从master分支拉取puerts,并拉取v8制品,修改puerts插件部分UE5_5以下兼容的宏代码。保证puerts编译通过。包括
CSharpParamDefaultValueMetas.cs和ubtplugin.csproj和declarationGenerator.cpp和PropertyTranslator.cpp对UserDefinedStruct.h的引用
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@@ -999,7 +999,7 @@ void UPEBlueprintAsset::SetupAttachment(FName InComponentName, FName InParentCom
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{
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NeedSave = true;
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Blueprint->SimpleConstructionScript->RemoveNode(SCS_Node);
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USceneComponent* SceneComponentTemplate = Cast<USceneComponent>(SCS_Node->ComponentClass);
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USceneComponent* SceneComponentTemplate = Cast<USceneComponent>(SCS_Node->ComponentClass->GetDefaultObject());
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if (SceneComponentTemplate)
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{
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// Save current state
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