Files
MingSimulator/Plugins/Puerts/Source/PuertsEditor/PuertsEditor.Build.cs
T

47 lines
1.4 KiB
C#

/*
* Tencent is pleased to support the open source community by making Puerts available.
* Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
* Puerts is licensed under the BSD 3-Clause License, except for the third-party components listed in the file 'LICENSE' which may be subject to their corresponding license terms.
* This file is subject to the terms and conditions defined in file 'LICENSE', which is part of this source code package.
*/
using System;
using System.IO;
using UnrealBuildTool;
public class PuertsEditor : ModuleRules
{
public PuertsEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"UMG",
"UnrealEd",
"LevelEditor",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"InputCore",
"Projects",
"JsEnv",
"Puerts",
"DirectoryWatcher",
"AssetRegistry",
"KismetCompiler",
"BlueprintGraph",
"AssetTools"
}
);
if (JsEnv.WithSourceControl)
{
PrivateDependencyModuleNames.Add("SourceControl");
PublicDefinitions.Add("PUERTS_WITH_SOURCE_CONTROL");
}
}
}