feat: 场景与核心玩法脚本(双机型/波次/Boss/道具/炸弹/地面单位/浮游炮激光)
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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class_name GameSession
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extends RefCounted
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## 跨场景会话数据(静态变量,进程内共享):标题界面 → 游戏场景传递选择。
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## 0 = Fighter(战斗机) 1 = Funnel(浮游炮型)
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static var plane_variant := 0
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