从master分支拉取puerts,并拉取v8制品,修改puerts插件部分UE5_5以下兼容的宏代码。保证puerts编译通过。包括

CSharpParamDefaultValueMetas.cs和ubtplugin.csproj和declarationGenerator.cpp和PropertyTranslator.cpp对UserDefinedStruct.h的引用
This commit is contained in:
2024-12-02 01:03:52 +08:00
parent 850d76173c
commit ed21658256
150 changed files with 31347 additions and 16645 deletions
@@ -999,7 +999,7 @@ void UPEBlueprintAsset::SetupAttachment(FName InComponentName, FName InParentCom
{
NeedSave = true;
Blueprint->SimpleConstructionScript->RemoveNode(SCS_Node);
USceneComponent* SceneComponentTemplate = Cast<USceneComponent>(SCS_Node->ComponentClass);
USceneComponent* SceneComponentTemplate = Cast<USceneComponent>(SCS_Node->ComponentClass->GetDefaultObject());
if (SceneComponentTemplate)
{
// Save current state