加入洞穴,动物,植物资源
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@@ -19,7 +19,6 @@ puerts_1.blueprint.load(UE.Game.BP.Buildings.China.Cave.Cave_C);
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const CaveClass = UE.Game.BP.Buildings.China.Cave.Cave_C;
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let CaveActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance, CaveClass.StaticClass(), undefined);
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UE.GameplayStatics.FinishSpawningActor(CaveActor, undefined);
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UE.HitResult;
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CaveActor.K2_SetActorLocation(new UE.Vector(1000, 1900, 10), false, undefined, false);
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//TODO 7.加载BP并且生成精英Actor
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puerts_1.blueprint.load(UE.Game.BP.Humans.China.Collector.Collector_C);
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@@ -27,6 +26,18 @@ const CollectorClass = UE.Game.BP.Humans.China.Collector.Collector_C;
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let CollectorActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance, CollectorClass.StaticClass(), undefined);
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UE.GameplayStatics.FinishSpawningActor(CollectorActor, undefined);
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CollectorActor.K2_SetActorLocation(new UE.Vector(1000, 2100, 10), false, undefined, false);
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//TODO 7.加载BP并且生成植物
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puerts_1.blueprint.load(UE.Game.BP.Plants.AppleTree.AppleTree_C);
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const PlantsClass = UE.Game.BP.Plants.AppleTree.AppleTree_C;
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let PlantsActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance, PlantsClass.StaticClass(), undefined);
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UE.GameplayStatics.FinishSpawningActor(PlantsActor, undefined);
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PlantsActor.K2_SetActorLocation(new UE.Vector(1000, 2200, 10), false, undefined, false);
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//TODO 7.加载BP并且生成动物
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puerts_1.blueprint.load(UE.Game.BP.Animals.Cat.Cat_C);
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const AnimalClass = UE.Game.BP.Animals.Cat.Cat_C;
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let AnimalActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance, AnimalClass.StaticClass(), undefined);
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UE.GameplayStatics.FinishSpawningActor(AnimalActor, undefined);
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AnimalActor.K2_SetActorLocation(new UE.Vector(1000, 2300, 10), false, undefined, false);
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//TODO 8.加载BP并且打开一个界面
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puerts_1.blueprint.load(UE.Game.BP.UI.Main.CaveUI.CaveUI_C);
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const WidgetClass = UE.Game.BP.UI.Main.CaveUI.CaveUI_C;
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