Files
hello-godot/scripts/powerup.gd
T

41 lines
996 B
GDScript

class_name Powerup
extends Area2D
## 掉落道具:缓慢下落 + 左右摇摆 + 缓慢自转,玩家接触即收集。
## kind: Kind.POWER 火力升级 / Kind.BOMB 炸弹+1
enum Kind { POWER, BOMB }
const FALL_SPEED := 105.0
const SWAY_AMP := 26.0
const TEX_POWER := preload("res://assets/svg/powerup.svg")
const TEX_BOMB := preload("res://assets/svg/bomb_powerup.svg")
var kind := Kind.POWER
var _t := 0.0
var _base_x := 0.0
var _sprite: Sprite2D
func _ready() -> void:
collision_layer = 16
collision_mask = 0
_base_x = position.x
_sprite = Sprite2D.new()
_sprite.texture = TEX_BOMB if kind == Kind.BOMB else TEX_POWER
add_child(_sprite)
var shape := CollisionShape2D.new()
var circle := CircleShape2D.new()
circle.radius = 15.0
shape.shape = circle
add_child(shape)
func _process(delta: float) -> void:
_t += delta
position.y += FALL_SPEED * delta
position.x = _base_x + sin(_t * 1.9) * SWAY_AMP
_sprite.rotation += delta * 2.4
if position.y > 1010.0:
queue_free()