加入洞穴,动物,植物资源
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+14
-1
@@ -23,7 +23,6 @@ const CaveClass = UE.Game.BP.Buildings.China.Cave.Cave_C;
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let CaveActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance
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, CaveClass.StaticClass(), undefined) as UE.Game.BP.Buildings.China.Cave.Cave_C;
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UE.GameplayStatics.FinishSpawningActor(CaveActor,undefined)
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UE.HitResult
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CaveActor.K2_SetActorLocation(new UE.Vector(1000,1900,10),false,undefined,false)
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//TODO 7.加载BP并且生成精英Actor
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blueprint.load(UE.Game.BP.Humans.China.Collector.Collector_C)
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@@ -32,6 +31,20 @@ let CollectorActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameIns
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,CollectorClass.StaticClass(),undefined) as UE.Game.BP.Humans.China.Collector.Collector_C;
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UE.GameplayStatics.FinishSpawningActor(CollectorActor,undefined);
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CollectorActor.K2_SetActorLocation(new UE.Vector(1000,2100,10),false,undefined,false);
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//TODO 7.加载BP并且生成植物
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blueprint.load(UE.Game.BP.Plants.AppleTree.AppleTree_C)
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const PlantsClass = UE.Game.BP.Plants.AppleTree.AppleTree_C;
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let PlantsActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance
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,PlantsClass.StaticClass(),undefined) as UE.Game.BP.Plants.AppleTree.AppleTree_C;
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UE.GameplayStatics.FinishSpawningActor(PlantsActor,undefined);
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PlantsActor.K2_SetActorLocation(new UE.Vector(1000,2200,10),false,undefined,false);
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//TODO 7.加载BP并且生成动物
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blueprint.load(UE.Game.BP.Animals.Cat.Cat_C)
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const AnimalClass = UE.Game.BP.Animals.Cat.Cat_C;
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let AnimalActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance
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,AnimalClass.StaticClass(),undefined) as UE.Game.BP.Animals.Cat.Cat_C;
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UE.GameplayStatics.FinishSpawningActor(AnimalActor,undefined);
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AnimalActor.K2_SetActorLocation(new UE.Vector(1000,2300,10),false,undefined,false);
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//TODO 8.加载BP并且打开一个界面
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blueprint.load(UE.Game.BP.UI.Main.CaveUI.CaveUI_C)
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const WidgetClass = UE.Game.BP.UI.Main.CaveUI.CaveUI_C;
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