添加ReactUMG插件
搭建TS环境
This commit is contained in:
+13
@@ -0,0 +1,13 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/modules.xml
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/projectSettingsUpdater.xml
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/contentModel.xml
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/.idea.MingSimulator.iml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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@@ -2,6 +2,7 @@
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GameDefaultMap=/Game/TopDown/Maps/TopDownMap.TopDownMap
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EditorStartupMap=/Game/TopDown/Maps/TopDownMap.TopDownMap
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GlobalDefaultGameMode="/Script/MingSimulator.MingSimulatorGameMode"
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GameInstanceClass=/Script/MingSimulator.MingGameInstance
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[/Script/Engine.RendererSettings]
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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@@ -0,0 +1,28 @@
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BSD 3-Clause License
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Copyright (c) 2023, puerts
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived from
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this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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@@ -0,0 +1 @@
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# ReactUMG
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@@ -0,0 +1,34 @@
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{
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"FileVersion": 3,
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"FriendlyName": "react umg",
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"Version": 1,
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"VersionName": "1.0",
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"FriendlyVersion": "1.0",
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"Description": "react umg",
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"Category": "Programming",
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"CreatedBy": "Tencent Corporation",
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"CreatedByURL": "https://github.com/Tencent",
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"EnabledByDefault": true,
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"MarketplaceURL" : "",
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"CanContainContent": true,
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"CanBeUsedWithUnrealHeaderTool" : false,
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"Modules": [
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{
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"Name": "ReactDeclarationGenerator",
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"Type": "Editor",
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"LoadingPhase": "Default"
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},
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{
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"Name": "ReactUMG",
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"Type": "Runtime",
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"LoadingPhase": "PreDefault",
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"WhitelistPlatforms": [ "Win64", "Android", "Mac", "IOS", "Linux" ]
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}
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],
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"Plugins": [
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{
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"Name": "Puerts",
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"Enabled": true
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}
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]
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}
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+281
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "ReactDeclarationGenerator.h"
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#include "TypeScriptDeclarationGenerator.h"
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#include "Misc/Paths.h"
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#include "CoreUObject.h"
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#include "TypeScriptDeclarationGenerator.h"
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#include "Components/PanelSlot.h"
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#include "Components/Widget.h"
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#include "Interfaces/IPluginManager.h"
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static FString SafeName(const FString& Name)
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{
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auto Ret = Name.Replace(TEXT(" "), TEXT(""))
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.Replace(TEXT("-"), TEXT("_"))
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.Replace(TEXT("/"), TEXT("_"))
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.Replace(TEXT("("), TEXT("_"))
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.Replace(TEXT(")"), TEXT("_"))
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.Replace(TEXT("?"), TEXT("$"))
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.Replace(TEXT(","), TEXT("_"));
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if (Ret.Len() > 0)
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{
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auto FirstChar = Ret[0];
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if ((TCHAR) '0' <= FirstChar && FirstChar <= (TCHAR) '9')
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{
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return TEXT("_") + Ret;
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}
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}
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return Ret;
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}
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static bool IsDelegate(PropertyMacro* InProperty)
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{
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return InProperty->IsA<DelegatePropertyMacro>() || InProperty->IsA<MulticastDelegatePropertyMacro>()
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#if ENGINE_MINOR_VERSION >= 23
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|| InProperty->IsA<MulticastInlineDelegatePropertyMacro>() || InProperty->IsA<MulticastSparseDelegatePropertyMacro>()
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#endif
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;
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}
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static bool HasObjectParam(UFunction* InFunction)
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{
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for (TFieldIterator<PropertyMacro> ParamIt(InFunction); ParamIt; ++ParamIt)
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{
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auto Property = *ParamIt;
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if (Property->IsA<ObjectPropertyBaseMacro>())
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{
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return true;
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}
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}
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return false;
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}
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struct FReactDeclarationGenerator : public FTypeScriptDeclarationGenerator
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{
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void Begin(FString Namespace) override;
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void GenReactDeclaration();
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void GenClass(UClass* Class) override;
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void GenStruct(UStruct* Struct) override;
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void GenEnum(UEnum* Enum) override;
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void End() override;
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virtual ~FReactDeclarationGenerator()
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{
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}
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};
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//--- FSlotDeclarationGenerator begin ---
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void FReactDeclarationGenerator::Begin(FString Namespace)
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{
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} // do nothing
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void FReactDeclarationGenerator::End()
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{
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} // do nothing
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void FReactDeclarationGenerator::GenReactDeclaration()
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{
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FString Components = TEXT("exports.lazyloadComponents = {};\n");
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Output << "declare module \"react-umg\" {\n";
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Output << " "
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<< "import * as React from 'react';\n import * as UE from 'ue';\n import * as cpp from 'cpp';\n type TArray<T> "
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"= UE.TArray<T>;\n type "
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"TSet<T> = UE.TSet<T>;\n type TMap<TKey, TValue> = UE.TMap<TKey, TValue>;\n\n";
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Output << " type RecursivePartial<T> = {\n"
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<< " [P in keyof T]?:\n"
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<< " T[P] extends (infer U)[] ? RecursivePartial<U>[] :\n"
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<< " T[P] extends object ? RecursivePartial<T[P]> :\n"
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<< " T[P];\n"
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<< " };\n\n";
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for (TObjectIterator<UClass> It; It; ++It)
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{
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UClass* Class = *It;
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checkfSlow(Class != nullptr, TEXT("Class name corruption!"));
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if (Class->GetName().StartsWith("SKEL_") || Class->GetName().StartsWith("REINST_") ||
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Class->GetName().StartsWith("TRASHCLASS_") || Class->GetName().StartsWith("PLACEHOLDER_"))
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{
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continue;
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}
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if (Class->IsChildOf<UPanelSlot>())
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Gen(Class);
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}
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Output << " "
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<< "export interface Props {\n";
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Output << " "
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<< " Slot ? : PanelSlot;\n";
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Output << " "
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<< "}\n\n";
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for (TObjectIterator<UClass> It; It; ++It)
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{
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UClass* Class = *It;
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checkfSlow(Class != nullptr, TEXT("Class name corruption!"));
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if (Class->GetName().StartsWith("SKEL_") || Class->GetName().StartsWith("REINST_") ||
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Class->GetName().StartsWith("TRASHCLASS_") || Class->GetName().StartsWith("PLACEHOLDER_"))
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{
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continue;
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}
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if (Class->IsChildOf<UWidget>())
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{
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Gen(Class);
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Components += "exports." + SafeName(Class->GetName()) + " = '" + SafeName(Class->GetName()) + "';\n";
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if (!(Class->ClassFlags & CLASS_Native))
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{
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Components += "exports.lazyloadComponents." + SafeName(Class->GetName()) + " = '" + Class->GetPathName() + "';\n";
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}
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}
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}
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Output << R"(
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interface Root {
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removeFromViewport() : void;
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getWidget(): any;
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}
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interface TReactUMG {
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render(element: React.ReactElement) : Root;
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init(world: any) : void;
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}
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var ReactUMG : TReactUMG;
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}
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)";
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FFileHelper::SaveStringToFile(ToString(), *(FPaths::ProjectDir() / TEXT("Typing/react-umg/index.d.ts")),
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FFileHelper::EEncodingOptions::ForceUTF8WithoutBOM);
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FFileHelper::SaveStringToFile(Components, *(FPaths::ProjectContentDir() / TEXT("JavaScript/react-umg/components.js")),
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FFileHelper::EEncodingOptions::ForceUTF8WithoutBOM);
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}
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static bool IsReactSupportProperty(PropertyMacro* Property)
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{
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if (CastFieldMacro<ObjectPropertyMacro>(Property) || CastFieldMacro<ClassPropertyMacro>(Property) ||
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CastFieldMacro<WeakObjectPropertyMacro>(Property) || CastFieldMacro<SoftObjectPropertyMacro>(Property) ||
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CastFieldMacro<LazyObjectPropertyMacro>(Property))
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return false;
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if (auto ArrayProperty = CastFieldMacro<ArrayPropertyMacro>(Property))
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{
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return IsReactSupportProperty(ArrayProperty->Inner);
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}
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else if (auto DelegateProperty = CastFieldMacro<DelegatePropertyMacro>(Property))
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{
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return !HasObjectParam(DelegateProperty->SignatureFunction);
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}
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else if (auto MulticastDelegateProperty = CastFieldMacro<MulticastDelegatePropertyMacro>(Property))
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{
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return !HasObjectParam(MulticastDelegateProperty->SignatureFunction);
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}
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return true;
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}
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void FReactDeclarationGenerator::GenClass(UClass* Class)
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{
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if (!Class->IsChildOf<UPanelSlot>() && !Class->IsChildOf<UWidget>())
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return;
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bool IsWidget = Class->IsChildOf<UWidget>();
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FStringBuffer StringBuffer{"", ""};
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StringBuffer << " "
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<< "interface " << SafeName(Class->GetName());
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if (IsWidget)
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StringBuffer << "Props";
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auto Super = Class->GetSuperStruct();
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if (Super && (Super->IsChildOf<UPanelSlot>() || Super->IsChildOf<UWidget>()))
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{
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Gen(Super);
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StringBuffer << " extends " << SafeName(Super->GetName());
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if (Super->IsChildOf<UWidget>())
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StringBuffer << "Props";
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}
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else if (IsWidget)
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{
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StringBuffer << " extends Props";
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}
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StringBuffer << " {\n";
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for (TFieldIterator<PropertyMacro> PropertyIt(Class, EFieldIteratorFlags::ExcludeSuper); PropertyIt; ++PropertyIt)
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{
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auto Property = *PropertyIt;
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if (!IsReactSupportProperty(Property))
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continue;
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//UE.27上遇到一个问题,
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//引擎内置蓝图DefaultBurnIn有个FLinearColor类型的变量Foreground Color,
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//并且父类UUserWidget有个FSlateColor类型的变量ForegroundColor
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//此处SafeName去掉空格导致interface写入了父类变量名字,类型对不上,有报错,仅此一例
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//PuerTS插件DeclarationGenerator.cpp中的SafeName存在同样隐患
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FString PropertyNameSafe = SafeName(Property->GetName());
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UClass* SuperClass = Class->GetSuperClass();
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if (PropertyNameSafe != Property->GetName() &&
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SuperClass != nullptr && SuperClass->FindPropertyByName(*PropertyNameSafe) != nullptr)
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{
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UE_LOG(LogTemp, Warning, TEXT("ReactUMG, invalid property name, origin name: %s, safe name %s in super class!"), *Property->GetName(), *PropertyNameSafe);
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continue;
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}
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FStringBuffer TmpBuff;
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TmpBuff << " " << SafeName(Property->GetName()) << "?: ";
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TArray<UObject*> RefTypesTmp;
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if (!IsWidget && IsDelegate(Property)) // UPanelSlot skip delegate
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{
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continue;
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}
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if (CastFieldMacro<StructPropertyMacro>(Property))
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{
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TmpBuff << "RecursivePartial<";
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}
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if (!GenTypeDecl(TmpBuff, Property, RefTypesTmp, false, true))
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{
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continue;
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}
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if (CastFieldMacro<StructPropertyMacro>(Property))
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{
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TmpBuff << ">";
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}
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for (auto Type : RefTypesTmp)
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{
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Gen(Type);
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}
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StringBuffer << " " << TmpBuff.Buffer << ";\n";
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}
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StringBuffer << " "
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<< "}\n\n";
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if (IsWidget)
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{
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StringBuffer << " "
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<< "class " << SafeName(Class->GetName()) << " extends React.Component<" << SafeName(Class->GetName())
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<< "Props> {\n"
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<< " nativePtr: " << GetNameWithNamespace(Class) << ";\n }\n\n";
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}
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Output << StringBuffer;
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}
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void FReactDeclarationGenerator::GenStruct(UStruct* Struct)
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{
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}
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void FReactDeclarationGenerator::GenEnum(UEnum* Enum)
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{
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}
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//--- FSlotDeclarationGenerator end ---
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void UReactDeclarationGenerator::Gen_Implementation() const
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{
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FReactDeclarationGenerator ReactDeclarationGenerator;
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ReactDeclarationGenerator.GenReactDeclaration();
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}
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+17
@@ -0,0 +1,17 @@
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#include "IReactDeclarationGenerator.h"
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#include "Features/IModularFeatures.h"
|
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|
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class FReactDeclarationGeneratorModule : public IReactDeclarationGenerator
|
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{
|
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private:
|
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public:
|
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void StartupModule() override
|
||||
{
|
||||
}
|
||||
|
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void ShutdownModule() override
|
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{
|
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}
|
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};
|
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|
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IMPLEMENT_MODULE(FReactDeclarationGeneratorModule, ReactDeclarationGenerator)
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@@ -0,0 +1,31 @@
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/*
|
||||
* Tencent is pleased to support the open source community by making Puerts available.
|
||||
* Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
|
||||
* Puerts is licensed under the BSD 3-Clause License, except for the third-party components listed in the file 'LICENSE' which may
|
||||
* be subject to their corresponding license terms. This file is subject to the terms and conditions defined in file 'LICENSE',
|
||||
* which is part of this source code package.
|
||||
*/
|
||||
|
||||
#pragma once
|
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|
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#include <cstdio>
|
||||
|
||||
#if ENGINE_MAJOR_VERSION < 5 || ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION < 2
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#include "IScriptGeneratorPluginInterface.h"
|
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#endif
|
||||
#include "Modules/ModuleManager.h"
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
class IReactDeclarationGenerator : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
static inline IReactDeclarationGenerator& Get()
|
||||
{
|
||||
return FModuleManager::LoadModuleChecked<IReactDeclarationGenerator>("ReactDeclarationGenerator");
|
||||
}
|
||||
|
||||
static inline bool IsAvailable()
|
||||
{
|
||||
return FModuleManager::Get().IsModuleLoaded("ReactDeclarationGenerator");
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,24 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CodeGenerator.h"
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "UObject/NoExportTypes.h"
|
||||
#include "ReactDeclarationGenerator.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class REACTDECLARATIONGENERATOR_API UReactDeclarationGenerator : public UObject, public ICodeGenerator
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UFUNCTION(BlueprintNativeEvent)
|
||||
void Gen() const;
|
||||
|
||||
virtual void Gen_Implementation() const override;
|
||||
};
|
||||
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
* Tencent is pleased to support the open source community by making Puerts available.
|
||||
* Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
|
||||
* Puerts is licensed under the BSD 3-Clause License, except for the third-party components listed in the file 'LICENSE' which may be subject to their corresponding license terms.
|
||||
* This file is subject to the terms and conditions defined in file 'LICENSE', which is part of this source code package.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class ReactDeclarationGenerator : ModuleRules
|
||||
{
|
||||
public ReactDeclarationGenerator(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PublicIncludePaths.AddRange(
|
||||
new string[] {
|
||||
"Programs/UnrealHeaderTool/Public",
|
||||
}
|
||||
);
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Core",
|
||||
"CoreUObject",
|
||||
"UMG",
|
||||
"UnrealEd",
|
||||
"LevelEditor",
|
||||
"Engine",
|
||||
"Slate",
|
||||
"SlateCore",
|
||||
"EditorStyle",
|
||||
"InputCore",
|
||||
"Projects",
|
||||
"DeclarationGenerator",
|
||||
"JsEnv",
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
/*
|
||||
* Tencent is pleased to support the open source community by making Puerts available.
|
||||
* Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
|
||||
* Puerts is licensed under the BSD 3-Clause License, except for the third-party components listed in the file 'LICENSE' which may
|
||||
* be subject to their corresponding license terms. This file is subject to the terms and conditions defined in file 'LICENSE',
|
||||
* which is part of this source code package.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Modules/ModuleInterface.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
class IReactUMG : public IModuleInterface //: public IScriptGeneratorPluginInterface
|
||||
{
|
||||
public:
|
||||
static inline IReactUMG& Get()
|
||||
{
|
||||
return FModuleManager::LoadModuleChecked<IReactUMG>("ReactUMG");
|
||||
}
|
||||
|
||||
static inline bool IsAvailable()
|
||||
{
|
||||
return FModuleManager::Get().IsModuleLoaded("ReactUMG");
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,65 @@
|
||||
/*
|
||||
* Tencent is pleased to support the open source community by making Puerts available.
|
||||
* Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
|
||||
* Puerts is licensed under the BSD 3-Clause License, except for the third-party components listed in the file 'LICENSE' which may be subject to their corresponding license terms.
|
||||
* This file is subject to the terms and conditions defined in file 'LICENSE', which is part of this source code package.
|
||||
*/
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.IO;
|
||||
|
||||
public class ReactUMG : ModuleRules
|
||||
{
|
||||
public ReactUMG(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[]
|
||||
{
|
||||
"Core", "CoreUObject", "Engine", "InputCore", "Serialization", "UMG"
|
||||
});
|
||||
|
||||
bEnableExceptions = true;
|
||||
|
||||
//string coreJSPath = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "Content", "Scripts"));
|
||||
//string destDirName = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "..", "..", "Content", "Scripts"));
|
||||
//DirectoryCopy(coreJSPath, destDirName, true);
|
||||
|
||||
}
|
||||
|
||||
private static void DirectoryCopy(string sourceDirName, string destDirName, bool copySubDirs)
|
||||
{
|
||||
DirectoryInfo dir = new DirectoryInfo(sourceDirName);
|
||||
|
||||
if (!dir.Exists)
|
||||
{
|
||||
throw new DirectoryNotFoundException(
|
||||
"Source directory does not exist or could not be found: "
|
||||
+ sourceDirName);
|
||||
}
|
||||
|
||||
if (!Directory.Exists(destDirName))
|
||||
{
|
||||
Directory.CreateDirectory(destDirName);
|
||||
}
|
||||
|
||||
// Get the files in the directory and copy them to the new location.
|
||||
FileInfo[] files = dir.GetFiles();
|
||||
foreach (FileInfo file in files)
|
||||
{
|
||||
string temppath = Path.Combine(destDirName, file.Name);
|
||||
file.CopyTo(temppath, true);
|
||||
}
|
||||
|
||||
if (copySubDirs)
|
||||
{
|
||||
DirectoryInfo[] dirs = dir.GetDirectories();
|
||||
foreach (DirectoryInfo subdir in dirs)
|
||||
{
|
||||
string temppath = Path.Combine(destDirName, subdir.Name);
|
||||
DirectoryCopy(subdir.FullName, temppath, copySubDirs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
/*
|
||||
* Tencent is pleased to support the open source community by making Puerts available.
|
||||
* Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
|
||||
* Puerts is licensed under the BSD 3-Clause License, except for the third-party components listed in the file 'LICENSE' which may
|
||||
* be subject to their corresponding license terms. This file is subject to the terms and conditions defined in file 'LICENSE',
|
||||
* which is part of this source code package.
|
||||
*/
|
||||
|
||||
#include "IReactUMG.h"
|
||||
#include "Features/IModularFeatures.h"
|
||||
|
||||
class FReactUMGModule : public IReactUMG
|
||||
{
|
||||
private:
|
||||
public:
|
||||
void StartupModule() override
|
||||
{
|
||||
}
|
||||
|
||||
void ShutdownModule() override
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
IMPLEMENT_MODULE(FReactUMGModule, ReactUMG)
|
||||
@@ -0,0 +1,76 @@
|
||||
/*
|
||||
* Tencent is pleased to support the open source community by making Puerts available.
|
||||
* Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
|
||||
* Puerts is licensed under the BSD 3-Clause License, except for the third-party components listed in the file 'LICENSE' which may
|
||||
* be subject to their corresponding license terms. This file is subject to the terms and conditions defined in file 'LICENSE',
|
||||
* which is part of this source code package.
|
||||
*/
|
||||
|
||||
#include "ReactWidget.h"
|
||||
#include "Blueprint/WidgetTree.h"
|
||||
|
||||
UReactWidget::UReactWidget(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
|
||||
{
|
||||
WidgetTree = CreateDefaultSubobject<UWidgetTree>(TEXT("WidgetTree"));
|
||||
WidgetTree->SetFlags(RF_Transactional);
|
||||
}
|
||||
|
||||
UPanelSlot* UReactWidget::AddChild(UWidget* Content)
|
||||
{
|
||||
if (Content == nullptr)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (RootSlot)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Content->RemoveFromParent();
|
||||
|
||||
EObjectFlags NewObjectFlags = RF_Transactional;
|
||||
if (HasAnyFlags(RF_Transient))
|
||||
{
|
||||
NewObjectFlags |= RF_Transient;
|
||||
}
|
||||
|
||||
UPanelSlot* PanelSlot = NewObject<UPanelSlot>(this, UPanelSlot::StaticClass(), NAME_None, NewObjectFlags);
|
||||
PanelSlot->Content = Content;
|
||||
|
||||
Content->Slot = PanelSlot;
|
||||
|
||||
RootSlot = PanelSlot;
|
||||
|
||||
WidgetTree->RootWidget = Content;
|
||||
|
||||
InvalidateLayoutAndVolatility();
|
||||
|
||||
return PanelSlot;
|
||||
}
|
||||
|
||||
bool UReactWidget::RemoveChild(UWidget* Content)
|
||||
{
|
||||
if (Content == nullptr || RootSlot == nullptr || Content != RootSlot->Content)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
UPanelSlot* PanelSlot = RootSlot;
|
||||
RootSlot = nullptr;
|
||||
|
||||
if (PanelSlot->Content)
|
||||
{
|
||||
PanelSlot->Content->Slot = nullptr;
|
||||
}
|
||||
|
||||
const bool bReleaseChildren = true;
|
||||
PanelSlot->ReleaseSlateResources(bReleaseChildren);
|
||||
PanelSlot->Parent = nullptr;
|
||||
PanelSlot->Content = nullptr;
|
||||
|
||||
WidgetTree->RootWidget = nullptr;
|
||||
|
||||
InvalidateLayoutAndVolatility();
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
/*
|
||||
* Tencent is pleased to support the open source community by making Puerts available.
|
||||
* Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
|
||||
* Puerts is licensed under the BSD 3-Clause License, except for the third-party components listed in the file 'LICENSE' which may
|
||||
* be subject to their corresponding license terms. This file is subject to the terms and conditions defined in file 'LICENSE',
|
||||
* which is part of this source code package.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Blueprint/UserWidget.h"
|
||||
#include "ReactWidget.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class REACTUMG_API UReactWidget : public UUserWidget
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
protected:
|
||||
UPanelSlot* RootSlot;
|
||||
|
||||
public:
|
||||
explicit UReactWidget(const FObjectInitializer& ObjectInitializer);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "Scripting | Javascript")
|
||||
UPanelSlot* AddChild(UWidget* Content);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "Scripting | Javascript")
|
||||
bool RemoveChild(UWidget* Content);
|
||||
};
|
||||
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Tencent is pleased to support the open source community by making Puerts available.
|
||||
* Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
|
||||
* Puerts is licensed under the BSD 3-Clause License, except for the third-party components listed in the file 'LICENSE' which may
|
||||
* be subject to their corresponding license terms. This file is subject to the terms and conditions defined in file 'LICENSE',
|
||||
* which is part of this source code package.
|
||||
*/
|
||||
|
||||
#include "UMGManager.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "Async/Async.h"
|
||||
|
||||
UReactWidget* UUMGManager::CreateReactWidget(UWorld* World)
|
||||
{
|
||||
return ::CreateWidget<UReactWidget>(World);
|
||||
}
|
||||
|
||||
UUserWidget* UUMGManager::CreateWidget(UWorld* World, UClass* Class)
|
||||
{
|
||||
return ::CreateWidget<UUserWidget>(World, Class);
|
||||
}
|
||||
|
||||
void UUMGManager::SynchronizeWidgetProperties(UWidget* Widget)
|
||||
{
|
||||
Widget->SynchronizeProperties();
|
||||
}
|
||||
|
||||
void UUMGManager::SynchronizeSlotProperties(UPanelSlot* Slot)
|
||||
{
|
||||
Slot->SynchronizeProperties();
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
* Tencent is pleased to support the open source community by making Puerts available.
|
||||
* Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
|
||||
* Puerts is licensed under the BSD 3-Clause License, except for the third-party components listed in the file 'LICENSE' which may
|
||||
* be subject to their corresponding license terms. This file is subject to the terms and conditions defined in file 'LICENSE',
|
||||
* which is part of this source code package.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "UObject/NoExportTypes.h"
|
||||
#include "ReactWidget.h"
|
||||
#include "Components/PanelSlot.h"
|
||||
#include "Blueprint/UserWidget.h"
|
||||
#include "Blueprint/WidgetBlueprintLibrary.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "GameFramework/PlayerController.h"
|
||||
#include "UMGManager.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class REACTUMG_API UUMGManager : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "Widget")
|
||||
static UReactWidget* CreateReactWidget(UWorld* World);
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "Widget")
|
||||
static UUserWidget* CreateWidget(UWorld* World, UClass* Class);
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "Widget")
|
||||
static void SynchronizeWidgetProperties(UWidget* Widget);
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "Widget")
|
||||
static void SynchronizeSlotProperties(UPanelSlot* Slot);
|
||||
};
|
||||
@@ -0,0 +1,300 @@
|
||||
/*
|
||||
* Tencent is pleased to support the open source community by making Puerts available.
|
||||
* Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
|
||||
* Puerts is licensed under the BSD 3-Clause License, except for the third-party components listed in the file 'LICENSE' which may be subject to their corresponding license terms.
|
||||
* This file is subject to the terms and conditions defined in file 'LICENSE', which is part of this source code package.
|
||||
*/
|
||||
|
||||
import * as Reconciler from 'react-reconciler'
|
||||
import * as puerts from 'puerts'
|
||||
import * as UE from 'ue'
|
||||
|
||||
let world: UE.World;
|
||||
|
||||
function deepEquals(x: any, y: any) {
|
||||
if ( x === y ) return true;
|
||||
|
||||
if ( typeof x !== 'object' || x === null || typeof y !== 'object' || y === null ) return false;
|
||||
|
||||
for (var p in x) { // all x[p] in y
|
||||
if (p == 'children' || p == 'Slot') continue;
|
||||
if (!deepEquals(x[p], y[p])) return false;
|
||||
}
|
||||
|
||||
for (var p in y) {
|
||||
if (p == 'children' || p == 'Slot') continue;
|
||||
if (!x.hasOwnProperty(p)) return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
declare const exports: {lazyloadComponents:{}}
|
||||
|
||||
class UEWidget {
|
||||
type: string;
|
||||
callbackRemovers: {[key: string] : () => void};
|
||||
nativePtr: UE.Widget;
|
||||
slot: any;
|
||||
nativeSlotPtr: UE.PanelSlot;
|
||||
|
||||
constructor (type: string, props: any) {
|
||||
this.type = type;
|
||||
this.callbackRemovers = {};
|
||||
|
||||
try {
|
||||
this.init(type, props);
|
||||
} catch(e) {
|
||||
console.error("create " + type + " throw " + e);
|
||||
}
|
||||
}
|
||||
|
||||
init(type: string, props: any) {
|
||||
let classPath = exports.lazyloadComponents[type];
|
||||
if (classPath) {
|
||||
//this.nativePtr = asyncUIManager.CreateComponentByClassPathName(classPath);
|
||||
this.nativePtr = UE.NewObject(UE.Class.Load(classPath)) as UE.Widget;
|
||||
} else {
|
||||
this.nativePtr = new UE[type]();
|
||||
}
|
||||
|
||||
let myProps = {};
|
||||
for (const key in props) {
|
||||
let val = props[key];
|
||||
if (key == 'Slot') {
|
||||
this.slot = val;
|
||||
} else if (typeof val === 'function') {
|
||||
this.bind(key, val);
|
||||
} else if(key !== 'children') {
|
||||
myProps[key] = val;
|
||||
}
|
||||
}
|
||||
//console.log("UEWidget", type, JSON.stringify(myProps))
|
||||
puerts.merge(this.nativePtr, myProps);
|
||||
//console.log(type + ' inited')
|
||||
}
|
||||
|
||||
bind(name: string, callback: Function) {
|
||||
let nativePtr = this.nativePtr
|
||||
let prop = nativePtr[name];
|
||||
if (typeof prop.Add === 'function') {
|
||||
prop.Add(callback);
|
||||
this.callbackRemovers[name] = () => {
|
||||
prop.Remove(callback);
|
||||
}
|
||||
} else if (typeof prop.Bind == 'function') {
|
||||
prop.Bind(callback);
|
||||
this.callbackRemovers[name] = () => {
|
||||
prop.Unbind();
|
||||
}
|
||||
} else {
|
||||
console.warn("unsupport callback " + name);
|
||||
}
|
||||
}
|
||||
|
||||
update(oldProps: any, newProps: any) {
|
||||
let myProps = {};
|
||||
let propChange = false;
|
||||
for(var key in newProps) {
|
||||
let oldProp = oldProps[key];
|
||||
let newProp = newProps[key];
|
||||
if (key != 'children' && oldProp != newProp) {
|
||||
if (key == 'Slot') {
|
||||
this.slot = newProp;
|
||||
//console.log("update slot..", this.toJSON());
|
||||
puerts.merge(this.nativeSlotPtr, newProp);
|
||||
UE.UMGManager.SynchronizeSlotProperties(this.nativeSlotPtr)
|
||||
} else if (typeof newProp === 'function') {
|
||||
this.unbind(key);
|
||||
this.bind(key, newProp);
|
||||
} else {
|
||||
myProps[key] = newProp;
|
||||
propChange = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (propChange) {
|
||||
//console.log("update props", this.toJSON(), JSON.stringify(myProps));
|
||||
puerts.merge(this.nativePtr, myProps);
|
||||
UE.UMGManager.SynchronizeWidgetProperties(this.nativePtr)
|
||||
}
|
||||
}
|
||||
|
||||
unbind(name: string) {
|
||||
let remover = this.callbackRemovers[name];
|
||||
this.callbackRemovers[name] = undefined;
|
||||
if (remover) {
|
||||
remover();
|
||||
}
|
||||
}
|
||||
|
||||
unbindAll() {
|
||||
for(var key in this.callbackRemovers) {
|
||||
this.callbackRemovers[key]();
|
||||
}
|
||||
this.callbackRemovers = {};
|
||||
}
|
||||
|
||||
appendChild(child: UEWidget) {
|
||||
let nativeSlot = (this.nativePtr as UE.PanelWidget).AddChild(child.nativePtr);
|
||||
//console.log("appendChild", (await this.nativePtr).toJSON(), (await child.nativePtr).toJSON());
|
||||
child.nativeSlot = nativeSlot;
|
||||
}
|
||||
|
||||
removeChild(child: UEWidget) {
|
||||
child.unbindAll();
|
||||
(this.nativePtr as UE.PanelWidget).RemoveChild(child.nativePtr);
|
||||
//console.log("removeChild", (await this.nativePtr).toJSON(), (await child.nativePtr).toJSON())
|
||||
}
|
||||
|
||||
set nativeSlot(value: UE.PanelSlot) {
|
||||
this.nativeSlotPtr = value;
|
||||
//console.log('setting nativeSlot', value.toJSON());
|
||||
if (this.slot) {
|
||||
puerts.merge(this.nativeSlotPtr, this.slot);
|
||||
UE.UMGManager.SynchronizeSlotProperties(this.nativeSlotPtr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class UEWidgetRoot {
|
||||
nativePtr: UE.ReactWidget;
|
||||
Added: boolean;
|
||||
|
||||
constructor(nativePtr: UE.ReactWidget) {
|
||||
this.nativePtr = nativePtr;
|
||||
}
|
||||
|
||||
appendChild(child: UEWidget) {
|
||||
let nativeSlot = this.nativePtr.AddChild(child.nativePtr);
|
||||
child.nativeSlot = nativeSlot;
|
||||
}
|
||||
|
||||
removeChild(child: UEWidget) {
|
||||
child.unbindAll();
|
||||
this.nativePtr.RemoveChild(child.nativePtr);
|
||||
}
|
||||
|
||||
addToViewport(z : number) {
|
||||
if (!this.Added) {
|
||||
this.nativePtr.AddToViewport(z);
|
||||
this.Added = true;
|
||||
}
|
||||
}
|
||||
|
||||
removeFromViewport() {
|
||||
this.nativePtr.RemoveFromViewport();
|
||||
}
|
||||
|
||||
getWidget() {
|
||||
return this.nativePtr;
|
||||
}
|
||||
}
|
||||
|
||||
const hostConfig : Reconciler.HostConfig<string, any, UEWidgetRoot, UEWidget, UEWidget, any, any, {}, any, any, any, any> = {
|
||||
getRootHostContext () {
|
||||
return {};
|
||||
},
|
||||
//CanvasPanel()的parentHostContext是getRootHostContext返回的值
|
||||
getChildHostContext (parentHostContext: {}) {
|
||||
return parentHostContext;//no use, share one
|
||||
},
|
||||
appendInitialChild (parent: UEWidget, child: UEWidget) {
|
||||
parent.appendChild(child);
|
||||
},
|
||||
appendChildToContainer (container: UEWidgetRoot, child: UEWidget) {
|
||||
container.appendChild(child);
|
||||
},
|
||||
appendChild (parent: UEWidget, child: UEWidget) {
|
||||
parent.appendChild(child);
|
||||
},
|
||||
createInstance (type: string, props: any) {
|
||||
return new UEWidget(type, props);
|
||||
},
|
||||
createTextInstance (text: string) {
|
||||
return new UEWidget("TextBlock", {Text: text});
|
||||
},
|
||||
finalizeInitialChildren () {
|
||||
return false
|
||||
},
|
||||
getPublicInstance (instance: UEWidget) {
|
||||
console.warn('getPublicInstance');
|
||||
return instance
|
||||
},
|
||||
now: Date.now,
|
||||
prepareForCommit () {
|
||||
//log('prepareForCommit');
|
||||
},
|
||||
resetAfterCommit (container: UEWidgetRoot) {
|
||||
container.addToViewport(0);
|
||||
},
|
||||
resetTextContent () {
|
||||
console.error('resetTextContent not implemented!');
|
||||
},
|
||||
shouldSetTextContent (type, props) {
|
||||
return false
|
||||
},
|
||||
|
||||
commitTextUpdate (textInstance: UEWidget, oldText: string, newText: string) {
|
||||
if (oldText != newText) {
|
||||
textInstance.update({}, {Text: newText})
|
||||
}
|
||||
},
|
||||
|
||||
//return false表示不更新,真值将会出现到commitUpdate的updatePayload里头
|
||||
prepareUpdate (instance: UEWidget, type: string, oldProps: any, newProps: any) {
|
||||
try{
|
||||
return !deepEquals(oldProps, newProps);
|
||||
} catch(e) {
|
||||
console.error(e.message);
|
||||
return true;
|
||||
}
|
||||
},
|
||||
commitUpdate (instance: UEWidget, updatePayload: any, type : string, oldProps : any, newProps: any) {
|
||||
try{
|
||||
instance.update(oldProps, newProps);
|
||||
} catch(e) {
|
||||
console.error("commitUpdate fail!, " + e);
|
||||
}
|
||||
},
|
||||
removeChildFromContainer (container: UEWidgetRoot, child: UEWidget) {
|
||||
console.error('removeChildFromContainer');
|
||||
//container.removeChild(child).catch(e => {
|
||||
// console.error('removeChildFromContainer , e:' + e.message);
|
||||
//});
|
||||
},
|
||||
removeChild(parent: UEWidget, child: UEWidget) {
|
||||
parent.removeChild(child);
|
||||
},
|
||||
|
||||
//useSyncScheduling: true,
|
||||
supportsMutation: true,
|
||||
isPrimaryRenderer: true,
|
||||
supportsPersistence: false,
|
||||
supportsHydration: false,
|
||||
|
||||
shouldDeprioritizeSubtree: undefined,
|
||||
setTimeout: undefined,
|
||||
clearTimeout: undefined,
|
||||
cancelDeferredCallback: undefined,
|
||||
noTimeout: undefined,
|
||||
scheduleDeferredCallback: undefined,
|
||||
}
|
||||
|
||||
const reconciler = Reconciler(hostConfig)
|
||||
|
||||
export const ReactUMG = {
|
||||
render: function(reactElement: React.ReactNode) {
|
||||
if (world == undefined) {
|
||||
throw new Error("init with World first!");
|
||||
}
|
||||
let root = new UEWidgetRoot(UE.UMGManager.CreateReactWidget(world));
|
||||
const container = reconciler.createContainer(root, false, false);
|
||||
reconciler.updateContainer(reactElement, container, null, null);
|
||||
return root;
|
||||
},
|
||||
init: function(inWorld: UE.World) {
|
||||
world = inWorld;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
#include "FMCJsEnvManager.h"
|
||||
#include "JsEnv.h"
|
||||
|
||||
void FMCJsEnvManager::Init(TObjectPtr<UGameInstance> GameInstance)
|
||||
{
|
||||
M_GameInstance = GameInstance;
|
||||
//TODO:从PuertsSettings获取是否开启Debug,是否阻塞,端口号等信息
|
||||
//8080是调试端口
|
||||
M_JsEnv = MakeShared<puerts::FJsEnv>(std::make_unique<puerts::DefaultJSModuleLoader>(TEXT("JavaScript")), std::make_shared<puerts::FDefaultLogger>(), 8080);
|
||||
//M_JsEnv->WaitDebugger();
|
||||
TArray<TPair<FString, UObject*>> Arguments;
|
||||
Arguments.Add(TPair<FString, UObject*>(TEXT("GameInstance"), GameInstance)); // 可选步骤
|
||||
M_JsEnv->Start("entry.js", Arguments);
|
||||
//GameScript = MakeShared<puerts::FJsEnv>(std::make_unique<puerts::DefaultJSModuleLoader>(TEXT("JavaScript")), std::make_shared<puerts::FDefaultLogger>(), 8080);
|
||||
}
|
||||
|
||||
void FMCJsEnvManager::Release()
|
||||
{
|
||||
M_JsEnv.Reset();
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
namespace puerts
|
||||
{
|
||||
class FJsEnv;
|
||||
}
|
||||
|
||||
class FMCJsEnvManager
|
||||
{
|
||||
public:
|
||||
void Init(TObjectPtr<UGameInstance> GameInstance);
|
||||
void Release();
|
||||
private:
|
||||
TObjectPtr<UGameInstance> M_GameInstance;
|
||||
TSharedPtr<puerts::FJsEnv> M_JsEnv;
|
||||
};
|
||||
@@ -0,0 +1,18 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "MingGameInstance.h"
|
||||
|
||||
|
||||
void UMingGameInstance::Init()
|
||||
{
|
||||
Super::Init();
|
||||
M_JsEnvManager = MakeShared<FMCJsEnvManager>(FMCJsEnvManager());
|
||||
M_JsEnvManager->Init(this);
|
||||
}
|
||||
|
||||
void UMingGameInstance::Shutdown()
|
||||
{
|
||||
M_JsEnvManager->Release();
|
||||
Super::Shutdown();
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "FMCJsEnvManager.h"
|
||||
#include "Kismet/BlueprintPlatformLibrary.h"
|
||||
#include "MingGameInstance.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class MINGSIMULATOR_API UMingGameInstance : public UPlatformGameInstance
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
virtual void Init() override;
|
||||
virtual void Shutdown() override;
|
||||
private:
|
||||
TSharedPtr<FMCJsEnvManager> M_JsEnvManager;
|
||||
};
|
||||
@@ -8,6 +8,6 @@ public class MingSimulator : ModuleRules
|
||||
{
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "NavigationSystem", "AIModule", "Niagara", "EnhancedInput" });
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "NavigationSystem", "AIModule", "Niagara", "EnhancedInput","JsEnv" });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
import * as UE from 'ue'
|
||||
import {argv} from 'puerts';
|
||||
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"name": "mingsimulator",
|
||||
"version": "1.0.0",
|
||||
"description": "大明模拟器",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
"test": "echo \"Error: no test specified\" && exit 1"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "http://micecola.top:8418/starmen1265/MingSimulator.git"
|
||||
},
|
||||
"author": "MiceCola",
|
||||
"license": "ISC"
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"target": "esnext",
|
||||
"module": "commonjs",
|
||||
"experimentalDecorators": true,
|
||||
"useDefineForClassFields": false,
|
||||
"jsx": "react",
|
||||
"sourceMap": true,
|
||||
"typeRoots": [
|
||||
"Typing",
|
||||
"./node_modules/@types"
|
||||
],
|
||||
"outDir": "Content/JavaScript"
|
||||
},
|
||||
"include": [
|
||||
"TypeScript/**/*"
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user