feat: 场景与核心玩法脚本(双机型/波次/Boss/道具/炸弹/地面单位/浮游炮激光)

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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2026-08-31 00:31:29 +08:00
parent 024447fbda
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class_name GameSession
extends RefCounted
## 跨场景会话数据(静态变量,进程内共享):标题界面 → 游戏场景传递选择。
## 0 = Fighter(战斗机) 1 = Funnel(浮游炮型)
static var plane_variant := 0