修复启动错误
This commit is contained in:
@@ -0,0 +1,2 @@
|
|||||||
|
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||||
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACaxobyt_002Easm_002Fl_003AC_0021_003FUsers_003Fstarm_003FAppData_003FLocal_003FTemp_003FSandboxFiles_003FGasofan_003FCaxobyt_002Easm/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
|
||||||
@@ -7,16 +7,16 @@ DirectoriesToWatch=/BladeSmith/Shaders
|
|||||||
+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
|
+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
|
||||||
|
|
||||||
[/Script/EngineSettings.GameMapsSettings]
|
[/Script/EngineSettings.GameMapsSettings]
|
||||||
EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
|
EditorStartupMap=/Game/Maps/Demo.Demo
|
||||||
LocalMapOptions=
|
LocalMapOptions=
|
||||||
TransitionMap=
|
TransitionMap=
|
||||||
bUseSplitscreen=True
|
bUseSplitscreen=True
|
||||||
TwoPlayerSplitscreenLayout=Horizontal
|
TwoPlayerSplitscreenLayout=Horizontal
|
||||||
ThreePlayerSplitscreenLayout=FavorTop
|
ThreePlayerSplitscreenLayout=FavorTop
|
||||||
GameInstanceClass=/Script/Engine.GameInstance
|
GameInstanceClass=/Script/Engine.GameInstance
|
||||||
GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
|
GameDefaultMap=/Game/Maps/Demo.Demo
|
||||||
ServerDefaultMap=/Engine/Maps/Entry
|
ServerDefaultMap=/Engine/Maps/Entry
|
||||||
GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
|
GlobalDefaultGameMode=/Game/BP/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
|
||||||
GlobalDefaultServerGameMode=None
|
GlobalDefaultServerGameMode=None
|
||||||
|
|
||||||
[/Script/Engine.RendererSettings]
|
[/Script/Engine.RendererSettings]
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -27,7 +27,7 @@ DynMaterial(nullptr), DynCalMaterial(nullptr)
|
|||||||
{
|
{
|
||||||
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
|
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
|
||||||
PrimaryActorTick.bCanEverTick = true;
|
PrimaryActorTick.bCanEverTick = true;
|
||||||
|
RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
|
||||||
StaticMeshComp = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("StaticMeshComponent"));
|
StaticMeshComp = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("StaticMeshComponent"));
|
||||||
StaticMeshComp->AttachToComponent(RootComponent,FAttachmentTransformRules::SnapToTargetIncludingScale);
|
StaticMeshComp->AttachToComponent(RootComponent,FAttachmentTransformRules::SnapToTargetIncludingScale);
|
||||||
//RootComponent = StaticMeshComp;
|
//RootComponent = StaticMeshComp;
|
||||||
|
|||||||
Reference in New Issue
Block a user