// Fill out your copyright notice in the Description page of Project Settings. #include "MingGameInstance.h" void UMingGameInstance::Init() { Super::Init(); } void UMingGameInstance::OnStart() { Super::OnStart(); M_JsEnvManager = MakeShared(FMCJsEnvManager()); M_JsEnvManager->Init(this); } void UMingGameInstance::Shutdown() { M_JsEnvManager->Release(); Super::Shutdown(); }