Files
hello-godot/scripts/game_session.gd
T

8 lines
241 B
GDScript

class_name GameSession
extends RefCounted
## 跨场景会话数据(静态变量,进程内共享):标题界面 → 游戏场景传递选择。
## 0 = Fighter(战斗机) 1 = Funnel(浮游炮型)
static var plane_variant := 0