加入洞穴,动物,植物资源

This commit is contained in:
2024-12-23 23:53:27 +08:00
parent a5b3ddf007
commit ceb8a65d19
185 changed files with 371 additions and 171 deletions
+45 -2
View File
@@ -1035,13 +1035,12 @@ declare module "ue" {
}
// __TYPE_DECL_END
// __TYPE_DECL_START: 0BA5551840A3F013C4AC72A2E174C06E
// __TYPE_DECL_START: 2B82884A4B0CEC6CCD9F2E80CCD04780
namespace Game.BP.Buildings.China.Cave {
class Cave_C extends UE.Actor {
constructor(Outer?: Object, Name?: string, ObjectFlags?: number);
Capsule: UE.CapsuleComponent;
StaticMesh: UE.StaticMeshComponent;
DefaultSceneRoot: UE.SceneComponent;
static StaticClass(): Class;
static Find(OrigInName: string, Outer?: Object): Cave_C;
static Load(InName: string): Cave_C;
@@ -1082,5 +1081,49 @@ declare module "ue" {
}
// __TYPE_DECL_END
// __TYPE_DECL_START: 6214FD6C421784F8838E7F93E7938C3C
namespace Game.BP.Plants.AppleTree {
class AppleTree_C extends UE.Actor {
constructor(Outer?: Object, Name?: string, ObjectFlags?: number);
Capsule: UE.CapsuleComponent;
StaticMesh: UE.StaticMeshComponent;
static StaticClass(): Class;
static Find(OrigInName: string, Outer?: Object): AppleTree_C;
static Load(InName: string): AppleTree_C;
__tid_AppleTree_C_0__: boolean;
}
}
// __TYPE_DECL_END
// __TYPE_DECL_START: 724EB6154BBEE23E7A1F43B24C1A6E39
namespace Game.BP.Animals.Cat {
class Cat_C extends UE.Character {
constructor(Outer?: Object, Name?: string, ObjectFlags?: number);
static StaticClass(): Class;
static Find(OrigInName: string, Outer?: Object): Cat_C;
static Load(InName: string): Cat_C;
__tid_Cat_C_0__: boolean;
}
}
// __TYPE_DECL_END
// __TYPE_DECL_START: BC5CDF1A42B19386966F26811407EC46
namespace Game.AI.Animal_AIController {
class Animal_AIController_C extends UE.AIController {
constructor(Outer?: Object, Name?: string, ObjectFlags?: number);
static StaticClass(): Class;
static Find(OrigInName: string, Outer?: Object): Animal_AIController_C;
static Load(InName: string): Animal_AIController_C;
__tid_Animal_AIController_C_0__: boolean;
}
}
// __TYPE_DECL_END
}