修复启动错误

This commit is contained in:
2025-11-16 00:40:42 +08:00
parent 9f018feb7d
commit 917f9273e8
7 changed files with 6 additions and 4 deletions
+2
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@@ -0,0 +1,2 @@
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACaxobyt_002Easm_002Fl_003AC_0021_003FUsers_003Fstarm_003FAppData_003FLocal_003FTemp_003FSandboxFiles_003FGasofan_003FCaxobyt_002Easm/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
+3 -3
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@@ -7,16 +7,16 @@ DirectoriesToWatch=/BladeSmith/Shaders
+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
EditorStartupMap=/Game/Maps/Demo.Demo
LocalMapOptions=
TransitionMap=
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
GameDefaultMap=/Game/Maps/Demo.Demo
ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
GlobalDefaultGameMode=/Game/BP/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
GlobalDefaultServerGameMode=None
[/Script/Engine.RendererSettings]
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+1 -1
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@@ -27,7 +27,7 @@ DynMaterial(nullptr), DynCalMaterial(nullptr)
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
StaticMeshComp = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("StaticMeshComponent"));
StaticMeshComp->AttachToComponent(RootComponent,FAttachmentTransformRules::SnapToTargetIncludingScale);
//RootComponent = StaticMeshComp;