#pragma once #if !defined(ENGINE_INDEPENDENT_JSENV) #include "Engine/NetworkObjectList.h" #include "TimerManager.h" #include "Materials/MaterialInstanceDynamic.h" #include "Containers/Array.h" #include "DisplayDebugHelpers.h" #include "Engine/BlueprintGeneratedClass.h" #include "Engine/ActorChannel.h" #include "Engine/NetConnection.h" #include "Engine/Canvas.h" #include "GameFramework/Actor.h" #include "GameFramework/CameraBlockingVolume.h" #include "GameFramework/Character.h" #include "GameFramework/CharacterMovementComponent.h" #include "GameFramework/CheatManager.h" #include "GameFramework/Controller.h" #include "GameFramework/DamageType.h" #include "GameFramework/DebugTextInfo.h" #include "GameFramework/DefaultPawn.h" #include "GameFramework/DefaultPhysicsVolume.h" #include "GameFramework/EngineMessage.h" #include "GameFramework/FloatingPawnMovement.h" #include "GameFramework/ForceFeedbackAttenuation.h" #include "GameFramework/ForceFeedbackEffect.h" #include "GameFramework/GameMode.h" #include "GameFramework/GameModeBase.h" #include "GameFramework/GameNetworkManager.h" #include "GameFramework/GameSession.h" #include "GameFramework/GameState.h" #include "GameFramework/GameStateBase.h" #include "GameFramework/GameUserSettings.h" #include "GameFramework/HUD.h" #include "GameFramework/HUDHitBox.h" #include "GameFramework/Info.h" #include "GameFramework/InputSettings.h" #include "GameFramework/KillZVolume.h" #include "GameFramework/LocalMessage.h" #include "GameFramework/MovementComponent.h" #include "GameFramework/NavMovementComponent.h" #include "GameFramework/OnlineReplStructs.h" #include "GameFramework/OnlineSession.h" #include "GameFramework/PainCausingVolume.h" #include "GameFramework/Pawn.h" #include "GameFramework/PawnMovementComponent.h" #include "GameFramework/PhysicsVolume.h" #include "GameFramework/PlayerController.h" #include "GameFramework/PlayerInput.h" #include "GameFramework/PlayerMuteList.h" #include "GameFramework/PlayerStart.h" #include "GameFramework/PlayerState.h" #include "GameFramework/ProjectileMovementComponent.h" #include "GameFramework/RootMotionSource.h" #include "GameFramework/RotatingMovementComponent.h" #include "GameFramework/SaveGame.h" #include "GameFramework/SimpleReticle.h" #include "GameFramework/SpectatorPawn.h" #include "GameFramework/SpectatorPawnMovement.h" #include "GameFramework/SpringArmComponent.h" #include "GameFramework/TouchInterface.h" #include "GameFramework/Volume.h" #include "GameFramework/WorldSettings.h" #include "Runtime/Launch/Resources/Version.h" #endif