertexMode { "Random Vertex", "Direct Vertex", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_SubUVLookupMode { + enum ENiagara_SubUVLookupMode { Linear, Curve, Random, Infinite, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_SubUVLookupModeV2 { + enum ENiagara_SubUVLookupModeV2 { Linear, Curve, Random, "Infinite Loop", "Direct Index", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Utility.ENiagara_TimelineAuthority { + enum ENiagara_TimelineAuthority { "Play is the Authority", "Rewind is the Authority", Pause, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Utility.ENiagara_TImelineMode { + enum ENiagara_TimelineMode { "Automatic Rewind", "Manual Rewind", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Utility.ENiagara_TimelineOutput { + enum ENiagara_TimelineOutput { None, Float, Vector2D, Vector, "Linear Color", Integer, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Utility.ENiagara_TimelineOutputMode { + enum ENiagara_TimelineOutputMode { Array, Curve, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_TransformBaseOptions { + enum ENiagara_TransformBaseOptions { "Transform Vector", "Transform Position", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_TransformMode { + enum ENiagara_TransformMode { Manual, Matrix, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Transforms.ENiagara_TransformOrder { + enum ENiagara_TransformOrder { "Scale / Rotate / Offset", "Scale / Offset / Rotate", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_TransformOrientationMode { + enum ENiagara_TransformOrientationMode { "Yaw/Pitch/Roll", Quaternion, Matrix, "Basis Vectors", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Transforms.ENiagara_TransformType { + enum ENiagara_TransformType { Default, "Custom Matrix", ENiagara_MAX, __typeKeyDoNoAccess} + } + namespace Niagara.Enums.Ribbons.ENiagara_UnsetDirectSet { enum ENiagara_UnsetDirectSet { Unset, "Direct Set", ENiagara_MAX, __typeKeyDoNoAccess} } @@ -104641,15 +105726,79 @@ declare module "ue" { enum ENiagara_UnsetDirectSetRandom { Unset, "Direct Set", Random, ENiagara_MAX, __typeKeyDoNoAccess} } + namespace Niagara.Enums.Utility.ENiagara_UpdateMeshOrientationMode { + enum ENiagara_UpdateMeshOrientationMode { "Rotation Rate", "Orient To Vector(s)", "Orient to Position", "Flight Orientation", "Rolling Orientation", ENiagara_MAX, __typeKeyDoNoAccess} + } + namespace Niagara.Enums.ENiagara_UVFlippingMode { enum ENiagara_UVFlippingMode { Unset, "Random X", "Random Y", "Random X / Y", Custom, ENiagara_MAX, __typeKeyDoNoAccess} } + namespace Niagara.Enums.ENiagara_VelocityInput { + enum ENiagara_VelocityInput { "Chaos DI Velocity", "User Velocity", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Utility.ENiagara_VelocityMode { + enum ENiagara_VelocityMode { Linear, "From Point", "In Cone", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_WaveformBlendMode { + enum ENiagara_WaveformBlendMode { Add, Subtract, Multiply, Max, Min, Interpolate, ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_WaveformCount { + enum ENiagara_WaveformCount { "[1] One", "[2] Two", "[3] Three", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_Waveforms { + enum ENiagara_Waveforms { Sine, Cosine, "Compound Sin/Cos", Pendulum, Square, Pulse, Triangle, Sawtooth, Random, "Random Blend", "Random Spline", "Random Spline Smooth", "Random Spline Segmented", ENiagara_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagara_WrapClamp { + enum ENiagara_WrapClamp { Clamp, Wrap, ENiagara_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraAddDefaultsTrackMode { NoSubtracks, ComponentTrackOnly, LifecycleTrack, ENiagaraAddDefaultsTrackMode_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraAerodynamicDragPivotMode { + enum ENiagaraAerodynamicDragPivotMode { Random, Direct, ENiagaraAerodynamicDragPivotMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.EniagaraAlternateRendererModes { + enum EniagaraAlternateRendererModes { Sprite, Mesh, Ribbon, Light, EniagaraAlternateRendererModes_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraAnimTrailWidthMode { + enum ENiagaraAnimTrailWidthMode { Auto, Manual, ENiagaraAnimTrailWidthMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraArraySamplingMode { + enum ENiagaraArraySamplingMode { Random, "Direct Set", Interpolate, ENiagaraArraySamplingMode_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraAssetLibraryAssetTypes { Emitters, Systems, Scripts, ENiagaraAssetLibraryAssetTypes_MAX, __typeKeyDoNoAccess} enum ENiagaraAssetTagDefinitionImportance { Primary, Secondary, Internal, ENiagaraAssetTagDefinitionImportance_MAX, __typeKeyDoNoAccess} enum ENiagaraBaseTypes { Half, Float, Int32, Bool, Max, ENiagaraBaseTypes_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraBoneSamplingMode { + enum ENiagaraBoneSamplingMode { "Random (Filtered Bones)", "Random (Unfiltered Bones)", "Random (All Bones)", "Direct (Filtered Bones)", "Direct (Unfiltered Bones)", "Direct (All Bones)", ENiagaraBoneSamplingMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraBoneSocketSamplingMode { + enum ENiagaraBoneSocketSamplingMode { "Random (Filtered Bone or Sockets)", "Direct (Filtered Bone or Sockets)", ENiagaraBoneSocketSamplingMode_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraBoolDisplayMode { DisplayAlways, DisplayIfTrue, DisplayIfFalse, ENiagaraBoolDisplayMode_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraBooleanLogicOps { + enum ENiagaraBooleanLogicOps { "Greater Than", "Greater Than Or Equal To", "Equal To", "Not Equal To", ENiagaraBooleanLogicOps_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraBooleanLogicOps_v2 { + enum ENiagaraBooleanLogicOps_v2 { "A Greater Than B", "A Greater Than Or Equal To B", "A Equal To B", "A Not Equal To B", "A Less Than B", "A Less Than Or Equal To B", ENiagaraBooleanLogicOps_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraCalculateRadiusOptions { + enum ENiagaraCalculateRadiusOptions { Bounds, "Minimum Axis", "Maximum Axis", ENiagaraCalculateRadiusOptions_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraCategoryExpandState { Default, DefaultExpandModified, CollapseAll, ExpandAll, ENiagaraCategoryExpandState_MAX, __typeKeyDoNoAccess} namespace Niagara.Enums.ENiagaraChannelCorrelation { enum ENiagaraChannelCorrelation { "Link RGBA", "Link RGB / Link A", "Random Individual Channels", ENiagaraChannelCorrelation_MAX, __typeKeyDoNoAccess} @@ -104658,16 +105807,40 @@ declare module "ue" { enum ENiagaraClipboardFunctionInputValueMode { Local, Linked, Data, ObjectAsset, Expression, Dynamic, ResetToDefault, ENiagaraClipboardFunctionInputValueMode_MAX, __typeKeyDoNoAccess} enum ENiagaraClipboardFunctionScriptMode { ScriptAsset, Assignment, ENiagaraClipboardFunctionScriptMode_MAX, __typeKeyDoNoAccess} enum ENiagaraCollisionMode { None, SceneGeometry, DepthBuffer, DistanceField, ENiagaraCollisionMode_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraCollisionRadiusOptions { + enum ENiagaraCollisionRadiusOptions { Sprite, Mesh, Custom, ENiagaraCollisionRadiusOptions_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraCompilationMode { Original, AsyncTasks, Verify, ENiagaraCompilationMode_MAX, __typeKeyDoNoAccess} enum ENiagaraCompilationState { CheckDDC, Precompile, StartCompileJob, AwaitResult, OptimizeByteCode, ProcessResult, PutToDDC, Finished, Aborted, ENiagaraCompilationState_MAX, __typeKeyDoNoAccess} enum ENiagaraCompileErrorSeverity { Ignore, LogOnly, Warning, Error, ENiagaraCompileErrorSeverity_MAX, __typeKeyDoNoAccess} enum ENiagaraCompileUsageStaticSwitch { Spawn, Update, Event, SimulationStage, Default, ENiagaraCompileUsageStaticSwitch_MAX, __typeKeyDoNoAccess} enum ENiagaraConditionalOperator { Equals, NotEqual, LessThan, LessThanOrEqual, GreaterThan, GreaterThanOrEqual, Max, ENiagaraConditionalOperator_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraCoordinateSpace { + enum ENiagaraCoordinateSpace { Simulation, World, Local, ENiagaraCoordinateSpace_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraCoordinateSpace { Simulation, World, Local, ENiagaraCoordinateSpace_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraCurlNoiseQuality { + enum ENiagaraCurlNoiseQuality { "Baked (Low)", "Baked (Medium)", "Baked (High)", "Evaluated (Ultra)", ENiagaraCurlNoiseQuality_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraDataChannelAllocationMode { Static, Dynamic, ENiagaraDataChannelAllocationMode_MAX, __typeKeyDoNoAccess} enum ENiagaraDataChanneSpawnModuleMode { ConditionalSpawn, DirectSpawn, ENiagaraDataChanneSpawnModuleMode_MAX, __typeKeyDoNoAccess} enum ENiagaraDataChanneWriteModuleMode { AppendNewElement, WriteToExistingElement, ENiagaraDataChanneWriteModuleMode_MAX, __typeKeyDoNoAccess} enum ENiagaraDataSetAccessMode { AppendConsume, Direct, Num, ENiagaraDataSetAccessMode_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.Utility.ENiagaraDebugDrawLineMode { + enum ENiagaraDebugDrawLineMode { "Start/End Position", Vector, "Direction/Length", ENiagaraDebugDrawLineMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Utility.ENiagaraDebugDrawMode { + enum ENiagaraDebugDrawMode { Off, Line, Box, Sphere, ENiagaraDebugDrawMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Masks.ENiagaraDebugDrawShape { + enum ENiagaraDebugDrawShape { Sphere, Box, Plane, Slab, ENiagaraDebugDrawShape_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraDebugHUDDOverviewSort { Name, NumberRegistered, NumberActive, NumberScalability, MemoryUsage, RecentlyVisibilty, ENiagaraDebugHUDDOverviewSort_MAX, __typeKeyDoNoAccess} enum ENiagaraDebugHudFont { Small, Normal, ENiagaraDebugHudFont_MAX, __typeKeyDoNoAccess} enum ENiagaraDebugHudHAlign { Left, Center, Right, ENiagaraDebugHudHAlign_MAX, __typeKeyDoNoAccess} @@ -104678,45 +105851,129 @@ declare module "ue" { enum ENiagaraDebugHudVAlign { Top, Center, Bottom, ENiagaraDebugHudVAlign_MAX, __typeKeyDoNoAccess} enum ENiagaraDebugHudVerbosity { None, Basic, Verbose, ENiagaraDebugHudVerbosity_MAX, __typeKeyDoNoAccess} enum ENiagaraDebugPlaybackMode { Play, Loop, Paused, Step, ENiagaraDebugPlaybackMode_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraDecalTransforms { + enum ENiagaraDecalTransforms { Simulation, World, Local, Decal, ENiagaraDecalTransforms_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraDefaultGpuTranslucentLatency { Immediate, Latent, ENiagaraDefaultGpuTranslucentLatency_MAX, __typeKeyDoNoAccess} enum ENiagaraDefaultMode { Value, Binding, Custom, FailIfPreviouslyNotSet, ENiagaraDefaultMode_MAX, __typeKeyDoNoAccess} enum ENiagaraDefaultRendererMotionVectorSetting { Precise, Approximate, ENiagaraDefaultRendererMotionVectorSetting_MAX, __typeKeyDoNoAccess} enum ENiagaraDefaultRendererPixelCoverageMode { Enabled, Disabled, ENiagaraDefaultRendererPixelCoverageMode_MAX, __typeKeyDoNoAccess} enum ENiagaraDefaultSortPrecision { Low, High, ENiagaraDefaultSortPrecision_MAX, __typeKeyDoNoAccess} enum ENiagaraDeviceProfileRedirectMode { CVar, DeviceProfile, ENiagaraDeviceProfileRedirectMode_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraDragCoefficientShapeMode { + enum ENiagaraDragCoefficientShapeMode { Exponent, Curve, ENiagaraDragCoefficientShapeMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraDragMethodMode { + enum ENiagaraDragMethodMode { Linear, Aerodynamic, ENiagaraDragMethodMode_MAX, __typeKeyDoNoAccess} + } + namespace Niagara.Enums.ENiagaraEmitterLifeCycleMode { enum ENiagaraEmitterLifeCycleMode { System, Self, ENiagaraEmitterLifeCycleMode_MAX, __typeKeyDoNoAccess} } + namespace Niagara.Enums.ENiagaraEmitterScalabilityMode { + enum ENiagaraEmitterScalabilityMode { System, Self, None, ENiagaraEmitterScalabilityMode_MAX, __typeKeyDoNoAccess} + } + namespace Niagara.Enums.ENiagaraEmitterScalabilityMode_Limited { enum ENiagaraEmitterScalabilityMode_Limited { System, Self, ENiagaraEmitterScalabilityMode_MAX, __typeKeyDoNoAccess} } enum ENiagaraExecutionState { Active, Inactive, InactiveClear, Complete, Disabled, Num, ENiagaraExecutionState_MAX, __typeKeyDoNoAccess} enum ENiagaraExecutionStateSource { Scalability, Internal, Owner, InternalCompletion, ENiagaraExecutionStateSource_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraExpansionMode { + enum ENiagaraExpansionMode { Inside, Centered, Outside, ENiagaraExpansionMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraFrictionMergeType { + enum ENiagaraFrictionMergeType { Ignore, Average, Min, Max, ENiagaraFrictionMergeType_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraFunctionDebugState { NoDebug, Basic, ENiagaraFunctionDebugState_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.Utility.ENiagaraGBufferList { + enum ENiagaraGBufferList { "Base Color", "Custom Depth", "Custom Stencil", Depth, "Diffuse Color", Metallic, Roughness, "Scene Color", "Screen Velocity", "Shading Model ID", Specular, "World Normal", "World Velocity", ENiagaraGBufferList_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Utility.ENiagaraGBufferQueryType { + enum ENiagaraGBufferQueryType { Position, "Viewport UV", "Screen UV", ENiagaraGBufferQueryType_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraGpuBufferFormat { Float, HalfFloat, UnsignedNormalizedByte, Max, ENiagaraGpuBufferFormat_MAX, __typeKeyDoNoAccess} enum ENiagaraGpuComputeTickStage { PreInitViews, PostInitViews, PostOpaqueRender, Max, First, Last, ENiagaraGpuComputeTickStage_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraGPUDepthResponseType { + enum ENiagaraGPUDepthResponseType { Kill, Bounce, ENiagaraGPUDepthResponseType_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraGpuSyncMode { None, SyncCpuToGpu, SyncGpuToCpu, SyncBoth, ENiagaraGpuSyncMode_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraGridPlacementType { + enum ENiagaraGridPlacementType { "Padding Per Cell ", "Bounding Box Size", ENiagaraGridPlacementType_MAX, __typeKeyDoNoAccess} + } + namespace Niagara.Enums.ENiagaraInactiveMode { enum ENiagaraInactiveMode { "Complete (Let Particles Finish then Kill Emitter)", "Kill (Emitter and Particles Die Immediately)", "Continue (Emitter Deactivates But Doesn't Die Until System Does)", ENiagaraInactiveMode_MAX, __typeKeyDoNoAccess} } enum ENiagaraInputNodeUsage { Undefined, Parameter, Attribute, SystemConstant, TranslatorConstant, RapidIterationParameter, ENiagaraInputNodeUsage_MAX, __typeKeyDoNoAccess} enum ENiagaraInputWidgetType { Default, Slider, Volume, NumericDropdown, EnumStyle, SegmentedButtons, ENiagaraInputWidgetType_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraKillVolumeOptions { + enum ENiagaraKillVolumeOptions { Sphere, Box, Plane, Slab, Cone, ENiagaraKillVolumeOptions_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraLegacyTrailWidthMode { FromCentre, FromFirst, FromSecond, ENiagaraLegacyTrailWidthMode_MAX, __typeKeyDoNoAccess} enum ENiagaraLibrarySourceDefaultMode { Value, Binding, FailIfPreviouslyNotSet, ENiagaraLibrarySourceDefaultMode_MAX, __typeKeyDoNoAccess} enum ENiagaraLibrarySynchronizedDefaultMode { Definition, Value, Binding, Custom, FailIfPreviouslyNotSet, ENiagaraLibrarySynchronizedDefaultMode_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraLinearColor_Channels { + enum ENiagaraLinearColor_Channels { R, G, B, A, ENiagaraLinearColor_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraMassByVolume { + enum ENiagaraMassByVolume { Rock, Steel, Wood, Water, Paper, Styrofoam, ENiagaraMassByVolume_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraMassCalculationForRendererTypes { + enum ENiagaraMassCalculationForRendererTypes { Sprite, Mesh, Ribbon, ENiagaraMassCalculationForRendererTypes_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraMenuSections { Suggested, General, ENiagaraMenuSections_MAX, __typeKeyDoNoAccess} enum ENiagaraMeshFacingMode { Default, Velocity, CameraPosition, CameraPlane, ENiagaraMeshFacingMode_MAX, __typeKeyDoNoAccess} enum ENiagaraMeshLockedAxisSpace { Simulation, World, Local, ENiagaraMeshLockedAxisSpace_MAX, __typeKeyDoNoAccess} enum ENiagaraMeshLODMode { LODLevel, LODBias, ByComponentBounds, PerParticle, ENiagaraMeshLODMode_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraMeshOrSprite { + enum ENiagaraMeshOrSprite { Sprite, Mesh, ENiagaraMeshOrSprite_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraMeshPivotOffsetSpace { Mesh, Simulation, World, Local, ENiagaraMeshPivotOffsetSpace_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraMeshSamplingMode { + enum ENiagaraMeshSamplingMode { Random, Direct, ENiagaraMeshSamplingMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraMeshSurfaceSamplingMode { + enum ENiagaraMeshSurfaceSamplingMode { Triangles, Vertices, ENiagaraMeshSurfaceSamplingMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraMeshTransforms { + enum ENiagaraMeshTransforms { Simulation, World, Local, Mesh, ENiagaraMeshTransforms_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraMessageSeverity { CriticalError, Error, PerformanceWarning, Warning, Info, ENiagaraMessageSeverity_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraMinOrMax { + enum ENiagaraMinOrMax { Min, Max, ENiagaraMinOrMax_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraMipMapGeneration { Disabled, PostStage, PostSimulate, ENiagaraMipMapGeneration_MAX, __typeKeyDoNoAccess} enum ENiagaraMipMapGenerationType { Unfiltered, Linear, Blur1, Blur2, Blur3, Blur4, ENiagaraMipMapGenerationType_MAX, __typeKeyDoNoAccess} enum ENiagaraModuleDependencyUsage { None, Spawn, Update, Event, SimulationStage, ENiagaraModuleDependencyUsage_MAX, __typeKeyDoNoAccess} enum ENiagaraNamespaceMetadataOptions { HideInScript, HideInSystem, AdvancedInScript, AdvancedInSystem, PreventEditingNamespace, PreventEditingNamespaceModifier, PreventEditingName, PreventCreatingInSystemEditor, HideInDefinitions, ENiagaraNamespaceMetadataOptions_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraNumericVariableTypes { + enum ENiagaraNumericVariableTypes { Float, "Vector 2D", "Vector 3D", "Vector 4D", "Linear Color", Quaternion, Position, ENiagaraNumericVariableTypes_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraOrientationAxis { + enum ENiagaraOrientationAxis { "X Axis", "Y Axis", "Z Axis", ENiagaraOrientationAxis_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraOrientationAxis { XAxis, YAxis, ZAxis, ENiagaraOrientationAxis_MAX, __typeKeyDoNoAccess} enum ENiagaraOutlinerSortMode { Auto, FilterMatches, AverageTime, MaxTime, ENiagaraOutlinerSortMode_MAX, __typeKeyDoNoAccess} enum ENiagaraOutlinerTimeUnits { Microseconds, Milliseconds, Seconds, ENiagaraOutlinerTimeUnits_MAX, __typeKeyDoNoAccess} @@ -104725,6 +105982,10 @@ declare module "ue" { enum ENiagaraPlatformSetState { Disabled, Enabled, Active, Unknown, ENiagaraPlatformSetState_MAX, __typeKeyDoNoAccess} enum ENiagaraPreviewGridResetMode { Never, Individual, All, ENiagaraPreviewGridResetMode_MAX, __typeKeyDoNoAccess} enum ENiagaraPythonScriptInputSource { Input, Output, Local, InputOutput, InitialValueInput, None, Num, ENiagaraPythonScriptInputSource_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraQuaternionDerivationTechnique { + enum ENiagaraQuaternionDerivationTechnique { "X Vector", "X And Y Vectors", "X And Z Vectors", ENiagaraQuaternionDerivationTechnique_MAX, __typeKeyDoNoAccess} + } + namespace Niagara.Enums.ENiagaraRandomnessEvaluation { enum ENiagaraRandomnessEvaluation { "Spawn Only", "Every Frame", ENiagaraRandomnessEvaluation_MAX, __typeKeyDoNoAccess} } @@ -104733,11 +105994,55 @@ declare module "ue" { enum ENiagaraRandomnessMode { "Simulation Defaults", Determinisitic, "Non-Deterministic", ENiagaraRandomnessMode_MAX, __typeKeyDoNoAccess} } + namespace Niagara.Enums.Recycle.ENiagaraRecycleAttributeMode { + enum ENiagaraRecycleAttributeMode { "No Change", "Initial Value", Set, ENiagaraRecycleAttributeMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Recycle.ENiagaraRecycleColorMode { + enum ENiagaraRecycleColorMode { "No Change", "Initial Value", Set, "Random Range", "Random Hue/Saturation/Value", ENiagaraRecycleColorMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Recycle.ENiagaraRecycleLifetimeMode { + enum ENiagaraRecycleLifetimeMode { "No Change", "Initial Value", Set, Random, ENiagaraRecycleLifetimeMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Recycle.ENiagaraRecycleMassMode { + enum ENiagaraRecycleMassMode { "No Change", "Initial Value", Set, Random, ENiagaraRecycleMassMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Recycle.ENiagaraRecycleRendererType { + enum ENiagaraRecycleRendererType { "Set (Diameter)", Sprite, Mesh, ENiagaraRecycleRendererType_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Recycle.ENiagaraRecycleSpriteRotationMode { + enum ENiagaraRecycleSpriteRotationMode { "No Change", "Initial Value", Random, "Direct Angle (Degrees)", "Direct Normalized Angle (0-1)", ENiagaraRecycleSpriteRotationMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Recycle.ENiagaraRecycleSpriteSizeMode { + enum ENiagaraRecycleSpriteSizeMode { "No Change", "Initial Value", Uniform, "Random Uniform", "Non-Uniform", "Random Non-Uniform", ENiagaraRecycleSpriteSizeMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraRegionCoordinateSpace { + enum ENiagaraRegionCoordinateSpace { World, Local, ENiagaraRegionCoordinateSpace_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Masks.ENiagaraRegionMaskValue { + enum ENiagaraRegionMaskValue { Float, Vector2D, Vector, "Linear Color", ENiagaraRegionMaskValue_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraRegionTransformOrder { + enum ENiagaraRegionTransformOrder { "Offset-Rotation", "Rotation-Offset", ENiagaraRegionTransformOrder_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraRendererGpuTranslucentLatency { ProjectDefault, Immediate, Latent, ENiagaraRendererGpuTranslucentLatency_MAX, __typeKeyDoNoAccess} enum ENiagaraRendererPixelCoverageMode { Automatic, Disabled, Enabled, Enabled_RGBA, Enabled_RGB, Enabled_A, ENiagaraRendererPixelCoverageMode_MAX, __typeKeyDoNoAccess} enum ENiagaraRendererSortPrecision { Default, Low, High, ENiagaraRendererSortPrecision_MAX, __typeKeyDoNoAccess} enum ENiagaraRendererSourceDataMode { Particles, Emitter, ENiagaraRendererSourceDataMode_MAX, __typeKeyDoNoAccess} enum ENiagaraRenderTargetVolumeVisualizerMask { R, G, B, A, ENiagaraRenderTargetVolumeVisualizerMask_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraRestitutionMergeType { + enum ENiagaraRestitutionMergeType { Ignore, Min, Max, Average, ENiagaraRestitutionMergeType_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraRibbonAgeOffsetMode { Scale, Clip, ENiagaraRibbonAgeOffsetMode_MAX, __typeKeyDoNoAccess} enum ENiagaraRibbonDrawDirection { FrontToBack, BackToFront, ENiagaraRibbonDrawDirection_MAX, __typeKeyDoNoAccess} enum ENiagaraRibbonFacingMode { Screen, Custom, CustomSideVector, ENiagaraRibbonFacingMode_MAX, __typeKeyDoNoAccess} @@ -104745,11 +106050,55 @@ declare module "ue" { enum ENiagaraRibbonTessellationMode { Automatic, Custom, Disabled, ENiagaraRibbonTessellationMode_MAX, __typeKeyDoNoAccess} enum ENiagaraRibbonUVDistributionMode { ScaledUniformly, ScaledUsingRibbonSegmentLength, TiledOverRibbonLength, TiledFromStartOverRibbonLength, ENiagaraRibbonUVDistributionMode_MAX, __typeKeyDoNoAccess} enum ENiagaraRibbonUVEdgeMode { SmoothTransition, Locked, ENiagaraRibbonUVEdgeMode_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.Location.ENiagaraRingDiscMode { + enum ENiagaraRingDiscMode { Circle, Hexagon, ENiagaraRingDiscMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraScaleColorMode { + enum ENiagaraScaleColorMode { "RGB and Alpha Separately", "RGBA Together", "RGBA Linear Color Curve", ENiagaraScaleColorMode_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraScriptContextStaticSwitch { System, Emitter, Particle, ENiagaraScriptContextStaticSwitch_MAX, __typeKeyDoNoAccess} enum ENiagaraScriptGroup { Particle, Emitter, System, Max, ENiagaraScriptGroup_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraShapeTorusMode { + enum ENiagaraShapeTorusMode { Torus, TorusKnot, ENiagaraShapeTorusMode_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraSimCacheSectionPlayMode { SimWithoutCache, DisplayCacheOnly, ENiagaraSimCacheSectionPlayMode_MAX, __typeKeyDoNoAccess} enum ENiagaraSimCacheSectionStretchMode { Repeat, TimeDilate, ENiagaraSimCacheSectionStretchMode_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraSimulationTarget { + enum ENiagaraSimulationTarget { "CPU Sim", "GPUCompute Sim", ENiagaraSimulationTarget_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraSkeletalSpawning { + enum ENiagaraSkeletalSpawning { Bones, Sockets, "Bones and Sockets", ENiagaraSkeletalSpawning_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraSkelMeshPositionSamplingMode { + enum ENiagaraSkelMeshPositionSamplingMode { "Apply (Rigid)", "Apply (Soft)", Output, ENiagaraSkelMeshPositionSamplingMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraSkelMeshTransforms { + enum ENiagaraSkelMeshTransforms { Simulation, World, Local, "Sampled Mesh", "Mesh Particle", ENiagaraSkelMeshTransforms_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraSkelSamplingFilteringMode { + enum ENiagaraSkelSamplingFilteringMode { All, Filtered, Unfiltered, ENiagaraSkelSamplingFilteringMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraSkelSamplingModeFull { + enum ENiagaraSkelSamplingModeFull { "Skeleton (Bones)", "Skeleton (Sockets)", "Skeleton (Bones and Sockets)", "Surface (Triangles)", "Surface (Vertices)", ENiagaraSkelSamplingModeFull_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraSocketSamplingMode { + enum ENiagaraSocketSamplingMode { "Random (Filtered Sockets)", "Direct (Filtered Sockets)", ENiagaraSocketSamplingMode_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraSortMode { None, ViewDepth, ViewDistance, CustomAscending, CustomDecending, ENiagaraSortMode_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraSphereDistributionMode { + enum ENiagaraSphereDistributionMode { Random, Direct, Uniform, ENiagaraSphereDistributionMode_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraSpriteAlignment { Unaligned, VelocityAligned, CustomAlignment, Automatic, ENiagaraSpriteAlignment_MAX, __typeKeyDoNoAccess} enum ENiagaraSpriteFacingMode { FaceCamera, FaceCameraPlane, CustomFacingVector, FaceCameraPosition, FaceCameraDistanceBlend, Automatic, ENiagaraSpriteFacingMode_MAX, __typeKeyDoNoAccess} enum ENiagaraStackEntryInlineDisplayMode { Expression, GraphHorizontal, GraphVertical, GraphHybrid, None, ENiagaraStackEntryInlineDisplayMode_MAX, __typeKeyDoNoAccess} @@ -104758,6 +106107,10 @@ declare module "ue" { enum ENiagaraStatEvaluationType { Average, Maximum, ENiagaraStatEvaluationType_MAX, __typeKeyDoNoAccess} enum ENiagaraStaticSwitchType { Bool, Integer, Enum, ENiagaraStaticSwitchType_MAX, __typeKeyDoNoAccess} enum ENiagaraStripScriptByteCodeOption { Default, Strip_Original, Strip_Experimental, ENiagaraStripScriptByteCodeOption_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraSUbUVAnimationMode { + enum ENiagaraSUbUVAnimationMode { Linear, Random, ENiagaraSUbUVAnimationMode_MAX, __typeKeyDoNoAccess} + } + namespace Niagara.Enums.ENiagaraSystemInactiveMode { enum ENiagaraSystemInactiveMode { "Complete (Let Emitters Finish then Kill The System)", "Kill (System and Emitters Die Immediately)", ENiagaraSystemInactiveMode_MAX, __typeKeyDoNoAccess} } @@ -104766,7 +106119,79 @@ declare module "ue" { enum ENiagaraSystemSpawnSectionEndBehavior { SetSystemInactive, Deactivate, None, ENiagaraSystemSpawnSectionEndBehavior_MAX, __typeKeyDoNoAccess} enum ENiagaraSystemSpawnSectionEvaluateBehavior { ActivateIfInactive, None, ENiagaraSystemSpawnSectionEvaluateBehavior_MAX, __typeKeyDoNoAccess} enum ENiagaraSystemSpawnSectionStartBehavior { Activate, ENiagaraSystemSpawnSectionStartBehavior_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraTorusDistributionMode { + enum ENiagaraTorusDistributionMode { Random, Direct, ENiagaraTorusDistributionMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraTorusMode { + enum ENiagaraTorusMode { Torus, TorusKnot, Ring, ENiagaraTorusMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraTriangleSamplingMode { + enum ENiagaraTriangleSamplingMode { "Random (All Triangles)", "Random (Sampling Regions)", "Direct (All Triangles)", "Direct (Sampling Regions)", ENiagaraTriangleSamplingMode_MAX, __typeKeyDoNoAccess} + } + enum ENiagaraValidationSeverity { Info, Warning, Error, ENiagaraValidationSeverity_MAX, __typeKeyDoNoAccess} + namespace Niagara.Enums.ENiagaraVector2_Channels { + enum ENiagaraVector2_Channels { X, Y, ENiagaraVector2_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraVector3_Channels { + enum ENiagaraVector3_Channels { X, Y, Z, ENiagaraVector3_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraVector4_Channels { + enum ENiagaraVector4_Channels { X, Y, Z, W, ENiagaraVector4_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraVectorNoiseQuality { + enum ENiagaraVectorNoiseQuality { "Baked (Low)", "Baked (Medium)", "Baked (High)", "Evaluated (Ultra)", "Vector Field Asset", ENiagaraVectorNoiseQuality_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraVertexFilteringMode { + enum ENiagaraVertexFilteringMode { All, Filtered, ENiagaraVertexFilteringMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.ENiagaraVertexSamplingMode { + enum ENiagaraVertexSamplingMode { "Random (All Vertices)", "Random (Sampling Regions)", "Direct (All Vertices)", "Direct (Sampling Regions)", ENiagaraVertexSamplingMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Wind.ENiagaraWindCollisionMode { + enum ENiagaraWindCollisionMode { None, "From Collision Module", ENiagaraWindCollisionMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Wind.ENiagaraWindCombingMode { + enum ENiagaraWindCombingMode { None, "Surface Distance", ENiagaraWindCombingMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Wind.ENiagaraWindFrictionDistanceMode { + enum ENiagaraWindFrictionDistanceMode { "Distance Limit", "Falloff Start / End", ENiagaraWindFrictionDistanceMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Wind.ENiagaraWindFrictionMode { + enum ENiagaraWindFrictionMode { None, "Surface Distance", ENiagaraWindFrictionMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Wind.ENiagaraWindGroundMaskMode { + enum ENiagaraWindGroundMaskMode { "Direct Set", Landscape, ENiagaraWindGroundMaskMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Wind.ENiagaraWindOffsetMode { + enum ENiagaraWindOffsetMode { None, "Direct Set", "Time Offset", ENiagaraWindOffsetMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Wind.ENiagaraWindTurbulenceContributionMode { + enum ENiagaraWindTurbulenceContributionMode { "Direct Set", "Speed Range", "Speed Range Curve", ENiagaraWindTurbulenceContributionMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Wind.ENiagaraWindTurbulenceFrequencyMode { + enum ENiagaraWindTurbulenceFrequencyMode { Constant, Varying, ENiagaraWindTurbulenceFrequencyMode_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Enums.Wind.ENiagaraWindTurbulenceMode { + enum ENiagaraWindTurbulenceMode { None, "Curl Noise", ENiagaraWindTurbulenceMode_MAX, __typeKeyDoNoAccess} + } + enum ENiagartaDataChannelReadResult { Success, Failure, ENiagartaDataChannelReadResult_MAX, __typeKeyDoNoAccess} enum ENiagraDataChannel_IslandMode { AlignedStatic, Dynamic, ENiagraDataChannel_MAX, __typeKeyDoNoAccess} enum ENNEAttributeDataType { None, Float, FloatArray, Int32, Int32Array, String, StringArray, Tensor, TensorArray, ENNEAttributeDataType_MAX, __typeKeyDoNoAccess} @@ -111192,6 +112617,941 @@ declare module "ue" { __tid_FreezablePerPlatformInt_0__: boolean; } + class RadialFalloff extends UE.FieldNodeFloat { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + Magnitude: number; + MinRange: number; + MaxRange: number; + Default: number; + Radius: number; + Position: UE.Vector; + Falloff: UE.EFieldFalloffType; + /* + *Sphere scalar field that will be defined only within a sphere + *@param Magnitude Magnitude of the sphere falloff field + *@param MinRange The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude + *@param MaxRange The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude + *@param Default The field value will be set to Default if the sample distance from the center is higher than the radius + *@param Radius Radius of the sphere falloff field + *@param Position Center position of the sphere falloff field + *@param Falloff Type of falloff function used if the falloff function is picked + */ + SetRadialFalloff(Magnitude: number, MinRange: number, MaxRange: number, Default: number, Radius: number, Position: UE.Vector, Falloff: UE.EFieldFalloffType) : UE.RadialFalloff; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): RadialFalloff; + static Load(InName: string): RadialFalloff; + + __tid_RadialFalloff_0__: boolean; + } + + class PlaneFalloff extends UE.FieldNodeFloat { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + Magnitude: number; + MinRange: number; + MaxRange: number; + Default: number; + Distance: number; + Position: UE.Vector; + Normal: UE.Vector; + Falloff: UE.EFieldFalloffType; + /* + *Plane scalar field that will be defined only within a distance from a plane + *@param Magnitude Magnitude of the plane falloff field + *@param MinRange The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude + *@param MaxRange The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude + *@param Default The field value will be set to default if the sample projected distance ((Sample Position - Center Position).dot(Plane Normal)) is higher than the Plane Distance + *@param Distance Distance limit for the plane falloff field starting from the center position and extending in the direction of the plane normal + *@param Position Plane center position of the plane falloff field + *@param Normal Plane normal of the plane falloff field + *@param Falloff Type of falloff function used to model the evolution of the field from the plane surface to the distance isosurface + */ + SetPlaneFalloff(Magnitude: number, MinRange: number, MaxRange: number, Default: number, Distance: number, Position: UE.Vector, Normal: UE.Vector, Falloff: UE.EFieldFalloffType) : UE.PlaneFalloff; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): PlaneFalloff; + static Load(InName: string): PlaneFalloff; + + __tid_PlaneFalloff_0__: boolean; + } + + class UniformInteger extends UE.FieldNodeInt { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + Magnitude: number; + /* + *Set a uniform integer value independently of the sample position. The output is equal to magnitude + *@param Magnitude The field output will be equal the magnitude + */ + SetUniformInteger(Magnitude: number) : UE.UniformInteger; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): UniformInteger; + static Load(InName: string): UniformInteger; + + __tid_UniformInteger_0__: boolean; + } + + class RadialVector extends UE.FieldNodeVector { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + Magnitude: number; + Position: UE.Vector; + /* + *Set a radial vector value. The direction is the normalized vector from the field position to the sample one. The output is equal to this direction * magnitude. + *@param Magnitude Magnitude of the radial vector field + *@param Position Center position of the radial vector field + */ + SetRadialVector(Magnitude: number, Position: UE.Vector) : UE.RadialVector; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): RadialVector; + static Load(InName: string): RadialVector; + + __tid_RadialVector_0__: boolean; + } + + namespace Engine.EditorResources.FieldNodes.FS_AnchorField_Generic { + class FS_AnchorField_Generic_C extends UE.FieldSystemActor { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + UberGraphFrame: UE.PointerToUberGraphFrame; + PlaneVolumeCol: UE.BoxComponent; + ActiveTitleText: UE.TextRenderComponent; + ["Anchor Title Text"]: UE.TextRenderComponent; + ActiveValueText: UE.TextRenderComponent; + ["Anchor Text"]: UE.TextRenderComponent; + SphereVolume: UE.StaticMeshComponent; + BoxVolume: UE.StaticMeshComponent; + Arrow: UE.ArrowComponent; + SphereVolumeCol: UE.SphereComponent; + CullingField_Plane: UE.CullingField; + CullingField_Sphere: UE.CullingField; + RadialFalloff: UE.RadialFalloff; + PlaneVolume: UE.StaticMeshComponent; + PlaneFalloff: UE.PlaneFalloff; + CullingField_Box: UE.CullingField; + BoxVolumeCol: UE.BoxComponent; + BoxFalloff: UE.BoxFalloff; + UniformInteger: UE.UniformInteger; + RadialVector: UE.RadialVector; + ["Dynamic State"]: UE.EObjectStateTypeEnum; + ["Anchor Active"]: boolean; + ["Anchor Falloff Shape"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldShapeType.EFieldShapeType; + Debug: boolean; + AnchorColour: UE.LinearColor; + Deactivated: UE.LinearColor; + AnchorVolume: UE.StaticMeshComponent; + AnchorTextDisplay: string; + ViewDebugText: boolean; + ViewWireFrame: boolean; + ViewSolidShapes: boolean; + TextVerticalOffset: number; + DeactivatedText: UE.LinearColor; + TextScaleMult: number; + AnchorDebugSetup() : void; + ExecuteUbergraph_FS_AnchorField_Generic(EntryPoint: number) : void; + ["Falloff Field Switch"](UniformInt: $Nullable, CullingField: $Ref) : void; + /* + *Event when play begins for this actor. + */ + ReceiveBeginPlay() : void; + SetFalloffVisibility() : void; + /* + *Construction script, the place to spawn components and do other setup. + *@note Name used in CreateBlueprint function + */ + UserConstructionScript() : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): FS_AnchorField_Generic_C; + static Load(InName: string): FS_AnchorField_Generic_C; + + __tid_FS_AnchorField_Generic_C_0__: boolean; + } + + } + + class OperatorField extends UE.FieldNodeBase { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + Magnitude: number; + RightField: UE.FieldNodeBase; + LeftField: UE.FieldNodeBase; + Operation: UE.EFieldOperationType; + /* + *Compute an operation between 2 incoming fields + *@param Magnitude Magnitude of the operator field + *@param LeftField Input field A to be processed + *@param RightField Input field B to be processed + *@param Operation Type of math operation you want to perform between the 2 fields + */ + SetOperatorField(Magnitude: number, LeftField: $Nullable, RightField: $Nullable, Operation: UE.EFieldOperationType) : UE.OperatorField; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): OperatorField; + static Load(InName: string): OperatorField; + + __tid_OperatorField_0__: boolean; + } + + class UniformVector extends UE.FieldNodeVector { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + Magnitude: number; + Direction: UE.Vector; + /* + *Set a uniform vector value independently of the sample position.The output is equal to magnitude * direction + *@param Magnitude Magnitude of the uniform vector field + *@param Direction Normalized direction of the uniform vector field + */ + SetUniformVector(Magnitude: number, Direction: UE.Vector) : UE.UniformVector; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): UniformVector; + static Load(InName: string): UniformVector; + + __tid_UniformVector_0__: boolean; + } + + class NoiseField extends UE.FieldNodeFloat { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + MinRange: number; + MaxRange: number; + Transform: UE.Transform; + /* + *Defines a perlin noise scalar value if the sample is within a box + *@param MinRange The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude + *@param MaxRange The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude + *@param Transform Transform of the box in which the perlin noise will be defined + */ + SetNoiseField(MinRange: number, MaxRange: number, Transform: UE.Transform) : UE.NoiseField; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): NoiseField; + static Load(InName: string): NoiseField; + + __tid_NoiseField_0__: boolean; + } + + namespace Engine.EditorResources.FieldNodes.Niagara.FS_BaseField { + class FS_BaseField_C extends UE.FieldSystemActor { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + UberGraphFrame: UE.PointerToUberGraphFrame; + DynamicStateCullingField: UE.CullingField; + DynamicStateField: UE.UniformInteger; + NoiseApplyOperatorField: UE.OperatorField; + FalloffCullingField: UE.CullingField; + FalloffApplyOperatorField: UE.OperatorField; + NoiseXYOperatorField: UE.OperatorField; + NoiseZOperatorField: UE.OperatorField; + NoiseYOperatorField: UE.OperatorField; + NoiseXOperatorField: UE.OperatorField; + NoiseZDirectionField: UE.UniformVector; + NoiseYDirectionField: UE.UniformVector; + NoiseXDirectionField: UE.UniformVector; + VectorNoiseField: UE.OperatorField; + NoiseZField: UE.NoiseField; + NoiseYField: UE.NoiseField; + NoiseXField: UE.NoiseField; + PlaneCullingFalloffField: UE.PlaneFalloff; + PlaneFalloffField: UE.PlaneFalloff; + BoxCullingFalloffField: UE.BoxFalloff; + BoxFalloffField: UE.BoxFalloff; + RadialCullingFalloffField: UE.RadialFalloff; + RadialFalloffField: UE.RadialFalloff; + Box: UE.BoxComponent; + Sphere: UE.SphereComponent; + ["Falloff Shape"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldShapeType.EFieldShapeType; + ["Falloff Type"]: UE.EFieldFalloffType; + ["Min Falloff"]: number; + ["Max Falloff"]: number; + ["Cull Outside Falloff"]: boolean; + ["Noise Mode"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldNoiseCompMode.EFieldNoiseCompMode; + ["Add Noise Gain"]: number; + ["Mult Noise Min"]: number; + ["Mult Noise Max"]: number; + ["Noise Use Actor Location"]: boolean; + ["Noise Use Actor Rotation"]: boolean; + ["Noise Use Actor Scale"]: boolean; + ["Noise Scale Mult"]: number; + ["Noise Gain Range"]: UE.Vector2D; + NoiseLocationInternal: UE.Vector; + NoiseRotationInternal: UE.Rotator; + NoiseScaleInternal: UE.Vector; + NoiseScaleInternalBase: number; + Debug: boolean; + DynamicState: UE.EObjectStateTypeEnum; + ApplyFalloff(FieldIn: $Nullable, FieldOut: $Ref) : void; + ApplyNoise(FieldIn: $Nullable, FieldOut: $Ref) : void; + BoxFalloff(BoxFalloff: $Ref, BoxCullingFalloff: $Ref) : void; + ExecuteUbergraph_FS_BaseField(EntryPoint: number) : void; + GetCullingFalloffField(CullingFalloffField: $Ref) : void; + GetDynamicStateField(DynamicStateField: $Ref) : void; + GetFalloffField(FalloffField: $Ref) : void; + PlaneFalloff(PlaneFalloff: $Ref, PlaneCullingFalloff: $Ref) : void; + ["Radial Falloff"](RadialFalloff: $Ref, RadialCullingFalloff: $Ref) : void; + /* + *Event called every frame, if ticking is enabled + */ + ReceiveTick(DeltaSeconds: number) : void; + ScalarNoise(ScalarNoiseField: $Ref) : void; + /* + *Construction script, the place to spawn components and do other setup. + *@note Name used in CreateBlueprint function + */ + UserConstructionScript() : void; + VectorNoise(VectorNoiseField: $Ref) : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): FS_BaseField_C; + static Load(InName: string): FS_BaseField_C; + + __tid_FS_BaseField_C_0__: boolean; + } + + } + + class UniformScalar extends UE.FieldNodeFloat { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + Magnitude: number; + /* + *Set a uniform scalar value independently of the sample position. The output is equal to magnitude + *@param Magnitude The field output will be equal the magnitude + */ + SetUniformScalar(Magnitude: number) : UE.UniformScalar; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): UniformScalar; + static Load(InName: string): UniformScalar; + + __tid_UniformScalar_0__: boolean; + } + + class ReturnResultsTerminal extends UE.FieldNodeBase { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + /* + *Terminal field of a graph + */ + SetReturnResultsTerminal() : UE.ReturnResultsTerminal; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): ReturnResultsTerminal; + static Load(InName: string): ReturnResultsTerminal; + + __tid_ReturnResultsTerminal_0__: boolean; + } + + class RandomVector extends UE.FieldNodeVector { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + Magnitude: number; + /* + *Set a random vector value independently of the sample position. The output is equal to magnitude * random direction + *@param Magnitude Magnitude of the random vector field + */ + SetRandomVector(Magnitude: number) : UE.RandomVector; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): RandomVector; + static Load(InName: string): RandomVector; + + __tid_RandomVector_0__: boolean; + } + + namespace Engine.EditorResources.FieldNodes.FS_BombField_Prototype { + class FS_BombField_Prototype_C extends UE.FieldSystemActor { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + UberGraphFrame: UE.PointerToUberGraphFrame; + FieldSystemMetaDataProcessingResolution: UE.FieldSystemMetaDataProcessingResolution; + SphereVolumeCol: UE.SphereComponent; + bomb: UE.SphereComponent; + bombVolume: UE.StaticMeshComponent; + PlaneFalloff_ForceDynamic: UE.PlaneFalloff; + RadialFalloff_ForceDynamic: UE.RadialFalloff; + OperatorField_ForceDynamic: UE.OperatorField; + BoxFalloff_ForceDynamic: UE.BoxFalloff; + PlaneFalloff_InternalStrain: UE.PlaneFalloff; + BoxFalloff_InternalStrain: UE.BoxFalloff; + OperatorField_InternalStrain: UE.OperatorField; + RadialFalloff_InternalStrain: UE.RadialFalloff; + UniformIntegerFalloff: UE.UniformInteger; + SM_PlanarNormal_Arrow2: UE.StaticMeshComponent; + PlaneVolumeFalloffDistance: UE.StaticMeshComponent; + PlaneVolumeBox: UE.BoxComponent; + PlaneVolume: UE.StaticMeshComponent; + SM_DirectionArrow: UE.StaticMeshComponent; + DirectionalArrowNull: UE.SphereComponent; + SM_RadialArrow: UE.StaticMeshComponent; + SM_RadialArrow4: UE.StaticMeshComponent; + SM_RadialArrow3: UE.StaticMeshComponent; + SM_RadialArrow2: UE.StaticMeshComponent; + SM_RadialArrow1: UE.StaticMeshComponent; + SM_RadialArrow5: UE.StaticMeshComponent; + CullingField_Plane2: UE.CullingField; + SM_PlanarNormal_Arrow1: UE.StaticMeshComponent; + SM_DirectionArrow1: UE.StaticMeshComponent; + SM_DirectionArrow2: UE.StaticMeshComponent; + NoiseMaxValueText: UE.TextRenderComponent; + NoiseMinValueText: UE.TextRenderComponent; + TorqueValueText: UE.TextRenderComponent; + ["Noise MinMaxTitle Text"]: UE.TextRenderComponent; + TorqueTitleText: UE.TextRenderComponent; + DirectionalValueText: UE.TextRenderComponent; + DirectionalMagTitleText: UE.TextRenderComponent; + RadialValueText: UE.TextRenderComponent; + ["Radial Mag Title Text"]: UE.TextRenderComponent; + StrainValueText: UE.TextRenderComponent; + StrainTitleText: UE.TextRenderComponent; + DelayTitleText: UE.TextRenderComponent; + ActiveTitleText: UE.TextRenderComponent; + DelayValueText: UE.TextRenderComponent; + OperatorField_FalloffSwitch_Plane: UE.OperatorField; + OperatorField_FalloffSwitch_Sph: UE.OperatorField; + OperatorField_FalloffSwitch_Box: UE.OperatorField; + CullingField_Plane: UE.CullingField; + PlaneFalloff_Magnitude: UE.PlaneFalloff; + PlaneFalloff: UE.PlaneFalloff; + CullingField_Box: UE.CullingField; + BoxFalloff_Culling: UE.BoxFalloff; + BoxFalloff: UE.BoxFalloff; + BoxFalloff_Magnitude: UE.BoxFalloff; + SphereVolume: UE.StaticMeshComponent; + ActiveValueText: UE.TextRenderComponent; + FieldTitleText: UE.TextRenderComponent; + BoxVolume: UE.StaticMeshComponent; + ["Field Text"]: UE.TextRenderComponent; + BoxVolumeCol: UE.BoxComponent; + UniformScalarDecay: UE.UniformScalar; + OperatorFieldDecay1: UE.OperatorField; + OperatorFieldDecay2: UE.OperatorField; + ReturnResultsTerminal: UE.ReturnResultsTerminal; + OperatorField_torqueC: UE.OperatorField; + OperatorField_dirNoise: UE.OperatorField; + OperatorField_radNoise: UE.OperatorField; + NoiseField_Torque: UE.NoiseField; + OperatorField_torque_A: UE.OperatorField; + UniformScalar_torque: UE.UniformScalar; + CullingField_DynamicState: UE.CullingField; + UniformInteger: UE.UniformInteger; + ["CullingField-Decay"]: UE.CullingField; + CullingFieldSphere: UE.CullingField; + RadialFalloffMagnitude: UE.RadialFalloff; + RadialFalloff_cullVolume: UE.RadialFalloff; + OperatorFieldDecay4: UE.OperatorField; + CullingField: UE.CullingField; + RadialFalloff: UE.RadialFalloff; + OperatorField_torque_B: UE.OperatorField; + UniformVector_torque: UE.UniformVector; + RandomVector_torque: UE.RandomVector; + NoiseField_dir: UE.NoiseField; + NoiseField_rad: UE.NoiseField; + UniformVector_dir: UE.UniformVector; + RadialVector_rad: UE.RadialVector; + ["Field Active"]: boolean; + Debug: boolean; + ActivationType: UE.Engine.EditorResources.FieldNodes._Resources.EFieldActivationType.EFieldActivationType; + ["Field Falloff Shape"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldShapeType.EFieldShapeType; + UseTick: boolean; + DelayAmount: number; + ["Use External Strain"]: boolean; + ["Strain Magnitude"]: number; + StrainFalloffType: UE.EFieldFalloffType; + StrainFalloffMinMax: UE.Vector2D; + NumStrainHits: number; + UseRadialVector: boolean; + ["Radial Magnitude"]: number; + UseDirectionalVector: boolean; + DirectionalMagnitude: number; + UseTorque: boolean; + TorqueMult: number; + VelocityFieldFalloffType: UE.EFieldFalloffType; + VelocityFalloffMinMax: UE.Vector2D; + UseNoise: boolean; + NoiseMinMax: UE.Vector2D; + UseDecay: boolean; + DecayAmount: number; + DecayFalloffType: UE.EFieldFalloffType; + DecayFalloffMinMax: UE.Vector2D; + FieldVolume: UE.StaticMeshComponent; + DecayDelay: number; + MaxDecayAmount: number; + RadialPositionOffset: UE.Vector; + OverideDIrectionalVector: boolean; + DIrectionalVectorOveride: UE.Vector; + TorqueVectorOveride: UE.Vector; + ["Force/Velocity Vector Switch"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldForceVel.EFieldForceVel; + ForceMult: number; + BoxCullingOnPlanar: boolean; + PlanarFalloffDistOveride: number; + ["Force Dynamic Switch"]: boolean; + ActivateTaggedStaticAndSkeletal: boolean; + ["Chaos Field Name"]: string; + FieldColour: UE.LinearColor; + ShowDebugText: boolean; + ShowWireFrame: boolean; + ShowSolidShapes: boolean; + DirectionalDisplayScale: number; + RadialDisplayScale: number; + ["Text Vertical Offset"]: number; + LinearPhysicsType: UE.EFieldPhysicsType; + AngularPhysicsType: UE.EFieldPhysicsType; + FieldFalloffType: UE.EFieldFalloffType; + ["Field Falloff Noise"]: UE.EFieldFalloffType; + ["Field Falloff Torque"]: UE.EFieldFalloffType; + UseLifespan: boolean; + FieldLifespan: number; + UseFramesForTiming: boolean; + FPS: number; + ["Dynamic State"]: UE.EObjectStateTypeEnum; + PlanarFalloffDist: number; + TotalDecay: number; + FalloffMinMax: UE.Vector2D; + PlanarFalloffExtentColor: UE.LinearColor; + DIrectionalVelocityVector: UE.Vector; + upVector: UE.Vector; + worldLocation: UE.Vector; + forwardVector: UE.Vector; + rightVector: UE.Vector; + skel: UE.SkeletalMeshComponent; + SimmableStaticMeshes: TArray; + SimmableSkelMeshes: TArray; + PulseLevel: string; + TextDisplay: TArray; + AllText: TArray; + ArrowColour_Dir: UE.LinearColor; + ArrowColour_Normal: UE.LinearColor; + DeactivatedColour: UE.LinearColor; + DeactivatedTextColour: UE.LinearColor; + ["Preview Material"]: UE.MaterialInstanceDynamic; + TimeElapsed: number; + NoiseScaleMult: number; + NewVar_0: UE.Transform; + isTriggered: boolean; + NoiseScaleBase: number; + DestroyActor: boolean; + useBomb: boolean; + bombMinScale: number; + bombMaxScale: number; + bombDuration: number; + bombSize: number; + bombpos: UE.Vector; + bombxloc: number; + bombPosOrig: UE.Vector; + bombScaleOrig: UE.Vector; + delta: number; + totalElapsedTime: number; + totalDistance: number; + oldPos: number; + ["New Location"]: UE.Vector; + bombExtraDistance: number; + useBombLocationOffset: boolean; + useBombPhysics: boolean; + currentPos: number; + velocity: number; + useDynScale: boolean; + useDynFieldPos: boolean; + falloffMinMax_Input: UE.Vector2D; + FieldFalloffType_Input: UE.EFieldFalloffType; + OperatorField_Input: UE.OperatorField; + Magnitude_Input: number; + bombMass: number; + useProjectile: boolean; + projectileFired: boolean; + projectileVelocity: number; + oldPosVec: UE.Vector; + currentPosVec: UE.Vector; + velocityVec: UE.Vector; + projectileVelocityMult: number; + projectileMaxScale: number; + projectileMinMaxVelRange: UE.Vector2D; + useCCD: boolean; + CalculateNoise(OutputPin: $Ref) : void; + CE_Trigger() : void; + DisplayTextSetup() : void; + ExecuteUbergraph_FS_BombField_Prototype(EntryPoint: number) : void; + FalloffAndCullingSwitch(FalloffType: UE.EFieldFalloffType, OperatorFieldIn: $Nullable, falloffMinMax: UE.Vector2D, CullingFieldOut: $Ref) : void; + FalloffAndCullSwitch_Main(Magnitude: number, FalloffType: UE.EFieldFalloffType, FalloffMinMax: UE.Vector2D, OperatorField: $Nullable, CullingField: $Ref) : void; + FalloffShapeSwitch(falloffType: UE.EFieldFalloffType, falloffMinMax: UE.Vector2D, falloffMinMax_X: number, falloffMinMax_Y: number, OperatorFieldOut: $Ref) : void; + FalloffSwitch(falloffType: UE.EFieldFalloffType, falloffMinMax: UE.Vector2D, OperatorFieldOut: $Ref, NewParam: $Ref) : void; + ["FalloffSwitch - Strain"](Magnitude: number, FalloffType: UE.EFieldFalloffType, CullingField: $Ref) : void; + FalloffSwitch_ForceDynamic(falloffType: UE.EFieldFalloffType, falloffMinMax: UE.Vector2D, OperatorFieldOut: $Ref) : void; + FalloffSwitch_InternalStrain(falloffType: UE.EFieldFalloffType, falloffMinMax: UE.Vector2D, OperatorFieldOut: $Ref) : void; + ForceMultiplier() : void; + InitializeFieldVariables() : void; + MakeDynamic_EnableNonGC() : void; + /* + *Event when play begins for this actor. + */ + ReceiveBeginPlay() : void; + /* + *Event called every frame, if ticking is enabled + */ + ReceiveTick(DeltaSeconds: number) : void; + SetColliderLocation() : void; + SetVisibility() : void; + /* + *Construction script, the place to spawn components and do other setup. + *@note Name used in CreateBlueprint function + */ + UserConstructionScript() : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): FS_BombField_Prototype_C; + static Load(InName: string): FS_BombField_Prototype_C; + + __tid_FS_BombField_Prototype_C_0__: boolean; + } + + } + + namespace Engine.EditorResources.FieldNodes.FS_MasterField { + class FS_MasterField_C extends UE.FieldSystemActor { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + UberGraphFrame: UE.PointerToUberGraphFrame; + FieldSystemMetaDataProcessingResolution: UE.FieldSystemMetaDataProcessingResolution; + SM_PlanarNormal_Arrow2: UE.StaticMeshComponent; + PlaneVolumeFalloffDistance: UE.StaticMeshComponent; + PlaneVolumeBox: UE.BoxComponent; + PlaneVolume: UE.StaticMeshComponent; + SM_DirectionArrow: UE.StaticMeshComponent; + DirectionalArrowNull: UE.SphereComponent; + SphereVolumeCol: UE.SphereComponent; + SM_RadialArrow: UE.StaticMeshComponent; + SM_RadialArrow4: UE.StaticMeshComponent; + SM_RadialArrow3: UE.StaticMeshComponent; + SM_RadialArrow2: UE.StaticMeshComponent; + SM_RadialArrow1: UE.StaticMeshComponent; + SM_RadialArrow5: UE.StaticMeshComponent; + SM_PlanarNormal_Arrow1: UE.StaticMeshComponent; + SM_DirectionArrow1: UE.StaticMeshComponent; + SM_DirectionArrow2: UE.StaticMeshComponent; + NoiseMaxValueText: UE.TextRenderComponent; + NoiseMinValueText: UE.TextRenderComponent; + TorqueValueText: UE.TextRenderComponent; + ["Noise MinMaxTitle Text"]: UE.TextRenderComponent; + TorqueTitleText: UE.TextRenderComponent; + DirectionalValueText: UE.TextRenderComponent; + DirectionalMagTitleText: UE.TextRenderComponent; + RadialValueText: UE.TextRenderComponent; + ["Radial Mag Title Text"]: UE.TextRenderComponent; + StrainValueText: UE.TextRenderComponent; + StrainTitleText: UE.TextRenderComponent; + DelayTitleText: UE.TextRenderComponent; + ActiveTitleText: UE.TextRenderComponent; + DelayValueText: UE.TextRenderComponent; + SphereVolume: UE.StaticMeshComponent; + ActiveValueText: UE.TextRenderComponent; + FieldTitleText: UE.TextRenderComponent; + BoxVolume: UE.StaticMeshComponent; + ["Field Text"]: UE.TextRenderComponent; + BoxVolumeCol: UE.BoxComponent; + ReturnResultsTerminal: UE.ReturnResultsTerminal; + ["Field Active"]: boolean; + OperatorFIeld_Input: UE.OperatorField; + Debug: boolean; + ActivationType: UE.Engine.EditorResources.FieldNodes._Resources.EFieldActivationType.EFieldActivationType; + ["Field Falloff Shape"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldShapeType.EFieldShapeType; + UseTick: boolean; + DelayAmount: number; + ["Use External Strain"]: boolean; + ["Strain Magnitude"]: number; + StrainFalloffType: UE.EFieldFalloffType; + StrainFalloffMinMax: UE.Vector2D; + NumStrainHits: number; + UseRadialVector: boolean; + ["Radial Magnitude"]: number; + UseDirectionalVector: boolean; + DirectionalMagnitude: number; + UseTorque: boolean; + TorqueMult: number; + VelocityFieldFalloffType: UE.EFieldFalloffType; + VelocityFalloffMinMax: UE.Vector2D; + UseNoise: boolean; + NoiseMinMax: UE.Vector2D; + UseDecay: boolean; + DecayAmount: number; + DecayFalloffType: UE.EFieldFalloffType; + DecayFalloffMinMax: UE.Vector2D; + FieldVolume: UE.StaticMeshComponent; + DecayDelay: number; + MaxDecayAmount: number; + RadialPositionOffset: UE.Vector; + OverideDIrectionalVector: boolean; + DIrectionalVectorOveride: UE.Vector; + TorqueVectorOveride: UE.Vector; + ["Force/Velocity Vector Switch"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldForceVel.EFieldForceVel; + ForceMult: number; + BoxCullingOnPlanar: boolean; + PlanarFalloffDistOveride: number; + ["Force Dynamic Switch"]: boolean; + ActivateTaggedStaticAndSkeletal: boolean; + ["Chaos Field Name"]: string; + FieldColour: UE.LinearColor; + ShowDebugText: boolean; + ShowWireFrame: boolean; + ShowSolidShapes: boolean; + DirectionalDisplayScale: number; + RadialDisplayScale: number; + ["Text Vertical Offset"]: number; + LinearPhysicsType: UE.EFieldPhysicsType; + AngularPhysicsType: UE.EFieldPhysicsType; + FieldFalloffType: UE.EFieldFalloffType; + ["Field Falloff Noise"]: UE.EFieldFalloffType; + ["Field Falloff Torque"]: UE.EFieldFalloffType; + UseLifespan: boolean; + FieldLifespan: number; + UseFramesForTiming: boolean; + FPS: number; + ["Dynamic State"]: UE.EObjectStateTypeEnum; + PlanarFalloffDist: number; + TotalDecay: number; + FalloffMinMax: UE.Vector2D; + PlanarFalloffExtentColor: UE.LinearColor; + DIrectionalVelocityVector: UE.Vector; + upVector: UE.Vector; + worldLocation: UE.Vector; + forwardVector: UE.Vector; + rightVector: UE.Vector; + skel: UE.SkeletalMeshComponent; + SimmableStaticMeshes: TArray; + SimmableSkelMeshes: TArray; + PulseLevel: string; + TextDisplay: TArray; + AllText: TArray; + ArrowColour_Dir: UE.LinearColor; + ArrowColour_Normal: UE.LinearColor; + DeactivatedColour: UE.LinearColor; + DeactivatedTextColour: UE.LinearColor; + ["Preview Material"]: UE.MaterialInstanceDynamic; + TimeElapsed: number; + NoiseScaleMult: number; + NewVar_0: UE.Transform; + isTriggered: boolean; + NoiseScaleBase: number; + DestroyActor: boolean; + FieldFalloffType_Input: UE.EFieldFalloffType; + FalloffMinMax_Input: UE.Vector2D; + Magnitude_Input: number; + CalculateNoise(OutputPin: $Ref) : void; + CE_Trigger() : void; + DisplayTextSetup() : void; + ExecuteUbergraph_FS_MasterField(EntryPoint: number) : void; + FalloffAndCullSwitch_Main(Magnitude: number, FalloffType: UE.EFieldFalloffType, FalloffMinMax: UE.Vector2D, OperatorField: $Nullable, CullingField: $Ref) : void; + FalloffShapeSwitch(falloffType: UE.EFieldFalloffType, falloffMinMax: UE.Vector2D, OperatorFieldOut: $Ref) : void; + ForceMultiplier() : void; + InitializeFieldVariables() : void; + MakeDynamic_EnableNonGC() : void; + /* + *Event when play begins for this actor. + */ + ReceiveBeginPlay() : void; + /* + *Event called every frame, if ticking is enabled + */ + ReceiveTick(DeltaSeconds: number) : void; + SetVisibility() : void; + /* + *Construction script, the place to spawn components and do other setup. + *@note Name used in CreateBlueprint function + */ + UserConstructionScript() : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): FS_MasterField_C; + static Load(InName: string): FS_MasterField_C; + + __tid_FS_MasterField_C_0__: boolean; + } + + } + + namespace Engine.EditorResources.FieldNodes.Niagara.FS_RadialField { + class FS_RadialField_C extends UE.Engine.EditorResources.FieldNodes.Niagara.FS_BaseField.FS_BaseField_C { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + UberGraphFrame: UE.PointerToUberGraphFrame; + InnerSphere: UE.SphereComponent; + ["Enable Field"]: boolean; + ["Physics Vector"]: UE.EFieldVectorType; + ["Field Magnitude"]: number; + ["Force Physics Dynamic"]: boolean; + VectorField: UE.FieldNodeBase; + ["Physics Type"]: UE.EFieldPhysicsType; + ExecuteUbergraph_FS_RadialField(EntryPoint: number) : void; + /* + *Event when play begins for this actor. + */ + ReceiveBeginPlay() : void; + /* + *Event called every frame, if ticking is enabled + */ + ReceiveTick(DeltaSeconds: number) : void; + /* + *Construction script, the place to spawn components and do other setup. + *@note Name used in CreateBlueprint function + */ + UserConstructionScript() : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): FS_RadialField_C; + static Load(InName: string): FS_RadialField_C; + + __tid_FS_RadialField_C_0__: boolean; + } + + } + + namespace Engine.EditorResources.FieldNodes.FS_SleepDisable_Generic { + class FS_SleepDisable_Generic_C extends UE.FieldSystemActor { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + UberGraphFrame: UE.PointerToUberGraphFrame; + PlaneVolumeBoxCol: UE.BoxComponent; + TresholdTitleText: UE.TextRenderComponent; + ActiveTitleText: UE.TextRenderComponent; + UniformScalar: UE.UniformScalar; + ThresholdValueText: UE.TextRenderComponent; + ActiveValueText: UE.TextRenderComponent; + PlaneFalloff_Magnitude: UE.PlaneFalloff; + RadialFalloff_Magnitude: UE.RadialFalloff; + CullingField_Plane: UE.CullingField; + RadialFalloff: UE.RadialFalloff; + CullingField_Box: UE.CullingField; + PlaneFalloff: UE.PlaneFalloff; + RadialVector: UE.RadialVector; + UniformInteger: UE.UniformInteger; + BoxFalloff_Magnitude: UE.BoxFalloff; + CullingField_Sphere: UE.CullingField; + Arrow: UE.ArrowComponent; + BoxVolume: UE.StaticMeshComponent; + SphereVolume: UE.StaticMeshComponent; + PlaneVolume: UE.StaticMeshComponent; + BoxVolumeCol: UE.BoxComponent; + SphereVolumeCol: UE.SphereComponent; + SleepTitleText: UE.TextRenderComponent; + ["Sleep Text"]: UE.TextRenderComponent; + CullingField: UE.CullingField; + BoxFalloff: UE.BoxFalloff; + ["Field Active"]: boolean; + Threshold: number; + ["Field Falloff Shape"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldShapeType.EFieldShapeType; + ["Field Behavior"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldSleepType.EFieldSleepType; + Debug: boolean; + FaloffType: UE.EFieldFalloffType; + FalloffMinMax: UE.Vector2D; + PhysicsType: UE.EFieldPhysicsType; + Deactivated: UE.LinearColor; + ShowDebugText: boolean; + ShowWireFrame: boolean; + FieldVolume: UE.StaticMeshComponent; + DeactivatedText: UE.LinearColor; + SleepText: string; + DisableText: string; + KillText: string; + ShowSolidShapes: boolean; + ["Sleep Colour Def"]: UE.LinearColor; + DisableColour: UE.LinearColor; + KillColour: UE.LinearColor; + ["Sleep Colour"]: UE.LinearColor; + ["Text Vertical Offset"]: number; + TextScaleMult: number; + ExecuteUbergraph_FS_SleepDisable_Generic(EntryPoint: number) : void; + ["Falloff Field Switch"](Magnitude: number, FaloffType: UE.EFieldFalloffType, CullingField: $Ref) : void; + /* + *Event when play begins for this actor. + */ + ReceiveBeginPlay() : void; + /* + *Event called every frame, if ticking is enabled + */ + ReceiveTick(DeltaSeconds: number) : void; + SetFalloffVisibility() : void; + /* + *Construction script, the place to spawn components and do other setup. + *@note Name used in CreateBlueprint function + */ + UserConstructionScript() : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): FS_SleepDisable_Generic_C; + static Load(InName: string): FS_SleepDisable_Generic_C; + + __tid_FS_SleepDisable_Generic_C_0__: boolean; + } + + } + + namespace Engine.EditorResources.FieldNodes.Niagara.FS_UniformScalarField { + class FS_UniformScalarField_C extends UE.Engine.EditorResources.FieldNodes.Niagara.FS_BaseField.FS_BaseField_C { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + UberGraphFrame: UE.PointerToUberGraphFrame; + ["Enable Field"]: boolean; + ["Physics Scalar"]: UE.EFieldScalarType; + ["Field Magnitude"]: number; + ["Force Physics Dynamic"]: boolean; + ["Physics Type"]: UE.EFieldPhysicsType; + ScalarField: UE.FieldNodeBase; + ExecuteUbergraph_FS_UniformScalarField(EntryPoint: number) : void; + /* + *Event when play begins for this actor. + */ + ReceiveBeginPlay() : void; + /* + *Event called every frame, if ticking is enabled + */ + ReceiveTick(DeltaSeconds: number) : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): FS_UniformScalarField_C; + static Load(InName: string): FS_UniformScalarField_C; + + __tid_FS_UniformScalarField_C_0__: boolean; + } + + } + + namespace Engine.EditorResources.FieldNodes.Niagara.FS_UniformVectorField { + class FS_UniformVectorField_C extends UE.Engine.EditorResources.FieldNodes.Niagara.FS_BaseField.FS_BaseField_C { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + UberGraphFrame: UE.PointerToUberGraphFrame; + Arrow: UE.ArrowComponent; + ["Enable Field"]: boolean; + ["Physics Vector"]: UE.EFieldVectorType; + ["Field Magnitude"]: number; + ["Force Physics Dynamic"]: boolean; + VectorField: UE.FieldNodeBase; + ["Physics Type"]: UE.EFieldPhysicsType; + ExecuteUbergraph_FS_UniformVectorField(EntryPoint: number) : void; + /* + *Event when play begins for this actor. + */ + ReceiveBeginPlay() : void; + /* + *Event called every frame, if ticking is enabled + */ + ReceiveTick(DeltaSeconds: number) : void; + /* + *Construction script, the place to spawn components and do other setup. + *@note Name used in CreateBlueprint function + */ + UserConstructionScript() : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): FS_UniformVectorField_C; + static Load(InName: string): FS_UniformVectorField_C; + + __tid_FS_UniformVectorField_C_0__: boolean; + } + + } + + namespace Engine.EditorResources.FieldNodes.Niagara.FS_WaveScalarField { + class FS_WaveScalarField_C extends UE.Engine.EditorResources.FieldNodes.Niagara.FS_BaseField.FS_BaseField_C { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + UberGraphFrame: UE.PointerToUberGraphFrame; + ["Enable Field"]: boolean; + ["Physics Scalar"]: UE.EFieldScalarType; + ["Field Magnitude"]: number; + ["Force Physics Dynamic"]: boolean; + ScalarField: UE.FieldNodeBase; + ["Wave Length"]: number; + ["Wave Period"]: number; + ["Wave Function"]: UE.EWaveFunctionType; + ["Wave Falloff Type"]: UE.EFieldFalloffType; + ["Physics Type"]: UE.EFieldPhysicsType; + ExecuteUbergraph_FS_WaveScalarField(EntryPoint: number) : void; + /* + *Event when play begins for this actor. + */ + ReceiveBeginPlay() : void; + /* + *Event called every frame, if ticking is enabled + */ + ReceiveTick(DeltaSeconds: number) : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): FS_WaveScalarField_C; + static Load(InName: string): FS_WaveScalarField_C; + + __tid_FS_WaveScalarField_C_0__: boolean; + } + + } + enum FTypedElementAlertColumnType { Error, Warning, MAX, __typeKeyDoNoAccess} class FullObjectReplicationData { constructor(); @@ -111220,382 +113580,6 @@ declare module "ue" { __tid_FullyLoadedPackagesInfo_0__: boolean; } - class FuncTestRenderingComponent extends UE.PrimitiveComponent { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): FuncTestRenderingComponent; - static Load(InName: string): FuncTestRenderingComponent; - - __tid_FuncTestRenderingComponent_0__: boolean; - } - - class RandomStream { - constructor(); - constructor(InitialSeed: number, Seed: number); - InitialSeed: number; - Seed: number; - /** - * @deprecated use StaticStruct instead. - */ - static StaticClass(): ScriptStruct; - static StaticStruct(): ScriptStruct; - __tid_RandomStream_0__: boolean; - } - - class TraceQueryTestNames { - constructor(); - constructor(ComponentName: string, PhysicalMaterialName: string, ActorName: string); - ComponentName: string; - PhysicalMaterialName: string; - ActorName: string; - /** - * @deprecated use StaticStruct instead. - */ - static StaticClass(): ScriptStruct; - static StaticStruct(): ScriptStruct; - __tid_TraceQueryTestNames_0__: boolean; - } - - class TraceQueryTestResultsInnerMost { - constructor(); - constructor(SingleHit: UE.HitResult, SingleNames: UE.TraceQueryTestNames, bSingleResult: boolean, MultiHits: TArray, MultiNames: TArray, bMultiResult: boolean); - SingleHit: UE.HitResult; - SingleNames: UE.TraceQueryTestNames; - bSingleResult: boolean; - MultiHits: TArray; - MultiNames: TArray; - bMultiResult: boolean; - /** - * @deprecated use StaticStruct instead. - */ - static StaticClass(): ScriptStruct; - static StaticStruct(): ScriptStruct; - __tid_TraceQueryTestResultsInnerMost_0__: boolean; - } - - class TraceQueryTestResultsInner { - constructor(); - constructor(LineResults: UE.TraceQueryTestResultsInnerMost, SphereResults: UE.TraceQueryTestResultsInnerMost, CapsuleResults: UE.TraceQueryTestResultsInnerMost, BoxResults: UE.TraceQueryTestResultsInnerMost); - LineResults: UE.TraceQueryTestResultsInnerMost; - SphereResults: UE.TraceQueryTestResultsInnerMost; - CapsuleResults: UE.TraceQueryTestResultsInnerMost; - BoxResults: UE.TraceQueryTestResultsInnerMost; - /** - * @deprecated use StaticStruct instead. - */ - static StaticClass(): ScriptStruct; - static StaticStruct(): ScriptStruct; - __tid_TraceQueryTestResultsInner_0__: boolean; - } - - class TraceChannelTestBatchOptions { - constructor(); - constructor(bLineTrace: boolean, bSphereTrace: boolean, bCapsuleTrace: boolean, bBoxTrace: boolean, bChannelTrace: boolean, bObjectsTrace: boolean, bProfileTrace: boolean); - bLineTrace: boolean; - bSphereTrace: boolean; - bCapsuleTrace: boolean; - bBoxTrace: boolean; - bChannelTrace: boolean; - bObjectsTrace: boolean; - bProfileTrace: boolean; - /** - * @deprecated use StaticStruct instead. - */ - static StaticClass(): ScriptStruct; - static StaticStruct(): ScriptStruct; - __tid_TraceChannelTestBatchOptions_0__: boolean; - } - - class TraceQueryTestResults extends UE.Object { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - ChannelResults: UE.TraceQueryTestResultsInner; - ObjectResults: UE.TraceQueryTestResultsInner; - ProfileResults: UE.TraceQueryTestResultsInner; - BatchOptions: UE.TraceChannelTestBatchOptions; - /* - *Output string value - */ - ToString() : string; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): TraceQueryTestResults; - static Load(InName: string): TraceQueryTestResults; - - __tid_TraceQueryTestResults_0__: boolean; - } - - class FunctionalTest extends UE.Actor { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - TestLabel: string; - Author: string; - Description: string; - TestTags: string; - SpriteComponent: UE.BillboardComponent; - bIsEnabled: boolean; - LogErrorHandling: UE.EFunctionalTestLogHandling; - LogWarningHandling: UE.EFunctionalTestLogHandling; - ObservationPoint: UE.Actor; - bShouldDelayGarbageCollection: boolean; - RandomNumbersStream: UE.RandomStream; - Result: UE.EFunctionalTestResult; - PreparationTimeLimit: number; - TimeLimit: number; - TimesUpMessage: string; - TimesUpResult: UE.EFunctionalTestResult; - OnTestPrepare: $MulticastDelegate<() => void>; - OnTestStart: $MulticastDelegate<() => void>; - OnTestFinished: $MulticastDelegate<() => void>; - AutoDestroyActors: TArray; - RenderComp_EditorOnly: UE.FuncTestRenderingComponent; - TestName_EditorOnly: UE.TextRenderComponent; - bIsRunning: boolean; - TotalTime: number; - AddError(Message: string) : void; - AddInfo(Message: string) : void; - /* - *Causes the test to be rerun for a specific named reason. - */ - AddRerun(Reason: string) : void; - AddWarning(Message: string) : void; - /* - *Assert that two bools are equal - *@param What A name to use in the message if the assert fails (What: expected {Actual} to be Equal To {Expected} for context '') - */ - AssertEqual_Bool(Actual: boolean, Expected: boolean, What: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two two-component boxes are (memberwise) equal within a small tolerance. - *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") - */ - AssertEqual_Box2D(Actual: UE.Box2D, Expected: UE.Box2D, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two double are equal within tolerance between two doubles. - *@param What A name to use in the message if the assert fails (What: expected {Actual} to be Equal To {Expected} within Tolerance for context '') - */ - AssertEqual_Double(Actual: number, Expected: number, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two floats are equal within tolerance between two floats. - *@param What A name to use in the message if the assert fails (What: expected {Actual} to be Equal To {Expected} within Tolerance for context '') - */ - AssertEqual_Float(Actual: number, Expected: number, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two ints are equal - *@param What A name to use in the message if the assert fails (What: expected {Actual} to be Equal To {Expected} for context '') - */ - AssertEqual_Int(Actual: number, Expected: number, What: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two 4x4 matrices are (memberwise) equal within a small tolerance. - *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") - */ - AssertEqual_Matrix(Actual: UE.Matrix, Expected: UE.Matrix, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two FNames are equal - *@param What A name to use in the message if the assert fails (What: expected {Actual} to be Equal To {Expected} for context '') - */ - AssertEqual_Name(Actual: string, Expected: string, What: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two Objects are equal - *@param What A name to use in the message if the assert fails (What: expected {Actual} to be Equal To {Expected} for context '') - */ - AssertEqual_Object(Actual: $Nullable, Expected: $Nullable, What: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two planes are (memberwise) equal within a small tolerance. - *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") - */ - AssertEqual_Plane(Actual: UE.Plane, Expected: UE.Plane, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two quats are (memberwise) equal within a small tolerance. - *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") - */ - AssertEqual_Quat(Actual: UE.Quat, Expected: UE.Quat, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that the component angles of two rotators are all equal within a small tolerance. - *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") - */ - AssertEqual_Rotator(Actual: UE.Rotator, Expected: UE.Rotator, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that the orientation of two rotators is the same within a small tolerance. Robust to quaternion singularities where angles can differ despite having an identical orientation. - *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") - */ - AssertEqual_RotatorOrientation(Actual: UE.Rotator, Expected: UE.Rotator, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two Strings are equal. - *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") - */ - AssertEqual_String(Actual: string, Expected: string, What: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two TraceQueryResults are equal. - *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") - */ - AssertEqual_TraceQueryResults(Actual: $Nullable, Expected: $Nullable, What: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two transforms are (components memberwise - translation, rotation, scale) equal within a small tolerance. - *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") - */ - AssertEqual_Transform(Actual: UE.Transform, Expected: UE.Transform, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two vectors are (memberwise) equal within a small tolerance. - *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") - */ - AssertEqual_Vector(Actual: UE.Vector, Expected: UE.Vector, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two two-component vectors are (memberwise) equal within a small tolerance. - *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") - */ - AssertEqual_Vector2D(Actual: UE.Vector2D, Expected: UE.Vector2D, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two four-component vectors are (memberwise) equal within a small tolerance. - *@param What A name to use in the message if the assert fails ("Expected 'What' to be {Expected} but it was {Actual} for context ''") - */ - AssertEqual_Vector4(Actual: UE.Vector4, Expected: UE.Vector4, What: string, Tolerance?: number /* = 0.000100 */, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that a boolean value is false. - *@param Message The message to display if the assert fails ("Assertion Failed: 'Message' for context ''") - */ - AssertFalse(Condition: boolean, Message: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that a UObject is valid - *@param Message The message to display if the object is invalid ("Invalid object: 'Message' for context ''") - */ - AssertIsValid(Object: $Nullable, Message: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two two-component boxes are (memberwise) not equal within a small tolerance. - *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") - */ - AssertNotEqual_Box2D(Actual: UE.Box2D, NotExpected: UE.Box2D, What: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two 4x4 matrices are (memberwise) not equal within a small tolerance. - *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") - */ - AssertNotEqual_Matrix(Actual: UE.Matrix, NotExpected: UE.Matrix, What: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two planes are (memberwise) not equal within a small tolerance. - *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") - */ - AssertNotEqual_Plane(Actual: UE.Plane, NotExpected: UE.Plane, What: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two quats are (memberwise) not equal within a small tolerance. - *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") - */ - AssertNotEqual_Quat(Actual: UE.Quat, NotExpected: UE.Quat, What: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that the component angles of two rotators are all not equal within a small tolerance. - *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") - */ - AssertNotEqual_Rotator(Actual: UE.Rotator, NotExpected: UE.Rotator, What: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two Strings are not equal. - *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") - */ - AssertNotEqual_String(Actual: string, NotExpected: string, What: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two transforms are (components memberwise - translation, rotation, scale) not equal within a small tolerance. - *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") - */ - AssertNotEqual_Transform(Actual: UE.Transform, NotExpected: UE.Transform, What: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two vectors are (memberwise) not equal within a small tolerance. - *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") - */ - AssertNotEqual_Vector(Actual: UE.Vector, NotExpected: UE.Vector, What: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two two-component vectors are (memberwise) not equal within a small tolerance. - *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") - */ - AssertNotEqual_Vector2D(Actual: UE.Vector2D, NotExpected: UE.Vector2D, What: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that two four-component vectors are (memberwise) not equal within a small tolerance. - *@param What A name to use in the message if the assert fails ("Expected 'What' not to be {Expected} but it was {Actual} for context ''") - */ - AssertNotEqual_Vector4(Actual: UE.Vector4, NotExpected: UE.Vector4, What: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert that a boolean value is true. - *@param Message The message to display if the assert fails ("Assertion Failed: 'Message' for context ''") - */ - AssertTrue(Condition: boolean, Message: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert on a relationship between two DateTimes. - *@param What A name to use in the message if the assert fails (What: expected {Actual} to be {Expected} for context '') - */ - AssertValue_DateTime(Actual: UE.DateTime, ShouldBe: UE.EComparisonMethod, Expected: UE.DateTime, What: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert on a relationship between two doubles. - *@param What A name to use in the message if the assert fails (What: expected {Actual} to be {Expected} for context '') - */ - AssertValue_Double(Actual: number, ShouldBe: UE.EComparisonMethod, Expected: number, What: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert on a relationship between two floats. - *@param What A name to use in the message if the assert fails (What: expected {Actual} to be {Expected} for context '') - */ - AssertValue_Float(Actual: number, ShouldBe: UE.EComparisonMethod, Expected: number, What: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Assert on a relationship between two integers. - *@param What A name to use in the message if the assert fails (What: expected {Actual} to be {Expected} for context '') - */ - AssertValue_Int(Actual: number, ShouldBe: UE.EComparisonMethod, Expected: number, What: string, ContextObject?: UE.Object /* = None */) : boolean; - /* - *Used by debug drawing to gather actors this test is using and point at them on the level to better understand test's setup - */ - DebugGatherRelevantActors() : TArray; - FinishTest(TestResult: UE.EFunctionalTestResult, Message: string) : void; - /* - *Returns the current re-run reason if we're in a named re-run. - */ - GetCurrentRerunReason() : string; - IsEnabled() : boolean; - /* - *IsReady() is called once per frame after a test is run, until it returns true. You should use this function to - *delay Start being called on the test until preconditions are met. - */ - IsReady() : boolean; - /* - *AActor interface end - */ - IsRunning() : boolean; - LogMessage(Message: string) : void; - OnAdditionalTestFinishedMessageRequest(TestResult: UE.EFunctionalTestResult) : string; - /* - *retrieves information whether test wants to have another run just after finishing - */ - OnWantsReRunCheck() : boolean; - /* - *Prepare Test is fired once the test starts up, before the test IsReady() and thus before Start Test is called. - *So if there's some initial conditions or setup that you might need for your IsReady() check, you might want - *to do that here. - */ - ReceivePrepareTest() : void; - /* - *Called once the IsReady() check for the test returns true. After that happens the test has Officially started, - *and it will begin receiving Ticks in the blueprint. - */ - ReceiveStartTest() : void; - /* - *Actors registered this way will be automatically destroyed (by limiting their lifespan) - * on test finish - */ - RegisterAutoDestroyActor(ActorToAutoDestroy: $Nullable) : void; - /* - *Sets the CVar from the given input. Variable gets reset after the test. - */ - SetConsoleVariable(Name: string, InValue: string) : void; - /* - *Sets the CVar from the given input. Variable gets reset after the test. - */ - SetConsoleVariableFromBoolean(Name: string, InValue: boolean) : void; - /* - *Sets the CVar from the given input. Variable gets reset after the test. - */ - SetConsoleVariableFromFloat(Name: string, InValue: number) : void; - /* - *Sets the CVar from the given input. Variable gets reset after the test. - */ - SetConsoleVariableFromInteger(Name: string, InValue: number) : void; - SetTimeLimit(NewTimeLimit: number, ResultWhenTimeRunsOut: UE.EFunctionalTestResult) : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): FunctionalTest; - static Load(InName: string): FunctionalTest; - - __tid_FunctionalTest_0__: boolean; - } - class PendingDelayedSpawn { constructor(); /** @@ -120379,68 +122363,6 @@ declare module "ue" { __tid_ilterState_0__: boolean; } - class SlateTextureAtlasInterface extends UE.Interface { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): SlateTextureAtlasInterface; - static Load(InName: string): SlateTextureAtlasInterface; - - __tid_SlateTextureAtlasInterface_0__: boolean; - } - - class Image extends UE.Widget { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - Brush: UE.SlateBrush; - BrushDelegate: $Delegate<() => UE.SlateBrush>; - ColorAndOpacity: UE.LinearColor; - ColorAndOpacityDelegate: $Delegate<() => UE.LinearColor>; - bFlipForRightToLeftFlowDirection: boolean; - OnMouseButtonDownEvent: $Delegate<(MyGeometry: UE.Geometry, MouseEvent: UE.PointerEvent) => UE.EventReply>; - GetDynamicMaterial() : UE.MaterialInstanceDynamic; - SetBrush(InBrush: UE.SlateBrush) : void; - SetBrushFromAsset(Asset: $Nullable) : void; - /* - *Sets the Brush to the specified Atlas Region. - * - * @param AtlasRegion Region of the Atlas to use to set on Brush. - * @param bMatchSize If true, image will change its size to atlas region size. If false, atlas region will be stretched to image size. - */ - SetBrushFromAtlasInterface(AtlasRegion: UE.SlateTextureAtlasInterface, bMatchSize?: boolean /* = false */) : void; - SetBrushFromMaterial(Material: $Nullable) : void; - SetBrushFromSoftMaterial(SoftMaterial: TSoftObjectPtr) : void; - /* - *Sets the Brush to the specified Soft Texture. - * - * @param SoftTexture Soft Texture to use to set on Brush. - * @param bMatchSize If true, image will change its size to texture size. If false, texture will be stretched to image size. - */ - SetBrushFromSoftTexture(SoftTexture: TSoftObjectPtr, bMatchSize?: boolean /* = false */) : void; - /* - *Sets the Brush to the specified Texture. - * - * @param Texture Texture to use to set on Brush. - * @param bMatchSize If true, image will change its size to texture size. If false, texture will be stretched to image size. - */ - SetBrushFromTexture(Texture: $Nullable, bMatchSize?: boolean /* = false */) : void; - /* - *Sets the Brush to the specified Dynamic Texture. - * - * @param Texture Dynamic Texture to use to set on Brush. - * @param bMatchSize If true, image will change its size to texture size. If false, texture will be stretched to image size. - */ - SetBrushFromTextureDynamic(Texture: $Nullable, bMatchSize?: boolean /* = false */) : void; - SetBrushResourceObject(ResourceObject: $Nullable) : void; - SetBrushTintColor(TintColor: UE.SlateColor) : void; - SetColorAndOpacity(InColorAndOpacity: UE.LinearColor) : void; - SetDesiredSizeOverride(DesiredSize: UE.Vector2D) : void; - SetOpacity(InOpacity: number) : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): Image; - static Load(InName: string): Image; - - __tid_Image_0__: boolean; - } - class ImageSequenceProtocol_BMP extends UE.ImageSequenceProtocol { constructor(Outer?: Object, Name?: string, ObjectFlags?: number); static StaticClass(): Class; @@ -144077,6 +145999,326 @@ declare module "ue" { __tid_LimbSolverSettings_0__: boolean; } + namespace Engine.EditorResources.FieldNodes.Linear_Force_for_Cloth { + class Linear_Force_for_Cloth_C extends UE.FieldSystemActor { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + UberGraphFrame: UE.PointerToUberGraphFrame; + FieldSystemMetaDataProcessingResolution: UE.FieldSystemMetaDataProcessingResolution; + SM_PlanarNormal_Arrow2: UE.StaticMeshComponent; + PlaneVolumeFalloffDistance: UE.StaticMeshComponent; + PlaneVolumeBox: UE.BoxComponent; + PlaneVolume: UE.StaticMeshComponent; + SM_DirectionArrow: UE.StaticMeshComponent; + DirectionalArrowNull: UE.SphereComponent; + SphereVolumeCol: UE.SphereComponent; + SM_RadialArrow: UE.StaticMeshComponent; + SM_RadialArrow4: UE.StaticMeshComponent; + SM_RadialArrow3: UE.StaticMeshComponent; + SM_RadialArrow2: UE.StaticMeshComponent; + SM_RadialArrow1: UE.StaticMeshComponent; + SM_RadialArrow5: UE.StaticMeshComponent; + SM_PlanarNormal_Arrow1: UE.StaticMeshComponent; + SM_DirectionArrow1: UE.StaticMeshComponent; + SM_DirectionArrow2: UE.StaticMeshComponent; + NoiseMaxValueText: UE.TextRenderComponent; + NoiseMinValueText: UE.TextRenderComponent; + TorqueValueText: UE.TextRenderComponent; + ["Noise MinMaxTitle Text"]: UE.TextRenderComponent; + TorqueTitleText: UE.TextRenderComponent; + DirectionalValueText: UE.TextRenderComponent; + DirectionalMagTitleText: UE.TextRenderComponent; + RadialValueText: UE.TextRenderComponent; + ["Radial Mag Title Text"]: UE.TextRenderComponent; + StrainValueText: UE.TextRenderComponent; + StrainTitleText: UE.TextRenderComponent; + DelayTitleText: UE.TextRenderComponent; + ActiveTitleText: UE.TextRenderComponent; + DelayValueText: UE.TextRenderComponent; + SphereVolume: UE.StaticMeshComponent; + ActiveValueText: UE.TextRenderComponent; + FieldTitleText: UE.TextRenderComponent; + BoxVolume: UE.StaticMeshComponent; + ["Field Text"]: UE.TextRenderComponent; + BoxVolumeCol: UE.BoxComponent; + ReturnResultsTerminal: UE.ReturnResultsTerminal; + ["Field Active"]: boolean; + OperatorFIeld_Input: UE.OperatorField; + Debug: boolean; + ActivationType: UE.Engine.EditorResources.FieldNodes._Resources.EFieldActivationType.EFieldActivationType; + ["Field Falloff Shape"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldShapeType.EFieldShapeType; + UseTick: boolean; + DelayAmount: number; + ["Use External Strain"]: boolean; + ["Strain Magnitude"]: number; + StrainFalloffType: UE.EFieldFalloffType; + StrainFalloffMinMax: UE.Vector2D; + NumStrainHits: number; + UseRadialVector: boolean; + ["Radial Magnitude"]: number; + UseDirectionalVector: boolean; + DirectionalMagnitude: number; + UseTorque: boolean; + TorqueMult: number; + VelocityFieldFalloffType: UE.EFieldFalloffType; + VelocityFalloffMinMax: UE.Vector2D; + UseNoise: boolean; + NoiseMinMax: UE.Vector2D; + UseDecay: boolean; + DecayAmount: number; + DecayFalloffType: UE.EFieldFalloffType; + DecayFalloffMinMax: UE.Vector2D; + FieldVolume: UE.StaticMeshComponent; + DecayDelay: number; + MaxDecayAmount: number; + RadialPositionOffset: UE.Vector; + OverideDIrectionalVector: boolean; + DIrectionalVectorOveride: UE.Vector; + TorqueVectorOveride: UE.Vector; + ["Force/Velocity Vector Switch"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldForceVel.EFieldForceVel; + ForceMult: number; + BoxCullingOnPlanar: boolean; + PlanarFalloffDistOveride: number; + ["Force Dynamic Switch"]: boolean; + ActivateTaggedStaticAndSkeletal: boolean; + ["Chaos Field Name"]: string; + FieldColour: UE.LinearColor; + ShowDebugText: boolean; + ShowWireFrame: boolean; + ShowSolidShapes: boolean; + DirectionalDisplayScale: number; + RadialDisplayScale: number; + ["Text Vertical Offset"]: number; + LinearPhysicsType: UE.EFieldPhysicsType; + AngularPhysicsType: UE.EFieldPhysicsType; + FieldFalloffType: UE.EFieldFalloffType; + ["Field Falloff Noise"]: UE.EFieldFalloffType; + ["Field Falloff Torque"]: UE.EFieldFalloffType; + UseLifespan: boolean; + FieldLifespan: number; + UseFramesForTiming: boolean; + FPS: number; + ["Dynamic State"]: UE.EObjectStateTypeEnum; + PlanarFalloffDist: number; + TotalDecay: number; + FalloffMinMax: UE.Vector2D; + PlanarFalloffExtentColor: UE.LinearColor; + DIrectionalVelocityVector: UE.Vector; + upVector: UE.Vector; + worldLocation: UE.Vector; + forwardVector: UE.Vector; + rightVector: UE.Vector; + skel: UE.SkeletalMeshComponent; + SimmableStaticMeshes: TArray; + SimmableSkelMeshes: TArray; + PulseLevel: string; + TextDisplay: TArray; + AllText: TArray; + ArrowColour_Dir: UE.LinearColor; + ArrowColour_Normal: UE.LinearColor; + DeactivatedColour: UE.LinearColor; + DeactivatedTextColour: UE.LinearColor; + ["Preview Material"]: UE.MaterialInstanceDynamic; + TimeElapsed: number; + NoiseScaleMult: number; + NewVar_0: UE.Transform; + isTriggered: boolean; + NoiseScaleBase: number; + DestroyActor: boolean; + FieldFalloffType_Input: UE.EFieldFalloffType; + FalloffMinMax_Input: UE.Vector2D; + Magnitude_Input: number; + CalculateNoise(OutputPin: $Ref) : void; + CE_Trigger() : void; + DisplayTextSetup() : void; + ExecuteUbergraph_Linear_Force_for_Cloth(EntryPoint: number) : void; + FalloffAndCullSwitch_Main(Magnitude: number, FalloffType: UE.EFieldFalloffType, FalloffMinMax: UE.Vector2D, OperatorField: $Nullable, CullingField: $Ref) : void; + FalloffShapeSwitch(falloffType: UE.EFieldFalloffType, falloffMinMax: UE.Vector2D, OperatorFieldOut: $Ref) : void; + ForceMultiplier() : void; + InitializeFieldVariables() : void; + MakeDynamic_EnableNonGC() : void; + /* + *Event when play begins for this actor. + */ + ReceiveBeginPlay() : void; + /* + *Event called every frame, if ticking is enabled + */ + ReceiveTick(DeltaSeconds: number) : void; + SetVisibility() : void; + /* + *Construction script, the place to spawn components and do other setup. + *@note Name used in CreateBlueprint function + */ + UserConstructionScript() : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): Linear_Force_for_Cloth_C; + static Load(InName: string): Linear_Force_for_Cloth_C; + + __tid_Linear_Force_for_Cloth_C_0__: boolean; + } + + } + + namespace Engine.EditorResources.FieldNodes.Linear_Velocity_for_Cloth { + class Linear_Velocity_for_Cloth_C extends UE.FieldSystemActor { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + UberGraphFrame: UE.PointerToUberGraphFrame; + FieldSystemMetaDataProcessingResolution: UE.FieldSystemMetaDataProcessingResolution; + SM_PlanarNormal_Arrow2: UE.StaticMeshComponent; + PlaneVolumeFalloffDistance: UE.StaticMeshComponent; + PlaneVolumeBox: UE.BoxComponent; + PlaneVolume: UE.StaticMeshComponent; + SM_DirectionArrow: UE.StaticMeshComponent; + DirectionalArrowNull: UE.SphereComponent; + SphereVolumeCol: UE.SphereComponent; + SM_RadialArrow: UE.StaticMeshComponent; + SM_RadialArrow4: UE.StaticMeshComponent; + SM_RadialArrow3: UE.StaticMeshComponent; + SM_RadialArrow2: UE.StaticMeshComponent; + SM_RadialArrow1: UE.StaticMeshComponent; + SM_RadialArrow5: UE.StaticMeshComponent; + SM_PlanarNormal_Arrow1: UE.StaticMeshComponent; + SM_DirectionArrow1: UE.StaticMeshComponent; + SM_DirectionArrow2: UE.StaticMeshComponent; + NoiseMaxValueText: UE.TextRenderComponent; + NoiseMinValueText: UE.TextRenderComponent; + TorqueValueText: UE.TextRenderComponent; + ["Noise MinMaxTitle Text"]: UE.TextRenderComponent; + TorqueTitleText: UE.TextRenderComponent; + DirectionalValueText: UE.TextRenderComponent; + DirectionalMagTitleText: UE.TextRenderComponent; + RadialValueText: UE.TextRenderComponent; + ["Radial Mag Title Text"]: UE.TextRenderComponent; + StrainValueText: UE.TextRenderComponent; + StrainTitleText: UE.TextRenderComponent; + DelayTitleText: UE.TextRenderComponent; + ActiveTitleText: UE.TextRenderComponent; + DelayValueText: UE.TextRenderComponent; + SphereVolume: UE.StaticMeshComponent; + ActiveValueText: UE.TextRenderComponent; + FieldTitleText: UE.TextRenderComponent; + BoxVolume: UE.StaticMeshComponent; + ["Field Text"]: UE.TextRenderComponent; + BoxVolumeCol: UE.BoxComponent; + ReturnResultsTerminal: UE.ReturnResultsTerminal; + ["Field Active"]: boolean; + OperatorFIeld_Input: UE.OperatorField; + Debug: boolean; + ActivationType: UE.Engine.EditorResources.FieldNodes._Resources.EFieldActivationType.EFieldActivationType; + ["Field Falloff Shape"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldShapeType.EFieldShapeType; + UseTick: boolean; + DelayAmount: number; + ["Use External Strain"]: boolean; + ["Strain Magnitude"]: number; + StrainFalloffType: UE.EFieldFalloffType; + StrainFalloffMinMax: UE.Vector2D; + NumStrainHits: number; + UseRadialVector: boolean; + ["Radial Magnitude"]: number; + UseDirectionalVector: boolean; + DirectionalMagnitude: number; + UseTorque: boolean; + TorqueMult: number; + VelocityFieldFalloffType: UE.EFieldFalloffType; + VelocityFalloffMinMax: UE.Vector2D; + UseNoise: boolean; + NoiseMinMax: UE.Vector2D; + UseDecay: boolean; + DecayAmount: number; + DecayFalloffType: UE.EFieldFalloffType; + DecayFalloffMinMax: UE.Vector2D; + FieldVolume: UE.StaticMeshComponent; + DecayDelay: number; + MaxDecayAmount: number; + RadialPositionOffset: UE.Vector; + OverideDIrectionalVector: boolean; + DIrectionalVectorOveride: UE.Vector; + TorqueVectorOveride: UE.Vector; + ["Force/Velocity Vector Switch"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldForceVel.EFieldForceVel; + ForceMult: number; + BoxCullingOnPlanar: boolean; + PlanarFalloffDistOveride: number; + ["Force Dynamic Switch"]: boolean; + ActivateTaggedStaticAndSkeletal: boolean; + ["Chaos Field Name"]: string; + FieldColour: UE.LinearColor; + ShowDebugText: boolean; + ShowWireFrame: boolean; + ShowSolidShapes: boolean; + DirectionalDisplayScale: number; + RadialDisplayScale: number; + ["Text Vertical Offset"]: number; + LinearPhysicsType: UE.EFieldPhysicsType; + AngularPhysicsType: UE.EFieldPhysicsType; + FieldFalloffType: UE.EFieldFalloffType; + ["Field Falloff Noise"]: UE.EFieldFalloffType; + ["Field Falloff Torque"]: UE.EFieldFalloffType; + UseLifespan: boolean; + FieldLifespan: number; + UseFramesForTiming: boolean; + FPS: number; + ["Dynamic State"]: UE.EObjectStateTypeEnum; + PlanarFalloffDist: number; + TotalDecay: number; + FalloffMinMax: UE.Vector2D; + PlanarFalloffExtentColor: UE.LinearColor; + DIrectionalVelocityVector: UE.Vector; + upVector: UE.Vector; + worldLocation: UE.Vector; + forwardVector: UE.Vector; + rightVector: UE.Vector; + skel: UE.SkeletalMeshComponent; + SimmableStaticMeshes: TArray; + SimmableSkelMeshes: TArray; + PulseLevel: string; + TextDisplay: TArray; + AllText: TArray; + ArrowColour_Dir: UE.LinearColor; + ArrowColour_Normal: UE.LinearColor; + DeactivatedColour: UE.LinearColor; + DeactivatedTextColour: UE.LinearColor; + ["Preview Material"]: UE.MaterialInstanceDynamic; + TimeElapsed: number; + NoiseScaleMult: number; + NewVar_0: UE.Transform; + isTriggered: boolean; + NoiseScaleBase: number; + DestroyActor: boolean; + FieldFalloffType_Input: UE.EFieldFalloffType; + FalloffMinMax_Input: UE.Vector2D; + Magnitude_Input: number; + CalculateNoise(OutputPin: $Ref) : void; + CE_Trigger() : void; + DisplayTextSetup() : void; + ExecuteUbergraph_Linear_Velocity_for_Cloth(EntryPoint: number) : void; + FalloffAndCullSwitch_Main(Magnitude: number, FalloffType: UE.EFieldFalloffType, FalloffMinMax: UE.Vector2D, OperatorField: $Nullable, CullingField: $Ref) : void; + FalloffShapeSwitch(falloffType: UE.EFieldFalloffType, falloffMinMax: UE.Vector2D, OperatorFieldOut: $Ref) : void; + ForceMultiplier() : void; + InitializeFieldVariables() : void; + MakeDynamic_EnableNonGC() : void; + /* + *Event when play begins for this actor. + */ + ReceiveBeginPlay() : void; + /* + *Event called every frame, if ticking is enabled + */ + ReceiveTick(DeltaSeconds: number) : void; + SetVisibility() : void; + /* + *Construction script, the place to spawn components and do other setup. + *@note Name used in CreateBlueprint function + */ + UserConstructionScript() : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): Linear_Velocity_for_Cloth_C; + static Load(InName: string): Linear_Velocity_for_Cloth_C; + + __tid_Linear_Velocity_for_Cloth_C_0__: boolean; + } + + } + class LinearAnalysisProperties extends UE.AnalysisProperties { constructor(Outer?: Object, Name?: string, ObjectFlags?: number); FunctionAxis: UE.EAnalysisLinearAxis; @@ -169373,6 +171615,10 @@ declare module "ue" { __tid_NewPluginDescriptorData_0__: boolean; } + namespace Niagara.Enums.Niagara_Units { + enum Niagara_Units { Centimeters, Meters, Kilometers, Niagara_MAX, __typeKeyDoNoAccess} + } + class NiagaraMenuAction_Base { constructor(); /** @@ -176610,25 +178856,6 @@ declare module "ue" { __tid_NodeToCodeAssociation_0__: boolean; } - class NoiseField extends UE.FieldNodeFloat { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - MinRange: number; - MaxRange: number; - Transform: UE.Transform; - /* - *Defines a perlin noise scalar value if the sample is within a box - *@param MinRange The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude - *@param MaxRange The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude - *@param Transform Transform of the box in which the perlin noise will be defined - */ - SetNoiseField(MinRange: number, MaxRange: number, Transform: UE.Transform) : UE.NoiseField; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): NoiseField; - static Load(InName: string): NoiseField; - - __tid_NoiseField_0__: boolean; - } - class NoiseFieldDataflowNode extends UE.DataflowNode { constructor(); constructor(SamplePositions: TArray, SampleIndices: UE.DataflowVertexSelection, MinRange: number, MaxRange: number, Transform: UE.Transform, FieldFloatResult: TArray, FieldRemap: TArray, NumSamplePositions: number); @@ -180099,27 +182326,6 @@ declare module "ue" { __tid_OpenVDBImportOptionsObject_0__: boolean; } - class OperatorField extends UE.FieldNodeBase { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - Magnitude: number; - RightField: UE.FieldNodeBase; - LeftField: UE.FieldNodeBase; - Operation: UE.EFieldOperationType; - /* - *Compute an operation between 2 incoming fields - *@param Magnitude Magnitude of the operator field - *@param LeftField Input field A to be processed - *@param RightField Input field B to be processed - *@param Operation Type of math operation you want to perform between the 2 fields - */ - SetOperatorField(Magnitude: number, LeftField: $Nullable, RightField: $Nullable, Operation: UE.EFieldOperationType) : UE.OperatorField; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): OperatorField; - static Load(InName: string): OperatorField; - - __tid_OperatorField_0__: boolean; - } - class OptimusDataTypeRef { constructor(); constructor(TypeName: string, TypeObject: TSoftObjectPtr); @@ -187981,6 +190187,22 @@ declare module "ue" { __tid_PhysicsVolumeExporterT3D_0__: boolean; } + namespace Engine.ArtTools.RenderToTexture.Blueprints.PhysMesh { + class PhysMesh { + constructor(); + constructor(SMesh: UE.StaticMesh, Transform: UE.Transform); + SMesh: UE.StaticMesh; + Transform: UE.Transform; + /** + * @deprecated use StaticStruct instead. + */ + static StaticClass(): ScriptStruct; + static StaticStruct(): ScriptStruct; + __tid_PhysMesh_0__: boolean; + } + + } + class PIERHIOverrideState { constructor(); constructor(MaxShadowDepthBufferSizeX: number, MaxShadowDepthBufferSizeY: number, MaxTextureDimensions: number, MaxCubeTextureDimensions: number, SupportsRenderTargetFormat_PF_G8: boolean, SupportsRenderTargetFormat_PF_FloatRGBA: boolean, SupportsMultipleRenderTargets: boolean); @@ -188285,6 +190507,18 @@ declare module "ue" { __tid_PinTypeSelectorFilter_0__: boolean; } + namespace Niagara.Functions.PivotPainter.PivotPainter16bitTextureAlphaDataTypes { + enum PivotPainter16bitTextureAlphaDataTypes { "Number of Steps to Root", "Random 0-1", "Origin Extents (16-bit)", "Bounding Box Diameter", "Selection Order (Int as float)", "Normalized 0-1 Hierarchy Position", "Object X Width", "Object Y Depth", "Object Z Height", "Parent Index (Float - Up To 2048)", PivotPainter16bitTextureAlphaDataTypes_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Functions.PivotPainter.PivotPainter8BitTextureAlphaDataTypes { + enum PivotPainter8BitTextureAlphaDataTypes { "Normalized 0-1 Hierarchy Position", "Normalized 0-1 Value Per Element", "X Extent Divided by 2048 (2048 max)", "Y Extent Divided by 2048 (2048 max)", "Z Extent Divided by 2048 (2048 max)", PivotPainter8BitTextureAlphaDataTypes_MAX, __typeKeyDoNoAccess} + } + + namespace Niagara.Functions.PivotPainter.PivotPainterTextureRGBDataTypes { + enum PivotPainterTextureRGBDataTypes { "Pivot Position (16-bit)", "Origin Position (16-bit)", "Origin Extents (16-bit)", "X-Vector (8-bit)", "Y-Vector (8-bit)", "Z-Vector (8-bit)", PivotPainterTextureRGBDataTypes_MAX, __typeKeyDoNoAccess} + } + class PivotPlaneTranslationGizmoHandleGroup extends UE.AxisGizmoHandleGroup { constructor(Outer?: Object, Name?: string, ObjectFlags?: number); static StaticClass(): Class; @@ -188636,35 +190870,6 @@ declare module "ue" { __tid_PlaneCutToolBuilder_0__: boolean; } - class PlaneFalloff extends UE.FieldNodeFloat { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - Magnitude: number; - MinRange: number; - MaxRange: number; - Default: number; - Distance: number; - Position: UE.Vector; - Normal: UE.Vector; - Falloff: UE.EFieldFalloffType; - /* - *Plane scalar field that will be defined only within a distance from a plane - *@param Magnitude Magnitude of the plane falloff field - *@param MinRange The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude - *@param MaxRange The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude - *@param Default The field value will be set to default if the sample projected distance ((Sample Position - Center Position).dot(Plane Normal)) is higher than the Plane Distance - *@param Distance Distance limit for the plane falloff field starting from the center position and extending in the direction of the plane normal - *@param Position Plane center position of the plane falloff field - *@param Normal Plane normal of the plane falloff field - *@param Falloff Type of falloff function used to model the evolution of the field from the plane surface to the distance isosurface - */ - SetPlaneFalloff(Magnitude: number, MinRange: number, MaxRange: number, Default: number, Distance: number, Position: UE.Vector, Normal: UE.Vector, Falloff: UE.EFieldFalloffType) : UE.PlaneFalloff; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): PlaneFalloff; - static Load(InName: string): PlaneFalloff; - - __tid_PlaneFalloff_0__: boolean; - } - class PlaneFalloffFieldDataflowNode extends UE.DataflowNode { constructor(); constructor(SamplePositions: TArray, SampleIndices: UE.DataflowVertexSelection, Position: UE.Vector, Normal: UE.Vector, Distance: number, Translation: UE.Vector, Magnitude: number, MinRange: number, MaxRange: number, Default: number, FalloffType: UE.EDataflowFieldFalloffType, FieldFloatResult: TArray, FieldRemap: TArray, FieldSelectionMask: UE.DataflowVertexSelection, NumSamplePositions: number); @@ -189039,6 +191244,10 @@ declare module "ue" { __tid_PlatformsMenuSettings_0__: boolean; } + namespace Niagara.Enums.Audio.PlayAudioMode { + enum PlayAudioMode { "Direct Set", Random, "On Death", PlayAudioMode_MAX, __typeKeyDoNoAccess} + } + class PrimaryDataAsset extends UE.DataAsset { constructor(Outer?: Object, Name?: string, ObjectFlags?: number); AssetBundleData_EditorOnly: UE.AssetBundleData; @@ -191906,33 +194115,6 @@ declare module "ue" { __tid_RadialDamageEvent_0__: boolean; } - class RadialFalloff extends UE.FieldNodeFloat { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - Magnitude: number; - MinRange: number; - MaxRange: number; - Default: number; - Radius: number; - Position: UE.Vector; - Falloff: UE.EFieldFalloffType; - /* - *Sphere scalar field that will be defined only within a sphere - *@param Magnitude Magnitude of the sphere falloff field - *@param MinRange The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude - *@param MaxRange The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude - *@param Default The field value will be set to Default if the sample distance from the center is higher than the radius - *@param Radius Radius of the sphere falloff field - *@param Position Center position of the sphere falloff field - *@param Falloff Type of falloff function used if the falloff function is picked - */ - SetRadialFalloff(Magnitude: number, MinRange: number, MaxRange: number, Default: number, Radius: number, Position: UE.Vector, Falloff: UE.EFieldFalloffType) : UE.RadialFalloff; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): RadialFalloff; - static Load(InName: string): RadialFalloff; - - __tid_RadialFalloff_0__: boolean; - } - class RadialFalloffFieldDataflowNode extends UE.DataflowNode { constructor(); constructor(SamplePositions: TArray, SampleIndices: UE.DataflowVertexSelection, Sphere: UE.Sphere, Translation: UE.Vector, Magnitude: number, MinRange: number, MaxRange: number, Default: number, FalloffType: UE.EDataflowFieldFalloffType, FieldFloatResult: TArray, FieldRemap: TArray, FieldSelectionMask: UE.DataflowVertexSelection, NumSamplePositions: number); @@ -192215,23 +194397,6 @@ declare module "ue" { __tid_RadialSlider_0__: boolean; } - class RadialVector extends UE.FieldNodeVector { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - Magnitude: number; - Position: UE.Vector; - /* - *Set a radial vector value. The direction is the normalized vector from the field position to the sample one. The output is equal to this direction * magnitude. - *@param Magnitude Magnitude of the radial vector field - *@param Position Center position of the radial vector field - */ - SetRadialVector(Magnitude: number, Position: UE.Vector) : UE.RadialVector; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): RadialVector; - static Load(InName: string): RadialVector; - - __tid_RadialVector_0__: boolean; - } - class RadialVectorFieldDataflowNode extends UE.DataflowNode { constructor(); constructor(SamplePositions: TArray, SampleIndices: UE.DataflowVertexSelection, Magnitude: number, Position: UE.Vector, FieldVectorResult: TArray, FieldRemap: TArray, NumSamplePositions: number); @@ -192338,21 +194503,6 @@ declare module "ue" { __tid_RandomUnitVectorInConeDataflowNode_0__: boolean; } - class RandomVector extends UE.FieldNodeVector { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - Magnitude: number; - /* - *Set a random vector value independently of the sample position. The output is equal to magnitude * random direction - *@param Magnitude Magnitude of the random vector field - */ - SetRandomVector(Magnitude: number) : UE.RandomVector; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): RandomVector; - static Load(InName: string): RandomVector; - - __tid_RandomVector_0__: boolean; - } - class RandomVectorFieldDataflowNode extends UE.DataflowNode { constructor(); constructor(SamplePositions: TArray, SampleIndices: UE.DataflowVertexSelection, Magnitude: number, FieldVectorResult: TArray, FieldRemap: TArray, NumSamplePositions: number); @@ -193498,6 +195648,325 @@ declare module "ue" { __tid_RenderTargetExporterPNG_0__: boolean; } + namespace Engine.ArtTools.RenderToTexture.Enums.RenderToTexture_Enum { + enum RenderToTexture_Enum { Material, "Unwrapped Mesh", "Depth Map", Lightmaps, "Lightmaps 2-sided", "Flipbook Mesh Animation", "Physics Ground - Tiling Physics Drop of Meshes", "Tiling Material from Hand Placed Meshes", RenderToTexture_MAX, __typeKeyDoNoAccess} + } + + namespace Engine.ArtTools.RenderToTexture.Enums.RenderToTexture_Flipbook_Enum { + enum RenderToTexture_Flipbook_Enum { "Simple Mesh rotation", "Material Instance Interpolation", "Both Mesh rotation and Material Instance Interpolation", RenderToTexture_Flipbook_MAX, __typeKeyDoNoAccess} + } + + namespace Engine.ArtTools.RenderToTexture.Blueprints.RenderToTexture_Game { + class RenderToTexture_Game_C extends UE.GameMode { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + DefaultSceneRoot: UE.SceneComponent; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): RenderToTexture_Game_C; + static Load(InName: string): RenderToTexture_Game_C; + + __tid_RenderToTexture_Game_C_0__: boolean; + } + + } + + namespace Engine.ArtTools.RenderToTexture.Enums.RenderToTexture_Imposter_Enum { + enum RenderToTexture_Imposter_Enum { "Full 3D Imposter", "Single Rotation Axis", RenderToTexture_Imposter_MAX, __typeKeyDoNoAccess} + } + + namespace Engine.ArtTools.RenderToTexture.Blueprints.TilingMesh { + class TilingMesh { + constructor(); + constructor(StaticMesh: UE.StaticMesh, Transform: UE.Transform, Material: UE.MaterialInstanceConstant, Visible: boolean, DisplacementTexture: UE.Texture); + StaticMesh: UE.StaticMesh; + Transform: UE.Transform; + Material: UE.MaterialInstanceConstant; + Visible: boolean; + DisplacementTexture: UE.Texture; + /** + * @deprecated use StaticStruct instead. + */ + static StaticClass(): ScriptStruct; + static StaticStruct(): ScriptStruct; + __tid_TilingMesh_0__: boolean; + } + + } + + namespace Engine.ArtTools.RenderToTexture.Blueprints.RenderToTexture_LevelBP { + class RenderToTexture_LevelBP_C extends UE.Pawn { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + UberGraphFrame: UE.PointerToUberGraphFrame; + ["BottomCollision-LargeMeshesOnly"]: UE.BoxComponent; + ["SceneCapture Motion Position 1"]: UE.SceneCaptureComponent2D; + TopOutline: UE.BoxComponent; + PreviewMesh: UE.StaticMeshComponent; + TilingPreviewCapture: UE.SceneCaptureComponent2D; + BottomCollision: UE.BoxComponent; + Box5: UE.BoxComponent; + Box4: UE.BoxComponent; + Box3: UE.BoxComponent; + Box2: UE.BoxComponent; + PlaneMesh: UE.StaticMeshComponent; + Debug: UE.TextRenderComponent; + Camera1: UE.CameraComponent; + Root: UE.StaticMeshComponent; + RotationArray: TArray; + ["Render Type"]: UE.Engine.ArtTools.RenderToTexture.Enums.RenderToTexture_Enum.RenderToTexture_Enum; + ["Viewport size (see Tooltip)"]: number; + ResolutionMultiplier: number; + BaseColor: boolean; + Specular: boolean; + Metallic: boolean; + Normal: boolean; + Opacity: boolean; + Roughness: boolean; + AmbientOcclusion: boolean; + MaterialAmbientOcclusion: boolean; + ["Decal Mask"]: boolean; + ["Lighting Only"]: boolean; + ["Subsurface Color"]: boolean; + ["Imposter Static Mesh"]: UE.StaticMesh; + BufferCommands: string; + ResCommand: string; + SheetSize: number; + ShotCommand: string; + MeshScale: number; + ["Imposter MaterialInstanceArray"]: TArray; + MaterialColor2: UE.LinearColor; + SectorSize: number; + InitialOffset: UE.Vector; + initialscale: number; + Internalscalefactor: number; + StaticMeshComponent: UE.StaticMeshComponent; + LevelStaticMeshActorArray: TArray; + ["Render to Texture Mesh"]: UE.StaticMeshActor; + ["Use Level Meshes for Depth"]: boolean; + LightVector: UE.Vector; + ["Directional Light"]: UE.DirectionalLight; + ["Opacity Mask Textures"]: TArray; + ["Opacity Mask Channels"]: TArray; + ["Frames around Z rotation"]: number; + ["Aspect Ratio 1 by"]: number; + ["Use Level Placed Meshes"]: boolean; + ["Lightmap Mesh"]: UE.StaticMeshActor; + ["Lightmap Mesh 2-sided, Side 1"]: UE.StaticMeshActor; + ["Lightmap Mesh 2-sided, Side 2"]: UE.StaticMeshActor; + ["Depth Map Static Mesh"]: UE.StaticMesh; + Unwrap: boolean; + ["Depth Material Mask Textures"]: TArray; + ["Flipbook Start Rotation"]: UE.Rotator; + ["Flipbook Rotation Axis 1"]: UE.Vector; + ["Flipbook Rotation Axis 2"]: UE.Vector; + ["Axis 1 Rotations"]: number; + ["Axis 2 Rotations"]: number; + ["Flipbook Columns (X)"]: number; + ["Flipbook Rows (Y)"]: number; + ["Flipbook MaterialInstance List"]: TArray; + ["Opacity MaskTextures"]: TArray; + ["Opacity MaskChannels"]: TArray; + ["Flipbook Static Mesh"]: UE.StaticMesh; + ["Flipbook Mesh scale"]: number; + ["Preview Speed"]: number; + ImposterEnum: UE.Engine.ArtTools.RenderToTexture.Enums.RenderToTexture_Imposter_Enum.RenderToTexture_Imposter_Enum; + ["Single Rotation Axis"]: UE.Vector; + ["Unwrap Lightmap 2sided"]: boolean; + Unwrap2sidedMIDlistA: TArray; + Unwrap2sidedMIDListB: TArray; + ["Lightmap Unwrap Material"]: UE.MaterialInstanceConstant; + ["Unwrap Lightmap"]: boolean; + ["Mask Channel"]: TArray; + DepthMeshInitialSize: UE.Vector; + DepthMID: UE.MaterialInstanceDynamic; + ["Scale XY"]: number; + ["Scale Z"]: number; + ["Fit Vector and scale info onto texture"]: boolean; + TextSize: number; + ["Text Locations"]: TArray; + ParticleSystem: UE.ParticleSystem; + SavedPhysMeshList: TArray; + ["Simulate Physics"]: boolean; + ["Keep Tiling Hand Placed Meshes"]: boolean; + ["Simple Random Placement"]: boolean; + ["PhysGround Mat"]: UE.MaterialInstanceConstant; + ["Mesh List"]: TArray; + ["Mesh Size Min"]: number; + ["Mesh Size Max"]: number; + ["Size Curve"]: number; + ["Spawn by Size"]: boolean; + ["PhysGround Density m^2"]: number; + Count: number; + ["Number of Meshes"]: number; + PhysStaticMeshes: TArray; + ["Debug Displacement Depth"]: boolean; + ["Displacement Min"]: number; + ["Displacement Max"]: number; + ["Kill Above Z Min"]: number; + ["Kill Above Z Max"]: number; + ["Copied Mesh Array"]: TArray; + ["Current Component"]: UE.StaticMeshComponent; + StaticMobilityMeshes: TArray; + SavedMeshComponents: TArray; + ["Material Instance"]: UE.MaterialInstance; + ["Stadium Offsetting"]: boolean; + ["TilingMesh List"]: TArray; + SceneDepthWorldUnits: boolean; + DisplacementMin: number; + DisplacementMax: number; + DebugDisplacementDepth: boolean; + ["Custom Depth"]: boolean; + ["Displacement Texture Height"]: number; + ["Preview Tiling"]: boolean; + ["Tiling Amount"]: number; + ImposterArray: TArray; + PreviewLocation: UE.Vector; + ["Output Depth Maps"]: boolean; + ImposterMeshComponents: TArray; + BackgroundSheetMID: UE.MaterialInstanceDynamic; + ["Debug Depth"]: boolean; + ["Max Pitch/Roll"]: number; + ["Render Motion Vectors"]: boolean; + SceneColor: boolean; + ["Sheet height"]: number; + ["Background Sheet Color"]: UE.LinearColor; + FlipbookMeshes: TArray; + ["UV Layout Dilation Amount"]: number; + OffsetVectors: TArray; + ["Empty Spacer"]: boolean; + CurrentRenderLoc: UE.Vector; + ["UV Dilation Steps"]: number; + MaterialChoice: UE.MaterialInstance; + MVFloors: TArray; + FlipbookMID: UE.MaterialInstanceDynamic; + ["Motion Dilation Steps"]: number; + UnwrappedMotionVectorMeshes: TArray; + MotionVectorIntensityBoost: number; + sRGB: boolean; + ["Render MotionVectors"]: boolean; + ["Large Mesh Sink Height"]: number; + ["Large Mesh Size Threshold"]: number; + ["UV DilationPass"]: boolean; + ["MotionVector Pass"]: boolean; + MotionVectorMaterial: UE.MaterialInstanceConstant; + MotionVectorsApplied: UE.MaterialInstanceConstant; + ["UV Layout DilationAmount"]: number; + ["UV DilationSteps"]: number; + ["Motion DilationSteps"]: number; + ["Motion Vector IntensityBoost"]: number; + MotionVectorsApplied_Imposter: UE.MaterialInstanceConstant; + ["Flipbook Preview Mat"]: UE.MaterialInstanceConstant; + ["Imposter-SingleAxis Preview Mat"]: UE.MaterialInstanceConstant; + ["Imposter-3D Preview Mat"]: UE.MaterialInstanceConstant; + MIDList: TArray; + PolyCenter: UE.Vector; + ["Offst Phase"]: number; + ["Dilation Phase"]: number; + ["Ortho FOV"]: number; + ["Indicies to Delete"]: TArray; + TilingAmount: number; + UVIndex: number; + ["UV Index"]: number; + NewVar: UE.MaterialInstanceDynamic; + ["Export images as EXR"]: boolean; + ["Copy a mesh"](MeshComponent: $Nullable, OffsetVector: UE.Vector, ArraytoPlaceMeshesin: $Ref>) : void; + ExecuteUbergraph_RenderToTexture_LevelBP(EntryPoint: number) : void; + ["Find Z Bounds"](Meshes: $Ref>, Min: $Ref, Max: $Ref) : void; + FlipBook() : void; + ["Imposter Sprites"]() : void; + ["Match Level Actors to Imposter Array"]() : void; + ["New Mesh"](Mesh: $Nullable, WorldPos: UE.Vector, Material: $Nullable, Scale3d: UE.Vector, MeshComp: $Ref) : void; + ["Particle System Frame Dump"]() : void; + /* + *Event when play begins for this actor. + */ + ReceiveBeginPlay() : void; + ["Render Depth Map"](MID: $Ref) : void; + ["Render Lightmap"]() : void; + ["Render LIghtmap 2-sided"]() : void; + ["Render Random Tiling Physics Drop"]() : void; + ["Render Tiling Material"]() : void; + ["Render Tiling Material from Meshes"]() : void; + ["Render Unwrapped Mesh To Textures"]() : void; + ["Set Buffer Commands"]() : void; + ["Set up MPC"]() : void; + ["Setup Collision"](Visible: boolean) : void; + /* + *Construction script, the place to spawn components and do other setup. + *@note Name used in CreateBlueprint function + */ + UserConstructionScript() : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): RenderToTexture_LevelBP_C; + static Load(InName: string): RenderToTexture_LevelBP_C; + + __tid_RenderToTexture_LevelBP_C_0__: boolean; + } + + } + + namespace Engine.ArtTools.RenderToTexture.Blueprints.RenderToTexture_Pawn { + class RenderToTexture_Pawn_C extends UE.Pawn { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + UberGraphFrame: UE.PointerToUberGraphFrame; + Pawncam: UE.CameraComponent; + Root: UE.StaticMeshComponent; + BaseColor: boolean; + Specular: boolean; + Normal: boolean; + Opacity: boolean; + Roughness: boolean; + AmbientOcclusion: boolean; + MaterialAmbientOcclusion: boolean; + ResolutionMultiplier: number; + BufferCommands: string; + ShotCommand: string; + ["Backface SSS Meshes"]: TArray; + MIDArray: TArray; + Generator: UE.Engine.ArtTools.RenderToTexture.Blueprints.RenderToTexture_LevelBP.RenderToTexture_LevelBP_C; + debugdepth() : void; + ExecuteUbergraph_RenderToTexture_Pawn(EntryPoint: number) : void; + /* + *Event when play begins for this actor. + */ + ReceiveBeginPlay() : void; + renderdepth() : void; + renderimposter() : void; + renderlightmaps() : void; + rendertextures() : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): RenderToTexture_Pawn_C; + static Load(InName: string): RenderToTexture_Pawn_C; + + __tid_RenderToTexture_Pawn_C_0__: boolean; + } + + } + + namespace Engine.ArtTools.RenderToTexture.Macros.RenderToTextureFunctionLibrary { + class RenderToTextureFunctionLibrary_C extends UE.BlueprintFunctionLibrary { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + static ["Array to HLSL Int Array"](Type: UE.Engine.ArtTools.RenderToTexture.Enums.EIntTypes.EIntTypes, VariableName: $Ref, int: $Ref>, int2: $Ref>, int3: $Ref>, int4: $Ref>, __WorldContext: $Nullable, String: $Ref) : void; + static ["Set Canvas Material Scale and Position"](Size: UE.Vector2D, Position: UE.Vector2D, Scale: number, __WorldContext: $Nullable, ScreenPosition: $Ref, ScreenSize: $Ref) : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): RenderToTextureFunctionLibrary_C; + static Load(InName: string): RenderToTextureFunctionLibrary_C; + + __tid_RenderToTextureFunctionLibrary_C_0__: boolean; + } + + } + + namespace Engine.ArtTools.RenderToTexture.Macros.RenderToTextureMacros { + class RenderToTextureMacros_C extends UE.Actor { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): RenderToTextureMacros_C; + static Load(InName: string): RenderToTextureMacros_C; + + __tid_RenderToTextureMacros_C_0__: boolean; + } + + } + class ReOrientRootBoneModifier extends UE.AnimationModifier { constructor(Outer?: Object, Name?: string, ObjectFlags?: number); Rotator: UE.Rotator; @@ -193926,19 +196395,6 @@ declare module "ue" { __tid_RetriangulateGeometrySelectionCommand_0__: boolean; } - class ReturnResultsTerminal extends UE.FieldNodeBase { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - /* - *Terminal field of a graph - */ - SetReturnResultsTerminal() : UE.ReturnResultsTerminal; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): ReturnResultsTerminal; - static Load(InName: string): ReturnResultsTerminal; - - __tid_ReturnResultsTerminal_0__: boolean; - } - class ReverbEffectFactory extends UE.Factory { constructor(Outer?: Object, Name?: string, ObjectFlags?: number); static StaticClass(): Class; @@ -210728,6 +213184,10 @@ declare module "ue" { __tid_SceneCaptureCube_0__: boolean; } + namespace Niagara.Enums.Collision.SceneDepthCollisionQueryMethod { + enum SceneDepthCollisionQueryMethod { "Scene Depth", "Custom Depth", "Partial Depth", SceneDepthCollisionQueryMethod_MAX, __typeKeyDoNoAccess} + } + class SceneOutlinerMenuContext extends UE.Object { constructor(Outer?: Object, Name?: string, ObjectFlags?: number); static StaticClass(): Class; @@ -217637,6 +220097,18 @@ declare module "ue" { __tid_StackBox_0__: boolean; } + namespace Engine.EditorBlueprintResources.StandardMacros { + class StandardMacros_C extends UE.Object { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): StandardMacros_C; + static Load(InName: string): StandardMacros_C; + + __tid_StandardMacros_C_0__: boolean; + } + + } + class StandardSculptBrushOpProps extends UE.MeshSculptBrushOpProps { constructor(Outer?: Object, Name?: string, ObjectFlags?: number); Strength: number; @@ -225244,105 +227716,6 @@ declare module "ue" { __tid_TextBinding_0__: boolean; } - class TextBlock extends UE.TextLayoutWidget { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - Text: string; - TextDelegate: $Delegate<() => string>; - ColorAndOpacity: UE.SlateColor; - ColorAndOpacityDelegate: $Delegate<() => UE.SlateColor>; - MinDesiredWidth: number; - Font: UE.SlateFontInfo; - StrikeBrush: UE.SlateBrush; - ShadowOffset: UE.Vector2D; - ShadowColorAndOpacity: UE.LinearColor; - ShadowColorAndOpacityDelegate: $Delegate<() => UE.LinearColor>; - bWrapWithInvalidationPanel: boolean; - TextTransformPolicy: UE.ETextTransformPolicy; - TextOverflowPolicy: UE.ETextOverflowPolicy; - bSimpleTextMode: boolean; - GetDynamicFontMaterial() : UE.MaterialInstanceDynamic; - GetDynamicOutlineMaterial() : UE.MaterialInstanceDynamic; - /* - *Gets the widget text - *@return The widget text - */ - GetText() : string; - /* - *Set the auto wrap for this text block. - * - *@param InAutoTextWrap to turn wrap on or off. - */ - SetAutoWrapText(InAutoTextWrap: boolean) : void; - /* - *Sets the color and opacity of the text in this text block - * - *@param InColorAndOpacity The new text color and opacity - */ - SetColorAndOpacity(InColorAndOpacity: UE.SlateColor) : void; - /* - *Dynamically set the font info for this text block - * - *@param InFontInfo The new font info - */ - SetFont(InFontInfo: UE.SlateFontInfo) : void; - SetFontMaterial(InMaterial: $Nullable) : void; - SetFontOutlineMaterial(InMaterial: $Nullable) : void; - /* - *Set the minimum desired width for this text block - * - *@param InMinDesiredWidth new minimum desired width - */ - SetMinDesiredWidth(InMinDesiredWidth: number) : void; - /* - *Sets the opacity of the text in this text block - * - *@param InOpacity The new text opacity - */ - SetOpacity(InOpacity: number) : void; - /* - *Sets the color and opacity of the text drop shadow - *Note: if opacity is zero no shadow will be drawn - * - *@param InShadowColorAndOpacity The new drop shadow color and opacity - */ - SetShadowColorAndOpacity(InShadowColorAndOpacity: UE.LinearColor) : void; - /* - *Sets the offset that the text drop shadow should be drawn at - * - *@param InShadowOffset The new offset - */ - SetShadowOffset(InShadowOffset: UE.Vector2D) : void; - /* - *Dynamically set the strike brush for this text block - * - *@param InStrikeBrush The new brush to use to strike through text - */ - SetStrikeBrush(InStrikeBrush: UE.SlateBrush) : void; - /* - *Directly sets the widget text. - *Warning: This will wipe any binding created for the Text property! - *@param InText The text to assign to the widget - */ - SetText(InText: string) : void; - /* - *Set the text overflow policy for this text block. - * - *@param InOverflowPolicy the new text overflow policy. - */ - SetTextOverflowPolicy(InOverflowPolicy: UE.ETextOverflowPolicy) : void; - /* - *Set the text transformation policy for this text block. - * - *@param InTransformPolicy the new text transformation policy. - */ - SetTextTransformPolicy(InTransformPolicy: UE.ETextTransformPolicy) : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): TextBlock; - static Load(InName: string): TextBlock; - - __tid_TextBlock_0__: boolean; - } - class TextBlockWidgetStyle extends UE.SlateWidgetStyleContainerBase { constructor(Outer?: Object, Name?: string, ObjectFlags?: number); TextBlockStyle: UE.TextBlockStyle; @@ -227791,6 +230164,112 @@ declare module "ue" { __tid_TurnBasedBlueprintLibrary_0__: boolean; } + namespace Engine.Tutorial.BlueprintTutorials.TutorialAssets.Tutorial_BP_Class { + class Tutorial_BP_Class_C extends UE.Actor { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + UberGraphFrame: UE.PointerToUberGraphFrame; + DefaultSceneRoot: UE.SceneComponent; + SampleVariable: boolean; + StoredGameMode: UE.GameModeBase; + ExecuteUbergraph_Tutorial_BP_Class(EntryPoint: number) : void; + /* + *Event when play begins for this actor. + */ + ReceiveBeginPlay() : void; + /* + *Event called every frame, if ticking is enabled + */ + ReceiveTick(DeltaSeconds: number) : void; + /* + *Construction script, the place to spawn components and do other setup. + *@note Name used in CreateBlueprint function + */ + UserConstructionScript() : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): Tutorial_BP_Class_C; + static Load(InName: string): Tutorial_BP_Class_C; + + __tid_Tutorial_BP_Class_C_0__: boolean; + } + + } + + namespace Engine.Tutorial.BlueprintTutorials.TutorialAssets.Tutorial_BP_Interface { + class Tutorial_BP_Interface_C extends UE.Interface { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + TutorialSampleFunction() : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): Tutorial_BP_Interface_C; + static Load(InName: string): Tutorial_BP_Interface_C; + + __tid_Tutorial_BP_Interface_C_0__: boolean; + } + + } + + namespace Engine.Tutorial.SubEditors.TutorialAssets.TutorialAnimationBlueprint { + class TutorialAnimationBlueprint_C extends UE.AnimInstance { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + UberGraphFrame: UE.PointerToUberGraphFrame; + AnimBlueprintExtension_PropertyAccess: UE.AnimSubsystemInstance; + AnimBlueprintExtension_Base: UE.AnimSubsystemInstance; + AnimGraphNode_Root: UE.AnimNode_Root; + AnimGraphNode_StateResult: UE.AnimNode_StateResult; + AnimGraphNode_StateMachine: UE.AnimNode_StateMachine; + SomeBoolean: boolean; + SomeFloat: number; + AnimGraph(AnimGraph: $Ref) : void; + /* + *Executed when the Animation is updated + */ + BlueprintUpdateAnimation(DeltaTimeX: number) : void; + ExecuteUbergraph_TutorialAnimationBlueprint(EntryPoint: number) : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): TutorialAnimationBlueprint_C; + static Load(InName: string): TutorialAnimationBlueprint_C; + + __tid_TutorialAnimationBlueprint_C_0__: boolean; + } + + } + + namespace Engine.Tutorial.SubEditors.TutorialAssets.Character.TutorialCharacter { + class TutorialCharacter_C extends UE.Character { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): TutorialCharacter_C; + static Load(InName: string): TutorialCharacter_C; + + __tid_TutorialCharacter_C_0__: boolean; + } + + } + + namespace Engine.Tutorial.SubEditors.TutorialAssets.Character.TutorialTPP_AnimBlueprint { + class TutorialTPP_AnimBlueprint_C extends UE.AnimInstance { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + UberGraphFrame: UE.PointerToUberGraphFrame; + __AnimBlueprintMutables: UE.Engine.Tutorial.SubEditors.TutorialAssets.Character.TutorialTPP_AnimBlueprint.AnimBlueprintGeneratedMutableData; + AnimBlueprintExtension_PropertyAccess: UE.AnimSubsystemInstance; + AnimBlueprintExtension_Base: UE.AnimSubsystemInstance; + AnimGraphNode_Root: UE.AnimNode_Root; + AnimGraphNode_BlendSpacePlayer: UE.AnimNode_BlendSpacePlayer; + Speed: number; + AnimGraph(AnimGraph: $Ref) : void; + /* + *Executed when the Animation is updated + */ + BlueprintUpdateAnimation(DeltaTimeX: number) : void; + ExecuteUbergraph_TutorialTPP_AnimBlueprint(EntryPoint: number) : void; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): TutorialTPP_AnimBlueprint_C; + static Load(InName: string): TutorialTPP_AnimBlueprint_C; + + __tid_TutorialTPP_AnimBlueprint_C_0__: boolean; + } + + } + class TwistKelvinletBrushOpProps extends UE.BaseKelvinletBrushOpProps { constructor(Outer?: Object, Name?: string, ObjectFlags?: number); Strength: number; @@ -229621,21 +232100,6 @@ declare module "ue" { __tid_UniformGridPanel_0__: boolean; } - class UniformInteger extends UE.FieldNodeInt { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - Magnitude: number; - /* - *Set a uniform integer value independently of the sample position. The output is equal to magnitude - *@param Magnitude The field output will be equal the magnitude - */ - SetUniformInteger(Magnitude: number) : UE.UniformInteger; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): UniformInteger; - static Load(InName: string): UniformInteger; - - __tid_UniformInteger_0__: boolean; - } - class UniformIntegerFieldDataflowNode extends UE.DataflowNode { constructor(); constructor(SamplePositions: TArray, SampleIndices: UE.DataflowVertexSelection, Magnitude: number, FieldIntResult: TArray, FieldRemap: TArray, NumSamplePositions: number); @@ -229673,21 +232137,6 @@ declare module "ue" { __tid_UniformPointSamplingDataflowNode_0__: boolean; } - class UniformScalar extends UE.FieldNodeFloat { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - Magnitude: number; - /* - *Set a uniform scalar value independently of the sample position. The output is equal to magnitude - *@param Magnitude The field output will be equal the magnitude - */ - SetUniformScalar(Magnitude: number) : UE.UniformScalar; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): UniformScalar; - static Load(InName: string): UniformScalar; - - __tid_UniformScalar_0__: boolean; - } - class UniformScalarFieldDataflowNode extends UE.DataflowNode { constructor(); constructor(SamplePositions: TArray, SampleIndices: UE.DataflowVertexSelection, Magnitude: number, FieldFloatResult: TArray, FieldRemap: TArray, NumSamplePositions: number); @@ -229746,23 +232195,6 @@ declare module "ue" { __tid_UniformScatterPointsDataflowNode_v2_0__: boolean; } - class UniformVector extends UE.FieldNodeVector { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - Magnitude: number; - Direction: UE.Vector; - /* - *Set a uniform vector value independently of the sample position.The output is equal to magnitude * direction - *@param Magnitude Magnitude of the uniform vector field - *@param Direction Normalized direction of the uniform vector field - */ - SetUniformVector(Magnitude: number, Direction: UE.Vector) : UE.UniformVector; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): UniformVector; - static Load(InName: string): UniformVector; - - __tid_UniformVector_0__: boolean; - } - class UniformVectorFieldDataflowNode extends UE.DataflowNode { constructor(); constructor(SamplePositions: TArray, SampleIndices: UE.DataflowVertexSelection, Magnitude: number, Direction: UE.Vector, FieldVectorResult: TArray, FieldRemap: TArray, NumSamplePositions: number); @@ -237276,1748 +239708,4 @@ declare module "ue" { __tid_ZeroOutRootBoneModifier_0__: boolean; } - namespace Engine.Tutorial.SubEditors.TutorialAssets.Character.TutorialTPP_AnimBlueprint { - class AnimBlueprintGeneratedMutableData extends UE.AnimBlueprintMutableData { - constructor(); - constructor(__FloatProperty: number); - __FloatProperty: number; - /** - * @deprecated use StaticStruct instead. - */ - static StaticClass(): ScriptStruct; - static StaticStruct(): ScriptStruct; - __tid_AnimBlueprintGeneratedMutableData_0__: boolean; - } - - } - - namespace Engine.Tutorial.SubEditors.TutorialAssets.Character.TutorialTPP_AnimBlueprint { - class TutorialTPP_AnimBlueprint_C extends UE.AnimInstance { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - UberGraphFrame: UE.PointerToUberGraphFrame; - __AnimBlueprintMutables: UE.Engine.Tutorial.SubEditors.TutorialAssets.Character.TutorialTPP_AnimBlueprint.AnimBlueprintGeneratedMutableData; - AnimBlueprintExtension_PropertyAccess: UE.AnimSubsystemInstance; - AnimBlueprintExtension_Base: UE.AnimSubsystemInstance; - AnimGraphNode_Root: UE.AnimNode_Root; - AnimGraphNode_BlendSpacePlayer: UE.AnimNode_BlendSpacePlayer; - Speed: number; - AnimGraph(AnimGraph: $Ref) : void; - /* - *Executed when the Animation is updated - */ - BlueprintUpdateAnimation(DeltaTimeX: number) : void; - ExecuteUbergraph_TutorialTPP_AnimBlueprint(EntryPoint: number) : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): TutorialTPP_AnimBlueprint_C; - static Load(InName: string): TutorialTPP_AnimBlueprint_C; - - __tid_TutorialTPP_AnimBlueprint_C_0__: boolean; - } - - } - - namespace Engine.Tutorial.SubEditors.TutorialAssets.Character.TutorialCharacter { - class TutorialCharacter_C extends UE.Character { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): TutorialCharacter_C; - static Load(InName: string): TutorialCharacter_C; - - __tid_TutorialCharacter_C_0__: boolean; - } - - } - - namespace Engine.Tutorial.SubEditors.TutorialAssets.TutorialAnimationBlueprint { - class TutorialAnimationBlueprint_C extends UE.AnimInstance { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - UberGraphFrame: UE.PointerToUberGraphFrame; - AnimBlueprintExtension_PropertyAccess: UE.AnimSubsystemInstance; - AnimBlueprintExtension_Base: UE.AnimSubsystemInstance; - AnimGraphNode_Root: UE.AnimNode_Root; - AnimGraphNode_StateResult: UE.AnimNode_StateResult; - AnimGraphNode_StateMachine: UE.AnimNode_StateMachine; - SomeBoolean: boolean; - SomeFloat: number; - AnimGraph(AnimGraph: $Ref) : void; - /* - *Executed when the Animation is updated - */ - BlueprintUpdateAnimation(DeltaTimeX: number) : void; - ExecuteUbergraph_TutorialAnimationBlueprint(EntryPoint: number) : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): TutorialAnimationBlueprint_C; - static Load(InName: string): TutorialAnimationBlueprint_C; - - __tid_TutorialAnimationBlueprint_C_0__: boolean; - } - - } - - namespace Engine.Tutorial.BlueprintTutorials.TutorialAssets.Tutorial_BP_Class { - class Tutorial_BP_Class_C extends UE.Actor { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - UberGraphFrame: UE.PointerToUberGraphFrame; - DefaultSceneRoot: UE.SceneComponent; - SampleVariable: boolean; - StoredGameMode: UE.GameModeBase; - ExecuteUbergraph_Tutorial_BP_Class(EntryPoint: number) : void; - /* - *Event when play begins for this actor. - */ - ReceiveBeginPlay() : void; - /* - *Event called every frame, if ticking is enabled - */ - ReceiveTick(DeltaSeconds: number) : void; - /* - *Construction script, the place to spawn components and do other setup. - *@note Name used in CreateBlueprint function - */ - UserConstructionScript() : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): Tutorial_BP_Class_C; - static Load(InName: string): Tutorial_BP_Class_C; - - __tid_Tutorial_BP_Class_C_0__: boolean; - } - - } - - namespace Engine.Tutorial.BlueprintTutorials.TutorialAssets.Tutorial_BP_Interface { - class Tutorial_BP_Interface_C extends UE.Interface { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - TutorialSampleFunction() : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): Tutorial_BP_Interface_C; - static Load(InName: string): Tutorial_BP_Interface_C; - - __tid_Tutorial_BP_Interface_C_0__: boolean; - } - - } - - namespace Engine.Sequencer.DefaultBurnInOptions { - class DefaultBurnInOptions_C extends UE.LevelSequenceBurnInInitSettings { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - TopLeftText: string; - TopCenterText: string; - TopRightText: string; - BottomLeftText: string; - BottomCenterText: string; - BottomRightText: string; - Watermark: UE.Texture2D; - WatermarkTint: UE.LinearColor; - Font: UE.SlateFontInfo; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): DefaultBurnInOptions_C; - static Load(InName: string): DefaultBurnInOptions_C; - - __tid_DefaultBurnInOptions_C_0__: boolean; - } - - } - - namespace Engine.Sequencer.DefaultBurnIn { - class DefaultBurnIn_C extends UE.LevelSequenceBurnIn { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - UberGraphFrame: UE.PointerToUberGraphFrame; - Border_0: UE.Border; - Border_3: UE.Border; - BottomCenter: UE.TextBlock; - BottomLeft: UE.TextBlock; - BottomRight: UE.TextBlock; - TopCenter: UE.TextBlock; - TopLeft: UE.TextBlock; - TopRight: UE.TextBlock; - Watermark: UE.Image; - ["Foreground Color"]: UE.LinearColor; - ["Background Color"]: UE.LinearColor; - Date: string; - Options: UE.Engine.Sequencer.DefaultBurnInOptions.DefaultBurnInOptions_C; - hh: string; - mm: string; - ss: string; - ff: string; - MasterFrame: string; - ShotFrame: string; - MasterName: string; - ShotName: string; - FocalLength: string; - FocusDistance: string; - Aperture: string; - SensorWidth: string; - SensorHeight: string; - SensorAspectRatio: string; - Translation: UE.Vector; - Rotation: UE.Rotator; - bCached: boolean; - EngineVersion: string; - SourceTimecode: string; - CacheData() : void; - /* - *Called after the underlying slate widget is constructed. Depending on how the slate object is used - *this event may be called multiple times due to adding and removing from the hierarchy. - *If you need a true called-once-when-created event, use OnInitialized. - */ - Construct() : void; - ExecuteUbergraph_DefaultBurnIn(EntryPoint: number) : void; - Get_BottomCenter_Text_0() : string; - Get_BottomLeft_Text_0() : string; - Get_BottomRight_Text_0() : string; - Get_TopCenter_Text_0() : string; - Get_TopLeft_Text_0() : string; - Get_TopRight_Text_0() : string; - /* - *Get the settings class to use for this burn in - */ - GetSettingsClass() : UE.Class; - /* - *Called when this burn in is receiving its settings - */ - SetSettings(InSettings: $Nullable) : void; - /* - *Ticks this widget. Override in derived classes, but always call the parent implementation. - * - *@param MyGeometry The space allotted for this widget - *@param InDeltaTime Real time passed since last tick - */ - Tick(MyGeometry: UE.Geometry, InDeltaTime: number) : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): DefaultBurnIn_C; - static Load(InName: string): DefaultBurnIn_C; - - __tid_DefaultBurnIn_C_0__: boolean; - } - - } - - namespace Engine.FunctionalTesting.Blueprints.AITesting_MoveGoal { - class AITesting_MoveGoal_C extends UE.Actor { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - UberGraphFrame: UE.PointerToUberGraphFrame; - MySpriteComponent: UE.BillboardComponent; - CollisionBox: UE.BoxComponent; - ObservedPawn: UE.Object; - CurrentTest: UE.FunctionalTest; - bStartEnabled: boolean; - ExecuteUbergraph_AITesting_MoveGoal(EntryPoint: number) : void; - /* - *Event when play begins for this actor. - */ - ReceiveBeginPlay() : void; - SetCollisionEnabled(bShouldBeEnabled: boolean) : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): AITesting_MoveGoal_C; - static Load(InName: string): AITesting_MoveGoal_C; - - __tid_AITesting_MoveGoal_C_0__: boolean; - } - - } - - namespace Engine.EngineSky.BP_Sky_Sphere { - class BP_Sky_Sphere_C extends UE.Actor { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - SkySphereMesh: UE.StaticMeshComponent; - Base: UE.SceneComponent; - ["Sky material"]: UE.MaterialInstanceDynamic; - ["Refresh material"]: boolean; - ["Directional light actor"]: UE.DirectionalLight; - ["Colors determined by sun position"]: boolean; - ["Sun height"]: number; - ["Sun brightness"]: number; - ["Horizon Falloff"]: number; - ["Zenith Color"]: UE.LinearColor; - ["Horizon color"]: UE.LinearColor; - ["Cloud color"]: UE.LinearColor; - ["Overall Color"]: UE.LinearColor; - ["Cloud speed"]: number; - ["Cloud opacity"]: number; - ["Stars brightness"]: number; - ["Horizon color curve"]: UE.CurveLinearColor; - ["Zenith color curve"]: UE.CurveLinearColor; - ["Cloud color curve"]: UE.CurveLinearColor; - RefreshMaterial() : void; - UpdateSunDirection() : void; - /* - *Construction script, the place to spawn components and do other setup. - *@note Name used in CreateBlueprint function - */ - UserConstructionScript() : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): BP_Sky_Sphere_C; - static Load(InName: string): BP_Sky_Sphere_C; - - __tid_BP_Sky_Sphere_C_0__: boolean; - } - - } - - namespace Engine.EditorBlueprintResources.ActorComponentMacros { - class ActorComponentMacros_C extends UE.ActorComponent { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): ActorComponentMacros_C; - static Load(InName: string): ActorComponentMacros_C; - - __tid_ActorComponentMacros_C_0__: boolean; - } - - } - - namespace Engine.EditorBlueprintResources.ActorMacros { - class ActorMacros_C extends UE.Actor { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): ActorMacros_C; - static Load(InName: string): ActorMacros_C; - - __tid_ActorMacros_C_0__: boolean; - } - - } - - namespace Engine.EditorBlueprintResources.StandardMacros { - class StandardMacros_C extends UE.Object { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): StandardMacros_C; - static Load(InName: string): StandardMacros_C; - - __tid_StandardMacros_C_0__: boolean; - } - - } - - namespace Engine.ArtTools.RenderToTexture.Enums.EIntTypes { - enum EIntTypes { int, int2, int3, int4, EIntTypes_MAX, __typeKeyDoNoAccess} - } - - namespace Engine.ArtTools.RenderToTexture.Macros.RenderToTextureFunctionLibrary { - class RenderToTextureFunctionLibrary_C extends UE.BlueprintFunctionLibrary { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - static ["Array to HLSL Int Array"](Type: UE.Engine.ArtTools.RenderToTexture.Enums.EIntTypes.EIntTypes, VariableName: $Ref, int: $Ref>, int2: $Ref>, int3: $Ref>, int4: $Ref>, __WorldContext: $Nullable, String: $Ref) : void; - static ["Set Canvas Material Scale and Position"](Size: UE.Vector2D, Position: UE.Vector2D, Scale: number, __WorldContext: $Nullable, ScreenPosition: $Ref, ScreenSize: $Ref) : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): RenderToTextureFunctionLibrary_C; - static Load(InName: string): RenderToTextureFunctionLibrary_C; - - __tid_RenderToTextureFunctionLibrary_C_0__: boolean; - } - - } - - namespace Engine.ArtTools.RenderToTexture.Macros.RenderToTextureMacros { - class RenderToTextureMacros_C extends UE.Actor { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): RenderToTextureMacros_C; - static Load(InName: string): RenderToTextureMacros_C; - - __tid_RenderToTextureMacros_C_0__: boolean; - } - - } - - namespace Engine.ArtTools.RenderToTexture.Enums.EFloatTypes { - enum EFloatTypes { Float, Float2, Float3, Float4, EFloatTypes_MAX, __typeKeyDoNoAccess} - } - - namespace Engine.ArtTools.RenderToTexture.Enums.RenderToTexture_Enum { - enum RenderToTexture_Enum { Material, "Unwrapped Mesh", "Depth Map", Lightmaps, "Lightmaps 2-sided", "Flipbook Mesh Animation", "Physics Ground - Tiling Physics Drop of Meshes", "Tiling Material from Hand Placed Meshes", RenderToTexture_MAX, __typeKeyDoNoAccess} - } - - namespace Engine.ArtTools.RenderToTexture.Enums.RenderToTexture_Flipbook_Enum { - enum RenderToTexture_Flipbook_Enum { "Simple Mesh rotation", "Material Instance Interpolation", "Both Mesh rotation and Material Instance Interpolation", RenderToTexture_Flipbook_MAX, __typeKeyDoNoAccess} - } - - namespace Engine.ArtTools.RenderToTexture.Enums.RenderToTexture_Imposter_Enum { - enum RenderToTexture_Imposter_Enum { "Full 3D Imposter", "Single Rotation Axis", RenderToTexture_Imposter_MAX, __typeKeyDoNoAccess} - } - - namespace Engine.ArtTools.RenderToTexture.Blueprints.RenderToTexture_Game { - class RenderToTexture_Game_C extends UE.GameMode { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - DefaultSceneRoot: UE.SceneComponent; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): RenderToTexture_Game_C; - static Load(InName: string): RenderToTexture_Game_C; - - __tid_RenderToTexture_Game_C_0__: boolean; - } - - } - - namespace Engine.ArtTools.RenderToTexture.Blueprints.PhysMesh { - class PhysMesh { - constructor(); - constructor(SMesh: UE.StaticMesh, Transform: UE.Transform); - SMesh: UE.StaticMesh; - Transform: UE.Transform; - /** - * @deprecated use StaticStruct instead. - */ - static StaticClass(): ScriptStruct; - static StaticStruct(): ScriptStruct; - __tid_PhysMesh_0__: boolean; - } - - } - - namespace Engine.ArtTools.RenderToTexture.Blueprints.TilingMesh { - class TilingMesh { - constructor(); - constructor(StaticMesh: UE.StaticMesh, Transform: UE.Transform, Material: UE.MaterialInstanceConstant, Visible: boolean, DisplacementTexture: UE.Texture); - StaticMesh: UE.StaticMesh; - Transform: UE.Transform; - Material: UE.MaterialInstanceConstant; - Visible: boolean; - DisplacementTexture: UE.Texture; - /** - * @deprecated use StaticStruct instead. - */ - static StaticClass(): ScriptStruct; - static StaticStruct(): ScriptStruct; - __tid_TilingMesh_0__: boolean; - } - - } - - namespace Engine.ArtTools.RenderToTexture.Blueprints.RenderToTexture_LevelBP { - class RenderToTexture_LevelBP_C extends UE.Pawn { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - UberGraphFrame: UE.PointerToUberGraphFrame; - ["BottomCollision-LargeMeshesOnly"]: UE.BoxComponent; - ["SceneCapture Motion Position 1"]: UE.SceneCaptureComponent2D; - TopOutline: UE.BoxComponent; - PreviewMesh: UE.StaticMeshComponent; - TilingPreviewCapture: UE.SceneCaptureComponent2D; - BottomCollision: UE.BoxComponent; - Box5: UE.BoxComponent; - Box4: UE.BoxComponent; - Box3: UE.BoxComponent; - Box2: UE.BoxComponent; - PlaneMesh: UE.StaticMeshComponent; - Debug: UE.TextRenderComponent; - Camera1: UE.CameraComponent; - Root: UE.StaticMeshComponent; - RotationArray: TArray; - ["Render Type"]: UE.Engine.ArtTools.RenderToTexture.Enums.RenderToTexture_Enum.RenderToTexture_Enum; - ["Viewport size (see Tooltip)"]: number; - ResolutionMultiplier: number; - BaseColor: boolean; - Specular: boolean; - Metallic: boolean; - Normal: boolean; - Opacity: boolean; - Roughness: boolean; - AmbientOcclusion: boolean; - MaterialAmbientOcclusion: boolean; - ["Decal Mask"]: boolean; - ["Lighting Only"]: boolean; - ["Subsurface Color"]: boolean; - ["Imposter Static Mesh"]: UE.StaticMesh; - BufferCommands: string; - ResCommand: string; - SheetSize: number; - ShotCommand: string; - MeshScale: number; - ["Imposter MaterialInstanceArray"]: TArray; - MaterialColor2: UE.LinearColor; - SectorSize: number; - InitialOffset: UE.Vector; - initialscale: number; - Internalscalefactor: number; - StaticMeshComponent: UE.StaticMeshComponent; - LevelStaticMeshActorArray: TArray; - ["Render to Texture Mesh"]: UE.StaticMeshActor; - ["Use Level Meshes for Depth"]: boolean; - LightVector: UE.Vector; - ["Directional Light"]: UE.DirectionalLight; - ["Opacity Mask Textures"]: TArray; - ["Opacity Mask Channels"]: TArray; - ["Frames around Z rotation"]: number; - ["Aspect Ratio 1 by"]: number; - ["Use Level Placed Meshes"]: boolean; - ["Lightmap Mesh"]: UE.StaticMeshActor; - ["Lightmap Mesh 2-sided, Side 1"]: UE.StaticMeshActor; - ["Lightmap Mesh 2-sided, Side 2"]: UE.StaticMeshActor; - ["Depth Map Static Mesh"]: UE.StaticMesh; - Unwrap: boolean; - ["Depth Material Mask Textures"]: TArray; - ["Flipbook Start Rotation"]: UE.Rotator; - ["Flipbook Rotation Axis 1"]: UE.Vector; - ["Flipbook Rotation Axis 2"]: UE.Vector; - ["Axis 1 Rotations"]: number; - ["Axis 2 Rotations"]: number; - ["Flipbook Columns (X)"]: number; - ["Flipbook Rows (Y)"]: number; - ["Flipbook MaterialInstance List"]: TArray; - ["Opacity MaskTextures"]: TArray; - ["Opacity MaskChannels"]: TArray; - ["Flipbook Static Mesh"]: UE.StaticMesh; - ["Flipbook Mesh scale"]: number; - ["Preview Speed"]: number; - ImposterEnum: UE.Engine.ArtTools.RenderToTexture.Enums.RenderToTexture_Imposter_Enum.RenderToTexture_Imposter_Enum; - ["Single Rotation Axis"]: UE.Vector; - ["Unwrap Lightmap 2sided"]: boolean; - Unwrap2sidedMIDlistA: TArray; - Unwrap2sidedMIDListB: TArray; - ["Lightmap Unwrap Material"]: UE.MaterialInstanceConstant; - ["Unwrap Lightmap"]: boolean; - ["Mask Channel"]: TArray; - DepthMeshInitialSize: UE.Vector; - DepthMID: UE.MaterialInstanceDynamic; - ["Scale XY"]: number; - ["Scale Z"]: number; - ["Fit Vector and scale info onto texture"]: boolean; - TextSize: number; - ["Text Locations"]: TArray; - ParticleSystem: UE.ParticleSystem; - SavedPhysMeshList: TArray; - ["Simulate Physics"]: boolean; - ["Keep Tiling Hand Placed Meshes"]: boolean; - ["Simple Random Placement"]: boolean; - ["PhysGround Mat"]: UE.MaterialInstanceConstant; - ["Mesh List"]: TArray; - ["Mesh Size Min"]: number; - ["Mesh Size Max"]: number; - ["Size Curve"]: number; - ["Spawn by Size"]: boolean; - ["PhysGround Density m^2"]: number; - Count: number; - ["Number of Meshes"]: number; - PhysStaticMeshes: TArray; - ["Debug Displacement Depth"]: boolean; - ["Displacement Min"]: number; - ["Displacement Max"]: number; - ["Kill Above Z Min"]: number; - ["Kill Above Z Max"]: number; - ["Copied Mesh Array"]: TArray; - ["Current Component"]: UE.StaticMeshComponent; - StaticMobilityMeshes: TArray; - SavedMeshComponents: TArray; - ["Material Instance"]: UE.MaterialInstance; - ["Stadium Offsetting"]: boolean; - ["TilingMesh List"]: TArray; - SceneDepthWorldUnits: boolean; - DisplacementMin: number; - DisplacementMax: number; - DebugDisplacementDepth: boolean; - ["Custom Depth"]: boolean; - ["Displacement Texture Height"]: number; - ["Preview Tiling"]: boolean; - ["Tiling Amount"]: number; - ImposterArray: TArray; - PreviewLocation: UE.Vector; - ["Output Depth Maps"]: boolean; - ImposterMeshComponents: TArray; - BackgroundSheetMID: UE.MaterialInstanceDynamic; - ["Debug Depth"]: boolean; - ["Max Pitch/Roll"]: number; - ["Render Motion Vectors"]: boolean; - SceneColor: boolean; - ["Sheet height"]: number; - ["Background Sheet Color"]: UE.LinearColor; - FlipbookMeshes: TArray; - ["UV Layout Dilation Amount"]: number; - OffsetVectors: TArray; - ["Empty Spacer"]: boolean; - CurrentRenderLoc: UE.Vector; - ["UV Dilation Steps"]: number; - MaterialChoice: UE.MaterialInstance; - MVFloors: TArray; - FlipbookMID: UE.MaterialInstanceDynamic; - ["Motion Dilation Steps"]: number; - UnwrappedMotionVectorMeshes: TArray; - MotionVectorIntensityBoost: number; - sRGB: boolean; - ["Render MotionVectors"]: boolean; - ["Large Mesh Sink Height"]: number; - ["Large Mesh Size Threshold"]: number; - ["UV DilationPass"]: boolean; - ["MotionVector Pass"]: boolean; - MotionVectorMaterial: UE.MaterialInstanceConstant; - MotionVectorsApplied: UE.MaterialInstanceConstant; - ["UV Layout DilationAmount"]: number; - ["UV DilationSteps"]: number; - ["Motion DilationSteps"]: number; - ["Motion Vector IntensityBoost"]: number; - MotionVectorsApplied_Imposter: UE.MaterialInstanceConstant; - ["Flipbook Preview Mat"]: UE.MaterialInstanceConstant; - ["Imposter-SingleAxis Preview Mat"]: UE.MaterialInstanceConstant; - ["Imposter-3D Preview Mat"]: UE.MaterialInstanceConstant; - MIDList: TArray; - PolyCenter: UE.Vector; - ["Offst Phase"]: number; - ["Dilation Phase"]: number; - ["Ortho FOV"]: number; - ["Indicies to Delete"]: TArray; - TilingAmount: number; - UVIndex: number; - ["UV Index"]: number; - NewVar: UE.MaterialInstanceDynamic; - ["Export images as EXR"]: boolean; - ["Copy a mesh"](MeshComponent: $Nullable, OffsetVector: UE.Vector, ArraytoPlaceMeshesin: $Ref>) : void; - ExecuteUbergraph_RenderToTexture_LevelBP(EntryPoint: number) : void; - ["Find Z Bounds"](Meshes: $Ref>, Min: $Ref, Max: $Ref) : void; - FlipBook() : void; - ["Imposter Sprites"]() : void; - ["Match Level Actors to Imposter Array"]() : void; - ["New Mesh"](Mesh: $Nullable, WorldPos: UE.Vector, Material: $Nullable, Scale3d: UE.Vector, MeshComp: $Ref) : void; - ["Particle System Frame Dump"]() : void; - /* - *Event when play begins for this actor. - */ - ReceiveBeginPlay() : void; - ["Render Depth Map"](MID: $Ref) : void; - ["Render Lightmap"]() : void; - ["Render LIghtmap 2-sided"]() : void; - ["Render Random Tiling Physics Drop"]() : void; - ["Render Tiling Material"]() : void; - ["Render Tiling Material from Meshes"]() : void; - ["Render Unwrapped Mesh To Textures"]() : void; - ["Set Buffer Commands"]() : void; - ["Set up MPC"]() : void; - ["Setup Collision"](Visible: boolean) : void; - /* - *Construction script, the place to spawn components and do other setup. - *@note Name used in CreateBlueprint function - */ - UserConstructionScript() : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): RenderToTexture_LevelBP_C; - static Load(InName: string): RenderToTexture_LevelBP_C; - - __tid_RenderToTexture_LevelBP_C_0__: boolean; - } - - } - - namespace Engine.ArtTools.RenderToTexture.Blueprints.RenderToTexture_Pawn { - class RenderToTexture_Pawn_C extends UE.Pawn { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - UberGraphFrame: UE.PointerToUberGraphFrame; - Pawncam: UE.CameraComponent; - Root: UE.StaticMeshComponent; - BaseColor: boolean; - Specular: boolean; - Normal: boolean; - Opacity: boolean; - Roughness: boolean; - AmbientOcclusion: boolean; - MaterialAmbientOcclusion: boolean; - ResolutionMultiplier: number; - BufferCommands: string; - ShotCommand: string; - ["Backface SSS Meshes"]: TArray; - MIDArray: TArray; - Generator: UE.Engine.ArtTools.RenderToTexture.Blueprints.RenderToTexture_LevelBP.RenderToTexture_LevelBP_C; - debugdepth() : void; - ExecuteUbergraph_RenderToTexture_Pawn(EntryPoint: number) : void; - /* - *Event when play begins for this actor. - */ - ReceiveBeginPlay() : void; - renderdepth() : void; - renderimposter() : void; - renderlightmaps() : void; - rendertextures() : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): RenderToTexture_Pawn_C; - static Load(InName: string): RenderToTexture_Pawn_C; - - __tid_RenderToTexture_Pawn_C_0__: boolean; - } - - } - - namespace Engine.EditorResources.FieldNodes._Resources.EFieldShapeType { - enum EFieldShapeType { Box, Sphere, Plane, EFieldShapeType_MAX, __typeKeyDoNoAccess} - } - - namespace Engine.EditorResources.FieldNodes._Resources.EFieldActivationType { - enum EFieldActivationType { Delay, OnTick, OnTickWithDelay, Trigger, EFieldActivationType_MAX, __typeKeyDoNoAccess} - } - - namespace Engine.EditorResources.FieldNodes._Resources.EFieldForceVel { - enum EFieldForceVel { "Use Force", "Use Velocity", EFieldForceVel_MAX, __typeKeyDoNoAccess} - } - - namespace Engine.EditorResources.FieldNodes._Resources.EFieldNoiseCompMode { - enum EFieldNoiseCompMode { Add, Multiply, EFieldNoiseCompMode_MAX, __typeKeyDoNoAccess} - } - - namespace Engine.EditorResources.FieldNodes._Resources.EFieldSleepType { - enum EFieldSleepType { Sleep, Disable, Kill, EFieldSleepType_MAX, __typeKeyDoNoAccess} - } - - namespace Engine.EditorResources.FieldNodes.Niagara.FS_BaseField { - class FS_BaseField_C extends UE.FieldSystemActor { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - UberGraphFrame: UE.PointerToUberGraphFrame; - DynamicStateCullingField: UE.CullingField; - DynamicStateField: UE.UniformInteger; - NoiseApplyOperatorField: UE.OperatorField; - FalloffCullingField: UE.CullingField; - FalloffApplyOperatorField: UE.OperatorField; - NoiseXYOperatorField: UE.OperatorField; - NoiseZOperatorField: UE.OperatorField; - NoiseYOperatorField: UE.OperatorField; - NoiseXOperatorField: UE.OperatorField; - NoiseZDirectionField: UE.UniformVector; - NoiseYDirectionField: UE.UniformVector; - NoiseXDirectionField: UE.UniformVector; - VectorNoiseField: UE.OperatorField; - NoiseZField: UE.NoiseField; - NoiseYField: UE.NoiseField; - NoiseXField: UE.NoiseField; - PlaneCullingFalloffField: UE.PlaneFalloff; - PlaneFalloffField: UE.PlaneFalloff; - BoxCullingFalloffField: UE.BoxFalloff; - BoxFalloffField: UE.BoxFalloff; - RadialCullingFalloffField: UE.RadialFalloff; - RadialFalloffField: UE.RadialFalloff; - Box: UE.BoxComponent; - Sphere: UE.SphereComponent; - ["Falloff Shape"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldShapeType.EFieldShapeType; - ["Falloff Type"]: UE.EFieldFalloffType; - ["Min Falloff"]: number; - ["Max Falloff"]: number; - ["Cull Outside Falloff"]: boolean; - ["Noise Mode"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldNoiseCompMode.EFieldNoiseCompMode; - ["Add Noise Gain"]: number; - ["Mult Noise Min"]: number; - ["Mult Noise Max"]: number; - ["Noise Use Actor Location"]: boolean; - ["Noise Use Actor Rotation"]: boolean; - ["Noise Use Actor Scale"]: boolean; - ["Noise Scale Mult"]: number; - ["Noise Gain Range"]: UE.Vector2D; - NoiseLocationInternal: UE.Vector; - NoiseRotationInternal: UE.Rotator; - NoiseScaleInternal: UE.Vector; - NoiseScaleInternalBase: number; - Debug: boolean; - DynamicState: UE.EObjectStateTypeEnum; - ApplyFalloff(FieldIn: $Nullable, FieldOut: $Ref) : void; - ApplyNoise(FieldIn: $Nullable, FieldOut: $Ref) : void; - BoxFalloff(BoxFalloff: $Ref, BoxCullingFalloff: $Ref) : void; - ExecuteUbergraph_FS_BaseField(EntryPoint: number) : void; - GetCullingFalloffField(CullingFalloffField: $Ref) : void; - GetDynamicStateField(DynamicStateField: $Ref) : void; - GetFalloffField(FalloffField: $Ref) : void; - PlaneFalloff(PlaneFalloff: $Ref, PlaneCullingFalloff: $Ref) : void; - ["Radial Falloff"](RadialFalloff: $Ref, RadialCullingFalloff: $Ref) : void; - /* - *Event called every frame, if ticking is enabled - */ - ReceiveTick(DeltaSeconds: number) : void; - ScalarNoise(ScalarNoiseField: $Ref) : void; - /* - *Construction script, the place to spawn components and do other setup. - *@note Name used in CreateBlueprint function - */ - UserConstructionScript() : void; - VectorNoise(VectorNoiseField: $Ref) : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): FS_BaseField_C; - static Load(InName: string): FS_BaseField_C; - - __tid_FS_BaseField_C_0__: boolean; - } - - } - - namespace Engine.EditorResources.FieldNodes.Niagara.FS_RadialField { - class FS_RadialField_C extends UE.Engine.EditorResources.FieldNodes.Niagara.FS_BaseField.FS_BaseField_C { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - UberGraphFrame: UE.PointerToUberGraphFrame; - InnerSphere: UE.SphereComponent; - ["Enable Field"]: boolean; - ["Physics Vector"]: UE.EFieldVectorType; - ["Field Magnitude"]: number; - ["Force Physics Dynamic"]: boolean; - VectorField: UE.FieldNodeBase; - ["Physics Type"]: UE.EFieldPhysicsType; - ExecuteUbergraph_FS_RadialField(EntryPoint: number) : void; - /* - *Event when play begins for this actor. - */ - ReceiveBeginPlay() : void; - /* - *Event called every frame, if ticking is enabled - */ - ReceiveTick(DeltaSeconds: number) : void; - /* - *Construction script, the place to spawn components and do other setup. - *@note Name used in CreateBlueprint function - */ - UserConstructionScript() : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): FS_RadialField_C; - static Load(InName: string): FS_RadialField_C; - - __tid_FS_RadialField_C_0__: boolean; - } - - } - - namespace Engine.EditorResources.FieldNodes.Niagara.FS_UniformScalarField { - class FS_UniformScalarField_C extends UE.Engine.EditorResources.FieldNodes.Niagara.FS_BaseField.FS_BaseField_C { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - UberGraphFrame: UE.PointerToUberGraphFrame; - ["Enable Field"]: boolean; - ["Physics Scalar"]: UE.EFieldScalarType; - ["Field Magnitude"]: number; - ["Force Physics Dynamic"]: boolean; - ["Physics Type"]: UE.EFieldPhysicsType; - ScalarField: UE.FieldNodeBase; - ExecuteUbergraph_FS_UniformScalarField(EntryPoint: number) : void; - /* - *Event when play begins for this actor. - */ - ReceiveBeginPlay() : void; - /* - *Event called every frame, if ticking is enabled - */ - ReceiveTick(DeltaSeconds: number) : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): FS_UniformScalarField_C; - static Load(InName: string): FS_UniformScalarField_C; - - __tid_FS_UniformScalarField_C_0__: boolean; - } - - } - - namespace Engine.EditorResources.FieldNodes.Niagara.FS_UniformVectorField { - class FS_UniformVectorField_C extends UE.Engine.EditorResources.FieldNodes.Niagara.FS_BaseField.FS_BaseField_C { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - UberGraphFrame: UE.PointerToUberGraphFrame; - Arrow: UE.ArrowComponent; - ["Enable Field"]: boolean; - ["Physics Vector"]: UE.EFieldVectorType; - ["Field Magnitude"]: number; - ["Force Physics Dynamic"]: boolean; - VectorField: UE.FieldNodeBase; - ["Physics Type"]: UE.EFieldPhysicsType; - ExecuteUbergraph_FS_UniformVectorField(EntryPoint: number) : void; - /* - *Event when play begins for this actor. - */ - ReceiveBeginPlay() : void; - /* - *Event called every frame, if ticking is enabled - */ - ReceiveTick(DeltaSeconds: number) : void; - /* - *Construction script, the place to spawn components and do other setup. - *@note Name used in CreateBlueprint function - */ - UserConstructionScript() : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): FS_UniformVectorField_C; - static Load(InName: string): FS_UniformVectorField_C; - - __tid_FS_UniformVectorField_C_0__: boolean; - } - - } - - namespace Engine.EditorResources.FieldNodes.Niagara.FS_WaveScalarField { - class FS_WaveScalarField_C extends UE.Engine.EditorResources.FieldNodes.Niagara.FS_BaseField.FS_BaseField_C { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - UberGraphFrame: UE.PointerToUberGraphFrame; - ["Enable Field"]: boolean; - ["Physics Scalar"]: UE.EFieldScalarType; - ["Field Magnitude"]: number; - ["Force Physics Dynamic"]: boolean; - ScalarField: UE.FieldNodeBase; - ["Wave Length"]: number; - ["Wave Period"]: number; - ["Wave Function"]: UE.EWaveFunctionType; - ["Wave Falloff Type"]: UE.EFieldFalloffType; - ["Physics Type"]: UE.EFieldPhysicsType; - ExecuteUbergraph_FS_WaveScalarField(EntryPoint: number) : void; - /* - *Event when play begins for this actor. - */ - ReceiveBeginPlay() : void; - /* - *Event called every frame, if ticking is enabled - */ - ReceiveTick(DeltaSeconds: number) : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): FS_WaveScalarField_C; - static Load(InName: string): FS_WaveScalarField_C; - - __tid_FS_WaveScalarField_C_0__: boolean; - } - - } - - namespace Engine.EditorResources.FieldNodes.FS_AnchorField_Generic { - class FS_AnchorField_Generic_C extends UE.FieldSystemActor { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - UberGraphFrame: UE.PointerToUberGraphFrame; - PlaneVolumeCol: UE.BoxComponent; - ActiveTitleText: UE.TextRenderComponent; - ["Anchor Title Text"]: UE.TextRenderComponent; - ActiveValueText: UE.TextRenderComponent; - ["Anchor Text"]: UE.TextRenderComponent; - SphereVolume: UE.StaticMeshComponent; - BoxVolume: UE.StaticMeshComponent; - Arrow: UE.ArrowComponent; - SphereVolumeCol: UE.SphereComponent; - CullingField_Plane: UE.CullingField; - CullingField_Sphere: UE.CullingField; - RadialFalloff: UE.RadialFalloff; - PlaneVolume: UE.StaticMeshComponent; - PlaneFalloff: UE.PlaneFalloff; - CullingField_Box: UE.CullingField; - BoxVolumeCol: UE.BoxComponent; - BoxFalloff: UE.BoxFalloff; - UniformInteger: UE.UniformInteger; - RadialVector: UE.RadialVector; - ["Dynamic State"]: UE.EObjectStateTypeEnum; - ["Anchor Active"]: boolean; - ["Anchor Falloff Shape"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldShapeType.EFieldShapeType; - Debug: boolean; - AnchorColour: UE.LinearColor; - Deactivated: UE.LinearColor; - AnchorVolume: UE.StaticMeshComponent; - AnchorTextDisplay: string; - ViewDebugText: boolean; - ViewWireFrame: boolean; - ViewSolidShapes: boolean; - TextVerticalOffset: number; - DeactivatedText: UE.LinearColor; - TextScaleMult: number; - AnchorDebugSetup() : void; - ExecuteUbergraph_FS_AnchorField_Generic(EntryPoint: number) : void; - ["Falloff Field Switch"](UniformInt: $Nullable, CullingField: $Ref) : void; - /* - *Event when play begins for this actor. - */ - ReceiveBeginPlay() : void; - SetFalloffVisibility() : void; - /* - *Construction script, the place to spawn components and do other setup. - *@note Name used in CreateBlueprint function - */ - UserConstructionScript() : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): FS_AnchorField_Generic_C; - static Load(InName: string): FS_AnchorField_Generic_C; - - __tid_FS_AnchorField_Generic_C_0__: boolean; - } - - } - - namespace Engine.EditorResources.FieldNodes.FS_BombField_Prototype { - class FS_BombField_Prototype_C extends UE.FieldSystemActor { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - UberGraphFrame: UE.PointerToUberGraphFrame; - FieldSystemMetaDataProcessingResolution: UE.FieldSystemMetaDataProcessingResolution; - SphereVolumeCol: UE.SphereComponent; - bomb: UE.SphereComponent; - bombVolume: UE.StaticMeshComponent; - PlaneFalloff_ForceDynamic: UE.PlaneFalloff; - RadialFalloff_ForceDynamic: UE.RadialFalloff; - OperatorField_ForceDynamic: UE.OperatorField; - BoxFalloff_ForceDynamic: UE.BoxFalloff; - PlaneFalloff_InternalStrain: UE.PlaneFalloff; - BoxFalloff_InternalStrain: UE.BoxFalloff; - OperatorField_InternalStrain: UE.OperatorField; - RadialFalloff_InternalStrain: UE.RadialFalloff; - UniformIntegerFalloff: UE.UniformInteger; - SM_PlanarNormal_Arrow2: UE.StaticMeshComponent; - PlaneVolumeFalloffDistance: UE.StaticMeshComponent; - PlaneVolumeBox: UE.BoxComponent; - PlaneVolume: UE.StaticMeshComponent; - SM_DirectionArrow: UE.StaticMeshComponent; - DirectionalArrowNull: UE.SphereComponent; - SM_RadialArrow: UE.StaticMeshComponent; - SM_RadialArrow4: UE.StaticMeshComponent; - SM_RadialArrow3: UE.StaticMeshComponent; - SM_RadialArrow2: UE.StaticMeshComponent; - SM_RadialArrow1: UE.StaticMeshComponent; - SM_RadialArrow5: UE.StaticMeshComponent; - CullingField_Plane2: UE.CullingField; - SM_PlanarNormal_Arrow1: UE.StaticMeshComponent; - SM_DirectionArrow1: UE.StaticMeshComponent; - SM_DirectionArrow2: UE.StaticMeshComponent; - NoiseMaxValueText: UE.TextRenderComponent; - NoiseMinValueText: UE.TextRenderComponent; - TorqueValueText: UE.TextRenderComponent; - ["Noise MinMaxTitle Text"]: UE.TextRenderComponent; - TorqueTitleText: UE.TextRenderComponent; - DirectionalValueText: UE.TextRenderComponent; - DirectionalMagTitleText: UE.TextRenderComponent; - RadialValueText: UE.TextRenderComponent; - ["Radial Mag Title Text"]: UE.TextRenderComponent; - StrainValueText: UE.TextRenderComponent; - StrainTitleText: UE.TextRenderComponent; - DelayTitleText: UE.TextRenderComponent; - ActiveTitleText: UE.TextRenderComponent; - DelayValueText: UE.TextRenderComponent; - OperatorField_FalloffSwitch_Plane: UE.OperatorField; - OperatorField_FalloffSwitch_Sph: UE.OperatorField; - OperatorField_FalloffSwitch_Box: UE.OperatorField; - CullingField_Plane: UE.CullingField; - PlaneFalloff_Magnitude: UE.PlaneFalloff; - PlaneFalloff: UE.PlaneFalloff; - CullingField_Box: UE.CullingField; - BoxFalloff_Culling: UE.BoxFalloff; - BoxFalloff: UE.BoxFalloff; - BoxFalloff_Magnitude: UE.BoxFalloff; - SphereVolume: UE.StaticMeshComponent; - ActiveValueText: UE.TextRenderComponent; - FieldTitleText: UE.TextRenderComponent; - BoxVolume: UE.StaticMeshComponent; - ["Field Text"]: UE.TextRenderComponent; - BoxVolumeCol: UE.BoxComponent; - UniformScalarDecay: UE.UniformScalar; - OperatorFieldDecay1: UE.OperatorField; - OperatorFieldDecay2: UE.OperatorField; - ReturnResultsTerminal: UE.ReturnResultsTerminal; - OperatorField_torqueC: UE.OperatorField; - OperatorField_dirNoise: UE.OperatorField; - OperatorField_radNoise: UE.OperatorField; - NoiseField_Torque: UE.NoiseField; - OperatorField_torque_A: UE.OperatorField; - UniformScalar_torque: UE.UniformScalar; - CullingField_DynamicState: UE.CullingField; - UniformInteger: UE.UniformInteger; - ["CullingField-Decay"]: UE.CullingField; - CullingFieldSphere: UE.CullingField; - RadialFalloffMagnitude: UE.RadialFalloff; - RadialFalloff_cullVolume: UE.RadialFalloff; - OperatorFieldDecay4: UE.OperatorField; - CullingField: UE.CullingField; - RadialFalloff: UE.RadialFalloff; - OperatorField_torque_B: UE.OperatorField; - UniformVector_torque: UE.UniformVector; - RandomVector_torque: UE.RandomVector; - NoiseField_dir: UE.NoiseField; - NoiseField_rad: UE.NoiseField; - UniformVector_dir: UE.UniformVector; - RadialVector_rad: UE.RadialVector; - ["Field Active"]: boolean; - Debug: boolean; - ActivationType: UE.Engine.EditorResources.FieldNodes._Resources.EFieldActivationType.EFieldActivationType; - ["Field Falloff Shape"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldShapeType.EFieldShapeType; - UseTick: boolean; - DelayAmount: number; - ["Use External Strain"]: boolean; - ["Strain Magnitude"]: number; - StrainFalloffType: UE.EFieldFalloffType; - StrainFalloffMinMax: UE.Vector2D; - NumStrainHits: number; - UseRadialVector: boolean; - ["Radial Magnitude"]: number; - UseDirectionalVector: boolean; - DirectionalMagnitude: number; - UseTorque: boolean; - TorqueMult: number; - VelocityFieldFalloffType: UE.EFieldFalloffType; - VelocityFalloffMinMax: UE.Vector2D; - UseNoise: boolean; - NoiseMinMax: UE.Vector2D; - UseDecay: boolean; - DecayAmount: number; - DecayFalloffType: UE.EFieldFalloffType; - DecayFalloffMinMax: UE.Vector2D; - FieldVolume: UE.StaticMeshComponent; - DecayDelay: number; - MaxDecayAmount: number; - RadialPositionOffset: UE.Vector; - OverideDIrectionalVector: boolean; - DIrectionalVectorOveride: UE.Vector; - TorqueVectorOveride: UE.Vector; - ["Force/Velocity Vector Switch"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldForceVel.EFieldForceVel; - ForceMult: number; - BoxCullingOnPlanar: boolean; - PlanarFalloffDistOveride: number; - ["Force Dynamic Switch"]: boolean; - ActivateTaggedStaticAndSkeletal: boolean; - ["Chaos Field Name"]: string; - FieldColour: UE.LinearColor; - ShowDebugText: boolean; - ShowWireFrame: boolean; - ShowSolidShapes: boolean; - DirectionalDisplayScale: number; - RadialDisplayScale: number; - ["Text Vertical Offset"]: number; - LinearPhysicsType: UE.EFieldPhysicsType; - AngularPhysicsType: UE.EFieldPhysicsType; - FieldFalloffType: UE.EFieldFalloffType; - ["Field Falloff Noise"]: UE.EFieldFalloffType; - ["Field Falloff Torque"]: UE.EFieldFalloffType; - UseLifespan: boolean; - FieldLifespan: number; - UseFramesForTiming: boolean; - FPS: number; - ["Dynamic State"]: UE.EObjectStateTypeEnum; - PlanarFalloffDist: number; - TotalDecay: number; - FalloffMinMax: UE.Vector2D; - PlanarFalloffExtentColor: UE.LinearColor; - DIrectionalVelocityVector: UE.Vector; - upVector: UE.Vector; - worldLocation: UE.Vector; - forwardVector: UE.Vector; - rightVector: UE.Vector; - skel: UE.SkeletalMeshComponent; - SimmableStaticMeshes: TArray; - SimmableSkelMeshes: TArray; - PulseLevel: string; - TextDisplay: TArray; - AllText: TArray; - ArrowColour_Dir: UE.LinearColor; - ArrowColour_Normal: UE.LinearColor; - DeactivatedColour: UE.LinearColor; - DeactivatedTextColour: UE.LinearColor; - ["Preview Material"]: UE.MaterialInstanceDynamic; - TimeElapsed: number; - NoiseScaleMult: number; - NewVar_0: UE.Transform; - isTriggered: boolean; - NoiseScaleBase: number; - DestroyActor: boolean; - useBomb: boolean; - bombMinScale: number; - bombMaxScale: number; - bombDuration: number; - bombSize: number; - bombpos: UE.Vector; - bombxloc: number; - bombPosOrig: UE.Vector; - bombScaleOrig: UE.Vector; - delta: number; - totalElapsedTime: number; - totalDistance: number; - oldPos: number; - ["New Location"]: UE.Vector; - bombExtraDistance: number; - useBombLocationOffset: boolean; - useBombPhysics: boolean; - currentPos: number; - velocity: number; - useDynScale: boolean; - useDynFieldPos: boolean; - falloffMinMax_Input: UE.Vector2D; - FieldFalloffType_Input: UE.EFieldFalloffType; - OperatorField_Input: UE.OperatorField; - Magnitude_Input: number; - bombMass: number; - useProjectile: boolean; - projectileFired: boolean; - projectileVelocity: number; - oldPosVec: UE.Vector; - currentPosVec: UE.Vector; - velocityVec: UE.Vector; - projectileVelocityMult: number; - projectileMaxScale: number; - projectileMinMaxVelRange: UE.Vector2D; - useCCD: boolean; - CalculateNoise(OutputPin: $Ref) : void; - CE_Trigger() : void; - DisplayTextSetup() : void; - ExecuteUbergraph_FS_BombField_Prototype(EntryPoint: number) : void; - FalloffAndCullingSwitch(FalloffType: UE.EFieldFalloffType, OperatorFieldIn: $Nullable, falloffMinMax: UE.Vector2D, CullingFieldOut: $Ref) : void; - FalloffAndCullSwitch_Main(Magnitude: number, FalloffType: UE.EFieldFalloffType, FalloffMinMax: UE.Vector2D, OperatorField: $Nullable, CullingField: $Ref) : void; - FalloffShapeSwitch(falloffType: UE.EFieldFalloffType, falloffMinMax: UE.Vector2D, falloffMinMax_X: number, falloffMinMax_Y: number, OperatorFieldOut: $Ref) : void; - FalloffSwitch(falloffType: UE.EFieldFalloffType, falloffMinMax: UE.Vector2D, OperatorFieldOut: $Ref, NewParam: $Ref) : void; - ["FalloffSwitch - Strain"](Magnitude: number, FalloffType: UE.EFieldFalloffType, CullingField: $Ref) : void; - FalloffSwitch_ForceDynamic(falloffType: UE.EFieldFalloffType, falloffMinMax: UE.Vector2D, OperatorFieldOut: $Ref) : void; - FalloffSwitch_InternalStrain(falloffType: UE.EFieldFalloffType, falloffMinMax: UE.Vector2D, OperatorFieldOut: $Ref) : void; - ForceMultiplier() : void; - InitializeFieldVariables() : void; - MakeDynamic_EnableNonGC() : void; - /* - *Event when play begins for this actor. - */ - ReceiveBeginPlay() : void; - /* - *Event called every frame, if ticking is enabled - */ - ReceiveTick(DeltaSeconds: number) : void; - SetColliderLocation() : void; - SetVisibility() : void; - /* - *Construction script, the place to spawn components and do other setup. - *@note Name used in CreateBlueprint function - */ - UserConstructionScript() : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): FS_BombField_Prototype_C; - static Load(InName: string): FS_BombField_Prototype_C; - - __tid_FS_BombField_Prototype_C_0__: boolean; - } - - } - - namespace Engine.EditorResources.FieldNodes.FS_MasterField { - class FS_MasterField_C extends UE.FieldSystemActor { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - UberGraphFrame: UE.PointerToUberGraphFrame; - FieldSystemMetaDataProcessingResolution: UE.FieldSystemMetaDataProcessingResolution; - SM_PlanarNormal_Arrow2: UE.StaticMeshComponent; - PlaneVolumeFalloffDistance: UE.StaticMeshComponent; - PlaneVolumeBox: UE.BoxComponent; - PlaneVolume: UE.StaticMeshComponent; - SM_DirectionArrow: UE.StaticMeshComponent; - DirectionalArrowNull: UE.SphereComponent; - SphereVolumeCol: UE.SphereComponent; - SM_RadialArrow: UE.StaticMeshComponent; - SM_RadialArrow4: UE.StaticMeshComponent; - SM_RadialArrow3: UE.StaticMeshComponent; - SM_RadialArrow2: UE.StaticMeshComponent; - SM_RadialArrow1: UE.StaticMeshComponent; - SM_RadialArrow5: UE.StaticMeshComponent; - SM_PlanarNormal_Arrow1: UE.StaticMeshComponent; - SM_DirectionArrow1: UE.StaticMeshComponent; - SM_DirectionArrow2: UE.StaticMeshComponent; - NoiseMaxValueText: UE.TextRenderComponent; - NoiseMinValueText: UE.TextRenderComponent; - TorqueValueText: UE.TextRenderComponent; - ["Noise MinMaxTitle Text"]: UE.TextRenderComponent; - TorqueTitleText: UE.TextRenderComponent; - DirectionalValueText: UE.TextRenderComponent; - DirectionalMagTitleText: UE.TextRenderComponent; - RadialValueText: UE.TextRenderComponent; - ["Radial Mag Title Text"]: UE.TextRenderComponent; - StrainValueText: UE.TextRenderComponent; - StrainTitleText: UE.TextRenderComponent; - DelayTitleText: UE.TextRenderComponent; - ActiveTitleText: UE.TextRenderComponent; - DelayValueText: UE.TextRenderComponent; - SphereVolume: UE.StaticMeshComponent; - ActiveValueText: UE.TextRenderComponent; - FieldTitleText: UE.TextRenderComponent; - BoxVolume: UE.StaticMeshComponent; - ["Field Text"]: UE.TextRenderComponent; - BoxVolumeCol: UE.BoxComponent; - ReturnResultsTerminal: UE.ReturnResultsTerminal; - ["Field Active"]: boolean; - OperatorFIeld_Input: UE.OperatorField; - Debug: boolean; - ActivationType: UE.Engine.EditorResources.FieldNodes._Resources.EFieldActivationType.EFieldActivationType; - ["Field Falloff Shape"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldShapeType.EFieldShapeType; - UseTick: boolean; - DelayAmount: number; - ["Use External Strain"]: boolean; - ["Strain Magnitude"]: number; - StrainFalloffType: UE.EFieldFalloffType; - StrainFalloffMinMax: UE.Vector2D; - NumStrainHits: number; - UseRadialVector: boolean; - ["Radial Magnitude"]: number; - UseDirectionalVector: boolean; - DirectionalMagnitude: number; - UseTorque: boolean; - TorqueMult: number; - VelocityFieldFalloffType: UE.EFieldFalloffType; - VelocityFalloffMinMax: UE.Vector2D; - UseNoise: boolean; - NoiseMinMax: UE.Vector2D; - UseDecay: boolean; - DecayAmount: number; - DecayFalloffType: UE.EFieldFalloffType; - DecayFalloffMinMax: UE.Vector2D; - FieldVolume: UE.StaticMeshComponent; - DecayDelay: number; - MaxDecayAmount: number; - RadialPositionOffset: UE.Vector; - OverideDIrectionalVector: boolean; - DIrectionalVectorOveride: UE.Vector; - TorqueVectorOveride: UE.Vector; - ["Force/Velocity Vector Switch"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldForceVel.EFieldForceVel; - ForceMult: number; - BoxCullingOnPlanar: boolean; - PlanarFalloffDistOveride: number; - ["Force Dynamic Switch"]: boolean; - ActivateTaggedStaticAndSkeletal: boolean; - ["Chaos Field Name"]: string; - FieldColour: UE.LinearColor; - ShowDebugText: boolean; - ShowWireFrame: boolean; - ShowSolidShapes: boolean; - DirectionalDisplayScale: number; - RadialDisplayScale: number; - ["Text Vertical Offset"]: number; - LinearPhysicsType: UE.EFieldPhysicsType; - AngularPhysicsType: UE.EFieldPhysicsType; - FieldFalloffType: UE.EFieldFalloffType; - ["Field Falloff Noise"]: UE.EFieldFalloffType; - ["Field Falloff Torque"]: UE.EFieldFalloffType; - UseLifespan: boolean; - FieldLifespan: number; - UseFramesForTiming: boolean; - FPS: number; - ["Dynamic State"]: UE.EObjectStateTypeEnum; - PlanarFalloffDist: number; - TotalDecay: number; - FalloffMinMax: UE.Vector2D; - PlanarFalloffExtentColor: UE.LinearColor; - DIrectionalVelocityVector: UE.Vector; - upVector: UE.Vector; - worldLocation: UE.Vector; - forwardVector: UE.Vector; - rightVector: UE.Vector; - skel: UE.SkeletalMeshComponent; - SimmableStaticMeshes: TArray; - SimmableSkelMeshes: TArray; - PulseLevel: string; - TextDisplay: TArray; - AllText: TArray; - ArrowColour_Dir: UE.LinearColor; - ArrowColour_Normal: UE.LinearColor; - DeactivatedColour: UE.LinearColor; - DeactivatedTextColour: UE.LinearColor; - ["Preview Material"]: UE.MaterialInstanceDynamic; - TimeElapsed: number; - NoiseScaleMult: number; - NewVar_0: UE.Transform; - isTriggered: boolean; - NoiseScaleBase: number; - DestroyActor: boolean; - FieldFalloffType_Input: UE.EFieldFalloffType; - FalloffMinMax_Input: UE.Vector2D; - Magnitude_Input: number; - CalculateNoise(OutputPin: $Ref) : void; - CE_Trigger() : void; - DisplayTextSetup() : void; - ExecuteUbergraph_FS_MasterField(EntryPoint: number) : void; - FalloffAndCullSwitch_Main(Magnitude: number, FalloffType: UE.EFieldFalloffType, FalloffMinMax: UE.Vector2D, OperatorField: $Nullable, CullingField: $Ref) : void; - FalloffShapeSwitch(falloffType: UE.EFieldFalloffType, falloffMinMax: UE.Vector2D, OperatorFieldOut: $Ref) : void; - ForceMultiplier() : void; - InitializeFieldVariables() : void; - MakeDynamic_EnableNonGC() : void; - /* - *Event when play begins for this actor. - */ - ReceiveBeginPlay() : void; - /* - *Event called every frame, if ticking is enabled - */ - ReceiveTick(DeltaSeconds: number) : void; - SetVisibility() : void; - /* - *Construction script, the place to spawn components and do other setup. - *@note Name used in CreateBlueprint function - */ - UserConstructionScript() : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): FS_MasterField_C; - static Load(InName: string): FS_MasterField_C; - - __tid_FS_MasterField_C_0__: boolean; - } - - } - - namespace Engine.EditorResources.FieldNodes.FS_SleepDisable_Generic { - class FS_SleepDisable_Generic_C extends UE.FieldSystemActor { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - UberGraphFrame: UE.PointerToUberGraphFrame; - PlaneVolumeBoxCol: UE.BoxComponent; - TresholdTitleText: UE.TextRenderComponent; - ActiveTitleText: UE.TextRenderComponent; - UniformScalar: UE.UniformScalar; - ThresholdValueText: UE.TextRenderComponent; - ActiveValueText: UE.TextRenderComponent; - PlaneFalloff_Magnitude: UE.PlaneFalloff; - RadialFalloff_Magnitude: UE.RadialFalloff; - CullingField_Plane: UE.CullingField; - RadialFalloff: UE.RadialFalloff; - CullingField_Box: UE.CullingField; - PlaneFalloff: UE.PlaneFalloff; - RadialVector: UE.RadialVector; - UniformInteger: UE.UniformInteger; - BoxFalloff_Magnitude: UE.BoxFalloff; - CullingField_Sphere: UE.CullingField; - Arrow: UE.ArrowComponent; - BoxVolume: UE.StaticMeshComponent; - SphereVolume: UE.StaticMeshComponent; - PlaneVolume: UE.StaticMeshComponent; - BoxVolumeCol: UE.BoxComponent; - SphereVolumeCol: UE.SphereComponent; - SleepTitleText: UE.TextRenderComponent; - ["Sleep Text"]: UE.TextRenderComponent; - CullingField: UE.CullingField; - BoxFalloff: UE.BoxFalloff; - ["Field Active"]: boolean; - Threshold: number; - ["Field Falloff Shape"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldShapeType.EFieldShapeType; - ["Field Behavior"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldSleepType.EFieldSleepType; - Debug: boolean; - FaloffType: UE.EFieldFalloffType; - FalloffMinMax: UE.Vector2D; - PhysicsType: UE.EFieldPhysicsType; - Deactivated: UE.LinearColor; - ShowDebugText: boolean; - ShowWireFrame: boolean; - FieldVolume: UE.StaticMeshComponent; - DeactivatedText: UE.LinearColor; - SleepText: string; - DisableText: string; - KillText: string; - ShowSolidShapes: boolean; - ["Sleep Colour Def"]: UE.LinearColor; - DisableColour: UE.LinearColor; - KillColour: UE.LinearColor; - ["Sleep Colour"]: UE.LinearColor; - ["Text Vertical Offset"]: number; - TextScaleMult: number; - ExecuteUbergraph_FS_SleepDisable_Generic(EntryPoint: number) : void; - ["Falloff Field Switch"](Magnitude: number, FaloffType: UE.EFieldFalloffType, CullingField: $Ref) : void; - /* - *Event when play begins for this actor. - */ - ReceiveBeginPlay() : void; - /* - *Event called every frame, if ticking is enabled - */ - ReceiveTick(DeltaSeconds: number) : void; - SetFalloffVisibility() : void; - /* - *Construction script, the place to spawn components and do other setup. - *@note Name used in CreateBlueprint function - */ - UserConstructionScript() : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): FS_SleepDisable_Generic_C; - static Load(InName: string): FS_SleepDisable_Generic_C; - - __tid_FS_SleepDisable_Generic_C_0__: boolean; - } - - } - - namespace Engine.EditorResources.FieldNodes.Linear_Force_for_Cloth { - class Linear_Force_for_Cloth_C extends UE.FieldSystemActor { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - UberGraphFrame: UE.PointerToUberGraphFrame; - FieldSystemMetaDataProcessingResolution: UE.FieldSystemMetaDataProcessingResolution; - SM_PlanarNormal_Arrow2: UE.StaticMeshComponent; - PlaneVolumeFalloffDistance: UE.StaticMeshComponent; - PlaneVolumeBox: UE.BoxComponent; - PlaneVolume: UE.StaticMeshComponent; - SM_DirectionArrow: UE.StaticMeshComponent; - DirectionalArrowNull: UE.SphereComponent; - SphereVolumeCol: UE.SphereComponent; - SM_RadialArrow: UE.StaticMeshComponent; - SM_RadialArrow4: UE.StaticMeshComponent; - SM_RadialArrow3: UE.StaticMeshComponent; - SM_RadialArrow2: UE.StaticMeshComponent; - SM_RadialArrow1: UE.StaticMeshComponent; - SM_RadialArrow5: UE.StaticMeshComponent; - SM_PlanarNormal_Arrow1: UE.StaticMeshComponent; - SM_DirectionArrow1: UE.StaticMeshComponent; - SM_DirectionArrow2: UE.StaticMeshComponent; - NoiseMaxValueText: UE.TextRenderComponent; - NoiseMinValueText: UE.TextRenderComponent; - TorqueValueText: UE.TextRenderComponent; - ["Noise MinMaxTitle Text"]: UE.TextRenderComponent; - TorqueTitleText: UE.TextRenderComponent; - DirectionalValueText: UE.TextRenderComponent; - DirectionalMagTitleText: UE.TextRenderComponent; - RadialValueText: UE.TextRenderComponent; - ["Radial Mag Title Text"]: UE.TextRenderComponent; - StrainValueText: UE.TextRenderComponent; - StrainTitleText: UE.TextRenderComponent; - DelayTitleText: UE.TextRenderComponent; - ActiveTitleText: UE.TextRenderComponent; - DelayValueText: UE.TextRenderComponent; - SphereVolume: UE.StaticMeshComponent; - ActiveValueText: UE.TextRenderComponent; - FieldTitleText: UE.TextRenderComponent; - BoxVolume: UE.StaticMeshComponent; - ["Field Text"]: UE.TextRenderComponent; - BoxVolumeCol: UE.BoxComponent; - ReturnResultsTerminal: UE.ReturnResultsTerminal; - ["Field Active"]: boolean; - OperatorFIeld_Input: UE.OperatorField; - Debug: boolean; - ActivationType: UE.Engine.EditorResources.FieldNodes._Resources.EFieldActivationType.EFieldActivationType; - ["Field Falloff Shape"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldShapeType.EFieldShapeType; - UseTick: boolean; - DelayAmount: number; - ["Use External Strain"]: boolean; - ["Strain Magnitude"]: number; - StrainFalloffType: UE.EFieldFalloffType; - StrainFalloffMinMax: UE.Vector2D; - NumStrainHits: number; - UseRadialVector: boolean; - ["Radial Magnitude"]: number; - UseDirectionalVector: boolean; - DirectionalMagnitude: number; - UseTorque: boolean; - TorqueMult: number; - VelocityFieldFalloffType: UE.EFieldFalloffType; - VelocityFalloffMinMax: UE.Vector2D; - UseNoise: boolean; - NoiseMinMax: UE.Vector2D; - UseDecay: boolean; - DecayAmount: number; - DecayFalloffType: UE.EFieldFalloffType; - DecayFalloffMinMax: UE.Vector2D; - FieldVolume: UE.StaticMeshComponent; - DecayDelay: number; - MaxDecayAmount: number; - RadialPositionOffset: UE.Vector; - OverideDIrectionalVector: boolean; - DIrectionalVectorOveride: UE.Vector; - TorqueVectorOveride: UE.Vector; - ["Force/Velocity Vector Switch"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldForceVel.EFieldForceVel; - ForceMult: number; - BoxCullingOnPlanar: boolean; - PlanarFalloffDistOveride: number; - ["Force Dynamic Switch"]: boolean; - ActivateTaggedStaticAndSkeletal: boolean; - ["Chaos Field Name"]: string; - FieldColour: UE.LinearColor; - ShowDebugText: boolean; - ShowWireFrame: boolean; - ShowSolidShapes: boolean; - DirectionalDisplayScale: number; - RadialDisplayScale: number; - ["Text Vertical Offset"]: number; - LinearPhysicsType: UE.EFieldPhysicsType; - AngularPhysicsType: UE.EFieldPhysicsType; - FieldFalloffType: UE.EFieldFalloffType; - ["Field Falloff Noise"]: UE.EFieldFalloffType; - ["Field Falloff Torque"]: UE.EFieldFalloffType; - UseLifespan: boolean; - FieldLifespan: number; - UseFramesForTiming: boolean; - FPS: number; - ["Dynamic State"]: UE.EObjectStateTypeEnum; - PlanarFalloffDist: number; - TotalDecay: number; - FalloffMinMax: UE.Vector2D; - PlanarFalloffExtentColor: UE.LinearColor; - DIrectionalVelocityVector: UE.Vector; - upVector: UE.Vector; - worldLocation: UE.Vector; - forwardVector: UE.Vector; - rightVector: UE.Vector; - skel: UE.SkeletalMeshComponent; - SimmableStaticMeshes: TArray; - SimmableSkelMeshes: TArray; - PulseLevel: string; - TextDisplay: TArray; - AllText: TArray; - ArrowColour_Dir: UE.LinearColor; - ArrowColour_Normal: UE.LinearColor; - DeactivatedColour: UE.LinearColor; - DeactivatedTextColour: UE.LinearColor; - ["Preview Material"]: UE.MaterialInstanceDynamic; - TimeElapsed: number; - NoiseScaleMult: number; - NewVar_0: UE.Transform; - isTriggered: boolean; - NoiseScaleBase: number; - DestroyActor: boolean; - FieldFalloffType_Input: UE.EFieldFalloffType; - FalloffMinMax_Input: UE.Vector2D; - Magnitude_Input: number; - CalculateNoise(OutputPin: $Ref) : void; - CE_Trigger() : void; - DisplayTextSetup() : void; - ExecuteUbergraph_Linear_Force_for_Cloth(EntryPoint: number) : void; - FalloffAndCullSwitch_Main(Magnitude: number, FalloffType: UE.EFieldFalloffType, FalloffMinMax: UE.Vector2D, OperatorField: $Nullable, CullingField: $Ref) : void; - FalloffShapeSwitch(falloffType: UE.EFieldFalloffType, falloffMinMax: UE.Vector2D, OperatorFieldOut: $Ref) : void; - ForceMultiplier() : void; - InitializeFieldVariables() : void; - MakeDynamic_EnableNonGC() : void; - /* - *Event when play begins for this actor. - */ - ReceiveBeginPlay() : void; - /* - *Event called every frame, if ticking is enabled - */ - ReceiveTick(DeltaSeconds: number) : void; - SetVisibility() : void; - /* - *Construction script, the place to spawn components and do other setup. - *@note Name used in CreateBlueprint function - */ - UserConstructionScript() : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): Linear_Force_for_Cloth_C; - static Load(InName: string): Linear_Force_for_Cloth_C; - - __tid_Linear_Force_for_Cloth_C_0__: boolean; - } - - } - - namespace Engine.EditorResources.FieldNodes.Linear_Velocity_for_Cloth { - class Linear_Velocity_for_Cloth_C extends UE.FieldSystemActor { - constructor(Outer?: Object, Name?: string, ObjectFlags?: number); - UberGraphFrame: UE.PointerToUberGraphFrame; - FieldSystemMetaDataProcessingResolution: UE.FieldSystemMetaDataProcessingResolution; - SM_PlanarNormal_Arrow2: UE.StaticMeshComponent; - PlaneVolumeFalloffDistance: UE.StaticMeshComponent; - PlaneVolumeBox: UE.BoxComponent; - PlaneVolume: UE.StaticMeshComponent; - SM_DirectionArrow: UE.StaticMeshComponent; - DirectionalArrowNull: UE.SphereComponent; - SphereVolumeCol: UE.SphereComponent; - SM_RadialArrow: UE.StaticMeshComponent; - SM_RadialArrow4: UE.StaticMeshComponent; - SM_RadialArrow3: UE.StaticMeshComponent; - SM_RadialArrow2: UE.StaticMeshComponent; - SM_RadialArrow1: UE.StaticMeshComponent; - SM_RadialArrow5: UE.StaticMeshComponent; - SM_PlanarNormal_Arrow1: UE.StaticMeshComponent; - SM_DirectionArrow1: UE.StaticMeshComponent; - SM_DirectionArrow2: UE.StaticMeshComponent; - NoiseMaxValueText: UE.TextRenderComponent; - NoiseMinValueText: UE.TextRenderComponent; - TorqueValueText: UE.TextRenderComponent; - ["Noise MinMaxTitle Text"]: UE.TextRenderComponent; - TorqueTitleText: UE.TextRenderComponent; - DirectionalValueText: UE.TextRenderComponent; - DirectionalMagTitleText: UE.TextRenderComponent; - RadialValueText: UE.TextRenderComponent; - ["Radial Mag Title Text"]: UE.TextRenderComponent; - StrainValueText: UE.TextRenderComponent; - StrainTitleText: UE.TextRenderComponent; - DelayTitleText: UE.TextRenderComponent; - ActiveTitleText: UE.TextRenderComponent; - DelayValueText: UE.TextRenderComponent; - SphereVolume: UE.StaticMeshComponent; - ActiveValueText: UE.TextRenderComponent; - FieldTitleText: UE.TextRenderComponent; - BoxVolume: UE.StaticMeshComponent; - ["Field Text"]: UE.TextRenderComponent; - BoxVolumeCol: UE.BoxComponent; - ReturnResultsTerminal: UE.ReturnResultsTerminal; - ["Field Active"]: boolean; - OperatorFIeld_Input: UE.OperatorField; - Debug: boolean; - ActivationType: UE.Engine.EditorResources.FieldNodes._Resources.EFieldActivationType.EFieldActivationType; - ["Field Falloff Shape"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldShapeType.EFieldShapeType; - UseTick: boolean; - DelayAmount: number; - ["Use External Strain"]: boolean; - ["Strain Magnitude"]: number; - StrainFalloffType: UE.EFieldFalloffType; - StrainFalloffMinMax: UE.Vector2D; - NumStrainHits: number; - UseRadialVector: boolean; - ["Radial Magnitude"]: number; - UseDirectionalVector: boolean; - DirectionalMagnitude: number; - UseTorque: boolean; - TorqueMult: number; - VelocityFieldFalloffType: UE.EFieldFalloffType; - VelocityFalloffMinMax: UE.Vector2D; - UseNoise: boolean; - NoiseMinMax: UE.Vector2D; - UseDecay: boolean; - DecayAmount: number; - DecayFalloffType: UE.EFieldFalloffType; - DecayFalloffMinMax: UE.Vector2D; - FieldVolume: UE.StaticMeshComponent; - DecayDelay: number; - MaxDecayAmount: number; - RadialPositionOffset: UE.Vector; - OverideDIrectionalVector: boolean; - DIrectionalVectorOveride: UE.Vector; - TorqueVectorOveride: UE.Vector; - ["Force/Velocity Vector Switch"]: UE.Engine.EditorResources.FieldNodes._Resources.EFieldForceVel.EFieldForceVel; - ForceMult: number; - BoxCullingOnPlanar: boolean; - PlanarFalloffDistOveride: number; - ["Force Dynamic Switch"]: boolean; - ActivateTaggedStaticAndSkeletal: boolean; - ["Chaos Field Name"]: string; - FieldColour: UE.LinearColor; - ShowDebugText: boolean; - ShowWireFrame: boolean; - ShowSolidShapes: boolean; - DirectionalDisplayScale: number; - RadialDisplayScale: number; - ["Text Vertical Offset"]: number; - LinearPhysicsType: UE.EFieldPhysicsType; - AngularPhysicsType: UE.EFieldPhysicsType; - FieldFalloffType: UE.EFieldFalloffType; - ["Field Falloff Noise"]: UE.EFieldFalloffType; - ["Field Falloff Torque"]: UE.EFieldFalloffType; - UseLifespan: boolean; - FieldLifespan: number; - UseFramesForTiming: boolean; - FPS: number; - ["Dynamic State"]: UE.EObjectStateTypeEnum; - PlanarFalloffDist: number; - TotalDecay: number; - FalloffMinMax: UE.Vector2D; - PlanarFalloffExtentColor: UE.LinearColor; - DIrectionalVelocityVector: UE.Vector; - upVector: UE.Vector; - worldLocation: UE.Vector; - forwardVector: UE.Vector; - rightVector: UE.Vector; - skel: UE.SkeletalMeshComponent; - SimmableStaticMeshes: TArray; - SimmableSkelMeshes: TArray; - PulseLevel: string; - TextDisplay: TArray; - AllText: TArray; - ArrowColour_Dir: UE.LinearColor; - ArrowColour_Normal: UE.LinearColor; - DeactivatedColour: UE.LinearColor; - DeactivatedTextColour: UE.LinearColor; - ["Preview Material"]: UE.MaterialInstanceDynamic; - TimeElapsed: number; - NoiseScaleMult: number; - NewVar_0: UE.Transform; - isTriggered: boolean; - NoiseScaleBase: number; - DestroyActor: boolean; - FieldFalloffType_Input: UE.EFieldFalloffType; - FalloffMinMax_Input: UE.Vector2D; - Magnitude_Input: number; - CalculateNoise(OutputPin: $Ref) : void; - CE_Trigger() : void; - DisplayTextSetup() : void; - ExecuteUbergraph_Linear_Velocity_for_Cloth(EntryPoint: number) : void; - FalloffAndCullSwitch_Main(Magnitude: number, FalloffType: UE.EFieldFalloffType, FalloffMinMax: UE.Vector2D, OperatorField: $Nullable, CullingField: $Ref) : void; - FalloffShapeSwitch(falloffType: UE.EFieldFalloffType, falloffMinMax: UE.Vector2D, OperatorFieldOut: $Ref) : void; - ForceMultiplier() : void; - InitializeFieldVariables() : void; - MakeDynamic_EnableNonGC() : void; - /* - *Event when play begins for this actor. - */ - ReceiveBeginPlay() : void; - /* - *Event called every frame, if ticking is enabled - */ - ReceiveTick(DeltaSeconds: number) : void; - SetVisibility() : void; - /* - *Construction script, the place to spawn components and do other setup. - *@note Name used in CreateBlueprint function - */ - UserConstructionScript() : void; - static StaticClass(): Class; - static Find(OrigInName: string, Outer?: Object): Linear_Velocity_for_Cloth_C; - static Load(InName: string): Linear_Velocity_for_Cloth_C; - - __tid_Linear_Velocity_for_Cloth_C_0__: boolean; - } - - } - } diff --git a/Typing/ue/ue_bp.d.ts b/Typing/ue/ue_bp.d.ts index 2a68068..958429a 100644 --- a/Typing/ue/ue_bp.d.ts +++ b/Typing/ue/ue_bp.d.ts @@ -1034,5 +1034,53 @@ declare module "ue" { } +// __TYPE_DECL_END +// __TYPE_DECL_START: 0BA5551840A3F013C4AC72A2E174C06E + namespace Game.BP.Buildings.China.Cave { + class Cave_C extends UE.Actor { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + Capsule: UE.CapsuleComponent; + StaticMesh: UE.StaticMeshComponent; + DefaultSceneRoot: UE.SceneComponent; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): Cave_C; + static Load(InName: string): Cave_C; + + __tid_Cave_C_0__: boolean; + } + + } + +// __TYPE_DECL_END +// __TYPE_DECL_START: 73A7CFF6444B63A8C58834876573346F + namespace Game.BP.Humans.China.Collector { + class Collector_C extends UE.Character { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): Collector_C; + static Load(InName: string): Collector_C; + + __tid_Collector_C_0__: boolean; + } + + } + +// __TYPE_DECL_END +// __TYPE_DECL_START: 3090AD1B478FDDC99642E285E54D10AA + namespace Game.BP.UI.Main.CaveUI { + class CaveUI_C extends UE.UserWidget { + constructor(Outer?: Object, Name?: string, ObjectFlags?: number); + Age: UE.TextBlock; + Image_35: UE.Image; + Name: UE.TextBlock; + static StaticClass(): Class; + static Find(OrigInName: string, Outer?: Object): CaveUI_C; + static Load(InName: string): CaveUI_C; + + __tid_CaveUI_C_0__: boolean; + } + + } + // __TYPE_DECL_END } diff --git a/ts_file_versions_info.json b/ts_file_versions_info.json index ccf7740..08a5cdb 100644 --- a/ts_file_versions_info.json +++ b/ts_file_versions_info.json @@ -1,16 +1,6 @@ { "D:/MiceCola/Projects/MingSimulator/TypeScript/entry.ts": { - "version": "90ee3bb0653cf4a58e596bd93f0798b9", - "processed": true, - "isBP": false - }, - "D:/MiceCola/Projects/MingSimulator/TypeScript/test.ts": { - "version": "bc37f9d03469dd23ee50b05926f794c5", - "processed": true, - "isBP": false - }, - "D:/MiceCola/Projects/MingSimulator/TypeScript/bp/local_player.ts": { - "version": "d08d7298081dfeeee7b6b7682cd64341", + "version": "b1340cda681acc5acc220f5782ada148", "processed": true, "isBP": false }, @@ -50,8 +40,9 @@ "processed": false }, "D:/MiceCola/Projects/MingSimulator/Typing/react-umg/index.d.ts": { - "version": "646f0cb810568f8eab5ba1f09cc88037", - "processed": false + "version": "e66d0351ab8c14cef44abe474d21ef23", + "processed": true, + "isBP": false }, "D:/MiceCola/Projects/MingSimulator/Typing/ue/index.d.ts": { "version": "b982801b3faba925e1d56c2d2cebd82a", @@ -62,259 +53,33 @@ "processed": false }, "D:/MiceCola/Projects/MingSimulator/Typing/ue/ue.d.ts": { - "version": "5f213e05e49d2120c047565c594171ba", - "processed": false + "version": "649edaf8b2ffa14ea0d358d5fc96198e", + "processed": true, + "isBP": false }, "D:/MiceCola/Projects/MingSimulator/Typing/ue/puerts_decorators.d.ts": { "version": "11c14fe8093e3773ebdc2c6b8a509977", "processed": false }, "D:/MiceCola/Projects/MingSimulator/Typing/ue/ue_bp.d.ts": { - "version": "bf4f93091c2fa668cee6872f0e25f371", + "version": "d701eb027393e815ca71cf7be7913e53", + "processed": true, + "isBP": false + }, + "D:/MiceCola/Projects/MingSimulator/Content/JavaScript/PuertsEditor/node_modules/typescript/lib/lib.esnext.full.d.ts": { + "version": "f36e4ca083840ee44ecf0aec7210b301", "processed": false }, - "D:/MiceCola/Projects/MingSimulator/node_modules/@types/node/ts5.6/index.d.ts": { - "version": "d6fc0924f7d240acab851721c6fd4069", + "D:/MiceCola/Projects/MingSimulator/Content/JavaScript/PuertsEditor/node_modules/typescript/lib/lib.esnext.d.ts": { + "version": "0e7b7e2351ae4c5f7284273f08e32a31", "processed": false }, - "D:/MiceCola/Projects/MingSimulator/node_modules/@types/node/compatibility/index.d.ts": { - "version": "e5411cb070ee9e1f324bf143173a82e0", + "D:/MiceCola/Projects/MingSimulator/Content/JavaScript/PuertsEditor/node_modules/typescript/lib/lib.es2022.d.ts": { + "version": "baccbf84639f16103f638b88648524c6", "processed": false }, - "D:/MiceCola/Projects/MingSimulator/node_modules/@types/node/compatibility/disposable.d.ts": { - 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