加入洞穴,动物,植物资源
This commit is contained in:
Vendored
+45
-2
@@ -1035,13 +1035,12 @@ declare module "ue" {
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}
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// __TYPE_DECL_END
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// __TYPE_DECL_START: 0BA5551840A3F013C4AC72A2E174C06E
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// __TYPE_DECL_START: 2B82884A4B0CEC6CCD9F2E80CCD04780
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namespace Game.BP.Buildings.China.Cave {
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class Cave_C extends UE.Actor {
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constructor(Outer?: Object, Name?: string, ObjectFlags?: number);
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Capsule: UE.CapsuleComponent;
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StaticMesh: UE.StaticMeshComponent;
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DefaultSceneRoot: UE.SceneComponent;
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static StaticClass(): Class;
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static Find(OrigInName: string, Outer?: Object): Cave_C;
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static Load(InName: string): Cave_C;
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@@ -1082,5 +1081,49 @@ declare module "ue" {
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}
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// __TYPE_DECL_END
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// __TYPE_DECL_START: 6214FD6C421784F8838E7F93E7938C3C
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namespace Game.BP.Plants.AppleTree {
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class AppleTree_C extends UE.Actor {
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constructor(Outer?: Object, Name?: string, ObjectFlags?: number);
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Capsule: UE.CapsuleComponent;
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StaticMesh: UE.StaticMeshComponent;
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static StaticClass(): Class;
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static Find(OrigInName: string, Outer?: Object): AppleTree_C;
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static Load(InName: string): AppleTree_C;
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__tid_AppleTree_C_0__: boolean;
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}
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}
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// __TYPE_DECL_END
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// __TYPE_DECL_START: 724EB6154BBEE23E7A1F43B24C1A6E39
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namespace Game.BP.Animals.Cat {
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class Cat_C extends UE.Character {
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constructor(Outer?: Object, Name?: string, ObjectFlags?: number);
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static StaticClass(): Class;
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static Find(OrigInName: string, Outer?: Object): Cat_C;
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static Load(InName: string): Cat_C;
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__tid_Cat_C_0__: boolean;
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}
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}
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// __TYPE_DECL_END
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// __TYPE_DECL_START: BC5CDF1A42B19386966F26811407EC46
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namespace Game.AI.Animal_AIController {
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class Animal_AIController_C extends UE.AIController {
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constructor(Outer?: Object, Name?: string, ObjectFlags?: number);
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static StaticClass(): Class;
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static Find(OrigInName: string, Outer?: Object): Animal_AIController_C;
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static Load(InName: string): Animal_AIController_C;
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__tid_Animal_AIController_C_0__: boolean;
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}
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}
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// __TYPE_DECL_END
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}
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