修复启动错误
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@@ -0,0 +1,2 @@
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACaxobyt_002Easm_002Fl_003AC_0021_003FUsers_003Fstarm_003FAppData_003FLocal_003FTemp_003FSandboxFiles_003FGasofan_003FCaxobyt_002Easm/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
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@@ -7,16 +7,16 @@ DirectoriesToWatch=/BladeSmith/Shaders
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
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EditorStartupMap=/Game/Maps/Demo.Demo
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LocalMapOptions=
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TransitionMap=
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GameInstanceClass=/Script/Engine.GameInstance
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GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
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GameDefaultMap=/Game/Maps/Demo.Demo
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ServerDefaultMap=/Engine/Maps/Entry
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GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
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GlobalDefaultGameMode=/Game/BP/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
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GlobalDefaultServerGameMode=None
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[/Script/Engine.RendererSettings]
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@@ -27,7 +27,7 @@ DynMaterial(nullptr), DynCalMaterial(nullptr)
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{
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
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StaticMeshComp = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("StaticMeshComponent"));
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StaticMeshComp->AttachToComponent(RootComponent,FAttachmentTransformRules::SnapToTargetIncludingScale);
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//RootComponent = StaticMeshComp;
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