Files
MingSimulator/TypeScript/entry.ts
T

57 lines
3.0 KiB
TypeScript

import * as UE from 'ue'
import {argv, blueprint} from 'puerts';
import {CaveUI_C, ReactUMG} from 'react-umg';
import * as UI from './ui';
// require("./react-umg/react-umg")
// require("./ui/index")
// require("./ui/ui-components")
console.log('--------------------------0----------------------')
//用React来写UI
let gameInstance = (argv.getByName("GameInstance") as UE.GameInstance)
let world = gameInstance.GetWorld();
//TODO 1.需要一个Actor用来Tick
//TODO 2.需要一个UUSerWidget派生类给ts用
//TODO 3.需要一个快速创建Actor和快速创建界面的方法扩展
//TODO 4.需要一个入口场景,以子关卡形式加载其他场景
//TODO 5.需要加载基础ui管理
//TODO 6.加载BP并且生成大篷车Actor
blueprint.load(UE.Game.BP.Buildings.China.Cave.Cave_C)
const CaveClass = UE.Game.BP.Buildings.China.Cave.Cave_C;
let CaveActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance
, CaveClass.StaticClass(), undefined) as UE.Game.BP.Buildings.China.Cave.Cave_C;
UE.GameplayStatics.FinishSpawningActor(CaveActor,undefined)
CaveActor.K2_SetActorLocation(new UE.Vector(1000,1900,10),false,undefined,false)
//TODO 7.加载BP并且生成精英Actor
blueprint.load(UE.Game.BP.Humans.China.Collector.Collector_C)
const CollectorClass = UE.Game.BP.Humans.China.Collector.Collector_C;
let CollectorActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance
,CollectorClass.StaticClass(),undefined) as UE.Game.BP.Humans.China.Collector.Collector_C;
UE.GameplayStatics.FinishSpawningActor(CollectorActor,undefined);
CollectorActor.K2_SetActorLocation(new UE.Vector(1000,2100,10),false,undefined,false);
//TODO 7.加载BP并且生成植物
blueprint.load(UE.Game.BP.Plants.AppleTree.AppleTree_C)
const PlantsClass = UE.Game.BP.Plants.AppleTree.AppleTree_C;
let PlantsActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance
,PlantsClass.StaticClass(),undefined) as UE.Game.BP.Plants.AppleTree.AppleTree_C;
UE.GameplayStatics.FinishSpawningActor(PlantsActor,undefined);
PlantsActor.K2_SetActorLocation(new UE.Vector(1000,2200,10),false,undefined,false);
//TODO 7.加载BP并且生成动物
blueprint.load(UE.Game.BP.Animals.Cat.Cat_C)
const AnimalClass = UE.Game.BP.Animals.Cat.Cat_C;
let AnimalActor = UE.GameplayStatics.BeginDeferredActorSpawnFromClass(gameInstance
,AnimalClass.StaticClass(),undefined) as UE.Game.BP.Animals.Cat.Cat_C;
UE.GameplayStatics.FinishSpawningActor(AnimalActor,undefined);
AnimalActor.K2_SetActorLocation(new UE.Vector(1000,2300,10),false,undefined,false);
//TODO 8.加载BP并且打开一个界面
blueprint.load(UE.Game.BP.UI.Main.CaveUI.CaveUI_C)
const WidgetClass = UE.Game.BP.UI.Main.CaveUI.CaveUI_C;
let widget = UE.UMGManager.CreateWidget(world,WidgetClass.StaticClass()) as UE.Game.BP.UI.Main.CaveUI.CaveUI_C;
widget.AddToViewport(0);
widget.Name.SetText("我的部落");
widget.Age.SetText("10年");
//ReactUMG.init(world);
//UI.Load();
console.log('--------------------------1----------------------')