61 lines
1.9 KiB
C#
61 lines
1.9 KiB
C#
/*
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* Tencent is pleased to support the open source community by making Puerts available.
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* Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
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* Puerts is licensed under the BSD 3-Clause License, except for the third-party components listed in the file 'LICENSE' which may be subject to their corresponding license terms.
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* This file is subject to the terms and conditions defined in file 'LICENSE', which is part of this source code package.
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*/
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using System;
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using System.IO;
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using UnrealBuildTool;
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public class DeclarationGenerator : ModuleRules
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{
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public DeclarationGenerator(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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"Programs/UnrealHeaderTool/Public",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"UMG",
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"UnrealEd",
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"LevelEditor",
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"Engine",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"InputCore",
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"Projects",
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"JsEnv",
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"Puerts",
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#if UE_5_0_OR_LATER
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"ToolMenus",
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#endif
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}
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);
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if (Target.Platform == UnrealTargetPlatform.Win64 ||Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"AssetRegistry"
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}
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);
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}
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if (JsEnv.WithSourceControl)
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{
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PrivateDependencyModuleNames.Add("PuertsEditor");
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}
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//PublicDefinitions.Add(string.Format("DECL_OUTPUT_PATH={0}", Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "Content", "Scripts"))));
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}
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}
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